#which is like an upgraded cauldron with infinite powder storage
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#the left machine actually got scrapped in the end#i was thinking it'd be nice to have like an ultimate storage#and store matching frogs together#and then you could search them all#like a sort of database#but then i realised the ancestry mechanic#(where the last 7 generations for that frog have their traits stored for the frog)#means that the possibilities would be so insane that hardly any would stack ever anyway#so I scrapped it for now#i might revisit it#the right machine was the initial alchemy bench design#which is like an upgraded cauldron with infinite powder storage#that changed a bit when i implemented it#mainly the middle section to make things clearer#mudborne#game development#game design#indie games#frog#frogs#pixel art
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