#wesnoth
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shield-of-wesnoth Ā· 2 years ago
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Wishing that the changelogs of Wesnothā€™s development between versions were really complete... a lot of development/unstable versionsā€™ specific update features arenā€™t on the official changelogs that are currently online.Ā  It doesnā€™t sound like a big problem, but it really adds up in terms of digital media history preservation!Ā  It really gets to me since I was there when the changelogs were truly comprehensive-- I remember reading them as a kid-- it just so happened that nobody bothered to archive those pages before the website hosting them at that time went down.Ā  Makes me sad!
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exhaustthebones Ā· 1 month ago
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Trying digital art now that I have a tablet. This is a Battle for Wesnoth unit.
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who-do-i-know-this-man-s4 Ā· 2 months ago
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āš ļøVote for whomever YOU DO NOT KNOWāš ļøā€¼ļø
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Bracket A
Round 1a
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videogamepolls Ā· 10 months ago
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Requested by @waddle-dee-unmasked
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real-fire-emblem-takes Ā· 11 months ago
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This might be a bit of a strange ask, but has anyone here heard of weznoth? It was a turn-based strategy game similar to fire emblem but without the story. (At least, I think it didn't have a story. I was a little kid when my childhood best friend and I played it in the early 2000's, so maybe we just ignored any potential story mode.) Anyway it's so old that my favorite unit (an undead wolf rider) isn't even on the wiki!
When I saw that there were wolf riders in Engage I could have cried. They're my new favorite class, hands down. Now if only knife proficiency wasn't so hard to getā€¦
First time I've heard of it but apparently its open source, free to download and available on most computers
seems cool, would love to check it out
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salixalba8 Ā· 7 months ago
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Š¤Š°Š½Š°Ń€Ń‚ ŠæŠ¾ "The Battle for Wesnoth" Š½Š° junicorn этŠ¾Š³Š¾ Š³Š¾Š“Š° - ŠµŠ“ŠøŠ½Š¾Ń€Š¾Š³ ŠøŠ· Š­Ń€Ń‹ ŠœŠøфŠ¾Š², Š² ŠŗŠ¾Ń‚Š¾Ń€Š¾Š¹ ŠµŠ“ŠøŠ½Š¾Ń€Š¾Š³Šø сŠ»ŃƒŠ¶Š°Ń‚ цŠµŠ»ŠøтŠµŠ»ŃŠ¼Šø Š“Š»Ń фрŠ°ŠŗцŠøŠø эŠ»ŠµŠ¼ŠµŠ½Ń‚Š°Š»ŠµŠ¹.
[Fanart on "The Battle for Wesnoth" for this year junicorn - unicorn from the Era of Myths addon, where unicorns are healers for the Elementals faction.]
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da-riya Ā· 1 year ago
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I'm being mega picky about what game I wanna play
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nikuknight Ā· 10 months ago
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what do you think about Battle for Wesnoth?
Oh dang, I dunno! I haven't played it in at least 15 years? I was a little kid when I played it last. I have fond memories of it, but I didn't really know how to play very well. I liked the undead wolf riders, which if I remember right were only obtainable by playing the undead army and taking control of an enemy non-undead wolf rider?
Honestly I brought it up at Real-Fire-Emblem-Takes because I wanted to make sure it wasn't a fever dream ^^;
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doyoulikethis-videogame-song Ā· 6 months ago
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Song: Still Another Wanderer Artist: Timothy Pinkham From: Battle for Wesnoth
Listen on Youtube:
youtube
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shield-of-wesnoth Ā· 2 years ago
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Really wish I could get old-- as in really old-- version of Wesnoth to run on my PC.
I have a Windows 10 computer thatā€™s almost a decade old now, and though it runs Wesnoth 0.1 (the very first one), in terms of other ancient Wesnoth versions, I canā€™t get anything older than 0.9.7 to run.Ā  I used to have a Windows 7 laptop, and it could run Wesnoth 0.8.4!Ā  I donā€™t know what happened between Windows updates, but when I try to open 0.8.4 on my PC, it just doesnā€™t work at all. The only thread I have to go on is that maybe Windows 10 comes with different .dlls, and stopped including certain older ones that older Wesnoth needs..?Ā  Because I got a popup about a missing one when I tried opening 0.8.4ā€²s map editor, and when I installed that .dll there-- though it still didnā€™t work-- it suddenly was able to make the screen black for a second before giving up, which was more than before.Ā  But having gotten no more error messages since then, and having no luck with running it in compatibility mode, Iā€™ve been stuck ever since.
A lot of my 1.2 and earlier Wesnoths experience bugs that they donā€™t on older hardware, too... canā€™t think of a single one that doesnā€™t crash if I try and change the screen resolution.Ā  Many also experience awful graphical errors if I switch between windowed and fullscreen mode that donā€™t go away until I restart the program.Ā  Thereā€™s also some annoying flickering effects with the monochrome cursor set (my favorite one...) that are only lessened-- not fully gone-- if I use the color cursor.Ā  And in one of the most mysterious and sad glitches of all, in pre-1.2, Delfadorā€™s sprites are prone to inexplicably not appearing in the game where heā€™s present!Ā  All of this simply did not happen on even slightly older hardware. Some older Wesnoths Iā€™ve been unable to try at all, since theyā€™re based in Linux, and you have toĀ ā€œbuildā€ andĀ ā€œcompileā€ them rather than simply double-clicking an executable... and sadly, I am not that much of a nerd yet to do such things easily.Ā  But even then, Wesnoth 0.3 has an executable, but it merely brings up a command prompt window, turns the screen black, then closes before I can read anything clearly... and running compatibility mode has only made that oneĀ worse.
This isnā€™t even all limited to just ancient Wesnoth, either!Ā  Right now, and even on my Windows 7, Iā€™ve experienced a terrible issue with versions of Wesnoth 1.8 where they simply do not register manually installed add-ons.Ā  This is kind of a huge deal, since the manual way is now the only way to install its fanmade content, since its server no longer connects in the program!!Ā  This is perhaps due to the fact that holding add-ons outside theĀ ā€œcampaignsā€ folder was a new feature at the time, and it had some unforeseen issues (even when it still could connect, for some reason, I never found out where theyā€™re stored?).Ā  This is an absolute travesty, since 1.8 was one of the highest points for UMC creativity and output, and now all of that canā€™t really be played on its intended software. In 1.12, sometimes the names and descriptionsĀ of most of my installed add-ons, and all of the text inside them, simply will not display.Ā  I spent hours trying to pin this down to one add-on by removing and replacing them, to no avail.Ā  Because it impacts multiple campaigns at once, and sometimes seemed to impact different ones, I couldnā€™t figure it out.Ā  I have several dozen add-ons for 1.12, and I have no idea if itā€™s one add-on in particular causing the issue, or the fact that I have a ton of them by itself.Ā  1.12 isnā€™t even that old!Ā  Itā€™s a relatively new one, already showing wear and tear for mysterious unknown reasons!!Ā  The only comfort is that it doesnā€™t always happen, but I donā€™t know how much longer that may be the case.
Responses on the forum to modestly bringing up these issues seem to usually beĀ ā€œjust play the latest version insteadā€, but I donā€™t always want to do that!Ā  I shouldnā€™t have to do that!Ā  The older versions still have their charms, and their unique style, lots of minor differences that build up, and sometimes I donā€™t want to have to wait for some kind soul with plenty of time to port it for me.Ā  I donā€™t know how to use wmllint to port them myself (why canā€™t anyone explain it concisely?!), and even if I did, a lot of old UMC is buggy even on its intended version, and wmllint apparently struggles with things like custom terrains.
I guess I just wish there was more maintenance and advice out there for running older versions of this game in the modern era... advice thatā€™s accessible and so on... Iā€™m unsure if anyone else still cares about older versions of Wesnoth, but I certainly do.Ā  Wesnoth's older versions were a big part of my childhood!Ā  And even the versions that were so old that I never tried them as a child still fascinate and charm me.Ā  I just wish I was skilled enough to support them myself.
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hukidamari-sketch Ā· 7 months ago
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Liā€™sar from the battle for wesnoth
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best-female-villain-tournament Ā· 10 months ago
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A villain is someone who is evil and has ill intent
most villains are antagonists but not all antagonists are villains
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seventhconsumedsigil Ā· 9 months ago
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This is absolutely beautiful, but I can't help the immediate association with Battle for Wesnoth and think "Wow, must be a nice change of pace for the poor souls to be leaving the forest peacefully instead of at breakneck speed with the intent to never return"
For context to those who didn't spend weeks of their youth playing a niche open source game, cavalry has an awful time in forests even before combat starts. And then the trees start speaking elvish. Or moving.
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ā€œKnightā€™s Odysseyā€
Sometimes you just feel like painting some glorious knights in a colourful, magical setting. Thatā€™s how this came to be at least :)
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caprice-nisei-enjoyer Ā· 12 days ago
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I don't have time in my life for a new Civ, which means I definitely don't have time in my life for this, but....
I think the Battle for Wesnoth default (fantasy) era would work great on a much larger 2-player map. Say 200x200, fog but no shroud. I think you'd have to have more castles and more than 1 unit per side that can recruit (say 3). But imagine the possibilities for the patient!
Scouting becomes a much bigger deal, and committing too many forces to an uncertain battle becomes a much larger risk because of travel times. A good map-maker could create *strategic* rather than tactical choke-points and areas of interest. Even a mediocre map would be full of space to simply hide forces!
And yeah, it would take forever to play. It's a proper wargame now!
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mothtowers Ā· 11 months ago
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me after playing OTT, super tux, freeciv, nethack, battle for wesnoth, openarena, minetest and flightgear
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