#whatever i am SICK of trying to format this legibly
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vexahlla · 3 months ago
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survival | leah umansky
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realperson-300 · 2 months ago
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hi akmm my nakmem is slime fro. Nm the gruond1!! I livr in las nevabdads!!!! Evenjk thoubh my nmae is slime im actualy person!!!!!!human!!!! I have 300 bones,. Quacjity frkm las nvadas told me t o meet humand by oing on the internet snf he showd me this website so peolpe can ask me things an i say thinges !!!! And. I learn abot person!1 not hat i am not human!! A m very much a human!!!!!!!!! Im a uman! Dont worry., this keyboradn thng is harf o use. Ta;ok to e so i can be peros n!!!!!!!!!!! Ook the voce in my had wants to make write thng so im gonna tuype wgat it te,ls me to
The voice sayr this is a ask bkog for see slime sicke l, i dunno hat what mean s but its ok!!!! Iet says tgat his is mostly in karactter!!! So i think ok!!!!! Yeah rthts me!!! Karactrr is pelled ith a c uhhhhhhhhh hjkbjguyioyuiytfurd5f6tg78u9i0ihygutfcty woag i didjt kno i coud do thatbuhuhgyufityoupihugyufiyoupjlhjkghjyfutyioupijlhukgyjfuioupio;ilhukghjyfuityo8up9ihlukgyjftuyihojkbvgfutytyiohjkgtuytiuohgjuyy8ioghjvgyuuiohjkyi7puioyufjgtuit78oyuiyh fumn !!!!! Anfways im make wtiee things!!!!! Now for yoj!!!!!!
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Blog info under cut ↓↓↓
Okay so what you just saw right there was me typing in character. This is a c!slimecicle rp blog! Uhhh slime’s typing is VERY hard to read so on every post theres gonna be the LEGIBLE version under a cut, so erm :b
This is VERY CLEARLY an au based on my own hcs for slime and q, so just keep that in mind! Slime is canonically using a computer to use tumblr here, so it won’t be formatted very fancily. Lemme explain some stuff about how this will work.
I don’t know much about much of the dsmp lore, so you guys are free to mention things outside of slime’s lore, but I’ll have to search around the internet for info on whatever it is. - He mentioned a voice in his head, that’s me. I’ll pop in from time to time to help him answer asks, so if he ever mentions a voice, that’s me! - This is very early into Slime’s lore, so he won’t know anything about anything after… lets say the slimecicle video titled “slimecicle goops up the dream smp” (go watch it if you don’t know when that is!) - All tags will be in character unless specified otherwise! - named anons can send in an ask including where they want to be referred to as being from, I’ll write it down and delete the ask! So now Slime will call you “____ anon from ____” - if you try hard enough, you can feed slime as much misinformation as you want >:] He’ll believe it! - Rp is sadly discouraged due to the formatting of the blog being an actual blog run by him. - If you wanna send in asks as other smp members, go ahead! There’s also nothing stopping you from being someone pretending to be other members. Slime won’t be able to tell you’re lying about your identity, just do it in anon! He will look at the urls of blogs if asks are sent without anon on. - Slime likes talking about how many bones he has. - slime has 300 bones - slime likes gambling - i like gambling - i like talking about how many bones i have - i have 206 bones - :D - sorry got a little silly there guh - im out of stuff to write about. Never started any rp blog like this so im hoping im doing this right :D
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ubercharge · 8 years ago
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i made an overwatch glossary and it’s absurdly long partially because my blog post size is small but also because there’s a lot of stuff in it so obviously i’m going to copy paste all of it under the cut of this post. if you’re on mobile i’m really REALLY sorry. just rotate your phone 90 degrees and do that really fast swiping thing.
i recommend reading them on my blog page because the formatting there makes it more legible (it’s bolded and stuff)
thank you to my friends for the help. i also referenced from the following list of similar resources so i could cover as many terms as possible. most of these are presented from my personal experience with and usage of them. because i wrote them myself and am a NA PC player, you might use different terms or use these terms a little differently.
google docs version (will not be actively updated, this page will be)
send me an ask if any of this information is incorrect or if you have anything to add. if it’s minor, make sure it’s still important and worth both our free time that i change it.
/r/Overwatch: Overwatch/Fps terminology
/r/Overwatch: How do you define what are cheese strategies and tactics?
/r/OverwatchUniversity: Difference between shotcalling and callouts?
/r/OverwatchUniversity: Intro to Competitive Overwatch: Terminology
/r/Competitiveoverwatch: Three Advantages Every Overwatch Player Should Know
Overwatch Gamepedia Wiki
Overwatch Wikia: Glossary
Overwatch Forums: Overwatch Jargon Dictionary
Furious Paul: Overwatch Terms
Gamecrate: Understanding Overwatch lingo
Kotaku: An Essential Glossary For Overwatch Players
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basics:
1K/2K/3K/4K/5K/6K/DOUBLE/TRIPLE/QUAD/PENTAKILL/SEXTUPLE = refers to multikills in whatever number (d.va got a sick 5k potm!)
1SHOT/ONESHOT/OHKO = (ohko = one-hit knockout) being eliminated in one shot, generally refers to elims from hog’s m1/m2, widow’s m1, and hanzo’s m1/scatter (e.g., i got oneshot by hanzo again). 2shot is the same thing except you got killed in 2 shots (bet that one was hard to figure out).
1V1/2V1/5V6/ETC. = refers to situations where someone is in a solo fight against one other person, two other enemies, etc. depending on the numbers (e.g., i can’t believe i won the 1v1 against hog as lucio)
2CP = the assault gamemode (2 capture points)
AIMBOT = s76’s tactical visor ult
AIRSHOT = a shot landed on an enemy in midair
ALT-FIRE = the secondary shot that some weapons can do (e.g., roadhog’s scrap gun). see m2/rmb.
AMP/AMPING = lucio’s amp it up, also used as a callout from lucio so the team is prepared for when he amps up speed (e.g., amping speed in 3)
ANIMATION CANCEL = using your melee attack to cut down the time of your reload animation
ANGRY MONKEY = winston using his primal rage. probably tossing your team around.
ANTI/BIO/MILK/PURPLE = refers to ana’s biotic grenade debuff effect which damages enemies and prevents them from being healed (antiheal)
ANY FUCKING SHIP NAME PORTMANTEAU, REALLY = used to refer to the presence of these heroes on a team. see pharmercy. other major combos that can be shortened to portmanteaus include anahardt/reinana and reapana. (e.g., they have mchanzo) when the combo has more of a focus on the ults than the heroes themselves, it may be referred to the ult combo name (scroll down for the ult combo section).
AoE = area of effect, refers to the area in which an ability can have an effect on or abilities with a radius (e.g., mei’s blizzard has a ridiculous aoe)
AREA CONTROL/DENIAL = an area that is dangerous to be in, preventing the enemy team from approaching or forcing them to approach from a certain direction, making them easier to deal with. bastions, turrets, certain ults, snipers, etc. can control/deny an area.
ARMOR = refers to torbjorn’s armor packs or to the type of yellow hp that some heroes have (armor takes less damage than regular hp)
ASSASSIN/PICK CLASS = refers to heroes who can oneshot or flank to get picks on enemies. generally, this more or less means genji, mccree, tracer, hanzo, widow, winston, roadhog, and pharah to a lesser extent.
AURA = a passively emanated ability from a hero in a specific AoE, lucio being the only hero with auras (speed and healing)
BABY D.VA = mechless d.va
BACKCAPPING/BACKDOORING = generally involves flanking where someone sneakily captures the objective while the rest of the team(s) is/are occupied elsewhere
BACKLINE = the area behind the bulk of the team, generally where healers and snipers are but also where divers go to disrupt the enemy team
BAITING = generally refers to trying to get the enemy to do something you want them to do, like use an ability/ult at an unfavourable time or getting into an unfavourable position (e.g., tracer baiting hog’s hook with her blinks so she can fight him without the threat of being hooked)
BALLS = can refer to symm’s photon projector m2 of energy balls, or zen’s various orbs (destruction, harmony, discord)
BEAM = zarya's m1 laser, mercy’s caduceus healing/damage beam, sometimes also refers to symm’s photon projector m1/her microwave
BEAT = lucio’s sound barrier. beat dropped = lucio ulted.
BM = bad manners, doing stuff like teabagging, saying thanks after killing an enemy, to a lesser extent using sprays (but the speech bubble sprays are generally seen as more rude/douchey), emoting. generally done as a boastful action.
BODY BLOCK = to block incoming damage with one’s person instead of a shield, wall, or some other type of more appropriate cover
BOMB = can refer to tracer’s pulse bomb, d.va's nuke, or junkrat’s grenades
BOOP = lucio’s secondary shot that knocks enemies back (can also be used to refer to lucio getting enviro kills like when booping enemies off a cliff), occasionally refers to pharah’s concussive blast
BOOSTED = refers to heroes who have been nanoboosted by ana
BOOSTING/BOOSTER = higher skilled players using accounts at lower skill levels to assist others, usually to higher SR in competitive.
BOOSTIO = nanoboosted lucio
BROKEN = refers to an ability/ult/hero/etc. that purportedly does not work as it should. a term jeff kaplan says has been ruined for him, thus he does not understand what the word means anymore. when he sees it, he takes it as a compliment.
BUBBLE/BUBBLING = zarya’s shield on herself or allies/zarya shielding self or allies (e.g., i need a bubble), alternatively refers to winston's shield
BUFF = refers to positive changes to a hero (e.g., increasing s76’s damage would be buffing him), also refers to positive status effects (e.g., mercy’s damage boost) or being healed (e.g., mercy can i get a buff?)
BUILDING ULT = actively building ultimate charge
BUNNYHOPPING/BHOPPING = admin he doing it sideways repeatedly jumping to gain some benefit, usually seen with heroes like symm with some strafing to make her harder to hit while she microwaves her targets, but also used by reins shielding/unshielding to move faster
BURST/BURST DAMAGE/SUSTAIN DAMAGE = burst is a lot of damage that is dealt all at once. sustained damage is dealt gradually and continuously over an extended period of time.
BURST/BURST FIRE = refers to firing a few bullets at a time as s76 or bastion to land more of them because their guns have recoil.
CAMPER/CAMPING = to stay in one spot, generally to control it and/or gain a tactical advantage over the enemy (a camper being someone who does this)
spawn camping = staying in the general area outside the enemy spawn and killing them as they come out, usually repeatedly
CAP/CAPPING = capture point/capturing the objective
CALL/CALLOUT = giving the team useful information (usually over team voice) about what the enemy is doing, their status, your ult charge, tactics, etc. (e.g., widow on catwalk, mercy’s lit, genji flanking left) - generally something everyone should be doing.
CARD = end of the game cards displayed after a game/match highlighting damage done, elims, etc. (e.g., when is dave ubercharge not on the point carding for objective time)
CARRY = generally when one player gets most of the kills, performs better than everyone else, doing most of the work and possibly compensating for the team’s shortcomings.
CAR/CART = payload
CAR WASH/KILLROOM = a room/small confined area in which symm has set up a bunch of turrets
CASTING = casting time is the time after abiliy use before it takes effect, or the total duration of the ability. some abilities take longer to cast (e.g., ana’s sleep dart requires her to bring her sidearm up before she actually fires the dart, genji’s casting time for his ult is 1s to unsheathe the blade and another 1s to sheathe it). casting also refers to providing live commentary on games/replays.
CC = crowd control, abilities that prevent enemies from moving/using their weapons/etc. (e.g., ana’s sleep dart, mccree’s flashbang, rein’s earthshatter)
CC/DPS/UTILITY ULT = refers to the different ult types, but the terms can also apply to abilities (e.g., genji's deflect is a dps/utility ability, mccree’s flash is a cc ability)
cc ult = crowd control, stops enemy movement (mei, rein, zarya)
dps ult = does damage (genji, mccree, pharah, reaper, s76, tracer, bastion, hanzo, junkrat, torbjorn, d.va, hog, winston i guess?)
utility ult = the other ones that provide some other kind of service (sombra, orisa, winston i guess?, ana, lucio, mercy, symm, zen)
additionally, defensive ult = ults that cushion damage (lucio, zen)
CD = cooldown, the length of time after an ability is used before it can be used again
CHALLENGE = when a player attempts to push/break a sight line controlled by an enemy where both are aware of each other. a successful challenge causes them to be tied-up or move, thus breaking their area control.
CHANNELED ABILITY/ULT = abilities that take place over time that can be activated by a click or require a button held down for the ability to continue being channeled (e.g., bastion’s self-repair, mccree’s deadeye, tracer’s recall, winston’s primal rage)
CHARGE = ultimate charge percentage, alternatively refers to zarya’s charge percentage
CHARGED = refers to when an ultimate is 100% charged and ready to be used. also see chargepin/pinned.
CHARGEPIN = refers to when rein has an enemy caught in his charge, or the kill from him pinning the enemy against a surface.
CHEESE = a strategy/team comp that requires low skill to pull off and/or negates skill advantage. generally, comps involving bastion, torb, symm, and mei are seen as cheesy.
CHIPSHOT/MEATSHOT = chipshots are shots that do little damage, generally because they’re from far away and damage falloff reduces the damage they do. also see trash damage. a meatshot is a single shot that does a lot of damage, possibly even being a final blow or oneshot.
CHOKE/CHOKEPOINT = a congested area of limited manoeuvrability that forces the teams together down a linear path, generally the primary entrances of a map (e.g., the hanamura chokepoint of the big wooden archway/door thing before point A), usually the size of rein’s shield. relates to positioning and map terminology.
CLUTCH = performance under pressure or a pressured situation (e.g., i got a clutch visor and totally gamesaved that match)
COMBO/WOMBO COMBO = a combination, usually of ults (e.g., zarya, go combo with pharah ult), and usually of a CC ult with a dps ult
COMM/TEAM COMM/TEAM VOICE = team voice chat (which you should join before every comp match)
CONTEST = to contest the objective by being on it
CORE/MAIN HEALER/TANK = the primary healer or tank doing most of the healing or tanking (generally ana, mercy, rein).
COUNTER/COUNTER PICK/HARD COUNTER/SOFT COUNTER = refers to heroes who are more effective against others (e.g., winston counters tracer and genji) and the act of being countered/countering (e.g., we need a reaper to counter their winston).
counter pick: choosing a hero specifically to deal with an enemy hero (e.g., picking winston to counter tracer and genji)
hard counter: a hard counter is a particularly strong counter with a larger advantage
soft counter: a counter with a small advantage
COUNTER ULT = to counter an ult with another (e.g., rein hammering to stop the enemy genji’s ult)
COVER = shit to hide behind/under/whatever. can be map structures, a shield, etc. (e.g., incoming nuke, get to cover)
CP = control point/capture point
CRIT/CRITICAL/CRITICAL SHOT = generally refers to critical hits (almost always headshots), can be used as a callout (e.g., mccree crit the mercy, she’s lit so finish her off)
CROUCHJUMP = to crouch while jumping, allows one to reach slightly higher places than with a normal jump
CtF = capture the flag, a gamemode that started with the lunar new year event ‘capture the rooster’ but is now an arcade gamemode
DAMAGE FALLOFF = refers to the distance in which a projectile/bullet does less damage due to the longer travel time before it connects with its target (e.g., d.va's m1, mccree’s gun, reaper’s guns, mei’s icicles, tracer’s guns)
DASH = genji’s swift strike
DASH RESET = refers to genji being immediately able to use his dash again after getting an elimination. dash is also reset after he casts his ult.
DEATHBALL = a team composition/gameplay style with a focus on the entire team staying grouped together and working with each other in general close proximity to win fights
DENIAL/SHUTDOWN = stopping an ult from working correctly or particularly in the case of the latter term, stopping it from working at all (e.g., ana sleep darting a mccree during deadeye stops his ult and is a shutdown - he also doesn’t get the charge back)
DEFLECT/REFLECT/PARRY = genji’s ability to send bullets/projectiles back at enemies
DISCORD/DISCORDED/ORBED = a callout term (usually from the zen) that zen has placed a discord orb on someone (e.g., lucio’s discorded, focus him)
DISRUPTION = breaking up a team’s positioning/game plan.
DIVE/DIVER = moving for the backline of the enemy team to disrupt them and usually to go after the healers who tend to hang behind the team. heroes who are good at diving have high mobility (generally genji, tracer, winston, d.va)
DIVE COMP = a composition in which the team is built around high mobility to push hard onto the enemy team (a dive comp will likely include most of the following heroes: genji, tracer, winston, d.va, lucio, mercy)
DOUBLE JUMP = jumping and jumping again midair, an ability only genji has
DPS/TANK/HEALER =
dps = damage per second, colloquially used in ow to refer to damage-dealing heroes. the term is a carryover from MMORPGs, and also refers to the measure of how much damage a player/hero/weapon does.
dps heroes = genji, mccree, pharah, reaper, s76, sombra, tracer, bastion, hanzo, junkrat, mei, torbjorn, widow, symm*
tanks = d.va, orisa, rein, hog, winston, zarya
healers = ana, lucio, mercy, symm, zen
*symm is a dps because she’s not a healer.
DRAWNAMURA/TEMPLE OF DRAWNUBIS/DRAWSKAYA INDUSTRIES = nicknames for hanamura, temple of anubis, and volskaya industries respectively due to the frequency of draws in matches played on these maps. as of late april 2017, a new system has been implemented to reduce draws.
DUO/TRIO/4STACK/5STACK/6STACK = refers to a group in whatever size
DUO QUEUEING/SOLO QUEUEING = queueing with a partner or a group of two/queueing alone
DRY PUSH/DRY RUN/ECONOMY PUSH = an attack push onto the enemy team without using ults to charge ults and possibly bait the enemy into using their ults. generally used on 2cp where having/not having ult is a major factor in whether or not teams win fights.
E = default pc bind for the heroes’ secondary abilities, refers to those abilities (e.g., mccree’s e is his flashbang)
EAT = d.va’s destruction of bullets/pellets/projectiles in her defence matrix. (e.g., holy shit d.va did you eat zarya’s ult?)
EDGE = a request from a mercy player as a shorthand for ‘go to the edge of the higher platform you’re standing on so i can fly to you’
ELIM/ELIMINATION/FRAG/KILL = elimination
ELO/MMR = (elo comes from the elo rating system, mmr = match making ratio) refers to a general skill level (e.g., players in this mmr are shit)
EXTEND/OVEREXTEND = generally involves pushing forward, possibly too far and putting one’s self in a dangerous position. overextending involves a lower chance of retreat and a high risk factor that can result in getting picked.
FACE TANK = the tank up front on the frontline, usually specializing in short-range engagements and pushing/contesting
FAN = usually refers to mccree's m2 (fan the hammer), but can also refer to genji’s m2 (fan of blades)
FALLING BACK/DISENGAGING = retreating (e.g., fall back before you get picked genji)
FEED = to allow enemies to rack up kills to charge their ults quicker (e.g., genji running solo into the enemy team and getting killed without doing anything himself is feeding)
FIGHT/ENGAGEMENT/TEAMFIGHT/ULT FIGHT = generally a period of time in which multiple elims are had from/between either team.
teamfight = involves most or all of both teams
ult fight = involves usage of ults (ult advantage, banking, and ult economy factor heavily into this)
FINAL BLOW = the last bit of damage dealt to finish off an enemy, it’s what shows up in the killfeed
FIRE POINTS = the fire bar is below the hp bar and it’ll fill up with playing objective, getting kills/assists, etc. when filled up quickly, the player will be on fire
FIRST/SECOND/LAST/ETC. = referring to the different capture points
FIRST BLOOD = the first kill in a game/match/round
FLANKING/FLANKER = to take an alternate route to the point/enemy team, a flanker is a player doing this either to get to the point, attack the enemy team or healers from behind/the side, pull attention away from the bulk of their team, harass the enemy, etc. flankers are usually genji, tracer, pharah, sombra, winston, d.va. don’t try to tell me reaper is a flanker. relates to positioning.
FLASH FAN/FLASH FAN ROLL/ETC. = mccree’s ability combos which allow him to cc and kill opponents
FLEX = people who can play multiple characters successfully (so not a onetrick/otp)
FLICK/FLICKSHOT = refers primarily to shots made by snipers (but can apply to others) where they aim quickly by flicking their crosshair and shooting. the other type of aiming is tracking.
FLY (TO) = mercy’s guardian angel (e.g., come back so i can fly to you). can also refer to pharah’s jump jet/hover and d.va’s boosters.
FOCUS/FOCUS FIRE = usually a callout to focus attack on one specific enemy to finish them off quickly (e.g., hog’s discorded, focus him)
FPS = first-person shooter or frames per second/framerate
FREEZE = mei’s blizzard or her m1 (endothermic blaster)
FRONTLINE = the front of the fray facing the enemy team, generally where you want your tanks to be
GAME = quickplay/arcade game
GAMESAVE = saving the game with a sick fucking play, generally entails multikills on overtime
GAMESENSE = ability to know and understand what is going on in the game/match as a whole, rather than only in your individual perception of it.
GG = good game
GG EZ = something you say when you want the chat system to make you sound silly
GLHF = good luck have fun
GREAT WALL OF CHINA = mei’s ice wall
GUN = generally refers to the weapons that are actually guns but nobody fucking cares to differentiate. every weapon is a gun. you think i’m gonna say ‘i’m gonna buy genji’s gold sword and shuriken’ instead of ‘i’m gonna buy genji’s gold gun’? fuck you. reaper’s shotguns? guns. tracer’s pulse pistols? guns. mei’s endothermic blaster? gun. d.va’s fusion cannons? guns. winston’s tesla cannon? gun. zarya’s particle cannon? gun. lucio’s marshmallow blaster? gun. zenyatta’s balls? guns. reinhardt’s hammer? gun.
HACK/HACKED = refers to sombra’s ability to hack players, rendering them unable to use abilities, also refers to hacked health packs which cannot be used by enemy players but regenerate faster for allies
HAMMER = reinhardt’s earthshatter, or reinhardt’s hammer/torbjorn’s hammer
HANDSOAP = hanzo
HANJO = bad hanzo
HARASSING = distracting and bothering the other team
HEADSHOT = critical shots on the head, which can be dealt by various weapons (e.g., mccree, bastion’s recon form, s76, widow, hanzo)
HEALER = the heroes who can regenerate allies' hp. primarily ana, lucio, mercy, and zen, but heroes like s76 and to a lesser extent sombra have healing capability. symmetra is not a fucking healer.
HERO RACING/HERO RUSHING/INSTALOCK = rushing to instantly lock in a hero before anyone else can. 'instalock’ generally also entails that the person does not have any intention of switching off of that hero (e.g., not another fucking genji instalock)
HIGH ENERGY/LOW ENERGY = when zarya has high/low charge with her particle cannon. a high energy zarya will melt you and she can easily laser pharahs out of the sky with some decent tracking.
HIGH GROUND = refers to elevated ground/platforms, generally seen as an advantageous area to be on/control as those on high ground can see more of the map, have an easier time shooting enemies below, can also back up to avoid enemy fire, are harder to hit (smaller hitbox) and can easily disengage. relates to positioning.
HIGH NOON = mccree’s deadeye
HIPSHOT = an unscoped ana m1 from her biotic rifle
HITSCAN = ranged attack without travel time, refers to weapons which hit what is within their crosshairs as soon as they are fired, or heroes who have these weapons (e.g., mccree, s76, ana’s scoped shots, widow’s scoped and unscoped shots). the alternate is projectile weapons/abilities/heroes.
HOOK/HOOKED = relates to hog’s hook, a hooked player is one that has been snagged by the hook. a callout relating to it can be 'hook down’.
HOVER/HOVERING = something that pharah can do besides flying, and something that mercy can do with her passive ability, angelic descent, that slows their fall. in the case of pharah, she can also gain altitude with her hover.
HP = hit points, regular hp refers to the white hp that everyone has, shield hp is the blue type that regenerates (can also be given by symm’s shield gen), armor is the yellow type that takes less damage than regular hp and shields (can also be given by torbjorn’s armor packs). alternatively refers to health packs
HPS = heals per second
ICE CUBE = mei in her cryo-freeze
ICICLE = refers to mei's m2 projectiles or her when she uses her cryo-freeze
JUSTICE = pharah’s barrage
K:D/K:A:D = kill to death ratio or kill/assist to death ratio. a 5:1 KD means the person got 5 kills for every 1 death. you generally want your KAD to be above 1, meaning you get more kills/assists than you die.
KILLFEED = the beautiful stream of information in the top right that tells you when who kills who else and how, also includes d.va’s mech destructions and desctruction of torb’s turret, symm’s shield gen, and symm’s tp
KILLSTREAK/KS = the number of kills made in one life
KNOCKBACK = refers to the stuff that knocks you back or the knocking back itself. i don’t know why i even bothered listing this; it seems pretty self-explanatory. (e.g., pharah’s conc blast, winston’s arm swings while ulting, hog’s ult) shit like orisa using fortify can prevent knockback.
KOTH = king of the hill, nickname for the control gamemode
LASER = zarya's m1
LEADING = aiming where the target will be, not where they are to compensate for projectiles’ travel time (e.g., zen needs to lead his shots to land them)
LEAVER = someone who leaves a match, usually in pregame or near the beginning of the match (this causes no sr adjustment for the other players, but is an inconvenience). can also refer to someone who leaves a match midgame. their slot in comp will not be filled and gives their team a disadvantage as they will have to play 5v6.
LIT/1HIT/ONE/WEAK = refers to a player with very low health who can be finished off with one hit, or has one 'bar’ of health left
LOS/SIGHTLINES = line of sight, refers to that which is visible (e.g., ana telling genji to get in her los so she can heal him)
MIDGAME = after pregame, when the game has started and is underway.
MULTIKILL = getting multiple kills at once or in rapid succession
M1/LMB = mouse 1/left mouse button, refers to heroes’ primary fire
M2/RMB = mouse 2/right mouse button, refers to heroes’ alt fire
MAIN = the hero that someone plays the most (some consider several heroes to be their mains as they play all those heroes often)
MATCH = competitive match
MECH = d.va’s MEKA
MEGA = large health pack
MELEE = when you hit the people with your gun instead of shooting them with the gun
MELT = that shit when you get killed real fast (e.g., their bastion fucking melted me)
META = most effective tactic available, usually used to refer to the most used/successful team composition at the current moment (e.g., the s3 meta involved multiple tanks on a team), changes with balances and hero additions
MICROWAVE = symm's m1/lmb, which can ramp up to do some very high dps
MID = middle route of a map
MONKEY/HARAMBE = winston
NERF = refers to negative changes to a hero (e.g., reducing mccree’s damage would be nerfing him), alternatively refers to d.va’s ult
NOSCOPE = an unscoped kill
NUKE = d.va’s ult
NUMERICAL ADVANTAGE/NUMBERS GAME = the team with more members alive is the one with the numerical advantage. generally, the team with this advantage will win fights more easily (but factors such as ult advantage and positioning also factor into this)
OFF-TANK/OT = generally refers to non-reinhardt tanks
ON FIRE = when someone is accumulating a lot of fire points at once, generally because of multikills (or a good rez)
ONETRICK/OTP = one trick pony, refers to someone who can only play one hero well
PASSIVE = an effect/ability that is granted without the player having to activate anything (e.g., junk will automatically drop bombs upon death as a part of his passive, total mayhem)
PAYLOAD = refers to the payload/cart or the escort gamemode. usually also used to refer to the hybrid gamemode because it involves pushing the payload/car after the point is captured.
PEASHOOTER = d.va/mercy’s pistols
PEEK = generally refers to getting into the enemy’s line of sight (e.g., mercy don’t peek the corner, the enemy widow’s watching)
PEEL = to take care of a flanker that is harrassing, usually attacking your healer (e.g., winston can you peel the tracer off zen?)
PERCH = a good spot to snipe from with good sightlines and almost always on high ground
PHARMERCY = refers to the pharah/mercy combo, generally involves the mercy pocketing or at least keeping a close eye on the pharah
PHASE(S) = refers to different parts of the same game/match (e.g., streets phase, hangar phase referring to different points, payloads, and parts of the map)
PLAY = generally refers to some cool/helpful shit someone did, such as a gamesave ult, a multikill, or a high impact play like ana sleeping the boosted ulting enemy hog to save her team from the damage
PICK = to kill a single player, usually a squishy and ideally a healer. (e.g., widow got a pick let’s rush the point, our mercy got picked so back up). a critical pick/good pick/impactful pick is a pick on an important hero (e.g., mercy). usually of strategic importance. alternatively refers to your hero choice (e.g., he picked bastion)
PIN/PINNED = what rein can do to enemies who are caught in his charge. also see chargepin.
PING/PNG = the connection in milliseconds from you and the server, you probably want a low ping
POCKET/POCKETING = when someone (generally mercy) focuses on healing/buffing/helping one other player. the pocket is the target of this attention. (e.g., mercy’s pocketing pharah so she’s fucking unkillable)
POCKET MERCY = a mercy attached almost exclusively or exclusively to one player instead of healing the whole team.
POKE = refers to 'poking’ at the enemy team, doing little damage, not pushing, generally at/around the chokepoint
POINT = the objective
POP/POPPING ULT = unintentional use of an ult, or being forced to use ult at an unfavourable time. see wasting/whiffing ult. (e.g., i popped their zen, zarya get ready to grav)
POSITION/POSITIONING = where one is in relation to their team, the enemy, and other map elements like cover and health packs. being out of position can be very dangerous (e.g., a healer overextending is more easily killed and not protected like a healer in the backline)
PREGAME/SETUP = the period of time before the game starts
PREMADE = a premade group
PRO GENJI = usually used as a joke (oftentimes an insulting one) to refer to an embarrassingly bad genji, but can also refer to a terrifyingly good genji (e.g., they have an actual pro genji, someone go winston to counter him)
PROJECTILE = ranged attack with travel time unlike hitscan bullets (e.g., genji’s shuriken, pharah’s rockets, mercy’s pistol). linear projectiles travel in a straight line (e.g., ana’s sleep dart), arc projectiles travel in an arc (e.g., ana’s biotic grenade).
PuG/PICKUP GROUP = a group formed by randomly selected people whom you don’t know, generally around your mmr
PUSH = a coordinated attack with the team, generally towards the objective
PUSHING/ENGAGING = advancing
PvE = player versus environment, a specific gamemode that has only been seen with events so far where players fight computer-controlled enemies
Q = ultimate ability
QUICKSCOPE/QUICKSCOPING = quickly scoping in to land a shot, generally involves flicking
RAGDOLL = the floppy corpse left behind after someone dies
RANDOS/RANDOMS = refers to the players, generally on your team, who aren’t in your group
RANGE (MID/LONG/SHORT/MELEE) = refers to distance needed to successfully harm the opponent.
RECOIL = guns have less accuracy the longer the trigger is held down. burst fire increases accuracy at long ranges. the only guns with recoil in ow are s76’s pulse rifle and bastion’s recon submachine gun.
RECON = bastion’s recon form
REGROUP = to group up with the team again, generally after losing a fight/teamfight (being staggered, being wiped)
REROLL = committing deliberate environmental suicide in mystery heroes to get another hero, ideally one that works with the team comp better
RESET = committing deliberate environmental suicide so as to regroup with the rest of the team so as not to be staggered or feed enemy ult charge
ROAMING = a solo playstyle not attached to the rest of the team, not sure if it’s much different from flanking
ROCKET/MINE/STICKY/BOMB JUMP = pharah/junkrat/s76 launching themself up from their own explosion. unnecessary for pharah, as she has her jump jet.
ROLL/STEAMROLL = 'roll’ can refer to mccree’s combat roll ability. 'roll’ and 'steamroll’ refer to 'being rolled’, meaning being crushed by the other team, generally because the other team is of higher skill or simply performing better (e.g., we got rolled on hanamura)
S1/S2/S3/ETC. = competitive season 1, season 2, etc.
SCRIM = scrimmage, a practice match between two groups/teams.
SELF-DAMAGE = refers to heroes/weapons that can damage the user (e.g., pharah’s rockets, s76’s helix)
SELF-HEAL = refers to heroes who can heal themselves (or the process of regenerating hp), or mercy’s ability to regenerate hp. can also refer to hog and s76’s self-heal.
SENTRY = torbjorn’s turret or symm’s sentries, alternatively bastion’s sentry form
SR/RANK = skill rating, generally refers to competitive rank but can also refer to general skill level
SHIFT = heroes’ first ability that is bound to left shift by default on pc
SHIELD = can refer to barriers (e.g., rein’s shield, winston’s bubble, orisa’s barrer), to symm’s shields from her shield generator, or to the blue hp some heroes (symm, zarya, zen) have as part of their hp that regenerates slowly after being damaged
SHOTCALLING = the role of a shotcaller is generally taken by a healer or tank as they can see what’s going on. they make calls to the team to direct them on what they should do next (e.g., widow discorded - winston go after her, use grav and blade this fight and save other ults)
SKIRMISH = you can choose to turn these on (or off) so that while queueing for a game, you can be put into a lobby while still queueing for a game. gives a chance to explore the map, different abilities, and say hello to other random players (or to kill them). occasionally shortened to scrim, but these are different terms.
SLEEP/SLEPT = refers to someone who has been sleep darted by ana or ana sleeping someone (e.g., mccree’s slept to the left)
SMALL = small health pack
SMG = widow’s unscoped m1 (it’s not an smg)
SMURF/SMURFING = not interchangeable with boosting, but relates to it. refers to those who play on accounts (called smurfs/smurf accounts) that are lower levelled/lower skill level than their main.
SNIPER = hanzo, widowmaker, and ana, but generally refers to hanzo and widow due to their threatening ability to headshot/crit
SNIPER/SENTRY NEST = an area controlled by a sniper/torb (and to a lesser extent, symm)
SNOWBALL = when that fuckshit happens and it continues to get better/wose (e.g., our shitty ult usage snowballed into us losing the game)
SONAR = nickname for hanzo’s sonic arrow or refers to its effect.
SPAM = relates to suppressing fire, but with the added connotation of there being a lot of it. generally refers to junk bombs, pharah rockets, and other projectiles, especially if there’s multiple stuff coming at once.
SPAWN/RESPAWN = refers to the spawn area or the time before someone respawns (e.g., respawn in 5)
SPLASH/SPLASH DAMAGE = generally refers to weapons/projectiles that can do damage to several enemies (e.g., pharah’s rockets, s76’s helix, junk’s grenades, mine, and rip-tire)
SPREAD/BULLET SPREAD/WEAPON SPREAD = refers to the area within which a weapon’s bullets/pellets may land. (weapons with spread include reaper’s shotguns, d.va’s fusion cannons, and torbjorn’s rivet gun alt fire)
SQUISHY = refers to heroes with 200 hp or less
STACKING/STACK = playing more than one hero on a team, alternatively refers to a group
STAGGER/SPLIT SPAWN = kills that are made on one team at different times, can be done intentionally to delay their regroup
STALL = to contest the objective to give your team more time to get back to it, generally involves stuff like d.va (a lot of hp, still alive after mech is destroyed, manoeuvrability) or other tanks, mei (ice block), reaper (wraith form), tracer (blinks), lucio (hard to kill), genji (hard to hit)
STRAFING/CIRCLE STRAFING = moving from side to side. circle strafing involves manoeuvring around an enemy to constantly break their LoS while keeping yours.
STICK/STUCK = refers to tracer having stuck her pulse bomb to an enemy
SUPPRESSING FIRE = firing towards an area and not necessarily an enemy (relates to area control/denial), prevents/deters enemies from moving into position as they try to avoid being hit
SUSTAIN = refers to one’s survivability, alternatively refers to sustain damage.
SWITCH = refers to hero switching (something you should do when you're countered, also used to call when enemies switch)
TAGGED = when one has damaged but not finished off an enemy, ideally means the target has been damaged a lot (in which case the attacker might want to make a callout to their team about it) but not necessarily
TAXI = lucio going back to pick up respawning players with speedboost
TBAGGING/TEABAGGING = crouching repeatedly, generally over an enemy ragdoll after killing them, on top of a spray, or within an enemy killcam so they see you BMing
TEAM COMPOSITION/TEAM COMP/COMPOSITION = the range of heroes picked and how well they work with each other (e.g., a bad team comp would be 6 dps with no healer or tank)
TEAMKILL/TK/WIPE = when the entire team is killed, wipe generally means they were all destroyed at once and not staggered
TIE/TIE-UP = targeting a specific player to prevent them from doing their job (e.g., accosting a rein from behind so he’s forced to drop his shield to engage)
TILT/TILTING/ON TILT = refers to a player being angry/frustrated and in a bad state of mind, generally also refers to this lowering the quality of their gameplay (e.g., we lost the match because our genji got tilted by being countered so hard)
THROW/THROWING = to put deliberate effort into losing the game (e.g., the enemy torbjorn’s throwing by jumping off the cliff every spawn)
TOBLERONE = torbjorn
TOXIC = behaviour involving things like being shitty in chat, calling teammates names, being exceptionally rude, etc. generally not good for the team or lobby as a whole. being toxic can tilt other players, and toxic players are usually tilted (or douchebags).
TP = shorthand for symm’s teleporter but also used to refer to sombra’s translocator and reaper’s shadow step
TRACKING = a type of aiming where you follow what you’re shooting. flicking is the other type.
TRASH DAMAGE = non-killing damage, possibly coming from spam, that is seen as feeding enemy healers’ ult charge. some only count damage as trash damage if one is outputting it after they have already charged their ult. a term that was more major in s3, when ana was the absolute core healer and ult was pretty fucking nuts as it provided a speedboost to the target.
TRICKLING = when players run into the enemy team/onto the point one by one instead of together, generally results in them getting picked off but is also necessary to contest and extend overtime in some situations
TRYHARD = somebody who is putting much more effort into winning the game/getting kills than having fun, used as an insult along the lines of 'this person is taking the game too seriously’
TURRET = torbjorn’s turret
ULT ADVANTAGE = having the advantage over the other team, usually by having more ults (but can also include having ults that combo)
ULT ECONOMY = a term that pertains to ultimate management, keeping an eye on ally and enemy ults, and ult conservation/usage. good ult management includes knowing when to use and combo ults, not using ults after a fight is won or when the team has a numerical advantage (and thus can finish off remaining enemies with numbers alone), etc.
ULT STACK/BANKING = conserving ults to later use them all at the same time in a single coordinated assault. also a strategy for situations in which the team has little time to take the objective, so they charge and save their ults for a final successful push.
VAPE = hog’s take a breather/self-heal
WALLS/WALLHACKS = refers to widow’s ult (e.g., they have walls), though hanzo’s sonic arrow and sombra’s passive ability, opportunist, can also see enemies through walls (the latter only effective if enemies are critically injured)
WALLCLIMB = a passive ability that both hanzo and genji have, allowing them to climb up walls. hanzos can use it to find a new perch on high ground and genjis can use it to help them flank.
WALLRIDE = a passive ability that lucio has, allowing him to ride horizontally along walls and other surfaces. he can use this to disengage, get to high ground, etc.
WASD = these are the keys you can hit to escape d.va’s ult.
WASTING/WHIFFING ULT = using ult ineffectively, being counter ulted, being denied, etc.
XBOX = genji
ZAP = winston’s m1 (tesla cannon)
ZONING = that shit you do to make your enemies go to specific places (e.g., mccree’s ult can be used as a zoning tool to force enemies away from the objective, not necessarily just to secure kills)
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check out these map callouts for more details.
Sp0h’s Map Callouts on Overbuff:
Hanamura
Volskaya Industries
Route 66
Hollywood
King’s Row
King’s Row Callouts:
Hanamura
Temple of Anubis
Dorado
Route 66
Watchpoint: Gibraltar
Numbani (this is Sp0h’s, though it doesn’t appear to be on Overbuff)
other:
Eichenwalde (/r/Competitiveoverwatch)
map terminology:
ARCH/ARCHWAY = yup
BALCONY = high ground platform
BLUE/YELLOW/ETC. = refers to buildings of those colours.
BRIDGE = guess
BUILDING = everything is either a building, room, or catwalk.
CATWALK = generally refers to high ground that is a long, thin path
HORSESHOE = a c-shaped area
CAVE = a fucking cave what more do you want
HUT = shit like the hut thing before hanamura point b with the mega in it and other open-ish small building type things.
LIFT = the moving platforms on volskaya point b and route 66 last.
LONG/SHORT = refers to long or short paths
MID = middle. the middle of the map (control point on koth maps, or the largest/central path on the other maps)
PATH = not to be confused with mid, these refer to alternate path types. can be used for flanking and backcapping.
some path types that differ depending on which map you’re talking about include: access, alley, district, halls, lane, pit, stairway, walkway
PERCH = a good spot to snipe from with good sightlines and almost always on high ground. see roof.
PORCH = generally a more open area/platform
ROOF = it’s a roof. see high ground in the basics section above.
ROOM = everything is either a building, room, or catwalk. also see car wash/killroom in the basics section.
some room types that differ depending on which map you’re talking about include: café, closet, courthouse, gas, hotel, patio, pub, shop, storage
WINDOW = a window
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ult combos: (basically just put 'grav’ before the other ult or 'nano’ before the hero’s name/ult and you have a combo name)
BEYBLADE = nanoboosted reaper using his death blossom, prominent in the s2 meta
GRAV BLADE = genji blade x zarya grav
GRAV STRIKE = hanzo strike x zarya grav
GRAV DRAGON(S) = either/both shimada ult(s) x zarya grav
GRAV BARRAGE/ROCKETS = pharah barrage x zarya grav
GRAV STRIKE = hanzo launching his graviton in zarya’s
GRAV BLOSSOM = reaper blossom x zarya grav
GRAV BOMB = tracer/d.va bomb x zarya grav
GRAV EMP = sombra emp x zarya grav
GRAV HAMMER  = rein hammer x zarya grav
GRAV NERF/GRAV NUKE = d.va nuke x zarya grav
GRAV NOON = mccree high noon x zarya grav
MEAT GRINDER = hog ult x zarya grav
NANOBARRAGE = nanoboosted pharah using barrage (i don’t recommend it but it does increase her survivability and she’s vulnerable during her ult)
NANOBLADE = nanoboosted genji using blade
NANOHAMMER = nanoboosted rein using hammer. there’s probably a less stupid name for it.
NANONOON = do people even do this anymore? nanoboosted mccree using high noon, which allows him to lock onto targets faster. mccree was the prime boost target in the pve gamemode junkenstein’s revenge.
NANOTANK = nanoboosted bastion using configuration: tank.
NANOVISOR = nanoboosted s76 using visor
honourable mentions:
GOD FUCKING DAMMIT FUCK THIS SHIT I FUCKING HATE THIS GAME = when ana accidentally boosts someone who should not be receiving boost. see boostio in the basics section.
OH SHIT THAT FUCKER CAN AIM = when the enemy ana boosts the sniper and you’re laughing but then you get flickshot
THE MICROWAVE OF DEATH AND DESTRUCTION = nanoboosted symm
———————————————————————————–
shortened terms:
½/A/B = point 1, 2, a, b
BIO/BIOBOMB/BIONADE = ana’s biotic grenade
BIO/BIOFIELD = s76’s biotic field
BLADE = genji’s dragonblade
BLASTER = d.va or mercy’s pistols
CHOKE = chokepoint
COMP = competitive gamemode or team composition
CONC/CONC BLAST = pharah’s concussive blast
DART = ana’s sleep dart
DIA = diamond competitive tier
DISC = zenyatta’s discord orb. not to be confused with the chat client.
DRAGONS/WOLVES = hanzo’s dragonstrike or its legendary reskin, wolves. wolfstrike? (e.g., incoming wolves get out of the fucking way)
DRUM = orisa’s supercharger
ELIM(S) = elimination(s)
ENVIRO = environmental (generally used to refer to environmental kills like lucio booping enemies off a ledge)
FAN/FtH = mccree’s m2 (fan the hammer)
FLASH = mccree’s flashbang
GM = grandmaster competitive tier
GRAV/GRAVITON = zarya’s graviton surge
HELIX = s76’s helix rocket
HOG = roadhog
INVIS = invisibility
INVULN = invulnerability/invincibility
JUNK/RAT = junkrat
MATRIX = d.va’s defence matrix
MINE = junkrat’s concussive mine
MYS./MYS. HEROES = mystery heroes, arcade gamemode
NADE(S) = junkrat’s grenade(s)
OBJ = objective
ORBS = zenyatta’s harmony and discord orbs
PISTOL = generatlly, d.va or mercy’s pistols, though heroes like tracer have pistols as weapons
PLAT = platinum competitive tier
PORTER/TP = teleporter
POTG = play of the game
POTM = play of the match
Q = queue
QP = quickplay
REGEN = regeneration, generally refers to self-recovery of hp or shields
REIN = reinhardt
REZ = mercy’s resurrection
SCATTER = hanzo’s scatter arrow, also refers to kills from it (e.g., i got scattered)
SIGHTS = s76’s tactical visor or widow’s infrasight
SHATTER = rein’s earthshatter
SHIELD GEN = symmetra’s shield generator
SOULS = soul globes, something that people are confused that mei drops
STRAT = strategy
SYMM = symmetra
TAC/TAC VISOR/VISOR = s76’s tactical visor
TANK = ulting bastion (bastion’s configuration: tank) or the tank heroes
TIRE = junkrat’s rip-tire
TORB = torbjorn
TRANS = zenyatta’s transcendence
TRAP = junkrat’s steel trap
ULT = ultimate
VOLLEY = zenyatta’s orb volley (charged m2 shot)
WIDOW/WM = widowmaker
ZEN = zenyatta
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