#tw s ucidal tendencies
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"Rdr 1 feels so lonely!"- Yep, that's the point.
TW: S*icdal Idealation Agreed, but stick with it. That's the point of the game, and has been since day 1. People say it's eerie, and that's accurate, too. The soundtrack can straight up be creepy, and camping alone is not always a peaceful feeling. It's based on Spaghetti Westerns with people like Clint Eastwood and A Fist Full of Dollars and The Good, the Bad, and the Ugly, where the protagonists were usually the silent type, the one-man armies, the chivalrous to women, but distrusted by others and distrustful of others. (John and the protagonist usually change the characters' minds by the end. ) John's mission is supposed to feel lonely and hopeless because it is a hopeless near impossible task. He doesn't have love and support. Everything has been taken away. That's why John confronting Bill at the beginning is not because he is stupid. It's purposeful because he's lost the will to live until Bonnie wakens it up in him again. She bluntly asks him why he would confront Bill like that, and that's what John hints at. He had just come from prison and was possibly tortured, the people he loves are gone and might die, and his farm is destroyed. For those wondering about John not having a journal. I agree. I would have liked a journal, but that goes against the spaghetti western's protagonist's mystique. We're not supposed to know what the character is feeling except for context clues, minute expressions, or body language, of which the game does well. Arthur having a journal is unique to the genre, but it is not a spaghetti western. This is not Red Dead Redemption 2. You'll enjoy the game more once you separate the two.
#rdr#john marston#rdr 1#van der linde gang#arthur morgan#red dead redemption#bonnie macfarlane#bill williamson#tw s ucidal tendencies
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