#wizardlol
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Artfight attack for @wizard-email plus some behind the scenes :]
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my first ep BOY PUSSY SALVATION
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the legion play dnd confirmed
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Welcome to the fog Baermar and Aestri!
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get this thing a hat
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Artfight attack for @rainbowgetscreative + bts :]
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this is the base back when it was in a very 'work in progress' phase. I ended up scrapping those eyes entirely because the blue was too dark + the sealant was cracking + I ordered a rotary dremel to make the circle more circular. Jawset was made with a tutorial by RubensMagicLab
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this comes from pokemon emerald planning materials. red text added by me. it's so cool that someone took the time to plan all this out ages ago. it's neat that they keep even trivial two page .doc files from emerald days. file is dated june 10th, 2004
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I haven't talked abt it much on here but the fursuit I've spent ages crafting for my brother is finally complete. He absolutely underpaid for it but idc bc he is my brother and it's my first time making a digitigrade fullsuit. A very annoying cabbit tiktoker is about to enter the world soon. Maybe I will post some of the wip pics i took sometime
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Artfight attack for CommanderCorvus
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Poked around in the dbd ptb yesterday hehe. Took a while but I found the new killer/survivors hidden in the plugins folder and extracted their models. Might make a render of them later. The new chapter's codename is churros which is pretty sweet, in the past chapters's codenames have had a theme to them like locations (guam=clown, kenya=legion, finland=pig) or celestial objects (Aurora=twins, comet=trickster, wormhole=xenomorph). considering sable and the unknown's chapter is called applepie (and even had a few lore refereces to the word) it's safe to say there's more food themed codenames to come? I've also found all the models for the new map/lobby. Lobby's gonna have a bunch of bodies, cylinder shaped dilapedated stone building, and a watchtower. I've still been having trouble importing whole dbd maps into blender. Randomly generated tiles and all that. The problem is I HAVE everything I need (models, materials, textures, location data for every tile) but I have no idea how to smoothly import everything at once. Really wishing I knew enough python to just make it work lol. thinking of just doing it manually as crazy as it sounds. Fortunately lobbies are easier to import than maps (though easy might not be the right word. took hours to figure it out) on account of them being .umap files. I actually managed to get the whole trickster lobby into blender with materials and textures and everything.
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#oh neat#the fuzz is actually a duplicated model with a noisy oatchi texture over it#oatchi#pikmin 4#wizardlol
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any day now the socialist werelions will reveal themselves and the world will become a significantly better place
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Jermamon for the DM Vital Bracelet
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