#uru ages beyond myst
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The story of Myst
Myst is a series of adventure games starting with 1993's Myst. The series consists of games and novels that are, in chronological order, Myst: the Book of Ti'ana, Myst: the Book of Atrus, Myst, Riven: the Sequel to Myst, Myst: the Book of D'ni, Myst IV: Revelations, Uru: Ages Beyond Myst (with expansion packs To D'ni and Path of the Shell), Myst V: End of Ages, and Myst Online: Uru Live. The series tells the story of the D'ni, a civilization possessing the power to travel to other worlds through writing special books, and of the family of Atrus, a D'ni man who helps rebuild the civilization. This post will be on the general backstory and worldbuilding of the series. I'll do a follow-up post showcasing some of the interesting worlds.
Worth noting is that the Myst 1-4 and the novels are presented as games fictionalizing real events in the setting of Uru. This was done to explain discrepancies between the lore on how writing and books work between the games and to state that the worlds visited in the earlier games are reduced considerably to fit on 1990s games.
In ancient times, there was a world called Garternay, which orbited a red star. It was home to a human-like people called the Ronay. The name Ronay means "people of the root" while Garternay means "root of the great tree", both of which reference the Ronay's view of the nature of reality, which followed the many worlds interpretation of quantum mechanics. Every possibility exists in some universe and every time a new event happens with multiple possible outcomes, the universe will branch into new universes, each of which will contain one possible outcome of the event. The Ronay viewed reality as the Great Tree of Possibilities, a metaphorical depiction of the branching nature of reality. They also believed the tree was planted by the god Yahvo, the Maker. What made the Ronay unique was they developed the ability to travel between the worlds, known as Ages, of the Great Tree. This was done through the craft known as the Art of Writing. By writing books describing Ages, the Ronay could travel to those ages.
The Art of Writing is central to the Myst series. It must be done with books made of a special paper, using special ink, and written in a special language. There are two types of books: descriptive books and linking books. Each age only has 1 descriptive books and an unlimited number of linking books. The descriptive book must be written first and describes the Age the writer desires to reach in extensive detail. Care must be taken to not write contradictory elements into the book, as they can lead to unstable and self-destructive Ages. Once the book is written, it will connect to an Age that most closely matches the written description. Even if two descriptive books are written that are exact copies of each other, they will not connect to the same Age, but to two separate but seemingly identical Ages. If a descriptive book is destroyed the link to its described Age is permanently lost. It is important to remember that writing descriptive books does not create Ages, it just links to Ages that already exist. The act of traveling between Ages is called linking. Every book contains a linking panel which is an image of the Age it links to. Touching this panel causes the person who did it to vanish and reappear in the other Age. There is a void between the ages that you momentarily inhabit while linking and appears as nothing but blackness (in real life, this is the games' loading screen). Once a descriptive book is written, additional linking books can be written that link to the same age. These books are smaller and refer to key passages of text in the descriptive book to make their link. If a linking book is written in the age it links to, it will link to the spot it is completed in. Otherwise, it will link to the same location as the descriptive book. It is not possible to link to the age you are currently in, but you can link somewhere else and then link back to a different location as long as you have access to the appropriate books. When linking, the book you use stays behind. When linking to a new age, always bring along a book back home or you will be trapped. Once a descriptive book is written, it can be modified, which can actually alter the age it links to. These changes must be subtle and not contradict earlier passages or the link will swap to a new age that fits the description better. If a descriptive book is destroyed, all its associated linking books will also cease to function. Sufficient damage to an age can also cause its books to stop functioning.
The Ronay initially believed they were linking to existing ages when they wrote their books, but eventually, a new belief took hold that they were actually gods creating worlds. This led the Ronay to pride and decadence and they began abusing the people in their Ages. Eventually, Ronay scientists realized that their sun was dying and Garternay would soon become uninhabitable. The majority of the Ronay chose to move to a paradise world named Terahnee, but some splinter groups moved to other Ages instead. Once of these splinter groups was led by a man named Ri'neref, who still believed in the old ways and sought to lead his people to a world of hardship to keep them humble. He wrote an age called D'ni ("new beginning") that was a great underground cavern centered around a lake. The lake was inhabited by bioluminescent algae which would glow orange on and off in a 30-hour cycle, mimicking day and night. Life there would be hard and the D'ni people would need to rely on other Ages to grow their food, which Ri'neref hoped would keep them humble. While the D'ni connected their cavern to the surface using fans to bring in fresh air, they never traveled to the surface and never knew if there were people living up there or not. In fact, D'ni was located on Earth, in a cavern beneath the desert in what would eventually become the American state of New Mexico.
At some point in their history, the D'ni encountered a species they called Bahro ("the least"). The Bahro had natural abilities to link to other Ages as well as abilities the D'ni did not, such as linking through time, linking between spots on the same age, and altering Ages in bizarre ways. Through methods that have been lost to history, the D'ni used a golden tablet to enslave the Bahro, using their abilities to enhance the Art, though it appears that the majority of the D'ni people did not know of the existence of the Bahro and slavery remained illegal throughout most of D'ni history. For millennia, the Bahro suffered at the hands of the D'ni.
Eventually, D'ni did begin to undergo a similar rise in pride that the Ronay did, though they never did reach the same levels of depravity as the Ronay. D'ni started out as a kingdom, though eventually the monarchy was dissolved and a system of guilds took over governance. The D'ni gradually began to abuse the Art and the people of the Ages they wrote. Eventually, a project was began to contact the surface. A great shaft would be drilled leading to the surface, but bears of an invasion by surface people (sparked by a war the D'ni had with the inhabitants of one Age) led to the project being cancelled when it was almost complete. However, the shaft had drilled high enough to connect with underground tunnels and lava tubes that led to the surface and they were eventually found.
In the early 1700s, a girl named Anna, the daughter of a trader, became lost in the lava tubes and eventually found her way to the great shaft. Following it downward, she was discovered by the D'ni and imprisoned while the council of guilds, driven by fear of outsiders, decided what to do with her. She was taken in by a man named Aitrus, guildmaster of the guild of surveyors and one of the main backers of the great shaft project. The two bonded over their shared curiosity and love of learning. Aitrus taught Anna the D'ni language and gave her a D'ni name, Ti'ana, meaning "dreamer". He was able to secure her release, though the guild council decided she would not permitted to return to the surface. Aitrus and Ti'ana eventually fell in love and married each other, a move that caused controversy in the more conservative citizens of D'ni. One of these citizens was Veovis, a friend of Aitrus who gradually grew more and more resentful of Ti'ana's growing influence on D'ni politics. Veovis befriended A'gaeris, a fanatical D'ni supremacist who believed that Ti'ana's presence had polluted D'ni purity. The last straw for them was the birth of Aitrus and Ti'ana's son Gehn and his admittance to the guild of writers, the guild responsible for writing descriptive and linking books. They launched a terrorist attack, using the cavern's ventilation system to spread a plague throughout D'ni. The majority of the D'ni died that night, with survivors fleeing to various other Ages. Ti'ana and Gehn escaped to the surface while Aitrus died to keep Veovis from killing them. The two settled in a small rift in the ground called the cleft.
Gehn grew up resenting Ti'ana, blaming her for the death of his father and destruction of D'ni. He would beet and marry a woman from a local tribe, but when she died giving birth to their son, Gehn left without a word and returned to D'ni, not even bothering to name his child. Ti'ana named her grandson Atrus, after her husband and raised him to be a curious child well-versed in the ways of science. When Atrus was 14, in the year 1773, Gehn returned and took his son into D'ni, intending to teach him the Art. Ti'ana believed her son would not allow Atrus to visit her as promised and secretly followed the two to the cavern. Gehn's education in the Art had barely begun when the fall happened. He came to fully believe the D'ni were gods creating world with their writing and he enslaved the people of his ages and forced them to worship him. His approach to writing was also fundamentally flawed. He merely copied phrases from other descriptive books with no care how they worked together, leading to unstable Ages. Atrus applied his scientific method to the Art and quickly became a better writer than Gehn, leading to tension between the two. After Gehn's attempted modifications to one of his Ages led to an environmental disaster and Gehn leaving the inhabitants to starve, he and Atrus got into a fight that led to Gehn imprisoning Atrus in a room in a D'ni mansion called K'veer, with the only way out being a descriptive book.
The book led to Gehn's fifth Age (Gehn never named his Ages, only numbering them), known to the natives as Riven. Atrus was saved from drowning by a native girl named Katran, through Atrus was unable to properly pronounce her name and called her Catherine, which eventually stuck. Atrus realized that Gehn planned to rebuild D'ni society (or rather his perverted version of it) in Riven, with Catherine having learned the Art from him, though like Atrus, Catherine's skill at the Art quickly surpassed Gehn's. Catherine also didn't have the scientific background that Atrus and Gehn did and she secretly wrote an Age called the Torus, which defied every scientific principle that Atrus knew, yet somehow remained stable. Atrus realized that Riven had the same problems with stability as all of Gehn's ages and he wanted to force Atrus to fix them. Atrus instead began to plan with Catherine and Catherine met and began scheming with Ti'ana. They came up with a plan to strand Gehn on Riven by destroying all the linking books out. Catherine and Ti'ana also worked together to write a new age, Myst, that they could all live on. Catherine also edited the Riven descriptive book. On the day the plan to trap Gehn was sprung, Catherine's changes took effect. The single island of Riven split into five and a great fissure opened on one of them. However, instead of leading to the underground, this fissure seemed to lead to space and was known as the star fissure. The star fissure appears to be an opening to the space between Ages. With the only linking book out of Riven being the Myst book, Catherine and Ti'ana escaped to Myst, leaving Atrus with Gehn. Cornered, Atrus leapt into the star fissure while linking to Myst, leaving the Myst book to fall into the fissure and trapping Gehn.
Now living on Myst, Atrus, Catherine, and Ti'ana lived together. Atrus and Catherine eventually married and had sons, the elder Sirrus and younger Achenar. Atrus also continued to hone his work with the Art. When Sirrus was 8, Ti'ana died in an accident on one of Catherine's ages. This broke the family. Atrus dealt with his grief by throwing himself into his work. His sons perceived this as rejection and grew resentful and bitter. Atrus did try to teach Sirrus and Achenar the Art, but stopped due to a perceived lack on interest on their part. Neither parent realized when Sirrus and Achenar began abusing Atrus's Ages, setting themselves up as gods to the natives and looting and plundering the worlds before slaughtering the inhabitants. They eventually planned to use a plan from one of Catherine's ages, Serenia, which had the ability to store memories, to steal Atrus's knowledge of the Art and then kill him. In preparation, they realized Atrus was onto their looting of his Ages and made a plan to imprison both parents. They tricked Catherine into returning to Riven and imprisoned Atrus by sending him to K'veer with a sabotaged Myst book that left him trapped. However, before they could finish their plan, the two had a falling out. They each used a linking book Atrus had told them never to use. They believed these books led to more ages to loot, but instead, Atrus had written them as traps for intruders to Myst. Each age, Haven and Spire, looked inhabited, but were in fact devoid of sapient life and of linking books back to Myst. This left any intruders imprisoned, but the ages had food and water to keep them alive. Thus, the sons were trapped, Sirrus in Spire and Achenar in Haven.
The Myst book that Atrus dropped into the star fissure continued to fall and eventually made its way back to Earth, in the desert above the D'ni cavern. In 1806, somebody found the book. This person, known only as the stranger, is the avatar for the player of the first 4 games and all details about them are left obscure so the player can imagine themself in the role. The stranger accidentally linked to Myst and, with no way home, explored the island and its linked Ages. Through exploring the ages, the stranger learned what Sirrus and Achenar had done and linked to K'veer with the supplies Atrus needed to fix his Myst book. Atrus had been working full time on the Riven descriptive book. The flaws in the age due to Gehn's poor writing had been compounded by Catherine's' changes and the Age was on the verge of collapse, kept stable only by Atrus's constant revisions.
Atrus chose to send the stranger through to Riven to rescue Catherine and imprison Gehn in a book that looked like a link back to D'ni, but actually led to a trap. On Riven, the stranger learned that a rebel group of Rivenese called the Moiety had begun opposing Gehn and worshiping Atrus and Catherine. They took Catherine in and she learned that Gehn was trying to make new books. He always wrote the ingredients for making books into his Ages, but he didn't know the actual recipes involved and was forced to experiment. Catherine retrieved one of his failed Descriptive books and made an invention to fix them, thus granting the Moiety access to their own age, Tay. However, Gehn eventually captured Catherine and imprisoned her on the smallest of the Riven islands. He also managed to make working books, though they needed a power source to function, and planned to evacuate Riven to a new age while he worked on a linking book to D'ni, fully willing to abandon the Rivenese to their deaths. The stranger managed to imprison Gehn in the fake linking book and freed Catherine, who evacuated the Rivenese to Tay. All that was left was the stranger alerting Atrus to come rescue Catherine. They did this by reopening the star fissure, the final straw that led to Riven collapsing. Atrus then came to take Catherine back to K'veer and allowed the stranger to fall into the star fissure. His reasoning was that if the Myst book reached the stranger's home through the fissure, the stranger would be returned home by falling into it.
After this, Atrus decided to embark on a restoration of D'ni, but he needed help as the only linking book he had to D'ni led to the sealed room in K'veer. He made a bargain with the natives of an age called Averone to get their help. Once they broke out of K'veer, Atrus started exploring D'ni linking books to look for survivors. After several failed attempts he did eventually find other D'ni survivors, who joined his efforts. With Atrus, the Averonese, and surviving D'ni working together, they made great strides on reconstructing the D'ni. That is until they found a linking book to Terahnee, the age most of the Ronay had fled to. The survivors made contact with the Ronay of Terahnee and found that the Age was a paradise, where nobody wanted for anything. The Ronay were happy to meet their relatives and invited the D'ni survivors to move to the age. Atrus and the survivors planned to accept the offer, but they then found that the utopia of Terahnee was in fact built on the backs of countless slaves. The Ronay considered themselves gods and wrote Ages full of people indoctrinated to slavery who would be worked to death for the Ronay's pleasure. Some members of the D'ni and Averonese joined a slave rebellion, but in the end, the Ronay were brought down by a plague. This disease was a simple stomach bug to the D'ni, but the paradise of Terahnee had no diseases and led to the Ronay having weakened immune systems, making the disease deadly to them. Atrus and the rebuilding effort left back to D'ni as the liberated slaves took control of Terahnee.
In the aftermath of the Terahnee incident, Atrus began to realize that at the end of its history, D'ni was starting to go down the same path the Ronay had. He decided that D'ni should not be rebuilt, it should instead stay in ruins as a memorial to the hubris, greed, and hate that had brought it down. The other D'ni agreed with his plan and Atrus set out to write a new Age for the D'ni to move to. It took him some time to get started, and in the meantime, he traveled to the surface of Earth and built a new home in a river near the cleft, a place he called Tomahna. At some point during this time, he reunited with the stranger and had a new child with Catherine, a daughter named Yeesha. To get inspiration for his new Age, Aturs visited a series of Ages he had written for Sirrus and Achenar. These Ages were intended to teach valuable lessons in how to Write a stable world. After finishing his new age, Releeshahn, Atrus invited the stranger to visit the age with him. However, when the stranger arrived in Tomahna, a mysterious person linked in, stole the Releeshahn descriptive book, and linked away after setting Tomahna on fire. The stranger followed him and found themself in the lesson ages. They discovered that the invader, Saavedro, was a native of the Age Narayan. Narayan was an age of balance, where the people had to live in harmony with nature to survive. Atrus intended it as the last of the lesson ages. It was one of the Ages that Sirrus and Achenar pillaged. They convinced the natives that Atrus had created them and made them suffer in toil, but they could free the Narayani. This led to civil war and when Saavedro tried to track down Sirrus and Achenar, they imprisoned him in the lesson ages. When Atrus visited the lesson ages, he had to leave behind a linking book to Tomahna, which Saavedro used to follow him. In secret, Saavedro learned of how Atrus was writing Releeshahn and misinterpreted this as Atrus being a god able to rewrite worlds. He set up a plan to steal the Releeshahn book to force Atrus to go through the lesson ages and show him the destruction Sirrus and Achenar put Narayan through, with the ultimate goal of forcing Atrus to rewrite Narayan. Even if it had been Atrus instead of the stranger who followed, this would be impossible as the Art cannot rewrite the past. The stranger was able to reveal to Saavedro that the Narayani were not dead as he thought and retrieved the Reeleshahn book in exchange for helping Saavedro reunite with his people
The incident with Saavedro made Atrus and Catherine wonder what had happened to their sons. They wanted to visit them and see if they had reformed, but could not do so without leaving a Tomahna book behind that the son could use to escape if not reformed. Catherine eventually wrote a cage into each prison age around the link-in spot. This way, the two could visit and speak with their sons, while being able to leave a linking book where the son could not reach it. After meeting their sons several times, Atruc invited the stranger back to Tomahna to get their opinion. However, during the meeting, someone set off an explosion and kidnapped Yeesha, forcing the stranger to investigate. Visiting the prison Ages of Haven and Spire revealed that the sons had somehow developed a means to breach the cages. Through investigating, the stranger realized that Achenar had truly reformed and regretted his former actions while Sirrus was still unrepentant. Sirus used natural resources in Spire to breach the cages and kidnap Yeesha, taking her to Serenia. He planned to use the unique properties of that age to replace Yeesha’ mind with his. Then, in Yeesha’s body, he would learn the Art from Atrus, allowing him to write his own Ages to rule. The stranger and Achenar stopped his plan, saving Yeesha, but costing both brothers their lives.
Yeesha grew up and learned the Art, using a unique style that combined Atrus’s adherence to science with Catherine’s more spiritual take. D’ni live vastly longer than humans and Rivenese, allowing Atrus and Yeesha to outlive Catherine and the stranger. Yeesha went to D’ni to learn in the ruins and there she discovered the Bahro and their slavery, which continued even after D’ni fell. She sought to free them and learned she had unusual abilities. Her linking books could break the normal rules and she developed the power to link without books. Her studies led her to a series of prophecies by a D’ni seer of a figure called the Grower, who would rebuild the Great Tree of Possibilities and was marked by powers including linking at will and linking through time. Yeesha came to believe she was the Grower and her duty was to free the Bahro.
Yeesha was not the only person who was exploring the D’ni cavern. In the 1980s, a group of human spelunkers discovered the D’ni cavern. They founded the D’ni Restoration Council (DRC), a group of historians, scientists, and archaeologists who wished to restore the cavern and its linked Ages for study and eventually open them to the public. Rebuilding went well initially, and the DRC published a series of games and novels presenting the public simplified takes on D’ni history and the events with Atrus and the stranger. Tensions began to rise in the DRC based on disagreements on how to proceed with the project. In addition, people from around the world were feeling drawn to the desert of New Mexico for reasons they couldn’t explain. One faction of the DRC started bringing people to the cavern while another wished to keep them out. These disagreements eventually led to the DRC disbanding and restoration being halted, but still more people came to the cavern. They had been brought to the cavern by Yeesha, who had set up a method to help free the Bahro. Each visitor would undergo a journey through five Ages Yeesha intended to teach lessons about the darkness within D’ni. Teledahn, an age used for making delicacies that hid an underground slave-trading ring. Gahreesen, an age used by the guild of maintainers as a fortress, to the point where guarding secrets is a goal in and of itself. Eder Gira and Eder Kemo, a pair of garden Ages whose native population was forced out to allow the D’ni to relax. And Kadish Tolesa, a vault made by a rich guildsman named Kadish to hide his treasure and wealth. By visiting the Ages, the explorers could retrieve pillars and move them into caves in the ceiling of the D’ni cavern. The pillars held parts of the “self” of a Bahro and moving all four to D’ni would free a single Bahro. However, this method was intolerably slow and Yeesha sought a better option.
Another discovery Yeesha made in D’ni was of Kadish, the guildsman who owned Kadish Tolesa. He was a writer who set himself up as the Grower, using his ingenious writing ability to replicate the feats the Grower was said to fulfill. This was all to create a following and hoard wealth. When D’ni fell, he fled to Kadish Tolesa and died alone in his vault. He considered dying with his treasure to be a good death, something that baffled Yeesha. Through studying his actions, Yeesha further reinforced her belief that she was the Grower.
At some point, Yeesha discovered the golden tablet that enslaved the Bahro. Attempting to use the tablet to free the Bahro, she went through a series of trials to claim it, trials which had been set up by an unknown party. She claimed the tablet, but her ambition went too far and in her pride, Yeesha lost access to the tablet. She considered herself a failure and fell into despair and bitterness. Eventually, another person was drawn to D’ni to take the challenge of the tablet. This was Dr. Watson, one of the leaders of the DRC. He was met by Yeesha and another D’ni named Esher. Esher also believed himself to be the Grower and had also taken the trial of the tablet and held it for a while, but was judged unworthy and lost it. He offered to help Dr. Watson through the trials. While visiting the Ages of the trials, Watson learned that Esher had fled the fall of D’ni to Noloben, home of the Bahro. He performed torturous experiments on the Bahro and learned some of their abilities. He considered the Bahro to be lesser beings and wished to command the tablet to use their power for his own purposes. Upon claiming the tablet, Esher and Yeesha both asked for it, but Watson instead dropped it and walked away. Whoever controls the tablet controls the destiny of the Bahro, and by dropping it, Watson allowed the Bahro to claim it, thus finally freeing them all. Yeesha was finally freed of her burden as the Grower and Esher was captured by the Bahro. Watson was taken to Releeshahn and met an elderly Atrus, who said that now that the D’ni’s greatest crime, the enslavement of the Bahro, was undone, the D’ni people could truly begin to heal.
Sometime after that, Watson returned to Earth and helped restart the DRC. Work once again began on restoring the cavern and visitors were allowed in to explore. During the events of the game Myst Online: Uru Live, there was a planned storyline following up on the events of Myst V involving a civil war between the newly-freed Bahro, one faction wishing to coexist with the humans and D’ni and the other angrily lashing out and attacking people in the cavern. However, the game was shut down before this storyline could be seen through.
#Myst#myst game#riven#riven: the sequel to myst#myst iii exile#myst iv revelations#myst v exile#uru#uru ages beyond myst#uru live#lore#worldbuilding#infodump#d'ni#atrus#yeesha#long post
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Old video game painting dump
You know, what the hell, look at my old art. LOOK AT IT. latest one is from 2019, I don't have the patience for these anymore
#digital art#world of warcraft#myst#myst online: uru live#uru#uru - ages beyond myst#frozen throne#wrath of the lich king#zangarmarsh#naxxramas#icecrown#suramar#kadish tolesa#old art#my art#fanart#artofzuhani
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Song: Badlands Artist: Tim Larkin From: Uru: Ages Beyond Myst
Listen on Youtube:
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#Series: Myst#Uru: Ages Beyond Myst#Tim Larkin#archived song#closed vote#video games#video game music#music poll#audio poll#Youtube#Looked up “Uru” to get composer credits and was fully jumpscared by the full title and went “wait it was a second Myst game?!”
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Firmament - Quickie
This both is and isn't a spoiler, but I'll confess that my first sighting of the Curievale Bluff made me think of Uru's own Age of Ahnonay. The unsubtle "Arches of the Firmanents", the complete lack of any level of detail beyond each Arch in every Realm, every single Realm being surrounded by impassable cliffs and a few variations on an aesthetically-pleasing unreachable void surrounding a general playspace...
Couple to that the Keeper's ghost admitting that she lies to the player and repeated mentions of a curiously Cryo-resembling "deep sleep" - plus the overarching themes being discussed and certain figures featuring so prominently as to raise questions and, well...
You'll figure out the plot far, far faster than you will the game's puzzles, in what's a bit of a letdown coming from titans in the Adventure Game genre.
#not a review#firmanent#game#cyan#turner#adjunct#thoughts#adventure games#pc#pcvr#uru: ages beyond myst#ahnonay
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Teledahn (Uru: Ages Beyond Myst/Myst Online: Uru Live)
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disco elysium is a pretty great game if you're a mentally ill gay communist from a post-ussr country, so long as you do not participate much in fan spaces. holy shit the amount of bad takes and ppl assuming their analysis is the most Correct and just generally being... . personally it did also sow some seeds for catharsis, but if i hadnt played the game before it blew up i probably wouldnt play it now. anyway do you have any "slower" game recommendations? ideally something that could be run on older computers?
the myst series!!! 100%! its one of my favorites! in case you're not familiar beyond "oh, theyre that steampunk-ish series of 90s-00s games where you solve puzzles and get things to work", let me ramble about them a bit. II (Riven) and III (Exile) are the best ones, but i am Known as the weirdo with an obsession with Uru (the complete chronicles version includes both expansions so it is the one youll want), which takes place long after the main series' events and was supposed to be a multi-player but that didnt work out (and the studio was driven to bankruptcy) and the resulting single-player game feels so lonely and serene--in a good way, in my opinion. the games are ridiculously pretty, like, visually they aged extremely well. im extremely fond of this particulr way of combining of live actors with pre-rendered environments and other animations. Myst V and Uru are a bit of a different story, as in you move around freely and (most of) the environments are rendered in real time, but man, this particular (relatively) low-poly beauty of them, theyre so aesthetically sophisticated to me. gameplay-wise, theyre based on exploration, and require you to pay close attention to your surroundings and solve puzzles, such as getting various mechanisms to work, and often times they create something akin to an escape room experience, and sometimes following clues and trails left by other characters. and while obviously The way to play them is to try and figure things out yourself, and it does get challenging, even if it gives you enough trouble that you end up consulting a guide, or already know the solutions (i know many of them by heart at this point), its still a lovely experience. looking at the environments and objects and architecture, taking in the ambiance, learning the lore behind things. most of the characters you interact with (especially the one you interact with the most, atrus) are also Extremely Flawed People and it is reflected both in their actions and in the ages they write (if you don't know what that means, youll see), in their ideas of "prison" and "idyllic paradise" and the implications thereof and so on. it is engaging stuff.
also peter gabriel was involved in the series at some point (songs and voice acting) and for 7 year old me who already loved myst And was a fan of and had a sort of parasocial relationship with peter gabriel it was a mind-blowing crossover
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I do wish that Lara would levitate into the air and dissolve when using fast travel, preferably with the linking sound effect from Uru: Ages Beyond Myst, because it would be funny.
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Guild of Messengers Pub, Pride Month
#myst#URU#Myst Online#uru live#myst online uru live#Uru ages beyond Myst#cyan#cyan worlds#pride#pride month#trans pride#rainbow#lgbt#lgbt representation#pride flag
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Uru Live, Ages Beyond Myst is getting new Ages and I am currently VIBING.
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Cool Ahnonay stuff from the design docs
A link to five Uru/EoA documents was posted on one of the 25th anniv Kickstarter updates, so you can go check them out, nothing exclusive here :) Ahnonay is so cool tho that I started reading with that one. There’s some awesoneness in it that I wish they made work, and some bg info.
The terms "quabs", "ning trees" and "vogondola" are all developer-made. I didn't know that. Nice to see we agree on something ;)
The owner of Ahnonay wasn’t identified with Kadish until later; he was a random mad genius engineer who wanted to make people think he could write Ages (despite not being a Writer) and control time.
Space Ahnonay represents the current state of the place - not future. Water Ahnonay is distant past (when the Ronay prospered), and Misty Ahnonay is not-so-distant past (as soon as they left).
The strong currents in Water are created by the water rushing into the lagoon through the waterfall. Originally the player would have to stop the currents by raising the water level; the waterfall would disappear, and the player could leave the island using a boat.
Quabs are not part of not-Kadish’s plan - they leaked in from the outside.
There are fish in Water Ahnonay! :) They’re flying fish called Firds and come from outside the island, where they flutter along the, um, environment. (You figure it out; I’m trying not to spoil in this part.) There are also birds, and they have nests somewhere in the clocktower of Space Oops, misread that one; they’re still Firds. Somehow.
The crystal trees in Misty are supposed to be fulgurites - natural glass created by lightnings passing through sand! Curse you, graphical limitations >:(
The book pedestal in Space was to be broken and lying on the ground. Kinda wish they kept this detail...
There was meant to be a Maintainer pin on the island: active one in Water, and broken ones in Misty and Space. Since the KI coordinates would be based on the position of the pin, seeing the KI go crazy in those two would be a hint to how the Age works.
(From now on, spoilers.)
There were meant to be two behind-the-scenes areas in each sphere - one for water controls, and one for going to the hub.
The giant machine is called the Orborbitor. Not sure if I wanted to know that.
The outer world is a drain hole of a giant whirlpool, and is about three miles across (whoa!). Not-Kadish noticed the hole was shrinking due to rising water levels, threatening to drown his stuff eventually; he left to examine the issue, and never came back.
The sphere in not-Kadish statue’s hand represents time. (Makes sense, given the D'ni spherical clocks.) WIP Ahnonay as a whole would depict the awesome world he'd build, as opposed to watching it turn into Misty and Space.
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#uru#d'ni#myst#uru ages beyond myst#kadish gallery#d'ni music#atomicspam#inspiration#the Doom Tree#music post
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#uru live#myst online#myst uru#Uru ages beyond Myst#Uru The Path of the Shell#uru complete chronicles#myst
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Finally updated the website and server.
Now featuring two packs and an install guide:
Installation Guide
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HD Pack
The first of these packs is the HD pack with Dark Renaissance resourcepack, HD Myst resourcepack and HD Paintings.
Lite Pack
The second is the Lite pack intended for users with older hardware or less powerful specs. Contains low res textures including paintings and murals.
The music pack is separate and can be downloaded here:
Music Pack
Now featuring additional music for D'ni and Tay.
...and last but not least...
The Ages: Beyond Font
(a modified version of Gondola with D'ni numerals and other tweaks.)
We've also improved Spawn to better introduce and ease players into the server.
Heres a screenshot from the Everdunes White Tower where players are given a server guidebook and a Relto book for ease of access to areas.
Since the server is currently set to build we want to make newcomers get easily started with build projects. This will most likely change the further we get along in the building process at which point the goal is to make the whole server and experience a massive online Myst adventure game.
Hope to see you all there now that we've finally got all the hurdles taken care of.
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I spent an embarrassing amount of time on this and I hope you hate it as much as I do.
That is all.
#myst#uru#ages beyond myst#graphic design#meme#uwu#owo#stupid#dumb#cyan worlds#ubisoft#adventure game#sbubby#i'm sorry
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Not sure if what I made is a mere shitpost, or something more.
#meme#shitpost#possibly holy#owo what's this#uru: ages beyond myst#myst#funny memes#possibly cursed#I know not what powers I invoke with this
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