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MOVIE: Mortal Kombat Legends: Cage Match
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WATCH THE FULL MOVIE: https://bit.ly/46HLUtc
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Mortal Kombat Legends: Scorpion’s Revenge
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A couple weeks ago, the DLC story expansion to the videogame, Mortal Kombat 11 was released and added an additional few hours of narrative that picks up on where the core MK11 plot left off. I finished that up a few days ago, and picked away playing with the new characters and doing online battles with a friend I occasionally duke it out with online. On top of that, several weeks ago Warner Bros. released a straight-to-video animated movie dubbed Mortal Kombat Legends: Scorpion’s Revenge (trailer). Animated features based on the MK license are nothing new; one is include as a bonus feature on the original live action BluRay I reviewed here a few years ago. That and the other ones released in the previous century varied greatly in quality, and a pivotal difference with Scorpion’s Revenge is that it features some of the brains behind the highly acclaimed DC animated films working on it. Assault of Arkham’s Ethan Spaulding is directing, while Teen Titans Go vs. Teen Titans penned the script. I ate up too many MK comics, movies and videogames over the years so I have an admittedly high familiarity with its canon. With a title like Scorpion’s Revenge I was initially led to believe this would be a side story focusing on Scorpion’s rivalry with Sub-Zero. It initially starts out that way with Scorpion’s origin story where he returns to his village to see his family and fellow villagers slaughtered by a clan headed up by Sub-Zero. Sub-Zero (Steve Blum) ultimately slays him as well, and in hell Scorpion (Patrick Seitz) makes a deal with one Quan Chi (Darin De Paul) to restore his essence to enact revenge while also entering the Mortal Kombat tournament. That opening scene is graphically intense for an animated feature, and Warner Bros. granted the animators a lot of leeway to maximize everything they could out of the R rating. If you have played the recent MK games and are familiar with their ‘X-Ray Attacks’ then a lot of the gore and violence in Scorpion’s Revenge will ring a bell.
After that initial intense setup for Scorpion and Sub-Zero, the rest of the film is essentially a remake of the original live action film, yet has some noticeable differences to switch things up. Liu Kang (Jordan Rodrigues), Johnny Cage (Joel McHale) and Sonya Blade (Jennifer Carpenter) return as the three core protagonists that meet up once again on a boat leading to mysterious location where the Mortal Kombat tournament is emanating from. Sinister sorcerer, Shang Tsung (Artt Butler) is behind the festivities on his own personal island of hell, and has all kinds of trickery to distract the heroes. While the general broadstrokes of the live action film and this animated feature hits similar beats, a lot of it is freshened up. Some of the key battles feature different matchups, and the characters from the second game have varying degrees of supporting roles, and I feel for poor Jax (Ike Amadi) because the filmmakers here found a new way to de-arm him, which is as excruciating as ever to relive again and again. I got into Scorpion’s Revenge style of mixing up the exposition this time around. Sonya Blade has an edge to her and has absolutely zero tolerance for Cage’s nonstop flirting with her. Having Scorpion constantly out for revenge on Sub-Zero in their rivalry is a better use of those two characters instead of as lowly goons for Shang Tsung like in the live action film. Raiden (Dave B. Mitchell) is back as the wise elder with an occasional pun that guides the heroes along their journey and sets them up for an awesome final stretch of battles against Quan Chi, Goro and Shang Tsung. I will re-emphasize the gruesomeness of the violence here as the artists hold nothing back and ensure it matches the pedigree established by the games. It all adds up for a gritting finale as the warriors lay waste to one another.
There is a decent amount of bonuses on the BluRay. Producer, Rick Morales and Writer, Jeremy Adams are on hand for the feature commentary track. They go out of their way numerous times to appreciate Warner Bros. for letting them go all out with the violence and offer up other random insight and production facts throughout. There are four mini-behind-the-scenes extras totaling just over 20 minutes breaking down the characters, lore, weaponry, animation and sound design of the film. All are quick watches with an interesting anecdote or two, but not worth going out of your way to see….except maybe the one on sound design where it was amusing to see how they showcased all the various foods squished for the blood splatters and bone crushing sound effects. Part of me wants to give Mortal Kombat Legends: Scorpion’s Revenge an easy recommendation because of their excellent use of the license and canon that any MK nut like myself will get a thrill out of, and it is a breezy 80 minute watch to boot. Watching its take on remixing the plot from the heralded live action film for a new generation was something special to immerse myself in to witness how it all unfolded. However, if you are not all that familiar with the near 30 years of MK lore a lot of the characters and general plot beats will either go right over your head or will likely incite many unintentional chuckles. Suffice it to say, only fans of the series should go out of their way to see Mortal Kombat Legends: Scorpion’s Revenge. Bonus update, upon doing research for this I discovered the long delayed live action reboot film wrapped production at the end of 2019 and is currently slated for a January 2021 theatrical release date. Here is hoping it will up to the legacy of the original as being one of the best live action videogame film adaptations. Other Random Backlog Movie Blogs 3 12 Angry Men (1957) 12 Rounds 3: Lockdown 21 Jump Street The Accountant Angry Video Game Nerd: The Movie Atari: Game Over The Avengers: Age of Ultron The Avengers: Infinity War Batman: The Dark Knight Rises Batman: The Killing Joke Batman: Mask of the Phantasm Batman V Superman: Dawn of Justice Bounty Hunters Cabin in the Woods Captain America: Civil War Captain America: The First Avenger Captain America: The Winter Soldier Christmas Eve Clash of the Titans (1981) Clint Eastwood 11-pack Special The Condemned 2 Countdown Creed I & II Deck the Halls Detroit Rock City Die Hard Dredd The Eliminators The Equalizer Dirty Work Faster Fast and Furious I-VIII Field of Dreams Fight Club The Fighter For Love of the Game Good Will Hunting Gravity Grunt: The Wrestling Movie Guardians of the Galaxy Guardians of the Galaxy Vol 2 Hell Comes to Frogtown Hercules: Reborn Hitman I Like to Hurt People Indiana Jones 1-4 Ink The Interrogation Interstellar Jay and Silent Bob Reboot Jobs Joy Ride 1-3 Major League Man of Steel Man on the Moon Man vs Snake Marine 3-6 Merry Friggin Christmas Metallica: Some Kind of Monster Mortal Kombat National Treasure National Treasure: Book of Secrets Not for Resale Pulp Fiction The Replacements Reservoir Dogs Rocky I-VIII Running Films Part 1 Running Films Part 2 San Andreas ScoobyDoo Wrestlemania Mystery The Secret Life of Walter Mitty Shoot em Up Slacker Skyscraper Small Town Santa Steve Jobs Source Code Star Trek I-XIII Sully Take Me Home Tonight TMNT The Tooth Fairy 1 & 2 UHF Veronica Mars Vision Quest The War Wild Wonder Woman The Wrestler (2008) X-Men: Apocalypse X-Men: Days of Future Past
#Mortal Kombat#mortal kombat legends scorpions revenge#Scorpion#sub-zero#liu kang#johnny cage#joel mchale#steve blum#patrick seitz#darin de paul#jennifer carpenter#jordan rodriguez#jeremy adams#ethan spaulding
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Mortal Kombat 11 reviewed
Grind, Grind and Grind. The MK series has long been apart of the gaming sub-culture and has seen a lot highs and some lows *cough* banned in some places *cough*. I had really high expectations for the new MK11 and I must say, I am beyond disappointed with the route they decided to take here, the corporate one.
Story
The story picks up from the predecessor, MKX, where boy Raiden decided to throw the balance between good and evil off by cutting off evil Elder God Shinnok head. Neverrealm writer’s deserve praise here, the story is incredible and the timeline reset is genius. The introduction of Kronika helps push the timelines into whack, sending the past and presenting into a single timeline. The creation of double characters makes for some fun and exciting combos (i.e. imagine 2 Johnny Cages) This gives the base of the story without giving too much away because it is probably my favourite part of MK11, don’t want any spoilers. The story had me glued and I managed 2 sittings of 7 hours total to finish this magnificent timeline that sets up a great follow on for the developers.
Krypt…to currency?
The customisation of characters has changed beyond belief, each character has over 150 customisable options, with Skins, gear and special moves that you can use to create your perfect character to play with both online and in the Krypt. Now let’s talk about those corporate issues with the customisation. I completely understand the looter aspect they were going for but come on, the Krypt has been a part of the MK series before and shouldn’t be anything new, however, some things have changed. My adventure in the Krypt was a run around of opening loot boxes and getting jumped on. The loot boxes are now randomised and you aren’t guaranteed anything for your character as the last game did. Another way to get loot is through the towers of time, this is where you can unlock everything that you couldn’t within the Krypt, however, you still can not get character specific loot….UNLESS, you spend 25 000 MK Coins to summon a character specific tower that you can grind out something random for your chosen character, and even when this is done the reward is extremely random and this is hyper frustrating.
“Why frustrating” you may ask? Well let me tell you about the most horrific and unfair gameplay I have ever encounter in a fighting video game (Yes, even more so than Injustice 2). The living towers are basically the equivalent of fighting a real-life sub zero with your puny mutant hands, the combat is taken to the most one-sided nonsense I have ever seen. The fight is not only about the 2 characters but about what gear and consumable they have equipped, and let me tell you I saw some horrors, everything from missiles to slowing down your character with ice shards and much, much more. The balance of the fights are astronomically one-sided and I just could not figure out why, then it hit me like a tonne of bricks: CURRENCY. The following my opinion. It seems like MK11 have made the grind so astronomically impossible because of the launch of time crystals, an in-game currency that can be used to buy cosmetics and “Match Skip Tokens” that will allow you to skip these incredibly one-sided fights! Think about it, why would they want cosmetics to be obtained when players can fork out real cash to buy these items or better yet, fork out money to buy a skip token that will get you a randomly generated item and when its not what you want, you spend to get what you want. It is a win-win for the CORPORATE behind the game. The truth is that games make more money of in-game currency nowadays and everyone will try get onto this wagon when they can. There has ben a talk of a hot-fix patch to help with these towers, but let’s wait and see.
Oh, but what, there’s more, you can now equip an AI character of your choosing to fight the ladders for you and sit back and watch the best chance you have get flattened by the ladder as well. Now, why would I spend money on a game that I sit back and watch AI do my bidding for me? I don’t know but I mean, each to their own right. The AI spread into other modes to, with the coolest choice being a 3v3 AI chosen battle with someone online, with the winner walking away with the rewards. Fun, once in a while.
Characters and Design
With the introduction of 3 new characters Kollector, Cetrion, Geras and non-playable character Kronika, we see a lot of work being done into character development and redesign. Some characters have been redesigned and redone, with Cassie Cage, Jacqui Briggs and Sonya Blade being two of the more major updates to characters, with Sonya now being voiced by MMA legend Rhonda Rousey. NetherRealm Studios’ has definitely put in work and has seen the roster grow to a strong and diverse one with these character additions, my favourite being Geras, who can literally shave time from the match clock. The art style and finishing of the design is on par with what we would expect and still remains on of the best in Fighting Game design.
Conclusion
MK11 has taken the series to a new level and allows for a major branch out into different genres of fighting games, however, the corporate influence in the title has put me off the game for now. With the talk of hot fixes and patches coming, I would personally wait to see if this is true before spending my well-earned money on a good story. The overall feel of the game is well adjusted and taken for the market, but for the price that we pay for games in this day and age, value for money needs to be key and without the patches and updates I just don’t see it.
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