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#voxel colony sim
linuxgamenews · 8 months
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Aground Zero: Mining & Building Your Way to the Surface
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Aground Zero voxel colony sim and base building RPG game for Linux and Windows PC hits Early Access. Thanks to the imaginative team at Fancy Fish Games for bringing this adventure to life. Available now via Steam Early Access with 85% Positive reviews. Fancy Fish has just rolled out their latest project, Aground Zero, the voxel colony sim. This isn't just another typical release; it's a unique base building RPG that's diving into Early Access for around a year. The world as we know it has crumbled. You find yourself deep underground, with nothing but isolation and a friendly AI companion for company. It's a scenario straight out of a sci-fi flick, but here's the twist – it's up to you to claw your way back to the surface. You'll be mining, building, and scraping together a survival strategy. But that's not all. There's a glimmer of hope in this bleak world – other survivors are out there, waiting for you to find them. The journey from being stranded in this subterranean nightmare to establishing your own underground base is just the beginning. You'll be piecing together vehicles, rescuing fellow survivors, and eventually, making your way to the surface. But what awaits you there? That's the big question. Fancy Fish isn't just stopping at the voxel colony sim release, they have big plans for Aground Zero. Think along the lines of crafting the first spaceship, exploring new areas, and even constructing a moon base. It's clear they're not just thinking big; they're thinking cosmic.
Aground Zero voxel colony sim release Trailer
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Now, here's where it gets even more interesting. This underground world isn't just about mining and building. You're not alone down there. And I'm not just talking about other survivors. There are creatures lurking in the depths, the kind that don't belong on Earth. It adds an exciting, albeit slightly chilling, twist to your quest. But fear not, the AI companion is not just a bundle of code. It's your guide, your helper, and in these dire times, perhaps even your savior. All it needs is a bit of assistance from you, the human touch, to steer humanity towards safety. Aground Zero is more than just a solitary voxel colony sim journey. It's got a local split-screen multiplayer option, but here's the catch – only one player can use the keyboard and mouse. Everyone else? You're going to need a controller. And while it supports up to four players, everyone can opt for controllers if that's more your style. This game isn't just a sequel or a rehash. It's a 3D spinoff of the wildly successful Aground (2020), known for its engaging pixel-art mining and crafting gameplay. If you haven't played the original, no worries, jumping into Aground Zero requires no prior knowledge of the voxel colony sim. It's a standalone experience, set during the same events but with its own unique twist. Aground Zero is shaping up to be an exhilarating, engaging, and utterly unique voxel colony sim. Whether you're a seasoned Linux gamer or just looking for your next big adventure, this is one journey you won't want to miss. Available now via Steam Early Access. Priced at $19.99 USD / £16.75 / 19,50€. Along with support for Linux and Windows PC.
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grazhir · 4 months
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Astro Colony, Sims 4
Astro Colony
So, this is fuckin' irritating. Okay, cool, gotta get to universe 2 for certain research to appear, certain materials, or animals. (And universe 3 for the remainder.)
What isn't cool is the gas mining. The rigs are pricey on power requirements, but it's fine. I was kind of expecting it. What I'm not fine with is gas being stored in those containers.
If produced oxygen and hydrogen are stored in neat little cubes, why the fuck isn't this unnamed gas also stored that way?
Even then, I would be okay with the containers IF the advanced dock (or another one step up) allowed for gas transfer. Hell, that they allowed for tubes.
Right now you can only set incoming or outgoing conveyors (tier 2, that is). So no power (except using the power transmitters) and no gas. No tubes (of any tier).
People have asked about both, because it's horribly inconvenient. Forget setting up a "factory" with machines based on tiers (tier 1 example being raw materials [such as ores] to ingots, tier 2 being ingots to plates, etc.), because you have to conveyor belt materials over to the gas-producing planetoid, then conveyor back whatever is produced by the tier 3 machines.
So yeah, another dock would be nice, with tier 3 conveyors, the option for tubes underneath, and even gas pipes.
The gas complication makes me way less interested in playing, because I end up irritated verging on angry. I'll have to mine out everything else, pump all the gas into a container stack, and then...
I figure I'll have to use the voxel tool to chop the planetoid up so I just have the land holding the gas stacks, so it's way smaller. Reposition the dock (and yes, maybe add flooring to accommodate machines which need that gas), then establish a dock (or two) at the back end of Rama for them. Convey over whatever is needed for the higher-level products, then convey back the results.
It's just...
Sims 4
Just wonky behavior this evening. Some things refusing to work as they should. Suddenly getting Last Exceptions on crystal creations jewelry.
My sim has about $30k debt remaining, so she will finish up before the 1-year anniversary.
She managed to cause fires twice already in the house, one of which was from (I think) the fire trick for mixology.
I dunno. Maybe next time it'll be a drug dealer "challenge"?
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daniloqp · 3 years
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Going Medieval is a great entry point to the Sims of the colony
Going Medieval is a great entry point to the Sims of the colony
https://theministerofcapitalism.com/blog/going-medieval-is-a-great-entry-point-to-the-sims-of-the-colony/
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There is an understatement fans use to describe colony management games: crunchy. Not like a soft bed of autumn leaves. Crunchy like a piece of rock. It always sounds so rewarding: building, organizing, and organizing a society so well that it runs on its own, until it gets entangled in some biofuel refining game system while common sense comes out of the ear. (Hello, RimWorld.)
Launched in early access on June 1 Go medieval is a colony simulator for people who always thought they might like it, but were intimidated by its bottomless depth. It is the first title from Foxy Voxel, an independent gaming studio, and is available for PC Steam and the Epic games store.
The game resumes in fourteenth-century England after a plague has killed 95% of the population. Survivors must architect a new civilization on their own, by nature. Players settle three settlers with randomly generated stats with some basic supplies: wood, linen, a short bow, and so on. The game is to keep them alive and ideally thrive. First, under the hay beds and thatched roofs. Then, as you pick up more wood or iron, to huts and castles. Expand the colony from a primitive hunter-gatherer society to an agricultural center and perhaps a small town.
It takes, of course, a lot of planning. The player assigns jobs to the settlers and schedules the days for them to sleep and have enough time to be healthy and happy. Once the production engines of a settlement have been set up, Go medieval it becomes a machine of satisfaction. One of the settlers grows cabbage while the other brings it closer to the warehouse; a third cooks it in a hot meal, while a well-fed fourth goes to cut down the trees. You can sit back and watch your settlers succeed, changing a couple of switches every few minutes. The numbers are rising. Over time, you are unlocking new systems (tailoring, food preservation, sword smithy, etc.) that require new resources and workflows.
Small or large disasters break rewarding flow states. At the beginning of my game, I neglected to harvest enough berries to feed the villagers before their first enemy raid. And when the invaders were only a couple of days away, they did not have enough chopped wood to fortify the settlement. I was surprised when my villagers slept little and there was basically no food to build a medium-sized wooden battlement to protect the camp. After a brief fight, my best books died, which weakened the colony’s ability to research new technologies.
Go medieval it can inspire low-level anxiety that is not at all unpleasant. Failure is only briefly noticed. It is soon replaced by making strategies, then by optimism. There are definitive solutions to definitive problems. As you progress in the game, the waves of new systems place you (rather than falling). The combination of micromanagement psyches and macromanagement society is instantly fascinating.
A small but significant blessing Go medieval is their intuitive menus. There are no digging through tabs to find a specific statistic or resource, or UX disasters that break the dive. The game does not punish you harshly for having lost an important menu (or system) at first, which allows you to incrementally appreciate the new game loops. The only frustration comes Go medievalverticality: players can accumulate. It’s harder than it should be to change a bird’s eye view between resources inside a warehouse and the roof of the warehouse.
Go medieval it’s not exactly basic; it’s just a little more relaxed than that RimWorld and other similar games. Eventually, the game will get some more “crunchy” systems as the developers figure it out: settlement diplomacy, snow accumulation, animal husbandry. Right now, in its early stages, it’s a refreshing, easy-to-pick simulator that tops the Steam charts for good reason.
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mindminetv · 5 years
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Kubifaktorium Gameplay | Minecraft Meets Factorio Meets Civilization?! A VOXEL-BASED colony management and automation game that has many impressive layers - this building sim is now available in EARLY ACCESS, from its single-person developer, MIRKO SEITHE! Reminiscent of the peaceful building games we know and love, like MINECRAFT, FACTORIO, BANISHED, CIVILIZATION, SATISFACTORY, and more! ... But you can also craft legendary WEAPONS and DEFEAT YOUR ENEMIES!
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linuxgamenews · 3 years
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Kubifaktorium lets you build manage and grow in the full release
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Kubifaktorium colony-sim game launches tomorrow on Linux and Windows PC. Due to the creative efforts of developer Mirko Seithe. Doing so after two and a half years in Steam Early Access. Along with the success of 85% Very Positive reviews. Kubifaktorium is a unique colony-sim with automation and logistics. The games launch will officially be tomorrow, December 16th at 10:00 PsT, 13:00 EsT, 19:00 CET. Now ready to drop the full release with a live stream via YouTube and Twitch. Plus the game's developer will join mid-stream to answer your questions. And also and talk about Kubifaktorium and its development.
Kubifaktorium Release Trailer (Linux, Windows PC)
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Build, manage and grow a thriving colony in Kubifaktorium. This is a singleplayer voxel-based colony management and automation game. Featuring multiple biomes to explore and plenty of resources to use. There are also complex transport systems and automation to build. Including interesting work chains to master.
Features of the game:
Build, manage and grow a thriving colony and discover as you new lands in Kubifaktorium. The game features different biomes to explore and plenty of assets to use. You can also expect building some complex machinery. Then master unique and creative work chains.
The heart of your colony comes with loyal colonists who will mine assets. So this means having to farm crops, craft tools, and weapons. Each colonist has a different set of skills. These will change based on the jobs he or she performs. Since managing your colonists' needs and abilities is key in Kubifaktorium. This helps you ensure your colony's ability.
In the course of the campaign you explore and colonize multiple islands. You will come across different biomes. Each biome features new challenges. This also means new assets to discover and process.
While your colonists are awesome, their work power is limited. Luckily, your colonists know how to craft advanced machinery. So expect to be able to create automated farms, smelters, and more. Which will let you automate more and more of your work.
As your colony grows and your work hums along. Now you will have to transport the assets you need, which could become a bottleneck. Kubifaktorium features a number of transportation systems. Expect the use of trains, conveyor belts, zeppelins, and more. Automated depots and inserters are there to help you. So you can store, sort, and keep track of all your goods.
The game is designed to be mod friendly. This also allows players to create new goods and industries. As well as total shift with new terrains, scenery, and stories. Created mods can be published and managed via the Steam Workshop.
A full Release:
Kubifaktorium colony-sim game launches tomorrow on Steam. Still priced at $19.99 USD / £15.49 / 16,79€. Along with support for Linux and Windows PC.
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linuxgamenews · 4 years
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Going Medieval colony sim will grow onto Linux
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Going Medieval colony survival sim incoming on Windows PC and Linux with a Beta signup. Thanks to developer Foxy Voxel. The game is just announced for a Steam Early Access release. Developer Foxy Voxel and publisher The Irregular Corporation are going to be releasing a Beta. Going Medieval arrives on Steam and due to debut on Steam Early Access this year. Hailing as a management and strategy game. Taking root at the heart of the most risky periods in medieval history. In fact, in the year 1346, the black plague destroys towns and villages. While leaving nothing in its path. To stem the epidemic, the exodus of people, rebuilding, and fortresses. And certainly, military defense being the only possible options. Since rebuilding a kingdom in a Europe that is wiped out. Therefore, you will face the black plague and religious wars. Which is certainly no small task.
Going Medieval | Announcement Trailer
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Aspiring medievalists can sign up for the beta. Which is expecting to start later this year on Windows PC. But there is also a native build coming for Linux near the games full release. Which is expecting to last roughly a year in Early Access. But there is also good news. The games being developed in Unity 3D. And should allow for Proton to work too.
Are there plans for Linux support?
At one point, before the full release of the game, yes.
Going Medieval takes players into 1346. Since this is at a time when Europe is trying to recover from the tragic black plague. As a result, survivors drift far from the curse. While some colonies are reforming to settle in wild and natural areas. Life is dicey, however, because this era is unhealthy. And knows no borders or law. So that players have to develop their colonies and guide their villagers. Protecting them from outlaws, barbarians or out of hand religious fanatics. Plan, create and build your Going Medieval colony using a variety of materials. Such as clay, wood or stone. Protecting your villagers from the various evils. Including hunger, enemies or bad weather. Arm yourself and defend your village against rival factions. While building dense fortresses on several floors. Placing archers and traps strategically. Monitor and help your villagers to stay sane and happy. Because happy villagers are productive villagers, after all. The solo gameplay of Going Medieval invites you to discover. Playing in one of the darkest and most dangerous periods in the history of mankind. Avoid dangers or perish like so many others before you. With almost endless replay options. No game is the same. Add Going Medieval colony survival sim to your Wishlist on Steam. Follow the game on Twitter @going_medieval and join their Discord server.
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