#which is a crazy thing to say we're all delusional to some degree
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zer0expektation · 6 months ago
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I love Sam so so much that is my little brother, but soo many of Sam fans either hating Dean or shipping wincest makes we want to peel off my own skin STOOOOPPP
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crescencestudio · 3 months ago
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๋࣭⭑ Devlog #44 | 8.29.24 ๋࣭⭑
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why did august feel so long and so short at the same time
And hot girl summer finally comes to an end! Can you all believe we're already getting into September? That's..... crazy.
Before I get into the devlog this month, I want to make a small announcement! It's a bittersweet one, but overall, I do think it's more exciting than anything.
Crescence is FINALLY CLOSE TO GRADUATING!!!!
It's crazy to be able to say this. For anyone who's an OG fan of Alaris, you'll know I basically started game development at the same time I started my Ph.D. program. It's been a wild ride having to balance game development throughout this entire journey. Funnily enough, when I started Alaris, I saw many game developers say a game that was around the same length as Alaris would take about 4-5 years. So at the beginning of my program, I remember thinking, "Ahh... So even though it sounds so intimidating to work on something for 4-5 years, that basically means by the time I finish my Ph.D., I'll be done with Alaris, right? Might as well start then! If I'm going to spend those 4-5 years getting a degree, might as well also use that time to make a game :D"
*Graduates before I finish Alaris alosjdfliasdifj*
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inserts a little fanart montage of recent fanart players have made to break up the text
Anyways, it's crazy that I've been on this journey for both parts of my life as long as I have. Both my dissertation and Alaris have equally tested my sanity, but words can't describe how rewarding it is to see the finish line finally in sight for both projects.
The thing is...
If I want to graduate this semester (which I so, so, so, so, SO desperately do), I have to write my entire dissertation (about 60k words) in about..... a 1-1.5 months, haha.....
On the bright side, it's feasible (Crescence says delusionally). On the not-so-bright side, it's going to test my sanity. And if there's a 5% chance I'll be able to make those deadlines and graduate this semester, that chance goes to 0% if I try to balance Alaris on top of that.
Which means...
I'll be taking a two month break from Alaris development, which is the first time in all of development that I'll be taking a break that long. For those who have followed me on this journey, you may know I've worked on my firstborn baby almost continuously since I first started this project. While I've balanced other games during development and sometimes taken short breaks where I don't make as much progress, I've never just Not Worked on Alaris. So it's a bit terrifying to imagine two months not working on Alaris at all.
But graduating this semester is important to me, and at the end of the day, as much as I love game development, it's very much my hobby. I don't talk about my IRL obligations on here too much, but I do have them, and finally getting my Ph.D. degree is one of my biggest IRL obligations and priorities.
So it's with tears in my eyes that I say Alaris will be on a break until the end of October. I'll still be around to answer questions (thank you to everyone who has been sending them in and showing sm curiosity and love for the cast!), and the Patreon will still be up for those who want to play Druk's beta. But aside from that, I'm taking a Full Break on Alaris so that I can buckle down and focus on the final stage of my degree :')
I know this may come as a disappointment to some of you, especially those who have followed me for a while and/or are eager to see the full game release. It pains me to have to step away from Alaris for such an extended time, especially since the weight of full game release does weigh on me with each day lmfao. I want this game out just as badly as the rest of you, and especially because so many of you have trusted me with your money, time, and support, please rest assured that this decision didn't come easy. It's my biggest hope that when I return to game development after finishing dissertation matters, it will be full steam ahead now that I'll no longer have degree obligations hanging over my head.
With that out of the way, let's go into this month's devlog! I'll try to make it as juicy as possible for you all as a thank you for your patience and support while I Get That Degree <3
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Thankfully, this past month was much more focused in the writing department! While there was some small editing happening in Fenir and Druk's routes, it was minor changes compared to July. Most of my attention was on Kuna'a, and I'm very excited to say that the first draft of his route is OFFICIALLY FINISHED!!!
THAT MEANS ONLY ONE ROUTE IS LEFT FOR ALARIS TO BE WRITTEN!!!!!! It is so crazy to finally reach the last stretch of script writing. While I'm sure there's much editing to be done, the idea of having the base drafts finished is honestly hard to believe considering how endless script writing has felt.
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A sneak peek of Kuna'a's route to celebrate
With how plot-centric the last three routes feel, it's also rewarding in a different way to officially write out a lot of the main plot details into the script, instead of just dropping bits and pieces here and there.
It makes me sad to pause Alaris development right when we're getting into the last meaty bits and pieces, but hopefully this just means when I return to development, I'll be hitting the ground running after missing working on the game ^^
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Art has also been making lots of nice progress this month! I finished about half of Druk's CGs and our current CG counter is.... 25 out of 54! Which means we're just about reaching the halfway mark with CGs as well ^^
One of the CGs was so hot, it broke my iPad and almost lost ALL MY ALARIS ART ASSETS!! ha!! ha!! ha!! That was a fun part of this month!!!! Anyways, this isn't the CG in question (that one would be too spoilery to show, though it is on my Patreon for those who want to see it, heh), but this is a CG that I'm particularly fond of that I finished recently---Sneak Peek!
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What lipgloss do you use, my man
CGs, aside from sprites, are the last main art assets that need to be done for the game. So knowing that they're just about at the halfway mark really shows that we're getting into the last stretch of the game's development!!
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Finally, in extremely exciting news, we launched Druk's beta recently! WHICH MEANS..... HALF of the routes are beta coded for the game!!! WHAAAAT!!!!
Obviously, I'll be going in later to fix up some things, add in more sprite expressions, the CGs, etc. at a later time for these routes. But the fact half of the game is basically coded is so surreal...... I remember when these updates were just me telling you I was still writing and that was literally it LFJALSDJF.
Now, we're here on our third route to be beta tested!!!
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everyone thank @minthe-drawings for drawing our beefy boy in all his beefy glory
Druk's beta will be up for a while since I'll be on break from development, but if you'd like to play his beta, sign up for Hydra on my Patreon!
This month, we've also started including drabbles to the Patreon for free members. So if you don't have funds to support through paid tiers but would still like some extra content, I've started writing drabbles that are free for anyone following my Patreon to read ^^
Finally, as one last thank you before I go on my break, we recently reached this milestone on itch.io!!! Y'all have downloaded Crescence games 100k times and played my games over 200k TIMES.... (we technically reached 200k plays a while ago, but I wanted to wait until the downloads number was a pretty 100k).
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not to mention the other milestones we've hit. thank you all for your support ;_;
It's crazy to even see this kind of number on my page.... I remember I used to see other amazing devs post these kinds of numbers and I could only dream that one day I'd be able to experience that kind of engagement. And so seeing that number for myself.... it's just really humbling to know you've all supported me for this long and to know I've reached the amount of players that I have <3 Thank you as always for the support and love you've all given my games. One day I will reward you all in kind and release Alaris....LFMALSDIJF
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For market research this month, I have been trying to play Fields of Mistria in the small pockets of free time that I have. March and Eiland my beloved. But what I really want to highlight this month is...
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No one is surprised that I am, once again, telling you to support @ravenstargames
Lost in Limbo is a phenomenal dark fantasy VN that just released their demo and went live with their Kickstarter. The team is made up of some of the kindest, funniest, most hardworking, and talented people that I know, and I can't recommend the demo enough. The cast is diverse and has so much character (I literally love every character). The writing is beautiful, and the art is absolutely stunning. It's the team's first game, but you wouldn't know it from how polished, immersive, and breathtaking the demo is! Please consider supporting the team, whether it's playing the game or backing the Kickstarter. They deserve every ounce of success they get, and if you're a fan of fantasy and stunning storytelling, you will LOVE THIS GAME!!! Envy stans RISE!!!!
That's all for this month (and for the next two months.... wah.... don't forget about me everyone...)! Hope everyone stays well and warm as we enter fall, and I'll see you all in November <3 I'll miss you all dearly (I say this as if I won't still be around to answer asks), and hopefully when I return, I'll be making my debut as DR. CRESCENCE!!!! \o/
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