#we don’t give enough appreciation to the fact that Nancy is probably the most unhinged one of them all
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I’ve played soccer most of my life and I do know there are concussion headbands some people wear to keep them safe when they head the ball since concussions are very common in soccer from headers (the only safe place to head the ball is about right on your hairline and you don’t always get it right lol). Nancy and Eddie def researched and got him one after seeing him head the ball for the first time and freaked out. Steve hates wearing it
First, thank you! I am very much Eddie and Nancy in the soccer part of the saga. I don’t play sports so big thanks to all the people that are giving information and ideas.
Second, I love the idea of Nancy and Eddie being very strict parent/understanding parent about it, but Eddie is the reasonable one and Nancy might just be fully insane.
“This is bullying.”
Steve sulks deeper into the couch, crossing his arms over his jersey in a full pout. He glares at the headband and then gives Eddie a pleading look, “I don’t want it.”
“I know, baby,” Eddie says sympathetically, “But-“
“Too bad,” Nancy cuts in. “Do you know how common concussions are in soccer? You decided to play Concussion: The Sport. Dress like it.”
“No one else is wearing one. I’ll look dumb!”
“Okay, then. Maybe we don’t stop a speeding ball with our head then,” Eddie tries. “How about that?”
“No,” Nancy answers even though the question wasn’t directed at her. “Not good enough! Wear the headband or we’ll get you a helmet.”
“Eddie!”
Eddie stalls for a second and then points to Robin, “You won’t look dumb. Robin has one too.”
“She looks dumb.”
Robin’s just like, “Hey!”
Nancy moves and sits on the coffee table in front of Steve with a look that has faced down interdimensional monsters and sexist bosses all the same. Steve’s going to wear this headband or he’s not playing and they both know it when she says, “Would you rather look stupid now and be able to remember it in five year or be drooling all over yourself when your cognitive functions starts declining after another head injury.”
“Hey, too far,” Eddie chastises, hitting her shoulder. “…But take that into consideration, Stevie. I want you to have fun but-“
“It’s going to mess up my hair!”
Nancy throws up her hands, “Then we’ll shave your head!”
“Jesus H. Christ,” Eddie swears under his breath. “Wheeler, reel it in and take a walk. Let me talk to him. Jesus.”
#I don’t usually post on fridays but I liked this prompt so much I wanted to respond#we don’t give enough appreciation to the fact that Nancy is probably the most unhinged one of them all#also I think she’d feel a little guilty about being the cause of Steve’s first head injury#and she can be a bit intense about the ones she loves (ie Barb)#eddie munson tiktok saga#steve harrington#eddie munson#nancy wheeler
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Legend of the Crystal Skull Review:
SPOILERS AHEAD!!!!!!
Atmosphere/Layout:
I loved this game so much! The Nancy Drew games are always stellar at placing you in the world of the game. I have yet to play a series that really roots you in its atmosphere. CRY delivered that at another level. I’ve been to New Orleans, and this game took me back to that trip. I loved how everything in the house was slightly crooked to reflect the kookiness of Bruno Bolet, as well as make things more eerie. I remember how the intro to the game scared me as a kid, yes, I got scared of the Skeleton man as a kid. Imagine freaking out to the skeleton man attack and then cutting to Renee’s creepy eyes as a kid! Even as an adult, Renee’s eyes creep me out, and no way was I ever going to drink that concoction! This game has a lot of odd things that you can eat: mysterious beverage that may or may not kill you, chocolate that definitely will, and expired bubble gum that surprisingly does not kill you. Okay, back to atmosphere. The ambience of the game was consistent, even when you played Bess’s portions which was supposed to take you away from the eeriness of the Bolet house for a bit. The rain effect and the semi-dark state of the house because of the electricity outage definitely amped up the fear and creepiness. You definitely took cautious steps in and out of the house. The graveyard. THE GRAVEYARD. THE GRAVEYARD. I think the exploration of the graveyard might be my favourite exploration spots of all the games. I love how you can see Nancy’s silhouette and hear her shoes as she traversed the grave. It was big enough to pique curiosity, but not so big that you would get lost. I also appreciated how every grave section had its own design as it made things more memorable. I know some people didn’t like the graveyard scavenger hunt, but I relished it! The earlier games (1-5) had this slight ruthlessness to the game play. There was a slight edge that kept the reader hooked and just a touch fearful, and this game maintained that edge. I really appreciated that, especially since it would pater out a bit in later games.
Music:
This game has one of the best tracks: “Legend”. That alone should put it as a game with an amazing music score, but no, they had to add other titles like “Chatter” and “Bruno”. As someone who loves Jazz, I digged this score. So often I would stop and just listen to the music, and could feel myself get pumped whenever “Legend” would play. Honestly, why hasn’t someone created a Nancy Drew Ambience record yet? The jazz music was a nice contrast to the shadowy layout which added to the “everything is slightly unhinged” element of the game. But man, when the danger music would play, I would get chills. Especially when you’re in Renee’s room or in Bruno’s secret room. Surprisingly those two rooms creeped me more then the graveyard!
I also loved the little noises like the sound of rain, or the way the rain hit the windows. Nancy’s heels as she walked through the graves. The skeletal hand for Charlie’s puzzle. The sound Henry’s chair makes when he moves. Etc. etc.
Characters:
Nancy was amazing as usual. It surprises me how she remains unfazed by everything, but I love that side of her. Bess felt a bit out of character with her resistance to participating in snooping. Usually she’s dying to know what’s up, or help Nancy out, but she wasn’t this time. Still, got to had it too her. Not many friends would sneak into a private meeting and demand her rights despite being surrounded by creepy skeletal men. Some of you might scoff, but y’all would be crapping your pants if you were in the same situation.
So since you technically didn’t know there would be a mystery, it made sense that there were only 3 suspects. I like how Nancy doesn’t start out with an investigation. She mostly wants to figure out who the skeletal man was and why he attacked her, and how that simple curiosity leads her to the crystal skull. It’s a nice progression of plot.
Henry: Henry Bolet is handsome. I know some people might not like the arm sleeve thing or painted nails, but it’s 2020, it’s called aesthetic! Her Interactive over here creating male characters who want to paint their nails way before popular culture accepted it/picked up on it. Haters be jealous. I’m kidding. But still, I loved how much depth they put into this character. How with so little, you understood his character. When he complains about how Bruno sent him away as a child, it revealed that Henry is someone who really needs family. He’s aware his emotional needs are higher than the average person, not because he lost his parents, but just who he is by nature. It also makes his attachment to Summer make more sense. We can easily surmise that Summer was probably the first person to give Henry the emotional security he needed, but that it was clearly done for her own selfish desires. Henry’s inability/or refusal to see it also makes more sense. That being said, the moment we learn about Summer, it takes Henry off the suspect list. Up till then, the game does a good job at making him seem suspicious do to his dealings with Lamont. It’s not a bad thing, but since we only have 3 suspects, his removal immediately makes the culprit an easy 50-50 guess. Not to mention the fact that after blackmailing him (which was kind of mean of Nancy to do to someone who is already being emotionally abused by his girlfriend) he gets sidelined for the rest of the game despite there being a good chunk left to play.
Renee: Classic sweet but deadly suspect. Love how the game kept her super suspicious from the way she acted to the way she would emphasize things. For example, I found it so odd that she remembered the exact percentage of who would receive what in the will, like she had been mulling over that. And the way she ends with mentioning that she was to receive 10% compared to the others getting 30%, so subtle a remark yet it catches the ear of any good detective. And of course, the room and her interest in the occult made the suspicion grow. Unfortunately, I found the whole part about authenticating the skull a bit lackluster and kind of gives the culprit away. I mean Renee said “I wanted to find the skull” when Nancy confronts her about hiding information. After such a confession, wouldn’t the obvious follow up question be “why?”. I can only guess they included this to hype up the “chase” for the skull since we know the Dr. Buford is also looking for it, but the game didn’t really deliver on the urgency so this felt like a lackluster confession. It also came close to the end of the game, so when Renee appeared at the end it wasn’t surprising. Nancy’s faith in Renee was odd, and the fact that she just tossed up the skull—face slap! Nancy, she literally confessed 10 min ago, did you forget!? The ending was nice. I liked how she “forgot” to tell Nancy about Bernie (so malicious!), but then actually forgot that Bernie was in the water.
Dr. Buford: He was interesting. Seems nice and charming, but the more we learn about Bruno’s death, the suspicious he becomes. Love how Bess worries about Buford coming back to take the skull. I still don’t understand what exactly the skeletal society does, other then being pirate fans, but I liked the costumes.
Puzzles:
I love a healthy balance between puzzles and dialogue and this game delivered on that. The dialogue was nicely spaced out throughout the game and added to the characters. Each character had their own way of talking and phrases that stayed true to their character. The one exception is Henry’s “I’ve been naughty but I’ll be nice now” line which threw me off so hard. HELLO?? WHY IS NO ONE TALKING ABOUT THIS! It’s so random for a college/uni person to say this. Actually, who says this?? I’ll be honest, my mind went a bit dark and wondered just how bad was Summer abusing him for such a dialogue to come out of him……. poor Henry.
But back to the puzzles. I honestly loved most of the puzzles. I know the bowling ball machine (the one where you have to roll all eyes) annoys people, but I enjoyed it. I also know the graveyard scavenger hunt bored people, but I love puns, and l loved the layout of the house and graveyard so much that running back and forth was so much fun. Solving the clock puzzle and teeth puzzle was also fun, and they made me feel like a genius. The first part of the buzzard puzzle wasn’t bad, it was just annoying to have to turn back and see what affect each gargoyle bird did. The book mentioned that the sounds the gargoyle’s made was important, but I didn’t catch anything. I also liked how the final puzzle was a puzzle that built throughout the game. You didn’t know the eye puzzle would be the final big puzzle, but every little puzzle played a role in being a part of the final puzzle. I just thought that was cool, I like interconnected stuff.
There were three puzzles I did not like. The first was with Bess and the box she had to open. The clue was Hamlet and some numbers. I thought that you had to call Nancy and have her check the library for Hamlet and look up those reference numbers. What was the point of writing Hamlet? Nowhere in the letter did it mention that you have to associate the letter to the number and type out what it spells. Also, it did not mention that you had to restart the counting every time! I had to go online for help with this puzzle. The second puzzle was the second part of the buzzard puzzle. After getting the key, which you don’t get a good look at, you’re supposed to use them on the gargoyles. But I didn’t get that, plus the emblem on each gargoyle was just a feather with notches, so how do you know that the key goes there??? Finally, I hated the wasp puzzle. It was annoying and I don’t know why Nancy didn’t take a handful of loquats at once!
Graphics:
They really hold up despite being 13 years old. Sure, it’s a bit weird around the eyes and mouth, but the rest is stellar. Also, I love how they added in certain quirks that matched each character’s personality. Like Henry kicking his legs up to show he’s someone who doesn’t care about bending the rules, little rebellious. But then the fact that he sits proper when talking shows that he’s not so rebellious and is actually trying to be professional. Also shows the contesting sides of his emotional needs and the military training he would have received. Renee’s position over her pots show that she’s someone tricks you into thinking that she loves to work with her hands (lol, end game “this girl just handed me the skull”. I told you I love puns). It also shows that she prioritizes the small things, and the fact that she’s potting despite being recently laid off (she’s the only character still working despite Bruno’s death) makes her a bit unnerving. Dr. Buford at the French quarters show that he’s someone of charm. Etc. etc.
Plot:
Like I said, loved the slow buildup of plot—how one thing led to another. Don’t know why Ned sent Nancy to do his work, but okay…
The Summer plotline felt like it got accidentally dropped. Like the writers forgot to finish it. Even if it’s just Nancy telling Henry that what he has isn’t healthy/good, or something in the end credits where he finally broke up with her. For all we know, they could still be together.
The introduction of the magical qualities of the skull and Bruno’s death was weird. I like how Bruno’s death became questioned, but while his desire for the skull kind of made sense, it didn’t make sense why Buford or Renee wanted it. It still wasn’t clear at the endgame either. I guess there’s the financial prospect, but that subplot kind of pattered out in favour for the magical plot. It also didn’t make sense that Bruno wanted it for Henry, because let’s be real, he wasn’t a good guardian. It really did seem like Bruno didn’t care for Henry. I mean, why give your nephew a skull instead of what he really wanted/needed, a friend. You can take this a bit darker when you realize that Bruno was giving Henry monetary comfort over emotional comfort and that Henry by end game has come to associate monetary gift to be equivalent to emotional gifts, which just makes his relationship with Summer get even darker.
Overall, this was a great game. 10/10. One of my favourites and would play again and again. That’s why I bought it, lol!
~Dare to Snoop
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