#waterdeep tadfool heist
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Success!
After probably way too much procrastination, preparation, and far too in-depth research, I finally found a way to make solo D&D 5e work in a way that my brain understands!
(Actually Trevor Duvall's actual play sessions on Me, Myself, and Die were a great help in kind of helping me wrap my head around a lot of the concepts. A channel I highly recommend, just because it's also a lot of fun to watch his solo sessions.)
I've started to run Ari and Gale through Waterdeep Dragon Heist, an official 5e adventure module that doesn't really make complete sense to happen post-BG3, but I'm handwaving it. The highlights of the first session were:
Gale trying to take Ari on a dinner date to the Yawning Portal, and somehow thinking that would go well
As his brawny fiancee goes to stop a bar brawl, Gale tries to help and immediately gets swept up in the crush of the crowd and is bullied by some random dock workers
Ari, mighty paladin with her strength of 18, rolls a 3 to pull a half-orc off of the guy she's pummeling
So he decides to leap up onto a table to get a better vantage point, and steps into someone's shepherd's pie
Gale decides that he can diffuse this entire situation by loudly yelling he's going to buy a round for the entire Yawning Portal like he did that one time. He rolls a Nat 1 on his persuasion check.
This leads to more bullying, and people laughing at Gale for being poor (because he left his pouch of gold back at the dinner table -- what sound financial planning!)
In trying to escape this unwarranted wizard harassment, he loses his balance, falls ass over tea kettle and knocks an entire round of ale from a passing server's tray, and lands on the floor in an ungraceful heap, covering himself in ale, and somehow flipping the shepherd's pie into a graceful arc that it lands on his head
Somehow throughout all of that, he still manages to get over to the bar brawl and provide oh-so-intimidating backup and half of the brawlers leave. Somehow Ari does not notice all of the mashed potato in his hair until after they battle a troll and several stirges
After all of this unnecessary chaos, Gale basically microwaves their now cold dinners with a cantrip as Volo talks them into the adventure hook
Volo waxes wayyyy too much poetical about his super totally good friend with wide shoulders and lucious blonde-red hair friendo who he somehow lost two days ago, and just now remembered to try to find
Neither of them are actually dressed for adventuring so now they have to go home to change
These level 12 ass characters absolutely faceplanting and failing miserably at a level 1 encounter in the most true-to-form Tadfool fashion. I love them.
#grey's bg3 tag#(sort of)#(look how could i not run ari and gale through a waterdeep HEIST themed adventure?)#(their bg3 run was practically built off a makeshift foundation consisting almost entirely of heists)#'level 12 characters are too op for waterdeep dragon heist'#oh yeah? let me see them roll above a 4!#ari had to divine smite a troll with a dinner knife#she needs her op mace and sword#and like actual armor#waterdeep tadfool heist
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The dice really are telling a story here with poor Gale. (A very funny story, but still).
#waterdeep tadfool heist#solo5e#man just stood in front of a tapestry and is standing shock still as if he's hiding from a t-rex#between this and him knocking a bunch of shit on the floor in the middle of the kenku fight#he's really living up to the tadfool legacy#no they still haven't found floon#they are STILL in chapter 1
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Me: Two level 12 adventurers against 4 regular old kenku isn't a fair fight. Let me try and give the poor Kenku at least a fighting chance of some sort... I know! I'll say they found some of the fancy BG3 arrows in the Zhentarim's stock. And since they passed an extra stealth check I'll give them a surprise round. That should help!
Me: oops.
Initiative Tracker says "Easy", but it didn't understand what I did to my poor babes.
#waterdeep tadfool heist#don't worry tara threw kenku 3 around like a ragdoll via her collar's telekinesis spell#so it's not just a complete slaughterhouse going on here#look next round it's over for these poor bird people#i had to make them feel special and powerful for one round#the moment ari reaches them with her sunshine mace it's just going to be feathers everywhere#gale's only silenced for one round (he'll be unstoppable if he stops rolling nat1's and making things worse)
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Waterdeep Tadfool Heist - A Familiar Detour
The next two sessions of Ari and Gale's solo 5e campaign went about as expected. Not completely off the rails but they're still haven't even reached the second encounter. Highlights include:
Ari getting way too into character as they enter a seedy dive bar, and Gale rolling low on his performance check, panicking, and awkwardly ordering dinner after Ari orders some drinks in order to talk to the bartender
Gale needlessly performing magic just because he can (trying to keep his mug clean from the sticky bar surface), and then poofing away the evening's special of mystery gray gelatinous seafood dish
His suspiciously empty plate being noticed by the waitress who thinks he's starving and she takes pity on him deciding to bring him a second serving "on the house"
Gale rolling a 7 on his persuasion check to convince the waitress that no he doesn't need seconds, and in his fumbling asking to meet the chef
Ari abandons him to his fate, because he's cramping her style. She proceeds to actually advance the plot (somewhat)
Gale meets the dice determined NPC Chef: Ol' Crabby
I would die for Ol' Crabby you don't understand
Ol' Crabby is a towering, extremely tidy avant-garde firbolg chef. He has tattoos of various sea creatures, predominantly crabs, covering his hands, and has a special affinity for crabs, both as ingredients and as "friends".
Gale nearly blunders another deception check trying to be enthusiastic about Ol' Crabby's cooking, but manages to stick the landing and actually wheedle some information out of him
This does not distract Ol' Crabby from creating a new dish on the spot, inspired by Gale, that is somehow flavorless yet overwhelming
They finally escape the bar, and remember that Tara needs rescuing, but encounter more gang war stuff on the way
Ari pretends to be a gang leader, rolls insanely high on her deception check, derailing her and Gale having to fight off nine thugs simultaneously
They finally find Tara and the drunken dock workers, Ari rolls stupidly high again, and convinces the drunks they stole her precious housecat (Tara is not amused)
Finally the party is back together and headed to the plot
#grey's bg3 adjacent tag#waterdeep tadfool heist#look you guys#you don't even know#ol' crabby is so precious i need art of him#he got so excited volo showed up to HIS tavern and tried to make a special dish#so volo would write an article about him#and then was CRUSHED when volo left before he could serve his special crab souffle that was all about the deep contradictions of waterdeep
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