#twelve forever spoilers
Explore tagged Tumblr posts
deus-and-the-machina · 1 year ago
Text
ngl I think the ideal ffxiv experience is finding 3-4 or more people to be insane with about your WOLs and other related characters you like, find pretty art to send to each other, and ignoring all of what the rest of social media has to say about the game peace and love <3
1 note · View note
felikatze · 1 year ago
Text
ISAT and Ludonarrative Harmony: Combat is a Storytelling Tool
Or: How Siffrin is stuck in the endgame grind, forever
Please Note: This is primarily aimed at an audience that already played In Stars and Time, because I am bad at explaining things, and it's good to already know what the fuck I'm talking about. I tend to only bring up game elements as I want to talk about them.
Spoilers for.... all of ISAT! Especially Act 5!
Tumblr media
(image to show how i feel posting this and as an attention grabber over my wall of text)
To pull a definition of ludonarrative harmony out of a hat, game writer Lauryn Ash defines it as follows:
Ludonarrative harmony is when gameplay and story work together to create a meaningful and immersive experience. From a design implementation perspective, it is the synchronized interactions between in-game actions (mechanics) and in-world context (story).
It is, generally speaking, how well game mechanics work hand in hand with the story. I, personally, think ISAT is an absolute masterclass of it, so I want to take a look at how ISAT specifically uses its battle system to emphasize Siffrin's character arc and create organic story moments. I want you to keep this in mind when I talk here.
So, skills, right? If you've played any turn-based RPG, you know your Fire spells, your "BACKSLASH! AIRSLASH! BACKSLASH!" and the many ways to style those.
Well, what does casting "Fire" say about your character? Not all that much, does it? Perhaps you'll have typical divisions. The smart one is the mage, the big brawny one is your tank, the petite one's the healer. And that's the barebones of ISAT's main party, but it's much more than that.
Every character's style of combat tells you something about them. Odile, the Researcher, is the most well-travelled and knowledgable of the bunch. She's the one with the expertise to keep a cool head and analyze the enemy, yet also able to use all three of the Rock-Paper-Scissors craft types.
To reflect her analytical view of things, all her skill names are just descriptive, the closest to your most bog-standard RPG. "Slow IV" or "Paper III" serve well to describe their purpose. The high number of the skills gives the impression there were three other Slow skills beforehand - fitting, considering the party starts at level 45, about to head into the final dungeon. She's also the oldest, so she's the slowest of the bunch.
Isabea, the Fighter, has all his skills in exclamation points. "YOUR TURN!!!" "SO WEAK!!!" "SMASH!!!" they're straightforward, but excited. He's a purposefully cheerfull guy, so his skills revolve around cheering on his allies. He's absolutely pumped to be here, and you see that from his skill names alone.
Mirabelle, the Housemaiden, is an interesting case. She's by all means the true protagonist of this tale - She's the one "Chosen by the Change God," the only one who survived the King's first attack, the only one immune to his ability to freeze time, the only dual-craft type of the game - just a lot of things. And her skill names reflect that facade she puts on herself - she can do this, she can win! She has to believe it, or else she starts doubting. This is how you get "Jolly Round Rondo" and "Mega Sparkle Heal" or "Adorable Moving Cure." She's styled every bit a sailor scout shojo heroine, and her moveset replicates the naming conventions of "In the name of the moon, I'll punish you!"
Even Bonnie, the Kid, who can't be controlled in combat, has named craft skills. And they very much reflect that Bonnie is, well, a kid. "Wolf Speed Technique" or "Thousand Blows Technique" are very much the phrasings of a child who learned one complicated word and now wants to use it in everything to seem cooler than they are, which is none, because they're twelve.
Siffrin's skills are all puns.
Tumblr media
You have an IMMEDIATE feel for personality here. Between "Knife to Meet You!" and "Too Cleaver by Half," you know Siffrin's the type to always crack a joke no matter the situation, slinging witticisms around to put Sonic the Hedgehog to shame. It's just such a clever way to establish character using a game mechanic as old as the entire history of RPGs.
This is only the baseline of the way the combat system feeds into the story, though.
The timeloop, of course, feeds into it. Siffrin is the only character who retains experience upon looping, whereas all other characters are reset to their base level and skills. And it sucks (affectionate).
You're extremely likely to battle more often the earlier in the game you are - after all, you need the experience (for now.) Every party member contributes, and Siffrin isn't all that strong on their own, since they focus on raw scissor type damage with the addition of one speed buff. (Of course it's a speed buff. They're a speedy fucker. Just look at him).
At first, the difference in level between Siffrin and the rest of the group is rather negligible. Just a level or two. Just a bit more speed and attack. And then Siffrin grows further and further apart. Siffrin keeps learning new skills. He gets a healing skill that doubles as an attack boost, taking away from both Mirabelle's and Isabeau's usefullness. He gets Craft skills of every type that even give you two jackpot points instead of one - thus obliterating Odile's niche. Siffrin turns into a one-person army capable of clearing most encounters all on their own.
Siffrin's combat progression is an exact mirror of story progression - as their experience inside the loops grows, they also grow further and further away from their party. The party seems... weaker, slower, clumsier. Always back at their starting point, just as all of their character arcs are reset each loop. Never advancing, always stagnant. And you have Siffrin as the comparison post right next to them.
I also want to point out here a change from Act 2 to Act 3 - Siffrin's battle portrait. He stops smiling.
Tumblr media Tumblr media
Battles keep getting easier. This is true both for the reason that Siffrin keeps growing stronger even when all enemies stay the same, but also for the reason that you, the player, learn more about the battle system and the various encounters, until you've learned perfect boss clear strategies just from repetition. Have you ever watched a speedrunner play Pokemon? They've played this game so many times, they could do it blindfolded and sleeping. Your own knowledge and Siffrin's new strength work in tandem to trivialize the game's entire combat system as the game progresses.
(Is it still fun? Playing it over, and over, and over again? Is it?)
You and Siffrin are in sync, your experience making everything trivial.
As time goes on, Siffrin grows to care less and less about performing right for their party and more and more about going fast. A huge moment in his character is marked by the end of Act 3; because of story events I won't delve too deeply into, Siffrin has grown afraid of trying something new. And his options of escape are closing in. They need an answer, and they need it fast. He doesn't have the time or patience to dumb himself down, so you unlock one new skill.
It doesn't occur with level up, or with a quest, or anything at all. At the start of Act 4, it simply appears in Siffrin's Craft skills.
(Just attack.)
No pun. No joke. Just attack. Once you notice, the effect is immediate - here you have it, a clear sign of how jaded Siffrin has become, right at every encounter. And it's a damn good attack, too! The only available attack in the game that deals "massive" damage against all enemies. Because it doesn't add any jackpot points (at least, it's not supposed to), you set up a combo with everybody else, but Siffrin simply tears away at the enemy with wild abandon. Seperated from the rest of the party by the virtue of no longer needing to contribute to team attacks (most of the time. It's still useful if they do, though).
Once again, an aspect of the battle system enhances the degree of separation between Siffrin and the static characters of his play. You're incentivized to separate him, even.
Additionally, there are two more skills to learn. They're the only skills that replace previous skills. You only get them at extremely high levels, the latter of which I didn't even reach on both of my playthroughs.
The first, somewhere in the level 70 range, Rose Printed Glasses, a paper type craft skill, is replaced by Tear You Apart. It's still a pun about paper, but remarkedly more vicious.
The second is even more on the nose. At level 80, In A While, Rockodile!, a rock type craft skill, is replaced by the more powerful Rock Bottom.
I didn't get to level 80. If you do, you pretty much have to do it on purpose. You have to keep going much longer than necessary, as Siffrin is just done. And the last skill he learns is literally called Rock Bottom.
What do I even need to say, really.
Your party doesn't stay static forever, though.
By doing their hangout quests, side quests throughout the loops that result in Siffrin and the character having a heart to heart, all of them unlock what I'd call an "ultimate" skill. You know the type - the character achieved self-fulfillment, hit rank 10 on their confidant, maxed out their skill tree, and received a reward for their trouble.
These skills are massively useful. My favorite is Odile's - it makes one enemy weak to all Craft types for several turns, which basically allows you to invalidate the first and third boss, as well as just clown on the King, especially once Siffrin starts racking up damage.
But the thing is. In Act 3, when you first get them, yeah, they're useful. But... do you need them? After all, they're such a hassle to get. You need to do the whole character quest again, you can't loop forward in the House or you'll lose them. If you want to take these skills to the King, you need to commit. Go the full nine-yards and be nice to your friends and not die and not skip forward or skip back. Which is annoying, right?
Well, I sure did think so during Act 4. After all, a base level party can still defeat the King, just with a few more tricky pieces involved. Siffrin can oneshot almost all basic enemies by the time of Act 4. It's this exact evalutation that you, the player, go through everytime you return to Dormont. Do I want this skill, still? Would it not be faster to go on without it? I'm repeating myself, but that's the thing! That's what Siffrin is thinking, too!
Tumblr media
I also want to take a quick moment to note, here - all skills gained from hangouts have art associated with them, which no other skills do. This feature, the nifty art, hammers home these as "special" skills, besides just how they're unlocked.
Tumblr media
Siffrin also has one skill with associated art.
Yeah, you guessed it, it's (Just attack.)
Tumblr media
At first, helping the characters is tied to a hefty in-game reward, but that reward loses its value, and in return devalues helping Siffrin's friends every loop. It's too tedious for a skill that'll make a boss go by one turn faster. You, the player, grow jaded with the battle system. Grinding experience isn't worth it, everybody's highest levels are already recorded. Fighting bosses isn't worth it, it's much faster to loop forward.
Isn't this what all endgame in video games looks like? You already beat the final boss, and now... what challenge is left? Is there a point to keep playing? Most games will have some post-game content. A superboss to test your skills against, but ISAT doesn't have any of that. You're forever left chasing to the post-game. That's the whole point - to escape the game.
As most games get more difficult as time passes, ISAT only gets easier. The game becomes disinterested in expanding its own mechanics just as I ran out of new things to fight after 100%-ing Kingdom Hearts 3. Every encounter becomes a simple game of "press button to win."
The final boss just takes that one up a notch.
Spoilers for Act 5 ahead boys!
In Act 5, Siffrin utterly loses it. His last possible hope for escape failed him, told him there's nothing she can do, and Siffrin is trapped for eternity. So of course, they go insane and run up the entire House without their party.
This just proves what you already knew - you dont need the party to proceed. Siffrin alone is strong enough. And here, Siffrin has entirely shed the facade of the jokester they used to be. Every single skill now follows the (Just attack.) naming conventions. Your skills are: (Paper.) (Rock.) (Scissors.) (Breathe.)
Tumblr media
To the point. Not a moment wasted, because Siffrin can't take a moment longer of any of this. Additionally, his level is set to 99 and his equipment becomes fixed. You can't even pick up items anymore! Not that you needed them at this point anyway, right? Honestly, I never used any items besides the Salty Broth since Act 2, so I stopped picking items up a long time ago. Now you just literally can't.
Something I've not talked about until now - one of the main equipment types in this game are Memories, gained for completing subquests or specific interactions and events. They all by and large have little effects - make Odile's tonics heal more, or have Mirabelle cast a shield at the start of combat. For the hangout events, you also gain an associated memory that boosts the characters' stats by 30. It lets them keep up with Siffrin again! A fresh wind! Finally, your party members feel on par with you again!
...For a time. And just like that, they're irrelevant again, just as helping them gave Siffrin a brief moment of hope that the power of friendship could fix everything.
In Act 5, your memory is set to "Memory of Emptiness." It allows you to loop back in the middle of combat. You literally can't die anymore. Not that Siffrin could've died by this point in the first place, unless you forgot about the King's instant-kill attack. This one memory takes away the false pretense that combat ever had any stakes. Siffrin's level being set to 99 means even the scant exp you get is completely wasted on them. All stakes and benefits from combat have been removed. It has become utterly pointless.
Frustrating, right? It's an artistic frustration, though. It traps you right here in Siffrin's shoes, because he hates that all these blinding Sadnesses are still walking around just as much. It all inspires just a tiny fraction of that deep rolling anger Siffrin experiences here in the player.
And listen, it was cathartic, that one time Siffrin snapped and stabbed the tutorial Sadness, wasn't it? Because who enjoys sitting through the tutorial that often? Siffrin doesn't. I don't, either.
So, since combat is an useless obstacle now meant to inspire frustration, what do you do for a boss? You can't well make it a gameplay challenge now, no. The bosses of Act 5 are an emotional challenge: a painful wait.
First, Siffrin fights the King, alone. This is already nervewracking because of one factor - in every other run, you need Mirabelle's shield skill, or else you're scripted to die. You're actually forced to fight the King multiple times in Act 3, and have to do it at least once in Act 4, though you'll likely do it more. Point is: you know how this fight works.
You know Siffrin's fight is doomed from the outset, but all you can do is keep slinging attacks. Siffrin is enough of a powerhouse to take the King's HP down, what with the healing and buff skills they have now, not to even mention you can just go all in on damage and then loop back.
(And no matter which way you play it, whether you just loop or use strategically, it reflects on Siffrin, too. Has he grown callous enough not even death will stop their mission? Or does he still avoid pain, as much as he can?)
This fight still allows you the artifice of even that much choice, not that it matters. The other shoe drops eventually - Siffrin becomes slower, and slower. Unsettling, considering this game works on an Action Gauge system. You barely get turns anymore. The screen gets darker, and darker. Until Siffrin is frozen in time, just as you knew he had to be, because you know how this encounter works, know it can't be cleared without Mirabelle.
And, then, a void.
Siffrin awakens to nothingness. The only way to tell you've hit a wall is if Siffrin has no walking animation to match your button inputs. You walk, and walk, until you're approached by.... you. The next enemy encounter of the game, and Siffrin's absolute lowest point: Mal Du Pays.
Tumblr media
Or, "Homesickness," in english. If you know the game, you know why it's named this, but that's not the point at the moment.
Thing is, where you could damage the King and are damaged in turn, giving you at least a proper combat experience, even if its doomed to fail, Mal Du Pays has no such thing.
You can attack. You can defend. But it is immune to all attacks. And in return, it does nothing. It's common, at least, for undefeatable enemies to be a "survive" challenge, but nope. The entire fight is "press button and wait." Except, remember the previous fight against the King? The entire time, you were waiting for the big instant death attack to drop. That feeling, at least for me, carried forward. I was incredibly on edge just waiting for the other shoe to drop. And, as is a pattern, Siffrin is, too. As Siffrin's attacks fail to connect, they start talking to Mal Du Pays.
Tumblr media
But he gets no response, as you get no attacks to strategize around. The wait for anything to happen is utterly agonizing. You and Siffrin are both waiting for something to happen. This isn't a fight. It just pretends to be. It's an utter rugpull, because Siffrin was so undefeatable for most of Act 4 and all of Act 5 so far. It's kind of terrifying!
and it does. It finally does something. Ma Du Pays speaks, in the voice of Siffrin's friends, listing out their deepest fears. I think it's honestly fantastic. You're forced to just sit here and listen to Siffrin's deepest doubts, things you know the characters could not say because it references the timeloops they're all utterly unaware of. This is all Siffrin, talking to himself. And all you, all Siffrin, can do, is keep wailing away on the enemy to no effect whatsoever.
So of course this ends with Siffrin giving up. What else can you do?
And then Siffrin's friends show up and unfreeze them and it's all very cool yay. The pure narrative scenes aren't really the main focus but I want to point out here:
Tumblr media
A) Mirabelle is in the first party slot here, referencing how she's the de facto protagonist, and Bonnie fills in the fourth slot left empty, which shows all characters uniting to save Siffrin
B) this is the only instance of the other party members having act specific battle icons: they're all smiling brightly, further pushed by the upbeat music
C) the reflecting shield Mirabelle uses to freeze the King uses a variation of her hangout skill cut in, marking it as her true "final" skill and giving the whole fight a more climatic feeling.
It's also a short gameplay sequence with Siffrin utterly uninvolved in the battle. You can't even see them onscreen. But... it feels warm, doesn't it? Everybody coming together. Siffrin doesn't have to fight anymore.
At last, the King is defeated. Siffrin and co. make for the Head Housemaiden, to have her look at Siffrin's sudden illness. Siffrin is utterly exhausted, famished, running a fever. And this isn't unexpected - after all, their skills in Act 5 had no cooldown. For context, instead of featuring any sort of MP system, all skills work on a cooldown basis, where a character can't use it for a certain number of turns. The lowest cooldown is actually Siffrin's Knife to Meet You, which has a cooldown of 1. In universe, this is reasoned as the characters needing a break from spamming craft in order to not exhaust themselves.
Siffrin's skills in Act 5 having no cooldown/being infinitely spammable isn't a sign of their strength - it's a sign that he refuses to let himself rest in order to rush through as fast as possible.
Moving on, Siffrin panics when seeing the Head Housemaiden, because seeing her means one thing: the end. Prior to this in the game, every single time you beat the King, the loop ends when you talk to the Head Housemaiden.
Tumblr media
Reality breaks down, the whole shebang. It's here that Siffrin realizes - they don't want the loops to end, because the end of their journey means their family will leave, and he'll be alone again. The happiest time of his life will be over.
Siffrin goes totally ballistic, to say the least.
Tumblr media
As it turns out (and was heavily foreshadowed narratively), Siffrin has been using Wish Craft to subconciously cause the timeloop because of their abandonment issues. It's rather predictable if you paid attention to literally anything, but it's extremely notable how heavily Siffrin is paralleled to the King, the antagonist they swore to kill by themself at the start of Act 5. The King wants to freeze Vaugarde in time because it is, in his mind, "perfect," for accepting him after he lost his home - a backstory he shares with Siffrin.
Siffrin has become the exact antagonist he swore to kill, and it's shown by how the next fight utterly flips everything on its head.
Siffrin is the final boss.
Tumblr media
In a towering form made of stars, Siffrin looks down at their friends. His face is terrified, because of his internal conflict; he can't hurt his friends, but he can't let them go, either. The combat prompt is simply changed to "END IT!"
This fight is similar to the previous, in that you just need to wait a certain number of turns until its over. However, this time, it's not dreadful suspense. It's... confusion, and hesitance.
You have two options for combat: Attack your friends, or attack yourself.
And... you don't really want to do either, I think. I certainly don't. But what else can you do? It's Siffrin's desires clashing in full force. Attack your friends, and force them to stay? Or attack yourself, and let them go safely without you?
Worth noting, here - when you attack Siffrin's friends, you can't harm them. Isabeau will shield all attacks. And when you attack yourself, Mirabelle will heal you back to full. And the friends don't... do anything, either. How could they? Occasionally, Mirabelle heals you and Isabeau shouts words of motivation, but the main thing is...
(Your friends don't know what to do.)
None of them want to harm Siffrin. Both sides simply stare at each other, resolute in their conviction but unwilling to end it with violence. It's of note that this loop, the last one, is the only loop where the King isn't killed. Just frozen. And now here is Siffrin, clamoring for the same eternity the King was. Of course everything ends in a tearfilled conversation as Siffrin sees their friends won't leave him, even after the journey ends, but I still have to appreciate this moment.
Siffrin is directly put in the position with their friends as his enemies, forced to physically reckon that keeping them in this loop is an act of violence, against both their friends, and against himself.
Tumblr media
It's a happy ending. But... what does it mean?
Of course, ISAT is obviously about the fear of change. Siffrin is afraid of the journey ending, and of being alone. However, ISAT is also a game about games. Siffrin is playing the same game, over and over, because it's comforting. It's familiar. It's nice, to know exactly what happens next. These characters might just be predictable lines of dialogue, but... they feel like friends. Have you ever played a game, loved it, put countless hours into it, but you never finished it? Because you just couldn't bear to see it end? For the characters to leave your life, for there to be a void in your heart where the game used to be?
After all, maybe it became part of your routine! You play the game every day, slowly chipping away at it for weeks at a time. For me, I beat ISAT in four days. It utterly consumed me during this time. I had 36 hours of playtime by the end. Yeah, in that week, I did not do much more than play ISAT.
And once i beat it, i beat it, again. I restarted the game to see the few scenes I missed, most specifically the secret boss I won't talk about here. I... couldn't let go of the game yet. I wanted to see every scrap I could. I still do. I'm writing this, in part because I still do. It's scary to let go.
Ever heard the joke term of "Postgame Depression?" It's when you just beat a game, and you're suddenly sad. Maybe because the ending affected you emotionally and you need to process the feelings it invoked, or you search for something that can now fill your time with it gone.
The game ends, for real this time, the last time you talk to the Head Housemaiden. But Siffrin gets... scared. What if everything loops back again? And so, his family offers to hold his hand. They face the end, together.
For all loops, including the ending, you never see what happens after. After they leave the loop for good. Because the loop is the game itself. It's asking you to trust that life goes on for these characters, and it holds your hand as it asks you to let go. There's a reason for Siffrin's theater metaphors. He is the actor, and the director, asking everyone to do it over one more time. He's a character within the game, and its player.
There's a reason I talked about endgame content. This, the way it all repeats, there's nothing new, difficulty and stakes bleed away as you snap the game over your knee - it's my copy of White 2 with two hundred hours in it. It's me playing Fire Emblem Awakening in under 3 hours while skipping every cutscene. Are you playing for the sake of play, for the sake of indulging in your memories, because you're afraid of the hole it'll leave when you stop?
Of note: the narrative never condemns Siffrin for unwittingly causing their own suffering. He's a victim of circumstance. It's seen as endearing, even, that Siffrin loves their friends to the point of rather seeing the world destroyed than them gone. But Siffrin is also told: we'll stay with you for now, but we'll part ways eventually. And one day, you'll have to be okay with it.
Stop draining the things you love of every ounce of enjoyment just because you're afraid of what happens next. I'm not saying to never play your favorite games again. Playing ISAT a second time, I still had a lot of fun! I saw so many new things I didn't before, and I enjoyed myself immensely, reading the same dialogue over and over. But... it makes me look at other games I love and still play, and makes me ask... is this still fun? Do I still need to play this game to enjoy it? Even writing this is an afterimage of my enjoyment, but it's a new way to interact with the game, to analyze it through this lens. Fuck, man, I write fanfiction. Look at me.
All of this, fanart, fanfic, analysis, is a way to prolong that enjoyment without making yourself suffer for it. Without just going through the motions of enjoyment without actually experiencing any. But one day, the thing you love won't be fun to talk and write and draw about. And it's okay. You'll have new things to love. I promise.
In the end.... I'm certain I'll replay ISAT one day. Between great writing, art, puzzles and unresolved mysteries, it's my shoe-in for game of the year.
But I won't replay it for quite some time. I've had enough, for now, so I let my love take other forms.
Siffrin is never condemned, because love is no evil. Be it love for another person, or for a game. And please, if you're overempathetic - it's still a game, at the end of the day. The great thing about games is that you can always boot them up again, no matter how long its been.
A circle within a circle indeed.
To summarize:
The repetitiveness of ISAT's combat, lack of new enemies, and Siffrin's ever increasing strength eventually allows you to snap the combat over your knee, rendering it irrelevant and boring. Though this may seem counterproductive at first, it perfectly mirrors how Siffrin has also grown bored with these repeated encounters and views them only as an obstacle to get past. The reflection of Siffrin's own tiredness with the player's annoyance increases the compassion the player has for Siffrin as a character.
Additionally, the endgame state of the combat system serves as commentary on the state of a favorite game played too often, much like how Siffrin has unwittingly trapped themself in the loop. Despite the game having no more challenge or content left to over, a player might return to their favorite game anyway, solely to try and recreate the early experience of actually having fun with it. This ties into ISAT's metanarrative about the fear of change and refusal to let go of comfort even when the object (here, your favorite video game) offering that comfort has become utterly bereft of any substance to actually engage with. Playing for the sake of playing, with no actual investment to keep going besides your own memories.
Later on, stripping away even the pretense of strategy for a "press button and wait" format of final bosses highlights the lack of options at Siffrin's disposal and truly forces the player into their shoes. Truly, the only way to win is to stop playing.
2K notes · View notes
pidgedee · 2 years ago
Text
Tumblr media
BEHOLD!! the party!
more info about this au under the cut because i love it So Much
first of all, you can read what i’ve written of this au here on ao3! it’s only backstory oneshots rn, but i do have a whole timeline plotted out that i’d love to keep chipping away at. but it’s taking me forever so here’s a little summary w some spoilers!
basically:
- tommy and wilbur meet when tommy is this twelve year old scruffy little street kid and wilbur is a traveling charlatan bard. tommy steals from him. wilbur casts hold person and goes “hey you fucker give me my goddamn wallet” and tommy goes 🤩 “ok but only if you show me how to do that” and because wilbur is easily manipulated by tommy’s charming street urchin ways, he agrees. and now they’re literal crime boys and travel together stealing and conning As Brothers <3
- tubbo was raised by a cult that believes he’s a prophesied savior, so tubbo ALSO believes he’s a prophesied savior. scott smajor is a divination wizard and part of the cult. one day some stranger wanders into the cult, realizes Oh My God This Cult Is Raising A Kidnapped Child, gets in over his head, murders a cult member (not scott smajor), and causes such a ruckus that tubbo gets kidnapped 2 electric boogaloo by a surviving cult member (this time it is scott smajor). a chaotic and bloody series of events ends with tubbo completely alone in the world and not sure where to go. luckily, there’s a certain bard-rogue duo to swoop him up and pull him into their party!
- quackity is Not a warlock no really guys seriously he’s just some guy. he’s just some guy who once accidentally wandered into a cult and murdered one of the cult members (they had it coming ok) and then sold his heart to a devil who, uh, took out the entire cult after that. we connecting the dots here? yeah. when quackity meets the rest of the gang, he and tubbo stand there spiderman meme pointing at each other but in Total Secret because neither of them are eager to reveal their backstories yet. tubbo kind of hates quackity. quackity does not know what to think of tubbo. it’s fun.
i’m cutting myself off here so i don’t ramble forever but IVE ALSO DONE SO MUCH WORLDBUILDING specifically regarding religion in this au. Ask Me About My D&D AU Pantheon
3K notes · View notes
sixpossumsinatrenchcoat · 1 year ago
Text
Start Again
An In Stars and Time postgame retrospective that revolves around everyone's favorite star. Bigtime "secret ending" spoilers below the cut!!!!!
It’s the oldest story in the book. Evil squirms up from the shadows. A hero rises to quell it. She goes on a journey, gathers allies, gathers strength. The party climbs the tower. They face the villain. They face the villain. They face the villain. They face the villain. They face the villain. They face the villain. They face the villain. They face the villain. They face the villain. They face the villain. They face the villain. They face the villain. They face the villain. They face the villain. They face the villain. They face the villain. They face the villain. They face the villain. They face the villain. They—
[you give up you GIVE UP YOU DON'T WANT TO DO THIS ANYMORE]
The most infuriating part is—
Well, no. The most infuriating part is the colossal cosmic insult of your existence. Having to know that there’s some snot-nosed little fetus who can count his deaths on two hands toddling around wearing your face like a party mask. Trying and failing and hiding and lying and grinding your nose in every blinding stupid thing you’ve ever done.
The fact that your pathetic little protege clocks you on their first guess is just the icing on the cake.
(“A gentleperson never tells,” you drawled, when Siffrin asked you who you really were. “Why don’t you take a guess?”
But of course the stupid little freak could never just be normal about something. They only stared, unblinking, drowning you in the black hole of their silence. Galaxies scattered and shattered and bloomed while you waited for an answer.
“Um,” they said at last. “Well. You’re… me, right? You’d have to be.”)
Of course. Of course!! You’d have to be!!!! Who else could be such a pathetic blinding shambles of a total blinding failure of a—
Ha ha!! Ha ha ha!!! Oh, the irony!!! Oh, the theatre of it all!! What else could you do but laugh!!!!!
*
* * *
* * * * *
* * *
*
[you breathe in, and out]
For a few months, it feels like your little family will be together forever. Traveling by foot or covered wagon; fording rivers and cresting mountains and chasing the sun past the horizon… How could anyone tire of this?
But Vaugaurde isn’t frozen anymore. Change is a part of life. So, one by one, they do.
When Mira gets the letter inviting her to consult on the experimental re-org of the House of Dormont’s academic curriculum, Sif hugs her, beaming, and tells her that she’s going to be amazing.
When Odile admits that she needs to pay a visit to her father—(“alone, please; the old bastard wouldn’t know what to do with you kids and all your feelings”)—Sif smiles and nods and scurries off to “rustle up some dinner” before returning, more than six hours later, with an entire glittering midden of freshly caught trout.
They don’t really fall apart until Petra announces that it’s time for Bonnie to enroll in an actual school.
“They’re twelve,” she says fiercely, glaring around the campfire as though anyone had been dumb enough to argue. “Travel is informative, but it won’t give them a sound foundation. They need perspective. Context. Maths. And none of us are qualified. Don’t argue, you already know that it’s true.”
Of course Isabeau is quick to agree—mostly because she’s right, but also because he’d prefer to keep his head attached to his shoulders, thank you very much.
Siffrin, of course, is all smiles. They smile and nod and smile and nod and agree at every turn, always smiling smiling smiling. And then they disappear for six days without leaving a note.
Isa tries not to worry. He even mostly succeeds. Sif gets skittish sometimes, but they always come home in the end.
###
It’s the middle of the night when a very warm body with very cold hands wriggles into Isa’s sleeproll. There’s a slow exhale, the smell of wet stone and warm sugar. Isa’s toes curl in his socks. This is his favorite part.
“Mmh,” he hums gratefully, and then yelps when Siffrin slips their hands under his shirt to warm their icy fingers on his belly.
Sif doesn’t answer right away. They just breathe into his shoulder, shivering. Then: “I don’t want them to go.”
Oh, yeah. “Yeah.”
“I was alone, before,” Sif says quietly. “I guess forever. As long as I remember.�� They fall silent for a moment, hesitant. “It was. Worse.”
Isa hooks a knee around them and pulls them in closer. “Missed you so much,” he mumbles.
“Now, or before?”
“Mh… Dunno. Both?” Isa’s past self flashes in his mind, gangly and twitchy and totally ruled by fear. Even half-asleep, he can’t help cringing. “…You wouldn’t have liked me before.”
“I would’ve liked you,” Sif says scornfully.
“I was. Rrrrreally quiet.”
“Are you stupid?”
Pffft. Fair. “Sif?”
“Mh?”
“Do you wanna buy a caravan?”
Sif pulls away just enough to shoot him a baffled stare.
“Like… a storefront.” Isa’s been thinking about it since Sif disappeared. Probably he could do a better job explaining if he wasn’t at least 80% asleep. “For clothes? But. It moves.”
What he means is, Our family lives all over. What if we could too?
Fortunately, Siffrin is a peerless genius and almost-always knows what Isa’s trying to say. “Oh. Yes.”
“Love you so bad,” Isabeau mumbles.
“...Sorry.”
Isa flicks them on the ear.
“(Ow.)”
“M’not sorry,” Isa mutters.
“I know.”
“So don’t be either.”
“Okay.”
“Mrmhhh,” Isa grumbles. “Lying?”
Sif snickers. “Only sort of. Or, I mean—I’ll try.”
“Don’t leave me behind.”
“I won’t.”
“And then I won’t either.”
Siffrin doesn't answer, but he can feel their smile against his shoulder.
###
(When they’re both a little more awake, he walks Sif through the whole pitch.
“See? See?? That way, I could work with artisans all over the continent! I’d been hoping to collaborate with more designers from Ka Bue; they’ve got a totally different aesthetic when it comes to textiles and, and silhouettes, and— And it’s advertising, too! Showcasing my stuff to folks all over Vaugaurde!”
“Hm,” Sif hums, frowning. “Is this just so we can see everyone whenever we want? Without it seeming needy, or… pathetic?”
“Yeah, of course!! What else!!”
Sif’s eye creases fondly. “Yeah. Of course. What else.”)
###
The caravan was a good idea. It’s not just a way to see their family more. It’s a way to see everything. To carry their home around on their backs, like a cozy little snailshell for two. A snail duplex. And besides! Sif has always been Isa’s favorite model.
###
By the time Isabeau is finished making adjustments to the signature set for his new line, the sun’s already set.
Sif frowns down at one long, drapey sleeve. “I don’t know. I feel a little… obvious?”
“I think you mean glamorous!!!”
“Possibly,” Sif concedes. “I think they sort of feel the same.”
Isabeau laughs. “You know—and heads up, ‘cause this might blow your mind—but a lot of people want to be seen.”
“Yeah, right.”
“It’s true!! Some people even want to look cool!! Or rad!!! Or cute!!!”
“Can’t relate.”
“Only ‘cause you look so cool already,” Isa assures them. “So you don’t even hafta think about it. For most people, looking that cute is hard work!!”
“Sounds fake,” Sif sniffs. “But I guess you’d know. You do have an a-cute-ly honed sense for this stuff.”
“Pfffh—HAH!!!! Yeah!!! Yes!!! And—And as soon as I can buy a new sewing kit, you’ll be looking just as sharp! Ehh???”
“I guess that’s something we have in common,” Siffrin snickers. “We could both use some new material.”
Before Isa can come up with a retort, there’s a sharp knock on the caravan’s front window.
The both of them flinch around, surprised. They’re kind of in the middle of nowhere. And it’s already past dark.
Isabeau hesitates. “Umm…”
“We’re closed,” Sif hisses.
“Ohh, I’m not a customer,” the stranger says sunnily. “Not really my style—no offense meant, of course. No, I’m just looking to make some change.”
“Hey, no problem!” Isa’s already leaping into action, slipping out of Sif’s reach so he can pull open the till. He’s never had it in him to turn anyone away. It’s extremely inconvenient, and also one of his best qualities. (Siffrin loves him so much.)
“Wow, that’s sooo~ nice of you,” the stranger purrs. They’re willowy and lean and almost alarmingly good-looking, with laughing eyes and one bone-white braid swinging past their knees. Their long, flowy skirt has been Crafted to shimmer subtly, like sunlight over morning dew; and their cropped shirt is strung across their back with an intricate web of spidery threads. Flecks of seaglass clink from the chains on their shoulders and the rings on their fingers, drawing attention to the criss-cross of vivid burn-scars striping their hands and arms. “I do hope I’m not interrupting. I’d just hate to be an inconvenience.”
“No trouble!” Isa tells them cheerfully. “What are you looking to break? A tenpiece, or—”
A silver coin plinks against the counter.
“Oh,” Isabeau mumbles, a little off-balance. “Uh. I’m not sure we have anything smaller than a halfpiece…”
He glances toward Sif for confirmation—Siffrin forgets a lot of things, but they’re very, very good at keeping track of an inventory. But when he sees the look on their face, he can’t help flinching. Siffrin has gone utterly still. Unmoving. Unblinking. It looks like they’re not even breathing.
“S-Sif?” Isa whispers. Then he blinks and suddenly Sif is already behind him, having flicked across the caravan in such a violent blur of motion that he never even saw them move. (They do that sometimes. But not usually when there’s anyone looking.)
“You,” Sif breathes.
The stranger bats their eyes. “Oh, Stars, I’m sure I don’t know what you mean. Do I, perhaps, bear some resemblance to—”
“Stop that.” Sif has come a long way, but they’re still pretty jumpy about touch. So Isa almost does a spit-take when they vault over the counter and hit the stranger, hard, square on the shoulder. “Why are you doing that? What’s wrong with you? What took you so long???”
Before Isa can step between them, the stranger lets out a tinkling little giggle. “Ohh, Stardust. You were always soooo~ dramatic. It’s been no time at all!”
“Six months!!”
“Barely a blink of an eye!”
“I thought I’d never see you again!!”
“Aww,” the stranger purrs. “Were you, perhaps, worried about me?”
“Yes!! Obviously!!!”
“But of course I wasn’t going to disappear forever. I super duper promised! Besides…” They roll the coin between their fingers and then, in a startling blur of motion, pull another from behind Siffrin’s ear. (Sif’s lucky coin, Isa realizes. The one he helped them Craft to a brooch so they could wear it over their heart.) “We are bonded, after all.”
They have the gall to wink at Isabeau when they say it.
“You’re—huh??” Isa sputters. “What?? Sif???”
Sif looks embarrassed. “That’s… not exactly how I’d put it.”
(So it’s sort-of how they’d put it????)
Of course Isa knows that there are things Sif doesn’t tell him—things that Sif doesn’t tell anyone. But a secret bonded partner is a pretty big thing to leave unsaid. “Um????”
“It’s not romantic,” Sif says, defensive.
The stranger smiles slyly. “It’s a little bit romantic.”
“Hah!” Sif scoffs. “In the—the literary sense, maybe!!”
“Like a beautiful stageplay!”
“A Poterian tragedy.”
“But tragedy is always sooo~ romantic.”
“UM,” Isabeau says, a little too loud. “I—don’t really know what’s happening. Which is fine!! Totally fine!! But it sounds like you guys have some stuff to catch up on, so maybe I should… give you… some space? Do you want space? Should I not give you space?”
“Teehee! Be careful, now! Keep thinking that hard and you’ll sprain something!” The stranger leans across the counter to pat him on the shoulder. “Take a hike, big guy. I’ll take them from here.”
“You can’t talk to him like that,” Siffrin snaps.
“Yeahhh, I’m pretty sure I can.”
Sif shakes their head. “He doesn’t know that you’re—um. You know. So it’s… meaner? I think.”
To Isabeau’s surprise, the stranger actually seems to consider that. “Oh. Hm. I’ll… think about it.”
Sif nods at them before turning to Isa. “But—yes. We do sort of need to talk. And space would maybe help. Sorry. Is it okay?”
“Of course!! I’ll just, um, get out of your hair!!!”
As Isabeau sidesteps past them, Sif catches him by the hand and squeezes. “I really will explain. I just sort of wasn’t sure I was allowed? Or I already would have.”
Isabeau relaxes a little. “Okay. Um. I love you.”
This time, it’s unmistakeable. For just a second, the stranger’s face goes taut with fury.
“Please leave now,” Sif says quickly. “But, um, yes. Talk to you soon.”
###
…There’s a long silence.
Isa doesn’t want to listen in, but there isn't really anywhere to go. It's a moonless night, almost lightless, and this part of the country is crisscrossed with narrow streams of deep, fast-moving water. Isabeau has many talents, but he still can't breathe underwater. And it would be pretty stupid to survive the King only to trip into a river and drown. So he can’t help hearing when the stranger clears their throat.
“I wasn’t avoiding you,” they mutter darkly.
“Okay.”
“I was just planning to make some friends first. And then grind them in your stupid ugly face. No offense.”
“None taken.”
“But it turns out that, in spite of my scintillating wit and ethereal beauty, people find me immensely unlikeable. Me!! Can you even imagine?”
“Yes,” Sif says promptly. They take a moment to think it over before adding, “Easily.”
“Well, there’s no accounting for taste,” the stranger sniffs. “Really, though! I thought hardship was supposed to build character! But it’s almost like countless eons of torment actually made me worse!”
“Um,” Sif says. “Yeah.”
“And then when you still wouldn’t stop bugging me—“
Isabeau chokes on a breath.
Unexpectedly, Sif does, too. “—Wait, what?”
“What do you think?” the stranger demands. “All that wishing, wishing, wishing!! Yanking on my brain all day and night like a needy toddler! I mean, really! Get a hobby or something!“
This time, Isabeau can’t just bite his tongue. “Sif!!” he gasps. “You were doing Wish Craft???”
“I wasn’t!!”
The stranger peers around the caravan to give Isa a judgmental glare. “I thought you were giving us space. Not very honest, are you? Is that a new personality you’re trying on? Being a big sneaky liar? Because, if I can be honest, it doesn’t really suit you.”
Isabeau blanches. “Y-You guys were being really loud!!! And I thought we agreed—“
“It wasn’t Wish Craft!!” Sif cuts in. “I was just— If I saw a shooting star, or a pretty leaf or something, I just… hoped I might see them again! That they’d get to keep their promise, get a chance at something better! That’s all!!”
“Aw, Stardust~~” the stranger coos. “What are you, like, obsessed with me?”
“No!! I just feel horrible about it!! Obviously!!”
“Well! Well… good!! I mean. You did steal my only chance at happiness.”
“I know!!”
“And condemn me to live out my days as the punchline to a really mean-spirited joke.”
“Obviously!!!”
“And you’re literally soooo embarrassing. Can you even imagine? No, really, think about it! Having to watch all the worst mistakes you’ve ever made play out in the third person, over and over and over again?”
“Yes!! I pretty much constantly imagine it!!!!”
“Teehee,” the stranger giggles prettily. “Well! To be honest, I came looking because I wanted to make you feel bad. But it looks like you’re doing a pretty good job of it all on your own! Nice work, Stardust!”
“No it isn’t,” Isa groans. “Sif, we’ve talked about this! Beating yourself up doesn’t help any—“ A beat too late, the neurons finally connect. Stardust, the stranger said. Where has he heard that before? “Waaaiiiit. Wait a second… You’re that star, aren’t you? Loop, right?”
He’s not expecting to see both of them flinch.
“Stop,” Sif blurts out, the word clipped with panic. “That’s not— You don’t know what you’re—”
“Yup!!!!” the stranger says brightly. “Haha!!! That’s me!!!! Everyone’s favorite star!!!!! I’m a person now!!!! Isn’t that just a shocking turn of events!!!!”
“Um. Uh. Yyyy….yes?”
Siffrin turns to the (former) star, looking pained. “That’s— Are you sure? You don’t have to—”
“HA HA HA!!!!!” Loop almost screams. “What a fascinating notion!!! But, just for the sake of argument, consider this counterpoint: eat shit and die!!!!”
“I just don’t think it has to be like this,” Siffrin mutters.
“Well!! You wouldn’t, wouldn’t you!! You don’t have to think about anything!!!! You don’t even need that eye!!! You can just go limp and let everyone lead you by the nose toward the next stupid blinding monument to your achievements!!!!”
Siffrin listens calmly, nodding. Then they ask, “Will you travel with us?”
“Wh-What???” Loop sputters.
“Uhhh,” Isa says. “...What?”
“We’re on our way to pick up Bonnie. And then we’re meeting Odile outside Dormont. Mira’s giving a speech.”
“Okay???” Loop says defensively. “I still don’t see—”
“You said you couldn’t make friends,” Sif explains. “But I don’t think it’s ‘cause w— ‘Cause you’re unlikable. People are just… confusing. Mostly. Our friends are… less hard.”
“B-But,” Loop stammers. “But—even if that was true, the last thing they’d want is another weird little freak hanging off their coattails.”
“They don’t mind,” Sif says firmly. “They keep saying so. And you’re not even little. Why are you taller than me?”
Kind of a weird question, if you ask Isabeau, but the former star just snorts. “Must be all that character I built. Maybe it leant me a little more ~gravitas~.”
They startle violently when Siffrin reaches out and takes their hand.
“Please,” Sif says seriously. “It was so unfair. All of it. But it doesn’t have to be like that forever. Not completely, anyway.”
Loop flicks him off like a spider and flashes a bright, glassy smile. “Ohhh~, Stardust. You really don’t get it, do you? It’s much too late for that sort of thing. I’m already ruined, hehe! I can’t ever go back.”
“So go forward.”
Loop’s pale eyes widen. Seemingly against their will, a nervous giggle slips out of them. “H-Haha… Just like that, huh?”
“Only if you want,” Siffrin shrugs. “But... well. I do.”
###
“…Sif?” Isa mumbles, when they’ve finally turned in for the night. He’s pretty sure he only sounds a little bit pathetic. “Um… how do you know them? And why do you know a star? And why do they look so different?”
Siffrin sighs. “If they’re not telling, I shouldn’t either. But. Um. I guess I can probably say that… we’re from the same country.”
“What!! Really??” 
Sif nods. 
“Like the King???”
Another nod.
“Is everyone from your country some kind of… weird eldritch demigod?”
Siffrin’s face shutters. “I wouldn't know.”
Oof. Yeah. Obviously. Is Isabeau ever going to learn to stop putting his foot in his mouth? “R-Right. Um… duh. Sorry.”
“No, it’s okay,” Sif sighs, softening. “Sorry. I’m just. A little overwhelmed. It’s… a lot to take in.”
That makes sense. Isa feels that way, too, and he only ever met Loop once. “Um. Um… Y-You don’t have to answer right now; I totally get it if you need some time to clear your head, but… I guess I was just wondering… You don’t have any more secret partners, right? I-It’s okay if you do!!! As long as you’re still mine, too. For as long as you want to be, I mean. It’s just… It might be nice to know…”
Sif’s smile softens. They reach up and curl one hand around the back of Isa’s neck, pulling him down till they can bump his forehead with theirs. “Like I said. It’s really not like that. (I don’t think.) But, no. No more. …That I remember.”
It’s not the most reassuring thing that Isa’s ever heard, but he’ll take what he can get.
this story is technically part 3 of a series, but it's more of a triptych than a trilogy! (i.e. all existing chapters stand on their own, but exist as pieces of a larger picture). if you wanna read the rest before i wrap the last chapter, feel free to swing by AO3: https://archiveofourown.org/works/52448152/chapters/132681694
158 notes · View notes
assortedseaglass · 2 years ago
Text
𝕋𝕙𝕖 𝕊𝕖𝕒𝕞𝕤𝕥𝕣𝕖𝕤𝕤 & 𝕋𝕙𝕖 𝕊𝕒𝕚𝕝𝕠𝕣 -𝕄𝕒𝕤𝕥𝕖𝕣𝕝𝕚𝕤𝕥
Tumblr media
Tom Bennett x Bess Vaughn
Tom Bennett is rebellious, cocky and listless. On the eve of World War II, Tom senses this may be his chance to leave Manchester behind. The problem? It means leaving practical, quiet and confident Bess Vaughn behind too.
Warnings: World on Fire spoilers, language, era typical sexism and ablism, sexual assault, war and injury detail, smut.
Volume I
Chapter One
Chapter Two
Chapter Three
Chapter Four
Chapter Five
Chapter Six
Chapter Seven
Chapter Eight
Chapter Nine
Chapter Ten
Chapter Eleven
Chapter Twelve
Chapter Thirteen
Chapter Fourteen
Chapter Fifteen
Chapter Sixteen
Chapter Seventeen
Chapter Eighteen
Volume II
Tom escapes occupied Europe to find home irreversibly changed. How will Tom and Bess cope when what was once familiar has changed forever?
Chapter Nineteen
Chapter Twenty
Chapter Twenty One
Chapter Twenty Two
Chapter Twenty Three
Chapter Twenty Four
✍Chapter Twenty Five
511 notes · View notes
kurooandkenmasslut · 1 year ago
Text
Tumblr media
"𝐈𝐧 𝐚𝐧𝐨𝐭𝐡𝐞𝐫 𝐥𝐢𝐟𝐞, 𝐢 𝐰𝐨𝐮𝐥𝐝 𝐦𝐚𝐤𝐞 𝐲𝐨𝐮 𝐬𝐭𝐚𝐲." - Katy Perry.
𝐆𝐈𝐘𝐔𝐔 𝐓𝐎𝐌𝐈𝐎𝐊𝐀 x 𝐑𝐄𝐀𝐃𝐄𝐑 (angst, manga spoilers under the cut, drabble.) I thought of this on the spot lmfao
P.2
Giyuu rubbed your head as you sobbed into his chest. He was murmuring sweet words to you as big salty tears had went into Giyuu's clothes, not that he minded.
It was after the muzan war. You were only a villager, secretly Giyuu's wife. You didn't want to involve yourself into getting killed, so you were just a simple woman who makes clothes. Just a normal citizen who worried for her husband's safety when he was not with you.
But after he came home, his arm gone, and a slight smile on his face as he told you the news of the demon king getting defeated. You were delighted that he came back home to you and prayed for the souls who died fighting.
Your life was picture perfect, you easily got used to Giyuu sleeping next to you, as he always went for missions and it was quite rare to see him next to you. Eventually, you got pregnant with your first-ever baby, making you and Giyuu jump with joy. He had asked you if you could cut his hair short, and you agreed. He smiled more often, which made you happier then ever.
His 25th birthday was on tomorrow, and you invited Uzui and his wives, along with tanjiro, his friends, even Sanemi Shinazugawa, who accordingly to Giyuu, doesn't like him, but it seemed after the war, his cold and harsh temper had calmed down a bit.
But the only thing is, he told you some disturbing and horrifying news.
"Y/n."
"Yes, 'yuu?"
"I want to tell you something."
"eh? What is it 'yuu?" You asked, raising an eyebrow at him, crawling more closer to him. Silence filled the room as Giyuu's rose lips opened and closed, his eyes looking lost on where to start. He closed his eyes, looking at you again.
"I fought 'uppermoon three' Akaza." He said firmly.
"Oh, is that it? You told me this before 'Yuu, you almost got me worried!" You nervously giggled, he looked as if he was gonna say more, which he did.
" I fought him and... I activated his 'demon slayer mark.' which makes me more stronger and faster. But there is something in return." He said, looking into your (e/c) eyes, the moonlight making them more brighter as your eyebrows furrowed.
"..what.. What do you mean 'Yuu? What are you saying? Your scaring me.." You mumbled, starting at him worringly.
"The day I turn 25, I will die." that statement broke your heart into pieces. It shattered like glass breaking, crack, crack, crack. Your hands shook, tears welling up.
"im sorry, for not telling you sooner, sweetheart. I love you so, so, so much." He apologized, but you only sobbed in response.
You broke down, latching onto him, flopping onto his chest. If this was in any other situation, you two would laugh, but in this situation, only sobs filled the room.
"I love you, I love you Giyuu Tomioka, don't leave me, please, don't leave me! I can't do this without you, I can't, I can't!" "I'm sorry, we will meet again, in another life, we will be together forever, I swear! I love you with all my fibre of my being, I love you so much, Y/n."
"𝑮𝑰𝒀𝑼𝑼!!" you used to yell that name with joy and excitement, but now there was just sadness.
The clock struck twelve, and Giyuu Tomioka, went limp.
231 notes · View notes
Text
Rating: Explicit Chapters: 1/1 Series: Forever
Fandom: Red White & Royal Blue - Casey McQuiston Rating: Mature Relationships: Alex Claremont-Diaz/Henry Fox, Shaan/Zahra, Nora/June/Pez, Martha/Philip, Ellen/Leo Characters: Alex Claremont-Diaz, Henry Fox-Mountchristen-Windsor, and other characters who appeared in the book. Post Book / Henry's Chapter Spoilers / Divergent: Red White & Royal Blue (2019), Anal Sex, Oral Sex, Happy Sex, Hurt with lots of comfort and support, Angst, Indomitable love, Angst with a Happy Ending, Canon Compliant, Post-Canon
AN: I haven't been feeling well enough to write much this year or do much here. But I wrote a little something earlier today, so I'm gonna share that while I can. Thanks to all who have been patient, encouraging and inspiring. I wish all of you a safe, healthy and happy New Year.
It’s 2024, and nobody knows they’re engaged. 
Except for their closest family, friends, and security, which amounts to fourteen people, they’ve managed to keep it a secret from the public for a whole year. It would be twelve people in the know, but Philip figured it out, and that meant Martha had to be looped in, too. Somehow they’ve all done it, they managed to go a full year without the press finding out. Most of them have dodged questions about it, and they have never deviated from their prepared responses. Alex and Henry have worn their engagement rings since they simultaneously proposed last New Year’s Eve. Henry wore his engagement ring on a necklace that also had the key to the brownstone on it. Alex wore his ring on his necklace beside the key to his childhood home. 
Back in May, Alex slipped up and forgot to take off the engagement ring when he left the privacy of their home. He had been in a rush to get out of the car waiting to take him to the airport because his dad had been in a minor car accident. Even though he had spoken to Oscar himself, and his dad had assured him he was fine, Alex was shaken and not thinking clearly. Thankfully the back of their brownstone had a private car entrance and Cash, sitting in the back of the car beside him, casually covered Alex’s hand with his own and tapped the ring to remind him of it. 
Henry’s slip-up happened back in March when Alex and Henry were staying the week at Kensington to attend Martha’s birthday party. This led to Philip figuring out the status of his and Alex’s relationship. They were in the music room, and Henry was playing a song that one of his favorite composers had written for his girlfriend. He told Alex the story of Rumahn spending months perfecting it, only for Helena to refuse his offer of marriage after he played it for her. Henry confessed to Alex that he had been working on a piece for him and was nervous to show him, but joked that Alex hadn’t refused him, so it was probably safe to let him hear it. At that moment, Philip had cleared his throat, alerting them both to his presence, and asked when they planned to inform the Crown.
Henry was no longer a working member of the royal family, and informing the Crown, if he chose to, would be a courtesy, not a requirement. Once Philip was reminded of this, surprisingly, he had been on board with keeping the secret on the condition that he was allowed to include Martha. He and Martha’s daughter, Sara, was born last year, and becoming a father softened Philip and helped bring the royal siblings closer. They were trying to have an open, honest relationship, and this meant that Henry had to trust his brother not to tell anyone else.
Initially, they hadn’t intended to keep their engagement a secret for as long as they had. They wanted to wait a little while, to have a wedding date and a general plan in place before the Crown, the Whitehouse staff, other than Zahra, and the rest of the world found out about it. But every time they planned to announce it, something got in the way that would make such an announcement seem like it was in poor taste.
It was Alex’s mom’s last term as President, and she was doing everything she could to tie up loose ends and leave the country better off than she had found it. After nearly two years of negotiations and strategic planning, Ellen secured a landmark trade agreement with Canada that would provide hundreds of thousands of American jobs. It happened to come through the same week Alex and Henry planned to announce their engagement. As soon as Alex heard the news, he knew there was no way they could go public and risk the President’s amazing win being buried under the insane amount of press he and Henry’s engagement would garner. 
Alex honestly didn’t care that their next planned announcement date happened to be three days before the first anniversary of the previous monarch’s death. Henry’s mom had been concerned with backlash from the British public when they told her the planned date. Even though Alex and Henry both secretly liked the idea even more when they realized this, they agreed that it was best for Catherine if they chose another date.
The next date, the next, and then the next were thwarted for various reasons. By September, they had gotten used to shoving their rings onto their necklaces, avoiding questions about the future of their relationship, and never referring to the other as their fiance in a public setting. Alex and Henry concluded that they were fine with not ever making their engagement public.
They were also fine with never making their wedding date public, too.
-continued in 2025 Pt-1
15 notes · View notes
sneeg-snag · 6 months ago
Text
The hero’s journey and Shilo, an in depth analysis.
HI GUYSSS I was tasked with outlining how a character of my choice followed the twelve step process of the hero's journey. Due to the fact I am chronically obsessed with JRWI, I decided to pick Shilo as A) he is a very well rounded character who has very interesting dynamics and follows the journey quite closely and B) His story is “ended” (and I also remember most of it LMAO). 
Black is anything I turned in for my assignment and is a bit more barebones as it was supposed to be a minimum of 300 words and I wrote… 900… and red is all of my added and more in depth analysis of Shilo’s journey for those who have actually Watched The Show and understand what I mean when I say “The character of Edward Twilight is a formidable and powerful villain against the main characters''. also thank u @codecicle for egging me on i probably maybe wouldnt have gone as in depth if u hadnt asked for it <3. Lastly, THERE ARE SO MANY SUCKENING SPOILERS IN HERE I DO NOT HOLD BACK PLEASE DON'T READ IF YOU DON'T WANT SPOILERS!
Without further adu… ENJOY!!!
For my character that follows the hero's journey, I picked Shilo Bathory from the ttrpg podcast Just Roll With It. Some context to the character and the story, he is a character in a game the players of Just Roll With It play called Vampire: the Masquerade (think Dungeons and Dragons but with a different ruleset and Vampire themed), where he is one of the three main characters. It is a comedy drama podcast, with some things being on the sillier side while still retaining a story. He is a vampire prince who was locked in his mothers castle from birth Rapunzel style, and we start the story when he is itching to get out. (Had to give some people a like. Overview cause you will a) always find me promoing jrwi and b) there is like. So much going on all at once in this damn podcast) 
1.Call to adventure: Shilo, sick of being trapped in his room, searches outside and finds several papers in his mothers study detailing how one person was being tracked and followed in the streets of Los Angeles. He decides he wants to escape said entrapment and searches for a way to escape. Shilo is an interesting figure when it comes to the call for adventure, because rather than being called by an outside force like many other stories (ex, Rapunzel is egged on by the appearance of Flynn Rider or Rolan Deep being called back by his parents funeral) Shilo makes his own call. He is the one who breaks into his mothers study and he is the one to decide to go. This is influenced by a lot of things- like how it is the start of a VTM campaign and Bizly cannot just sit and wait for forever, but it also opens the question of would Charlie have made one if Bizly did not already take action? 
2. Refusal: Shilo notably skips this step, mostly ready to jump into the adventure due to his nativity and belief he will be safe as he is the prince of his vampire clan. However this can be interpreted as his mother blocking him from leaving and even restricting him by magical means from even speaking about the documents he found. Referencing back to the last step, it's very interesting how the refusal manifests as someone else rather than Shilos own inner turmoil. It is like the characters that would normally play in these two steps -his mother and himself- switch, creating a more interesting story when it is himself who has chosen to leave and the juxtaposition later that causes when he enters LA. 
3. Supernatural aid: Shilo himself, as a vampire can be interpreted as his own supernatural aid, however notable at this point he is overtaken by a supernatural anger at being treated like a child. His player rolls very well for the stealthy and supernatural actions he takes to push past any obstacles facing him getting to Los Angeles. The seer at the door can also be interpreted as said supernatural aid, as she tells Shilo how to go through the door and is sort of the classic “old person helping the young protagonist” type. I think she will 100% be more important later and possibly assume this role in Shilo and possibly Emiezl's life due to her being there when the twins were born and being the overseer of Salem (Pepper) but in the current season we have now, she is simply a guard to the door. 
4. Stepping through the threshold: Shilo physically and mentally steps through the threshold in his story. He finds his way through The Darkened Door, a physical door that can take him wherever he wishes. The physical one comes to Los Angeles, which is a complete turnaround for Shilo from his quiet castle room. The lights are bright, the city is busy, and the people are mean. Shilo throughout the story remarks on this and how he is very much a fish out of water. I personally love his “LA sucks” phrase because to him, it really does and plays off comedically on how he was the one to want to visit LA and get out of his castle doors. Of all places to go, it was LA, the complete juxtaposition of the Umber castle. ESPECIALLY since he can’t even dress like a normal human and must dress like a gaudy victorian vampire. (a trait I REALLY wish was brought up more. Granted who knows maybe people think it's just someone doing a late night cosplay (clown walk /ref))
5. Belly of the whale: Shilos first belly of the whale conflict is when he realizes he is not 24/7 protected and regarded as infallible royalty in the city of LA when he tries to enter a club that seems to be a hideout for vampire society and proceedingly gets arrested. He is taken from his group and quickly placed in jail where he will later get bailed out after repeating how cops are heroes to him. This one was hard for me to choose what Shilos “first” trial was. Originally I was going to go with his altercation with Emeziels (his?) father, due to the fact he erases his memory without an afterthought and that emphasizes the whole lesson of “consequences” later on. However, I really do think Shilos first moment of being in deep- in the “belly of the whale” was the aforementioned club altercation and his subsequent jail time. He is no longer this kid who can bat his eyes at the primogens or his mom when he gets caught out of his room, and is now a functioning member of society that must abide by both vampire and human laws. It’s a moment of “oh”, although this is kind of overshadowed by the fact Shilo is like “yay police ride!! They're the good guys!” and later sets in when they are not on his side and when he speaks to Soda. 
6. Road of trials: This is where most of the events of the podcast take place. Shilo and his group have many trials, through the story, including but not limited to getting into a huge vampire party, finding information on the main villain he meets at said party, finding out his mother has died due to vampire hunters that are now hot on his trail, all while avoiding the consequences of his own actions. Okay this one's kinda self explanatory. I trust yall to get it and I really don't wanna go in depth because i'm LAZY. I really considered mentioning things like the unseen one but I wanted to make it seem like a much more cohesive plot to my classmates than what the suckening really is (cause looking back good lord is it all over the damn place bro)
7. Meeting with the goddess: The character(s) I would consider the traditional “goddess” in Shilo’s story is the group known as The Midnight Circle. They are a group of female witches that help Shlio and his companions on gaining knowledge on both how to deface and bring down the main villain of the story and their curse as vampires. They can only succeed however, by working through their own personal doubts and gripes with their curses and helping each other. Shilo succeeds with flying colors, and he gives up his eye (mechanically, in the game, his insight and perception bonuses) in favor of knowledge of the main villains and his own mothers origin. This one is also kinda self explanatory. Though I am kind of sad that the midnight circle is like. The only figures who could be considered the goddess in this story. You could technically argue that both The Midnight Circle AND the Unseen One could be the typical “goddess” figure, but I digress.
8. The temptress: The temptress character on the flipside is actually quite a stray from the regular idea of a sultry maiden in this story. Some might say it can even be skipped, but I'd like to interpret it as the main villain. Early on in the story, the main villain had Shilo “drink his blood” several times unknowingly, leading to a game mechanic called a “blood bond” where the drinker is entranced by the vampire whos blood they drank and on higher levels (eg. the more blood they drink) has to obey their beck and call. In some of the final episodes of the story he makes Shilo a victim to his wills, leading Shilo to accidentally give up all the proof they have to defame him to said villain. It’s quite a huge roadblock in the final parts of said story, and the players must find a way around it. You can tell I really wanted to get this point across and went all out explaining the blood bond LMAO. I really do feel like for Shilo, Edward is the temptress in a less-orthodox way of a woman who the protagonist might lust after, and instead is this force that physically calls Shilo and interrupts his plans. On Tumblr, people have pointed out how because Shilo is very aro/ aroace coded, this very well can be interpreted as a sexual assault metaphor. Unknowingly drinking Edwards blood, several times, the fact he was undressed and redressed in matching clothes as Edward, the way Grizzly describes the music (that we cannot hear, only the players) Condi put on as “romantic” only fulfills this. Hell, Nathan Hanover himself said Edwards original music was supposed to have a chorus of moans. Imagine that playing over the scene where Shilo wakes up? I could very much go on about Shilo being treated narratively “like a girl” and how that affects his story and progression but this thing is already so long and id want to find and quote the tumblr posts this idea spawned from because it's important to me people actually get credit <3. Overall though, Edward Twilight ABSOLUTELY fits the temptress role in Shilos story, especially in the scene where he calls on Shilo while Shilo has the evidence of his wrongdoings and all Shilo can do is just. Follow along. 
9. Atonement with the father: This is actually one of the few steps Shilo skips, as he does not really have a father figure and this step falls more on his companion through the story, Arthur, who’s entire arc revolves around his past family and father. <- I actually LIED here. Shilo DOES have an atonement with the father- and that is with Deacon! I didn't want to introduce this new character and have to explain who this new guy was to the story on step nine LMAO. However, Shilo doesn't have an “atonement” with Deacon, and in fact after Edward takes all the proof of him breaking the masquerade from Shilo, Deacon does not believe him. It’s a very sad moment, and really plays into Deacon and Shilo’s relationship and dynamic through the whole story. Shilo believed Deacon was a person to go to for safety and protection, someone who would believe him though and through, and instead Deacon is fallible. He attacks Shilos friends after Club Crepuscule is blown up, he does not answer any of Shilos messages after he calls a billion times, he brings him straight to Edward after Shilo is hurt, and he does not believe what Shilo says about Edward. He shows again and again how he really only does things for his own gain, and honestly, I think if Shilo wasn’t the prince he would have left him to die many times. A vampire cop is still a cop y'know. 
He also has a strange fucking voice/person?? In his room??? I feel like we don't talk about this enough hello????
10. Apotheosis: Teehee. Apotheosis. This stage happens when Shilo’s previous actions throughout the road of trials comes to bite him, and consequences are on the horizon. An old man Shilo has accidentally let into the world and knowledge of vampire society is kidnapped and left up to be food for the main villains “end all be all” game (a hunger games style arena). Shilo does his best to save this old man, but in the end fails, and realizes how his actions have consequences in a very heartbreaking moment. I do think Shilo actually has TWO apotheosis, but I thought for word count and explanation I’d only mention Ben. The second (and honestly my and probably many others) first thought was when Shilo loses his innocence trait when making Edward Twilight “ugly” in front of all vampire society. Both of these events play into different traits and lessons Shilo has been learning through the course of The Suckening. Ben represents the fact he does have consequences to his actions and what he does matters in the grand scheme of things, not only to him but to others. His loss of innocence is about how he is no longer a child who is protected by his mother in the castle, and instead is someone who has the power to do what he wants when he wants. These two apotheosis also play into each other. Without the realization of consequences Ben brings Shilo, he could easily fall into being a manipulative creature without much humanity or care for those around him just like Edward and the other vampires of vampire society. Without the loss of the innocence trait and bringing down Edward Twilight, he could shrink into himself and become an anxious defeated child, whose mother is dead and who is a slave to the whims of someone much more powerful than him. It creates a very interesting end to this chapter of Shilo's life, and with the promise of a second season, creates suspense for where this new version of him is going to go. 
11. Ultimate boon: Playing off the last step, Shilo realizes how he isnt a small child protected by the castle walls anymore, and does have consequences to the actions he takes, especially on those he cares about. I forgot what the ultimate boon thing was. Give me a second. OH okay for more context the ultimate boon is the accomplishment of the goal the protagonist set out to do. Shilo’s “main goals” move a lot through the story. At first, it’s escaping the castle to find who his mother is tracking. Then its getting used to LA. Then it's taking down Edward Twilight and finding a good replacement, which morphs into becoming a good leader himself. At the end of The Suckening, a couple of Shilos goals are not met yet, and Charlie and Bizly actually speak in the QNA how originally the Suckening was supposed to be on a much bigger scale than LA, so we can imagine in the next installment we will possibly see Shilo’s goals of a good ruler being met, or they will shift as he grows into himself outside the castle walls. 
12. The return: Shilo, after finally defacing the main villain, Shilo is picked up by one of their companions' helicopter, and flown away from the other companion, watching as said other companion is burnt to a crisp by the rising sun. This ones really simple, as Shilo does not “return” to his home. Instead he is picked up by Real Taylor Lautner, and the story ends. 
13. Crossing of return threshold: This is where Shilo’s story truly breaks from the hero's journey, as his story is cut short and left open ended. There is a whisper of season two in the works (although it seems very far away), and hopefully we will see Shilo return to his broken castle home, a changed person without his mother and new knowledge of the outside world. I really do hope we get to see him return, as it is a very interesting dynamic and as mentioned earlier, the trio was supposed to take on all of Vampire Society rather than just Edward, so I really do hope we are not cut off from Shilo’s heroes arc too early and maybe we simply restart back to the road of trials when we get season two. 
Shilo is a very interesting character, who one may argue isn't even a hero. He follows some of the steps of the hero's journey, but also subverts some of the traditional steps with his beginning and ending. He is a very complicated and interesting character, and this analysis is also here to show how the JRWI boys follow said hero's journey in one way or another. Not to sound like a cringey youtuber but if you have more thoughts/things to add PLEASE PLEASE TELL ME!!!! I would love to speak about this more (not just to myself lmao) and there are a lot of points I missed (LIKE SHILO RIPPING OUT THAT ONE GUYS THROAT BEING A TURNING POINT IM SO MAD I COULDNT FIT THAT IN). Overall, I love The Suckening, and I think how Shilo is handled and played as a character is very intriguing! And also I might need to get tested for autism. 
30 notes · View notes
yandere-daydreams · 1 year ago
Note
NO LILIA he's so silly
minor diasomnia spoilers
he's the silliest unfortunately T-T i just binged the first twenty chapters of diasomnia's book today, and,,,, yeah. kinda starting to see why malleus is acting like that. imagine your dad just comes up to you during lunch (meaning LITTERALLY the middle of the day) and tells you that he's dropping out of the highschool that you both attend and moving to the other side of the planet to feed birds and die ig. and you don't even get invited to rummage through his stuff with your adopted brother and man servant. AND your shiny new human tells you they're going to return to their own dimension and Disappear Forever less than a full twelve hours later. i'd provably freak out and do a little magical kidnapping too tbh.
60 notes · View notes
erikiara80 · 1 year ago
Text
Will is paralleled to the god-like turtle of The Dark Tower and IT. Maturin, symbol of creation, light and protection
In the Byers' house there's a little detail, a turtle and a red flower, that might be a big reference to those stories, and a huge hint at Twelvegate and Will's creation powers.
(El and Shardik, the cyborg Bear)
@lilitblaukatz @chirpsythismorning @shippingfangirl013 I think you'll like this.
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
In The Dark Tower series the Rose symbolizes the Tower and a higher being. The Tower holds the multiverse together and protects it. In fact, in the darkness there are primordial, god-like monsters which will destroy everything, should the the Tower fall. But there are also benevolent god-like beings who protect the Tower and the multiverse. One of the most powerful is Maturin.
Tumblr media Tumblr media Tumblr media
(From Stephen King's IT Wiki and VS Battles Wiki)
Maturin the Turtle A kind, wise, and compassionate cosmic being with god-like powers. He is said to be constantly withdrawn into his shell, but one of the occasions that he did come out of it was when he had a stomachache which caused him to vomit out the mainstream universe, (something that occured as he was belching up some sort of "egg") after which he promptly retreated back into his shell. He's one of the twelve Guardians of the six Beams that hold up the Dark Tower and ensure the survival of existence as a whole. He is light and kindness, and its nemesis is IT (Pennywise) who takes the shape of a clown and a giant spider. In the novel IT the member of the Losers Club who speaks to Maturin is Bill (William) Denbrough.
The parallels with Will are incredible! But there are two guardians for each Beam. In Stranger Things, two keys, Will and Eleven.
Maturin vomited the universe. IT laid eggs. In Vecna's mindspace there are eggs and little spiders. Will throws up Dart.
Tumblr media Tumblr media
And near Castle Byers Hopper and Joyce find a egg, that is also a reference to Alien. Will's character has many feminine traits and is the one associated with birth and creation.
Nancy in S4: It's like the Christmas lights. When Will was in the UD lights came to life. Steve, in 3x01, when the gate opens: Let there be light.
But Vecna/One is using him, he wants to corrupt him. And I think that Henry was kinda like Will, and he was the first one who was corrupted (by R. Brenner and the particles?)
Tumblr media
Will is Bastian, the artist who creates and build things. He built Castle Byers with Jon just the way he drew it. This is the first time someone mentions building something in the show, before the Mind Flayer tells Billy (William) that he wants him to build what he sees, and One asks El to help him re-shape the world. It's interesting that she refuses and also destroys Twelve's tower (I'll make a post about that too)
Tumblr media Tumblr media
Speaking of Twelve. Maturin is one of the twelve guardians of the Beams that hold up the Dark Tower, and Will has been associated with the number 12 many times since S1. So, Twelve represents him. And we see him build a tower.
Tumblr media Tumblr media Tumblr media Tumblr media
They focus on the tower because it's important, a hint at Will's powers. In the poster in his room there's a red building.
Tumblr media Tumblr media Tumblr media
Maturin is a protector, but tends to withdrawn into his shell. Will is kind and quiet. Always quiet, Lucas says.
But he's Will the Wise, a Cleric, a healer (the poster of The Cure) In his very first scene Dustin tells him to cast protection, and in S2 he tells the others how they can defeat the Mind Flayer.
Tumblr media
The UD is "stuck" on the day he went missing, his name is on the grandfather clock, and he was given the Forever Clock. So he is connected to time itself. And (SPOILERS ON THE DARK TOWER) in that series there's a multiverse and a time loop. So maybe ST is about many timelines in a time loop?
Tumblr media Tumblr media
IT, Maturin's nemesis, can take the shape of a giant spider and represents chaos, destruction and darkness.
Will's enemy is the Mind Flayer/Vecna, a man (or two?) who merged with a cosmic being and wants to destroy the world.
But maybe there's also another parallel with The Dark Tower. The red storm of the Mind Flayer and the red tower that Twelve builds remind me of the Crimson King.
Tumblr media Tumblr media
This is so epic!
I know this post is long, but there's another thing. I think it's interesting that the two scenes in the show where we see the I forgot your birthday card are the one in 2x04, when Will is possessed by Vecna/Mind Flayer, and the one in 1x02, when Will is in the UD and we see the turtle, and the light gets very bright, just like when Vecna uses his powers.
Tumblr media
67 notes · View notes
carigm · 2 years ago
Text
Today Millie had a fan panel in which she answered that her ideal ending would be Mike and El getting married and Will being happy and confessing to Mike (lol) and ofc the Stranger Things fandom kicked up the old Byler vs Mlvn war once again, regardless of the fact she doesn’t write the show. But I want to break down some points here about things I’ve been noticing today, but also for a while and that I think need to be discussed. Keep reading if you want.
I’ve seen a lot of hostility towards Byler and Bylers on Twitter lately, saying we’re delusional and don’t know what we’re talking about. This always seems to be the go to argument even tho it’s all in the narrative. Today it got really bad after Millie’s comments and even people that were merely disagreeing with her opinions got called everything from delusional to misogynistic.
IF the Duffers suddenly decided to ignore everything they’ve carefully crafted and put into their narrative that doesn’t make anyone delusional, it just makes them terrible writers. Who would be doing a great disservice to all three characters involved in the love triangle.
There’s been an insurgence (on Twitter) of so called “Will stans” who seem to be completely fine with the idea of mlvn being endgame because “Will can just get another boyfriend” Not only is this insulting to what the writers have already established for Will’s character but it’s also a defense and endorsement of the worst kind of lazy/bad writing that could graze our screens.
The Duffers CHOSE to tie Will’s character arc to Mike’s and El’s.
How do you expect them to undo that and create a well fleshed out character that’s deserving of Will, in 8 episodes that we know are not just gonna be dedicated to Will’s supposed love interest, because there’s a shit ton of stuff to resolve?
If this was the route the Duffers were going for, they could’ve clearly given Will a love interest last season (like with Robin) or two seasons ago (like with Dustin) And yet somehow, people think it would be totally okay for Will to get the most meaningless romance of all time as the writers ignore the same story they’ve created.
Another point I’ve been seeing a lot from these people is “Mike won’t come out. Let it go. He’s just a very unlikable character” What does that say about the quality of the writing and content you’re willing to consume then? You’re okay with characters being poorly written? And please someone explain to me how Mike’s actions, especially in S4, make any sense unless he likes Will.
The more people try to simplify this story the more plot holes and inconsistencies it creates.
The funny thing is that a lot of these “Will stans” used to be Bylers themselves but are so deathly afraid it won’t be endgame that they’ve started to use the same rhetoric mlvns use every day to justify what would be atrocious writing.
And this next thing might be controversial but I think it needs to be said.
So many people on Twitter have hit those who disagree with Millie’s opinion today with “y’all are misinterpreting Millie’s words” and let me tell you, no one has. She’s been saying the same stuff for forever and quite frankly she’s never had a coherent thought about Will. Which is fine, at the end of the day that’s not the character she plays. However, I haven’t forgotten how last year (at another panel) she was asked about Byler and said it was just a reflection of Finn and Noah’s friendship and that was what people were seeing…
Whatever the fuck that means, I guess.
Again, I’m not taking her answer today too seriously cause truth be told she’s been saying some version of this since she was around twelve, and has even at times said she was joking about it. If a wedding were actually happening she wouldn’t be able to say it cause I’d literally be a spoiler, even if she doesn’t have the scripts yet or doesn’t know I’m sure there’s things that would be off limits for any actor to say at this point.
But this defense squad that formed today begging for us to not misconstrue her words because “she really cares about Will’s character” is laughable.
Her answers regarding the topic of the love triangle have been anything but nuanced. If she doesn’t want to get into it or address it, that’s fine. It’s her choice.
But of course, mlvn stans are gonna take her answers seriously, as well as those who are now “Will stans” who basically ship mlvn too.
And to me there’s a fundamental flaw regarding the ship wars in this fandom, which these people don’t seem to grasp. At this point, it isn’t so much about “which ship is better” but “which outcome isn’t violently homophobic”
That’s it.
I don’t care how much you ship mlvn, this is the undisputed truth here.
But when your lead actors act like it’s not a big deal, it’s no surprise the fandom doesn’t give a shit.
I can only hope the Duffers were smart enough to see reason and were able to write the only outcome that won’t set television back around 10 years or so.
And hopefully one day, when S5 is out, we can get a more in depth and honest conversation with the actors about all of this.
As for me, I’m gonna lay low and not give much of a fuck until we start getting those Reddit leaks, which were very much accurate for last season. I’ll take a peak at those, and depending on what they look like, I’ll stay around or dip completely.
If you read all of this, thank you.
168 notes · View notes
casualwriters · 2 years ago
Text
"Best friends" | Richie Valdovinos x reader
Tumblr media
summary - After the Accident at the Halloween party you find Richie upset at the beach and you comfort him not figuring out he used to have a crush on you growing up as next-store neighbors.
Warning- none
- All the gifs go to the right full owners support them pls 💗
SPOILERS FOR RISE OF PINK LADIES EPISOSE 5
Tumblr media
Falling on the ground as the emergency alarm howls in the light, next to you was Hazel and Wally, "Are you okay!" You dropped your arms from covering Hazel, she nodded towards you and Wally. "You okay Y/n," Wally asked you nodding then looking out the window to see fireworks, "fireworks?" You said to the two of them who were watching them with you
"I have to go," you say to the other two trying to find your friends, as you bolted out of the party, everyone was leaving thinking this was the real war coming but it was some stupid prank. Stepping outside you saw Jane and Richie, arguing "What is going on" you whisper running into Richie who already turned around on Jane. His face was sad and disappointed maybe because of Jane, you and Richie grew up together childhood best friend Olivia and him, but all three of you grew out of touch when you hit high school,
the cliches and being a Square or a Greeser you guys grew apart and you regretted that seeing Richie looking at you a smile came across your face "i have a place that cheer you up" saying to him Richie Scoffed "Doll i don't think the Frosty Palace, will cheer me up" he scoffs. Punching his shoulder you glared at him snagging Gill Keys from the tire "not there" you laughed twirling the keys around your index fingers "i show you". The car ride was quiet for the time of driving to the beach not far from you and Richie neighborhood it was a peaceful drive the radio was playing some Blues music that was popular for the time parking the car on the beach you looked at him he was smiling
"Wow doll dame i haven't been here in forever." Chuckling "since all of us were twelve" Both of you remembered the memories " oh man don't forget when i dump both you in the water! " Folding your arms annoyed " Richie Valdovinos! I had water in my ears for a week! " He shrugs " good you couldn't hear Oliva blabbing away" laughing " oh be nice,
"what happened tonight Rich " you asked him. Richie always appreciates you cutting to the chase and being straight up with him, it was one of the things he missed about you.
"Jane only cares about this fucking Election, i am like a dog she calls whenever i am relevant" Listening to him you Knew Jane She was such a sweet girl but throughout the weeks and dealing, with the election she wasn't the same girl!" he kicked the front of the car "and I saw her and Buddy, all cuddling She made a fool out of me Y/n!"
"Rich hey ever she did you don't know her side of it, you can't just jump the gun" Richie knew you were right, you were always right mending fights with him and Olivia, or separating conflict or fights. "I know, I know he looked over to see your hands covering your costume like you were cold he frowned and said.
"Here" he shakes off his T-Bird Jacket and drapes it over your shoulder. "but" he scoffs " No Buts or If's" he says "why did you give this to me wouldn't you rather, give it to Jane." he chuckled "I tried you were my second choice" he grins grabbing his Comb and brushing the strands of hair out of his face. "What do you mean by that?" you said your cheeks were flushing red right now. Richie looked over "it so stupid how clueless you were when we were younger "
"I had a crush on you a y/n" he chuckled putting the comb back in its rightful place. You stayed quiet listening to him talking it wasn't just one sided you thought to yourself.
"but I knew you were too good for me, sweet and caring that's why we stopped talking well, till tonight, what made me happy was even. When we were in a different, clicks or friend group you saw me upset and still wanted to check up on me, doll ." "it what I do" you smile at him "it wasn't one sided" you said to him, causing him to laugh nervously "oh all right" he saw you yawning has he chuckled " want me to drive, you home Princessa" nodding " yes please".
The drive back was laughing and talking just trying to catch up and make Richie's night better, he pulled into your driveway and smiled "See you later alright" You opened the door and got out
"only if you're lucky,"
you say to him he started the car up and drove away hoping, this could happen again.
147 notes · View notes
riotrenegade · 2 months ago
Text
janthir wilds spoilers ig, i’m just kind of stream-of-consciousness rambling about my commander
Gray is having a very interesting time in Janthir. With the dragons gone and his initial mission on Tyria complete he finally has the headspace to process the events that brought him to Tyria in the first place. He didn’t really do it during SoTO and didn’t really do it during Gyala and it’s finally hitting him here, because Janthir and the lowlanders are reminding him of home, of Earth. And it’s fucking killing him.
Nostalgia mixed with grief mixed with joy. The lowlanders look so much like the Ursine of Earth, and the wilds remind him so much of the wilderness, the Midlands and Grunes Tal and Swineland before the disaster. He finds himself sitting silently out in the wilderness, reliving memories of the people he’s lost and dealing with bursts of emotion at inopportune times. He refuses to explain to his peers and withdraws into himself until he can’t hold it in anymore.
Caithe doesn’t know the details of Gray’s past, nobody does really. He came through a portal at the Henge of Denravi, said he was a “Broccan from Earth” when asked, and refused to explain further. And that was that, for twelve years. He never really talked about the details, there was never time or space and he always changed the subject promptly when pressed. Until now. One evening at the homestead, after the first bout with the titans, Caithe finally catches Gray off his guard, sitting and staring at the fire in the hearth. Staring through it. She asks him what the hell is up with him, why he’s been acting so strange since coming to Janthir. And he finally tells her the details. About Earth. Djall. His friends. All of it. Years of adventures and joy and guilt and promises kept and broken, all consumed in an instant. All lost forever, beyond even the Mists.
He tells her how he still relives it all, how the memories are coming back stronger here. How the lowlanders remind him of the Ursine, how every time he looks at Poky, despite himself, he sees someone else in him. How he feels guilty about it, shameful. Poky isn’t him, now isn’t then. How he’s frustrated with himself; how he doesn’t want to keep living in the past but has to remember them, has to keep them in his heart so they aren’t forgotten completely. Not even the dust of the Earth remains. If he doesn’t keep the fire going, no one will. No one will remember them.
Caithe didn’t know any of this. Couldn’t fathom how deep Gray’s emotions ran. This is why he’s been so passionate about saving Tyria, stopping the Dragon Cycle. Because he had already failed once. He couldn’t let another world slip through his grasp, not after he watched the first one literally crumble in front of him.
This puts him into perspective for her. In the dim firelight, looking at his twisted and scarred face drawn into a pensive and sorrowful expression, she sees the weight of not one, but two worlds on this one small broccan’s shoulders. He suddenly looks very small to her. And for the first time since she met him, she sees him crumbling, breaking from the weight of everything he’s been through. He weeps openly, in front of another person, for the first time in twelve years.
7 notes · View notes
viridisgratia · 10 months ago
Text
Wakfu Season 4
The downfall of Eliatropes
! SPOILERS !
Tumblr media
At the end of this fourth and last season and for the first time in Wakfu history, an Eliatrope and her dragon brother are dead.
They're not dead properly speaking, because firstborn Eliatropes cannot die. They won't die of natural causes, only if their life is highly threatened. When they do, they reincarnate in their Dofus and are reborn at some point, once both siblings are back in it.
But things have changed this time.
Efrim has died, but hasn't returned to his Dofus. He became a necrome, dead but not really dead, and he cannot go back to his original self. He cannot re-die and return to his Dofus because he can no longer be harmed in a life threatening way. He can no longer reincarnate and Nora cannot be reborn without him.
Not only that, but Efrim is also dangerous now, hungry for wakfu, and without anything restraining him, he could and would put anyone and everyone in harms way to be fed, because he don't feel anything anymore.
So, Nora locks her and her brother away in the "deeps of the univers" to never be seen again (I hope, otherwise it would be very bad writting). This is the last life they'll ever live, and they're going to spend it together, apart from the world, forever.
Since the very beggining of the series, when we first met Adamai and Grougaloragran and they explained to Yugo what an Eliatrope is, they are pictured as heavely powerful and capable, almost god-like from the World of Twelve pov, and first and foremost absolutely immortal, especially the twelve members of the Eliatrope Council, the twelve firstborn, which includes Yugo, Adamai, Quilby, Grougaloragran and obviously Nora and Efrim. All twelve of them have existed for ages, leading the Eliatrope people throught war and destruction multiple times, loosing some members along the way but always getting them back. But now we have an empty dofus that will never be full again, and a pair of siblings forever missing.
Now think about this, and add it to the way the Eliatrope godess behaves in this season. She is supposed to be the most powerful being in the whole universe, that how she was depicted until then, but now she is heavily traumatized and is unable to do anything to help her children that wants to fight, so she runs away. Seeing the "most powerfull" being of the univers in such a bad state is a punch to the stomach. For me, the whole foundation of the Eliatrope people is shaken, and by extension the whole series. They have a weakness. A weakness that costed them their new spot in the Inglorium, Quilby, almost Yugo and two of their millenials leaders permanently. They seem less mystic and omnipotent and I fell like the stakes are higher and the means fewer. Having a whole race being a Deus Ex-Machina is reassuring. Now what will happen ?
Hear me out, I'm terrified but I'm thrilled. Very happy about where the story is today. They managed to question a foundamental rule of the univers and they did it very well. Maybe Eliatropes needed to look weaker, I fell like it adds a lot to the lore and you know I feed off of that.
43 notes · View notes
Text
Tumblr media Tumblr media
Gay wrongs tournament, round 1 of the minor bracket
Propaganda:
For Lord Hater and Commander Peepers :
Lord Hater is the self-proclaimed "universe's awesomest evil-doer", an immature, attention-seeking manchild with electric powers and a short temper. He rules the Hater Empire with Commander Peepers as his second-in-command (technically third, after his beloved pet spider-xenomorph, but who's counting), however it soon becomes *very* clear that the cunning, remorseless, hardworking Peepers is the *real* brains behind the empire. Peepers might be frustrated at Hater's incompetence at times and isn't above manipulating him to reach an end goal, but he'd never dream of usurping him because, well, he's really gay and in love with him (as much as he can be in an early-10s Disney cartoon, anyways). Hater might take Peepers for granted a lot of times, but as his oldest friend and closest confidante he's the one who Hater is closest to. Whether it's invading other planets or kicking puppies for fun, these two are *delightfully* terrible jerks and the epitome of gay wrongs. 
Commander Peepers is both Lord Hater's right hand man in villainy AND his jilted stay-at-home-wife-guy (Also in villainy. Hater is really good at getting distracted from productive and efficient villaining.) Lord Hater was the greatest villain in the galaxy thanks to how well he and Commander Peepers worked as an evil team to run the Hater Empire!
Lord Hater conquers planets and is such an edgy bastard. Peepers is the actual brains behind the operation. Peepers is often pushed aside by Hater, they are besties and yet Peepers is always pining for this guy who will never notice. Peepers is so horribly gay for him if you watch the show he wants his stupid boss so bad. Peepers is so scared of him season 1 but then starts yelling BACK in season 2 and has to deal with him like a babysitter or something and yet STILL idolizes him and that’s just such a fun dynamic. His password is H8RNP33PRS43VR (Hater and Peepers forever). They are so evil and everyone fears them and they are villains and they are gay and the side of the fandom that draws them as a married couple that needs counseling is absolutely correct. The fanart of Hater openly liking him back is wonderful but I swear you don’t even need that. They are so gay and villain you have to love them they are
Villains that conquer planets and do evil stuff, my favourite characters, not really canon but they are the best :)
For Basil and Sunny :
OK SO. I want to share this because Sunny and Basil are the literal definition of "be gay do crimes but taken a bit extreme" but in order to do so I would have to share explicit material. So. WARNING(s): HUGEEE spoilers for the game OMORI,  mentions of manslaughter, staged s//cide, and PTSD. Sunny and Basil were friends, best friends in fact. While they were not canonically a couple nor did they have CANON feelings for each other it is very much homoerotic (LOTS of handholding, the creator also made a tweet that just said "omg basil x sunny already", etc.). But one day Sunny got into a huge fight with his older sister Mari and then accidentally pushed her down the stairs, accidentally killing her. He did not know what to do. He just killed his sister whom he loved very much and he doesn't know what to do. Then Basil somehow comes into the picture, and helps him cover the manslaughter by staging Mari's death as s//cide (they hanged her body with a skipping rope on a tree in Sunny's backyard). By the way I forgot to mention both of them were literally twelve years old at the time. I don't know WHY Basil decided to help him stage the murder like THAT but ok?? Anyway.. Basil tried comforting him, telling him "Everything is going to be okay...", and Basil just wanted to stay with Sunny, to go through all the trauma together, to push through. Both of them felt extreme guilt and stuff. But then, Sunny, instead of going through the trauma became a hikikomori (a person who's severely socially withdrawn) and decided to isolate himself for four years and create a fake dream world where everything is fine, Mari is alive and no one can die. This made Basil extremely traumatized even further because not only did he just commit a huge crime but also his best friend and probable crush just abandoned him and everyone else during these hard times. By the way I forgot to mention Basil has abandonment issues caused by his parents that are never there for him. Ok I definitely went off topic.... Uh basically to summarize: Mari's sister died, Basil and sunny covered the murder (together!!), And then sunny left basil. Definition of be gay do crimes. But they were twelve and traumatized :( (and kinda gay tbh)
hahahahahahshshshaha the never did anything wrong in heir life whatre u taking about everything is fine
39 notes · View notes
razumairon · 1 year ago
Text
La Squadra Esecuzioni playing Dungeons & Dragons, a meme
(English translation under the pictures)
As previously stated, this is NOT an headcanon. It's just... a mixture of a meme and a tag yourself. So please, don't come at each other's throat or something equally awful, thank you🫶🏻
Tumblr media
- Forever DM
- Mostly because he hates the party doing anything except for what he wants them to do
- He also hates DMing because the party always takes the only path he didn't plan and takes two sessions to buy a dagger at the smith, but no one ever wants to DM so he has to do it
- Or, worse, have Prosciutto as DM
- His DCs are 56 high or more when he doesn't want the party to take certain routes
- Spoiler, it happens almost all the time
- He sometimes let Prosciutto DM
- He DMs canon campaigns because he doesn't want to take the effort to make up his own setting
- Sometimes he DMs original one shots
- Melone made him hate the bard
Tumblr media
- Rule lawyer
- He knows even the Monster Manual by heart
- He intervenes to correct both the DM and the players about rules but nobody asked him to most of the times
- He is hated for that
- Very focused on builds, he lets them to lead him in his choice for the character options
- He tried all the classes and knows them all by heart
- No one wants him as DM because he doesn't allow anything that isn't explicitly written in the rules
- And also because he allows mutilations on the PCs when they make a critical fail in combat or the enemies strike a critical hit
- Sadly Risotto is sometimes too energy drained to DM so players have to deal with him as DM
- He DMs canon campaigns ONLY
- However he has interesting ideas for his characters
- A pity his roleplay is shit because he never changes expression or voice tone
- He bullies people who use D&DBeyond
Tumblr media
- He constantly forget the rules
- He always makes his character's backstory shared with Prosciutto's character one
- Sometimes Prosciutto doesn't want to be paired with him so he has to find someone else
- He never played a character with an independent background
- He owns 57 pencils, 49 rubbers, 35 miniatures, 26 dice sets and always offers to print other people's character sheets
- Of course he's always willing to lend his stuff
- He's the eternal exploited one because Formaggio sponges even his chair
- He's secretly a dice hoarder but he'd never admit that
- He actually doesn't like playing D&D that much but he enjoys the company
- His characters all have social anxiety
- And they're all discriminated races
- Caster main
- He's terribly unlucky with dice rolls
- He once rolled a double 1 with Advantage
Tumblr media
- Powerplayer, metaplayer and every worst kind of -player
- Cheater
- He always gets caught cheating and his character usually dies horribly... if Prosciutto is the DM. Otherwise, Risotto thanks him for passing that ability check that twelve people were able to fail
- However, he always pays attention to the session and takes notes... that he never shares
- He either plays a wizard to mock other characters' low intelligence or he plays a fighter to mock their low strength and prowess in battle, No in between
- He endlessly recycles the same characters
- His character is always rival with Formaggio's one for some reason
- He fights with Formaggio to play the fighter
- Despite everything he has the best strategies
- He cares little for roleplay, he's more into builds
- His characteristic points are never lower than 15
Tumblr media
- Constantly late for session
- He never has what is needed for the session and "borrows" anything from Pesci
- He stole half of La Squadra's dice sets and lost every single one of them
- He and Ghiaccio fought really hard because of that
- And in fact now the only one lending him anything is Pesci
- He uses the smartphone during session
- He never took notes and never remembers shit
- "Wasn't this asshole the miniboss?" (they defeated the boss 8 sessions earlier)
- He is a terrible tactician but he comes up with crazy plans that somehow work in the end
- Extremely lucky with dice rolls
- His characters' names come from the IKEA catalogue but he regularly forgets them
- Pesci doesn't know the rules but Formaggio doesn't even know which game they're playing
- Fighter main
- The story is slow to proceed because of him doing offgame jokes all the time
- He brings amazing snacks though, he even cooks when he feels like it
Tumblr media
- Bard main
- His PC is an excuse to flirt with friends
- Where Prosciutto played every class, he played every race
- Everybody hates the bard because of him
- He prefers roleplay to builds
- And, in fact, his PCs are all weaklings because he chooses builds because "it seemed cool by name and concept" but never actually read what they do or how they work
- His character is always the first one to run out of HP in combat
- Mostly because he's been able to make the DM hate his character during the campaign
- He's the only one encouraging Formaggio's crazy plans
- All his dice sets are glittered
- He never used the canon character sheets, only fanon redesigns
- He decorates them with markers when he's bored during session
- He's the one who is most into the campaign
- He draws other players' characters and funny scenes from the campaign
Tumblr media
- Barbarian main
- He fucked up some campaigns because he charged the NPCs that glared at him
- He shares his notes only with Melone
- He goes nuts if something disturbs the session like the ringtone of the phone or a door slamming violently
- He sometimes encourages Formaggio's crazy plans
- He hates the stereotype of the stupid barbarian and tried hard to avoid that in his characters
- He never played a caster because he can't choose among so many spells
- He bullies the ranger because he thinks it's too situational
- He makes good builds
- The fact that Melone is totally unable to make decent builds drives him nuts
- But he can't resist helping Melone's character when they get in trouble
- Trouble that was caused by Melone's character themselves, by the way
- He always plays the same alignment
- He fights with Illuso's fighter because the both want to do the tank
- He played the paladin once but he became an Oathbreaker at level 1 because he cursed his own deity
53 notes · View notes