#unless for commission work but i go out of my way to rarely take anthro comms
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kafus · 1 year ago
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i feel bad for furries who see my animal art and try talking to me and assume i am a Furry:tm: in personality or interests or whatever because they are always disappointed by finding out outside of drawing pokemon i have no even remotely furry interests and have very little association with furry culture... i don't even have anything against furries or anything, i just was drawing animals/pokemon since before i knew what a furry was and never really identified with the label or community and only use the term furry for myself when it's convenient to convey the idea that i draw colorful animals with anime eyes lmaoooo
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weaselbeaselpants · 8 years ago
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Disney Universe Headcanon/fan theories
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I’m glad someone has asked this question cause now it gives me an excuse to expel my weird Disney HCs and such on you guys. After my recent reinfatuation with Beauty and the Beast, I’ve been dabbling into the headcanons I’ve made up for the original film, but I just know because of how my life works that I won’t be writing them down. I have commissions to do, a job to maintain, am searching for a place to live, and have my personal commitment time taken up by Halloween Town and Mouse. No time for more projects.
Thing about me and Disney, as well as most of my associated fandoms, is I like the idea of shared universes. However, I think people can take it a little overboard with movies/films/shows that are made by the same people or company. I don‘t like stretching little details sooooo much that films which have a totally different set of logic or style than another film are totes canon in the latter’s universe.
This is why the Pixar theory rubs me the wrong way. Cars and The Good Dinosaur can not possibly be distant pasts or futures of the other Pixar flicks, and trying to explain all the ins and outs of the monster world or why toys are alive is stupid. Same goes for Tim Burton/Selick/Laika’s catalogue as well. These movies so clearly are meant to be stand alone films because -shock of all shocks- not every writer or director is trying to make a mega cinematic universe.
I will touch on my take on the Pixar movies and Tim Burton headcanoning later, but for now here’s my explanation for what Disney movies share the same reality and why:
Aladdin>Beauty and the Beast>Little Mermaid>Princess and the Frog = Disney Prime Universe
Magic and magical creatures exist in this universe, however, it isn’t common knowledge to your average Joe, hence why characters like Aladdin are in disbelief of the genie or why Belle and Tiana adjust pretty well to the enchanted stuff happening around them. Speaking of Belle and Tiana, I have a stupid headcanon that they are distantly related. Or at least, both gals married into the same royal family. My HC name for Beast/Prince (though he rarely uses it) is Narcisse Cocteau, and he was the youngest, long thought missing prince of Maldonia, a fictional country/territory off the coast of France and Spain, and a melting pot of the two cultures. The Cocteau’s were in power before giving way to a new family through marriage. Over the centuries that family came to where they were at the time of Princess and the Frog and that’s Naveen and his peeps. The mystery and stories that surround the lost-and-found prince Narcisse and his commoner wife were always a source of fascination to young Naveen.
Elsewhere in history, Aladdin and Jasmine’s leadership creates a vastly different Arabia than we have now and the nature of mermaids is lost once Scandenavia goes from an empire to a democracy. I.E: History runs it’s course but without some key historical figures running the gambit and with a little more prat falls and musical numbers.
The three champions of the Disney renaissance and the ever meta Princess and the Frog come off as having a very similar tone and logic behind them. Their styles are very similar too, with people ranging from realistic to exaggerated.
Canon sequels:
Little Mermaid 2
Parts of Return of Jafar and King of Thieves, but not the tv series.
Tangled>Frozen>Moana = Metaverse
Similar in nearly every way to the prime universe but with said people and stories there existing as fairytales or legends to the inhabitants off this universe (hence why Rapunzel is reading those stories in a library). Not much to ad other than magic, again, being a vague but not very spoken of or acknowledged presence unless spoken of directly. I’ll leave it up for you to decide if Ti’ fitti and Maui are integral to this world’s creation or if they are merely the creators of the Polynesian culture in Moana.
Obviously the style of these movies play a big factor in why I put them in the same universe as well, though personally I’d rather not go overboard connecting them with each other.
Canon sequels and spin-offs:
Frozen Fever
Tangled Ever After
Hunchback of Notre Dame>Pocahontas>Mulan>Brother Bear = Srs Business Universe
Unlike the last two universes, this world is a lot more true to actual history with the exception of certain people’s life stories. Magic exists here as well, but it may be outright disbelieved by some communities, be obtained by only certain individuals, or play weird gambits of logic in and out of different cultures. Kenai’s tribe are right in believing that the great spirits are not only real but capable of affecting them. Ancient China and the Powhatan tribe have their beliefs too but they simply don’t take it as literally as Kenai and co. Meanwhile in Medieval France, magic is seen as an offense to the lord, despite many “unholy” things being a form of divine intervention in it of itself.  Like in real life, these acts of miracles or supernatural forces can be seen as anything from otherworldly or religious.
These movies style is very different than those at the start of the renaissance. Characters look a lot more realistic and have less rounded features than in BatB or PatF, for example. These films also have a big problem with mood whiplash, combining weird humor of the supernatural or inhuman with very realistic human monsters such as Frollo or the Huns. IDK. These movies always felt like happily ever after was not as picture perfect for the leads and certainly not for the rest of history like it was in other Disney films.
Canon Sequels and spin offs:
Brother Bear 2
Pocahontas 2
Lady and the Tramp>Fox and the Hound>Bambi>The Aristocats>Oliver and Company>100 Dalmations =  Animal Verse (nontalking)
Virtually the same as our world but told through the point of view of the animals who can’t speak to humans. There’s some suspension of disbelief to be had as opposed to real life people and animal relations - what owners allow their neighbor’s dogs to come in and sit with their pets on Christmas, or why in god’s name would a woman leave everything to her cats? - we don’t know but that’s not important.
Not much to add here. Regular, non-magical world told from the point of view of the dogs and cats and stuff. No magic. Animals simply have their animal language.
The Rescuers>The Jungle Book> = Animal Verse (talking)
Near identical to the last universe except for the fact that people can understand animals, and there are fantastical animals such as a giant eagle that exist in this universe.
There’s a difference between characters like Fagin in Oliver and Company, who has his dogs and family and basically understand them, and Mowgli who can talk to Baloo and his wolf fam like it’s no big deal. The mice in The Rescuers wear clothes, but are not so anthro that they may as well by teeny tiny humans like in Great Mouse Detective. The Rescue Aid Society are mice and they know it.
Canon Sequels:
The Rescuers Down Under
Jungle Book 2
Hercules>Emperor’s New Groove>Home on the Range = Wut Universe
This universe is silly, simply put. History and mythology is almost the same as in real life, or at least in the Prime or Srs Universe, but it’s different enough that Hades is evil, Hercules is Hera’s son and the Inca empire was....that.
Again, similar tone and styles shared throughout these movies. 
Canon sequels:
Kronk’s New Groove
- Movies which exist in their own reality:
Treasure Planet
Great Mouse Detective - Mice are way to anthro in this world to be shared with Rescuers.
Snow White
Zootopia - No, it does not take place in the same universe as Robin Hood. Zootopia is populated by talking mammals. Robin Hood has talking reptiles, birds and other animals which limit any and all options for what our predators have to eat. The animals are clearly not separated by “feral” or “anthro” in this world either. Bunnies are people, bugs are not.
Atlantis the Lost Empire
Lilo and Stitch - Would put in the Srs business universe if not for the fact that Mulan seems to exist as a movie here and it’s more about sci-fi than magic.
The Black Cauldron
Dumbo
Alice in Wonderland
Wreck it Ralph - This is the only Disney canon film which I place in the same universe as Pixar. More specifically it shares it’s reality with Toy Story.
Bolt
Sleeping Beauty
Cinderella
The Sword in the Stone
Peter Pan
Sleepy Hollow
Big Hero 6
Pinocchio
Chicken Little
Robin Hood
Tarzan - No magic here and overall more realistic, but it doesn’t have the same mood whiplash or even stylistic shtick as the Srs universe. Tarzan is confirmed to speak gorilla and the animals and humans can’t communicate willy nilly, but again, tone and style clash way too much for me to set it in the same universe as Lady and the Tramp or Aristocats.
The Lion King - Lion King is an allegory. The story it tells is a very human story, it’s only told with animals. Compare this to Bambi, which is more directly about the life of a deer. You can change all the characters to humans in Lion King and nothing would change about the story, plot or character dynamic wise. Bambi being a deer is integral to the story.
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Other stupid things of note:
Like in Halloween Town, wherein Beetlejuice does not exist in the same universe as Jack Skellington but Sandworms do (Sandworms can dimension hop in and out of different realities) so too do the magical beings in the different Disney universes. Some of them can be able to do this more than others, but all of them can go from one universe to the next with as much ease as they can see into the future. Said characters include: Merlin, Madam Mim, Jimminy Cricket, Flora, Fauna and Merryweather, Genie, the Blue Fairy, the Fairy Godmother, Maleficent. Their power will bend to the rules of magic in said universe they choose to visit.
I take bits and pieces of sequels and spin offs I like and leave ones I don’t take as much issue with canon. Little Mermaid 2 is far from the best but it doesn’t deface the original for me, so Melody stays as she is. The Enchanted Christmas and Mulan 2 on the other hand may have ideas here and there which are kind of cool, but have such an infuriating resolution or take on the characters that they are not canon as far as I’m concerned!  If I had time I’d be able to personally write out my version of Mulan and Shang’s engagement and tell you what Christmas was like for Belle and the Beast within his castle, which take a lot of pieces and ideas from these sequels but are not the sequels directly. Characters from the sequels and spin offs, such as Kion in The Lion Guard do show up but their roles are different in my head than how they appear in the media. I think Kion would be much better suited as Simba and Nala’s second cub after Kiara is grown up but hasn’t taken the throne yet. Wouldn’t she, Kovu and Kion have the cutest David/Nani/Lilo dynamic?
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masked-phantom · 4 years ago
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The Clan of Infinity
The first of three posts centered on my lore, since I finally went and wrote it down properly. Not that... I’ve written the other two segments yet, but shush. This one focuses on the Clan itself, with the other two going into more detail on the Sect of Serpents (mentioned occasionally in this lore post), and the Vagabonds. Placed under a read-more due to length, so if it shows up fully on mobile... blame Tumblr’s shoddy app because I swear that thing has a 50/50 rate on actually having those work.
The Origin
The Clan of Infinity is named after the area in which they live; the Endless Tunnels. These seemingly infinite tunnels are set deep underground, sprawling underneath several of Sornieth’s territories. Their origins are unknown, and they were mostly lifeless; something about the Tunnels clashes with Sornieth’s natural magic. In fact, the Tunnels seem to contain a magic of their own, which prevents dragons—and other critters—from using the magic they rely on. While some magical energy lingers in the air still, a mixture of Sornieth’s elemental magic and the Tunnels’ own unique magic, most of it is contained within the glowing crystals that grow all over the Tunnels’ walls. While magic—and magical potential—differs per crystal, they can be mined and used to perform magical skills, should one know about this, and be willing to risk messing with unknown magics.
But these tunnels, with their haphazard and dangerous magic, make a rather unappealing house for beings as centered on magic as dragons. So how did the Clan of Infinity find itself making a permanent housing in them? The answer to this question does not lie with the Clan at all, but rather with the Sect of the Serpents, a different clan of dragons altogether. The Sect of Serpents, led by an Imperial dragon by the name of Reginald, are the founders of the Clan of Infinity. After finding the barren Tunnels, and their unique magical crystals, Reginald got the idea to use them to make money. However, the innate danger of working with these often-unstable crystals quickly became clear, and he sought a better way to turn a profit from the Tunnels instead. This, in turn, led to the idea to use the Tunnels to house other dragons; dragons who could not fight back their captors, as they were almost entirely magic-less in the Tunnels. Over time, this idea was refined, as the Sect developed a method to wipe the memories of captive dragons, replacing them with false stories and carefully-weaved lies.
And thus, the Sect of Serpents released the first two dragons into the Tunnels, to start a fledgling clan of their own; a young Ridgeback named Kree, and a young Mirror named Tasmos. Both dragons had had their memories wiped, and instead remembered a terrible world outside the Tunnels, a world unsuitable for life. This, naturally, drove them to stay down in the Tunnels, rather than search for a way out, and would open them to the possibility of dragons joining later on. As Kree and Tasmos formed the Clan, settling down in a part of the Tunnels near the only known entry-point, the Sect soon introduced another dragon; a Wildclaw named Avatar, who would serve as their High Priest, representing a new deity.
A New Deity
As part of the lies fed to the Clan to keep them passive, Reginald made up a new deity for them to follow, rather than the true elemental deities. He proclaimed it to be their True Deity, Hauhet, who represented infinity and the ever-changing, element-less and representative of all elements at once, much like the Tunnels’ magic. Hauhet was said to have carved the Tunnels for the Clan to live in themselves, seeding crystals with their own magic all along them, for the Clan to use. In return, the Clan was expected to pay tribute to them, and participate in rituals to honor them. These offers, left in designated areas, are secretly retrieved by members of the Sect; to the Clan, this serves as additional evidence of Hauhet watching over them, unaware that the Sect takes them to sell these carefully hand-crafted wares off.
The Clan believes the outside world to be apocalyptic; the old deities are all weakened or gone, magic is going haywire, and dragons are nigh feral as a result, scraping together awful lives and barely surviving as-is. This is not true, of course, but the Sect ensures that none of the Clan find out, guarding the only exit and telling the Clan that they are protecting the Tunnels from dangerous invaders. Hauhet, in this, is a newly formed deity, formed in the chaos of Sornieth’s downfall. Having formed the Tunnels for the Clan to shelter in, they ensure the safety of these few dragons, providing for them as much as possible. When the Clan find themselves lacking, be it raw materials or food or whatever else, it will show up in the same places where they, themselves, would make offerings to Hauhet. In turn, the Clan produces many goods, serving them as offerings to Hauhet to thank them, and partake in many rituals to honor them. Of course, both the incoming goods and the taken offerings are from the Sect, not Hauhet, but the Clan remains unaware of this.
In all this, there is a surprising grain of truth. Unknown to Reginald, and the Sect as a whole, Hauhet does exist, and they are responsible for the creation of the Tunnels. They are considered a minor deity, not nearly on the level of Sornieth’s elemental deities, or as powerful as the Clan believes them to be. Hauhet is typically withdrawn, and doesn’t care much for worship, but they are certainly intrigued by the Clan, these stubborn dragons that insist on worshiping them and thanking them for things they have not done. Because of this, Hauhet is known to occasionally contact Avatar, or they can be seen hanging out in the Tunnels. Hauhet is a shapeshifter, and has no set appearance, although they will often appear draconic, similar to a Wildclaw, when showing themselves to members of the Clan. In this, there is one more hiccup. While Hauhet is the Deity of Infinity, they are not the only deity that lives in the Tunnels. Their twin, Apeiron, is even more withdrawn, seen even less often by the Clan; their rare sightings are often attributed to Hauhet instead, a fact that serves to annoy them. While neither of the twins care about the worship, they both find it odd, and even a little bothersome, that all credit goes only to Hauhet. Reginald’s description of Hauhet as the Deity of Infinity and the Ever-Changing is misattributed, as well. Hauhet is a deity, yes, but only of infinity. Apeiron, their twin, is the deity of the Ever-Changing. These two shapeshifting twins, made entirely of magic made corporeal, can fuse themselves together; this fused form is the real Deity of Infinity and the Ever-Changing, a powerful but nameless being.
Dragons of the Clan
With the basic clan established, and a link to their non-existent deity laid to ensure their passivity, the Sect was free to start expanding the Clan. For this purpose they regularly brought eggs, often in batches, down to the Clan, explaining that they had found them abandoned in the wastelands. Or rare occasions, they even brought young dragons, like Tasmos, Kree, and Avatar had been. Never adults, however, as these proved to be too difficult to properly mind-wipe and manipulate.
Soon, a previously unknown side-effect from the Tunnels’ odd magic became known. Dragons were, after all, creatures of magic; placing them in the odd mixture of energy in the Tunnels warped their very forms, twisting them in odd forms. Many dragons that have hatched in the Tunnels do not obey to strict breeds at all, forming hybrids between various breeds, or occasionally even carrying clear traits of non-draconic creatures. It often leads to them taking on traits from their environment, their parents, or traits that more heavily emphasize their elements. Even dragons that were brought to the Tunnels already hatched are often young enough to find themselves subtly—or not so subtly—altered.
On top of this, the Clan has developed a form of magic that allows them to alter their forms. Using special crystals, custom-made for every dragon in the clan, they can shift themselves to a wide gradient of anthropomorphic forms. Ranging anywhere from human-sized dragon with human-like dexterity to anthro-like bipedal dragons to humans with draconic headgear, legs, and tail, these crystals are always carried by members of the Clan, allowing them to freely swap as desired. For the most part, body shape is free to be chosen by the dragons themselves, although hatchlings are encouraged to try all matter of forms to find what they like best. Accessibility in the lair differs, however, and members of the Clan may find certain areas inaccessible to specific forms. In all forms size stays relative, and as such bigger dragons will remain bigger than clanmates even if human-sized. Additionally, their coloration carries over regardless of form, allowing for easier recognition; their skin stays colored like their scales, even when it is bare, and their hair matches their wings.
There is one more special characteristic to members of the Clan; they all wear unique masks, custom-made for them. While these are not always worn—in fact, they are not even worn a majority of the time—they are especially significant to members of the clan. Worn only in their humanoid forms, these masks are important for many of the Clan’s rituals. They must cover the entire face, but are otherwise free to interpretation, including material, shape, detail, and coloration. Every design is personal, and every mask unique, made to fit that one dragon. While some dragons make their own masks, others get clanmates to make them, often as commissions. To some, detail and craftsmanship of a mask are used to mark ‘classes’ or hierarchy in the clan, although this is not upheld by the Clan as a whole.
The Endless Tunnels
The Unless Tunnels are laid deep underground, a sprawling and complicated tunnel system, still largely unknown. While its full extent is a mystery—and some would say the Tunnels are, in fact, never-ending—it is certain that at least part of them are located underneath the Scarred Wasteland, Tangled Woods, and the Sea of a Thousand Currents. In fact, the only currently known entrance point to the Tunnels lays in a bone-like spike of the Wasteland, which lies a little off of the coast in the waters of the Sea. This spike has been largely hollowed out, serving as a base for some of the Sect members, and can only be accessed by underwater tubes, which connect it to the rest of the Tunnels. From the outside, it looks rather unassuming, which is why most dragons leave it be.
The Tunnels are a twisted system of tunnels, ranging wildly in size. Some tunnels are large enough to fit even Guardians and Ridgebacks, while others are barely big enough to fit human-sized dragons. These tunnels are all carefully explored and mapped out, and may later be dug out to be added to the Clan’s primary tunnel system.
Of course, the Endless Tunnels are more than just tunnels. These long underground paths contain also occasional caverns, large open spaces accessible only through the tunnels that run off of them. And, like many of the tunnels, these caverns are often flooded, their plentiful space almost entirely underwater. Some of these rare caverns are large enough to be considered underground seas, allowing the clan to fish for their piscivorous members.
There is more to the Tunnels than just their habitation by the Clan, naturally. Sprawling across so many of Sornieth’s territories, the appearance of the Tunnels varies wildly, although they are tied together by their overall dimness, the darkness broken only by glowing crystals and fungi. Very little life can be found besides the dragons, a rare few animals and plants that found themselves in such bizarre environment and managed to cling on, and very little of the native life gets particularly large. Exceptions exist, however.
Magic in the Tunnels
As mentioned before, magic in the Tunnels is an odd thing. From the powerful non-elemental magic contained within the crystals that grow in the Tunnels, to the unique mixture of elemental and element-less magic in the air, the Tunnels expose every being that live within them to magic unlike anywhere else on Sornieth. The unique magic that lingers in the Tunnels interacts with elemental magic strangely, the effects varying depending on all manner of variables, including time and place. Sometimes, elemental magic is strengthened, but other times it may be weakened or even removed entirely. It may even be altered from one type of elemental magic into another entirely.
As a result of this, dragons that grow up in the Tunnels lack a true elemental core. While they will often have a minor leaning towards the element they were to, time spent in the Tunnel will often twist this, much like the energy in its air. Eye color, normally signifying elemental alliances, are not a reliable tell of a dragon’s magical potential, not when they originate in the Tunnels.
The Tunnels’ crystals are often crafted into all manner of magical artifacts, as they hold their own unique magics. Besides the shapeshifting crystals, mentioned earlier, most dragons of the Clan are also equipped with a second magical crystal. This crystal contains a magical being, which can be summoned from the crystal that holds them. Altered to contain the essence of the familiar, dragons carrying their crystal can summon a living familiar whenever they chose to, with no drain on themselves. These familiars can serve all manner of purposes, helping their owners or simply functioning as a companion, and names therefore also vary depending on the dragon. Some name their familiars, like proper pets, while others simply call them by their species name, or even just outright ‘cat’ or ‘familiar’.
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