#wips3cc
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The hair still has quite a few quirks I need to try to fix. The braids have seams in them as though the textures aren't meeting, so may need to tweak the UV map. The other hair tie variant isn't meeting the hair sections right either so it needs to be tweaked, and I'll need to go into the build files to get all the kid bodies to try to realign the hair to the head, because it's a little screwy on alignment.
Also, unsure of why there's that seam and shininess in CAS. Although I am really happy that the layers in it have mostly behaved this time. I was worried I may have to separate and layer them individually again, like with the bob.
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And now we test, but since it's just the bottom of a basegame dress, I don't think there's much to worry about.
#sims 3#thesims 3#wip#wips3cc#it's a minor edit#but I'm getting sick of having so little for my sim kids to wear#one preset is a red and green plaid#because of course it is#Also want more “mom” and “dad” style clothes#so much of sims is trendy wear#but I want some comfy but still sorta fashionable lookin parents
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I realized when I was starting to export the meshes for the teen and elders that I had forgotten to even test that the mesh was even going to work. So, upon importing it into the workshop for the dance party test, the hands were exploded. It's so odd how you can use a base mesh for the weights to make sure they're right, only for it to still break.
Gonna need to smooth out the arms though, since they have that hard shadow seam going along parts of the hands and horribly noticeable on the arms. That's just from the store dress arms though. :I
Though the EA store clothes were working on some other level of magic since they never included body morphs it seemed like.
#thesims 3#sims 3#wip#wips3cc#wipsims3cc#It is largely coming along well though#and there's no weird normals splotches#I'm tempted to redo my tutorials again to make them better quality
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Because what is sticking to one project? One difficult and one that is ideally very easy. I still need to finish that shirt set. :I
Among a few other wip in the dusty project folder...
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Think I'm gonna have to split the shirt I'm working on since the hands keep messing up, which means it has too many verts (2117 specifically) for it to not explode. I think 2000 was/is the limit, so chopping off the hand it is!
I don't think the tucked version will have the same issue, but I'll have to see what it has first.
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uuuuh.....
Anyone know how to edit the footprint of a door? I have no idea what I’m doing. ; w ;
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Got kinda tired of the garage doors all being kinda big for some of my small builds soooo ye smaller doors ahoy.
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Trying to work on a skirt but I keep running into this issue in workshop. I’m not really sure what’s going on since it does this with every skirt I try to build over. Any idea?
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well thats lovely
finally got to testing only to find the pool itself is invisible. hmmn...
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Hmmn I wanna make something again
When it comes to clothes what are ya'll hankering for?
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I forgot how far I'd gotten
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I didn't like how the sleeves were turning out so I'm trying to take an "easier" route and trying to combine the top as it was before while still trying to get the straps to look right.
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What I was working on during the stream last night before my nerves got the better of me. I hate UV mapping. x.x;
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Waiting patiently to start on the shoot aka me trying to hit the right poses and names along with images seem to be off x.x; Sorry I took so long to get to it just been busy lately xwx
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Sorry for the severe delay. I feel so dense since I didn't know that aging them up through cas crashed the game as getinloserweregoingsimming was so kind to inform me. XwX Anyway I gave Laura and Virgil a suitable makeover to show off the hair and a couple new things ( that both need serious assignment editing. Ugh whyyyyyyy *flails* ah well, they still look good enough I can at least get a shoot done.
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I got this far before my game decided it wanted to freaking crash. uuugh
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