#which means you might as well not have it on. for enstars the lanes are entirely transparent
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starswallowingsea · 1 year ago
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having thoughts about what makes an interesting idol rhythm game
#i can expand upon it but i think its mostly like. what's the gimmick it's using and how is it executing it#like enstars you have the 3d mvs that you can put whoever you want in and have different outfits to put them in#d4dj you have the dj booth layout that you play with and it utilizes it very well#hypmic is a rap based game entirely and also utilizes record scratching imagery in its gameplay#and then proseka and bandori. proseka's gimmick is very obviously like vocaloids#but in the game play its trying to be too many things and failing at all of them#they have some 3d mvs but the layout of the beat maps makes them like#not really. something i notice when i played it. bc the way they have the map layout set up it kinda grays out the video#which means you might as well not have it on. for enstars the lanes are entirely transparent#so you can see the mv clearly as you play if you have 3d mv on u know#and then like. idk the proseka gameplay just feels brutal.#mostly because it times when you lift off the hold notes and literally no other game does this#even games that use goods as combo breakers like hypmic dont fucking do that#also i do appreciate the flick notes in hypmic being just. flick whereever feels natural#helps a lot while playing to just flick whichever way you want#but anyway yeah i think proseka is relying too much on the vocaloid schtick and people just ignore the atrocious game play#like d4dj does straight lane better. hypmic and enstars are both ring lanes that do their gimmicks well#i do not like proseka can u tell#i didnt play enough bandori to really tell u whats going on there but i did not like the layout for their game#and its made by the same people who make proseka so like. no hope for me getting into it#anyway#shay speaks
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