#which means you have to ignore a large portion of wills arc
Explore tagged Tumblr posts
robynrocksforbrains · 1 year ago
Text
Should I write a little analysis explaining all the reasons Will loves Mike and why it makes sense that he loves Mike and why Mike is deserving of that love and how Mike's individuality and character depth is what will make byler endgame a satisfying conclusion for both Will and Mike
27 notes · View notes
gaspardcaderousse · 1 year ago
Note
Hi Alex. J/olysui for the ask game. Dont hold back
ohhhhh god dude i cannot STAND that shit
like i don't think every j/olysui shipper is a Bad Person. i think a large portion of ppl read it as girlboss/malewife, which, like, fine, you do you, i won't give ppl shit for it. but that just isn't real. anasui's ass is NOT a malewife, this dude literally murdered his girlfriend
as for my ACTUAL thoughts... i just think it's bad all-around.
first of all, anasui is just really weird to jolyne. let us not forget that f.f. outright calls what he's doing sexual harassment. in no world does that make me think "oh what a cute ship!" like. brother that's awful. his repeated pursuit of her just comes off as creepy, especially considering, like i said, this guy MURDERED HIS GIRLFRIEND? when has a guy who murdered his girlfriend for cheating on him ever NOT been a huge misogynist. like. anasui needs to stay away from women forever, or at least until he changes as a person. i see people argue that none of that matters since jolyne is strong and wouldn't let herself get victimized by that, but like... that doesn't mean she deserves to have to deal with it. someone being strong doesn't mean it's cute or romantic for them to be sexually harassed by a guy who has a clear record of violence against the women he dates. it's still fucked up.
also, i just don't think anasui understands jolyne. he claims to love her for her strength and resolve, and i think that's part of why people ship them, but when anasui first says this, he's never even spoken to her. later, when jolyne asks anasui to save f.f., he explicitly says no, because he only cares about jolyne - but f.f. is someone who jolyne cares about, whose friendship makes jolyne happy. in fact, her bonds with her family and friends are part of what jolyne strong in the first place. if anasui really understood jolyne, he would know that, and if he really loved her for who she was, he would try to help her friend. but he doesn't try to save them, because he doesn't really understand her or love her for who she is. how could he? he barely knows her. it's the idea of jolyne that he loves. that makes for what would be miserable hypothetical romance - and makes their actual relationship feel even more creepy.
on jolyne's end, she just clearly is not interested in him at all. there are lots of scenes where her rejection of anasui is kind of accidental and unknowing, but there are also some where she clearly knows what's going on and isn't humoring it. she ignores his advances extremely pointedly and doesn't give any indication that she'd be willing to enter a relationship with him until the very end of the part - and even then, i tend to interpret her encouraging anasui to confess as less of a "ask me to marry you because i'll say yes" and more "ask me to marry you because i want you to forthrightly put yourself out there for the sake of your own development as a person." like, i don't think she hates or even really dislikes him, but she's not into him, either.
also, it just... doesn't make since to me for jolyne's character arc. jolyne starts part 6 in a relationship with a man who throws her under the bus to save his own ass, and she spends a large chunk of the part surrounded by and bonding with people who aren't men. i think there's something to be said about jolyne finding strength that way and realizing she doesn't really need to date a man to be happy - at least, i like to read it that way. having her end up with anasui feels really reductive in that sense - and i have issues with irene and annakiss for that reason. i honestly feel like araki pulled that because he wanted to end the part on a somewhat optimistic note, and Boy And Girl End Up Dating means the ending is optimistic, right...? but i also think it's worth noting that jolyne both begins and ends the story of part 6 riding in the car with a boyfriend, and we all know how her and romeo's romance ended up...
anyways. i don't even dislike anasui tbh. i think he's a fun character at times, and also he's pink and transgender so that's cool. but his interactions with jolyne make me uncomfortable and i think she deserves way better. they're not even unhealthy in an interesting way! every aspect of j/olysui is fundamentally opposed to everything i like in a ship. LEAVE HER ALONE GET A JOB
5 notes · View notes
himboarcher · 4 years ago
Text
reasons i've seen folks say that grad critics hate grad:
they hate travis (in fairness, i’ve def seen some comments of people shitting on trav for the sake of shitting on trav, but it’s not super common and typically gets downvoted into oblivion on reddit.)
it's not balance / travis isn't griffin (???????)
they hate neurodivergent people (again, in fairness, i have seen a handful of comments that could come across this way! but most of the time when travis being ADHD or his NPD is brought up, it's by defenders saying that criticizing travis is ableist because he's neurodivergent or, in one particular comment, infantilizing him bc of it and literally comparing grad to putting a kid's artwork on the fridge. there were some comments early on that pointed to him being a narcissist as the reason for things people disliked about grad, but everyone seems to have realized that that's a shitty train of thought and left it behind.)
they're just toxic haters (again, there are a small handful of people like this because this is the internet, but the genuine criticism greatly outweighs their bullshit. i 100% think that the people, which is mostly just one dude who is also insufferable on reddit, who have been responding rudely to positive tweets under the episode announcements lately are out of line and need to stop. there's been an influx of that lately, presumably because people are frustrated that after over a year of grad going on, there's been no improvement to most of the major issues. that's still no excuse to be a dick to folks, though.)
vs some of the actual reasons i don't like grad:
the racism / racist tropes, and the way that they’ve straight up ignored this criticism and will likely never acknowledge it. pretty wild considering a core tenet of their brand is their willingness to acknowledge when they’ve messed up and do their best to course correct.
clumsy attempts at inclusion that are shallow and often end up being fairly offensive ("...ask me about my wheelchair," anyone?)
on a related note: i don't think that travis had bad intentions, but as an nonbinary person, it feels othering to me that travis only has enby characters give others their pronouns unprompted. i'm thinking specifically of kai here. having listened to their introduction, i don't think it's as bad or awkward as some people have said, but i can't remember travis ever having another NPC tell the PCs their pronouns, especially not a cis character. it's not a huge deal, but it's something that rubbed me the wrong way. admittedly, i don't think it would bother me so much if travis hadn't dropped the ball so much with performative inclusion in the past.
okay i'm putting the rest under a read more because even without getting into all of the problems i have with it, this got Long.
little to no player agency. player choices are ultimately meaningless and have little to no effect on the world. even when he seems to go along with a plan they come up with, it always ends with them having to go back to travis' pre-written script (see: subpoenaing the xorn, but not really because they had to go with travis' original plan of "send the xorn home through the rift".) the players repeatedly get told things about what they think or feel or what they've been doing to an unnecessary degree. fitzroy is the only one who really gets space to play and decide things for himself, and that's only because travis has decided he's the main character.
the NPCs are all too nice and willing to give the PCs anything they ask for and more, unless the PCs are trying to follow their own plan and then the NPCs are completely useless. but honestly, aside from gray, all of the NPCs are just.... nice. travis refuses to even let his antagonists be mean or cruel or even more than just slightly rude, because that'd be a bummer and we don't want that! the "twist" of gordy the lich king actually being polite and chill is not a twist at all because everyone is like that in this world. the NPCs are also wildly overpowered, but then suddenly absolutely useless when the PCs actually want their help.
too many cliffhangers that are dropped immediately at the beginning of the next episode. i feel bad for travis because so many of these cliffhangers actually set up good momentum and seemed like things were gonna get interesting, but almost every single time he just dropped them at the beginning of the next episode. like when althea showed up to interview the boys and the next episode started with travis being like "actually you went to sleep, she said she'll be back tomorrow!"
that time travis specifically said in his exposition dump that the thundermen left their horses behind because they thought the centaurs might be offended by them riding horses, only to later on rag on them for being surprised that the centaurs had horses they could ride.....
also the centaur arc in general, but i already listed racism above, so.
the way that the toxic positivity and parasocial tendencies in the mcelroy fandoms have made a large portion of the fandom take ANY criticism as a personal attack on travis and/or on themselves for enjoying something others consider bad, either morally or just quality-wise. it’s okay to admit that something you like has problematic elements or just isn’t as good as it once was. you can and should engage critically with the media you consume.
related to above: the way travis has handled genuine criticism, which is to throw public tantrums on his twitter or make weird passive aggressive tweets & ultimately ignore all the genuine criticism and advice he's been offered by claiming it's all subjective, even after he specifically asked for it and set up an email for folks to send in genuine, objective advice for him (after he threw a tantrum on twitter and replied to someone's criticism publicly, which resulted in his followers dogpiling on that person bc how dare they insult their internet best friend). while i was writing this last night, he actually announced that he’s taking a break from Twitter and acknowledged that he’s been using it as an echo chamber where he can easily get validation from folks, and honestly i’m happy for him that he’s recognized this problem and is stepping away for a while! i hope he’ll genuinely use this time to reflect on how he’s been behaving and find a more healthy way to use social media. i’m leaving this point in because i think his Twitter being such a positive echo chamber was encouraging him to do stuff like this, and him somewhat acknowledging his behavior doesn’t mean it can no longer be discussed.
rainer. extremely cool concept in theory and i was very into it until that awkward "does anyone want to ask about my wheelchair?" moment. also when travis had her use her mobility aid to RAM INTO A DOOR instead of just fucking knocking???? also all the times travis has tried to force a romantic relationship between her and fitzroy, despite fitzroy displaying no interest in her in that way. also, just to clarify: as an ace person, i don’t think this is aphobic! (and it’s kind of a stretch to call it that imo, especially since griffin never explicitly said that fitzroy's aromantic!) i just think it’s weird and awkward and a little uncomfortable for me personally, mostly because it reminds me of the times i’ve been in similar situations.
less of a problem than a lot of the other stuff and more just bad writing, but the forced emotional moments. in general, nothing in grad feels earned (why are the boys heading a war? when they have multiple actual heroes with combat experience on their side and a supposedly powerful secret organization? and the thundermen are like 21 years old max and have only had like ~10 fights in the entire campaign?) but there've been a couple times where travis has tried to force unearned emotional moments, presumably because he knows people enjoyed those with the last campaigns. but the difference is that in balance, the big emotional moments happened because they were earned. in grad, it's just travis throwing a baby pegasus at us for a few minutes and then the next time she shows up, it's supposed to be a tearful goodbye.
there are absolutely no stakes. remember when the thundermen got told that if they left, gray would kill 10 students? and then they left and came back and it turns out that what gray actually meant was, "i'll tie ten students who are mostly nameless NPCs to a tree and throw some dogs at them that you can easily stop in time, then throw a tantrum because how dare you but i'll leave before you can really do anything to hurt me lol" travis did have fitzroy's magic get taken away, but like. it didn't really do anything? also all he had to get it back was be coerced into using drugs by an authority figure and trip in the woods?
we're told that the school is weird and the hero system is corrupt, but the world of nua is still presented as more of a liberal utopia than anything? althea getting fired because of a corrupt villain is the only time we've somewhat seen corruption, but even then, she was still allowed to get (what seems to me, anyway, but admittedly i don't know for sure bc nothing about the HOG makes much sense) a fairly important job from the very people who stripped her of her hero license or whatever the fuck heroes need?
travis doesn't actually seem to understand how capitalism or bureaucracy works and just chalks up everything to "red tape." also more on the rest of the boys than him specifically, but the "let's destroy capitalism!" thing turning into just pushing some filing cabinets over................... okay.
and one last piece of extremely subjective criticism: it's just kind of.... boring. i think a lot of people, myself included, would be willing to overlook 90% of the problems with graduation if it didn't feel like such a slog to get through.
also people saying that we can't or shouldn't criticize graduation because it's "free" is absolutely absurd for several reasons. first, something being free does not make it above criticism. second, there ARE people who directly financially support the show with monthly donations. three, there's a difference between something being free and something being not for profit. podcasting is their full time job. they make their living off of money made from TAZ and MBMBAM (and probably their other shows to a lesser extent). this not a fun home game that they are graciously recording and sharing with us. it is a product they are producing that they make money off of, both from ads in the episodes and merch & books based off of these podcasts. they have marketed themselves as professionals, and both griffin and travis have been on panels where they are marketed as professional DMs and appear alongside other professional DMs (which makes it incredibly frustrating when people say that travis is just a newbie DM and we can't criticize him because of that. if he's a newbie, then he should not be taking part of panels as a professional DM where he speaks as an expert). TAZ is free in the same way that an episode of NCIS is free. i may not pay for it directly, but the creators are paid to create it and profit off of me consuming this product. so saying we should be grateful for any mcelnoise that the benevolent good boys share with us and that we're not allowed to criticize it "because it's free" is absolutely wild.
99 notes · View notes
ghostmartyr · 8 years ago
Text
SnK 89 Thoughts
“Someone once asked me if I had learned anything from it all. So let me tell you what I learned. I learned... everyone dies alone.
But if you meant something to someone... if you helped someone... or loved someone... If even a single person remembers you... then maybe you never really die.
And maybe this isn’t the end at all.”
The above is a quote from the fifth and final season of Person of Interest. If you haven’t seen it, don’t worry; I’m about to quote something else that maybe five people will recognize. Also it doesn’t matter much. I just ran into a snag with coming up with how to start this post, so I went with the old-fashioned method of taking someone else’s words.
For the other quote, I have something not nearly as long or haunted.
“I will remember those who have been forgotten.” --The Stormlight Archive
Throughout the series, one of the recurring plot threads that I’ve been perfectly happy to ignore is the one that touches on the subject of memory.
Humanity has no memory of life beyond the walls.
Titan transformations interfere with memory.
Grisha tells Eren to learn to use his powers from the memories of others.
Frieda regularly wipes Historia’s memory.
Eren and Historia both have dreams of incidents that their waking selves can’t remember.
The cavern built by the Founding Titan, combined with the touch of royal blood, allows for the recovery of memories.
To an unknown extent, nomming a Titan can transfer their memories to the power’s recipient.
Memory has had a part to play since the very first volume. Most prominently in its absence. There’s enough amnesia going around in the series to get a soap opera up and running. Haunting every step our heroes take has been the knowledge that someone has the answers to this world, and they’re out of reach.
First, it was the basement. Grisha.
For a little while, Ymir, as one of the few big friendly giants they knew.
Next came the Reisses, with the introduction of the Founding Titan.
Eren slipped into that same arc, holding the Founding Titan but unable to access large swathes of its capabilities because he doesn’t have the blood for it.
As a metaphor, it’s already pretty nifty, but the literal truth of the situation is that the people who can provide the most help are dead, but never truly forgotten. They are remembered.
Grisha remembers his sister. He remembers Eren Kruger. He remembers Dina. He remembers Zeke. He remembers a world the common citizens of Paradis have never known. He does everything he can to pass on that knowledge.
The Reiss family sacrifice one member every thirteen years to keep the Founding Titan’s memories alive within their house. In turn, the Founding Titan remembers its hosts, keeping them alive for whoever comes next.
The Survey Corps doesn’t have magic Titan powers as a tradition, but they follow the same principle, as put forth by Erwin before his dying charge:
“Those brave fallen men and women! Those poor fallen men and women! The only ones who can remember them... are us, the living!! So we will die here... and trust the meaning of our lives to the next generation!
That is the sole way... we can rebel against this cruel world!”
And before any of that, there is Mikasa.
“If I die now... I won’t even be able... to remember you.”
People finding their reason to keep fighting has always drawn fiction’s attention. Angst calls to a lot of writers, as well as readers, and loss is such a universal concept that of course it’s going to be covered in all its gory detail long after everyone is sick of death.
When Mikasa loses Eren in Trost, you can see the light go out. You don’t really believe she’s going to die, since hey, we’re a protagonist down and she just got a flashback, but everything we know about her says that this feels like an insurmountable loss. She has Armin, but in her head, all she knows is that her family’s gone. Again.
It’s a tragic sequence in either medium you go with. I’m partial to the anime, because I love the music cues in that scene.
Then, as the story requires, she finds her way back to her feet.
Everyone remembers the line about the world’s beauty and cruelty, as well they should. It’s a beautiful line, thematically perfect, and come to think of it, Mikasa should probably get a medal for how well she introduces the prominent themes of this work.
When she makes the decision to live, however, it’s rooted in Eren’s memory.
That always felt a little weird to me, so it’s more memorable than it already was. She continues with lines about fighting, and winning (I think I said this last month, but just because Mikasa was only following Eren to the Scouts doesn’t mean she doesn’t belong there as much as any of the other chaotic dreamers), but the sticking point is wanting to remember Eren.
He’s dead.
His memory shouldn’t be.
This is the scene in the anime that forever sold me on the series. Back then, that particular line was more of an odd fascination than anything else, a touch of uneven humanity buried under the other phenomenal moments--Mikasa missing Eren, but loving him too much to let go of everything he is to her.
Just like their first meeting, Eren keeps her alive long enough for her to find herself, and what she’s willing to fight for.
So we have this incredible scene, and volumes and volumes later, it’s only now that I fully appreciate how tightly woven together all of the important moments are.
When you think about it for a fraction of a second, everyone is constantly dying in this series. Often not people we care about, but there’s a lot of death.
With so much of it, it makes sense that the memories of people they hold dear have so much power. They’ve learned to make the most of life, and that includes the pieces that come after death.
That’s the romantic view of it that really has nothing to do with Titan powers.
Now, on the subject of Titan powers, Eren’s managed to fall through one barrier of being an incomplete Founding Titan holder; he can relive the memories of stories he’s already familiar with.
That... is far from where we want the kiddo to be.
Before this extended flashback sequence with Grisha and Kruger, Eren’s memory troubles were primarily devoted to his father murdering an entire family, being eaten, the injection that was the focus of both those things--and a random shot of Frieda brushing her hair.
It’s difficult to tell how much of that flash to Frieda is a narrative cheat. He doesn’t remember it afterward. It does come after Historia recites her sad backstory to the class, but Historia doesn’t remember her sister at the time. Eren could be having headaches and leaving out all sorts of people, but we’re only going to see the relevant ones.
Still, Frieda’s the only one of the bunch that Eren doesn’t have a clear link to, and she shows up during a time where everyone is discussing the significance of the Reiss family.
That would seem to imply that the memories of the world that Eren is carrying around respond to outside stimulus. Which I guess we already knew because of the cavern and the touching, but there, we were given specific, mystical reasons. This seems more down to earth.
Making it less helpful, naturally. It’s not like they can go to Marley and kick off yet another kidnapping arc, only with them as the kidnappers, and hope someone says something that unlocks another chapter of Eren’s memory books.
Which would be why royalty’s back in play in the main plot. One day I might get to that portion of the post.
Getting back to the pages that spawned all of these words no one cares about, to the surprise of me, Kruger’s last words to Grisha are some of the most interesting in the chapter.
Kruger and Grisha have no idea who Mikasa and Armin are. Kruger is unconcerned, having been dealing with magic in his head for quite some time. He assumes that they’re the carry-overs from someone else’s memories.
This is where, if you wanted to, you can make it really convoluted.
Hiiii.
Reincarnation has been a fun theory ‘round these parts for a while, with the taunt of Ymir’s name only inspiring more detailed versions.
We now know that even if Ymir is Ymir’s reincarnation, no one actually believes that to be true--anymore.
Someone was still willing to present her as such, and believed in her enough to feel betrayed when he believed himself to be wrong, so it’s fair to say that some number of Eldians are willing to believe in their god being reincarnated. All things considered, that doesn’t really mean anything, because this manga is willing to let people believe all sorts of things.
But in the same chapter, we have a bitter old guy telling his predecessor that they’re doomed to repeat a horrible history again and again, and thinks of Mikasa and Armin’s existence as a memory, not a premonition.
So like. If you wanted to, a case could be made for and EMA reincarnation trio getting consistently roped into this, sometimes accompanied by Ymir.
A safer bet is probably just that super special awesome Titans have premonitions in addition to remembering everyone who ever was, and assume that those premonitions are things that have already happened, not things that will again.
Honestly, this is something that doesn’t interest me that much. I’m positive that this has something to do with why Eren sees an older Mikasa in his dream as a child, but what it means is still up in the air.
The straightest line through the plot is that Kruger is seeing through Grisha’s eyes before he gives Grisha the serum, seeing what Grisha will say when he passes it on to the next Eren. Supporting that is that this Eren has no clue who Mikasa and Armin are, but Grisha certainly does at a later point.
Future vision is always the simplest answer.
But like I said, if you want to bring the reincarnation madness--you have a very clear invitation.
Anyhow, as uninterested as I am in... large portions of that, the part right before Kruger brings up cycles of suffering is what I like.
“Make a family. You need a full household once you enter the walls. [...] Your wife. Your child. Even someone on the street. It does not matter. Love someone inside the walls. If you can’t, we’re doomed to repeat it all again. The same history. The same mistakes. Again and again.”
At first it sounds like Kruger’s telling Grisha to run off and get hitched and make babies, but the rest of the discussion makes the blood component secondary. It isn’t a matter of making children; it’s a matter of family.
Make a family.
Love them.
That’s the way out.
Grisha finds Carla and has Eren, but he also has Mikasa.
Eren and Mikasa have Armin.
The three of them have the 104th.
The 104th has the Survey Corps.
If you look at what happens to the mainland Eldians at the time of Grisha’s transformation, you can see the difference. Kruger watches dozens of his people die, participating in their deaths and torture for the greater good. Grisha loves his wife, but sees his child as a tool.
Love doesn’t bind these people together. A shared cause, sometimes, but Kruger doesn’t watch Grisha lose everything and hug him, or help him through it. They’re callous and straightforward.
I don’t know if Kruger is being literal or figurative about the cycle their world is stuck in, but the Survey Corps has started a broken kind of family. Somewhere inside all of the hard choices and death, there is love. There is a group of people who will fight for each other.
With the politics involved, I’m sure nothing can be that simple, but their hearts are all in the right place. They aren’t so consumed by their cause that they’ve close themselves off to everyone. A good portion of them still cry over killing traitors.
It seems safe to assume that Grisha has not designed the perfect battle plan, but he loved Eren, and Carla, and Mikasa, and whatever cruelties followed, that love has done them a lot of good.
It could turn out to be more significant than that, or it might not. We shall see.
Though know that if it turns out that the main plot truly is reincarnation madness + time loop that can only be stopped through the Power of Love...
...
I’m... not actually sure I could be upset if that happens. It sounds amazing.
Basic point: A family can be an Eren, Armin, and a Mikasa.
Moving on to something besides the last three pages now, we scurry back to Mikasa and Eren getting special treatment because they make up a fifth of an entire military branch.
There isn’t much to say on that topic; keeping the kids disciplined is good, but everyone involved knew that the punishment wouldn’t convince them out of fighting for Armin, so they might as well move on and do something productive.
Levi and Hange bickering is life, though.
Even if they’re temporarily going with the, “We’ll just let our main weapon be crazy and call it puberty,” line. I don’t think either of them believe it, and everyone’s going to have to sit down and have the memory discussion at some point (wherein Eren will realize that he fails at lying), but for right now, I think Eren’s potential lack of stability is a discussion for a less hectic day.
Drifting back over to horrible things, Mikasa is... doing about as well as one might expect during this phase of the “My family is all going to die again,” arc.
Tumblr media
Mikasa’s tell when it comes to family worries is always holding her head in that way. It happens after Carla’s death, and it happens after Reiner and Bertolt successfully steal away Eren.
Armin and Eren are--okay, Eren’s probably right for once about emotions. I don’t think things have fully sunk in for them. Mikasa, though, is living out her worst fear again. Trapped in a cell by herself, she only has herself. She can make do with that, but she never wants to, and she certainly doesn’t want to be forced into it by losing the people she loves.
Whenever Isayama decides to make Mikasa the focal point of an arc (I refuse to believe it won’t happen), things are going to be rough.
Other horrible things include the entire world not being a safe place for Eldians. No one wants people who can turn into giant monsters around unless they can be useful, and even then it’s a stretch.
So we’ve gone from our heroes being locked inside a series of walls, surrounded by monsters, to those monsters turning out to be their own people, to their own people often being monsters, to other people, but still humans, definitely being monsters, and really, it’s a much worse monster problem than anyone had planned for so what do.
Presumably, it’s things like this that led to the First King locking everyone up in the first place.
The nice thing about this flashback sequence is that we have one very simple solution for the Reiss/Fritz situation: The King likely changed his name.
Now, whether that’s actually true or not remains to be seen, but for the time being, everyone’s running with there being one royal blood line, and it not being at all weird that it’s now the Reiss line, not the Fritz. And considering new plot developments, there’s probably not much reason to look accusingly at the situation any longer.
Royalty is royalty by whatever names they dream up for themselves. That’s the story.
I think the most interesting piece of the flashback is that the First King made a vow with the Founding Titan. Somehow, he managed to communicate with his own Titan, and forge a psychic promise that has lasted over a hundred years.
Does that mean that Titans are sentient inside their hosts?
Is that what Armin sees in his dream?
How much can they control the hosts without explicit requests or permission?
I’ve gotta say, even though his Xtreme Pacifism w/ brainwashing is obviously not something a person should be doing, and obviously disagrees with the theme of fighting to win, everything we hear about the First King makes me want another flashback arc.
Not right now. Geez, no.
But one obviously needs to happen.
It was funny enough when he dragged a bunch of his people to an island, locked them inside, told everyone outside they couldn’t have his toys or he’d set his colossal army on them and they’d all die.
Now it has the companion piece of him saying that maybe they all deserve to die if they can’t stop fighting for five seconds.
This person is clearly related to Historia.
From the outside, he’s obviously made some very sketchy, probably not altogether helpful moves, and played with the lives of people in ways he had no right to.
From a character perspective, this is a person who actually had enough conviction to break all tradition, kill anyone who could remember that tradition, set up a contingency plan for which the word “overkill” is perhaps designed, and did it all because he thought that everyone deserved to die if they abused their power--oh, and he also put in a safeguard so that for over a hundred years, all of his successors would find it impossible to color outside his lines.
No other character or group in this manga has been so ruthlessly effective. You can even scrap the ruthless part. This is an individual who used his hammer, made everyone else a nail, and called it a day.
While being scornfully judgmental.
In a peace-out kinda way.
This is where the story gets even more interesting.
The world is going to want our guys dead. They’re too dangerous to keep alive, and having Titans without the Founding one isn’t the prestige boost it once was.
The Founding Titan is the best protection they have against extermination.
Eren makes the leap fandom’s been making for months. The last time he made the power work, it was while he was touching a titan of royal blood (hey look, a reason for Kruger not to give the Attack Titan to Dina!). That might be how to trigger it.
There’s only one person left in that line.
She wouldn’t eat you, Eren.
This is about touch, but the positions are still neatly reversed. Eren’s making the same choice she does--for slightly less selfish reasons. The question is if everyone else can be okay with that, and whether or not Eren will be able to justify putting humanity at risk to keep his friend.
Or maybe he’s wrong about his guess, and he’ll just end up swooping around the woods with Historia on his back. She’s short, she could totally be a Yoda.
Mikasa, Armin, and Hange clearly know something’s up. Really, it’s all about how far they’re willing to push. Can they kill the Queen to save their people? Is it even necessary? Outside of necessity, is is an action they’d be willing to participate in?
We’ll probably find out!
Though Armin’s attention in particular makes me slightly antsy.
“I haven’t lived an especially long life... but there’s one thing I’m sure of. The people capable of changing things... are the ones... who can... throw away everything dear to them. When forced to face down monsters... they can even leave behind their own humanity. Someone who can’t throw anything away... will never be able to change anything.”
Hi, Armin from Chapter 27! Please don’t foreshadow unpleasant things!
Many things in the direction this story takes are unknown. We don’t know for sure what kind of ending we’re getting, or which message will prevail in the end.
Personally, I’m an optimist. Armin talks about throwing things away in the seventh volume. Way too many paragraphs in this post talk about how people have survived by doing the exact opposite.
I want to believe that if it turns into a battle of ideals, being better than the monsters will prevail. Forming families and loving them.
But boy howdy is this an uncomfortable playing ground to feature that in.
And that’s it from me.
Time to wait impatiently for the next month.
.
.
.
.
Oh yeah, Historia read Ymir’s letter.
I suppose I’m supposed to say something about that.
Right.
HOW THE HELL CAN ALL OF THIS FANFIC NONSENSE EXIST IN THE SPACE OF SO FEW PAGES.
Do you have any idea how long it took me to realize that this latest instance of Ymir being an overly dramatic idiot is actually canon? Sure, she jumps off towers into hoards of monsters, and makes up lies in the middle of kidnapping her girlfriend, but I’m choosing to believe that the translation is accurate in representing Ymir’s writing style of horrific floweriness to play off how sincere she’s about to be.
ALSO: “I am about to wow you with a romantic tale.
It starts with me starving to death and ends with me getting stoned.”
THAT IS THEIR RELATIONSHIP. STOP POINTING OUT REASONS WHY REINER DOESN’T HAVE A GIRLFRIEND AND START WONDERING HOW THE HELL YOU HAVE ONE.
I’m mostly sure that this was done the way it was so that Isayama wouldn’t have to deal with too much Ymir speculation in the wake of revealing the ancient Ymir. The fact remains that Ymir plays up her tragic tale of woe as a love letter, and this is like a good third of why Historia has trust issues.
More seriously, this ties in to what the rest of the chapter wasn’t about, but I made it about: Memories.
Ymir believes she’s about to be very dead (we all have future vision now). She can pick what she tells Historia. She chooses her life. She chooses to tell the girl she loves, the girl she finally got to be herself with, all of the pieces that came before them. She tells her what she was. She glosses over all of the whys, and just tells Historia what she experienced.
She tells Historia the full truth about how they’re alike.
She tells her about her suffering.
She’s willing to admit that she finds the world incredible. All of her cynicism about what happened to her and how little it matters melts away, and all that’s left is freedom, and a life that she doesn’t regret.
Except for the part where they aren’t married.
Tumblr media
You do not understand how much I enjoy Historia’s reactions to things.
Ymir gives Historia her whole history to remember her with, not just the parts they shared. She calls it a love letter, and brings up marriage so abruptly that no wonder Historia is confused, and while those are true expressions of how she feels, the romantic part of it is that Ymir wants Historia to know her. She wants to apologize, and let Historia know that them being incomplete is her only regret--and she wants Historia to know her before she’s gone. Even after she’s gone.
Historia’s the person she loves, and the person she wants to be with. She can’t be with her, but she can be remembered by her.
Yeah, that’s such romantic way to be SO UNBELIEVABLY UNHELPFUL.
Historia’s reaction is really the only correct one.
“You play it off the moment you feel embarrassed. How am I supposed to understand like this...?”
HOW ARE YOU BOTH SO BAD AT THIS.
Ymir, protip: stop bringing up marriage only when Historia is on the brink of tears.
Historia: SHE LIKES YOU.
I’ll admit to being dedicated to my belief that Historia does not have the first damn clue what Ymir wants from her, and this sequence really only makes that dedication stronger.
Historia probably understands Ymir better than anyone else on the face of the planet, but she doesn’t understand herself, and as a consequence, I don’t think she really gets how she and Ymir work, except that they do.
In the days before Ymir’s departure, Historia is still perfectly willing to believe that Ymir is only hanging about because of her family, but in the days after Ymir’s departure, Historia tells Connie in no uncertain terms that she knows Ymir. In the immediate aftermath of Utgard, she tells Hange that she knows her well.
Historia really does know Ymir--well enough to claim it as Krista, as Kristoria, and Historia.
That’s different from having faith in someone’s affection for you, and that’s where a lot of Historia’s confusion in their relationship comes from. On the one hand, she knows Ymir, and knows that she’s someone Ymir chooses to hang out with.
On the other hand, no one’s ever wanted her.
Ymir makes it more difficult by skating around her feelings so well that even when her glib remarks are serious, it’s hard to take them that way. She places implications of romance on either side of a story that’s clearly hard for her to let out. It can be read as lightening a heavy mood, or just the truth, and Historia is so terribad at trusting in a relationship that it’s like handing her a toddler’s slot toy and telling her the sdklj goes in the sdklj hole.
YOU’RE BOTH SIMPLE IDIOTS. STOP PRETENDING YOU’RE NOT.
I mean, that’s one facet of her response.
The other one connects to something a little further back.
“Ymir saw the real me… the me that chose the Survey Corps. The me that even I didn’t know about. But… after Ymir disappeared, I stopped understanding who I am… and what I want.” --Historia, 54
Ymir is still gone.
Historia has learned to understand pieces of herself, and she can be her own person, but the truth is that she only really feels secure in herself when she has Ymir, and Ymir isn’t here. Ymir might never be here again.
Ymir gives Historia her memories.
She doesn’t tell Historia who she was in them.
Ymir’s the only person who has ever had the ability to remember Historia Reiss correctly, and if she’s gone, and she never explains it, how is Historia supposed to know who that is? How’s she supposed to be the value the person she loves sees in her if she can’t recognize it?
These two have no idea what they’re doing.
They never really have, but they always knew that if they were together, somehow, that worked.
Now they aren’t.
The result is that we have the second time in the series that Historia’s tears actually fall. She tears up plenty, but the tears only make it past her eyes twice.
The first time is when he father hugs her, and tells her she’s wanted.
This is the second time, and it’s both cheeks, not just one.
Neither shot provides a clear view of her eyes.
That, obviously, is reserved for when Ymir and Historia are reunited.
(Let me have my dreams.)
Alright, having long since passed the point at which people will give up and go read something else, I... think that might actually be it.
Let the waiting commence.
226 notes · View notes
williamsjoan · 6 years ago
Text
Desert Child Review – Free Enterprise on Mars
Desert Child is a very confusing game. The premise of the game is very simple, get to Mars, participate in the Grand Prix. To do so you will need to save up enough money to buy in, with multiple avenues of earning, and even more so for spending, that money. However, once you’ve filled up the cash bar enough to participate, and win the ensuing races that aren’t that set apart from every other race in the game, the credits roll and your time is finished. Whether this abrupt end has a meaning, and what the game is about on a deeper level than the surface level objectives and text is already complicated before starting a New Game Plus in which pronouns for certain terms have been swapped as if to make what was once subtle more overt.
White House and USA appear where they didn’t before, food places are replaced with BURGER, money becomes Freedom and ammo become Freedom Candy. Parts of these changes seem to have purpose, such as Mars being repurposed into USA, either to point out that the USA has taken Mars as its own or to serve as an allegory for Mars becoming the desirable “land of opportunity” as most immigrants see it as. The change of food such as ramen and fish and other items becoming labeled Burger also appears to be an allegory for the homogenizing of culture within the melting pot of the US. Certain aspects of the game, such as the newspaper plotline and conversations with Scarlet, hint at a larger arc, but it all comes down once you become the Grand Prix champion, are given lackluster rewards, and sent off to view the credits.
“Races take some getting used to, mostly because of the need to line up shots to earn power cells and money.”
This abrupt conclusion seems to be a way of pointing towards a simple lesson that has become a trope, it’s not about the destination but the journey, or, the treasure was the friends we made along the way. Desert Child is also short, taking less than two hours if you are efficient with your time, as each day only allows you one race activity, each with different payouts, and depending on your performance, costs for the next day. Managing repairs and hunger never endanger you, and bad performance in races really just means it’s going to take you longer to reach the end. Whether taking that journey at all is worth it is hard to answer.
A majority of the game is split between two acts, wandering the various screens on Mars (or USA) and racing. Each screen has a different perspective on a specific location from a city block, the rundown trailers, a beachfront, a bridge, the river, and a generic park/city center. Each screen has at least two, and at the most three, exits, and are all inter-connected. Each screen also has a vendor at which you can spend your Freedom in order to purchase repairs for your bike, food to quench your hunger, beans for random effects, music to play during races, or whiskey which I’m not sure does anything to you. Most of these purchases influence races, as bike damage and your hunger can negatively affect the ability to boost during races.
“Managing your cash is never challenging.”
The races themselves are simple, each map is presented from the side with the background shrinking objects as they are farther away from your view and the foreground embiggening objects as they are closer to your view. During the race objects will appear that can damage your bike if you run into them, and robotic television-looking things will appear, some contain money (or Freedom), some shoot purple laser spheres as you, and others can be destroyed to increase your speed or boosted through to replenish one piece of ammo to your overall count. You only have one weapon, selected at the outset, and firing all your ammo requires you to boost into an ammo truck that will appear after an undetermined amount of time once you reach zero. This means you must either only take shots when you know they will hit, or let wild and hope during the period between firing that last shot and the truck appearing the finish line doesn’t appear and your opponent boosts through it.
Losing races means not earning power cells, which on Earth are sold for money but on Mars are kept to power bike parts that give you different boosts depending on which you have equipped. One is an advertisement, lowering the cost of a specific food item the more you race with it. Others increase your gun (or Penis as the New Game Plus description puts it) size and ammo count or amount of money that gets dropped during races. Earth is also the template upon which the main portion of the game, Mars, is built upon. On Earth, you only have the one screen to traverse with a shop to sell power cells, a shop to eat food, and a shop to do repairs. Once you’ve settled into the cycle of racing/spending you’re already off to Mars to buy your way into the Grand Prix.
“Each area has its own camera perspective and theme, from generic city center (here) to trailer park and downtown city block.”
Desert Child has a good sense of style, from the camera angles for different sections of Mars you walk through to the ability to simply chill on your bike, it has a firm grasp on what it’s presenting visually. Purchasing tracks early on is a must as it greatly varies the music played during races, something you will be doing a lot of on the journey to $10,000. The perspective of races takes some getting used to, especially when it comes to lining up your shots for moving objects. Being able to accurately shoot the objects that contain money can be difficult when you’re speeding alongside another bike among obstacles and hazards on a large playing field that is constantly in motion. Eventually, you begin to pick up on the patterns for how objects spawn, as well as the matching size of your bike against the item as a good indication if you’re lined up to make a shot.
Unfortunately, Desert Child is hardly recommendable. While I appreciate its brevity, especially in comparison to larger games that trade on filler and goal-post moving to artificially extend gameplay time, I wish it had been clearer in what it was. Reaching the Grand Prix only to find that the three races were all there was to the climax was very confusing. Side activities aren’t even enough to fill the time saving up for the Grand Prix since only the newspaper reliably offers new text for each day and the rest can be experienced way before you make $10k.
Deciphering whether racing is supposed to be a greater allegory for freelancing, if the ability to spend at more places than you can earn is a critique of consumerism, and if the word change is supposed to be an indictment of the US probably could take more time than it does seeing all the game has to offer, and is frustrating because I’m not sure whether to damn myself for not seeing what’s on display or to damn the game for failing to make it clear, if there is even anything at all to be made clear beyond the base messages. A theme in the word change of money to freedom could be a statement of how money is the gateway to freedom, though even that could be an ironic statement given the willful ignorance of rich individuals such as Kanye West, and even less charitably, Notch.
With a stronger central theme that went deeper than base critiques of the US and its cultures, Desert Child could have been much better. While its got style, it’s disappointing how little it does with it. Races are fine, the world it presents quickly becomes finding the quickest route to reach the end, and once reached it all ends so abruptly you can’t help but begin it again with the curiosity of there having to be something more. In the end, there isn’t that much more to it, and even an easy Platinum trophy on PlayStation 4 doesn’t make this a game I would recommend to anyone.
The post Desert Child Review – Free Enterprise on Mars by Steven Santana appeared first on DualShockers.
Desert Child Review – Free Enterprise on Mars published first on https://timloewe.tumblr.com/
0 notes