#whereas in SV the locations all blend together
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i'm gonna say something controversial. the visual style of pokemon sword/shield is leagues better than the visual style of pokemon scarlet/violet
#the color palettes are more vibrant.#the locales are more memorable and unique#whereas in SV the locations all blend together#and idk man i just really don't like the textures on the pokemon and clothing in SV....#pokemon#swsh's art direction just feels so much more lively and crisp if that makes sense??#i feel like with SV they tried to lean into semirealism for some reason and it didn't work out well#this isn't about the actual graphics btw. i think we can all agree both games are very bad in terms of performance lmao
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https://www.theartsshelf.com/2014/03/25/elder-scrolls-online-new-concept-art-and-previously-unseen-artwork-released/
The art above inspires me to create a concept art fantasy village, because it’s very creative idea and it can be very colourful or dark depending on the ideas taken whilst creating something like this.
https://www.pinterest.co.uk/pin/384283780695660319/?autologin=true
The art above give me idea of creating a future fantasy city, it is very creative idea as multiple thoughts are emanating through, of what could be done, a dystopian or utopian world, depending on what colours and style of city wanting to re-create, and what story wish to add, make it humans only or add perhaps alien’s or elve’s, possibilities are endless.
https://questgamingnetwork.com/classic-elder-scrolls-73-summerset-isles/1s65s/
Art above shows a elvish fantasy town, that creates idea of wanting to make your own version of it as add some vibrance, life, story and ambience, to the concept art of wanted to make, vibrant colours are going through the head and how I could make a land showing life form.
https://www.google.com/imgres?imgurl=https%3A%2F%2Fwallpaper-gallery.net%2Fimages%2Fconcept-art-wallpapers%2Fconcept-art-wallpapers-2.jpg&imgrefurl=https%3A%2F%2Fwallpaper-gallery.net%2Fgallery%2Fconcept-art-wallpapers.html&docid=cslsqU8KS9UbvM&tbnid=ym9rqaxZb8NjXM%3A&vet=1&w=992&h=496&bih=969&biw=1920&ved=2ahUKEwiIwczhwp_hAhXbQRUIHaZZBG84ZBAzKA4wDnoECAEQDw&iact=c&ictx=1#h=496&imgdii=ym9rqaxZb8NjXM:&vet=1&w=992
Image above inspire me to re-create a statue inside a village or city, landscape, or some structure for the concept art.
https://www.google.com/imgres?imgurl=https%3A%2F%2Fpbs.twimg.com%2Fmedia%2FDrk-UjBWwAAEIun.jpg&imgrefurl=https%3A%2F%2Ftwitter.com%2Ftesonline%2Fstatus%2F1060949139113066496&docid=fMMygZE7ULqOwM&tbnid=AOLb6E246M9_fM%3A&vet=10ahUKEwihg-Spvp_hAhUDxxoKHfeiAtEQMwicASgmMCY..i&w=1200&h=675&bih=969&biw=1920&q=eso%20concept%20art&ved=0ahUKEwihg-Spvp_hAhUDxxoKHfeiAtEQMwicASgmMCY&iact=mrc&uact=8
Above art, inspires me to what armour could be made if the concept art would be decided to make a character for a game, the armour looks Japanese style but fantasy which I do like.
It also gives thought to what weaponry could be used by the character and what style they can be made in.
Colour scheme looks fabulous with the dark red, silver and black, giving a scary look to the warrior’s.
https://elderscrolls.fandom.com/wiki/Vvardenfell_Flora_and_Fauna
The art above give me idea, what can be done or made for a mood board of the foliage that may appear in my own landscape, whilst giving me some more ideas of what colour schemes’ can be used.
https://www.artstation.com/artwork/mrra
Top three images and one below arts are made by artist Jeremy Fenske who is a freelancer, concept artists and art director at singularity 6, They inspire to create some ancient American civilisation style concept art with the fantasy twist to the art work.
The amount of detail in these arts show many different combinations of digital art and how colours’ can me mixed together to create a astonishing art piece.
https://wilvarin1980.wordpress.com/2014/03/28/eso-concept-art/
The cross hatching path is very interesting because, it adds depth and a form of perspective and it does not make the image look orthographic, it also adds form and a story in the image, which is highly looked up on it makes it interesting, which I would like to add something this sort as well in my final major project.
https://www.behance.net/gallery/56464093/ENVIRONMENT-CONCEPT-ART-ENVIRONMENT-DESIGN
Art above interests me in a way that there are just simple colours and shapes splashed together to create a wonderful image, it gives idea and inspiration to make something similar and get very creative.
source: unknown
Image above features basic shapes, with a wonderful entrance to some sort of a city/temple in Middle East or North Africa give idea to of different architectural locations depending where and with what story I could make my own concept art.
https://www.google.com/search?rlz=1C1GCEB_enGB819GB819&biw=1920&bih=969&tbm=isch&sa=1&ei=pu-ZXNGEM7GAur4PivGXmAw&q=eso+concept+art&oq=eso+concept+art&gs_l=img.3..0j0i7i30l4j0i30.68114.68757..69218...0.0..0.63.240.4......1....1..gws-wiz-img.AcU1XbMx6hI#imgrc=Ce6krICdpymL9M:
The image above, is most favourable for landscape wished to create, simple shapes, few colours, shows distance, nice simple but detailed, concept art.
Very inspirational to do a landscape in the same style.
https://www.elderscrollsonline.com/en-us/media
Link above features all the media work from the elder scrolls team and Zenimax studio and Bethesda, as well as other studios working under them, it shows great amount of concept arts for landscape, characters, Screenshots, Music, and Animations’ video that inspires me from various artists.
Artist: Jeremy Fenske
http://conceptartworld.com/artists/jeremy-fenske/
https://www.artstation.com/jandrew/profile
Links above contains lots’ of art and work made by a freelance, concept artist, art director of singularity 6, who lives in Los Angeles, California, USA.
His artwork inspires me to be able to do good looking art like him. Which is why I will do concept art to get better at it because practice makes a master.
Equipment:
Sketchbook: to be able to plan out and practice some art.
Computer: to be able to work on a device.
Graphic tablet: to actually draw things on the computer.
Internet: to be able to post my work and the process of my work into blogs.
Pencil: to draw ideas and quick sketches in the sketchbook.
Camera/Phone: to be able to take images from my work in the sketchbook and take primary images of landscapes for primary research and primary references’.
Game art design and its role:
Game art design is a subset of game development. It is the process of creating the artistic aspects for video games. Video game art design begins in the pre-production phase of creating a video game. The video game artists are visual artists involved from the conception of the game and they make rough sketches of the characters, setting, objects. The starting concept design can also be created by the game designer before the game is moved into actualisation. Sometimes the concept designer’s are called “programmer art”. After the rough sketches are completed and the game is ready to be moved forward those artists or more artists are brought in to bring these sketches to life through graphic design.
The art design of a game can involve anywhere from two or more. The larger the gaming company is the more people there are likely to design game. Small companies tend to not have as many artists meaning that their artists must be skilled in several types of art, whereas the larger the company, although an artist can be skilled in several types of development, the roles each artist plays becomes more specialised.
Concept art is a form of illustration used to convey an idea for use in films, video games, animation, comic books, or other media before it is put into the final product. Concept art usually refers to world-building artwork used to inspire the development of media products, and is not the same as visual development art or concept design, though all three are often confused.
https://en.wikipedia.org/wiki/Concept_art some information above are taken from the listed website.
Above image taken from https://depositphotos.com/9004018/stock-photo-karlstejn-castle-in-czech-republic.html Karlstejn castle, Czech Republic.
The castle interests me with it’s colors, it blends in nicely with dark and light colours, it gives me ideas’ on which color pallet I may decide with what to go for in the final design, the brick and stone fits well with the location of the castle to make it blend in well with the surrounding environment.
Image above taken from https://commons.wikimedia.org/wiki/File:Neuschwanstein_Castle_LOC_print.jpg Neuschwenstein Castle, Germany.
Castle is very interesting because, it is located in a mountain region which would make the concept art feel more alive to the story of a MMO RPG game, it also interests me because it appears to be a challenging adventure for the character and the stone of the castle is just incredible almost as if it part of the mountain which is very interesting and makes me do something similar, Would like to take that bit from the design into my concept art.
Above Image from http://canidrinkthewater.blogspot.com/2014/06/malbork-castle-and-teutonic-knights.html Malbrok Castle, Poland.
Castle above inspires me from the outside walls that I like, because it is not common to see roofed walls in western European which perhaps may add some uniqueness to the world I am creating.
Above image from https://www.viator.com/sv-SE/tours/Paris/3-Day-Mont-Saint-Michel-and-Loire-Valley-CastlesTour-from-Paris/d479-2050ML3 Saint Michel Castle, France.
The castle inspires me on what style of architecture I would like to use in my concept art design, such as Gothic, this will make the theme of fantasy fit well.
Above image https://en.wikivoyage.org/wiki/Himeji Himeji castle, Japan.
The roof of Asian structures are very interesting it would help me create a more fantasy theme of the final art itself using the form of Asian/oriental mix of roofs using the European structures itself.
Above image https://www.123rf.com/photo_13746664_bizarre-rocks-in-sahara-desert-tadrart-algeria.html?fromid=djA3U3dLWTROMklPMDF5RHlzYkFDUT09 Austria, Lake Halstatt.
Image above is very interesting, because the rocks formation seems uncommon with its pointing out of the ground, which I would like to add something like this in the concept art.
Above image https://www.123rf.com/photo_13746664_bizarre-rocks-in-sahara-desert-tadrart-algeria.html?fromid=djA3U3dLWTROMklPMDF5RHlzYkFDUT09 England, Lands end.
Image above inspires me by its depth and field of view of how distant things appear, because it is simple yet complex with the perspective and shades of colours.
Above image http://medomed.org/2016/inventory-and-convention-of-the-cultural-landscapes-of-the-mediterranean-and-middle-east/ Jordan.
Image above is a idea of how I would like to use the colours and shades if I would decide I would like to make my concept art in more of a desert hot location.
Above image https://www.123rf.com/photo_13746664_bizarre-rocks-in-sahara-desert-tadrart-algeria.html?fromid=djA3U3dLWTROMklPMDF5RHlzYkFDUT09 Tardrat, Algeria.
Image above is giving ideas on how the stone looks in the alternative atmosphere/environment looks like so I would have a better understanding of structures to make them fit in a specific location.
Image above taken from https://en.wikipedia.org/wiki/Alhambra Alhambra Castle, Grenada, Spain
Castle above is located in a warm area meaning the stone is different, which will help me decide on colours if I would have a idea to create a concept art in the sort of hot area of the world.
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