#when oomf showed their jp friends my comic sans they had little to add except spacing & thickness (both of which i already noticed myself)
Explore tagged Tumblr posts
Text
first I designed japanese glyphs for comic sans
now I'm designing japanese glyphs for my own cool kickass font for my racing game Accelerogue. don't say Wip3out. I know.
(would love to hear opinions on this from native readers of japanese)
#i feel like i Sorta Kinda Maybe know what i'm doing when it comes to designing JP font glyphs? when i did it for comic sans i was like#constantly researching (googling) jp references on “would they do this” + also checking fontworks a lot#when oomf showed their jp friends my comic sans they had little to add except spacing & thickness (both of which i already noticed myself)#so i do think i've got the hang of it by now#font#font design#typography#fonts#i promise i wasn't intentionally copying wipeout 3 it was like. i designed the word “accelerogue” in this font first (for the logo)#then i was like; okay yeah i 100% fw it BUT this means I Have Found The Game's Aesthetic + it only feels right if everything uses this font#and then i was like hang on a second isnt this literally wipe3out. and so i checked. and it was literally wip3out (but mine has fewer bends#carcinisation but with racing game fonts#i am going to be honest there are several other things that i was unintentionally also copying wipeout with such as.#the planned name-entry screen for records is gonna have a grid on which you can connect dots with lines. a lot like 2097's weapon display#certain items' behaviour as well#anyway im giving my own original spin on this. you'll be able to feel wipeout influence everywhere tho. but also f-zero x and possibly MKSC#this game is basically just going to embody my taste in racing games all in a single package
14 notes
·
View notes