#while my top 3 would be 3. Patissiere 2. Figure Skater and 1. Dashing Thief
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heloflor · 9 months ago
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Ranking the 10 Showtime transformations because why not
Note that this is based on gameplay. If it was based on design, this list would be widely different. Mild spoilers as I mention the number of levels + a few elements in some of them.
(1.5k words below)
10. Swordfighter Peach: The more trailers I saw the more I expected this one to be rather dull and repetitive, and yeah it was. All you do is run and press a button, sometimes having to wait before pressing it. It probably doesn’t help that I’m not into beat 'em ups. The design and aesthetic are really cool, but the gameplay really gets dull.
9. Mermaid Peach: Ok so while I absolutely adore this game and would buy a sequel/DLC in a heartbeat if Nintendo released one tomorrow, there are two big issues I have with it. You can’t skip the in-level cutscenes and dialogues (which makes going back to collect everything very tedious) and the game is way too short.
Tbh I would’ve loved to have at least eight levels per transformations, but regardless I do think we should have had at least five, that way not only would the game be longer but we could also have had more game mechanics for each transformation, as there was a lot of potential here and it feels like the game only scratched the surface of what could be done with them (ngl I’m very curious about the scrapped content of this game).
The way I see it, the first and second levels stay the same, third you start in the transformation and it introduces a new mechanic, fourth is the Sparklas rescue level, and fifth is a play done fully with the Sparkla by your side, as I feel like having one long/full level with each Sparkla would have made one specific cutscene more effective since we would’ve seen more of them as a result.
Going back to the topic of Mermaid Peach, thing is, while each transformation had more potential, I’m still very satisfied with what we ended up having for all of them, including Swordfighter. Mermaid is the exception tho, as unlike the others it feels like an actual waste of potential, not helped by the first level being a complete slug in its first half and the Sparkla level being ridiculously short.
Like that transformation is just a whole lot of nothing. You either move some fishes or do a not-actually-a-rhythm-game concert, both of which aren’t the most interesting thing. Tbh I should probably put it below Swordfighter but I do like controlling the fishes, especially in the second level, so it gets some points for that. But it’s still a very “nothing” transformation.
I think the issue is that they didn’t fully commit to their ideas for it. Like we get a few puzzles but they’re way too short and easy, same with the concert that isn’t much of a minigame. I feel like had they pushed for longer or more complex puzzles and done something different for the concert, it would have been a better transformation. Or at least make the puzzles of the first level better, as I do like the way they handled the second level’s fight-oriented section.
And unrelated but huge props to whoever did the opera singing bc some of the notes they hit are high!
8. Mighty Peach: It’s basically the same issue as Swordfighter. You run around and attack, rinse and repeat. But this time it’s more satisfying and there’s more gameplay variety. Also the boss of the second stage had so much effort put into them and I can’t help but love it for it. Still all about running and punching, but it’s more fun.
7. Kung-Fu Peach: Same deal as Swordfighter and Mighty. Now I’m putting it above the other two bc they do try to give you different ways of fighting on top of some platforming, and going down the polls is very satisfying when there are tons of enemies. I also find the bosses to be better than Swordfighter, even if in both cases it’s just “press the attack button at the right time”. I think it’s the animations, it’s just more fun. The boss for the Sparkla rescue is especially enjoyable. But yeah ultimately it’s still a lot of running and punching.
6. Figure Skater Peach: This one was weird to rank bc I do really like the gameplay, they did a really good job at mixing up minigame with fighting, plus the boss is fun. But at the same time the levels themselves aren’t all that good imo.
I think this transformation might suffer the most from only having three levels. Like I wish we had more exploring/"platforming" the likes of the first level (the section after the performance but before the boss), but at the same time I like the parade float idea of the second level. The first level also has a fairly long “tutorial” (the performance section) but at the same time I get why it’s there. So yeah, I guess the issue is moreso how little levels they are, making the flaws of what we have stand out more.
On that note, I found the controls to be a bit janky at times, especially when it comes to turning around, but I’m willing to forgive some of it since it’s ice physics + gives some more difficulty (even though I’m not the biggest fan of when the difficulty comes from jankiness rather than lack of skill)
The sparkla level is amazing tho!
5. Patissiere Peach: The transformation I expected the least of and ended up genuinely surprised by how enjoyable it is. You don’t even do that much, there’s only two minigames that are played out three times, but for some reason I still love it. And I like how tight the timing on the cookies is on the second level, in general they don’t leave you much room to mess it up which I like.
4. Cowgirl Peach: It’s basically the opposite of Figure Skater. I don’t find the gameplay itself all that interesting but the levels are so good and manage to use said gameplay very well, which really makes up for it! The second and Sparkla level in particular are really good, I really enjoyed them!
3. Dashing Thief Peach: Look I grew up playing Mario games, of course I’m going to enjoy the 2D platforming levels. But yeah those are really fun! Love the vibes, cool levels, and I especially like the Sparkla one as it really feels like they’re testing you on every ability with the four different rooms + the escape. Really enjoyable transformation!
2. Detective Peach: I had no idea what to expect of this one and am still surprised by how much I love it. I don’t know if this is the mystery angle, the fact you can skip dialogues and even go straight to the answer if you want to without needing any clue (which makes replaying the levels way less tedious), the Junior detective that I can’t help but love, the fact you can check on everything which makes my monkey brain happy, Peach’s “I’m smarter than everyone else” face when getting the answer that I find hilarious, or level 2 as a whole (especially the very beginning and “cutscene” at the end), but yeah I adore this one!
The only negative I can say is that there’s little replayability once you know the answer, which I’m assuming is an issue with the genre in general so it’s not like the game could have done this differently, and the Sparkla level which is way too short and easy. Other than that, love it!
1. Ninja Peach: Like I said for Dashing Thief, I’m a big fan of platforming. And this level is all platforming on top of really fun infiltration. They also somehow managed to make auto-scrolling sections fun, which I really like (I think it’s the speed that makes them enjoyable).
Speaking of infiltration I’m also a big fan of all the silly animations Peach has when sneaking around (the two branches clearly not made of grass, the wall disguise that doesn’t hide her hair, the bamboo, the shoes when walking on water, the log with hair when spotted, trying to walk sneakily in that one section from the second level), you can tell the people working on the game had fun with those!
Also the “scroll usage” sections are incredibly satisfying, especially the one from the second level. The Sparkla level is also very fun, tho not my favorite. But yeah, it’s just a very fun and satisfying transformation!
(Note that I’m aware of how dumb it is to complain about some transformations “not having much going on gameplay wise” or “only being two buttons to push” when literally every single one of them is just pushing two buttons, but the difference lies in how much variety they were able to get out of each transformation on top of the genre for each, both of which make for a more or less enjoyable experience depending on the transformation.
For example, both Swordfighter and Dashing Thief only have two buttons you can push, but Swordfighter ends up being exclusively about fighting enemies, while Dashing Thief has a few puzzles, some quick action moments, a gliding section and some “rail sliding” (no idea what else to call it). It’s still just pushing two buttons, but they got more variety out of it, hence being more interesting.)
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