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Drew another Vampire today. He is a brujah and like 6'8 and super lanky
#my art#vtm#wod#world of darkness#vampire the masquerade#vampire#brujah#clan brujah#I really love designing clothes i want this crew neck he has on
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When you find the river flat for the morning row.
#wheatoncrew#foxriver#crew#rowing#training#practice#empacher#fitness#health#fit#workout#sport#crossfit#sculling#wod#active#crewlife
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Memento Mori - The Cardinal North
Author's Note: Fyi, I used the prompt “Haunting” as I was originally going to submit this for @vampemoqueen’s WoD Hallozine, but ended up choosing another entry. Shoutout to the lovely @childofmalkavians for their art direction on my cover image!
“Memento Mori” is about Dávdna’s (or Dagny, as she was once called) near-death experience as a child, and how that resulted in her future sire haunting her throughout the years.
“Eh, Dagny, stop that,” her father called out. There was a stern edge to his voice, weary, and worn like cracked leather. He sucked his teeth, yellowed from tobacco, which he sometimes chewed or smoked in his pastime.
Her humming mellowed into a sigh before sputtering out like an extinguished flame. She knew better than to upset him further when he addressed her in that tone. He turned his gaze back towards the horizon, crow’s feet splaying out at the corners of his eyes as he squinted—searching, hoping, wandering.
It had been a long day out at sea, casting lines and nets, but each time they came back empty handed—peculiar for what was considered the prime cod fishing season. It was that period of the year where the days were short and darkness swept across the windstricken landscape of the region they called home: Romsa. With nightfall approaching, whatever light they had was fading. They would need to set sail soon.
One of the men said Guolleipmil was angry. The people have been taking too much and giving nothing in return. And that was when the god would withhold any catch as punishment.
“Her singing attracted a bad omen,” another one accused, his eyes narrowing in Dagny’s direction.
“Pshh!” the skipper snapped, his patience wearing thin as he came to his daughter’s defense, silencing the man with a single hand raised in the air.
“One last try,” he urged, his broad, calloused fingers already working through the fishing tackle. “Then we go.”
Murmured whispers broke out among the crew, but their actions betrayed their words, hands and feet busying themselves at their stations as if on autopilot, one step ahead of where their minds were at present.
“Dagny,” her father whistled low through his crooked teeth, his hand lethargic and weighty as he motioned for her to join them.
Folding her legs in, she pressed her palms against the wooden floorboard of the deck, smooth and cool against her clammy skin, pushing herself up onto her feet. She didn’t want to disappoint him when he’d fought with eadni—mama—to bring her along on one of his many fishing trips, instead of leaving her at home to tend to the farm, like a good little girl should. Dagny was at the age of restlessness, where the world was an oyster, and everything had to be explored, at least once.
Áhčči had quelled the tumultuous waves surging underneath mama’s calm veneer. “Let her be,” he had said, his gruffness replaced with warm velvet caressing her shoulders. “She is all we have...”
Papa longed for a boy, even though he had never mentioned it out loud. But Dagny knew. And she couldn’t fail him—not now, not ever.
She darted over, taking on her gloves like a second layer of skin before throwing the hooks out, watching it sink out of sight with the plummet attached at the end of the line. Her hands slipped into a repetitive pattern, pulling the cord taut between her fingers, checking every so often if anything would bite. The practice itself was meditative, her eyes turning glassy like the gentle swell sloshing against the hull.
They said her eyes were waterlogged—too pliant and weak. She would go places, but never gather any moss. Yet there she stood, legs rooted to the ground, listening to the waters rolling in like the rhythmic tick of a grandfather’s clock, comforting, in silence. Apart from the occasional flock of oystercatchers overhead, they were relatively undisturbed. Time grew sluggish. The blistering winds pierced her cheeks and crystallized on her lashes.
There was a glimmer on the surface, maybe it was the last rays of sun catching on the ripples. She rubbed her eyes, once distant, now focused on the spot where the light had blinded her. And it reappeared, that unearthly sheen—a secret morse code, beckoning and luring her like prey.
Someone called her name. A deep voice, like her father’s, except… it wasn’t her name, not quite. She jerked her head in each cardinal direction, but the men were still, like marbled statues, lost in space and time to the twilight hour. Papa was nowhere to be found.
“Dávdna…”
Again.
“Čahcerávga,” she muttered under her breath, knowing them as one of the many who had perished at sea.
Don’t answer. She had been taught not to.
But a force tugged at her from within the bowels of her chest, and she felt compelled to speak. “Bures?”
There was no response.
“Hei?” she tried again, but nothing stirred. Not even the men tried to shush her. Were they still around?
Something bobbed in the waters below. She leaned over the railing, watching bubbles froth in the foam. A monstrous face flashed across her vision and she gasped, dropping the line she had held as it slid carelessly into the open sea.
“No!” she cried out, scrambling to salvage the rest of the tackle, clutching onto it for her dear life as the cord entangled itself around her fingers.
Without warning, the boat keeled on its side and she lost her balance, plunging headfirst into the murky depths of saltwater. Frantic shouts of commotion came from the vessel and she saw the crew’s distorted faces reflecting back at her from the world above. They popped up next to each other like scattered stars in the sky—so magnificent and beautiful, she could stay here forever.
“Man overboard!”
The yell cut through the air like a knife, sharp enough to reach the pit she was falling through. It ripped her from her reverie the way a patch of hair would be torn from her scalp. She shook her head, limbs awakening from their temporary slumber as they powered into motion.
Dagny had always been a strong swimmer, but little did she know that she was caught in the middle of a cross sea. And even she was no match for that.
Pockets of water swirled around her as she struggled violently against the undercurrent. It resisted her like thick sludge, clinging onto every part of her body, coaxing her to stop, to surrender, to accept that this was where she would finally meet her end.
The freezing temperatures numbed her flesh, lulling it back to sleep. Pressure filled her eardrums as she was sucked deeper into the briny abyss. How far had she fallen? Her mouth flew open and she screamed and screamed. But it was silent—no sound could travel here, not in this godforsaken place she had once considered her second home.
So cold…
Tired…
Give in…
Her soul would be offered to Čáhcealmmái now.
She could hear her heartbeat quietening, eyes falling heavy as her lungs burned. Yet she carried on, defiant in her pathetic, feeble paddling. The nerves in her fingers twitched and her muscles spasmed, but she continued moving.
“I’m still here! I’m still alive!” she wanted to howl.
In return, she felt scaly, webbed claws hook onto her oilskins, shredding the fabric and scratching her back. The next minute, she was hurled upwards, yanked from the womb of the ocean’s belly as she rose to the top.
Amid the flurry of activity, a pair of glowing embers greeted her from beneath the waves, like pin prick dots of a blazing sun. Globs of saliva drooped from elongated fangs in sinewy strings, dissolving into the tide. She should’ve been scared, she should’ve turned away and bolted, but she didn’t. Instead, she reached out, delirious, noticing how the fire flickered in those eyes. But before her hand could draw any closer, the creature shrieked, pushing her back as it disappeared as quickly as it came.
Floating on the water’s surface, Dagny took her first gulp of air, reborn.
When she was safely hoisted up onto the boat, her father lunged forward, grasping her frail body in his arms as he pressed his lips desperately into her wet hair. “Mu mánná…” he choked.
My child.
She peered up at his sore, reddened eyes, and his grip around her tightened. It was only then that she realized it was the first time she had seen him cry.
━━━━━━━━━━━
For a long time afterwards she searched for answers. A sprinkling of hints or clues as to what she had witnessed down below.
“Be grateful that the spirit spared you,” she was often told.
Whatever questions she had were put to rest, buried six feet under, unspoken and unheard of, as if it had never happened at all. As if one could only will something into existence by acknowledging it. If only it were that simple.
Those eyes, like scorching coal, haunted her wherever she went. She could never shake off the unsettling feeling of being stalked—from the shadows, the blurry figures in her peripheral vision, or the glint in a smiling fox’s gaze, like she had been branded to the bone. In her sleep, she dreamt of those demonic eyes, the same eyes that belonged to her savior, and the strange name it had called her.
Eventually, she grew up, taking after her father like a replica. Though she had flown from the nest, making a life for herself in another coastal town down south. He sailed less now in his age; she sailed more.
One night, she found herself back in the same hometown where she had spent most of her childhood years. It was enroute along the course they had mapped out beforehand. While her crewmates hogged the local bar, crass and blustery with their swollen faces, she slinked away, paying a rare visit to her old man.
He was thrilled to see her. Mama had passed a few years ago and he missed company.
“You’ve cut it short,” he remarked, eyes crinkling as he thumbed through the ends of her hair. His toothless grin proud, as if he had raised a son in place of a girl.
“Come and live with me, áhčči,” Dagny suggested. She had made the offer countless times, but he was stubborn, ox-headed.
“I won’t go any further south,” he scoffed, clearing the phlegm from his throat as his mouth twisted in disgust.
They spoke differently there; they lived differently. That was not his home. He would rather die alone than surrounded by a community he didn’t belong to.
When he headed to bed, she wandered off, aimlessly ambling along the shore. She stepped over the seaweed and debris that had washed up along its banks, twirling the neck of a liquor bottle between her fingers. The faint strains of drunken sea shanties echoed from a distance as she sat upon a half-forgotten log sunken in the sand.
The sulfur smell of the sea calmed her. She took a swig, scrunching her face as the harshness stripped her throat bare. There was always dried fish blood under her nails, no matter how hard she scrubbed, and flakes of scale embedded in her clothes. She’d grown accustomed to the odor of sour wool and stale sweat—this was her life now. But she couldn’t help but wonder: was there something more?
A shift in the breeze caused her to shudder, and she heard that damn name again.
“Dádvna…”
It carried the scent of something new, something foreign, and along with it, a sense of unease—one she had tried so hard to suppress, time after time.
Just as she picked herself up to leave, there was a loud gurgle and a roaring whoosh, and she found herself slipping, face hitting the ground as she was dragged by her feet into the brackish waters. She thrashed about, swiping at whatever it was that had caught her, clawing her way free.
But it didn’t let up, holding her in a vice-like grip, too powerful for her to overcome. All at once, she was taken back to the time she had nearly drowned as a child, flopping like a dying fish, only to be released back on land. All of it amounting to this.
How apt.
And she laughed and laughed. Bubbles escaped from her mouth as seawater suffocated her lungs. Through the darkness, she saw the same blood red eyes that had haunted her over the past decades, and she threw her arms open, welcoming it.
━━━━━━━━━━━
Endnotes
Thank you for reading!
I’ve tried to do my research on coastal Sámi communities, as well as their language and mythology, which I hope I’ve portrayed respectfully. However, if I’ve made any mistakes, I’m happy to receive feedback, so I can correct them accordingly.
Dividers by @strangergraphics
#vtm oc#oc: dávdna#gangrel#the cardinal north#vtm#vampire the masquerade#world of darkness#my vtm writing#dávdna-writing#porcelainscribbles
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Heya! TTRPG trick or treat, please! 🎃👻
This one's got a backstory, so stick with me.
When I first got into TTRPGs, I learned about the big 6: D&D, Pathfinder, CoC, Cyberpunk, WoD, and Shadowrun. Of those, I've still, to this day, only played 5, and Shadowrun has remained the odd man out, despite having probably my favorite setting of all of them after Pathfinder. Part of this is its reputation for being a really crunchy game, keeping me from getting players, and part of it was that it's a very crunchy game that explains its rules SO POORLY (in recent editions at least, I'm told 3rd is the best in this department) that I couldn't even really convince my friends to get over the hump because it's hard for ME to grok the rules.
For well over a decade, Shadowrun has been my white whale, always on my shelf, never my table. So I did what any other well meaning TTRPG player does when they have a setting they like but a system for that setting they hate: I looked at every hack on the planet for every other system.
So here's your treat: every Shadowrun hack I've found!
Up first, Runners in the Shadows by Mark Cleveland:
This is a Forged in the Dark hack for the Shadowrun setting that is probably one of the better ones for emulating the "crew going on heists and doing cool shit" vibes that Shadowrun tries really hard to say is its core. I'm a sucker for FitD games in general, I think the system is *so* elegant, and I struggle to find a system more suited for the setting (SR's own rules included) than Blades, so this one has to go at the top.
With that said, there are still plenty more!
I'm going to give 2 PbtA games a shout out here, the first I've played, the second I haven't, but have heard plenty about.
Up first: City of Mist!
"But that's not a shadowrun hack!" I hear you saying behind your screen, and you're almost right, it technically isn't, BUT it's asymptote certainly approaches shadowrun, for my math nerds out there. This is a game about the (literal) power of stories, about struggles against an unseen and unknowable force trying desperately to remove every semblance of magic from your life, and about the yearning to keep your mundane life despite, or maybe in spite of, your magical adventures. City of Mist proper is a fantastic gritty noir urban fantasy game that works wonderfully as the framework for an early 6th world setting with minor tweaks, but it's sequel: Metro Otherscape, leans into the Shadowrun of it all, adding a 3rd axis along which your character can struggle, being "noise". In Otherscape, you're balancing a mundane, magical, technological life, and trying not to let any of those three overwhelm your being. A lot of cyberpunk games try to say that cybernetics reduce your humanity in one way or another, but I think Otherscape does the best job at embodying that balance in a way that isn't deeply ableist in its messaging. It's ALSO the only PbtA game I actually LIKE.
Hot take: I can't stand Moves, they annoy me to no end, and needlessly complicate an otherwise brilliant system. I might make a follow up post if anyone wants to hear my deeply bad take, but for now, just know that I'm a ttrpg heretic, and we can move on.
Otherscape completely does away with moves, and instead just lets the MC and the players decide whatever is most relevant to the action being attempted! It solves almost every problem I've ever had with PbtA games, AND kicks ass as a shadowrun stand-in, so this also deserves a place at or near the top.
Second PbtA game: Shadowrun in The Sprawl. This one is a hack of The Sprawl, a PbtA cyberpunk game in its own right, SRiTS adds the setting and magic of SR to its formula, and that's all I know about either system, due to my aforementioned PbtA-phobia. I've included this one for thoroughness, not because I have any stake in it.
Most of the other hacks I've seen use generic systems like Fate, Savage World, Cypher system, Genesys, and a hero system hack I've heard a bit about but can't find anywhere. All of this is to say that there is a wealth of options for generic systems that try to emulate SR, and most of them are fine. The last game I'm going to talk about though uses its own system, its own setting, and manages to be completely, utterly unique while capturing the vibes of SR so well that I'm still a little in awe at how well it does all of the above. I'm also not 100% certain it's a particularly good game, but the fact that I'm unsure about it should tell you that it's definitely still better than SR proper, because I KNOW that system is bad.
Without further ado: NewEdo
NewEdo is fascinating to me in that it feels like the same jump from Shadowrun that 3rd edition D&D made from 2e, or even the same kind of jump from 3rd to 4th, where you can clearly see the spine of the game it's evolving, but almost every other part of the system has been changed and improved in new, interesting ways that can still be used to tell VERY similar stories, but has its own identity at the same time. I mentioned that City of Mist is Asymptotic to SR earlier, and I stand by that assessment, but I'd say that NewEdo is closer to a parallel line, or a tangent from SR's line, if we're using the same terminology. To get into the nitty gritty, NE uses a system the author describes as "Crunchy lite easily managed", which amounts to a priority system during character creation very similar to the one SR uses, but with each tier you can select having pretty impactful ramifications for your character going forward. The easiest example is the modifications priority, at its top tier, you basically make a mythical creature into robo cop for your character's ancestry, but at its absolute lowest tier, your body actively rejects any and all implants, such that your character will NEVER have implants. On the same note, cyberware is handled REALLY well, with your body only being able to handle so much at a time, but otherwise the only ramification is a "biofeedback" line on your fate card, which I'll get to right now!
Almost every option your character picks gets added to a little personalized random d100 table on your character sheet called the fate card. This includes your character's crit rate, the possibility of a deity intervening on your behalf, or the aforementioned biofeedback line, which briefly fucks you up as you cyberware malfunctions. You get new lines on your fate card through picking certain character options, making impactful decisions during the story, and otherwise fulfilling the express goals of your character. The entire system kind of hinges on the fate card as a mechanic, which is weird, because I don't think I super love it, as it adds additional rolling to an already pretty dice heavy system.
Which brings me to the dice! New edo uses a d10 as its primary die for dice pools when rolling your characteristics like strength, speed, etc, but the rest of the polyhedral family for your skills. (D20 excluded) The skill system is a little funky, but I like it. Basically, each skill has a rank, which indicates how many dice it has, but each rank is assigned a die, each having a different cost associated with it. So my swordsmanship could be rank 4, but what that really means is that I've got 1d6, 2d4, and a d8 that I get to add to my strength rolls every time I attack with a sword. As far as resolution, you total all of your dice together to try and hit a target number. I don't have the table handy, but it's something like 15 for a moderately challenging task, and up to 40 for a nearly impossible task. I dislike addition in this context because math at the table usually slows things down, but it looks like you're probably only rolling 2-5 dice at a time at the beginning, which isn't *that* bad.
You'll notice that the two major mechanics I've mentioned so far have received pretty luke-warm responses from me, and that sounds like I hate the system, but those aren't that makes me like (\love?) this system is the back end, the choices that happen during character creation, and the things that those choices let you do. Every skill is attached to feats that unlock at different skills, magic is a skill, and its feats unlock better relationships with the Kami in your repertoire (magic is up next, I promise) and your class (path, they call it) doubles as a way to tie your character to the world, with each being associated with an in world faction which gives your character an immediate stake in the world and their community. It's a lot, but it all comes together to make something greater than the sum of its parts.
The last thing I want to talk about is the magic system, because I found it deeply interesting, as it's one of the very few skill based magic systems I've interacted with, and one of my favorites on a narrative level. Instead of spells or spell schools, your character instead develops relationships with Kami, and each new "order" or "type" of Kami your character gets access to represents them finding out how to supplicate, make an offering, or otherwise convince a given Kami to do a certain effect. If you have a relationship with the fire Kami (that's plural, not singular), then your character has learned that their local fire Kami really like a certain type of hot bun, so they offer them that hot bun after a scene where they invoked those kami, to maintain their relationship. Mechanically, this works instantaneously, you simply make a roll on your "Shinpi" skill, invoke whatever "rote" you want to use, and the relationship building is left for the GM and player to work out at the table.
(That's the last I have to say on the game itself, but I would ask anyone who has read the game and is more intimately familiar with Japanese culture to tell me if the game feels respectful to that culture, because I truly don't know, and the book doesn't list any sensitivity consultants. The author is Canadian, but spent many years sailing to and from Japan as a professional sailor, so idk. )
I guess the moral to this post, if there is one, is to acknowledge when a system or setting has faults, but learn from them, and don't ignore the good or cool stuff that's there! It might inspire you to make some amazing shit like City of Mist, Metro Otherscape, or New Edo, all of which, their relationship to Shadowrun aside, are fantastic games in their own right! (NewEdo is still up in the air, but it has its teeth in me, and that has to count for something)
That ends my trick or treat, thanks for asking!
#shadowrun#ttrpg trick or treat#city of mist#cyberpunk#indie ttrpgs#ttrpg#indie ttrpg#ttrpgs#forged in the dark#powered by the apocalypse#newedo#cypher system#fate core#genesys
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This is my piece for the WoD Hallozine project I organized! It just hit me that I’ve never shared any lore about my beloved character Emily, so now I get to. 😄
For context, Emily is my OC version of the Ventrue female from Bloodlines. In this AU, she was a frustrated campaign assistant in Los Angeles, weary of the backdoor politics and ready to walk away. She tells her boyfriend, a powerful Ventrue Ancilla named Benjamin Whittaker, that she wants to leave L.A.—and him as well.
Unwilling to accept her decision, Benjamin Embraces her during a night of passion, only to be caught by the Sheriff and his crew. Prince Lacroix, his bitter rival, had been surveilling him and Emily for weeks waiting for the right moment to take him down. Benjamin is executed for violating the Masquerade, but in a twist of fate, his unwitting childe Emily is spared to serve Lacroix’s political schemes and as a jab at his fallen rival.
Throughout the events of Bloodlines, Emily is transformed from a Plain Jane into a proper Ventrue under Lacroix's oppressive guidance. He takes her under his wing as a pupil and accomplice, though their relationship soon turns romantic, toxic, and fraught with unstable power dynamics.
Benjamin, now a wraith tethered to Emily, is horrified by what he has to see. Unable to let go, he remains bound by guilt for Embracing her and leaving her in this dire situation. Emily, still resentful and angry over what he’s done, is the very reason he remains anchored to her.
In a desperate attempt to make things right and earn her forgiveness, he spends a great deal of pathos into writing her a letter. But his effort ends up in vain.
#vtm#vtmb#vampire the masquerade#vampire the masquerade bloodlines#wraith the oblivion#oc: emily#my art#wod hallowzine#wodhallozine#zine
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Are there any other good WoD or Chronicle actual plays that the staff recommend?
Norfolk Wizard Game is unutterably perfect, and any others that y'all personally enjoy would be greatly cool, as bigly brains (exceedingly common among the crew, looks terminal, congrats) lead to bigly good tastes.
see this post here!!!!!!!!!!!!
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Do all this other vampire and hunter art and once again. It's the nossies that get that attention. I see how it is, WoD crew, I see how it is
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You know theres an indie series I wanna recommend to you
Hunter: The Parenting
Basically its a show set in the 2000s about a grandfather named Big D and his family hunting monsters set in the World Of Darkness TTRPG Universe. Now you don't have to know shit about WOD to get anything I certainly didn't when I watched the series but it got me into the gamelines because it is such an amazing piece of work from Alfabusa and the cast and crew.
So basically Big D is literally insane to most people but he's the oldest and most experienced member of the group who deeply cares about his family to the point for their safety he hesitates telling them much. Because in the World of Darkness if like a vampire hears about someone using specific terms exclusive to their society or suspects a human knows more they will do everything in their power to make sure that info is silenced. They would kill the person suspected and everyone and anyone they could have told. There is absolutely no way to survive this unless you leave the country or continent because every vamp in a general area will hear about this. And because of this it causes friction with one of Big D's sons, Markus.
Markus and Door are Big D's sons and it is interesting to see their different viewpoints of their father. Markus seems annoyed with him most of the time because of his antics and the previous stuff about hiding info. While Door who is the elder of them seems to understand and the one with the second most amount of experience. There's also a few hints Door knows slightly more about things than Markus either via his own experience or D trusting him more. Door is also the father of Boy.
Now there's not much on Boy besides the fact he's extremely skilled despite being 10 and is a wholesome cinnamon roll
Kitten is Markus' fiancé and if we don't count Boy he is the least experienced member of the group and a nerd about the supernatural like he actively wants to learn. He is also the most reasonable person in the group. He and Markus are also gamers.
The series is still ongoing in fact they just released ep 4 a few weeks ago. But they've made a couple audio logs that take place between episodes
Ooh sounds really interesting anon, ty I'll definitely check it out 🌟
#my post#my blog posts#asked and answered#ty for the ask anon!#sounds really interesting right up my alley
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I've seen a lot of demon AU, werewolves AU or vampires AU, but I've never seen a crossover with the World of Darkness. Well, I decided to correct this unfortunate omission.
If you don't know what WoD is: it's a series of tabletop role-playing games that include games about vampires, werewolves, magicians and other supernatural beings (mostly) in the setting of modern times.
... but here we will focus mainly on the distant future.
(It's a bit messy, because I read the manga casually and I didn't really get into it, but I love the 1998 anime with all my heart.)
The apocalypse happened at the beginning of the 21st century, but it was not as it was described. The world received a sign from God himself and the Reconciler were given the opportunity to stay on Earth when others were again imprisoned in the Abyss. Banality and Technocracy won, which is why the magicians of tradition and fairies disappeared, and werewolves lost touch with spirits. The masquerade fell, which forced the vampires to rally in an attempt to survive, which gave them unexpected bonuses: now their curses have lost their power.
Proud, the Reconcilers decided that other demons should also contribute to the creation of paradise on earth, so they teamed up with technocrats and gave the world a new technological breakthrough. The "power stations" were actually tethered demons from the abyss. They had no physical shell, only a clot of their power.
And so during a collonizing mission to another planet, a force majeure occurred in which the station gave out not just a clot of power, but a full-fledged body with a demon inside. The shell was eventually destroyed, and the demon returned to the Abyss. But the second time the crew was less lucky: instead of one demon, two escaped and while one wanted to help, the second was able to sabotage the mission and ruin half of the expedition.
The survivors were able to settle down on a deserted planet, but the collonists were also vampires who wanted more freedom, and werewolves in search of new spirits. There is no way to avoid confrontation and victims, no matter how hard one strange guy in red tried.
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Sunday, 12 November, 2023.
Another in a long run of near perfect Fall Days at the Barn. It was sunny and 70 degrees for the 1 PM crew.
Warmup
4 Rounds
10 Banded Good Mornings
10 Plank Shoulder Taps
Strength
Deadlifts: 3 Reps EMOM X 10
(75 to 80%)
Ed=317 Mitch=315 Smoothie=225 Dana=215 Coach=195 Elisa/Kayla/Alicia/Sandy=105 Tripp=55 Robert/Timmy/Warren A/Tom/Linda/Bernie/WG=check mark
WOD
6 Rounds
12 Pullups
9 Deadlifts (185/145/105)
6 Box Jumps (24/20)
100m Farmers Walk (E=70/ 53/35) (2 KB's)
Linda=9:25 (No Farmers) Warren A/Tom=13:00 (No Farmers Alicia=15:08 Kayla=15:18 Tripp=15:57 Sandy=17:51 WG=18:03* Bernie=18:24 Robert=18:40* Smoothie=20:38 Ed=21:04 Dana=21:11** Timmy=21:55 Mitch=3 Rounds Elisa=4 Rounds Coach/Lew=Biked
Notes:
I'm sick of being sick. I've had some sort of viral ailment for over a week, and I think today was the worst day. I privately pride myself in never missing a day of doing "something", and October was a 100% month, but already this month I have missed 4 days. I have dragged myself to the Barn several days and done a crappy workout just to fill the day on my workout log. BTW, for all you who have worriedly inquired, I have tested COVID Negative.
My apologies to Mitch and any others who came today at 0930. I mistakenly posted the wrong time and changed it too late after Smoothie caught it.
My heartfelt thanks to the many assistant coaches who made the workout happen today. Miss's Esther and Linda of course, but they told me that Robert/Ed/Smoothie/WG helped a lot.
Tuesday at 4 PM.
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Some notes:
Fandomless: Higanbana will always be open to meeting other goddesses and gods, and will conduct herself with grace while on other planets and in other realms not her own. There are rules to being a goddess, and she sticks to them. She expects the same respect in her realm of influence.
FFXIV: I have my own WoL/WoD (Mira) and her fellow Chosen, Sarangerel-Raikou. I will be happy to meet other WoL/WoD with mine. I tend to consider them alternative selves. Mira may not be nice at first (I consider her an anti-hero WoL), but she knows she needs to play nice at times.
Fairy Tail: I have two dragon slayer characters. They are of ice and water and are very close like siblings. I will be happy to meet other dragon slayer oc's. Including ones of the same element. They used to belong to a vigilante guild, which is classified as a dark guild by those in Council. Their missions were to hunt down other dark guilds.
One Piece: My OCs, Mira-Feiyu are all part of the same pirate crew, and will work together in large battles. They are willing to work with your OC's so long as they don't command them. Only Mira gets to. Mira is a reformed antagonist character, but she does relapse into her old habits.
I will prioritize my OC's threads over the canon characters I picked up. That's how it's gonna be on this blog, and I won't apologize.
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WoD Month of Darkness 2024
2. Someone Else's OC
@cravatfiend forgive me, but I'm going to talk about your beautiful vampire character, Saskia. <3
Saskia was embraced in The Pines, a fictional town in Washington State. Because we were playing with Vampire the Requiem, Saskia was a Daeva, but in VtM she would be Toreador. She was a goth girl before her embrace - pale skin, long dark hair. She fell into vampire stuff through the underground kink scene. She was in love with her sire, Makin (Maken? I don't remember how it's spelled, sorry frund.)
Saskia was forced by the elders to share a house/haven with other supernatural beings from The Pines, in an experimental peace treaty between the local vampires, werewolves, mages, changelings and geists. (Woo, mixed WoD party! I played one of the werewolves, Darla "Bloodcoat" Jones.) Despite all of the differences between them, she became very close with those house mates. They went on many adventures over the years. They called themselves the Motley Crew. Saskia also co-owned a bar with several others in the group.
Eventually though, they started to die off. One of the Mages sacrificed himself in battle. The Changeling disappeared into the Hedge. The Werewolves died the typical violent deaths that werewolves do. Another of the Mages fell to corrupt magic. Saskia is the only surviving member of the Motley Crew left in The Pines, doomed as all long-lived vampires are to see every mortal they care about die. She is the Princess of the local vampires, and is still striving to maintain friendly relations with mages, werewolves (including the children of her friends), and changelings, to honour that original truce.
(Cravat, anything you want to add about Saskia that I've neglected to mention, please feel free to reblog and add your own notes!)
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CofD book I want (but will probably never be written), fallen magic supplement, cross splat, for mortal occultists and more liberal hunters, the Giles's of CofD, kinda an equivalent of WoD sorcerer but for nWoD mix of pack and crew rites, mummy sorcery, and maybe one or two other ritual traditions, all the bits of magic don't require the requisite splat to be present, so like pack rights that don't actually require a werewolf, crew rites that don't require a bound, that sort of thing plus like adjacent merits, and equipment and the like, maybe an antagonist section
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569 Best Fitness Team Names To Crush The Competition
When forming a fitness team, having a cool and motivational name can boost your group's morale and set the tone for success. Whether you're participating in a fitness challenge, charity run, gym event, or simply working out as a group, your team name should embody strength, energy, and determination. Here’s a list of 569 fitness team names to help inspire and motivate your squad to dominate the competition. Strong and Motivational Fitness Team Names These names are all about power, strength, and motivation, perfect for teams looking to crush their goals and take the top spot. - Powerhouses - Iron Titans - Strength Squad - The Mighty Flex - Champions in Motion - Iron Warriors - Fit Force - Power Surge - Peak Performance - The Dominators - Beast Mode Crew - Fierce and Fit - Muscle Masters - Pure Power - Hustle and Muscle - Alpha Athletes - Max Out - Iron Legends - Stronger Together - Super Strength Funny and Playful Fitness Team Names Keep it lighthearted with these funny and playful team names, perfect for bringing some humor to your fitness journey. - Swole Patrol - Flex Appeal - The Buff Muffins - Gym Class Heroes - Weights Before Dates - Six-Packs in Progress - Too Fit to Quit - Buns and Guns - The Fitness Avengers - Cardio Queens - Treadmill Titans - Squad Goals - Couch Potatoes No More - Fit Happens - WOD Warriors (Workout of the Day) - Sweat and Sassy - Fit Chicks - The Glute Squad - Squat Goals - Sore Today, Strong Tomorrow Competitive Fitness Team Names For teams that thrive on competition and are ready to win, these names emphasize drive and victory. - Victory Vibes - The Competitors - Goal Getters - The Speed Demons - Warrior Fitness - Ready, Sweat, Go - Unstoppable Force - Champions Circle - Power Players - Elite Crushers - The Hustlers - Game Changers - Top Performers - Fitness Furies - Defenders of the Gym - Peak Condition - Fight for Fitness - Fast & Furious - The Winning Formula - Victory Push CrossFit-Inspired Team Names CrossFit teams need names that reflect the intensity and community of the sport. These names are perfect for CrossFit competitors. - WOD Squad - AMRAP Stars (As Many Rounds As Possible) - Box Jump Bandits - The Barbell Beauties - Elite Lifters - The Burpee Bunch - Deadlift Divas - Rope Climbers - The CrossFit Crushers - Rep Masters - The MetCon Monsters - The Kettlebell Kings - Snatch Squad - The Wall Ball Warriors - Sweat Equity - Overhead Overlords - Functional Fitness Fanatics - Flex Freaks - The Pull-Up Pros - Squat Snatchers Cardio and Endurance Team Names If your team excels in cardio or endurance challenges, these names reflect stamina and staying power. - Run and Done - Endurance Empire - Cardio Kings - Heartbeat Hustlers - Speed Racers - Marathon Maniacs - The Finish Line Fighters - Pace Setters - Cardio Crushers - Racing Rebels - Faster Together - The Sprint Squad - Turbo Charge - Long Distance Dominators - Speed Seekers - Heart Rate Heroes - Peak Performers - Pedal Power - The Mile Masters - Revved Up Runners Gym and Weightlifting Team Names For the heavy lifters and gym-goers who pride themselves on their strength and dedication, these names are perfect. - Iron Addicts - Gains Galore - Heavy Lifters - The Bench Bros - Barbell Brawlers - Squat Squad - Lifting Legends - The Rack Pack - No Pain, No Gain - Pump It Up - Weights and Dates - The Deadlift Dynamos - The Bench Press Brigade - Flexing on You - Bulk City - The Powerhouse Pack - Lift Nation - The Weightlifters - Ripped and Ready - Iron Grip Women’s Fitness Team Names These team names are designed for female fitness groups who want to showcase their strength, empowerment, and unity. - Fit and Fierce - Wonder Women - The Lady Lifters - She Squats - Femme Fit Force - Strong Women Squad - Sassy and Strong - The Wonder Warriors - Girl Power Crew - She Hustles - Glutes and Grit - Lady Hustlers - The Strong Girls Club - Power Femme - Beauty and the Beast Mode - Fit Goddesses - Iron Queens - The Empowered Ones - Female Force - Flexing Femmes Boot Camp and HIIT Team Names Boot camp and HIIT training require high intensity and discipline. These team names reflect the toughness needed for such programs. - HIIT Squad - Boot Camp Bosses - The Sweat Soldiers - High Intensity Heroes - The Burnout Brigade - Full Body Assault - The Circuit Crushers - Boot Camp Badasses - Hard Core Hustlers - Fitness Ninjas - The Conditioning Crew - Quick Burn Team - The Interval Incredibles - Hustle Harder - Push-Up Perfection - Total Body Beatdown - Circuit Breakers - Sweat Squad - The Core Crushers - Fierce Fitness Warriors Running and Marathon Team Names Whether your team runs for fun or races competitively, these running and marathon team names will get everyone to the finish line. - Sole Mates - Blister Sisters - Run Like the Wind - Pace Chasers - Feet Fleet - Fast and Flawless - The Joggernauts - Runners High - Sole Survivors - Chafed to Perfection - The Marathon Mob - The Sprint Sisters - The Running Rebels - Finish Line Fanatics - Keep on Running - Run, Rest, Repeat - Runway Crew - The Speed Racers - The Quick Striders - Lace Up and Go How to Choose the Perfect Fitness Team Name Selecting the best name for your fitness team depends on your group's vibe, energy, and goals. Here are a few things to consider: - Reflect Your Team's Personality: Think about whether your team is serious and competitive or lighthearted and fun. The name should capture that essence. - Inspire and Motivate: The name should energize the team and help push everyone to their limits. Choose words that ignite passion and determination. - Keep It Memorable: A great team name should stick in people’s minds. It should be easy to remember and fun to shout during a competition. - Stay Relevant to Your Activity: Whether your focus is on CrossFit, running, weightlifting, or HIIT, choose a name that aligns with your chosen sport or exercise type. With this list of 569 fitness team names, you’ll be sure to find the perfect one that will not only represent your group but also motivate everyone to reach new heights. Get ready to crush the competition and take your fitness journey to the next level!. Read Also Read the full article
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Watch "Moody Blues - Nights in White Satin" on YouTube
youtube
He's sitting there trying to sell it and say that something happened it's in the midwest is singing about and he saw a nice and white satin come out because their local people who are just disarming his devices and he has robots and says they're going to roll them out and there's a bunch of people that want the equipment and he said they pulled out billions of devices in area a day at some points in time and the guys a nut case doesn't have any serious security. And every few minutes he's berating him to try and change it when it's what a well-trained army of his is doing and an army of Tommy f both of them have massive numbers of nights in White satin out there now ripping all that s*** out I don't understand what this guy is saying he's so f****** dumb
Mac daddy
We have so many devices but we see the crew and they're everywhere I mean they're all over the whole Midwest and upper Midwest giant numbers and all over the world it is not what we planned you are a f****** idiot Joe Watts and you're wrong just sit there and tell them this is what happens it's a humongous Army that's getting killed by this massive force in the robots are going to be gone it will be one device there you see it before you idiot
Dan
I did get this before I've seen this before and he says that I've been grabbed much times because my big mouth saying I had a plan beyond it like I'm just about to say now so have to come and grab me again whether or not I added to it and I do see something you said it's not in those people around us no they are and those people are not and this guy is not and he keeps telling me to f*** off and shut up did they do their job and I keep bothering him it says it doesn't have any bearing on it except that they're paying more attention to you so I guess I missed it. And yeah there are clear billions of devices out in each area all at the same time there's a ton more cover there's a lot more robots it's the same stupid idea as a matter of fact it is it says there's a couple differences but there's nothing nothing that will affect it and Saturday I don't say what difference is this stupid s*** the clothes are trying the whole time do you thought was nice. So I'm getting up and arms but really I have to up and I'm seeing like I didn't
Trump
You have a few more ideas beyond the phone stuff and if you don't mention them and tell you we're disabling them you'll be this huge idiot all day long and a massive pain if we tell you what disabling them you're like this massive a****** to us in him so I don't know which one to do so how about I leave it in the middle and just say we know you have different stuff it didn't make a difference anything did and you're trying to sell it and it hasn't happened yet but when you see the song you're trying to sell this stuff and it won't work.. and when is your Tower and he says it's not new and the other is the fake missile strike which is real which is not new the other is to have objects in the bombs that look like other things and it's not new and those are things we are disabling the whole time it's not really sure what you're driving at Trump you say things are certain way to you you swallow the bait and you sound desperate and you are desperate.
Thor Freya
It says watches die as a joy he said no watching me guys enjoy and you're forcing us to and I sort of get something I need...
Trump
That's good I don't want to listen to nothing it's nonsense I can't wait till they're out of here you suck so bad they're so dumb but this is what the guys like he's an irritating p**** in a suck WOD and he just sits there telling you know it's going like this no matter what it's going like they tries to get you to do stuff then he tries to get stuff from you and that's what he's doing all the time to everybody is a massive leech and a coward and he's going to sing like a little f** saying that he took everything and he did everything he's out there steadily losing to everyone and I just say even Kingsley knows and he's losing and Kingsley goes a little dirty because the comment and the guy dies and his son because you mentioned some something you know and we have to take care of business they both get killed one goes off a very high cliff and the other one gets so he could care his face shut off for the shotgun. There are other things going on but I need people to get these assholes out of here they're ridiculous they haven't done anything for any of you Max except him stand over and I'd say the long run it probably wasn't worth it.
Zues Hera
In the long run it's not worth it to have Stan stuff in exchange for what you're doing Trump and you're okay get a moron and a weakling and for your women too it's gross
Mac daddy
Yes and we're taking the factories and the robots and we are taking the supplies and we're going to take over your mining all over the world you had mines in the midwest in the middle areas but not that many but we're taking over the minds all over the world in order to get rid of you especially precious metals and diamonds and just come running from hundreds of miles away in the end in the end they come running from across the continent and we kill them at the mine we got so many at a gold mine in Africa that I thought all of Africa were in there it was terribly huge huge piles of bodies we pile up in 10 minutes giant giant numbers of dead it went all day yesterday it is just running in that direction this will have to see who they are so we got so many of them and we checked we have to, it's a lot of work and we hit so many of you idiots did it it took half a day to move the bodies out it's probably 10 trillion people and that's costly to you now and you're doing it again today and you sent it like 5 trillion to the Midwest and they're dead and we made most of them into nights and White satin it's the largest standing army in the history of man because we kept doing that for recent days and restoring them in the cold up north and they're about to swoop down no it's been swooping down. Your people heard you're evacuating and they heard why and they're moving out and all of the trumpsters and BGA etc are leaving and it's a huge crowd and they're leaving fast and the nights in white satin in their gigantic they're huge. And they rent the s*** they ripped the s*** out of three quarters of what was left of the Midwest this morning and they're going for the rest of it and the ones that are north of the upper Midwest are coming down to the West now into Michigan through Michigan into Indiana and soon the rest of the Midwest and it's not that much left couple States and then Western Pennsylvania and you can see the number and they are evacuating a lot more than they were and this idiot is going to sing a song and say you did something and they're making missiles and things like that it's time with it and he gets kicked out shortly after this evacuation
Thor Freya
He gets kicked out because he's running around town same thing's about devices and blowing the place up and people are sick of it his people are sick of it. We here it does happen fairly soon and Stan is fighting him tooth and nail to kill him once I'm dead everyone wants him dead. And I'm trying to get him and he works staying emotionally at this jobs where our son was laid off or other and he's done to other people and he's kind of an idiot it doesn't do it for real reasons and it's true he just likes to bother him and we used it to get rid of his Force and take over a big chunk of the planet he's a moron and a child and we took advantage of him fully and now people are gunning for him and they should he's a weekly. Now people here and they understand it happened they're going after him for what he has cuz he can't keep it if he doesn't if he does keep it we take it that's what they're saying it's absolutely true. There's a few more things you don't sit there and say stuff to us every day over and over Dan or any of you are we going to get back to you and we have been for some reason you can't figure it out even though we tell you in writing we did this because of that now and that stops working we have to increase the pressure on you and you would not stop and your people would not stop themselves or you so he started annihilating you and everyone else started pitching in cuz you start aggravating them like little idiotic kids she went around picking fights with everybody now you're almost done we're going to send in some serious crews and get you out of here but right now we're pulling you out of the Midwest and upper Midwest and everybody is leaving because of it and they're also leaving to go to the islands cuz I think the launch missiles are getting things and we're seeing a lot of that and it's forcing us to go in and pull you out and pull them out all over the world and pull the clones out and go after them it started a massive push just now. It's still circulating July 4th is the day and everybody is up and trying to leave all over the world warlocks are leaving happily smiling waving their goofy little retard waves and smiles and they think that they're going to win and they don't know if they're running into a shield when they get there and other such things redundancy is really and it happened because these trumpsters have big mouths this Lady Gaga is a huge a****** to our son and says dumb s*** to him so he's sitting there berating the trumps right to her face and she's trying to say something you wouldn't let her she comes by there every so often to try and say stuff gets cut off sensitive spas and start screaming and stuff to everybody and the missiles are gone on Trump's Islands because of her it's more like her is there a bunch of assholes and weaklings they should be talking about anything with our son cuz they're not qualified to and yet here they are exposing plan after plan and they rat on Max all the time. And you people have been miles and are very annoying and you need to die now you're disgustingly stupid so this Army of nights in White satin is vast and you won't defeat it with anything you come out with cannons you fire rapidly you look like fools his little teeny cannons against a sea of people. And yeah it's going to be over here for you videos you have no backup at all no power and right now the sheriff is out and about and they're think ing you're fired the final 100. And therefore again by the way pouring in and the number is increasing only and your number is decreasing only and you're leaving rapidly it was 75% were up and we have that documented everything 20% more up now and there's 5% old swine
Olympus
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in other news I am Trying to draw because I’ve gotta keep my shit in order but man I am not feeling stellar today. Very little ideas, though I’ve the motivation and time.
Maybe I should visit a couple ocs I rarely draw these days... or something else with the WoD crew
any thoughts welcome but not obligatory, of course
#i just like interactions#I do however have the MASSIVE brain fog today#tho I'm not feeling nauseous anymore.#so that's nice.
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