#why does a stick need my entire inventory to change an element
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moralessweasel · 1 year ago
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Class weapons are the bane of my existence
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sketchs-trashcan · 6 years ago
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so, it seems like tumblr ate my original post...*sigh* at least this means I can do the same thing but with the entire game now.
Since I ended up with PQ2 early, I wrote down most of everything that happened and decided to put it all together in a guide of some sort. I have a less-spoilery section full of general info and a much more spoilery section that pertains to the labyrinths. The labyrinth parts will be mostly about where to unlock special screenings as well as weakness to some FOEs and the boss of the labyrinth. Keep in mind that this is NOT a full guide and I definitely left some things out and/or vague. This is more like the bare bones of the game. Kinda. idk what to call it.
if you want something a bit more specific and/or want to scream about the game, feel free to message me!
Less spoilery stuff
•don’t play based off of knowledge from PQ, literally almost every shadow has different weaknesses and resistances
•hitting a (fill in the blank)bane lexy with something it’s resistant to can cause it to use holy wrath on a row (heavy damage, all binds) (seems to only be specific ones, i have yet to find a pattern though. i don’t think it started to happen until farther along in the game, which was an aboslute bitch in some cases)
•golden shadows always move first, don’t bother with moves like line guard unless that character is in boost
•FOEs can’t be knocked down
•speaking of knocking things down, you need all enemies to be down before you can do an all-out attack. also, all enemies will go back up after one
•after getting back up, enemies might attack. it’s a bit inconsistent
•you know what else is inconsistent? some of the in-game descriptions and explanations. i’m pretty sure armor smasher or whatever only lasts one turn, not three. also, blue is the weakest color for an FOE, not white. i refuse to believe that a dinosaur is somehow less threatening than a dude in a chicken suit. there’s other problems, but those are the ones i can think of off the top of my head
-i lied. i thought of something else
•in the shop, the “have” section includes anything in storage, while inventory is what you actually have with you. it’s a bit dicier when withdrawing items, i think that counting system’s just fucked
•the huge churros are a bit of a ripoff by the time you can get them unless you want to restore only 30 HP to a row in battle. otherwise, just use normal popcorn (as a side note, i was playing on hard, so my team had to be hella buff to take on the first boss, this could be why i view the churros with distain)
•the hotdogs and large dual dogs, on the other hand, are good. especially the dual dogs, stick to those once you unlock them
•selling FOE bits doesn’t really seem to unlock new items in the shop until later. very disappointing gosh darn it yosuke, stop messing with the game mechanics
•read item descriptions. i went into the first boss battle thinking gutsy fries were the same as revival beads. they are not.
•sacrificing personas doesn’t seem to create special materials anymore
•unison attacks can happen so long as at least one participating member is in the battling party. example: the unison attack with P3P and the other (human) 2nd years can occur even if fuuka is the only one present (she’ll need to be navigating the battle though)
•unison attacks occur at random from what i can tell. they’re very strong, but don’t count on one always popping up when you need one
•follow-up attacks are also random, but much weaker. they at least knock down the shadow that’s still up and gives you the opportunity for an all-out attack, so there’s that
•always take the opportunity for all-out attacks. enemies might recover before the rest of your team can attack and get into boost mode
•some special screenings seem to be unlocked only if you check the shop/box office at specific points in the game. i don’t know if they’re only at specific points or if they can happen after that, too
•wildcards do not all need to be at a specific level to unlock ultimate personas, so don’t feel completely obligated to keep them up to speed with joker (you should still train them a bit though). everyone else needs to be at least level 55 to unlock theirs afterwards
•if two FOEs end up running into you at different times during a battle, the most recent one will kick out the older one (aka you don’t fight both of them at once). which means if you win, the newer one dies, but the older one will still be lurking next to you (this is based off of one special screening where i got cocky and nearly paid the price for it)
-i am currently unconvinced that homonculi or however it’s spelled exist outside of chests. i beat the entire game, beat every FOE, and they still haven’t shown up in the shop
That was long. Oops? Well, next up is the labyrinths, so if you want to find out this stuff on your own, best not go any farther.
More spoilery stuff
Kamoshidaman
•i’m 90% certain that the goba-k more is in a golden chest somewhere in this labyrinth. if not, it was in junessic land
•Noir and Queen do not join until after boss
•P3P does not join until second floor (if I’m remembering correctly, otherwise it’s third)
•when rescuing P3P, take out the original shadow, then beat the shit out of tank with everything you have
•just try to stay alive during inital Kamoshidaman encounter, don’t bother too much with attacking (i don’t know if attacking is required for the battle to end, i tried to attack and quickly got pummeled)
•there’s a shortcut that leads to the stairs between the 2nd and 3rd floor, but you have to fight a battle before you can activate it. the battle is not nice
•Boss: Left is weak to fire, right is weak to electricity, middle is weak to fire once left and right are gone
also, the scene where the thieves make their move is fantastic, make sure to watch it. volume on also makes it better
Junessic Land
-lots of the enemies here have a weakness to psi, some of them have weakness to nuke. change your team accordingly
•you can’t sneak up on the pterodactyl FOEs. even if you sneak up on them. they “sneak up” on you and gain advantage (they’re weak to ice, resistant to curse, and can confuse you, btw) ::edit:: they don’t gain advantage so long as you approach them from the front
-t-rex FOEs only chase you if you walk into their line of sight (they’re weak to nuke and resistant to basically everything else, btw. highly recommend avoiding battle when possible)
•IT minus Yosuke does not join until the second floor
•Yosuke does not join until you rescue one of the herbivores
•dead end in area 1, D4: regain HP and SP
•for a certain special screening, ammonite is located in D3. don’t be a fool like me. avoid the pond until you find all the chests
•electric gates are essentially mean walls. you can walk right up to them, just don’t try to walk through them
•dead end in area 3, B6: unlocks new special screening
•can begin unlocking unison attacks after rescuing Yosuke
•dead end in area 3, E4: allowing Fox and Teddie to eat the fruit causes them to lose HP and gain SP (probably only matters if one of them is in your party, idk)
•dead end in area 4, F6: unlocks new special screening
•Boss: weak to electric, resistant (and eventually null) to wind
-Left back: Weak to psi. Resistant to ice, nuke
-Middle back: Weak to nuke. Resistant to ice, psi
-Right back: Weak to ice. Resistant to psi, nuke
-Based on context clues (those being the boss going from mostly chilling to beating the shit out of me), I’m 99% certain you do NOT want to actually knock out the “boss”, focus on the back line
A.I.G.I.S.
-for the most part, anything robotic has the exact weakness you’d expect it to have
•SEES minus P3 and Aigis join on the first floor
•the stationary FOEs are stupidly easy to defeat if you have electric attacks
•the other FOEs, on the other hand, are not. they will hurt you and some of them chase you through security gates. do not engage, do not pass go, do not collect $200 (unless they’re either blue or white on your map, in which case, go nuts)
•there are three possible tasks you can choose from to open the lab. don’t know about the other two, but power doesn’t involve battling
•Aigis and P3 join on first floor of lab
•dead end in zone 1, C4: unlocks new special screening
•dead end in zone 2, C6: unlocks new special screening
•dead end in zone 2, B5: unlocks new special screening
•southwest corner of small room in lab 1F (corner is in A4): unlocks new special screening
•dead end in lab 2F, B6: unlocks new special screening
•boss: no weakness initially, but weak to everything once hacked first time (it’s still on and can attack though, and the hack is temporary), weak to curse second (haven’t checked everything)
-has an attack that brings everyone to the same amount of hp, using all/line guard is probably a bad idea when it happens depending on everyone’s hp, recommend fuuka as battle nav for healing tide and bringing along someone with mediarama
-seals one attack from each person at random
-uses multiple magic attacks (have found electric, ice, fire, and wind)
-has attacks that can bind magic, strength, or speed
-make sure ALL elements are covered, preferably by more than one skill/person
???
•be very wary if you come across an actual set of stairs, there will be a battle in the next open space/beyond the next door
•some stage lifts have FOEs on them
•gnomes turn every three steps
•mr. bear can potentially change its path when you flip a switch
    -in case you were wondering. they are weak to curse. and they hit really fucking hard (as in, over 200 damage while under the influence of debilitate to a roughly lv 50 aigis in the back row, and she’s resistant to physical attacks. big yikes). but. if you use the combination of debilitate/masukunda/masukukaja/orb of haste. they hit you once in a blue moon. so basically never
•there is a goho-m more in the golden chest in the first act
•dead end in act 1, 4C: new screening
•(just assume the rest of these are dead ends) act 2, 3E: new screening
•act 5, 5E: new screening
•act 6, 7B: new screening
•act 6: 6F: i’m 99% certain this unlocked a special screening but for some reason i wasn’t given a notification
•boss: first off. can i just say. WHAT THE EVERLOVING FUCK IS THAT??? WHAT THE FUCK?!?!?? DISGUSTING!!! EUUURGHHHH!!!!!
-looks like a variety of attacks, including almighty. it depends on where the eye is
-eye is the only part that can actually take damage, the rest seems to be just for boost
-knows mamudo
-eye: immune to everything except physical/almighty
-left arm: weak to wind
-right arm: ?
-head: ? (never figured out these two bc i beat it before i could bother figuring it out)
-real weak point: weak to electric and ice
-later on, if you use any support skill other than your new one (you’ll know which one), the real weak point will bind you again. also happens once everyone is unbound
-side note, normal unbinding items don’t work, unless that was a very unfortunate glitch i had
[REDACTED]
-you have to actually step on switches to use them. that’s really all i’ve got
-wait. there’s a dead end somewhere that unlocks one of the last unison skills. i forgot to write down where though.
-there is also a “treasure spot” somewhere on the last labyrinth floor :) that has :) a special surprise :) have fun :):):):) *screams into the void*
-defeating the FOE that chases you is required to unlock the ultimate weapons. the FOE that mimics you is required to unlock ultimate armor. both things require parts from other FOEs, so go nuts, i guess
-rain leg musha is weak to fire and curse, resistant to nuke. wicked turret is weak to psi, resistant to fire
-there are “reruns” of the bosses you have to beat. they’re easy so long as you exploit their weaknesses. they’re basically the easy version of when you first fought them, no extra gimmicks. i found kamoshidaman in the lower left, dino boy in the bottom right, computer in the upper right, and big ol’ blob in the upper left
ENLIL
-weak to psi and nuke, resistant to electric
MAELSTROM INCARNATE
-ok, this battle was both fun an an absolute bitch (my entire team was level 72 and i was on hard mode, if that give you any context)
-first and foremost, this boss can change its affinity. you can tell what it is based on what attack it’s using. in all cases, it’s null to wind. not sure why
     -weak to ice, resistant to fire (and vice versa)
     -weak to light, resistant to dark (and vice versa)
-the boss can nullify buffs to your party and debuffs to itself. this makes those skills useless overall, but they can at least distract her for a move, which could give you the breather you need
-the boss can bind and afflict ailments
-retake undoes everything that happened in the previous turn (it’s like the turn never happened in the first place), so if the boss is “charging up” and there’s no sword in front, just have everyone guard
-if the sword is in front and it starts glowing in waves? fucking. block.
     -the attack seems to alternate which row it hits, but i beat the boss before i could actually think to look for a pattern
-there will come a point where the boss does an action you haven’t seen previously. see things through to the end (aka don’t turn of the game in a panic)
There’s another battle post-game, but it’s. uh. really. really. REALLY fucking hard. my team was all level 72, i switched to safety mode, and I still died before i could really do anything. the only tip i can give you is that when a new character joins the battle, for the love of all that is good, G U A R D, dammit
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martechadvisor-blog · 7 years ago
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Decoding Location Intelligence: Jeff White, CEO, Gravy Analytics
  Jeff White, the Founder and CEO of Gravy Analytics, explains how location “intelligence” helps in delving deeper into the consumer’s mind, and, analyzing their behavior patterns. He talks to MTA about how mobile marketing is still evolving, and, why it is important to experiment and optimize with mobile marketing.  
What is location intelligence and how can a marketer use location based data or marketing to improve marketing outcomes?
Location intelligence lets companies of all kinds truly understand their consumers’ behavior — the places people visit, the stores they shop in, what they do with their free time, and how that maps against other behavioral indicators — to make the most of their marketing budget.
When brands understand where people go and what they do there, they can create advertising and marketing campaigns that connect more profoundly with their target audience and perform better.
Software capabilities now go beyond location data and through our context of events, we can go from early days of pure location data (i.e.: knowing where a consumer is) to location intelligence (i.e.: knowing where a consumer is AND what they are doing).
How have you seen CMOs’ approach to mobile marketing opportunities evolve over the last few years?
Just a few years ago, mobile was an afterthought for many CMOs — not really applicable to anyone not selling a mobile phone or app. Mobile marketing itself was often siloed in a separate organization. Today, your marketing plan is incomplete without a mobile element. **Now, companies of all kinds, selling all varieties of products, are incorporating mobile into their marketing programs and figuring out the unique role it plays in their customer journey**.
The ubiquity of mobile phones means that mobile has also become a new source of powerful data for marketers. The data exhaust generated by consumers as they use apps and browse the mobile web now gives us insight into the places that people visit, the stores that they shop at, and the events that they attend.
Marketers can now use this mobile location data to complete the customer journey. Previously, marketers understood online behaviors and general purchase patterns, but had little understanding of how people live their daily lives — it was an enormous blind spot.
Mobile technology has given marketers the ability to truly understand what people do in the physical world.
What is unique about the way Americans use their mobiles, and what are the lessons for marketers there? How prepared are American marketers for mobile-first marketing?
The way Americans use our mobile phones is unique. For instance, as a low data cost country, U.S. marketers have the ability to leverage rich experiences with faster page loads. From an e-commerce perspective, this should translate to a terrific purchase experience on mobile devices — however, that’s not yet the case. Sixty-seven percent of Americans find shopping on mobile more difficult, so retailers have some work to do.
Also, unlike other countries, the U.S. is still deeply ingrained in our multi device lifestyle. Although smartphone use has now surpassed computer use in the U.S., marketers are still figuring out the role mobile plays in the purchase process and customer journey. Consumers use mobile devices to find and compare products, but are less likely to purchase (unless they already know what they want), and eighty-eight percent of consumers research products online before buying in store — these are some of the reasons why understanding consumer behavior in the physical world is so important.
I’m also not fully convinced the industry has the right kind of mobile ad inventory — or enough of it — to meet marketers’ needs. I think that may also be one of the reasons we haven’t seen more of a shift in ad spending from TV and print to digital and mobile.
We are hearing a lot of mobile tech vendors talk about real-time, first-party data – what some call declared data - mined from mobile users. How does this work?
The idea behind declared data is that consumers have proactively volunteered information about their interests, purchase habits, and intentions in order to receive offers targeted to those preferences. Declared data can be a great complement to your other data, but it doesn’t necessarily replace it. Because declared data has been volunteered by the consumer, it’s ideal for personalization and 1:1 targeting, but like social media data, it’s a curated view of who a consumer is. Contrast this with location-derived consumer intelligence, where data is collected in the background, then aggregated and anonymized, and which reflects what people actually do. A consumer might identify themselves as a music fan, but you wouldn’t be able to distinguish between the music fan that goes to a single summer music festival, and the active concert goer that attends an event weekly with declared data alone. Together, they provide a truer, more complete picture of who a consumer is.
What are some interesting use cases for location intelligence beyond the obvious local promotions?
We’re working with customers to do things like better inform real estate or investment decisions, and even combat ad fraud. For example, if you're making decisions about leasing land or office space to develop and build a new business, location data can be critical to the decision-making process. **Important things to factor include, how far people generally travel to those kinds of locations, neighborhood foot traffic patterns, whether it's on the cusp of revitalization, etc**. Layer on top of that behavioral insights about your target employees or customers, and you'll see whether the location in question makes business sense, before you sign any contracts.
How will the new focus on data regulation impact a marketer’s efforts to collect and activate data on mobile? Has Gravy taken any specific steps to ensure compliance?
The new focus on data regulation certainly has implications for marketers, but it’s necessary for our industry to flourish. We need consumers to understand how data is collected, processed and utilized so that they continue to opt-in to data sharing. I believe most will do so with the understanding that their data collected is collected in aggregate and anonymized, and so long as app developers and marketers use the it improve their experience. Mobile location data and the intelligence it provides has huge potential for both brands and consumers.
Consumer privacy is particularly important to us and we’ve taken specific steps to ensure compliance with all applicable laws and regulations.
Consumers have control over the location data that they share and any consumer may opt-out of inclusion in our audiences at any time.
We process location data aggregated from a variety of providers who warrant to us that they also comply with all applicable laws and regulations.
What are the typical missteps you see marketers make when it comes to leveraging mobile as a customer engagement tool? What could they do better?
One of the biggest missteps that I see marketers make is relying entirely on marketing programs that have performed well in the past. Mobile now accounts for the majority of the 5.9 hours that consumers spend using digital media every day — but marketer spending on mobile lags behind. Still, technology continues to evolve at a rapid pace and consumer behavior is evolving, too.
Intellectually we know that mobile should be the centerpiece of any marketing program in 2018 — but it hasn’t yet happened.
In addition to this, I think there is an element of sticking to the status-quo when it comes to fielding data. Why are age and gender still two of the most sought after data elements? My belief is that old habits die hard — not that these data elements aren't important, but they should be treated as ingredients to the marketing segmentation not the entire recipe. We are swimming in unique pieces of data at scale about consumers that influence conversion in powerful ways.
When launching new campaigns, it may be more difficult when there is extra scrutiny on performance and return on investment. My tips: **Don’t expect mobile to deliver the same result as another marketing channel, because it’s unique**. Test and optimize accordingly. Don’t expect that every test will be a success. It’s a mistake to declare that “mobile doesn’t work” after a single campaign that doesn’t perform as hoped.
Do keep trying. Learn from your mobile marketing efforts; repeat what worked, and, change what didn’t. Seek out guidance from those in your network who have mobile expertise. Identify best practices, and, continue to experiment: it’s impossible to create a great mobile experience without being willing to try new things. Some of those things will fail - but mobile isn’t going anywhere.
In the quest for seamless CX, how can marketers approach integration between their mobile marketing efforts and what’s happening on their other digital platforms? Do you see marketing teams work in silos when it comes to mobile versus other digital marketing?
I’ve noticed a tendency among companies to silo anything “new” — marketing, product, or technology — in a separate organization. As it matures — and performance is proven — the silo crumbles, and the new is incorporated more broadly throughout the organization. Not so long ago, companies set up mobile divisions responsible for mobile sites and apps, and mobile marketing was exclusively for mobile apps, handset manufacturers and wireless carriers. Now, mobile is increasingly integrated throughout the organization. Web sites are responsive for use on any device, and apps are under the purview of the CTO. On the marketing front, mobile marketers now report into the CMO and sit alongside those specializing in search, social, TV, print and more. This doesn’t mean that marketers don’t still work in silos: in the absence of an overarching, multi-channel campaign strategy, it’s still too easy for marketers to stick to what they know. That direction needs to come from above.
What would be the right metrics for a mobile advertising program, in your opinion? How satisfied would you say marketers are with their efforts at mobile attribution?
There are multiple “right” metrics that marketers should use to gauge mobile advertising performance. Impressions and click-through rate (CTR) are, of course, useful measures of exposure and response to ad creative. After the click-through, metrics like pages viewed and time on site to measure website or landing page effectiveness — which might also flag an issue with your audience targeting. If you’re selling a product online, you’ll want to look at the percentage of respondents who enter the buy flow, complete a purchase, or abandon the purchase somewhere along the way.
There is no single, perfect metric: the key to understanding mobile advertising performance is to look at multiple campaign metrics, end-to-end.
Mobile attribution is a hot topic, but mobile attribution is still in its infancy. Marketers aren’t sure exactly what to expect from an attribution campaign. How long after ad exposure is a store visit attributable to a mobile ad? How do I measure success when only a sample of consumers are observed at a store? These questions will be answered in time as attribution matures as a product. For now, more attribution campaigns need to be run allowing these best practices and ‘typical’ performance metrics to take shape.
How do you see mobile advertising and marketing evolving as we go into 2020? Conversational commerce, chatbots, voice-based marketing, location-based marketing, the decline in apps usage and a possible resurgence of barcodes or text messaging – how do you see the space evolve?
Technology in the advertising and marketing space is innovating at an enormous rate. I personally think this phenomenon is similar to the invention of the web cookie but on a larger scale. The web cookies gave marketers a never-before-seen view of web users’ digital footprints. As a result, we saw a great number of new companies emerge. For today’s marketers, understanding the places and events that consumers visit (in a privacy friendly way) is a much bigger hurdle.
Right now, I’m most interested in the artificial intelligence (AI) and machine learning (ML) start-ups that are creating the next generation of analytical capabilities that can apply to Gravy’s data sets. Understanding new companies with innovative technology is especially important for us as we select technology partners and refine our own tech stack.
About Gravy Analytics
Gravy Analytics is the leading provider of real-world consumer insights for advertisers and brands. Their patented AdmitOne technology verifies consumer attendances at millions of places, points-of-interest and local events, providing unprecedented insight into consumer activities and interests. They also offer a targeting solution, a customer retention solution, a location-signal verification network, and a consumer behavioral insights reporting solution.
  This article was first appeared on MarTech Advisor
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builtinadaygames · 7 years ago
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itchy tasty: Free Games on itch.io, issue #3
Hi, I'm Kevin Beissel and I make videogames under the name Built In A Day (@builtinadayKB).
This is the third post I've done about games on itch.io, you can read the others here or you can read them on my personal site, builtinadaygames.com/blog
This post is slightly different than the others.  The devs covered in this post have released well-regarded indie games thru publishers like Devolver and Adult Swim (Terri Vellmann and Andrew Morrish) or self-published on platforms other than PC (Powerhoof).  The previous posts focused on devs with only self-released work (and no titles on Steam).
I had played games by all three of these devs on Steam and was pleased to find they had work posted on itch as well.  Since itch has all types of games, especially small and experimental work, it was fun to play something by these devs that could explore a bit more and see them try things that might not work in 'commercial products'.
Not to say that they're work on Steam is generic or traditional or (worst of all) 'safe'.  But there is value in watching an artist experiment, fail, take risks, embrace weirdness and just try stuff, whether they 'succeed' or not.
So, my motivation for this post is basically two-fold: to let other gamers know that itch has cool, experimental work by devs you already know and love, and to encourage devs of all types to keep making new stuff (especially the small or weird ideas they have).
Here are the ground rules:
The purpose of this series is to cover some of the free games on itch.io, from a developer and fan perspective.
Before we get to the games, I just want to clarify why I'm doing this and what I hope it accomplishes.  So here's the what, why and how:
The WHAT
Discuss free games available on itch.io
I've got a list of profiles to check out, but please send along any recommendations.
There are no restrictions on genres.  The whole point of this is to be curious and ask questions.  So no dumb rules like "No walking sims" or "No puzzle platformers", which would prolly eliminate half of the available games anyways.
The WHY
I want to become a better developer and playing experimental/small/art/trash games should help.
Getting an audience is hard and getting constructive feedback is even harder.  I can't help the devs covered in these posts with the former but maybe I can with the latter.
The HOW
There is no rating system.
There is no alter ego here, these are not 'angry' reviews.
These aren't even really reviews.
The goal is to focus on the design choices that were made and discuss the reasoning behind them.
I don't really care about being right, I don't really care about sounding smart ("Yeah, no shit" the reader grumbles), I don't really care about agreeing with you.  I'm more interested in looking at the hierarchy of ideas (to borrow a phrase) that form game design.  By working at the ends and working in the middle we can find out more about it, right?
Enough with the formalities, let's get started.
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Profile: Powerhoof (@Powerhoof, powerhoof.com, powerhoof.itchi.io)
Games: Murdercide 2017 and Peridium
Style: point and click adventure games, cyberpunk/comedy and horror/suspense respectively
Powerhoof is the two-man team (Dave Lloyd and Barney Cumming) behind 'Crawl', the excellent local coop dungeon-crawler on Steam.  They have a diverse selection of games on itch, but I'll be covering only three of them, tho each one is worth a look.
The point and click genre offers the chance to show off their narrative skills, with plenty of good dialog and superb voice acting.  Their games always have appealing visuals, so it was exciting to see that skillset paired with a good narrative.  It's also remarkable that both games are so different in tone, yet work so well.
Each game can be played in less than ten minutes, so describing the plot would spoil a huge chunk of your playthru.  So think of them like this: if you like Douglas Adams or 'Blade Runner' then check out Murdercide and if you like 'The Thing' or 'The Shining' then check out Peridium.  And if you like all those things and were also a fan of LucasArts adventure games, then for sure check out both.
Also, these games are much more about atmosphere than they are about the traditional elements of point and click games.  Yeah, you will have to use an inventory item to interact with some scenery, but none of it gets in the way of the setting and the story.
If I'm not mistaken Powerhoof has hinted at doing a full-length adventure game someday.  I've been mistaken before tho (turns out if you mix an acid with a base you get a reaction, you know like mixing drain cleaners?), so they'll prolly make something else that's dope.
Game: Riders of Rhea
Style: top-down, action, roguelike
Elevator pitch: It feels like an 8-bit version of 'Mad Max'.  I guess this is the perfuntory part where I point out that Powerhoof is based in Australia.  But this elevator ride is almost over, so fuck it.
You ride on a motorcyle thru a desert wasteland and track down groups of enemies using a mini-radar.  Another panel displays stats about your bike (armor/shield, heat, speed).  When you defeat enemies you get random drops, usually a small decrease from one skill (-1 usually) and a larger boost to another skill (+2 or higher).
The controls took awhile to get the hang of, but I eventually could take on small groups.  I can get overwhelmed easily (are we still talking about the game?) but that level of challenge makes each success feel more satisfying.
I've been searching for interesting action games lately and this one certainly fits.  Great minimalist art-style, nicely blends offensive and defensive tactics, and has a 'one more run' charm to it.
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Profile: morrish (@int_main, andrewmorrish.net, andrew-morrish.itch.io)
Game: Tough Love Machine
Style: puzzle, pretty colors
Andrew Morrish has two games available on Steam, 'Super Puzzle Platformer Deluxe' and 'Kingsway'.  I haven't played the latter, but SPPD has a great concept, fantastic visuals, tight controls and a diverse group of playable characters.  I didn't know he had stuff on itch, but TLM was recommended by Steven Miller (@stevenjmiller37, who also has a bunch of cool games on itch too).  It's a great puzzle game: fun, intuitive and a joy to look at.
There are two hearts and two arms on the screen.  Using the arms (WASD for the left and arrow keys for the right) you reposition the hearts until they are either stacked or side-by-side.  This seemingly simple formula yields impressively deep results.
One thing I always look for in puzzle games is how clearly they visually communicate concepts and rules.  In games like 'Stephen's Sausage Roll' or 'Baba Is You', the concept and mechanics work seamlessly, because the visual cues and puzzle design are so well done.
Those games ('Roll' and 'Baba') force you to very carefully consider the space you're given and how the rules you know can be applied to them.  I know that sounds like something that ALL puzzle games should do, just like regular exercise is something that ALL people should do, but we know that's not the case.
So when I got stuck in 'Roll', it usually meant there was some part of the level I wasn't utilizing, despite the design/visual cues clearly pointing me towards it.  TLM does a similarly good job of keeping the puzzle design uncluttered and avoiding bullshit red herring solutions, another common puzzle game pitfall.
BTW, I haven't actually beat it yet.  I'm stuck on the level called "you might actually be getting worse".  My God, this game sounds like my ex-wife.
Just kidding, I don't have an ex-wife.  I'm not kidding about being stuck but don't spoil it for me.  You can spoil it for my ex-wife tho, she always hated surprises.  Or maybe she just hated me.
Whatever the imaginary case may be, just make sure you don't hate 'Tough Love Machine'!  You could say it's TOUGH not to LOVE it.  You could say that, especially if you wanted people to hate your writing style.
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Profile: terriv (@terrivellmann, terriv.itch.io)
Game: TANKITA
Style: roam-around tank-shooter
Terri Vellmann recently released 'High Hell' (which I'm very excited for) but I've been playing 'Heavy Bullets' for just about a year now and I love it.  I was a bit put off at first and it took awhile to develop effective strategies (I can get to level six out of eight so far), but a good run in 'HB' is super satisfying, even tho they all end in an abrupt death.
TANKITA (or 'Bounty Hunter Tankita') is a tank-shooter with nice 'roam-around' style maps.  Each map has bases to destroy or enemy waves to fight off.  All of it is done in a low-res style but with bright colors and appealing cartoon-style character/vehicle designs.
You control the tank's movement with the L-stick and weapon aim with the R-stick.  The left and right bumpers are your main and alt fire, and the A button is jump.
As much fun as the game is, the control style caused some mild frustration.  The only issue I have is with the jump.  Circle-strafing enemies is pretty effective, except you have to keep moving your right thumb to jump or risk taking heavy damage from missiles.
However this frustration led to a worthwhile thought experiment: If I were to remap the controls, what changes would I make and how much would they change other gameplay elements?
I'll preface this by saying (or writing, at least) this:
A lot of well-intentioned game design feedback suffers from a common problem: the proposed solution has far-reaching consequences and would alter so many facets of gameplay that the amount of work necessary would far exceed being just a 'small tweak'.
So, my first instinct is to eliminate the jump entirely and focus on the weapons.  The problem with that is the tank is now largely defenseless, so the enemy behavior and the map layouts have to change drastically to compensate.  For starters, the enemy's missile fire rate would need to be adjusted (even tho you can shoot them down with your own missiles) or the amount of damage they do has to be heavily nerfed.
My next idea was to eliminate the alt fire and just have the main weapon and the jump ability, and map them to LB/RB.  This allows a good balance between offense and defense, but still requires that many enemy/level elements be reworked.
I like the second solution better.  Either solution would take a lot of time, but the second has a higher 'ceiling'.  You could compensate for the lack of an alt fire several ways:
Create opportunities for 'massive' or 'chain' style damage - like lure a group of enemies near a fuel truck, pepper the truck with your main gun and watch the explosion cause a chain reaction among the enemies.  Incentivizes the player to group enemies together and utilize environmental elements, which would mean reworking each map's layout.
Have Contra-style weapon drops - sometimes you get just the right weapon and other times you pass it up.  It's asking a lot of the player to go thru a game (even a short one) with only one weapon type.  The control style is still simplified to jump/attack, but the player can still have some variety.
Still, 'TANKITA' is worth checking out, as is Vellmann's other work on itch.  I like his visual style and something like 'mundo lixo' is a good chance to admire the aesthetics without any pressing gameplay demands.  
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Well, folks, thanks for reading.  May other people indulge you to the extent that you've indulged me.
Love & Respect,
==KB==
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vrheadsets · 7 years ago
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Bethesda on Skyrim VR: ‘Finding that perfect balance between player comfort and immersion was one of the biggest challenges’
One of 2017’s biggest virtual reality (VR) titles is set to launch tomorrow, 17th November 2017, and those keen to jump into the world of Skyrim will be keen to find out every last possible detail on how the adventure plays in a brand new medium. VRFocus recently put some questions to Bethesda Softworks to discuss the unique mechanics of The Elder Scolls V: Skyrim VR, the development ethos behind it and what the future holds post-release.
Speaking directly to VRFocus, a representative of Bethesda Softworks was obviously very enthusiastic about the project and the work the development team had put into it, suggesting that recreating the high fantasy experience for VR was a ‘no brainer’. Furthermore, we get into the finer details of mod support for The Elder Scolls V: Skyrim VR, and what may be possible in the months following launch.
You can read the full Q&A with Bethesda Softworks below, and be sure to check back at VRFocus for a review of The Elder Scolls V: Skyrim VR later today.
  VRFocus: DOOM VFR is a brand new title built for VR within the world of DOOM (2016). Why did you choose to adapt The Elder Scrolls V: Skyrim opposed to developing a new experience?
Bethesda Softworks [BS]: First and foremost, we wanted to experience Skyrim in VR and see it for ourselves. We thought that the feeling of being inside that world, facing down enormous Dragons and exploring towering mountains, would be an incredible experience. Once we put the headset on and looked around Skyrim‘s landscape at scale, it was a no brainer. We had to do it.
VR is something we’ve wanted to explore for a long time. It felt like the next logical step where we have this technology that can allow players to feel completely immersed in our worlds, and Skyrim felt like the perfect fit for it. We wanted to deliver something that VR hasn’t seen yet – the first truly open world full game experience in virtual reality.
VRFocus: What changes have had to be made to the core The Elder Scrolls V: Skyrim experience in order to accommodate VR?
BS: Our goal was to provide the core experience of Skyrim, the entire game, without it feeling like a limited experience, and I feel we more than accomplished that. We’ve made significant changes and additions to things like locomotion, combat, world interaction, and the UI/HUD to make the experience more immersive in VR, but this is Skyrim. In VR. With all of the official add­ons. When you put on the headset the scale feels real and the full game is there.
VRFocus: What changes have been made to the HUD and inventory system?
BS: It’s definitely a challenge figuring out the best way to display important information in VR.
In order to ensure an optimal VR experience, the PS Move Controllers need to be in view of the camera which means players need to always be facing in that direction. Early on, we found that this was a bit of a challenge ­ players would put on the headset and then turn all the way around and start going in a random direction. One solution to help keep players facing the right way was to anchor important UI elements so if you can see the compass in front of you, you’re facing in the right direction.
The inventory system was a fun opportunity to allow you to actually inspect an item and have full control of the as if it were in the palm of your hand, instead of pressing the left stick of a gamepad to rotate along an axis.
VRFocus: How does the combat system work with motion controllers? Can the player inflict additional damage for aiming at enemy weakpoints or swinging faster?
BS: We spent a lot of time on allowing the player to do with their hands via the PS Move controllers what they would traditionally do via button presses on a gamepad with preset animations. We worked on making very natural­feeling, yet obvious, combat actions such as nocking, aiming, and firing the longbow, firing off spells with both hands, and holding up the shield to put you in a block stance. As with the main game, there are normal attacks and power attacks the latter being executed by pressing the trigger on the PlayStation Move Controller while swinging.
You also feel more powerful in combat. Part of the fun of making combat feel natural in VR is now you have some tricks up your sleeve that you didn’t have before. You can fire the bow and arrow as fast and you’re able to nock and release, you can hold up a shield with your left hand while swinging a weapon with your right, and my favorite is being able to attack two targets at the same time with weapons or spells equipped in each hand.
VRFocus: Can the player parry with weapons as well as a shield? For example, deflecting attacks with a sword?
BS: The player can block with either a weapon or a shield as they could in the original game, but we did not add a parry system.
VRFocus: How long has The Elder Scrolls V: Skyrim VR been in development?
BS: A little over a year, but this has been something that has been on our minds for a long time – finding a way to bring an even more immersive Skyrim experience to players.
VRFocus: How big was the team working on the conversion?
BS: Without getting into specifics, the team was a combination of developers working together from both Bethesda Game Studios and Escalation Studios.
VRFocus: What was the biggest challenge you faced in adapting The Elder Scrolls V: Skyrim to VR?
BS: Finding that perfect balance between player comfort and immersion was one of the biggest challenges, but we ultimately solved that by simply allowing the player to have a suite of options and settings they can adjust themselves. VR is a very personal experience, so it’s important to allow players that flexibility. If you want to relax on the couch, you can play the game using the DualShock controller. We offer the teleportation movement type for those who may be susceptible to motion sickness, and direct movement for those who prefer smooth locomotion. Optional FOV Filters are also in place to help alleviate any discomfort while turning or moving fast.
VRFocus: Bethesda has previously stated that there will be no mod support for The Elder Scrolls V: Skyrim VR. Why have you made the decision to not include any support at all over a curated system that ensures player comfort?
BS: In developing Skyrim VR, we focused on making sure that the core game performs and plays exceptionally well on the platform and that we have provided the options and tools necessary for players to have a comfortable and fun time in virtual reality. Launching and supporting that core experience remains our priority, as far as what features we will or won’t add in the future remains to be seen.
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indulgetouch-blog · 8 years ago
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Loss Trade Makes Large Positive aspects
As for a comparison of Nutrisystem vs Jenny Craig, JC is more expensive than NS however they are each very costly to affix. The implication is evident: if it is not for you, you may have 2 weeks to make up your mind - in any other case decide to 2 months to see if the program works. As you will probably read in different Nutrisystem weight reduction opinions, the style shouldn't be the one thing great about Nutrisystem foods. The food on Nutrisystem is fairly good so I used to be a bit shocked on the gas but now its gone, I'm actual proud of the food regimen so far. Soon after I saw that journal advert, I starting seeing tv commercials like this one claiming that the Yoplait diet is a great way to get your body prepared for something. The very best factor to do is educate your self on which food regimen is best for you and speak to your doctor earlier than starting it. Slimming capsules are dangerous, even when they're herbal, and they merely don't address the problems that cause you to overeat. I had, like all of us, seen these commercials where overweight girls appeared so amazing after doing Nutrisystem so you'll be able to think about my dismay when my very own body took a flip for the more severe after attempting it. As an fyi: I also stepped up my exercise and had no drawback with the meals itself by way of dwell within strolling distance of an organic produce retailer so we had lots of fresh stuff to decorate the meals up with. Prepared weight loss program meals can assist with portion management and so they can help hold you in your weight reduction journey if you're inclined to simply grabbing the easiest thing within the cabinet or fridge because you actually don't feel like cooking. Nutrisystem offers a weight loss program that's totally custom-made to the person buyer's necessities, whilst still offering the structure that many people discover they should shed weight successfully. Price to lose 20 pounds: $120 to $200 with the month-to-month pass, including membership and 12 to 20 conferences. Can You Get Nutrisystem At Clinics Or Doctors' Places of work?: I do have a number of of us inform me that they've requested their physician to prescribe this weight-reduction plan and have gotten very puzzled looks. Lunch was NutriSystem Tex-Mex rice and beans, another concoction in a styrofoam cup. Not surprisingly, the experts had loads of issues, and the Quick Diet landed toward the underside of the Finest Diets Total rankings. JC was a terrific plan, however I opted for NS as a result of I had a couple friends on this system they usually had great success. The idea is that whereas kids which can be tough over maintaining a healthy diet meals such as vegetables as an example, they are often extra easily satisfied to eat a healthy, calorie controlled meal from Nutrisystem based on their recognition of its TV presence and the hyperlink to its popular movie star spokesperson, presently the extraordinarily common Janet Jackson. And, if you determine the cost per meal individually as opposed to in bulk, it is not even humorous what a distinction this is. The Spark Solution weight-reduction plan is designed round nutritious, decreased-calorie meals that optimize your metabolism, together with an everyday health routine. There are three ranges of plan available, every of which incorporates totally different meals, and each carries a unique price. All variations of the Nutrisystem plans fall underneath the SUCCESS program and tailored to each particular person, whether that be diabetes, vegetarian, males's wants, girls's wants, finances wants, or another points. Critics of the eating regimen level out that during this system, you are not taught how to shop for, make, and prepare healthful nutritious meals. Disclaimer: Our opinions and investigations are based on extensive research from the information publicly obtainable to us and consumers on the time of first publishing the post. But until you actually have a genuine grievance with Nutrisystem itself, I don't need to learn offended or hateful comments or arguments particularly over what you see or don't see on TV. This is my site and whereas I let a lot of stuff go, I don't want it to show right into a free-for-all mud-throwing match. The NutriSystem diet is a food plan meal plan that would give attention to you consuming what you need but still shedding weight. Their findings, due to this fact, present that weight-reduction plan soda doesn't actually lead to weight loss - the truth is, it raises the probability of weight achieve, as well as of the development of plenty of weight-related way of life ailments. The customer service reps are all the time there to help and find the very best plan that is cost efficient and right for you.
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I was starting this eating regimen off at a drawback as a result of I sent my nutrisystem breakfast husband out to the grocery to get all of the meals for me. I gave him an inventory, but I wasn't particular enough with it as a result of he got here house with Yoplait Unique as an alternative of Yoplait Mild, which is a significant element of this Two Week Tune Up. It was one of many fridge packs, which only has two flavors in it. Proper. Experts handed out a beneath-average three stars to the Engine 2 Weight loss plan Though they acknowledged its advantages for heart health and diabetes control and prevention, they faulted this system for being unnecessarily restrictive and gimmicky, and known as for more analysis into some of its claims. These are the objects which can be supposed to enrich the packaged meals from Nutrisystem. I simply opened my field of Nutrisystem D which I bought from Walmart which is suppose to contain a 7 day weight reduction kit. The vegetarian plan is also balanced nutritionally, to make sure that the dieter shouldn't be lacking out on any required vitamins and minerals. This weight-loss program has plenty of desserts to select from, together with puddings, chocolate cake, cookies, and shakes. Even with the variations, Nutrisystem fails miserably when it comes to high quality. In 2014, the company unveiled Nutrisystem My Way, its new, personalized plan for each individual's metabolism. Since nutrisystem has plenty of soybean derivatives, soy sensitivity is likely to be one to check out first. The aspartame in the soda performs a significant position in blocking IAP activity, resulting in additional weight gain. But considering I used to be eating out every single day, at a cost of usually $12 or more a day for lunch, I'm actually saving cash, even shopping for the grocery items. I made sure to call into Nutrisystem to clarify how the program works, the fee, or any further fees I must find out about earlier than buying, mentioned a buyer. They've an web web site on-line which makes ordering foods and checking ideas or pointers for this system quite simple. On the identical time, reading different individuals's testimonies and opinions of the Nutrisystem diet was encouraging and galvanizing, too. One of many explanation why NutriSystem is so widespread is as a result of the program doesn't deprive the dieters of fine, satisfying meals, akin to pasta and meat. Meal supply makes controlling energy simple however Nutrisystem does not prove it is higher than the competitors. NutriSystem offers a wide range of pre-planned menus, all packaged and ready to go. You possibly can choose from packages for ladies, males, diabetics, and vegetarians. I'm going to buy a Walmart fast 5 (?) box this weekend to see if I can jumpstart a weight loss. Hey Sharon that's really nice to listen to and I'm so glad you're so constructive about the diet. The program gives specific guidance on how to decide on and when to use these grocery additions. Nutrisystem encourages everybody to take a before and after picture along with retaining a journal of their weight reduction journey for an opportunity to be a Nutristar and participate in a Nutrisystem picture/business shoot. After we consider food plan food, we think of food that's missing something - mainly style and substance. Whereas many youngsters might have an allowance for food that may sometimes be spent on hamburgers and other junk meals, many more must depend on eating at family mealtimes and the family funds merely wouldn't stretch to the cost of the meals for the entire household along with the price of the weight-reduction plan. One thing I have observed specifically whereas following the Medifast program that has turned out, for me, to be even better than the burden loss is that my pores and skin cleared up and a lot of my GI Tract issues have disappeared. Hey RockyRose, it's nice to hear you're enjoying the weight-reduction plan and having great success with it. Sure you're proper: the secret to winning is sticking to the program (it doesn't matter what anyone else says or does). Nutrisystem meals are low fat, have excellent carbs, the correct amounts of protein and fiber, and now have Omega-three fatty acids. The Flat Belly Eating regimen landed in the midst of the pack as a result of most of its scores from the consultants were proper around common. There's a lot to like about this program as a result of it means that you can take two days off every week. You supplement the program with fruits and veg since that would not be excellent prepackaged. Preserving your weight-reduction plan in verify will help because to turn out to be truly toned, you may need to construct muscle and burn extra energy than you are consuming on the same time. The Turbo10 program consists of Turboshakes, the Firm's first ever line of shakes with probiotics to help digestive and immune well being and assist reduce stomach bloat. I had originally changed my plan to the plan where we do dinners on our own so my wife and I might start planning meals with meals that wasn't packaged - thinking it would be a superb transition. But, total, the program offers a managed weight loss program, while still providing some flexibility, which could assist with long run, sustainable and wholesome weight reduction. Embody all espresso drinks, merchandising snacks, meals out and estimated precise value of portions consumed at residence. And NutriSystem gives meals which can be interesting to men similar to house-model beef and mashed potatoes, thick-crust pizza, brownies and scrambled eggs with cheese. Nutrisystem is among the most recognizable names in weight loss and has rightly earned its place among the prime diets. I've also eradicated sugar (I was addicted to sweet tea) utterly from my weight loss program. Nutrisystem Nutricrush Chocolate Shake Combine Manufacturer Title: NUTRISYSTEM, INC. Extra ideas and food evaluations to come back after Week four is full since at that point I'll have eaten all the meals I selected for the three weeks after the Turbo Takeoff. As part of the package, prospects on the Core plan are in a position to get personal advice from counselors and dietitians. Learn on for the explanation why aligning your nutrition plan along with your exercise routine will show you how to get the physique you need. NutriSystem Nourish: This puts the diet in your fingers, as it's a e book the outlines a one-month program for preparing your personal meals whereas following the NutriSystem pointers. I perceive desirous to try the meals and preserve costs down, however if you happen to feel like you may be putting a couple of order or be on the food regimen for longer than a week, then it doesn't make sense (at least cash wise) to order this fashion.
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webbygraphic001 · 8 years ago
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The 10 Best WooCommerce Plugins For Boosting Your Revenue
Online sales climb higher year after year and now is the best time to get into the ecommerce game. If you’re looking for a platform to start with then WooCommerce is easy to setup, very secure, and it runs on WordPress which means it’s 100% free.
But just launching WooCommerce is only the first step. You then have to setup a usable shop with features that actually encourage users to buy.
That’s why we’ve curated this list of 10 great plugins you can use to boost your WooCommerce shop’s revenues and keep customers coming back for more.
1. Product Enquiry
You should do anything you can to ease customers towards a purchase. This might include adding tons of product photos, user reviews, or even adding a question box with the Product Enquiry plugin.
This is a free plugin for WooCommerce that lets customers ask questions directly about a product they’re considering buying. It’s a great way to clear up any confusion on materials, sizing, shipping, or anything related to your products (physical or digital).
Naturally you could just add a contact page on your site and tell users to message you there. But with Product Enquiry you can grab their attention right on the product page. It also lets you forward emails to different people and you can offer specific enquiry options based on the item.
It’s definitely a subtle feature but for a newer shop this can go a long way towards building trust with hesitant customers.
2. WPB Related Products Slider
The popularity of “related posts” can be seen on every major blog and news site on the net. And with the Related Products Slider plugin you can add this feature to your ecommerce shop too.
Related items work well to keep visitors on your site and possibly increase the size of their order. But adding related items manually is exceptionally tough, so it’s best to let an algorithm automate the process.
This free plugin handles all the product selection based on tags, categories, and keywords.
Each slider is fully interactive and responsive for all devices. It comes with two default themes but it’s also very dev-friendly so feel free to carve up a theme that matches the design of your site.
3. Product FAQs
If you’ve ever shopped on Amazon or eBay you’ve likely seen the “buyer question” areas. Customers often have specific questions about products before buying and this product FAQ plugin adds the same functionality to your WooCommerce store.
Whenever a new question gets submitted you can be notified by email right away. This lets you answer questions promptly and even delete some that are duplicates or just don’t make sense.
But if the customer has an account they can even get notified when you answer the question too.
You can set certain FAQs to publish live on the site for everyone to see while others can be answered privately. This is best used as a public plugin since it benefits all of your customers.
4. WPB Accordion Menu
Larger ecommerce shops often have multi-level categories that don’t fit into traditional horizontal menus. But dropdown accordion menus solve this problem since they can be lengthy and they’re toggleable within any category.
The WPB Accordion Menu plugin is totally free and perfect for all WooCommerce users.
Once installed you can drag the accordion widget into your sidebar and setup the details. This lets you assign a menu along with ordering the items and certain display properties. It even comes with built-in icon support if you want to add custom icons onto each category in your list.
This is a freemium plugin with some options to go pro. But for most users I think the free option is more than enough.
To see this in action take a peek at the plugin’s demo video.
5. Order Delivery Date
If you’re selling physical products then delivery dates are always a concern. With some ecommerce shops guaranteeing 1-day or 2-day delivery it’s good to support your customers as much as possible.
That’s why the Order Delivery Date plugin is an excellent addition to any checkout process. This adds a custom date picker into the form so your customers can select when they’d prefer to have the item delivered.
You have full control over the calendar’s settings including which dates are excluded(for example weekends). This plugin even counts the total number of deliveries per day so you can limit the amount to a reasonable number.
I think this works best for companies that offer services or direct consultations along with products. This way you’re physically in charge of the delivery and not reliant on a mail carrier to match your deadlines.
6. WooCommerce Image Zoom
Almost every ecommerce site you visit will have the hover-to-zoom feature for product photos. Whenever the customer needs a closer look at any product they can just hover to get a close-up shot.
This requires high-resolution pictures and a plugin like WooCommerce Image Zoom. With a one-click install this plugin is ready to go right after you click “activate”. The default settings work perfectly and it’s extremely lightweight.
The entire zooming feature runs on a jQuery plugin called Elevate Zoom. This means it does require jQuery, but WordPress typically includes this by default in most themes.
If you’re looking for more customizable features this does have a pro version too. But for any simple WooCommerce website I would recommend sticking to the free version, especially when first testing it out.
7. My Account Widget
To build your email list and increase sales you should encourage user signups. Once a user has an account on your site they’ll have an easier time buying something and feel more comfortable with the process.
By adding the WooCommerce My Account Widget into your layout you can add a personal touch to the user account setup. Once the user logs into their account they should have access to their cart, their current orders, and any unpaid orders currently pending shipment.
It’s a wonderfully well-designed plugin and it should blend into just about any website. By default it has a pretty bland style but it’s also incredibly simple to redesign. And the user account links are genuinely helpful which can ultimately increase time on site and overall sales volume.
8. Product Slider
The first step of a sale is getting the user’s attention and showcasing some products. And by adding a custom slideshow you can immediately grab attention while showing off a bunch of products at once!
WPB’s free Product Slider plugin can fit anywhere on your site with tons of customizable settings. You can add pretty much any products you like regardless of style or photo size.
This also comes with a simple flat design that’s fully responsive and easy to re-style as needed.
On the settings page you can change the rotation speed, pagination style, total products on display and many other minor features. This is by far the best free product slideshow plugin for WooCommerce and it’s a cinch to setup.
9. Wishlist Plugin
When customers see your site as a brand they’ll be more likely to use their profile frequently. That’s why the Wishlist Plugin is such a valuable asset for more established ecommerce shops.
If someone has an account on your site they’ll see a button next to each product to add that item into their wishlist. Potential customers can bookmark products they like and keep them all saved in one handy location.
On this page the user can add certain items into their shopping cart, view total inventory, and even check when certain items go on sale.
This comes with a very simple design but you also have access to edit the CSS and customize the layout yourself. It’s definitely a top-notch plugin to keep people coming back for more.
10. WooCommerce Cart Tab
The WooCommerce Cart Tab plugin offers one incredibly valuable feature: a shopping cart flyout menu.
When customers add items into their cart they usually need to click onto a new page just to view everything. Most of the time this is fine. But why not give them easier access when possible?
Once you install this plugin you can choose how it displays and what features should be included. It is definitely one of the cooler plugins in this list and it’s a feature most online shoppers appreciate when available.
But think of combining this plugin with a few others from this guide to really improve usability and ultimately increase sales.
Bundle: 625+ Beautiful High-Quality Design Elements and Fonts – only $21!
Source from Webdesigner Depot http://ift.tt/2tsT1n4 from Blogger http://ift.tt/2sVBKWh
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