#when im just drawing whatever i keep the canvas size as the default size of my phone screen (i do all digital art on my phone)
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gelatinous-globster · 6 months ago
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some recent Globby doodle pages, digital this time! found a new brush I like a lot ✨
@drama-glob @enbydemirainbowbigfoot
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diadraws · 3 years ago
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what program do you use to do animations? ive been wanting to get into it but im not sure how and i know you draw in photoshop which i do too. thanks!!!
it really depends!! for longer stuff, i use adobe animate, just because photoshop tends to start chugging if i do animations longer than like, 20-ish frames. I do all the compositing and tweening for my animation memes in animate as well.
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in addition to roughing frame-by frame stuff for my animation memes, (such as tirona's dance for the fortnite one haha) i like to do sketching/doodly animations, like this lil kitty, in photoshop, since it feels most organic drawing-wise to me. BUT, photoshop animation is a bit tricky, and deff opaque to anyone whos never done it before. heres a basic guide, under a cut cuz it got long LOL
create a new canvas. you can do whatever resolution you want but keep in mind, larger canvases will lag more. i do 1920x1080. if you select window>timeline, a new menu will pop up at the bottom of the photoshop interface
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you'll notice a dropdown menu, that has two options: "create video timeline" and "create frame animation". i use create frame animation , just because it's more fitting for what i do.
selecting that option will give you a timeline with frames and everything! each frame's delay can be chosen individually. during playback in photoshop, it will play a little slower than the actual speed when exported as a gif, so keep that in mind
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i would advise you to think of layers (or layer groups, if you plan on cleaning up and coloring) as frames for this. a layer's position, visibility, and style can change from frame to frame.
pay attention to these following options, they will appear over your layers menu on the far right once you create an animation timeline.
Unify: can be applied to position, visibility, and layer effects. it will change all the other frames to match what the layer is like in your currently selected frame.
Propogate frame 1: if this box is checked, any position, style, or visibility changes made to a layer on frame 1 will be applied to all the frames. unchecking it disables this.
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editing a layer with the eraser or brush (or any other tool) will apply the changes to every single frame. so to create the next pose, you will have to go to the next frame, hide the first layer, and draw the next pose on a new layer. I've colored the layers in 2 different colors here for clarity.
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the blue is layer 1, and the red is layer 2. on the first frame, i will make layer 2 (the red pose) invisible and leave layer 1 (the blue pose) visible, and then on the second frame i do the reverse. You kind of have to do this manually for every single frame, so it gets a bit arduous if you have more than like 7 or 8 poses.
AND, exporting as a gif is also ridiculously silly and opaque too. go to file > export > save for web (legacy)
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that will bring up this menu that is super complicated. the only stuff you really need to pay attention to is near the bottom, as everything else will work just fine on default settings (i've never messed with them in the 9-10 years ive been animating in photoshop, lol)
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down towards the bottom you can change the export size, which is useful if you drew it on a big canvas but dont want the gif file to be enormous. also, you can choose how many times it loops. i usually just keep it on "forever", so i can watch it over and over again lol
and finally, make sure you click "save" and NOT "done". if you click done.. it does not export the file. i will not tell u how many times ive been in speed mode and click "done" and then get frustrated when the file dosnt appear in my folder. i am not smart.
anyways hopefully this is helpful.. ive been using ps so long i have extreme tunnel vision re: mentally filtering out all the useless extra stuff in photoshop's interface so i have no idea if this is confusing or not to someone who's never done it before. if you have more questions just let me know!!
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southern--downpour · 2 years ago
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hello Virgil when you have the time you should explain your coloring and lining process
they way i do both lines and ESPECIALLY color changes basically every time i draw but yeah sure! im also p bad at explaining myself so idk if this is gonna make sense to anyone but me!
(first off dont draw on pure white canvases!! itll psyche you out and intimidate you because of the blank canvas, also its fucking eye bleeding!! i like going with a medium/light grey but ive seen people use a beige or light brown too just anything but pure white. also helps to just get SOMETHING onto the page if your having trouble w/ artblock, doesnt matter if its good it just has to be something u can work with. trust the process 100% and if it doesnt turn out good theres no shame in restarting from scratch, at least the idea is out of your head and easier to work through what was wrong)
my sketches are usually super messy and i go through like two to four different layers of refining it before starting lineart, and with lineart i usually use either a simple hard round brush or a sketchier one if im doing painting? my go-to ones are the default G-Pen in clip studio edited a bit to fit how i like pen pressure and 1834113 and 1761353 in the asset store but i like messing w/ whatever i can find on there and whatever feels fun at the time lmao so its not very consistent
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i try and keep my lines pretty thin on the inside and thicker on the outer edge? as well as adding bits of cross-hatching and hatching both in the lines and when i go in with shading!
i keep my lineart brushes pretty minimal with the pen pressure as im not the best with my pen control and just change the size of pen as i go lmao. More prevalent when i'm doing super clean lines for comics and not sketchy ones like this for painting but its generally the same, i'm not the neatest person when it comes to lines
I draw a lot of the individual parts (head, facial features, hair, clothes, hands, etc.) on separate layers so if something looks wrong i can either wipe the layer entirely or go in with the transform tool and not mess with the rest of the lineart in the process lol
(also i saw someone keep the eyes and facial features visible under the hair but erase where they meet the lines for the hair? and just yoinked it for myself because it looks super nice lmao.)
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starting colors is almost always the same, where i just go in and block in the base color for each part (skin, hair, clothes, etc.) on a separate layer to make going back and editing colors a lot easier. with painting like here i also go in and add basic shading, mostly around the skin! usually i add a darker & warmer color around the cheeks, nose, eyes, fingertips and joints as well as in places where theres shading like under the head and under the nose.
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also in the darkest parts of the shading like under the head/neck and under the nose i like to add a light bluish/purpleish color very lightly as a bounce light! it doesnt always fit with the piece but it does look very nice when i can make it fit so i try to remember to do that lol.
(I dont take many progress shots or timelapses so i apologize for not having the best reference images lmao)
if im doing painting, after finishing the base colors & light shading i put everything ive done into one folder and make a clipping mask over top of it and paint over it!
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i usually add more detailed shading + heavier highlights on places like the nose and edges of the skin showing to make it look nice and shiny lol
(i dont have any recent drawings i can show progress pics of but just trust me on this) if im doing cell shading though i do the same thing with putting the lineart and colors into a layer, but add a multiply layer on top of it and pick a pretty saturated color to go in with the shading. if i have a background i try and keep in mind what colors are in the background and what the lighting situation is to make sure the characters blend into the background more realistically. also airbrush tool and the add glow layer is your best friend in this situation
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usually after that i go back and color the line art! I pick the darkest color in a part of the drawing like the clothes or hair, make it warmer and darker and go in on the innermost parts of the lineart with it and keep a lot of the outer lines black for contrast
then i just go completely fucking ham with overlay layers and gradient maps lmao, they ARE the fucking best and are usually what i use to finish off a drawing lol.
usually i use a combination of just fucking with the default "sky" graidents in clip studio or one set i got from the asset store (1814319) on a soft light layer at like, 10-30 opacity because it gives it a REALLY nice look. again just keep in mind the lighting situation (darker night? daylight? funky bright colors?) and just go until it looks good lol.
that's basically it? though tbh i tend to just grab onto whatever technique or tip i saw on tiktok or someone on youtube do and use that, as well as changing how i color hair/skin depending on what i think looks nice at the time. none of my shit is consistent what so ever so i just kinda change things or try new brushes/coloring styles on the fly if i think it looks nice lmao. pure essence of fuck around and find out every time i open clip studio
really hope this makes sense to anyone but me and hope this was helpful!
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