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new kny fruit charms! 🍇🍒 ☆ demon edition
#kny#demon slayer#upper moons#genya#daki#gyutaro#akaza#douma#kokushibo#kokushibou#kimetsu no yaiba#myart:kny#myart#charms#high res for all the eye kanji ✨#ill have these at dcc in August ;v; hope to see ye there ♡
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silly question: but will u ever go to any convention in Spain? I'd love to see you and maybe get some of ur merch if u do
ohh I really only ever go to dokomi at the moment, sorry! ;v; I'd love to meet everyone too but going to conventions from Italy is very inconveniencing in terms of travel logistics and planning in general, one time I went to DCC as well but like.. it was a lot
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Oludammi, and the Griffon's Territory
Oludammi, the Back-End of the Ass
Animal Aspirant, Crocodile
Will be described in the future Monsters.MD conversion.
Barbarians
Will be described in the future Monsters.MD conversion.
Death-Cleric Rukh-Vile
Init: +2; Atk: Staff +2 Melee (1d4); Crit III/1d10; AC 10; HD 3d8; MV 30’; Act 1d20; SP Magic, Grisly Demise: SV Fort +1, Ref +1, Will +2; AL L
Magic: Rukh-Vile can cast the spells Ray of Enfeeblement, Curse, and Spider Web with a result always being 16. There is a 4% chance that it fails with any single cast but may drain the life of any allied barbarian to make sure the spell succeeds.
Grisly Demise: Upon death the ground beneath Rukh-Vile opens up, and a serpent of terrible black flames drags him to an underworld unseen. All ignitable things within 5’ catch fire. The fire deals 1d6 damage each round and naturally extinguishes on a roll of a 1.
Keep in mind these are dry grasslands.
Ghoul
Init: +2; Atk: Claw +3 Melee (1d3+Paralysis), Bite +1 Melee (1d7); Crit U/d8; AC 12 (tough skin); HD 3d5; MV 30’; Act 1d20; SP Undead Traits, Silence, Complex Origin: SV Fort +3, Ref +0, Will +0; AL C
Paralysis: A ghoul’s touch causes paralysis, rendering the victim immobile for 1d6 hours (DC 14 Will Save to avoid)
Undead Traits: Entirely immune to paralysis, mind affecting spells, cold damage, and critical hits.
Silence: Ghouls make no noise while moving.
Complex Nature: There are many ways one could become a ghoul. Roll below to discover the types of ghouls.
1d10 Appearances
Vulture headed humanoids.
Normal, except for their black tongues.
Dessicated humans, their taut skin hardly containing bones.
The mouth continues, down past the neck all the way to the shoulders. Mouth lined with razorteeth.
A circular bronze plate where a face should be.
A bundle of bandages. On unravel it is clear all there is underneath are jaws and a black heart.
The humanoid form fails as locust carapace burgeons from underneath.
Where the fingers once were blood stained bronze blades cut their way out of the stumps.
A flayed and bleeding thing. It doesn’t mind.
Where eyes should be lies only more mouths.
1d6 Ghoulish Origins
Betrayer.
Ate human flesh to survive.
Raised by a long dead sorcerer king.
It was never human.
Once used a magic weapon.
Partially consumed by a ghoul.
Heavenly Warlord Nadromaean
Init: +6 (1d16); Atk: Battleaxe +1d8 Melee (1d10+1d8); Crit V/1d30; AC 14 (scalemail); HD 6d12; MV 25’; Act 1d20+1d16; SP Crit Range, Might Deeds: SV Fort +4, Ref +2, Will +2; AL C
Crit Range: Nadromaean crits on an 18-20.
Mighty Deeds: Nadromaean can use mighty deeds. Below is a mighty deed table for judge’s ease.
3) Leg Sweeper. The victim must make a Ref save against the attack roll to stay standing.
4) Whirling Chaos. The battle axe is a mighty arc. The attack can target up to three individuals in range, with damage distributed equally (any remaining damage after the division is inflicted towards the first target).
5) Heaven’s Warrior. All allied barbarians gain a +1 bonus to attack next round.
6) Maker of Mutes. The battleaxe catches the mouth. The tongue is destroyed.
7+) The Mightiest Blow. The battleaxe utterly destroys any armor worn. Wearers of magical armor may make a luck check with a d14 to avoid destruction.
Mask Society Member, Crocodile
Will be described in the future Monsters.MD conversion.
Mole-Men
Init: +0; Atk: Claw +2 Melee (1d6); Crit M/d8; AC 15 (tough skin); HD 2d7; MV 20’; Act 1d20; SP Blindsense: SV Fort +3, Ref +1, Will +1; AL N
Blindsense: Molemen can navigate entirely without sight via their keen hearing and ability to detect vibrations. Any attempt to Sneak Silently around them is made with a -8 penalty. If they are deafened they are treated as being blinded.
Priestly Butchers
As acolyte DCC RPG (pg 432)
Slave-Cultists
As peasant DCC RPG (pg 434)
The Eagle Fiend, Cyrruss
Will be described in the future Monsters.MD conversion.
Tiger
Init: +7; Atk: Claw +4 Melee (1d5+2), Bite +4 Melee (1d5/1d14); Crit M/d10; AC 12 (agility); HD 4d10; MV 60’; Act 1d20+1d14; SP Stealth, Sneak Attack: SV Fort +3, Ref +6, Will +0; AL N
Stealth: A tiger gains a +12 bonus to being hidden in underbrush.
Sneak Attack: If a tiger makes a bite attack against an unaware target it inflicts 1d14 damage.
Vision Bees
Will be described in the future Monsters.MD conversion.
The Griffon’s Territory
Dryads
Init: +0; Atk: Slam +3 Melee (1d8); Crit M/d8; AC 15 (Bark Skin); HD 3d10; MV 30’; Act 1d20; SP Enthralling: SV Fort +3, Ref +1, Will +2; AL C
Enthralling: Anyone attracted to women must make a DC 13 Will save upon seeing a dryad, on a failed save the beholder becomes hopelessly in love with the dryad and wishes to leave the world of man and wander into the woods.
Elves
Init: +1; Atk: Weapon +2 Melee; Crit II/d6; AC As Armor; HD 1d6; MV 30’; Act 1d20; SP Unearthly Allegiance: SV Fort +1, Ref +1, Will +1; AL C
Unearthly Allegiance: Elves can invoke a patron as determined by the judge. This starts as a 1d10 check but gains a +1d bonus to invoking for every other elf nearby.
Griffon
Init: +6; Atk: Claws +7 Melee (1d10), Bite +5 Melee (1d8); Crit M/d14; AC 16 (agility); HD 8d10; MV 40’ or 80’ fly; Act 1d20+1d20; SP Swooping, Variations: SV Fort +5, Ref +9, Will +3; AL N
Swooping: If the Griffon charges while flying the damage dice gains a +2d bonus.
Variations: Griffons have myriad forms, when encountering a griffon roll 1d5 on each chart to determine what constituent parts the beast is made of.
Bird
Bearded Vulture. The griffon’s bite breaks bones on a damage roll of 6+, causing a permanent point of strength or agility loss, as the bone never heals right.
Golden Eagle. The griffon gains a +1d bonus to saving throws vs magical effects.
Osprey. The griffon can hover in place for a round while flying.
Philippine Eagle. The griffon gains a +1d bonus to HD.
Turkey Vulture. The griffon is immune to disease and poisons.
Cats
Cheetah. The griffon’s speed is doubled.
Cougar. The griffin counts as double its size when grappling.
Jaguar. The griffon gains a 50’ swim speed.
Lion. The griffon makes morale checks with a +5 bonus.
Tiger. The griffon gains a +3d bonus to damage die for sneak attacks.
Hollow Trees
Will be described in the future Monsters.MD conversion.
Men-of-the-Grove
Will be described in the future Monsters.MD conversion.
Mountain Ghost
Init: +15; Atk: Claws Unseen +2 Melee (1d8); Crit U/d6; AC 18 (impossible to see); HD 1d10; MV 40’ fly; Act 1d20; SP Undead Traits, Incorporeal, Fog of Undeath: SV Fort +2, Ref +7, Will +3; AL N
Undead Traits: Entirely immune to paralysis, mind affecting spells, cold damage, critical hits, and non-magical weapons.
Incorporeal: The mountain ghost can move through solids as if they were air.
Fog of Undeath: A black cloud follows the mountain ghost, anyone nearby cannot see more than 15’.
Mummy
Init: -1; Atk: Throttle +2 Melee (1d4 cumulative); Crit U/d10; AC 18 (immunity to pain); HD 5d12; MV 20’; Act 1d24; SP Undead Traits, Mummy Rot, Stench of Death, Vulnerable to Fire, Death Feaster: SV Fort +5, Ref -2, Will +6; AL L
Undead Traits: Entirely immune to paralysis, mind affecting spells, cold damage, and critical hits.
Mummy Rot: Any successful attack inflicts Mummy Rot, causing them to suffer 1 Stamina damage per day (DC 12 Fort save to avoid). This damage can only be healed via powerful magic.
Stench of Death: Anyone who angers the mummy begins to reek of death, unbeknownst to them. They suffer a -4 penalty to Personality checks for the following 6 days.
Vulnerable to Fire: A mummy takes double damage from fiery attacks.
Death Feaster: If something dies within 100’ of the mummy it gains 1’ of height and 1HD.
Sorcerer
Init: +0; Atk: Punch +1 Melee (1d3); Crit I/d6; AC 10; HD 2d4; MV 30’; Act 1d20; SP Unknown Spells, Peculiar Fate: SV Fort +1, Ref +1, Will +1; AL N.
Unknown Spells: The sorcerer knows 1d3 spells entirely unknown to the mages of the bronzelands. All spells are cast with a +4 bonus.
Peculiar Fate: Upon reaching 0 hp the sorcerer begins to boil as they turn to green smoke.
1d5 Spell Suggestions
Elemental Wytchfire (Tales from the Magician’s Skill Volume 1), MM: 17 Stolen Knowledge. 1% chance the spell summons the queen of brands who attempt to steal it back. Daog’s Dying Wish (Goodman Games Yearbook 8 The Year That Shall Not Be Named), MM: 54 No change. Cosmic Lotus Magic (Supernatural Star Seeds Dice), MM 34 Thunderstruck. Lightning accompanies the casting of the spell.
Arnhoult’s Sequestrious Digitalia (DCC Dying Earth), MM: 58. No Change. Houlart’s Visceral Pang (DCC Dying Earth), MM: 52. No Change. Inside Out and Over (DCC Dying Earth), MM: 1 At great cost. The casting of the spell kills one person known by the sorcerer.
Personal Energy Attack (The Necromican, 1979), MM: 82 Terrible to Behold. A looming figure of pure darkness with piercing eyes appears over the sorcerer. Spell of Piercing Gaze (The Necromican, 1979), MM: 86 Mystic Twin. A face appears on the chest of the sorcerer for 1d3 rounds, it has it’s own 1d20 action die to cast spells. Sonic Scream (The Necromican, 1979), MM 79 Plague of Rats. Rats pour from the sorcerer’s robes, softening the next attack by 1d4 damage.
Lightning Bug (Blackstaff’s Book of 1000 Spells, 2020) MM; Accidental Alchemist. One random item within 20’ turns to lead, another to gold. Spirit Mask (Blackstaff’s Book of 1000 Spells, 2020), MM: 34 Thunderstruck. Lightning accompanies the casting of the spell. Fog of Viscidity (Blackstaff’s Book of 1000 Spells, 2020), MM: Planar Blink. The sorcerer phases in and out of existence for 2 rounds, providing a +4 to AC and -4 to attacks. There is a 1% chance they are permanently phased.
Cone of Air (Troika!), MM: 8 Count of 10. The sorcerer loses a finger every time they cast the spell, suffering -1 Agility for two fingers lost. Light (Troika!), MM: 25 Terror Inducing. All animals within 50’ of the sorcerer attempt to flee for 1d14 rounds. Tongue Twister (Troika!), MM: 82 Spell Killer. The casting of the spell drains the life force of a distant planet.
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Let me introduce my current main WIP. It's not fandom related, it's for my model railroad, and it's not yet finished.
This is a rendering of a circuit board that I'm designing at the moment. It will be a DCC command station. My model railroad is run digitally, which means the tracks carry digital signals that tell each locomotive and switch individually how to run, which lights to turn and so on. The command station is the device that generates that. I have a number of different layouts, one of which has a good command station, one of which has a crappy old one, and the final one isn't even digital yet. So this will be the one that solves all issues for me, hopefully.
The design above isn't finished yet, and even the parts that are are not yet fully representative. The different capacitors are just there as options; some screen print overlaps; and some components (in particular all plugs and the relays that control the programming track) don't have 3D models so they don't show up.
Planned features:
Four layer board
10-25 V DC output, software controllable
Up to 5A output power, limited mainly by the main switching regulator.
Input 15-25V either AC or DC with polarity protection, selectable with some solder bridges (not yet in there). Optionally you can also bypass the main power regulator with another solder bridge (that I haven't added yet); useful in case you use e.g. a laptop power supply with a switchable voltage and don't need any regulation after that.
Railcom support
USB connection; not yet sure what for, but the main chip I'm using has USB support and I have some spare USB connectors here, so in it goes.
Speaking: The chip is an STM32L433RCT6P, chosen because I found it in stock at an electronics distributor. 64 kB RAM, 256 kB EEPROM, with support for an additional up to 256 MB externally (there's a spot for that on the board) and lots of fun extras that I don't technically need. It has an FPU! I don't need an FPU, but I will definitely do some floating point math computation on it just for fun.
Main external connection is WLAN using an ESP32 WROOM U module. I haven't decided on the housing, but I may go for extruded aluminum, so it's the U version that allows and requires an external antenna
It supports XBUS/XpressNet connections for old throttles from Lenz and Roco that I should probably throw away, but I paid good money for them, dang it.
It supports CAN for LCC / OpenLCB. I may not populate this part on all boards that I'm building, because I haven't actually decided whether I am interested. But the chip has CAN functionality built in, so why not.
There's an I2C connection to connect a cheap tiny OLED display for status messages.
Test points for all important signals (in particular the different internal voltage levels; yes, there is 3.3V, A3.3V and -3.3V and I need all of them).
Stuff still to add:
I will add pin headers (or space for pin headers anyway) for all the remaining pins on the STM32, and perhaps some on the ESP32, for future expansions.
Status LED and stop/go button on the front
Wire it all up, maybe move some stuff (mostly the STM32 around), which will cause all sorts of fun new routing issues.
Adjustments to make the jacks line up with the front panel once I've decided on a housing.
Features I'm not considering adding:
s88. I vaguely know what it is but I don't have any devices like that, and if that ever changed I could probably build (or perhaps buy) a converter that connects them via CAN.
Other buses like LocoNet.
Ethernet. I don't need it and it's actually more expensive than WLAN in this day and age.
In terms of software, I'm planning to use DCC-Ex on it. The whole project actually started out as a DCC-Ex shield, but once I realised that this wouldn't fit, I decided to make it standalone. Now, DCC-Ex is designed for Arduino, not STM32, and it doesn't support XpressNet, nor OpenLCB, nor Railcom, and their Wifi protocol is pretty weird and annoying which will be an issue (I'm planning to write my own control app for iPhone for it), so I'll probably change that or just replace it with the z21 one… so really, the software will not look a lot like DCC-Ex once I'm done with it.
Will this all work? I have honestly no idea. I mean, I'm fairly confident, I'd have given up on this long ago otherwise, but I have no guarantees either way until I've spent a lot of money on components and circuit boards and start soldering. Turns out doing it this way is not really cheaper than just buying a half-way decent one. That's what makes it exciting, though!
If it does work, obviously this will be released as open source. But it's still going to be a few days (more realistically weeks) before it's even ready to order the parts, and then a lot of soldering (current BOM stands at 194 actual components), and then a lot of software development before it's ready for that.
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despite living in seoul for the latter portion of his life, jisoo has not actually spent time looking into cartoon street at all. he's passed it by on the way to seoul tower or through some walks, but venturing in and scoping out beyond standing with robot taekwon v, or some other sculptures, it's been a no go for him. but it was nice that he was able to explore the area and spend a little bit of time. being in the midst of all the bright colours, he feels 1) underdressed, and 2) a bubbling cauldron of joy as if he was pampering his inner child. "first stop- zaemirang! i heard there was always some mini-exhibits up there so i would love to check that out." museums and galleries was one of his favourite places to visit, no matter how small or large. he doesn't have quite the artist's touch, as jisoo figured out from when he attempted painting during his youtube show, but the heart was there. and the heart was in the pieces that decorated the walls of the floor, as he slowly walked through the exhibits, observing colourful pieces of sculpture, paintings and - even some bright furniture pieces. it was honestly a very cozy place, but he definitely felt a bit out of place. the zaemirang culture center even had an area for people to read manhwa and draw, comfy chairs everywhere. the place was really giving him an idea of maybe what he could do to spruce up his apartment, considering how monochromatic the place was. ( it wasn't really his style, but maybe for holidays or when guests were over. )
after taking a look around zaemirang, he figures it'd be a good time for a quick break but - only fitting within a location within the colourful street. #dcc seemed to host some drinks and snacks, while being enveloped with cute plushies and figurines and animations all around the room. surprisingly, there was also some more exhibits in the basement with tons of figurines on display. the food was alright, but being able to browse the figurines was also worth it - it felt like he was in the vendor's hall at a convention or shop."honestly, this street... whenever i used to pass by here, i thought it was for children or a bright, colourful location to pass by when walking on by. but... it's been surprisingly fulfilling."
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Crownline's Multipurpose Pressure Washer in the UAE! Your Ultimate Cleaning Solution
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youtube
Bachmann Thomas with LEDs, DCC and Sound
https://www.youtube.com/watch?v=xzUpzzWU-R8
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youtube
Bachmann Thomas with LEDs, DCC and Sound
https://www.youtube.com/watch?v=xzUpzzWU-R8
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youtube
Bachmann Thomas with LEDs, DCC and Sound
https://www.youtube.com/watch?v=xzUpzzWU-R8
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youtube
Bachmann Thomas with LEDs, DCC and Sound
https://www.youtube.com/watch?v=xzUpzzWU-R8
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youtube
Bachmann Thomas with LEDs, DCC and Sound
https://www.youtube.com/watch?v=xzUpzzWU-R8
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