#worldbuilding such as the gods and divinities and the vessels and other shit like that
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I find it so funny just how long I'd have to talk to get to a single non original character in the random card au if I explained the worldbuilding in chronological order. I'm pretty sure the first recognizable characters would be og Tae and Rei and even then there's a pretty big span of time where they could have possibly existed so I could theoretically go through a Lot before getting to them even without all of the finer details of kingdom worldbuilding
#rat rambles#random card au#band posting#after that I believe next in line would be misaki and rokka followed shortly by hagumi and nanami#then we have an haruka kohane shiho and shizuku all around the same tome period next#and after that we get glitter green and rimi#then we get to another shaky period where no one rly comes up but rui emu kanade and honami are probably all in there somewhere#and then after a good while the main characters and other alive ppl start existing and we get to actually sort of discuss plot stuff 👍#note that even with me not going into too deep detail theres a Lot involved in the main plot thats hard to explain without explaining basic#worldbuilding such as the gods and divinities and the vessels and other shit like that#like most of it is much more naturally integrated into the story but yknow writing smth into a full narrative and explaining the same thing#are very different and it's hard to do the ladder effectively if its complicated enough#its also frustrating to explain to ppl cause its very much meant to be treated as a fantasy setting opposed to my typical two layers down#approach to realism since a lot of the worldbuilding especially are much more meant to be creation myth vibes y'know?#so ppl have gotten snarky with me abt it and its just frustrating as hell cause like yeah it doesn't make logistical sense this is fantasy#like there Are sci fi elements but a lot of sci fi is just nonsense too so like that doesnt mean much#I dont completely abandon my two layered realism but as far as basic world origins go its a creation story with gods and stuff#so yeah I get silly with things cause its fun and gives me an excuse to make characters furries
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thought wrong! 7, 12, 32?
7. That's a really hard ask. Most of my favorite stuff about FE isn't per se the characters, rather how the story applies to them (for example, Ishtar would be the most boring character in the world were it not for the situation she finds herself in.) But probably Naga? I mean, we don't really get to see her much at all (outside of heroes which doesn't count) but she's eccentric, has very different morals to human beings while still being unquestionably and even self-sacrificingly on their side, and makes a lot of mistakes/questionable decisions. The Tiki thing, non-interventionism in human affairs except when she personally is cool with it, giving people dragonslaying weapons just in case (the valentian falchion was given long before degeneration began at the very least), absolutely NO compromises we are taking human form NOW, "have you considered suicide, fell vessel?"... all while she ended up exhausting her power and eating shit to save the continent of Jugdral, created the Binding Shield to protect humanity for generations, will literally come back from the dead for 5 minutes to save you if you have unutterably fucked up your shadow dragon save file (and just for fun in new mystery)... She's really neat and I like her. Also her dragon form is cool and I will never never never forgive yusuke kozaki for awakening's divine dragon designs.
12. Thracia deserved to be released earlier than SEVERAL YEARS INTO THE N64'S LIFESPAN. And it deserved better than being treated as esoteric and unplayable thanks to a bugged translation patch for twenty years. TF?rururu. But it's one of the best games in the series, not particularly difficult and a fun challenge with a guide, and has really interesting mechanics and an excellent story. Yet it is continually overlooked even by people who play Genealogy (the second most popular game in the series in Japan, by the way). Very sad.
32. I'm pretty positive about the current direction the series is taking. Engage was developed mostly before 3H released and IS saw how positively people reacted to the tone in that one- the story is still more serviceable than many in the series, and the gameplay is some of the most fun I've had outside of Thracia or RD. I personally hope that future games have more varied map objectives, go further into giving the Avatar agency (since at this point, the avatar is just a normal lord again rather than the weird shit the 3DS did) and perhaps even allow them to have their memories, put an increased emphasis on worldbuilding and villain character development and keep comedy strictly to supports (the latter of which this game mostly does well but there are moments. timerra meat song). Of things that I think probably won't happen: I don't think that the games will ever have some of the really good bits of the kaga sagas, like esoteric character interactions for insane PRF weapons. Of things that could happen: I'd really like conversations on maps to make a comeback; 3H had them to some extent, but nothing like Genealogy, and I think they often do better work at character development than an entire support chain thanks to their relevance to the current story beats. I'd also like more unique boss conversations a la POR/RD. Basically, I think IS's writing chops are solid, but they need to be a little bit more ambitious with how they deliver their ideas without thinking "being more ambitious" means putting too many routes that you can't finish in your video game. Also please keep whoever directed Engage around solely to tell all the other potential directors if the way they're writing women is weird. This is the most normally women have been written in any FE game besides Tellius and it's incredibly refreshing. I don't know if Tei or Nakanishi is the one responsible for this, but by god. Women are written like people, in story and in supports. Revolutionary.
Overall: Keep what was good about Engage (which was a lot) but be more ambitious in terms of how you deliver the story. I think broadly "you're a young lord on the defensive against a greater foe and you fight an evil dragon at the end" is a perfectly fine FE story (Kaga certainly seems to think so, as it's the only story he's ever written); the difference is in how you tell that story. You can be more experimental with the types of stories you tell if you want, but it isn't as necessary as simply delivering that story well.
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