#with everyone switching over to UE5
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croteam, in ''the talos principle: reawakened" trailer: experience the definitive edition of the talos principle with quality of life changes, the road to gehenna dlc, and a brand new chapter!
me: :D
croteam: ...with all new updated graphics rendered in unreal engine 5
me:
#spectre says#misc#gif#im so disappointed#my PC really doesnt like games made in UE5#it's too old i guess#but i have heard that even newer hardware struggles with it like there's just this epidemic of bad optimization#with everyone switching over to UE5#but yeah. looks like i won't get to enjoy the 'definitive edition' of a game i really liked. love that.#wasn't able to play the riven remake either for this reason. it sucks#also idk i personally feel like the big hoopla about UE5 having 'spectacular graphics' just doesn't deliver??#the graphics are /fine/ but i feel the lighting usually doesn't look as good as older games. like stuff ends up feeling more washed out#the updated models look good tho. i will give them that. but i just might be too picky about lighting and color#i feel this way about hitman 3/woa. the lighting got changed and it doesn't look as good imo#anyway i just have Opinions on how UE5 is making games look and i don't think i'm the only one who feels like it's a downgrade in some ways
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Can you elaborate what the discussion is over Fortnite Chapter 3 adopting UE5? They say it'll include more diverse destructibility and physics but unsure how that scales with different platforms.
I haven't been paying that close attention to the nitty-gritty features of Unreal Engine 5, really. I watched the reveal video where they were talking about their photogrammetry scanning stuff and how nice their lighting engine was. How it basically allowed them to do huge, unheard of, cinema-quality detail in games.
I rolled my eyes a little, because crazy detail like that isn't free, financially speaking. I know Epic wants to start building an asset storefront for people to sell photo "mega-scans" of rocks and whatever to make it easier for everyone to have access to this stuff, but it still seemed like the sort of thing you'll need eight-figure budgets to get anything out of.
But obviously not a lot of that is going to apply to a cartoony game like Fortnite.
Skimming Epic's own page about UE5 physics, they're claiming the new engine is both more robust and more optimized than UE4. The article is pitched as a comparison between UE5's in-house "Chaos" physics, and PhysX, which I'm going to take a guess means UE4 was using PhysX.
As long as it means I can continue to play Fortnite on the Switch, I'm fine with it. It's pretty much the only console I can reliably play games on right now.
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