#video games are still a MASSIVELY male-dominated medium
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some of you guys are really having a hard time coping with the fact that RE wasn't made for you, huh
#it wasn't made for me either#very few video games are#this is a reality i accepted back when i was like#ten years old#yall need to figure it out#video games are still a MASSIVELY male-dominated medium#which sucks bc it's been statistically proven that women are a higher percentage of game players than men#but women primarily play mobile games#AAA games are still the realm of cishet men#this is the reality of the world we live in#maybe more women and queers would play AAA games if publishers stopped catering exclusive to cishet men but#lmao why fuck up a good thing amirite
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The Unaddressed Discrimination in the Gaming Community
Growing up I spent a large majority of my early life enjoying video games. I spent more time in my bedroom living vicariously in virtual worlds than I did making friends and experiencing what real-life had to offer me. I don’t consider the countless hours I spent gaming to be time not spent well, however. In fact, I believe that gaming was fundamental to my own personal growth as a youth.
When I wasn’t waking up at 6 am to spend nine hours in public school, I was exploring massive worlds rich with fantastical creatures, endless adventure, developed characters, and intricate cultures loosely based on real-world places I’ve had no other positive exposure to as a child. Like most forms of media and art, video games are a medium that are perfect for social commentary. It was a gift to be exposed to these topics at such a young age, and it was a key aspect to my development into adulthood.
Gaming became a worldwide community for many people to connect with each other under common interests. Thanks to online gaming, it was now possible to play your favorite games with people across the globe. As I grew older It became clear to me that many people didn’t share the same values I did, however.
It wasn’t until I entered adolescence that I started to realize the person I was and what I stood for. I learned about my own sexuality and how to respect people from all cultures and backgrounds; It was very hard for me to accept that many people didn’t understand or share my beliefs, especially in the gaming community.
I was shocked to see the amount of discrimination and disrespect for others. The community was a plague that all forms of internet media share. The internet provides a sense of anonymity, and thus it turned into a haven used to bring others down.
Somehow video games became a form of media that was dominated by men, and because many men feel the need to objectify women, it left many people feeling left out, targeted, and attacked simply for sharing an interest in video games. At this time I realized I’d never been discriminated because of my gender or race, and that I was incredibly lucky. To this day women in video games continue to be sexualized for male audiences. When I had come out as a homosexual, I discovered I too would experience discrimination.
While video games used to be targeted to younger audiences, many people brush off the bullying by saying “kids will be kids.” It’s a statement that is harmful in nature, and doesn’t correct what could easily be changed.
As the gaming industry grew, it created games inclusive to people from all walks of life. When games began to introduce protagonists that were people of color or were part of LGBTQIA+ group, the community disliked the fact that game studios pandered to a generalized audience and that social commentary didn’t belong in gaming.
Video games have never and continue to not be afraid to touch on heavy topics. In fact, many video games that do are often the most well regarded. This isn’t entirely true for all studios. Many studios don’t use generalized groups of people in order to prevent alienating an audience, and jeopardizing profit. It is a sad truth that the video games as a form of media are still overcoming.
With all the apparent bullying in the gaming community, it’s important to note that there are many groups that include ALL people regardless of gender, sexual preference, religious belief, or race. While focusing on the good aspects of this community, it’s equally important to recognize when things need to change.
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100 Days of Trump Day 47: The Jimquisition
Welcome back to 100 Days of Trump, where I try to use 100 works to understand WTF happened in 2016. And at first glance a lot of you are going to be confused by my choice, cause i’m recommending a video game channel that talks primarily about video games....how does that relate to Trump? Well I’ve always said that the way to understand Trump is to look at the gaming industry, because a lot of what happens there applies to the larger political world, specifically in regards to corporations. We live in a corporate dominated world, they wield a tremendous amount of influence over every aspect of our lives and there isn’t really a clear guideline to how to respond to it. Everywhere we look we see corporate narratives justifying or advocating its own interests, and far more than governments, these massive private organizations can seem really hard to understand, after all we mostly relate too them in term of products, so how can we get into their head space, particularly when they are so involved in politics so their head space is vitally important to us.
Enter Jim Sterling or Jim Fucking Sterling Son to his friends, a neurotic, egotistical, kitch addicted video game vlogger with terrible taste in games. Let me make something clear first, I think Jim Sterling is a really shitty Game reviewer, generally speaking if he likes a game, there is a 50% chance it will be awful, and he is the most tacky human being on the planet. He also insists on filling his reviews with a bunch of nonsense stories and narratives in his videos (generally speaking if you want to avoid them skip until the gaming footage begins). He is also an absolute goddamn genius when it comes to the economic side of gaming and how to get properly respond in a corporate world. See, gaming as an industry is like a microcosm for America, the massive publishers corporations wield almost all of the power, the insider information about games is strictly guarded, the news organization around games are almost entirely subordinate to publishers, and the gaming community as a whole is constantly being shamed for having any degree of consumer advocacy. A sensation that most gamers have and I imagine this applies to most of us, is this sense of niggling guilt for not wanting to give extra money to a company because you happen to like the product they provide. That is where Jim Sterling comes in
Basically his show just looks at various business practices done by companies and calls them out on being greedy bastards who treat the consumers like cattle. And if the show was just that, it would in my view be enough because we need more people coming to say that consumers have a right to be protected, but it gets more interesting. Because over time, Jim kinda comes to understand the companies psychology, he is like a corporation whisperer. And (stop me if this sounds familiar) he also keeps running into issues with gamers furious at the way they are treating, but so utterly docicle to the corporate gaming machine that they can’t bring themselves to condem the companies, finding excuses for every example of bad behavior, usually directed at feminists or minorities as a scapegoat. Because its much easier to attack women for the problems in gaming, they can’t fight back as well as EA or Activation could. Sort of like how...working class whites are blaming refugees rather than the wealthy for their worsening economic conditions? I’ve said it before, understanding Gamergate is necessary for understanding Trump, and Gamergate is only possible in the toxic corporate atmosphere that was already part of gaming. There is an old joke about Gamers being pissed off all the time but a large part of that is that they are constantly under attack in their own hobby by the people make it, but because you know.....Nerd culture, they take that misdirected rage and turn it on much weaker targets, rather than target the people actually responsible, because fan loyalty is breed into these people.
Now i know what a lot of you are thinking “EE, this guy is a buffoon, he is a clown, why should I take anything he says seriously”? Well ladies and gentlemen, let me present his most brilliant contribution to our world, the copyright deadlock, which anybody who was worked with youtube should understand the genius of this.
youtube
Now this Jim updates once a week and there are hundreds of episodes, and since tumblr only allows me to embed 5 videos cause bullshit, so I am going to just show off five videos that highlight some of the topics he talks about which apply to the America that made Trump possibly
Number One:Corporate Apologists
Let me give an example, we have all heard corporate stooges go “Oh well companies exist to make money” as a way to excuse shitty behavior, here is an excellent rebuttal that works both in the gaming world and outside. Skip to 0:46 to get the actual content, it starts with an inside joke about pooping.
youtube
Number Two: Sexism in the Games industry
If you are remotely aware of the discourse towards feminism on the internet particularly in regards to media, you must have heard the old refrain about how “Well men in media are all musclebound and shit, so why do women bitch when they are all in skimpy outfits?” Well here is one of the best response videos explaining the difference
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Follow up videos
How Gamers don’t understand that you can like something and still recognize problematic elements.
Gamers really think if you say something is sexist, that means you are going to take their game away and how totally anise that attitude is. That inability to think complexity, that inability to say “Wow, I really like The Wire but it doesn’t treat its female characters all that well” is a huge problem here, because they take any criticism as invalidating the whole game.
How having a discussion about diversity in Games isn’t the end of the world
A huge part of the reactionary movement currently gripping the country is the sense that we shouldn’t be even talking about sexism, racism, homophobia, classism, xenophobia, and ablism (which I put last because nobody wants to have a discussion about that), that even acknowledging the discussion is admitting a defeat to them, because its like what was discussed in the Angry Jack Videos, it is psychologically important to them that their isn’t a problem, otherwise they have to admit to being complicit at least in their minds.
Why corporation’s own self fulfilling prophesies lead to less female characters
You’ve likely heard the claim that female protagonists make less money than male ones so we can’t blame companies for not including them, but if you take a closer look, that just isn’t true. When ever video game designers try to make a female protagonists, they are just told “you can’t have a female protagonist” but there isn’t any actual data to support this choice, everybody just believes it blindly. Bioshock Infinite is pretty sexist and shit though
The bizarre “Fake Nerd Girl” myth and how self serving it is
Jim Sterling assumes for the sake of argument that Fake Nerd Girls actually exists, and then asks “So what?”
The fanbase’s weird response to the inclusion of GSM relationships
Jim is either Bi or Pansexual and he talks about how when any GSM relationship is included into a game there is some segment of the fanbase who freak the fuck out...over an optional bit of content they don't have to play that doesn’t effect them. This should sound familiar.
The total insanity of Gamer’s response to Anita Sarkeesian
Just his take on the whole affair and how completely over the top the response to Anita is, particularly how any legitimate criticism you might have of her is drowned out among all the insanity and rape threats.
Why the Default Straight Male Protagonist is easily avoidable
Diversity isn’t just nice, it is also actually good for the industry as a whole.
How companies will excuse lack of female protagonists in Bullshit Ways
When ever companies say “We can’t include women in our games cause money” it is lying. Follow up here
Manufactured Controversies
This should sound familiar to all of us by now.
Number 3: Liking the Product, Hating the Company
Link here
There is a problem in gaming, and otherwise where you really like a product provided by a company (Games, movies, food etc), but hate other things about the company, and you are constantly being told that if you condemn the companice’s practices, you are also hurting the thing you love. In particular, the notion of people Whining or are entitled for wanting some basic respect should sound very familiar to people.
Follow Up Videos
How Publishers really do put their interest before that of the players
This episode is interesting because Gamergate totally co-opted his rhetoric here and aimed it at...feminists of all people
How because of the corporate structure itself means even good ideas will be ruined
Jim Sterling liked the notion of DLC and Free to Play as a new business model, but because of the entire way corporations work, the whole idea is destroyed.
Why a blindly pro corporate policy actually hurts the market as a whole
I find it hilarious how so called capitalists get behind monopolies, aka the very thing capitalism was invented to oppose.
If you care about the the medium, you should be mad at the companies
Number 4: Why corporations aren’t actually all that bright.
youtube
We like to imagine corporations as these brilliant evil geniuses, but they are in fact mostly just incompetent, not so much captains of industry, but instead utter morons. And their desire to make all of their products as safe as possible isn’t just horrible for the consumer, its bad for us as well.
Why Polls aren’t absolute
This also applies to Hillary Clinton, polls aren’t objective fact.
The Games Industry love of Secrecy backfires on it
Even if something isn’t racist, the game’s industry reluctance to give out information makes it perfectly reasonable for people to assume so.
Market Stagnation is the inevitable result of corporation leadership structure
Number 5: Don’t fall for their Tricks
Same behavior, different label.
A company will often realize that people are angry at something so just rename it but keep it the same
Never believe a companies apology Part 1 and Part 2
Companies lose nothing by an apology, if they don’t change their behavior don’t give it any value (also applies to politicians)
Companies don’t understand how Prices work
Companies are so greedy and cowardly, they actually screw themselves over.
Hype Culture is inevitably bad
Hype Culture always backfires because when you build up the hype, people get disappointed, but of course it also makes money, so companies try to direct that rage at an easier target.
Also I want to leave on a last note here, because Jim Sterling actually does talk about corruption in Games Journalism....and isn’t a sexist. If Gamergate was actually about journalism, then Sterling would be leading the charge, not dismissing it Part 1 Part 2
Basically what i’m saying here is, Jim Sterling 2020
Finally I will leave you on this, how you should get angry at a company and how you shouldn’t. So much of the Trump/Brexit movement was people legitimately pissed off at something aiming it at people who weren’t responsible.
youtube
#100 Days of Trump#jimquisition#jim sterling#jim fucking sterling son#EA#Video Games#Customer advocate#activision#electronics arts#ubisoft#Thank god for me#Gamergate#DRM#Always online#Day one DLC#microtransactions
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Tirk dreams of Tabletops pt. 1: The Dungeon Doofery begins.
I’m now experimenting with doing some half-baked word salad I’m calling “writing” for shitposts longer than 140 characters and throwing them on this blog. Might make a new blog for this soon idk, but for now you’re free to read my antics with Tabletop RPGs after the jump.
5 years...wow! It's now been 5 whole years since I ran the very first tabletop RPG campaign for my group that I've stuck with through this entire half decade of rolling virtual dice, so it feels only right to reflect on my many ups and downs when it's come to this sweet hobby of mine.
Traditional role playing has always been something inherently ingrained into me since the very day my brain developed enough to form original thoughts. It's kinda like that for everyone if you think about it. Tabletop role playing is essentially a more sophisticated version of those games of pretend you'd play with whatever you could scrape out of your toy bin, where one would weave dramatic sweeping narratives in which He-Man, Optimus Prime, Goku, Donkey Kong, and the floating disembodied torso of Hulk Hogan beat the shit out of/kiss eachother in Barbie's dream house or have a hollywood blockbuster worthy car chase on that street map rug everyone owned for some reason.
We as humans just have an inherent desire to play out hypothetical scenarios in our head with whatever resources we have, and even the inevitable sands of time aren't enough to wash that feeling away. No matter how advanced our technology gets, barring a technological singularity that turns us all into gods capable of shaping worlds with our fingertips, nothing will ever truly replace the limitless scope of our imagination as our greatest form of entertainment. Even mediums such as video games and movies still rely on some level of imagination on the part of the audience to truly sell the worlds it's trying to convey. So in that sense, you can say that I've been technically tabbletopping all my life. But if we wanna get literal, my first exposure to tabletop RPGs was a little roundabout. I had always -heard- of the name Dungeons and Dragons thrown about here and there, and I knew it was a game of some kind, I just had no idea what nor any desire to find out. If I'm to wager a guess, I suppose I thought it was some kind of board game akin to RISK or Settlers of Catan? idk. That's what I gathered out of the one time it was parodied on Dexter's Lab.So my first time getting introduced to real tabletop role playing was in....Yu-Gi-Oh, of all places.
Yeah, I'm serious. Bear with me for a second.In the final arc of what's popularly known as "Season zero" of the Yugioh manga, when the actual card game was just one of many games that were featured, the final shadow game to end them all was an arc hosted by Yami Bakura called "Monster World." During the Monster World arc, the rules of the titular game was more meticulously explained as all of the games featured in the manga were. It was clearly supposed to be a take on D&D or perhaps some other TRPG that was popular in japan at the time, like Sword World. Either way I read the arc and thought it was the absolute coolest shit ever and I soon got hard at work at making my own playable version of Monster World, which didn't get very far before I found out some way or another lost to the sea of time that Monster World was just supposed to be a parody of D&D. My general thought process then being "holy shit what have I been missing this whole time" and soon enough I got my hands on a boxed Dungeons and Dragons 3.5e starter kit with a dungeon map, pre-made characters, a bunch of miniatures, everything I could have ever asked for. Not long after that I then obtained the 3.5e Dungeon Masters handbook.
Even without playing the game, my mind got simply swept up in the endless possibilities. Fuck all these other so-called "role playing" games, here this tome is just telling me that I can just make my own adventures where anyone can do anything without the confines of a video game telling you what you can and can't do, and that people have been doing this for DECADES now? It really was just the old days of playing with plastic tat, but now more legitimized with an actual ruleset that gives some much needed grounding to the proceedings, and slightly better knowledge of storytelling conventions under my belt. I'd pour over the dungeon masters guide for hours just reading all the facts about magic items and the different planes and how to build a dungeon, I could just get lost in that shit forever. So naturally I got to work making my own campaign (keep in mind I had no idea how to actually play the game, I just figured you rolled dice and damage happened, which is all I needed) and tried to get some of my friends to play it. That's where things went downhill fast.
See, when I was just a little piece of shit in his early teens, me and my squad were undeniably as geek as it could get. We talked about video games, anime, the YTMND-era internet, hustled Yu-gi-oh cards, everything. We were straight up building a game in Game Maker at the time. You literally couldn't mistake us for anything else. And yet, despite all this, nobody besides me was actually comfortable with playing some good old D&D when I got a hold of everything. In their own paraphrased words, even they knew it was just "too nerdy" for them. Too nerdy. Seriously. Here this dude who I spent many sleepless nights discussing the intricacies of Mega Man lore with telling me something is too nerdy for them. Admittedly, I can't call them out too hard on this, as it probably just isn't something they were keen on, and I don't think it's entirely uncommon for tabletop role playing to have a sort of stigma attached to it, even among "geek" types.
Let me go off on a tangent here to differentiate between two opposite ends of the spectrum of fandom-based culture, and that's "consumerist" and "transformative." Consumerists have, as far as I seen, been the dominating force of geek culture, especially among young males such as myself. Consumerists take pride mainly in their massive collections of games, movies, figures, and other various do-dads as the means of expressing their devotion to their hobbies. When they are doing creative work, it's mainly for reviews, tutorials, editorials, theorization essays, or collecting trivia that pertains to their subjects of interest. While there's certainly nothing wrong with being a slave for the massive capitalist machine that will inevitably kill us all, as after all I still partake in buying a bunch of useless media trinkets in a futile attempt to fill in my empty soul, it definitely feels like the most acceptable and "safe" way of being on the fringe of fandom culture.
The other end of the spectrum, transformative, aren't simply satisfied with what already exists. These are the peeps who go beyond what they see on the screen, and take it in their hands to answer the question of what if Cloud and Barret totally FUCKED. These are the kind of people that write obscenely long fanfiction about that old early 2000s cartoon you forgot about until now, and run an extensive AU RP blog in which the entire cast of Undertale are professional shoplifters and tax evaders. Not tryna make any sweeping statements here, but it always seemed to me that the more artistic/creative side of fandom culture has always been more inclusive and liberal, while consumerists have always been more conservative. (Not like in a political sense, but I mean the actual definition of conservative, being more reserved and not trying to overstep any boundaries or push the envelope in any way.) There's probably a multitude of reasons for this, but I won't get into them here.
The thing about being transformative though is that you tend to be raked against the coals a lot more. Normally when someone has to take a couple of cheap shots at some kind of fanbase, the ones that are put up to pasture first are the creative types. Indeed, being a creative within a particular fanbase is going to be suffering no matter what. When you think of easily-mocked aspects of fan culture, you think of the cheesy fanfiction or the weird fanart or the freaky RP bloggers or the Mary Sue OCs, the whole package. And while it's undeniable that yes, SOME creative works aren't the best or most holy, it's dishearteningly common for some enthusiasts to straight up discourage any kind of creative thought within a fanbase, even if it's just kids having fun with their silly new Korra AU. And yes, this kind of stigma even extends to tabletop role playing games.
In the case of my friends, they were probably more on the consumerist end, though it's also entirely possible they were influenced by the popular perception that D&D was just "that nerd shit." Well, no matter how many times I try to deconstruct it, what matters is that I didn't really have anyone to play with so my interest in TRPGs dropped off after that. Flash forward to about 2011, when I was semi-well established in my new online circle, and a good chunk of my chat group was into this thing called "PTA." No it has nothing to do with parent teacher conferences, but rather it's an acronym for "Pokemon Tabletop Adventures," an RPG system based loosely off of 4e that obv centers around those goddamn Pokemon critters. You know, the thing where the guy comes out of the thing and he starts auhgbabaabhgbl, Pokemon. I don't remember if I was still interested in getting back into tabletops back then, but I largely ignored all that hubbub because 1. don't think I really cared about Pokemon all too much back then, and 2. the main dude who the tabletop group revolved around, we'll just call him Thrice, was a guy I absolutely could not stand, so the idea of needing to listen to that screeching cat even more was an absolute nightmare. (He's now one of my best friends, but I think he's still convinced I hate him now just as much as I did back then.) Still, eventually I got interested in playing, and he hooked me up with a player role in one of his new campaigns around late 2011.
I was pretty impressed with just how much Thrice was willing to teach me just about everything; I still remember that day when he was showing me to ropes and took so long to explain everything I stayed up until the wee hours of sunrise for the first time since high school ended. So naturally, I completely forgot everything and needed the rules re-explained to me throughout the entire campaign. Thus, the first tabletop campaign I ever had the privilege of playing was some generic Pokemon league setup. I think there was some darker undertones involving brainwashing or something, idk I forget and nobody had the common sense to archive the sessions back then. My character was a news reporter named Lauren, and I guess this series now gives me a good a time as ever to explain my exact thought process when it came to decisions I made with my characters and campaigns to my group. Lauren was an amalgamation of things I was into back then, such as Dead Rising and Kino's Journey (which is where she got her appearance token from) but the idea of playing a journalist/reporter funnily enough came from the "Wrestler" minigame in Rhythm Heaven Fever. I wanted to play a sort of reporter like that, but with kind of a dark edge to it, where she secretly resented and wanted to cuss out everyone she had to be nice to in order to keep her job. The idea was that'd she'd be nice out the outside but then occasionally go on BB Hood type violent outbursts and keep just about everyone on her shitlist, but it turned out a little too hard to RP back then, so what ended up happening was that she'd just be more of a lowkey pissy jerkface who wasn't incredibly pleasant to hang around, but I guess it could have gone worse.
PTA had a "photographer" class so I felt it was a natural fit for Lauren given her profession and all. Big mistake apparently, as the Photographer more of a support type class (with a lot of said supports not having much combat application) and her personality was more suited to a physical bruiser, so that definitely put a damper on my enjoyment.My first real exposure to some good ol' tabletop discourse was during a particular encounter. Thrice had decided to throw at us an encounter that was....interestingly balanced to say the least. It was a dude who had so many high level Pokemon that just one of them could have counted as its own boss, so the fact that so many of these death monsters was coming out of this dude like the world's most painful clown car meant that we didn't stand much of a chance before we got wiped out. I'm not sure if it was an "unwinnable" situation but either way I remember it pissing off most of the player base and the general perception of that campaign went downhill since. This is the first of like...maybe two times, perhaps three, where we learned one of the most important lessons in Tabletop RPG balance ever: Never, ever have an unwinnable fight because it's never going to go as well as you want, and if it does it's gonna suck ass, just don't do it fam. Eventually the campaign and that entire era of PTA died soon for reasons that I don't remember, tho it's not hard to understand why. But still, I'd be lying if I said I didn't have fun, so naturally next time we flash forward to March of 2012 when I decide to jump right into running my own damn tabletop RPG, with miniboss squads and hookers, and occasionally go other more observations of the medium as a whole in a completely disorganized fashion.
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We made errors in India cell strategy: LG
New Post has been published on https://pressography.org/we-made-errors-in-india-cell-strategy-lg/
We made errors in India cell strategy: LG
New Delhi: The pinnacle of LG in India has stated that the agency “made errors” in its cellular smartphone product approach which has been the reason at the back of its terrible performance in the rapid-growing phase.
India Cell Strategy
Pictures of India
The corporation, which has a low unmarried-digit market share, is now banking on locally-developed fashions to turn around its gadgets business as it remakes a specialty of the category that contributes much less than Rs 1,000 crore to the once a year sales of Rs 22,000 crore.
“We made mistakes in advance… Our merchandise isn’t appealing sufficient for Indian customers as but,” Kim Ki Wan, MD of LG India, informed TOI right here. The overall performance of the top Korean electronics massive within the Indian mobile phone market is in stark evaluation to traditional rival and compatriot Samsung that commands a strong grip on the category. And including to the concerns of LG is the growing dominance of Chinese agencies consisting of Huawei, Vivo, Oppo and Gionee.
Wan stated that the Chinese organizations were gaining share on the again of massive rate subsidies and heavy advertising spends, something “not sustainable” in the lengthy-time period. “While the price (of manufacturing a phone) is similar, the rate gap (among products) cannot be large… I do not recognize how long they can last with this competitive advertising and marketing investment.”
The employer, however, has been a laggard in the smartphone business, notwithstanding a sturdy presence inside the customer electronics and domestic appliances classes. Numerous attempts at giving a push to the smartphone commercial enterprise, which has earned rich dividends to rather new and homegrown brands together with Micromax, Karbonn, and Lava, have failed. Wan has accorded “top precedence” to the revival of telephone operations, particularly as India has moved unexpectedly to turn out to be the pinnacle marketplace inside the international, at the back of only China. “We are centered on developing India-particular designs and functions to make a differentiation When as compared to our competition.”
A brand new tool, K10, was released by using the company for Rs 14,000 and this has a ‘panic button’, in line with the authorities’ perspectives on having a stronger protection apparatus on gadgets. Talking about the patron electronics market, Wan stated that there are uncertainties due to certain global factors. The protectionist voice from the Trump administration inside the US has additionally impacted the sentiments among shoppers.
Disgrace and Setback for India cellular Industry
Euro information channel ultimate nighttime had information that left me scandalously gobsmacked. The channel pronounced that an Indian village has banned unmarried ladies from the usage of mobile telephones for worry they will arrange forbidden marriages which are often punished by means of loss of life. My first query turned into how on the planet this will take place? For heaven sake, We’re in the 21st century. Consistent with the news channel the lank village council determined unmarried boys could use cell telephones, but handiest under parental steerage and feared women would use telephones to set up forbidden marriages. only a neo-colonial mentality man or woman can fail to assist local girls’ rights institution criticism of the degree as backward and unfair.
I’ve all alongside recognized that marriages between participants of the identical extended family are forbidden underneath Hindu custom in a few elements of northern India. In that, a part of the USA unions is historically arranged by way of households. In conservative rural areas, households occasionally mete out intense punishments, consisting of “honor killings”, for people who violate marriage taboos. In some instances, village councils themselves have ordered the punishments, though police often interfere to stop them. Reviews also indicated that lank village council feared younger men and women have been secretly calling one another to set up to elope.
The cell smartphone ban for unmarried women is part of a wider, nearby attempt to minimize intra-extended family marriage some of the three million people of western Uttar Pradesh. The Lank council archaic ruling, which applies to around 50, 000 human beings, is being taken into consideration by using councils in nearby villages. The village council individuals experience that cell phones helped within the elopement of young couples. Maximum marriages inside the area are still organized by using the dad and mom, once in a while without the couple meeting earlier than the marriage. but young human beings are mingling more, with extra women in colleges and workplaces and elevated get entry to the internet.
Parts of a Cell
Cell telephones, in the meantime, have become so commonplace and lower priced that even metropolis slum dwellers, rural day laborers, and kids have them. Across the country of 1. 2 billion humans, there had been more than 670m cellular phone connections as of August, with the number growing through almost 20m a month, In keeping with government figures. The local girls’ rights group, Disha, stated the ban confirmed the councils’ archaic attitude and warned that it may place women at a disadvantage in different regions of existence. In October 2010 on my own, Euro news pronounced that 34 couples eloped in Muzaffarnagar district, wherein Lank is positioned, inside the northern nation of Uttar Pradesh. many of the couples who did so, eight “honor killings” had been stated in the beyond a month at the same time as three girls had been beheaded with the aid of the male participants in their family once they eloped.
Rulings by way of panchayats and comprising village elders decided on via the community are not legally binding in India but are seen as the need of the area people, and those who flout them hazard being ostracized. In Uttar Pradesh, panchayats are especially effective and have declared that boys and women of the equal clan are essentially siblings. cellular telephones have performed a wonderful role in helping ease communique among people and one can’t discriminate inside the use of those contraptions on the idea of intercourse. If effected this will be a national Shame to all cellular Enterprise gamers together with my friend Kashish Kumar Paryani based in Indore. I vehemently oppose this pass.
New Styles of Advertising – mobile
mobile Advertising is a form of merchandising through mobile telephones or other cellular gadgets like laptops and PDAs. cellular Advertising is closely associated with online or net Advertising within the manner it’s done. Attain of this sort of Advertising is ways more than it’s realized now. Presently Most of the cellular Advertising is centered at telephones.
There are approximately 4 billion mobile phones in the world. China boosts the biggest wide variety of cell phone customers with 500 million people owning a cell smartphone. Now cellular Advertising is just 1% of world Advertising spend. however, matters will exchange in coming years. It’s miles obvious that advertisers and media Industry will an increasing number of taking account of a quick-growing mobile marketplace. As an end result mobile media is evolving unexpectedly and there is a devoted international awards ceremony organized every yr via Vision gain.
As cellular phones outnumber Tv units and net users, advertisers in lots of markets have lately rushed to this media. In Spain, seventy-five% of mobile cellphone users get hold of commercials and in Japan fifty-four% receive commercials. greater remarkably as mobile Advertising matures the user involvement additionally matures. It’ll be pondered in clicks on cellular advertisements and buying without delay from mobile. In Japan, 44% of proprietors click on classified ads they get hold of on their phones.
In developed markets, mobile web banner and poster are commonly seen Marketing formats. In developing markets such as India, Advertising and marketing remain dominated through SMS (Quick Messaging Services) and MMS (Multimedia Messaging Offerings). ninety% cell advertising and marketing sales come from SMS Services. Other forms consist of Advertising inside cell video games, mobile motion pictures, mobile Television receipt and audio advertisements. The effectiveness of a cell advert can be measured in a selection of methods. The primary measurements are impressions and click on quotes. Additional measurements include conversion quotes, click on-to-name prices. One of the Most hanging gains of cell Advertising and marketing is an advertisement is sort of guaranteed to be seen in a reasonable amount of time once the consumer gets it.
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With cellular telephones turning into very popular in India, cell advertisers and cellular portals started out strategizing in this medium. In India, a completely unique version is evolving. A person gets paid for reading classified ads on his/her cellular. Surveys indicate, as of November 2006 the marketplace length of VAS (Value Brought Service) for cellular telephones in India is estimated at Rs. 2850 crore.
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