#wesnoth
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Wishing that the changelogs of Wesnothās development between versions were really complete... a lot of development/unstable versionsā specific update features arenāt on the official changelogs that are currently online.Ā It doesnāt sound like a big problem, but it really adds up in terms of digital media history preservation!Ā It really gets to me since I was there when the changelogs were truly comprehensive-- I remember reading them as a kid-- it just so happened that nobody bothered to archive those pages before the website hosting them at that time went down.Ā Makes me sad!
#wesnoth#battle for wesnoth#oldnoth#old web#media preservation#lost media#I've found SOME of the old changelogs in the files on my old Wesnoths! but there's a HUGE hole in the 1.4 branch still#it's also hard to find REALLY old Wesnoths at all predating the 0.6 releases... google's decay doesn't help either
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Trying digital art now that I have a tablet. This is a Battle for Wesnoth unit.
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ā ļøVote for whomever YOU DO NOT KNOWā ļøā¼ļø
#ultimate obscure blorbo#polls#Round I#Arcangelo Corelli#Neo Yokio#Ardonna#Ardryn-Na#Battle For Wesnoth (Secrets of the Ancients)
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Bracket A
Round 1a
#polls#season 2 polls#bracket a#round 1#round 1a#best-female-villain-tournament#queen asheviere#battle for wesnoth#not another dnd podcast
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Requested by @waddle-dee-unmasked
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This might be a bit of a strange ask, but has anyone here heard of weznoth? It was a turn-based strategy game similar to fire emblem but without the story. (At least, I think it didn't have a story. I was a little kid when my childhood best friend and I played it in the early 2000's, so maybe we just ignored any potential story mode.) Anyway it's so old that my favorite unit (an undead wolf rider) isn't even on the wiki!
When I saw that there were wolf riders in Engage I could have cried. They're my new favorite class, hands down. Now if only knife proficiency wasn't so hard to getā¦
First time I've heard of it but apparently its open source, free to download and available on most computers
seems cool, would love to check it out
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Š¤Š°Š½Š°ŃŃ ŠæŠ¾ "The Battle for Wesnoth" Š½Š° junicorn ŃŃŠ¾Š³Š¾ Š³Š¾Š“Š° - ŠµŠ“ŠøŠ½Š¾ŃŠ¾Š³ ŠøŠ· ŠŃŃ ŠŠøŃŠ¾Š², Š² ŠŗŠ¾ŃŠ¾ŃŠ¾Š¹ ŠµŠ“ŠøŠ½Š¾ŃŠ¾Š³Šø ŃŠ»ŃŠ¶Š°Ń ŃŠµŠ»ŠøŃŠµŠ»ŃŠ¼Šø Š“Š»Ń ŃŃŠ°ŠŗŃŠøŠø ŃŠ»ŠµŠ¼ŠµŠ½ŃŠ°Š»ŠµŠ¹.
[Fanart on "The Battle for Wesnoth" for this year junicorn - unicorn from the Era of Myths addon, where unicorns are healers for the Elementals faction.]
#fanart#the battle for wesnoth#unicorn#junicorn#junicorn2024#fantasy#elemental#ŠµŠ“ŠøŠ½Š¾ŃŠ¾Š³#ŃŠ°Š½Š°ŃŃ#ŃŠ»ŠµŠ¼ŠµŠ½ŃŠ°Š»Ń
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I'm being mega picky about what game I wanna play
#I'm mostly thinking how in Battle of Wesnoth campaigns you can carry over veterain units you fight and how I made a self insert wizard unit#But I don't feel like starting a whole Battle of Wesnoth campaign when I want the story to be about me!#Where's the game about me huh? Do I have to make everything myself??
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what do you think about Battle for Wesnoth?
Oh dang, I dunno! I haven't played it in at least 15 years? I was a little kid when I played it last. I have fond memories of it, but I didn't really know how to play very well. I liked the undead wolf riders, which if I remember right were only obtainable by playing the undead army and taking control of an enemy non-undead wolf rider?
Honestly I brought it up at Real-Fire-Emblem-Takes because I wanted to make sure it wasn't a fever dream ^^;
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Song: Still Another Wanderer Artist: Timothy Pinkham From: Battle for Wesnoth
Listen on Youtube:
youtube
#battle for wesnoth#timothy pinkham#archived song#video games#video game song#music polls#video game music#closed vote#tumblr polls#music#audio#audio polls#Youtube
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Really wish I could get old-- as in really old-- version of Wesnoth to run on my PC.
I have a Windows 10 computer thatās almost a decade old now, and though it runs Wesnoth 0.1 (the very first one), in terms of other ancient Wesnoth versions, I canāt get anything older than 0.9.7 to run.Ā I used to have a Windows 7 laptop, and it could run Wesnoth 0.8.4!Ā I donāt know what happened between Windows updates, but when I try to open 0.8.4 on my PC, it just doesnāt work at all. The only thread I have to go on is that maybe Windows 10 comes with different .dlls, and stopped including certain older ones that older Wesnoth needs..?Ā Because I got a popup about a missing one when I tried opening 0.8.4ā²s map editor, and when I installed that .dll there-- though it still didnāt work-- it suddenly was able to make the screen black for a second before giving up, which was more than before.Ā But having gotten no more error messages since then, and having no luck with running it in compatibility mode, Iāve been stuck ever since.
A lot of my 1.2 and earlier Wesnoths experience bugs that they donāt on older hardware, too... canāt think of a single one that doesnāt crash if I try and change the screen resolution.Ā Many also experience awful graphical errors if I switch between windowed and fullscreen mode that donāt go away until I restart the program.Ā Thereās also some annoying flickering effects with the monochrome cursor set (my favorite one...) that are only lessened-- not fully gone-- if I use the color cursor.Ā And in one of the most mysterious and sad glitches of all, in pre-1.2, Delfadorās sprites are prone to inexplicably not appearing in the game where heās present!Ā All of this simply did not happen on even slightly older hardware. Some older Wesnoths Iāve been unable to try at all, since theyāre based in Linux, and you have toĀ ābuildā andĀ ācompileā them rather than simply double-clicking an executable... and sadly, I am not that much of a nerd yet to do such things easily.Ā But even then, Wesnoth 0.3 has an executable, but it merely brings up a command prompt window, turns the screen black, then closes before I can read anything clearly... and running compatibility mode has only made that oneĀ worse.
This isnāt even all limited to just ancient Wesnoth, either!Ā Right now, and even on my Windows 7, Iāve experienced a terrible issue with versions of Wesnoth 1.8 where they simply do not register manually installed add-ons.Ā This is kind of a huge deal, since the manual way is now the only way to install its fanmade content, since its server no longer connects in the program!!Ā This is perhaps due to the fact that holding add-ons outside theĀ ācampaignsā folder was a new feature at the time, and it had some unforeseen issues (even when it still could connect, for some reason, I never found out where theyāre stored?).Ā This is an absolute travesty, since 1.8 was one of the highest points for UMC creativity and output, and now all of that canāt really be played on its intended software. In 1.12, sometimes the names and descriptionsĀ of most of my installed add-ons, and all of the text inside them, simply will not display.Ā I spent hours trying to pin this down to one add-on by removing and replacing them, to no avail.Ā Because it impacts multiple campaigns at once, and sometimes seemed to impact different ones, I couldnāt figure it out.Ā I have several dozen add-ons for 1.12, and I have no idea if itās one add-on in particular causing the issue, or the fact that I have a ton of them by itself.Ā 1.12 isnāt even that old!Ā Itās a relatively new one, already showing wear and tear for mysterious unknown reasons!!Ā The only comfort is that it doesnāt always happen, but I donāt know how much longer that may be the case.
Responses on the forum to modestly bringing up these issues seem to usually beĀ ājust play the latest version insteadā, but I donāt always want to do that!Ā I shouldnāt have to do that!Ā The older versions still have their charms, and their unique style, lots of minor differences that build up, and sometimes I donāt want to have to wait for some kind soul with plenty of time to port it for me.Ā I donāt know how to use wmllint to port them myself (why canāt anyone explain it concisely?!), and even if I did, a lot of old UMC is buggy even on its intended version, and wmllint apparently struggles with things like custom terrains.
I guess I just wish there was more maintenance and advice out there for running older versions of this game in the modern era... advice thatās accessible and so on... Iām unsure if anyone else still cares about older versions of Wesnoth, but I certainly do.Ā Wesnoth's older versions were a big part of my childhood!Ā And even the versions that were so old that I never tried them as a child still fascinate and charm me.Ā I just wish I was skilled enough to support them myself.
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A villain is someone who is evil and has ill intent
most villains are antagonists but not all antagonists are villains
#best-female-villain-tournament#preliminary polls#prelim polls p2#queen asheviere#battle for wesnoth
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This is absolutely beautiful, but I can't help the immediate association with Battle for Wesnoth and think "Wow, must be a nice change of pace for the poor souls to be leaving the forest peacefully instead of at breakneck speed with the intent to never return"
For context to those who didn't spend weeks of their youth playing a niche open source game, cavalry has an awful time in forests even before combat starts. And then the trees start speaking elvish. Or moving.
āKnightās Odysseyā
Sometimes you just feel like painting some glorious knights in a colourful, magical setting. Thatās how this came to be at least :)
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I don't have time in my life for a new Civ, which means I definitely don't have time in my life for this, but....
I think the Battle for Wesnoth default (fantasy) era would work great on a much larger 2-player map. Say 200x200, fog but no shroud. I think you'd have to have more castles and more than 1 unit per side that can recruit (say 3). But imagine the possibilities for the patient!
Scouting becomes a much bigger deal, and committing too many forces to an uncertain battle becomes a much larger risk because of travel times. A good map-maker could create *strategic* rather than tactical choke-points and areas of interest. Even a mediocre map would be full of space to simply hide forces!
And yeah, it would take forever to play. It's a proper wargame now!
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me after playing OTT, super tux, freeciv, nethack, battle for wesnoth, openarena, minetest and flightgear
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