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#wario land merfle
is-it-raining-yet · 1 year
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The Toadsworth of Wario Land Shake It
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In Wario Land Shake It after the Shake King kidnapped Queen Merelda and the Merfle Tribe, stole the Bottomless Coin Sack and took over the Shake Dimension the Green Merfle goes in search of help and apon finding Wario begs for his help to save Queen Merelda which totally reminds me of Toadsworth in some of the Mario games as they both care deeply about the safety of their ruler of their home and act in a hopeless I'll never see my Princess/Queen again without your help to Mario and Wario. I feel that might've been what the game was going for when they made the character.
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freakartack · 1 year
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WARIO LAND JUMPSCARE
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wariofranchisefanblog · 3 months
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They're just having fun. I support it.
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strawglicks · 2 years
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hey. anyone remember wario land shake it (please say yes)
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cwgames · 6 months
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Aboard the Sweet Stuff
If I remember that Pirate lady name Captain Syrup was Wario enemy. Not sure why she helping me. Anyway I practice my first stage. Which is collecting money and finding three treasures in stage.
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lizardtaro · 2 years
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marioalmanac · 3 years
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Merfle (Wario Land: Shake It!)
Again, I wish we knew more about the Shake Dimension's residents. Oh well, at least their little elfish design is great.
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suckaysuamigos200 · 5 years
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skating queen cookie as queen merelda and Pancake Cookie as merfle
note i decided to make skating queen cookie as queen merelda instead of princess cookie because of ... some thoughts of mine
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cow-legs · 5 years
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shake the it
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best-nintendo-dads · 4 years
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Shake King
From Wario Land: The Shake Dimension/Shake It!
Look at this big fellow! Love the beard, and spiked cuffs are the best aesthetic, and this guy has girth
He's the main villain of Wario Land: The Shake Dimension, where he took over said Shake Dimension, captured Queen Merelda, and stole the Bottomless Coin Sack, which creates an endless amount of money when shaken.
That sack of coins alone is enough to convince Wario to take him down! He's not at all interested in saving anyone though...
As the name implies, Mr Shake King here is skilled at shaking, the main mechanic of the game. When Wario fails to escape a level with a rescued Merfle in time, the Shake King appears and shakes all of his treasure away! Poor Wario!
In fact, along with the shaking, Shake King also shares a lot of moves with Wario, such as his shoulder charge and earthquake attack, so he may be parallel version of Wario...
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But then it gets all meta, since Wario is a parallel to Mario, making Shake King a super duper twisted version of Mario, right?
Anyway,., Shake King deserves more love, hardly anybody talks about him or his source game, so lets all make an effort to give more love to this hairy shakey king
I want him to shake me,
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is-it-raining-yet · 1 year
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A parody of Bowser's Peaches song starring Wario Land Shake It's the Shake King
Shake King: This one is for my one and only, true love, Queen Merelda.
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Merelda, you're so cool, and with the Bottomless Coin Sack's wealth we shall rule, Merelda, understand, I'm gonna love you till the very end.
Queen Merelda, beloved, Queen Merelda, Queen Merelda, beloved Queen Merelda, I LOOOOVE YOOOOU! oh, 
Wario, Captain Syrup and the Merfle Tribe too, a thousand bandineroes couldn't keep me from you, enchanting, young queen, at the end of the line, I'll make you mine!
Queen Merelda, beloved, Queen Merelda, Queen Merelda, beloved Queen Merelda, I LOOOOVE YOOOOU, oh Queen Merelda, enchanting, Queen Merelda, Queen Merelda, enchanting Queen Merelda, I LOOOOVE YOOOOU, OH MERELDAAAAA, MERELDAAAAA!!!
Love really makes a guy's heart shake.
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screwloosestudios · 6 years
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I wasn't sure at what point to actually call this finished, but I couldn't hold onto it forever!
LOTS AND LOTS OF TEXT BELOW
(Shucks, I don’t know how Tumblr works, you might have to go directly to the post to see it at full resolution???)
Unlike my other recent Smash pictures, this one wasn't planned for ten months to finally be realised now - in fact, it was only after the latest Direct that I realised I hadn't appended the SMASH 150 with another appeal for my most wanted character. It's become a bit of a tradition since I've investigated Captain Syrup not once: fav.me/d4cigck but twice: fav.me/d8ri2ag before! Now, after those first two prefaces, let me preface this by saying: I do not expect Captain Syrup to be playable in Super Smash Bros Ultimate. I do not expect Captain Syrup to even appear in Super Smash Bros Ultimate. I do not expect Captain Syrup to even be referenced in Super Smash Bros Ultimate. I do not expect Wario Land itself to be referenced in Super Smash Bros Ultimate. I do not expect another Wario Land game for at least ten years. But if Daisy, Ridley and K. Rool have taught us anything, it's that shouting and complaining is exactly the right way to get your favourite character into the game. Now, I kind of feel like Captain Syrup simultaneously has really good and really bad chances to become a playable character. On one hand, she is fairly obscure and has only appeared in three games but on the other hand, if there's ever going to be another Wario representative, aside from a handful of WarioWare characters Syrup is probably the most prominent character to pick. So this time I decided to go all out - not only is everything fully coloured but I've offered several options for various attacks covering all my bases! ADVENTURE SCHEME For this set I attempted to stick as closely as possible to attacks and abilities only used in Wario Land games that Syrup appears in and - as far as I could - by Syrup herself. Counterfeit Coin - Wario Land In the first Wario Land game the exit door in each level needs to be unlocked by dropping a coin into a slot. Often this has already been done for you but sometimes Wario actually needs to pony up the cash and pay his own way through. This coin throwing ability is a pretty overlooked one, but it can actually be used as an attack! Of course, there's no good reason for Captain Syrup to throw away perfectly good money so here she uses a fake token. Escape Bomb - Wario Land 2 I've used this basis before, but it functions a bit differently here. The bombs that Syrup drops in one of her fights in Wario Land 2 send a column of fire along the ground which will catch Wario and throw him out of the room. Here it produces a wave of flame that travels along the ground. Charging it up will produce a huge bomb (like the one she uses to escape the castle in the first Wario Land game) which, naturally, produces a larger, stronger flame. Wish - Wario Land In the final fight against Syrup in Wario Land, the captain commands a huge genie who is too high up for Wario to stomp on. The key to this battle is for Wario to throw the magic lamp around until it lands the right way up, at which point a puff of smoke pops out and can be used as a platform up to the genie's head. The smoke then turns into a miniature genie who floats around blasting magic onto the ground. That concept manifests here with Syrup producing a magic cloud from her lamp and riding it upwards then, at its peak, it bursts into a lightning bolt. Alarm Clock - Wario Land 2 I struggled for something to put here but it kind of works. The beginning of Wario Land 2 shows Syrup's pirate gang breaking into Wario's castle, stealing his treasure, turning the taps on and leaving a big alarm clock in a back room somewhere. For this attack Captain Syrup pulls out the alarm clock which, after a certain amount of time, will go off, sending out shockwaves. Final Wish Naturally the Final Smash should be a big genie summon. I think was can all agree on that. Smash Attacks Options I had a couple of ideas for how smash attacks could work. The first is to swing the anchor (an item from Wario Land 2) which is appropriately nautical but kind of suggests that Syrup is very physically strong, but the fact that she has never been fought hand-to-hand would suggest otherwise. The other idea - and my favourite one - is for her to use her magic lamp to summon big genie fists. Granted, it's a bit Bayonetta-ish but with seventy characters, I don't think a little bit of overlap will ruin anyone's day. TREASURE SCHEME In fact, I've always associated Captain Syrup with the magic lamp, even though she only used it once. I think it's one of the reasons I liked her so much. She's a pirate, but instead of using standard pirate fare like cannons and cutlasses, or incongruous robotics like other final bosses (though she did that exact thing the very next game) she used a piece of treasure against you. I loved the notion that she steals so much treasure that the occasional magical artefact would show up and would become part of her defensive arsenal. I tried to integrate the lamp fully into her design above, but here I explored that a bit further - using only treasure that originated in Wario Land games, of course. Merfle Syrup A throwable item, this little jar will smash on impact and either create a puddle of sticky syrup on the ground, slowing down anybody who walks through it, or land on an opponents head whereby their motion is hindered until it shakes off. (Technically this doesn't have the be the "treasure" Merfle brand, it could just be Syrup syrup and used in any other moveset!) Magic Carpet From the ending of Virtual Boy Wario Land, this can either be a dashing side special or a recovery. Glass Slippers From Wario Land Shake, the joke in that game was that there is only one and it is therefore useless, but I've added a second one here so that the pair can function as either a recovery or some sort of magical spin kick. CONCEPT SCHEME The other possibility, though probably far less likely, is to come up with a brand new way for Captain Syrup to fight. It has happened for a few Smashers so I thought I'd at least offer a possibility. Once again I wanted to shy away from classic pirate imagery so instead continued the theme from the very first Wario Land. Captain Syrup's base of operations in on Kitchen Island, a place whose regions are all based on mealtime - Mt. Teapot, Stove Canyon etc, even Captain Syrup's pirate ship is the SS Teacup. So I gave her a big knife and fork to use as weapons! Functionally similar to a sword but different enough to be noteworthy, I think. ECHO FIGHTER: MONA Since Ultimate is getting a lot of mileage out of Echo Fighters (a practice I definitely endorse) I wondered how the trend might fight into this proposal. I actually think it's just about possible to squeeze a Syrup Echo out of Zelda by replacing the glow of Zelda's magic with colourful puffs of smoke (from the lamp) and replacing the Phantom with the Mechagoom but I wasn't prepared to draw of that, I'm afraid! However, if I was pitching Captain Syrup as a character, I feel like offering an accompanying Echo and thereby getting two characters for the price of one (in a manner of speaking) might give her a better chance of being accepted. And, since we know Ashley isn't playable and Mona has the most similar size and build, I thought she'd be a good fit. I've shown how the Adventure Scheme could be altered to make Mona representative of the WarioWare series in general, using a Diamond City coin, the iconic Wario Bomb, the Wario Watch and Orbulon's Oinker. WORST CASE SCENARIO Not necessarily a bad scenario, but it would certainly deflate me a little if this ended up being the case. But I do think that a Captain Syrup costume would be suitable for any type of Mii Fighter! ********** Whew! And there you have it! Once again, I don't hold any hope of this actually happening but I would be happy for any type of playable Syrup. If they want to just give her a cutlass and make her a boring pirate, I'd still be over the moon with that. I'm lucky that my other favourite characters are already playable (King Dedede and the Koopalings) so I don't want to sound petulant but this would be the last thing I ever ask for. If they make Captain Syrup playable I wouldn't complain about anything else in the game. They could make Bandanna Waddle Dee playable, they could make Dark Metaknight, my most loathed character, playable and I wouldn't complain, but I really don't think it will happen, and I'll still be very happy with Ultimate even if the entire Wario Land franchise only exists as a forgotten dream.
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Nintendo Power introducing the main cast of Wario Land Shake It.
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meredith-dobbs · 6 years
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✍️?? OwO
Aw heck I was hoping this character would get a 🤫 because that would be hard BUT HEY LEMME INTRODUCE YOU TO ODOLLAM!!Odollam is a green Merfle. Those little annoying whiny things from Wario Land 5. Why green? Well, there’s only ever one green one shown, so I’ve gotta assume that there are more, right?Odollam’s snarky, sarcastic, and borderline kleptomaniac with a knack for wanting to die an exciting death. Big jerk. Mean.He’s easily the most meta character I have, often commenting on the situations he’s in and asking me, ME, why he can’t just leave.Something I like about him though is that he uses his shortness for roast advantage. And also the fact that he gains fears depending on how many times he’s died, and how he’s died.(His first death was by Chain Chomp in a labyrinth after joking about being chased by killer Chain Chomps! It was... relieving for him. You can read about it on Mario Amino.)Also lil fun fact before I end this, I have this weird universe of OCs that don’t really belong anywhere (Dobbs, Cloche, my gameshow furries) and Odollam happens to reside there. :DIf y’all want you can ask me about this weird mainly metropolis place. I’d love to tell people about my weird universes-
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gamepcrip · 6 years
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Wario Land The Shake Dimension para WII. Wario recibe un mundo antiguo y el telescopio que le permita viajar a la dimensión Shake vez idílica, ahora conquistada por el tiránico piratas, el Rey Shake. Con la ayuda de su viejo rival, el jarabe Capitán, tiene que rescatar a los Merfles.
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digitalbyte357 · 7 years
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Spooky Video Game Music No. 101: Enter Boss Level (Wario Land: Shake It! - Wii)
In this long overdue sequel to Wario Land 4, Wario got a mysterious globe that houses these mysterious creatures called the Merfles. He must save them from the hands of the evil Shake King. To battle the Shake King, he must collect some emblems by defeating 4 bosses. After freeing the Merfles in the levels in a world, Wario must face the boss. He enters a dark gloomy area before facing the boss…
This song does seem pretty dark for a Wario game. It gives a feeling of dark foreboding and uncertainty which gives it the feeling that you know you’re facing something dangerous. The quiet and slow instruments really sounds incredibly creepy. Plus, this seems fitting for the Shake King, which oddly this is his theme in the 2nd part of his fight, giving the feeling that he is almost unstoppable. Wario Land: Shake It is a very overlooked gem that really needs more attention. Surprising, this is the 3rd time a Wario song made it to this list (first was Forest of Fear from Wario Land 3 at No. 29, then was Mom Appears in Game & Wario / Super Smash Bros. 4 at No. 49).
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