#trying to play the first fallout game and memories were unlocked
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copdog1234 · 8 months ago
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Really funny fact for me personally. The same voice actress that plays Penelope the Dragon in Barbie as Rapunzel voices Tandi in Fallout (1997)
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sonkitty · 9 months ago
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The Sideburns Scheme Post #0 - Before the Beginning
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Introduction
I'll actually be talking about more than the sideburns throughout these posts. I don't know if I'll really go through the minisodes later because I just plain don't get these parts, but I'll decide that when the time comes. For this one, I figured I could take the extra time to do it even though I highly prefer present day Crowley to any and all versions of him.
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Sideburns Check
The sideburns are longer than we've known them to be on Crowley compared to season 1. They are even in length and similar in texture whereas later present day scenes in season 2 will actually show subtle differences even between the sideburns themselves.
Compared to what we'll see in later scenes, these sideburns are not the longest-length we'll be seeing in the bookshop and close to the end of episode 6 when Crowley is standing at the door to his car.
They more closely match a length like what the car gives with a demonic presence and what they will be for Crowley during extensive parts of episodes 5 and 6 when they don't reach their longest-length.
So, generally that puts them at a supernatural reading in this open space. Well, Earth and humans don't exist yet, so that matches some understanding of how they operate in the present day storyline.
If there is any rank idea to just play around and guess at, in the context of this scene, I would go with Throne.
Generally, I figure Crowley's highest rank was "First-Order Archangel," due to the deliberate framing in episode 6 when a recording of Gabriel claims to be the only one in the Universe. Still, his rank could have changed during his time as an angel, and this version of Crowley doesn't seem to be as high as what I would expect for a First-Order Archangel.
The Throne idea is from a few clues combined from both seasons. He had a noticeable ornate throne in his flat in season 1. Beelzebub summoned him directly onto a throne in S2E1. Muriel specified "Throne" as one of the ranks required to possibly unlock Gabriel's file. Stuff like that.
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Streak Check
There is no evident more saturated streak of red in Crowley's hair here, which is to be expected in this context. The streak is mainly on for a great deal of the present day story and 1941 minisode but not in other memories. He's got an energetic active curl on the top of his head though. There's also a part in his hair that is above the center of his left eye. Above the center of his left eye is a key place to generally find that streak later.
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Earthly Objects
For myself on trying to figure out Earthly Objects, the three objects present were eventually understood as a clue to the existence of the Rule of Three within the game itself. Likewise, Crowley's use of the book, for me, was eventually a clue that a supernatural touch onto an earthly object still counted as a touch.
Earth gets a special mention during the scene.
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Story Commentary
Before the Beginning starts us off with an angel who eventually becomes Crowley. We are intentionally not given his name. While I've seen other posts refer to him as "Starmaker," I'm just going to stick with calling him "Crowley" anyway because that's what the subtitles did. If I remember things properly, I think it's noteworthy that Crowley himself never says his own name the whole season, for any given time period.
Nonetheless, we have entered season 2 a lot differently than season 1. God is not here to narrate. For this segment, no one here is to narrate. We saw Crowley first. Crowley is going to effectively bookend the entire season overall.
We learn some new things, but we're going to learn more clearly later that this story is not to be trusted as it is directly presented to us. Something is very, very off with reality. Among God's last lines to us in season 1 was, "Perhaps the recent exertions had had some fallout in the nature of reality, because while they were eating for the first time ever, a nightingale actually did sing in Berkeley Square." The second part sounds sweet, but the first part with "fallout" and "reality" is something to keep in mind, given what we'll be seeing later.
Not only is something off with reality, something is off with memories. This part is a memory.
It's generally over my head on whatever is going on with this memory beyond stuff already mentioned. I have loads of speculation but nothing I really find worth sharing.
Personally speaking, I don't care much for this scene. I have an extreme fondness for the demon part of Crowley that is Crowley, especially the snake. I'm also a total sucker for black-feathered wings, which are purposely not here. I hope that, given the context of the scene itself, this part is setting us up for seeing Crowley's actual Fall in season 3. It's not exactly an expectation, but that's what this scene makes me want to see.
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The Sideburns Scheme
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botwstoriesandsuch · 4 years ago
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Sidequests are part of the story so it’s still my ballpark shut up it’s time for
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Read Part 1 here!
Part 2 || Part 3
If you’re on mobile, and tumblr hates this post, follow along on this google doc!
Rules/overview this rewrite in the beginning of Part 1
- - - - - - - - - - 
Side quests, side quests, side quests. What are they? And what are they doing here, on an Age of Calamity rewrite? I must admit, game design is not an inherent forte of mine, and I like to think that my only “expertise” would be on writing and storytelling. So what the fuck is a fool like me doing here
Well my dear ladies, lads, and gentlefolk, if your memory does serve, I did say that the format of Age of Calamity was one that served the major plot and story beats for it’s cutscenes, and its worldbuilding and good parts of it’s character development for its gameplay and side quests. It’s actually a concept that can be seen in shows and movies too, although obviously it’s origins are in TTRPGs and videogames. Definition wise, a side quest is any deviation from the main story and plot that serves to flesh out an optional/overseen aspect of the game. So there’s out perfect outlet for worldbuilding, characters, and even a bit of humour. Side quests, by definition, can’t simply be just XP grinders, because otherwise you could…..just make an XP grinder. It’s like saying you’re getting your kids a bike, but then you get them a stationary exercise one. Sure it’s functionally the same and gives the same benefits, but it could be so much more. 
Does Age of Calamity have good side quests? I’d actually argue, yes. I mean sure, it’s not exactly gonna hold a candle to Fallout or Witcher 3, but there are great memorable side quests that do serve their purposes in this game. 
A fan favourite is “The So-Called Knight,” in which Link spars Mipha, Teba, Sidon, and Revali, a conflict of the Sidon’s confidence and belief in Link, with Revali’s skepticism and grudge against him. Not only is it great fandom content, but it explores the carrying POVs of several characters in a fun way. We also have Hestu’s Dance Competition, and the Miss Vai Battle Pageant. What they lack in serious character tone, they make up for in humour and world building. Even the quests that have nothing to do with the main cast of characters, like the Questionable Escort Mission, still provide funny and interesting details about the world, like how the Yiga Clan is still ever persistent in trying to take down Link with monsters and Windcleavers alike. 
It’s not like those side quests were functionally useless either, all of them still provided great amounts of exp and materials. What specifically made them great and memorable was their small little stories and character/world details. Of course, that’s not to say you can’t have the occasional plotless boss rush every now and again, those are fun in their own right and it’s good to have variety. But just thinking about it...what were everyone’s least favourite sidequests? The timed Yiga Escape?  The ones where you sit around defending strongholds? The one hit death Hair-Width Trials? Ah...so all the least enjoyable side quests were the ones that were difficult, with no enjoyable character or worldbuilding to back it up….interesting interesting….interesting pattern indeed. 
So, let’s improve the game a bit further. I do need to pace out my future character arcs somehow. I tried to make use of the existing quests where I could, but it’s just eaaaasier to just not think about it and do it from scratch. Just shove these in place of all those quests whose only description is “monsters have been spotted here! Take Mipha and go to work!” and stuff like that. Alrighty then! Here’s my take on cool side quests for every single character thus far, along with their paired gambit attacks. Prepare for heists! Drama! Simping! And Bananas!
Link: Mastering Stasis
Ok I have no idea when this quest unlocks so just for my purposes assume this only becomes available after Link pulls the Master Sword. 
Engage the hordes of monsters that have been spotted in Hyrule Field. Now is a great time to master the use of the Stasis Rune. Impa and Zelda accompany you, but it seems stasised monsters aren’t the only thing coming to a tense standstill…
This isn’t anything that special, I just want to further highlight this tension that Zelda and Link have, as it’s something touched upon in Botw, but never really mentioned or used ever in Hwaoc. Now more than ever, Zelda has an excuse to have a rocky relationship with him because she could actively see just how far he’s coming in such a short amount of time. Classic “he probably hates me so I guess I’ll hate him” thing.
You play as Link, the game gives you your little prompts on how to use Stasis, you take out a few hordes of Bokoblins and blah blah blah. I wanted to use an earlier level to establish Zelda’s relationship sooner as obviously it’s gonna be important to the story. But of course like all side quests it won’t kill you to skip out. Text dialogue can be Zelda saying science shit like “This will be a good opportunity to test out the full limits of the Stasis rune” and then Impa’s all “Yep! We got your back, Princess! We’ll clear out these monsters in no time.”Then Link the little angsty shit that he is says nothing, and as you play you clear out more and more bokoblins Zelda just says “...” and then we can toss in a Moblin or two in there for gambit voice stuff.  
Gambit dialogue with Impa would be supportive, her usual spunky dialogue. I had two ideas for Gambit attacks with Link: One where Impa does that thing where she cuts a giant laser through the air, but it’s aimed towards Link and he parries it right in a monster’s FACE because I think it’s badass and also a good way to show trust and stuff. The second thing was Impa’s giant bomb barrels, but Link is the one to somehow ignite them, because he is an arsonist after all. He can even have a chaotic Sheikah blue glint in his eyes like blue flame, I can already picture it so clearly given how anime/dramatic Impa’s movements are. Impa sets bombs, Link *teleports behind Moblin* nothin personal, kid. 
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Also right at the end of their gambit attacks, Impa and Link should try to fist bump or something (cause the whole “cool guys don’t look at explosions” thing that Impa usually does on her own) but are interrupted by eggbot jumping up to try and join in. And then Impa can be annoyed and try to punt it or something. That’s not just self-indulgent that’s in her character she totally would and I want to make use of the fact that eggbot travels around with Link. The success of her attempts to punt him can vary.
If Link does a gambit with Zelda, her dialogue can just be her usual monotone Princess stuff, “Thanks for lending your strength,” or “There is still much more to do!” just purely professional, we’re not at a stage yet where she’s buddy buddy with Link. Their gambit attacks can still be cool though. One idea I had was Zelda using stasis, and you know how when you use it in botw everything lights up with that sonar effect? So Link stands besides Zelda, and she activates stasis, the first “sonar” light wave reveals the stasised monster, and you see it from the view of the Sheikah Slate. Then with each additional flash of sonar you just see this silhouette of Link going absolute ham on a monster. And then when the stasis “ding ding ding ding ding” is done, everything’s just dead. Can you see my inspiration from Persona 5 yet? Second idea was Zelda using cryonis and makes an ice ramp for Link to shield surf on and ram into a monster. For entertainment purposes Zelda should also be putting frogs on said slide. (Also also the reason I’m putting Link as the main focus for those gambit attacks is because I want to juxtapose it with future gambits where Zelda may or may not be more powerful…)
Anyhow anyhow, so this side quest, you beat some bokoblins, theres a moblin or two. However as you progress Zelda’s dialogue because a bit more passive aggressive, maybe Zelda can be a bit irritated at how quickly Link is defeating everything before she can even contribute. Impa can comment on this like “She hasn’t exactly been warming up to you, has she…” and then the last point of the side quest, Zelda runs off, there’s a...let’s say a big horde of blue or black Moblins. Or a horde of Wizzrobes, I’m not too picky on it. Link can save her and do a gambit or whatever, but the point of importance is that Zelda leaves with the clear mindset off, “You don’t need to keep coddling me, I can handle my own” to Link, but is “Thank you, I’m glad you’re here,” to Impa. 
Now I stole was inspired to use this based on this comic by @novellanova, and you should check it out here. But basically, at the end when all the monsters are dead and the last few text boxes are rolling, Impa says something like “Gee, at this rate I might have to protect you from the princess! Hmm…. you know, maybe if you two had the opportunity to hang out more and get to know each other, she’d warm up to you! Ha! That’s it! I’ve made up my mind. Listen up Link, from now on I’m gonna let you man the wheel when it comes to protecting Zelda. So with me out of the picture you better take the opportunity to be the nicest, most helpful, and most effective body guard there is. I know you already are, but still, if I hear that one little Chuchu so much as splat in her direction I will take you down...got it?” And, that’s that.
Side quest done. Fun Link gambits with Impa and Zelda, some little character POVs on the situation, plus an explanation as to why Impa doesn’t accompany Zelda everywhere/nods to the cutscenes of Botw as to what happened to Impa. Alright, that was probably the most boring one so let’s move on to
Daruk: A Rumbling Stomach
Alright I’ll be honest...I have no idea what to do with Daruk. Especially when Yunobo’s not here, I got zip-zero to work with considering his character is non-existent. Further down the line I’ll certainly try to give him more nuances and the like, but I’m afraid the majority of my character efforts have been towards Astor, Revali, Zelda, and [REDACTED] so this is my apology ahead of time, rock fuckers.
This is my take on how to make those timed quests more fun. So basically, the premise of this stage is that Daruk was just happily hanging around trying to enjoy his rock roast, when a monster surprised him and he dropped it, and now it’s rolling down the hill. This is based on my real Breath of the Wild experience where I had to trek up that Volcano path to bring a rock roast for that shrine quest, but at the very top I dropped it and had to chase it down before it fell into the lava below. 
Daruk is eager to chow down on the finest rock roasts this year has to offer! It’s too bad things go downhill when monsters start to ambush. Defeat key enemies and rescue Daruk’s tumbling meal before this year’s wait goes to waste!
So, that’s what this is. The stage opens and Daruk says “NOOooOO! My rock roast! Damn monsters!” and you have to defeat baddies and catch up to the rock roast before the timer runs out and it falls into lava. And then when you finish and get back the rock roast that’s pretty much it….except SIKE no it’s not. Because a lot of these timed quests usually have a “surprise! There’s more!” thing at the end so I’ll do that here too. So Daruk has saved his rock roast and he’s talking about how he’s going to enjoy it in all its deliciousness, when he’s cut off by a random Goron’s scream. Turns out, Daruk’s yelling at the monsters about desperation to retrieve his lost lunch has attracted monsters to some traveling civilians, and now you gotta go beat a Talus, or a couple of Moblins, or something...Again I don’t really have level set or idea when these side quests unlock so just use your imagination. Once Daruk defeats the monster(s) the Gorons can thank him, and then one of the Goron kids can be like “Ooo! Is that a super special rock roast?!?” And Daruk is all:  “Ah! Well all the best Goron heroes eat plenty of rocks! This here is the gourmet stuff. You can only get it once a—” And the kid’s like “Woah! I’ve always wanted to have one, that’s why I’ve been training hard so I can explore more of the mountain. Where’d you get it??” And Daruk can sputter a bit, before finally sighing and giving into his instincts. “Ah….well, why don’t you have it? You’re probably really hungry after running around with those monsters…”
“Woah really?? Are you sure—”
“YEAH JUST TAKE IT ALREADY GO”
“Woah, thank you!” and then the Goron kid and co run off. Cue Daruk crying to himself in the background. Daruk may have an appetite, but I like to characterize him as the Goron Hero first and foremost.  
I’m sure that doesn’t stop him from mourning his rock though.
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Mipha: Stronger Sentiments
Mipha and Daruk talked a whole bunch about training together so that Mipha can grow stronger, and Daruk was catching on to her crush on Link and it was a nice interaction in between them except for the fact that we never see them do the damn training so that’s what this is.
I think this is as good an opportunity as any to make this a Hair-Width quest, the ones where you can’t take one hit. The difficulty of a level is one of the most effective ways to put the players in the boots of a character to experience the same struggles they do. If the player works hard, then they automatically associate that with the character working hard. So, yeah, let’s have Mipha kicking ass and working to be strong enough to protect Link.
Mipha is determined to grow stronger. Daruk and the other Gorons are helping out with an intense training session by Gut Check Rock. Prove yourself by defeating all the enemies you encounter!
So Mipha is sparring with the Gorons, you fight through them and the captains and blah blah, the final boss is fighting Daruk without getting hit. 
“I promise not to hurt you more than I’m capable of reversing.”
“Ha! Give me all you’ve got, princess!”
You fight, cue the special music or whatever. I mentioned that gambit dialogue/attacks could also work to be custom for the character that you’re fighting, so I’m thinking something like this. Daruk slams the ground and rocks and magma sprout up around him like jagged pieces of glass, but Mipha is no where to be seen. Daruk’s kinda huffing and puffing, “Where’d you go Mipha…” and then FWOOSH, giant geyser right behind him. [yes I KNOW I overuse the *teleports behind you* “nothing personal, kid” thing but I think it’s COOL and you can’t stop me] So anyhow, you know that thing in Avatar where Pakku is just riding at the top of a whirlpool and destroying everything? That’s Mipha.
Daruk turns around and scratches the back of his head. “...huh….that’s not good.” Cue Mipha swooping down to deal the defeating blow. 
So Mipha wins, she can mention how wonderful it was and how much stronger she feels. And she can thank Daruk, and he’s all “No problem!” but he mutters something like “And I thought Gorons hit hard...now I know how Link feels.” End side quest….SIKE it’s another surprise boss at the end. A Goron captain suddenly reports that an Igneo Talus has appeared nearby. 
Mipha goes up to fight it, but wow! Link is already there. They both fight it, but it’s clear that Link didn’t need her help that much. You can defeat the Talus with a Mipha/Link gambit. It’s similar to Link’s usual “swing sword in a giant circle and become a death windmill” but Mipha kinda enhances it with water or something and it puts out the Talus. I wanted this ending with a focus on how strong Link is just to show that while Mipha is improving, she’s still not yet where she needs to be. 
Daruk: “Sorry I wasn’t much help at the end there, I was busy, uh, stretching.”
Mipha: “Oh it’s quite alright, Daruk. We were both quite tired from today’s training.”
Daruk: “Well I dunno about that...seems to me you were quite lively and active as you fought beside Link. *wink*”
Mipha: “Huh!?!? W-What is that supposed to mean??”
Cue laughter from Daruk. Mipha is flustered. And Link is just...confused, as always. 
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Urbosa: Mighty Thunder of the Gerudo
So in the game this is just some normal outpost capturing, stronghold defending side quest, but we’re gonna spice it up just a bit. 
An important excavation site is being overrun by monsters, and Urbosa has set out to engage them. Defend and capture the outposts, in order to prevent this valuable place from falling into enemy hands…
So you fight as Urbosa, defeat some enemies and blah blah. When you first arrive there, I want one of the Gerudo Captains to be like “Lady Urbosa? Where did you come—What are you doing here? Aren’t there areas of greater importance for you to be at right now?” Urbosa says something like “Nevermind that now, let us focus on achieving victory over these rotten beasts.” 
As the battle goes through, it is revealed that this excavation site is where Zelda’s mother would often work and hang out with Urbosa. Urbosa says some stuff like “Her Majesty would not be happy to see all these monsters heading here!” *decapitates Moblin* and then she can say other dramatic stuff at the end like “We have fought well...for her memory” and other classic lesbian pining. Some guard at the end can say “Perhaps you should move on and help out somewhere else, Lady Urbosa. We can handle the clean up from here.” 
“Sure,” Urbosa replies, “Just another moment.” And then cue reminiscing. “She always did love these machines…”
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And just other sentimental stuff like that. If you’re gonna be a coward and hold out on the Champion death angst, then you best be pumping that angst and emotion from somewhere, you know?
Also yay for worldbuilding! At least in my rewrite, the Guardian excavations and stuff were overseen by the Queen. Could be a reason Zelda hangs out with Sheikah tech so much...who knows who knows... who knows what other implications this has, it’s just a side quest after all.
Revali: Anti-Ice Training [get it??? Cause in this one, Revali’s gonna break the ice with some other characters?? I’m funny I swear]
Ok so for this one, I want to pull Revali’s character away from just “the birb that doesn’t like Link” and give him some other stuff to stand on. Obviously, there would be other side quests in a fully fleshed out game that did even more to characterize him, but for my rewrite I’m only dedicated this post and one other future post to sidequests, so I gotta really bring out what I can for the few side quest stories I have time to tell
Revali sets out alone to deal with some monsters by the Hebra trail. Although intended as an isolated moment to hone his skills, he finds himself with unexpected company. Defeat key enemies.
So you play as Revali and at first you’re alone, taking out Ice Lizalfos and the like. Revali’s text dialogue can say stuff like “Hmm...not fast enough” “My current needs to be stronger” “*mutters* Can’t compete with lightning and magma with aim like that.” Just stuff that establishes that he’s working hard to really prove himself as the best, but is still a bit insecure about his position. He thinks he’s better than Link, sure, and he certainly thinks that being a princess or a chief doesn’t automatically make you the best. However by this point, Revali has battled alongside the other Champions and seen their skill in battle, and has developed some respect for them. Afterall, Champions were chosen in some part for their skills, unlike Link or Zelda who destiny just thrust greatness upon. 
So Revali has this slight insecurity that compared to lightning, and magic healing, and magma, with chiefs and princesses and titles of heroes, he and his efforts will be overshadowed and forgotten, unfairly deemed the useless one. Thus, here he is, training in solitude, not wanting anyone to see the imperfections and mistakes until he is absolutely perfect.
Except for the fact that after you beat a Wizzrobe, the other three Champions show up. 
Revali: Wh—Huh?? What are you all doing here?
Urbosa: Well, we all have to travel with the princess to that Tower in a few hours, so I recommended we find you and hang out until then
Mipha: And a good thing too! Look how many monsters there are
Revali: I’m actually doing very well on my own right now. Wouldn’t want you to catch a cold or something, so why don’t you head on back and let me handle this.
Daruk: Aw, it’s not that we think you can’t do this. It’s that you’re hogging all the fun! Urbosa: And that it would be more efficient if all of us went to work
Daruk: That too
Revali: Look it’s not—you all can’t just—this is not just about—AUGH, look, I’m just trying to train myself at the moment, and I don’t need you all to mess with my drills
Urbosa: Training, hm? Well how about this...you let us continue helping you with these monsters, and after, I’ll let you in on a good Gerudo training technique
Revali: Hmph. Fine, whatever gets you out of my tail feathers faster
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So Revali and the Champions clear out the monsters. Revali can have gambit attacks/dialogue with each of the other Champions. This is already incredibly long so perhaps I’ll save specifics for another time, feel free to use your imagination. Urbosa teasing Revali and they make a thunderstorm, Mipha and Revali swimming in the sky and kissing—wait that’s— 
When all the monsters are cleared, which honestly isn’t tooooo many, Revali speaks again.
Revali: So what’s this oh-so-holy technique you had in mind, then?
Urbosa: Ah yes, well really it’s quite simple. It’s called…
Urbosa: One-on-one combat
Now Revali fights Urbosa. It think it’d be really fun if your allies on a stage could swap to a boss, and I wish hwaoc had a bit more freedom with the interactions as a whole, but ah well, that’s what I’m here for I guess.
So when you/Revali defeat her, it’s a good accomplishment! Not only for you the player, as Urbosa would not be the easiest to beat, but also because match-up wise, Revali prevailing over Urbosa is a big feat as their styles are quite opposite, arguably with the strength in favour for Urbosa.
Revali might at first have the mindset that Urbosa is overconfident and thinks she’s got an easy win on Revali, but that mindset is quickly proven wrong when 1) the difficulty of the gameplay itself shows how they’re both doing their best and 2) Urbosa with her Gerudo qualities is probably shouting stuff like “give it your all!” and things.
And so, as you beat her...
Revali, kinda huffing and puffing, but just a bit:: ...you….held back
Urbosa: Come now, do you really think of me as someone who’d do that? I’m almost insulted.  
Revali: Hmm...perhaps not then....
Mipha: Wow! What a wonderful fight from both of you. 
And then insert some other dialogue from Daruk or something that shows the Champions acknowledging the training and hard work Revali must have put in to be so skilled. Perhaps it’s not so bad, when you train with others and your skill is fully appreciated by your frie—GAH. Perish the thought, they’re all just a bunch of royal fools who can’t hold a candle to the skill of a Rito Master….probably…
Revali: Well unlike you lax fools, I tend to take my job seriously. I don’t have time to longue and banter when the princess is still expecting me in an hour or two
Urbosa: Oh alright, let’s get to it then. What’s the expression? “The early bird gets the w—”
Revali: Gross. No. Don’t finish that sentence, I beg you. 
Urbosa: Oh? Well why don’t you fly off to escape my dreadful tones then?
Revali: ...Heh, don’t be absurd…
Revali: Without me, you’ll all probably get lost. So, I suppose I should stick around for that sake Great Fairies: Dress to Oppress 
The Great Fairies are holding a fashion competition and rating people’s outfits. Poorly judged outfits gives them the right to compensation combat. Defeat all your less than fashionable allies.
...
...yeah.
It seemed funny in my head, alright? cOme on, just imagine…
Revali, fully expecting to win: Well?
Great Fairies: Hm...I don’t know dear, all the colors are very clustered. Perhaps if you were taller—?
Revali: bWHAKT!? *other angry bird noises*
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Daruk: I brought my BEST out today! :D
Great Fairies: Is that a….chain?
Daruk: TWO chains, actually. :D
Great Fairies: Oh honey…
- - - 
Great Fairies: Ooo! Our little hero is about to come out! Wonder what he chose...a knight in shining armour? A handsome desert voe? Ooo!! And those Snowquill braids always made him look so cute…
Link: *comes out in the Tingle Outfit*
Great Fairies: …
Great Fairies: …………..hm…..
At the end of the side quest, after you beat everyone, the Great Fairy wins because of course they do. 
Great Fairies: Oh my! What an unexpected outcome...but it really couldn’t have gone any other way. I declare the judges the winner! I mean just look at me, I’m as dazzling as a jeweled desert flower, because I am! Ohohohoho…
This side quests unlocks the Tingle Outfit
Hestu: Forest Dance Festival
Alright this quest was already pretty perfect, BUT, I just want to use this opportunity to say that all of Hestu’s gambit attacks makes his allies and enemies do special dances. Absolutely abSURD that Hestu can only make the lesser smaller enemies dance on occasion, nonononono, my guy Hestu is making everyone dance. You can’t stop this. Nothing I say will ever top the imagination, so just take my word that this is a good thing. [Reluctant Revali doing the macarena against his will in sync with Hestu and they bash someone’s head in...ah the possibilities.] 
Maz Koshia: Links to the Past
Ok so before I get into this, a few things. This quest takes place well after the tower activations in Akkala. Age of Calamity leaves a whole lot of plots holes as to why a Monk is just...here, and what the point of the shrines are, and personally my first reaction to all this was just a five minute extended “huuhhhhhh???” 
So here is my headcanon, explanation, thing, canon to the world of the Kip Cut story. Ones all the Sheikah Towers were activated, that officially woke up all the Shrines, because we know that the Towers and Shrines are all connected to the same system. [See Great Plateau Tower activating all the Shrines and Towers, and Creating a Champion explanation on the system] But when all the monks were in their little altars and noticed how Link hadn’t dont a single one, they were like “what the fuck.” Monk Maz Koshia, who is kinda the head honcho of the monks and probably the only one powerful enough to go out in the world anyhow, sets out to see what the deal is, and after many a teleportation and telepathic communication, he figures out that Link is just running around with the Master Sword already. This kinda confuses him, because the whole point of the Shrines was to test Link and give him the spirit orbs so that he could grow strong enough to get the Master Sword, but he somehow already has it...so hmmmm something fishy is going on in this timeline. So Link technically hasn’t proven himself at all, Maz Koshia ambushes him, they do their little combat trial, Link passes, and Maz Koshia’s like “ok cool so you’re not useless.”
So now Monk Maz Koshia has cast aside his old monk duties of waiting around for a couple hundred years, in favour of just hanging out with Link and continuing to train him combat wise. Shrines are still explored by Zelda and co because they are important areas to establish teleportation pads, and whenever they’re there, Maz Koshia forces Link to get in a shrine to get a spirit orb, which is not only useful in general for health, but since Link already has the Master Sword, the other characters can get the spirit orb too. (So all those little heart upgrades that you see on the map, those are all just in the real Botw Shrine locations, rather than just scattered around randomly. Also I’m ignoring the stuff about talking to Hylia in order to exchange for stamina or heart containers because the game never talks about her, or stamina, and I’m not about to create an entirely new custom gameplay feature for this game, fuck you.)
I like to think that Maz Koshia is very selective about the Shrines he encourages people to try out. “Oh nonono, don’t bother with Qukah’s….lazy ass, only set up one little mountain that you have to blast through with lightning and that’s the entire puzzle! Disgraceful...Here, Kaam Ya’tak has set up a wonderful Trial of Power for you. I’m sure you’ll find the level design quite thrilling. They spent a lot of time on the critical thinking aspects so have fun!”
“I should warn you that this one was made by one of the millennials...yes, those youngins who were only initiated 1000 years of age. Honestly, they lack so much experience. Ms. Agana over here was experimenting with something called ‘motion controls?’ Pretty lazy if you ask me. Traditionally I would just stick to combat and block and switch stuff...but ah well, variety I suppose.”
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Right, what was I talking about? Oh right! This is a sidequest. So Monk Maz Koshia doesn’t really have...a character??? Or a personality??? So I don’t really know what to do with him other than use him as an outlet for world building. Apologies to the Monk….fuckers? Stans? Feel free to leave me a comment about how I missed all the nuances of his character or something I’m all ears.
On an expedition to mark more Shrines and establish more teleports for the Kingdom, a large horde of monsters is spotted, seemingly with the intention to destroy these Ancient relics. Link and Maz Koshia use this opportunity to sharpen their combat skills. Protect the stronghold and defeat key enemies.
And then that quest would just kinda echo the stuff I said earlier about the world. (As Maz Koshia defends a Shrine, somewhere Qukah Nata is smugly shouting “Bet you wish ALL of them were protected with a giant mountain now, do ya?)
Also Link and Maz Koshia’s gambit attack involves the Master Cycle. I don’t have the specifics, but damn if I want some call backs to Botw while also having fun.
Impa: Steal Yourself [Yiga Clan Escape]
In an act of pure hatred and malice, the Yiga Clan has snuck into Kakariko Village in the dead of night…and stolen all the Swift Carrots! Impa sets out to get them back, as well as taking something else as a form of swift revenge...Escape before the time runs out.
Ok I can explain.
So you know how the Yiga and the Sheikah have kiiiiinda been murdering each other a bunch in Botw, going as far as to kill a deserter’s wife and threatening to murder his kids, and also people on both sides were sorta massacred for no reason? And alsoooo one of those people who literally lived during that time of the massacre is just kinda floating around now?  And you knooooooooww how the Yiga Clan just kinda joins Zelda’s side later on and we’re not supposed to think about the implications of that too hard because they’re the funny banana ninjas, haha? Yeah well neither Age of Calamity or I really have time to explore the moral grey areas of an alliance between two warring factions, one of which has a leader who doesn’t really seem to remember the reason why they hate Hyrule which brings into question whether the lackeys even know their clan’s history, and brings about the moral dilemma of criminalizing the ignorant, and also there’s the whole other dilemma of depicting the side that submitted to their oppression as being “in the right” and the topic of a race of people being pitted against their own by a higher power is really brushed over sO WE’RE JUST GONNA TOSS ALL THAT OUT THE WINDOW AND MAKE THEM ACT LIKE RIVALLING HIGH SCHOOLS, OKAY? OKAY! This is fine this is fine— 
So I have dubbed the High School mascot of the Sheikah, the Swift Carrot. And although there does seem to be some internal debate about whether the carrot should be replaced by the Fortified Pumpkin, the hero of Hyrule Link favours carrots so that’s that. Then of course, the mascot for the Yiga Clan is the Mighty Banana. The two sides hate each other and steal their food symbols to be petty. I’ll be covering the side quests of Kohga and the other later characters in another later post, but just know that Kohga will have his banana heist sidequest too. 
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So anyhow, you play as Impa. Maybe she can say a piece of dialogue or two about how she has to uphold the image of her people as she has to lead them one day. And then, this side quest is just her retrieving the carrots and running off with the Yiga’s big banana supply before she’s caught. This is based on that “Escape the Yiga Clan” quest if you couldn’t tell.
Custom gambit defeat of Impa vs Kohga: On one hand I think it would be badass to see Impa’s Sheikah skills go up against the Yiga Clan tactics. Kohga summons a giant metal ball to throw, Impa teleports behind him “nothing personal, kid” nO fuck I’m doing it again away goes to swing a blade at his face. He blocks it with his little energy shield thing, but not before an entire conga line of Impa clones start slashing at him until he’s defeated by a giant explosion. So yeah, that’d be badass and cool. But on the other hand…
Kohga, stomping his feet and having a fit: I cARROT believe you would do something this terrible! Give us back those bananas right now! D: ….please? You can keep the gross orange sticks.
Sooga: He asked nicely. You wouldn’t deny the wishes of the most polite and charming Yiga Chief there is, would you?
Impa: No can do, Yiga scum! I’m afraid this cruel action wasn’t veggie nice of you so I must exact justice! Now it’s my time to split. *Impa clones gather and throw Kohga into a giant frog’s mouth. Impa runs off with a sack of fruit [fruit (derogatory) if you will] cackling into the horizon*
Zelda: The Path She Laid For You
The King has order Zelda to head to the Temple of Time, in order to see if anything there could help awaken her powers. Zelda sets off quietly, with minimal company, as not to attract too much attention lest the Town’s folk be hit with another attack. It seems, however, that these precautions won’t be enough...Defeat key enemies
So this is a pure Zelda sidequest, with no other characters except for eggbot because I said so. Starts out normal when SURPRISE! Bunch of monsters appear and Zelda has to whip out her iphone and fight them. 
Also!! Good time for the Hollows to show up, and you know, tell her what a failure she is and all that. Convince her that she's useless and gonna doom everyone. All that good stuff!! It’s just nice to catch up with the villains and see how they’re doing, you know? ‘Sup Hollow Urbosa, last I saw you were barely spitting words in the Lost Woods, and now you’re giving full hard-hitting insults to Zelda’s character and ability? Good for you, Queen, good for you.
So Zelda and a handful of guards are fighting off monsters, and Zelda has to beat the Hollows too. Her gambit dialogue when she defeats Hollows can be stuff like “You’re not the real ___” or something idk, I don’t have a lot of experience with the evil clone trope, I’ve never played Ocarina of Time. But one specific I DO want to highlight is that Zelda uses the nearby Sheikah Tech to defeat the enemies. I find it a bit weird how Zelda just knows how to use those random water canons in the Faron region in later chapters, so we’re just gonna at least set up a pattern so that it makes a bit more sense later. Plus! This is in front of the Great Plateau, AKA Gate Post Town/Garrisons AKA oh lOOK it’s that area where Link and Impa and eggbot first meet in that Impa introduction scene of my rewrite so we have already established that Sheikah Technology is being stored here and ready to use! Continuity in world building! Nice.
So Zelda uses her knowledge of Sheikah Tech to defeat the Hollows, when...dun dun dun! Astor appears. But you don’t fight him...
Astor: Have you listened to one word spoken to you today? Why are you still resisting? Let me help you.
Zelda: And what exactly is your plan? You wish to kill me, then?
Astor: Not quite. I mean, if you do die, there are ways I can manage, so if some stray Yiga blade happens to strike you I’m not completely doomed.
Astor: But no, the most optimal outcome for everyone is the one where you live yet. You must see the truth as I do, and let me fix this. I can undo this terrible knot destiny has thread for you. [and insert other fate sisters and sewing metaphors here]
Zelda: But how? What’s your game here, if you’re truly claiming to be in everyone’s best interest then why all this secrecy?
Astor: Ah...ever the one to look for the facts and logic, hmm? Can’t blame you, you get it straight from your mother.
Zelda: …!
Astor: But...I’m afraid even if I did tell you now, you’re in no state to truly grasp it. No...the only way this works is for you to truly understand the position you're in, and the stakes that hang in the path before you. 
Astor: And if I have to kill every King, Champion, or knight to get you to understand…
Astor: Then so be it. 
[dun dun dun]
Zelda: No! I won’t let you hurt anyone, I swear it!
Eggbot [just pretend eggbot can have dialogue boxes too]: *chirps* 
Astor, suddenly noticing eggbot: ...You…you’re one thing I still don’t—
Eggbot chirps again beside Zelda, both seeming to be angry at Astor’s words. Eggbot releases a glowing flash of light. Kinda like a...flash bang? [is that the right word idk]
Astor: Ah—! *and he teleports away to escape* Astor: Until next time then...Princess
And that’s pretty much the sidequest. Zelda can question what exactly eggbot did, but he’s not exactly the most verbal in responses. Finally it ends with Zelda going home, “He was still right though...I’m still sitting in failure, with not a hint of my powers awakening. All I have is some Sheikah tech, some exhausted shoulders….and well, you, I suppose, little one.”
“Come, it’d be a waste to continue forth in this condition. Let’s go back to the castle.”
Eggbot: *happy whistles and chirps*
= = = = = 
Tune in next time folks, as we dive back into the main event! Needless to say, Chapter 4 is where the shit starts to go down...
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scrapbookonthemantle · 4 years ago
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OC Companion Meme
i got tagged by @ultrastimpaks​ !! thanks gio love u 
rules: pick out a fallout oc and fill out the prompts!
tagging uh. @sleights-of-hand​ @rocket-69​ and @rotarydials​​ !!
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THE BASICS
>> which game would they be from?
Fallout 3
>> where would you find them?
A random encounter in the subways!
>> how do you recruit them?
"Just put it down! I didn't do anything to you!" Oppy shouts at the pair while holding her hands in the air.
"Aw, you really think I care, don't you?" The raider throws Oppy's backpack to another, who begins to dig through its contents.
"Never said that. Just give it back and I'll be on my--"
(I wrote it out as a dialogue tree scenario! Read the rest here!)
After rescuing Oppy from the raiders, you have the option to recruit her as a traveling companion.
>> do they have a specialized task?
If you give her dirty water, she’ll eventually hand back purified water!
(First time picking up dirty water with Oppy traveling with you) “Oooh! My mom taught me how to boil all the dirt and stuff out of water ages ago. I can clean those up for you if you want! Much healthier too, don’t want you getting sick on me!”
(Giving her dirty water) “Oh yuck! Will get this back to you as soon as I can!”
(Handing back purified water) “Bye dirt! You belong with the plants, not in my drinking water, thank you very much!”
>> do they give the player items? if yes, which items?
Oppy will occasionally pick up miscellaneous items on your journey with her. Sometimes they’ll even be useful! She will occasionally share them with the player. The things she picks up can range from an old pre-war phone to a stray stimpak she nabbed.
>> do they have a personal quest? if yes, what would it be?
Oppy doesn’t have a personal quest, but she’ll occasionally bring up smaller quests to go to different places around the DC area for research purposes. The player will likely need to take down low-level enemies from these locations before Oppy is able to complete her research.
If enough quests are completed, the player is granted the ‘In the Know!’ perk. This will grant special dialogue options while Oppy is by your side. 
(For example, during the Stealing Independence quest if you have Oppy by your side you can ask Abraham to tell you more about the location you’re going to.)
>> can you romance them?
No.
(If flirted with) “Oh! Well, I’m flattered, but I’m not really looking for romance right now. I’d rather just go on more adventures with you! Where to next?”
>> what perk would they give the player?
Walking on Sunshine: Well-rested will always be granted after sleeping in a bed - being around Opportunity just seems to put you in a good mood! You also receive bonus EXP for any non-combat related actions.
>> what are their SPECIAL stats?
S - 6, P - 4, E - 6, C - 9, I - 8, A - 7, L - 7
AFFINITY
>> loves
- Using a cooking station. “I love cooking! Do you need any help? I know what I’m doing, believe it or not.”
- Helping others, doing good deeds. “Good work! Some people are just down on their luck.”
- Taking down Paradise Falls. “No one deserves to be treated like that. No one.”
- Choosing the non-violent option in quests. “You handled that well! Sometimes words work better than bullets.”
>> likes
- Helping Moira with the Wasteland Survival Guide. “I know it’s tough, but it’s going to help a lot of people! No, really! ...What do you mean I sound just like her, shut up!”
- Siding with Roy Phillips and doing the non-violent route of the Tenpenny Tower quest. “You did the right thing, that Alistair guy is an asshole. ...Excuse my language.”
>> neutral
- Entering vaults. “The so-called height of the pre-war era... Did you know they were experimenting on people even before the bombs dropped? Cruel. We should get out of here as soon as we can.”
>> dislikes
- Drinking alcohol or using chems. “Hey! Being intoxicated isn’t going to help us get anywhere!”
- Pickpocketing/Stealing. “What are you doing?! Put that back!”
- Attempting to unlock owned doors or objects. “Stop it! How would you like it if I blatantly ignored your privacy? Those are locked for a reason!”
- Killing brahmin. “If you wanted to be a butcher you could have just said so, but this isn’t the time or place. What did they do to you?”
>> hates
- Leaving Harold alive during the Oasis quest. “I want plants back just as much as anyone else, but this isn’t the way to do it. He’s suffering at the hands of these people... Maybe you should have rethought that.” (Oppy will pull you aside to try talking you out of it multiple times during the quest.)
- Blowing up Megaton. “Why... would you.... I don’t understand your- What? You know what? No. I can’t stand to look at your face. Don’t try explaining yourself, I’m leaving. Don’t come running after me, either.” (Oppy will permanently leave you if you blow up Megaton. She will pull you aside to try talking you out of it multiple times throughout the quest.)
- Siding with the Brotherhood. “I’m afraid I don’t get why you would do that... They’re only out to help themselves. Have you seen the way they treat anyone different from their own?”
VOICE LINES
>> “use melee”
"Oh! Okay, I got my bat ready! I’ll try my best!”
>> ��use ranged”
"I’m not sure that’s the best decision, I always seem to lose my ammo...”
>> “stay close”
“Right behind you! I’ll try not to trip you up.”
>> “keep distance”
“Got it! They’ll never see us- Er... Me, coming!” 
>> “back up”
“Oh sorry, was I too close?”
>> “be passive”
“Great! That’s my specialty.”
>> “be aggressive”
“Why would you want me to do that?”
>> “wait here”
“No problem! Do you want me to set up a camp while I wait?”
>> “follow me”
“Off we go!”
>> when healed
“Ow ow ow- Oh, thanks! You sure we don’t have to amputate?”
>> when killed (general)
“This wasn’t... how I planned this going...”
>> when killed (by player)
“I trusted you!”
>> when talking
“Back home my granmama would always make these tato cakes- they were the BEST. You’d love ‘em. Maybe I could make them for you sometime!”
“There’s a lot more to learn about our history than you’d think. Doesn’t do any good to just ignore it when it’s all repeating itself again.”
“One time my cousins and I were out playing in a nearby creek when we were young and Matty got his leg stuck in the mud.. We were out there for HOURS until my dad and my uncle came out to rescue us. Hey, at least we got snacks afterward!”
“Don’t you find feral ghouls fascinating? I mean, basically losing your mind and who you are as a person.. Only hanging onto what little threads of memory you can hang onto. Must be hard.”
“I think the Capitol Preseveration Society is doing good work, even if most people don’t appreciate it. History has to be remembered somehow!”
“Back home we didn’t have a lot of plants, but we at least had more than there are here.. Sometimes I get tired of all the concrete and rubble.”
“You know... As much as I enjoy looking back at history and all, I don’t want you to think I want to go back to it. Pre-war wasn’t good, I mean, hell, it ended up with a nuclear war that brought us to where we are now.”
“I’ve always thought people should make more of their own music. My family was always singing and drumming against things... I rarely see any of that around here. It’s kinda gloomy, really!”
“I’m not a fan of that Brotherhood of Steel group... They say they’re preserving old technology, but they’re not really helping anybody or teaching anyone outside of their crew, are they?”
>> when trading (neutral)
“Shoot... Which pocket did I put this in again?”
“Hold on, I think I lost... Nope, there it is.”
>> when trading (happy)
“Oh good! Do you have snacks?”
“I assure you I’ll handle your things with the UTMOST care and attention. I even have a dust rag around here somewhere!”
>> when dismissed
“Oh, okay... I’ll be in Rivet City if you need me!”
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rp-meme-central · 5 years ago
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Fallout 4 - lines from audio clips I found - sentence starters
1. “If it isn’t my favorite former icicle.” 
2. “I’ll be here as long as you’ll have me.” 
3. “Oh, is that your game now? Picking pockets?” 
4. “I don’t think they look too kindly on pick-pockets around... well, anywhere.” 
5. “You get caught pilfering around here, you don’t get thrown in the pen, you get thrown in a grave!” 
6. “I used to go with a guy/gal/_____ from ______. And to head off the next natural question: no, she/he/they wasn’t/weren’t a toaster.” 
7. “You all right? Looked like you caught the brunt of that with your face.” 
8. “I didn’t think arms bent that way.” 
9. “If you hear more beeping, that’s not me.” 
10. “At this rate, we’re gonna have to put your name up on signs for the ______.” 
11. “I’ll follow wherever you lead.” 
12. “You know, I’m fluent in ‘uncooperative old machine’. You want me to give that ______ a look?” 
13. “You know, I can probably make that ______ talk for you, if you ask nicely.” 
14. “These old _____ can be real finicky. If you ask nice, I’ll bet I could get it to spill its guts.” 
15. “If ______ were meant to fly, they would have built us with wings... which would have been nice.” 
16. “I should have this unlocked in just... a... bingo!” 
17. “Sorry, ______. This one’s beyond me.” 
18. “I’ve still got enough life in me for a good right hook, so don’t push it.” 
19. “Not enough people out here are willing to try and do what’s right. I consider myself awful lucky that I fell in with one who is.” 
20. “You’re trying to make a difference out here. That puts you in the good column in my book.” 
21. “I don’t think I could ask for a better partner. Or a better friend.” 
22. “We’re spinning! Spinning!” 
23. “Time for me to get aggressive. Rawr! That sounded threatening, right?” 
24. “I would have paid 50 ______ to be with you the first time you saw one of the _____. Must have thought you walked into a B-movie.”
25. “Maybe I should change my outfit. I want to be wearing my Sunday best if we meet people, after all.” 
26. “Look at all those buttons. Go ahead, you know you want to.” 
27. “We should schedule a group outing for the ______. Watch a movie, catch a bite to eat, and get home before ______ wipes us out.” 
28. “After we beat ______ and free all the ______, we need to take to the seas in an epic adventure. You can have the cool hat.” 
29. “Look at me, I’m trash! They threw me in the junk pile ages ago.” 
30. “______ not exactly known for embracing new technology with open arms. Guess that means I shouldn’t ask for a hug, then.” 
31. “That ______ is awfully high. We’re not going up there, are we? Of course we are, because we’re insane.” 
32. “Let’s just stay away from the ledge. I feel dizzy.” 
33. “Yeah, heights. This’ll be fun.” 
34. “All right, you got me up here. Let’s go down. Now.” 
35. “Last partner I had ended up going... well... a little insane. I think it was all my show tune medleys.”
36. “______ tip #113: Don’t go diving in creepy swimming holes.”
37. “Me, get into trouble? I am the very definition of innocence. We’re just going to spend all day playing canasta. Promise.”  
38. “I would totally bowl, except I have a thing about bowling shoes. And I hurt my back. A lot.” 
39. “Hey, _____! Come on, tell me your secret identity. I won’t tell anyone.”
40. “Your wish is my... strong recommendation.” 
41. “Look at all the gizmos. That’s my term for them. Patent pending.” 
42. “I was raised... just over there. True story. Lots of fond memories over there by that... uh... thing.” 
43. “I’m a bodyguard, then? Cool. I’ll work on glowering.” 
44. “Whoa, everybody stop! I got a splinter.” 
45. “Whatever egghead came up with the giant bugs should have been nuked.” 
46. “I’ve seen these things lay their eggs in a sick ______. Never felt bad for a _____ before.” 
47. “You the only one dumb enough to try us/me? Awful brave, but real stupid.” 
48. “You’d be surprised how much a campfire can warm up a cold place like this.” 
49. “Look on the bright side. If we steal office supplies, who’s gonna know?” 
50. “Come on, let’s go kick some doors down. Time’s a-wasting.” 
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fandom-rants · 6 years ago
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Plotholes, Story Rushing, and Shoddy Writing In Keyblade Graveyard, Pt. 1 (p.s. there are SEVERAL issues to unpack here)
~~~~THIS CONTAINS COUNTLESS SPOILERS FOR KHIII~~~~
PLEASE NOTE that this will not be in perfect order; there are so many things wrong with the story in the Keyblade Graveyard that I struggle to balance it all without having a raging meltdown. As someone who adored the Kingdom Hearts franchise (yes, you read that right; past tense) and memorized all the lore and played all of the games (save Coded; I just watched that one because it does not look to be worth it at all) and loved the characters, I can only express deep and profound disappointment in the story. The rushed, chaotic garbage mess of a story.
And those who say otherwise? Have chosen to ignore the story for the sake of the ‘happy ending’ (which is a farce; a happy ending doesn’t include Sora sacrificing himself again for the damsel in distress trope).
If you thought some of my other rants were long, you aren’t ready for this one. It’s so long it needed to be split up into parts.
1. Aqua and Ven
a. Firstly, it’s good to know that Nomura is literally incapable of writing a female who isn’t a damsel in distress. Good to see Aqua go “I’m gonna prove how strong I am,” only to need immediate rescuing. Brilliant.
b. So it’s that easy to wake Ven up, huh? His heart’s been linked with Sora’s for Sora’s entire life, it’s been sleeping in Sora’s for so long that Sora has taken on Ven’s mannerisms, but they can just separate without a single hitch, huh? Just like that, huh? And there’s no problem waking up, it takes no time at all, and he can move in his body without even remote difficulty, huh? Basically, there are no repercussions to any of this, huh? I call bullshit.
c. Going back a page, it’s good to know that these guys all showed up at Castle Oblivion and didn’t even bother clearing the place to ensure there weren’t any enemies around to - /snorts with laughter/ - immediately try to kill Ven while he was still vulnerable. Who could have ever expected such a thing, amirite?
d. Why aren’t Riku and Mickey there?!?!?!
e. This was actually so anticlimactic and boring. Why wasn’t Terranort/wtf-ever there to add some drama and tension? Why was it simply ‘grab Aqua, which can be done merely by having Sora show up and beat her up, even though Riku and Mickey got their butts kicked by her,’ ‘arrive very quickly and suddenly at Castle Oblivion,’ ‘unlock it,’ ‘go inside and wake up Ven’? Why was it so boring? It’s something we’ve been waiting for since 2010, and our reward for waiting 8 years is ‘ta-da! Boom, bam, done!’ Did a child write this?
2. The Requisite Romance Scene Before the Final Showdown
a. We have to really sell this romance, or else people will be pissed about the ending! Quick! Let’s have Sora and Kairi share a paopu fruit and leave their friend completely out of it! Riku doesn’t really matter, anyway. He’s not integral to the entire storyline like Kairi!
b. To make it clear, Riku was integral to the storyline while Kairi was not. Something I’ve already mentioned several times. So why in hell did Sora say he wouldn’t have gone through the things in the games if it wasn’t for Kairi, when that girl hardly entered the storyline at all? It was Riku who started the whole story off, Riku and Kairi both whom Sora was looking for in KH1, Riku only whom Sora looked for in CoM, Riku only whom Sora looked for in KH2, Riku only whom Data-Sora cared to run after, Riku only whose concerns made Sora go through the Mark of Mastery... but yes. It was only for Kairi that Sora went through the things he did. Riku, keep sitting on the sand all night while these two pretend you don’t exist. Perfect.
3. We Arrive and Everyone Fights Against Heartless
a. Is this what we came here for? Is this what Xehanort planned when he told us to come here? To sic a bunch of heartless on us? How does this in any way complete Kingdom Hearts? How does this in any way help Xehanort’s overarching goal? Hell, ignoring that, why would he sic heartless on us when we’ve defeated them a million times? How in god’s name do we fail against them this time????
b. Can I just say that it is beyond suspense of disbelief to have Kairi and Lea finish their fights before Sora? Or that the entire group would finish, see Sora still fighting, and then just run forward without him???
4. Terranort
a. How is he back? No, seriously, let’s look at this. He was brought from the past. But when you defeat Young Xehanort, he says he’s going to return to the past and live his life up to the present. But Terranort can’t do that! Which means Terranort can’t go to the past and stay on as Ansem the Wise’s apprentice. Which means he can’t trick the other students into becoming nobodies - so how is Saix there? How is Axel there as Axel? How do the others retain their memories of being Nobodies? He also can’t become a heartless or a nobody himself, since he’s not returning to the past to do so (because we save him instead of killing him)! So how the hell could Ansem and Xemnas exist??? You can’t argue about alternative universes because those haven’t been introduced in the plotline, and even if they had been, that still wouldn’t explain how this universe had an Ansem who took over Riku and a Xemnas who existed whatsoever. What the fuck.
b. Why in five flaming hells is he just waiting there at the beginning? No, again, I’m being serious. Why? To defeat the seven keyblade wielders? Why? They’re apparently needed to clash with the thirteen Xehanort clones, so why on earth is he there? For sad plotline feels? 
c. Even that doesn’t make sense. After all, Aqua had all night to warn Ven about the state she’d last seen Terra in. Apparently, that was not a topic she thought necessary to bring up. Go figure.
d. How the fuck does Xehanort even have him??? All those who played Birth By Sleep, I can only assume you all have dealt with the same frustration and confusion as me. How did Xehanort retain control over Terra’s body after Lingering Will defeated him?? Because I did. Allllll the way back in Terra’s storyline, I defeated Terranort. So how did he show up in Radiant Garden? The blast of light (or whatever) from the end of the storyline should have, at the very least, turned him into a heartless. Right then. From the start. So how did he even survive long enough to get to Radiant Garden, let alone return to the Keyblade Graveyard? What had been the point of that final battle?
5. Lingering Will
a. I was waiting for him to show up. It makes less than no sense to have him only do so at Namine’s behest after Ven has already been KO’d by Terranort. That entire debacle in the Final World should never have occurred, simply because Lingering Will should have shown up the first time.
b. I laughed in disbelief when I saw Terra’s keyblade turn into a hooked whip and then a giant fuck-off gun. I already thought the transformations were pretty random, considering a keyblade is supposed to serve its own purpose and strength without needing to turn into a door or a frying pan or a pair of yo-yo’s, but to see Terra’s do the same thing when no one else’s had? Oof. Painful.
c. Lingering Will was Terra’s mind, but apparently he doesn’t need that to reconnect with his past body! (Even though it was never with said body; it was always separate, so...?!?!?!) Instead it disappears from the plotline (like so many other necessary details) and acted as KH’s version of Fallout’s Mysterious Stranger, apparently deciding to disappear to wherever said stranger goes after doing its duteous cameo.
6. That Entire Debacle With Everyone’s Hearts
a. There’s just... so much to unwrap here. The fact that it even happened, which I’ve already noted the plot failure there. The fact that Kairi needed protecting not once, but twice, only to fall, anyway. Is she even capable of being something other than a damsel in distress? (Looking at the rest of the story of this world, I can do nothing but snort at the fact that I even bothered typing out that question.)
b. The whole shit with Chirithy. We get it, KH. You want to peddle your stupid mobile game. (A game I’ve been playing for over a year now, like a good, dutiful KH player, only to find that the plotline shows up roughly once every 300+ “chapters.”) This Chirithy shit isn’t plot; it’s bullshit. Nice to know Kairi’s heart was definitely lost, though, because bullshit on that, too!
c. Why on earth are everyone’s hearts just hanging out on other worlds? Why are they in worlds I’ve specifically already gone to in this game? Why not any other worlds from any other previous games, or worlds I’ve never been to? Oh, yeah. To bring back the annoying shit from KH1, where you enter fragments of worlds for no reason in order to fight some random heartless. Is this plot?
d. The whole ‘Dive Into the Heart’ thing being the equivalent of ‘the power of waking,’ which is also apparently how Mickey could get into the Realm of Darkness (and here I remember Mickey saying he could only do that by being in a world when it fell to darkness! Silly me). Just admit you had no idea what the hell you were doing when you made up that ‘power of waking,’ Nomura. Shit.
e. Let’s go a bit farther, because the whole “Dive Into the Heart” thing was awful. Why is that a thing? Why do you need to ‘dive’ into a heart (which, he didn’t, he didn’t, he just dove into different worlds to find said hearts, wtf) in order to save it from... what? Death? Darkness?? What the hell even happened here-
f. How is Kairi fine and waiting for us??? This actually made me think Sora had fallen to darkness (or dreaming, or what the fuck ever), because how in hell was Kairi okay? Namine said flat-out that Kairi’s heart had been lost like the others, and that such was the reason why Sora had found her in Chirithy-Verse (it isn’t any ‘Final World,’ just as it isn’t anything I’m ever going to take seriously). So how was she perfectly fine and, uh, able to... uh... meet with him??? In some sort of... Heart Realm Between??? What happened there?!?!
g. I get that this floaty, hand-holding scene was supposed to once again peddle the romance in some last-minute bid to make us okay with the bullshit self-sacrifice move Sora bounces into with all the finesse of a Sequel Coming trailer, but all it did was piss me off (as every romance scene did in this shithole of a game). There has been next to nothing on the whole ‘romance’ thing other than us being told ad nauseum that it is a thing. If you can’t even give me normal, non-romance scenes between the two, then all it’s going to be is forced trollop that you expect me to swallow simply on your say-so. If you can’t give me a lead-up to the romance, don’t be surprised if you fail to sell it to me. And if you fail to sell the romance to me, then why the hell should I ever find any part of that ending all right?
7. The Time Ret-Conning
a. This one’s a minor gripe, so I’ll just say that I despised the multiple times the game acted as if the previous failures hadn’t happened. ‘Here you go; try again!’ It makes no sense when you realize Sora actually did things to ensure we got this second chance, even less sense, somehow, when you see that neither Sora nor anyone else acts any differently to rewatching the same thing happen all over again - like, what the hell kind of time travel bullshit is Nomura writing here? Is there any rhyme or reason to this shit whatsoever?
8. That Entire KHUX Fuckery
a. I honestly cannot believe we had to watch Sora get saved by Ephemer. A lot of people loved the cameo, but the cost to the storyline is far too high. Our main character needing rescuing in his Final Battle is always bad writing; what’s the point of watching the main hero’s growth if it turns out he still needs to be protected? This other character should have been the one we followed, not the one needing rescuing! And hell, what was the point of all that growth if, in the end, it still wasn’t enough? Simply based on storytelling, it was poorly done. But the fact that he got rescued by a long-dead (I hope; everyone has a bad habit of just living forever through Bullshit Time Mechanics) character from another KH game? Disgustingly shoddy. Thanks for nothing.
b. What the fuck was that triangle spam for??? I was there when the challenge came to KHUX, for those with the highest scores to appear in the game. I honestly thought their names would just be in the credits or something, because how could you possibly add them in without making it the most horrendous bullshit possible for a video game? Answer? You can’t. That entire thing is something I’ve been trying to delete from my memory since I saw it. What a fucking travesty.
9. "I Can’t Do This Alone”
a. You are literally talking to someone, your best friend, and saying you’re alone. What the FUCK.
b. What strength did you get from Kairi, you twit? Riku, on the other hand...!
TO BE FREAKING CONTINUED... Edit: I know Nomura is BS-ing some answers to pretend he didn’t fuck up. I don’t care.
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ceilingcow · 6 years ago
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FO76 B.E.T.A. Initial Thoughts (October 30th)
There’s a lot to process, and it was surreal to finally play the game. It feels a lot like Fallout 4 gameplay-wise, but there are some departures in terms of controls that definitely threw me off. I’m posting my thoughts below the cut, in part for myself, since I don’t use reddit and won’t be posting to the @fallout 76 section over there. (Platform PS4. Solo play while streaming on Twitch. Internet speed averaging 90mbps. One server disconnect. No story/plot spoilers.)
What’s Really Working • The game is really beautiful. There were a lot of times where I just had to stop and admire it. The atmosphere Bethesda’s created is just stunning, from the lighting to the ambiance. Little touches like the cry of a Mourning Dove make the world feel familiar in a tangible way. The sound design in this game feels really spot on, from the Scorched’s creepy noises to the hair-raising shuffling of the giant ticks. (I really hate ticks, y’all.)
• Honestly, the new crafting seems exciting. I look forward to unlocking more stuff, and I’m glad you can finally craft armor from scratch (without mods). So many food and drink options, too!
• I see that you can craft crossbow bolts and I cannot wait to find one of those. Hot diggity. In general, Fallout seems to be great at dolling out new, cooler weapons as you level and I expect Fallout 76 to do the same. (Outside of VATS) weapons feel distinct and the gunplay is polished.
• Nobody attacked me or was rude. Heck, I never saw players fighting until the server shutdown timer began, and then it seemed to be a mutually decided upon duel. Might as well if the server’s about to close, I guess.
• I only got to listen to it a little so far, but the radio seems great. Really sets the mood. I can say the same thing for the background music. 
• I’m weirdly the most excited about the new SPECIAL system. Possibly in part because that’s not something that can be impacted by my muscle memory from playing Fallout 4, but also because it seems really intriguing. I can’t wait to unlock new perk cards and see what sort of things you can do with them as you level. 
• Flying solo is definitely possible, but you will likely need to spec a character in a way to boost crowd control. I played without a team and took 1 rank in Charisma to get Lone Wanderer. Bethesda definitely made true on the promise you can go it alone, but larger mobs of enemies definitely presented a challenge. At times I felt a bit overwhelmed by their numbers, but I never died in my time playing, and those moments were actually some of the most memorable. (Taking a public workshop solo was especially fun and challenging.) Focusing on explosives or weapons with splash damage (like the gamma gun) could be helpful; I don’t know if there is/will be an equivalent perk to rank 4 of Big Leagues in FO4, but it would be invaluable for dealing with large groups of enemies while playing alone (or even “tanking” for a larger group). 
Undecided Now • The new VATS is going to take some adjusting to, because having VATS not slow time is jarring. I wound up taking a lot more manual shots and sometimes just opting to rush in for melee because of it. It’s hard to pass judgement on it since the problem doesn’t so much lie with the new mechanics as with my muscle memory associated with VATS. 
• The controls seemed to function pretty consistently well until some stuttering/lag issues popped up; these seemed to be tied to particularly large hordes of enemies. (In the context of my prior online game experiences, I didn’t find it especially surprising, since online games often lag when presented with a ton of enemies, but it was pronounced enough that gameplay got bogged down.) I encountered that twice in four hours so, it’s not a huge problem, and it’s one that stands out in comparison to how smoothly things went otherwise. 
Concerns • The thing I’d consider an actual issue I have with the game so far is the C.A.M.P. build mode. As somebody who’s spent literal weeks of time building settlements in Fallout 4, the C.A.M.P./Public workshop build menu feels... clunky. I’m not sure why so much stuff got rearranged and reorganized the way it did, but in many ways it feels much harder to navigate, and I had some trouble toggling between edit and build mode and moving what I’d already placed. (Not sure if bug or I’m just not accustomed to some new peculiarities of the system.) Scrapping/storing being the same button also seems like goofs are inevitable. I haven’t tried to make blueprints of anything yet, and I’ll be exploring how build mode works with other players tomorrow, I hope. One suggestion: Crafting menus in the game elsewhere only show you what you actually  know how to build. Instead of cluttering the build menu with a lot of unbuildable structures, don’t show (or in some way hide) items yet to be unlocked. While knowing what perks are needed to build a fancier water pump isn’t bad, I don’t need to know I lack the specific blueprints to build a bunk bed.
• Inventory management is... complicated. It’s unclear to me when and where you do get the benefit of your stash box or not in some cases. I might be misremembering, but I also seem to recall not seeing the items in the stash box separable by category. The game seems to necessitate that you will spend a lot of time in menus of some kind or another, but given that time you spend in the PipBoy is time you could be oblivious to an oncoming attack (especially given the high enemy respawn rate), removing extra steps through things like auto-reading recipes and blueprints the first time you encounter them might be helpful.
Summary My overall experience was definitely positive, and I think what’s troubling me the most is that it’s like Fallout 4 enough that you expect the controls to function in much the same way, but a fair number of changes have been made outside of the basics like gunplay and sneaking. I look forward to trying more stuff out, and playing with a team next time, because this game seems expansive and full of interesting things to see and do. Bethesda’s attention to detail on a map of this scale is frankly incredible. Exhibit A:
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entergamingxp · 5 years ago
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Assassin’s Creed is a Lost Memory of What It Once Was
May 8, 2020 5:00 PM EST
The mainstream success of Assassin’s Creed has me happy as a fan, but the sacrifices it made makes me question if it was worth it.
The Assassin’s Creed franchise has had a rollercoaster history of development and direction. When the first game released in 2007, it gave me a fresh perspective of creativity that I haven’t really experienced in another AAA franchise since. From the beginning, the stealth action-adventure series has delved into different important eras of history through simulation. This created a balance between living out these characters’ stories with the Assassin Brotherhood, all while the main character of the series is learning how to be an assassin in the modern-day. Even though this is still relevant to the more recent entries of the franchise, its identity of a unique open-world experience has fleeted away.
Assassin’s Creed has become one of those rare franchises for me where I will always get the latest entry; Ubisoft has earned that for me due to the experiences that the franchise delivers. I love climbing up towers to synchronize and Leap of Faith into a barrel of hay, or killing targets and speaking to them in the “white” room before their death. There is also the fact that you are an assassin with (normally) an incredible outfit. We have seen games like Horizon Zero Dawn and The Legend of Zelda: Breath of the Wild borrow ideas that were introduced in Assassin’s Creed like viewpoints, but it isn’t the same because that is a part of the franchise’s identity. However, over the years, the elements that have given Assassin’s Creed its own identity have felt diminished to attract a more mainstream audience.
“Assassin’s Creed has become one of those rare franchises for me where I will always get the latest entry.”
Up to the latest entry in the franchise, Assassin’s Creed Odyssey, I like to consider that there have been three different eras of Assassin’s Creed. The first is what I call “the Desmond era.” The Desmond era consists of every mainline game from the original Assassin’s Creed to Assassin’s Creed III. During this time, Desmond was the main character and focus of the overall story. Most of those who have played the Assassin’s Creed franchise from the beginning will likely tell you that they do not care much for the modern-day/Desmond story. I am not one of those people and I believe based on what was originally planned for the franchise, it could have done some incredibly great things.
For those unfamiliar with Assassin’s Creed, the series began with the lead protagonist Desmond Miles, who is someone with an ancestral connection to the Assassin Brotherhood. After being captured by a company known as Abstergo, Desmond is put inside a machine called the Animus which allows him to live the lives of his previous Assassin ancestors to learn their skills. He also learns more about the Assassins’ enemy known as the Templars, an organization determined to create a utopia under their lead. During modern times, the Templars are the creators of Abstergo. After learning that those of the current creed infiltrated the company, Desmond escapes with them to train and become an Assassin to take down Abstergo.
“Over the years, the elements that have given Assassin’s Creed its own identity have felt diminished to attract a more mainstream audience.”
At the time of playing through these titles leading up to Assassin’s Creed III, my friends (as well as myself) thought that the plan was for the final game to be set during the modern era as Desmond finally unlocks all the skills he needs to become an Assassin. But that never came to be. In Assassin’s Creed III, Desmond was killed off in an attempt to save the planet, leaving the future of the series up in the air. Desmond’s voice actor, Nolan North, has spoken about the character and the pitch that he was first given that didn’t come to fruition, due to rumored differences between Ubisoft and former creative director Patrice Désilets. Désilets was the creative director for Assassin’s Creed, Assassin’s Creed II, and Brotherhood, before parting ways with the studio in the summer of 2010. So with no main protagonist and the series’ lead director gone, where does the franchise go from here?
Starting with Assassin’s Creed IV: Black Flag, this begins “the Fallout era” where our new main protagonist is technically a random Abstergo employee. This particularly wasn’t a bad thing, because it showed us the inner workings of how Abstergo and the Templars functioned as an organization, but it was clear that Ubisoft didn’t have a direction with the modern-day story. Assassin’s Creed Rogue is more or less a direct sequel to Black Flag when it came to Abstergo’s in-house story and ended with a major cliffhanger that, as far as I’m aware, never gets resolved fully. The next two entries, Assassin’s Creed Unity and Syndicate, are nearly absent from the real-world story aside from some interaction with lesser side characters from Desmond’s era, but to a degree that it isn’t even worth mentioning.
“The purpose behind playing as these Assassins to directly affect what is happening outside of the Animus has been relatively absent.”
It wasn’t until “the New era” where things have begun to shape up with a new protagonist named Layla. The purpose behind playing as these Assassins to directly affect what is happening outside of the Animus has been relatively absent. That being said, there have definitely been entries that try their best with what they could to move this storyline forward, but in recent years, that is hardly the case.
Following Syndicate, Ubisoft decided to revamp the franchise by turning the series into an action-RPG with Assassin’s Creed Origins. Initially, this didn’t bother me as long as Origins kept the things that made Assassin’s Creed the series that it was. My only hopes were that it had fun stealth gameplay, the white room where the Assassin you were playing as spoke to the templar you killed before their death, and those compelling moments of storytelling that you can’t get anywhere else.
“Assassin’s Creed is one of my favorite video game franchises, but in its current state, I feel like it is now just a dark shadow looming over what made the franchise special in the first place.”
When it came to Assassin’s Creed Origins, I loved Bayek as a character, his story, and how it all ties into the Brotherhood. All of the things I wanted from an Assassin’s Creed game were in Origins, but after playing more than 25 hours of the latest entry, Assassin’s Creed Odyssey, nothing of what makes the franchise special to me is present. Origins was able to strike a good balance between being a stealth game as well as an action-RPG, but Odyssey removes the stealth aspects almost completely. Traveling through the massive expanses of Greece, most of the time I find it difficult even to find a pile of hay to hide in. To me, Odyssey feels more like Shadow of War or The Witcher III with an Assassin’s Creed skin over it. I simply can’t recognize it compared to any of the other titles in the series.
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With the upcoming Assassin’s Creed Valhalla and Ubisoft taking a year break, I hope that this next entry in the series is a return to form. My main hope is that Valhalla brings back a narrative where the historical and real-world aspects go hand-in-hand with each other. I want Valhalla to make me feel like an actual Assassin again with its gameplay instead of something I can expect from the majority of other AAA open-world titles. Assassin’s Creed is one of my favorite video game franchises, but in its current state, I feel like it is now just a dark shadow looming over what made the franchise special in the first place.
*Feature art credited to Teadsantap on Reddit.
May 8, 2020 5:00 PM EST
from EnterGamingXP https://entergamingxp.com/2020/05/assassins-creed-is-a-lost-memory-of-what-it-once-was/?utm_source=rss&utm_medium=rss&utm_campaign=assassins-creed-is-a-lost-memory-of-what-it-once-was
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gamerszone2019-blog · 5 years ago
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Wolfenstein: Youngblood Review
New Post has been published on https://gamerszone.tn/wolfenstein-youngblood-review/
Wolfenstein: Youngblood Review
Most parents hope that their kids will one day surpass them, but failing that we’ll settle for staying out of prison and not asking for money too often. So if I were in the shoes of legendary run-and-gun shooter protagonist William “BJ” Blazkowicz, I wouldn’t be mad about my twin daughters’ debut performance in Wolfenstein: Youngblood
, but I would be disappointed. The young Blazkowiczs’ approach to co-op is, on the whole, serviceable but does cramp the style of its inherited trust fund of combat and stealth gameplay. Without a similarly outlandish cast of characters to liven up the alternate-history setting in which Nazis won WWII with the help of fire-breathing robot dogs, it’s perfunctory compared to the extremely high standard set by Wolfenstein 2: The New Colossus.Nearly everything about Youngblood feels like a step down from Wolfenstein 2’s distinctively zany plot and satisfyingly energetic Nazi-slaughter action. Outside of a single reveal, this story – the daughters’ search for an MIA BJ in Paris, which is still lousy with Nazis about 20 years later – has nothing surprising up its sleeve to add to the Machinegames Wolfenstein reboot series’ collection of WTF moments. That’s partially due to the minimal number of story cutscenes within the main missions, but really it’s because of a stark lack of interesting characters to fill the shoes of batshit insane companions like Super Spesh or Set, to name a few. Abby, the daughter of Wolfenstein 2’s Grace Walker, is about as bland a hacker helper character as you’ll ever find, and the monotonously cackling villain isn’t fit to shine Irene Engle’s jackboots. Admittedly, Wolfenstein 2 is a tough act to follow in those departments, but Youngblood barely seems to try.
BJ himself is among the weaker characters in the previous two games (aside from those flashbacks to his childhood), and in that respect his apples haven’t fallen far from the tree. Soph and Jess’ defining character trait is being snort-laughing dorks together, who would be at least a little adorable except for their constant use of fist-bumping and horrible ‘80s slang (read: “tubular!”) like gender-swapped frat bros. They’re not unlikeable when they’re chatting about memories of hunting with their dad or novelist aspirations in heavy Texan accents, but they’re not exactly breakout stars I want to see more of, either. They’re… fine.
The sisters, who have identical abilities thanks to their power armor suits, start with at least a few of the key moves BJ has to work for in Wolfenstein 2 – most notably the double-jump – and earn plenty of upgrades from there. To Youngblood’s credit, there are too many upgrades to get them all without playing exhaustively, so specialization does matter, though not to the extent where I see opportunities for a lot of synergy between abilities. You can focus on buffing up your health and armor maximums, intensify your melee damage, gain the ability to pick up and upgrade heavy weapons, and more. We also get pretty much all the same arsenal of pistols, shotguns, SMGs, rifles, etc. that the twins’ father wielded two decades earlier (though annoyingly, only pistols can be dual-wielded), and they can all be upgraded with modifiers like muzzles, sights, and stocks that increase their power as you go. It’s the most visible representation of progression because those changes are reflected on the gun models you’re holding. Seeing the stock SMG become a tricked-out version is a satisfying transformation.
The Blazkowicz twins aren’t exactly breakout stars I want to see more of. They’re… fine.
But the addition of a leveling system for both the girls and the Nazis they fight doesn’t do the combat any favors. For one thing, as a veteran of the first two games in this series it was jarring to see a name and number pop up over the head of an enemy when I aimed at them to indicate how their power level compared to mine. More importantly, it messed up the balance of about two thirds of the fights: when you’re going up against techno-fascists who are right at your level, combat feels just about how it should, but enemies that are beneath your level are mere fodder and those above are annoying bullet sponges that reward you with only a little more XP. When you’re dealing with heavily armored super-soldiers, that’s not much fun.
This leveling system clashes with Wolfenstein’s design: unlike in Fallout or Borderlands, there’s no loot to make the potential reward worth the risk of taking on a bad guy several levels out of your league. Seeing one just means you should turn around and come back later, and defeats the purpose of the non-linear structure of Youngblood’s missions. Sure, I can travel to zones in any order I want, but if they have a big burly bouncer at the door they can’t exactly be done in whatever order I choose anyway.
Wolfenstein: Youngblood
Those zones are adequate but similarly pale shadows of what’s come before. The best example is seeing vestiges of a parade that immediately reminded me of Wolfenstein 2’s Nazi parade scene in New Mexico – which has to be a deliberate callback – but without any of the liveliness. Beyond that it’s largely a collection of high-tech Nazi facilities and war-torn city blocks, distinguished mostly by good use of multi-story structures to double-jump around on and the lightest of Metroidvania design touches, asking you to use one of the three heavy weapons – a laser, an electric zapper, and a sticky grenade launcher – to blast open new areas.
No Quiet on the Western Front
Of course, shooting Nazis until their faces fall off is only two thirds of the magic of Wolfenstein’s previous success. The other is stabbing them repeatedly, occasionally while cupping a hand over their mouth and whispering “Ssssh, it’ll be over soon, you goose-stepping douche” into their ear – then doing the same to about a dozen of their friends before you get around to the shooting part. Naturally, Youngblood messes this up, too. Its level and enemy layouts simply aren’t designed with stealth in mind, and attempting to play it in the way I’d had success with previously almost always went poorly. Either you’re spotted by a flying drone or there’s no way to separate and pick off a group of enemies, forcing you into noisy combat.
Instead, you’re supposed to use the blatant design Band-Aid of the cloaking device, an ability so essential it’s one of two you choose from when initially creating a character (and quickly unlockable if you choose the Crash ramming ability instead). Even before you upgrade it to last longer and let you move faster, it lets you walk right up to an economically anxious German, step around him, and stealthily ventilate his spleen. It feels like a cheat, probably because it absolutely is a cheat. The designers cheated not only the game, but themselves. They didn’t grow. They didn’t improve. They took a shortcut and gained nothing. They experienced a hollow victory. Nothing was risked and nothing was gained.
The cloaking device feels like a cheat, probably because it absolutely is a cheat.
Co-op does get a fair amount right. From the start, it’s conveniently and seamlessly drop-in and drop-out because your sister is always with you, controlled by either a friend, an internet rando via quickmatch, or a mostly competent (because it cheats and warps around bigtime) AI when you’re playing solo. Youngblood also does a good job of letting you play with anybody you want regardless of your respective levels – when I was level 25 someone joined me with a brand-new character and was able to hold his own, just with fewer abilities unlocked. His character even got to carry their progress back to single-player, which is always appreciated. That said, I had more than once incident where my co-op partner would experience an annoying lag between when they pulled the trigger and when the enemy they shot would actually take damage – and this even happened on a LAN, so it’s unlikely to be connection-related.
The co-op-first nature of Youngblood’s design does take its toll on the single-player experience, as you’d expect. The first problem I noticed was that you can’t pause, even while playing by yourself. You can go to the menu screen, yes, but then you just get to listen as the Nazis and their suicide-bomber dogs (yes, those are a thing) murder you. Also, every level has annoyingly common doors that require both players to heave them open, no doubt intended to keep you from wandering too far from your partner.
But whether you play with a buddy or solo, death is a lot harder to come by in Youngblood than in previous Wolfensteins because, as is standard in the co-op shooter world, it has a down-but-not-out system where you can revive each other endlessly, as long as you get to the injured person within about a minute. This one is actually unusually generous, because even if you’re both downed you have a pool of up to three “shared lives” that let one of you self-revive to get back on your feet before it’s game over.
Once that generous system runs out, however, the consequences of death can be, as they say in Germany, uber stupid. For example, the final battle in the Brother 2 Tower mission (there are three of these that make up the bulk of the 15-ish hours of story) killed me several times – thanks for nothing, AI-controlled Jess. Each time, it booted me so far back that it took me about 15 minutes just to get back to the boss fight, including battling through or sprinting past several miniboss mechs and running through the longest jumping puzzle section in the entire campaign. Just as bad, Youngblood restarts you at the nearest checkpoint with the amount of ammo you died with, not what you had when you first reached it. And if you didn’t go down without a fight, that usually means your good stuff is depleted. That makes you spend a bunch of extra time scrounging for ammo, and it’s actually worse when the checkpoint starts you right in the thick of the action effectively unarmed – as it does in the tedious final boss battle.
There’s plenty to do in Youngblood beyond the story missions, including dynamic “actions” that pop up and invite you to plant bombs or listening devices or straight-up murder some dudes “when you have a moment” en route to your larger objective, and tons of side missions you can take on by talking to a handful of completely forgettable characters idoly standing around the hub area. That’s arguably the meat of Youngblood and could carry you forward for another dozen or so hours of cathartic, justifiable homicide, but frankly I’d rather spend that time replaying The New Order and The New Colossus.
Source : IGN
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allcheatscodes · 8 years ago
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fallout 3 xbox 360
http://allcheatscodes.com/fallout-3-xbox-360/
fallout 3 xbox 360
Fallout 3 cheats & more for Xbox 360 (X360)
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Get the updated and latest Fallout 3 cheats, unlockables, codes, hints, Easter eggs, glitches, tricks, tips, hacks, downloads, achievements, guides, FAQs, walkthroughs, and more for Xbox 360 (X360). AllCheatsCodes.com has all the codes you need to win every game you play!
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Also Known As: Fallout III
Genre: Role-Playing, First-Person Action RPG
Developer: Bethesda Softworks
Publisher: Bethesda Softworks
ESRB Rating: Mature
Release Date: September 9, 2008
Hints
Easy Sniper And Items
This one is hard but outside and behind of megaton there is a group of three trees in between the trees there is a rock if you click on the rock you find its hollowed out and there is stuff inside like :a sniper, some caps, a note and other items. Note: there are two rocks that fit the description one closer to the entrance of megaton and one further on the one that is furthest is the right rock this is going to the left of megatons entrance around to the back the rock is near the wall.
Unlimited Caps
Go to anyone that sells leather armor, combat armor, or laser pistols. Make sure they have 2 of at least one of these. Buy the cheaper one. Sell it back. You should have lost money. Do it again and you will gain money because you are selling the trader the fully repaired version of the item you bought. Keep repeating this until you have gotten all their caps. Buy everything you want from them (leaving enough caps to buy the leather armor, combat armor, or laser pistol)then repeat the process now wait (press the select/back button) for 3 to 4 days. All their stock will be back including their caps. Repeat for as long as desired. If it doesn’t work you are doing it wrong.
Power Armor Without Power Armor Training
What you want to do is, go to the top right corner of the map. Then go to a small town SW with death claws. You want to go to the sewers. Fight your way to a corridor where there is a man with power armor and another body, loot both boodys. The power armor talks when there are hostiles around and applies stimpacks to you when you are low on health. AND you DO NOT need power armor training, and it has some air force decals on the shoulder pads.
Get A Discount At Craterside
Go to moria brown. She’ll ask you about the survival book that she wants to make. Once you complete the first chapter and tell her about the book and how she can get someone kill if she mess up. She’ll say your right well I guess I should’nt work on the book now. Once you ask about trading she will give you a discount and discount on repair. Its 25% off so enjoy as much you.
T-51b Power Armour Location
When you go to fort Constantine after you get all the keys from the quest you gotta shoot em in the head you will be able to open up a secret box or locker you have to travel to the very bottom of the fort which is hard because its infested with robots anyway after you go down to the last level there will be a door or a locker or a box that requires the keys that you got from the quest when you unlock it it will reveal the normal t-51b power armor the creators made this so that it would be more realistic from the one in operation anchorage because the one in anchorage never breaks but any way good luck with the new armor.
Unique Weapon: Xuanlong Assault Rifle (Chinese Assault Rifle)
To obtain this weapon, go to the Museum of technology and when your inside, find the three terminals
Terminal #001 – 19 (Ground floor, across the entrance room) (The same terminal needed to start the quest)
Terminal #002 – 53 (In the Museum West Wing, which is past the Vault tour)
Terminal #003 – 113 (Ground floor by the Delta rocket)
After you unlock the three terminals, go to the Diner in Jury Street Metro Station. In there you will find Prime’s body, search his body and he will have the Xuanlong Assault Rifle along with 500 caps, explosives, and ammo. (NOTE: if you make an error in the terminals, you will be unable to obtain the weapon. ).
Location Of A Fat Man
To find a fat man, go to the capital building which is located on the other side of the mall were he Washington Monument is go in side the fat man will be located were the behemoth is but be careful a bounty hunter has it (if you don’t kill him in one shot he will either use it on you or you will brake the fat man the fat man is expensive to fix).
Best Armor In Game
In the quest you gotta shoot em in the head get all the keys for Crowley and give them to him. He will get up and leave the underworld. When he gets to the main room where the T-rex skeleton is, kill him and take his keys. (NOTE: this will only work if you have not finished the quest yet). Head northwest until you get to a place called Fort Constantine (it is near raven rock). Go into the CO quarters and keep going deeper into the fort, when you get to a room with three doors and a dead body by one of them, go into the only one that doesn’t have lock level 100. You will find the best armor in the game called the T-51b armor in the stasis field, there is also a fatman and some mini nukes too. (be sure to explore the rest of the fort including the main building there is some extra goodies around.)
Pintsize Slasher Mask
At point lookout in a hotel room in a bathtub you find a sketlon with the pintsize slasher mask.
Free Pet Dog!!
On your way to the Minefield, you’re almost there, but keep looking at your left. If you see some big antenas, go behind them, and continue to the Minefield. You’ll start to see some big white ramps. Between two of the ramps, you will see a dead body, so it will let you know your almost to a dog. You are now in the Scrapyard! Go all the way to the left on a fence until you see the enterence. When you see the enterence, don’t open it. Just keep going straight until you get to a turn. Take a right, and you’ll see another turn. Turn right. Now keep on going straight untill you enter a train yard inside the Scrapyard. Now you’ll start to hear shooting, hurry and follow the shooting. You’ll see a raider killing a dog. Kill ONLY the raider! When the raider is dead, but the dog is still alive, talk to the dog. When you say the right words, the dog is your friend, and it will follow you. So now you earned a dog.
Survive Fall
When you fall from a high distance just hit b on your controller and go to your pip boy then hit b again and you land a fall from a high distance. NOTE: I always do this when I’m on a quest and I wanna get out.
Aromory In Megaton
In megton there is a armory where lucas simms keeps his weapons. The lockpick is very hard 100. If you break in, a robot like mister gutsy will start shooting you. Ths is what I did I unlock and ran to my house where deptuy sheriiff attack my robot wadsworth and he is dead now let wadworth wound the robot but he will die if you do. Go back to armory and you will see chinesse assault rifle and a hunting rifle and combat shotgun its up to you if you want to sell them. NOTE: some of the guns are horrible condition.
Alien Crash Site
Right next to the MOLP-13 power station a crash site is up 2 grid lines then turn right you should get a new radio signal or a beacon the beacon sounds like someone is speaking alien. You see a alien on a floor and a alien gun with 10-110 shots. NOTE: if you get the beacon signal its call the recon draft ship and if your fall your lose the signal so good luck.
Enclave Telsa Armour And Plasma Rifle
This is simple. After you escape the jefferson memorial and go to the citdal go to the arliton library right next to the alexandra arms. Go inside the library and go back out. Go to where the raiders are when they hide and you will hear two enclave helicopters droping off the enclave I recemend not to attack. Just wait a hour or attack and if you wait you will see 3 enclave kill. One by getting hit by steel. Second, they got shot third, the got shot by the mark4 laser turrent.
Going To Vault 87 Through The Radiation
When you have to get the geck, you have to go through little lamplight. But there is a easier way. First get rad radiation perk fully then get a advance radiation suit that moira brown got then you shoud be able to go through without getting poison. NOTE: if you do, get the brotherhood of steel holotag and then give it to scribe jameson.
Two Eugenes
When you finish the quest Rileys Rangers, she asks you if you want a minigun or armor. Take the minigun then kill brick. The minigun Riley gives you is called Eugene and brick has Eugene.
People Giving You Free Suff
When you reach level 8, 9, or 10 (I forgot what level) a girl in Megaton will start to give you free items like ammo, chems (like stimpacks and all that) food, and 10% weapons. But when she gives the items to you, you have to wait like a week in the game so she can give you more.
The Gatling Laser
If you find a Brotherhood of Steel person, and if they have a big battery on their backs, they have the Gatling Laser. The Gatling Laser is a Laser that shoots straight, has nice accuracy, and does a lot of damage. Find it, try it, love it.
How To Rack Up XP
Simply walk up to a single person (its to hard to do with a group) draw a weapon that will almost kill them but doesn’t. After getting them close to death, pause the game and raise the difficulty to hard. Then kill them, you get almost double XP! Good Luck!
Deathclaw Follower
This is actually only available to those with the broken steel expansion. On the quest where you need to get the tesla coil you have to talk to rothchild and ask him about something that can help you with old olney. He will send you to another scribe that gives you a device called a deathclaw scrambler control. (or something close to that) it makes it so all enclave mind controlled deathclaws are friendly to you and will protect and follow you. NOTE normal deathclaws are still hostile and when fastraveling while having a deathclaw follower, it will die. (reasons unknown).
Easist Way To Kill Any Enemy
The way I kill all my enemy is I get out my dart gun and terrible shotgun (or combat shotgun). First you need to make dart gun if you don’t have 1. Then you can find the terrible shotgun at evergreen mills. )ok back 2 the hint. All you have 2 do is shot your enemy with some darts. Then you shoot’em in the face with the shotgun.
Ultimate Operation Anchorage Cheat
When you download Operation Anchorage, you know the infinite ammo cheat right?
With the ammo dispenser, get full ammo, drop it then refill, then continue, but, what happens if you bring all those ammo and weapons to the capitol wasteland?
Well you can! Before you get in the simulator pod in the outcast base, kill someone, and everyone else if you want to. Then drag his/her body to the pod and put it in the pod seat, so if you sit down in it, you can search him/her.
Save before going into the simulator, then play through until you get to the part after you blow up the artillery cannons.
Make sure you did the lots of ammo! Or infinite if you call it that cheat!
When you get to choose your loadout, ( picked the close combat loadout first) preferably your favorite weapons like the 10mm pistol, combat shotgun, power fist, assault rifle, sniper, 10mmsub. , missile launcher. Those are, I think, all the weapons you get from the loadouts.
Then do infinite ammo cheat lots! Then drop your loadout in the armory, change your loadout (only can do once so pick wisely)!
Go back to the armory, pickup your new loadout from the man, grab your previous loadout you dropped, then do the infinite ammo glitch with all your weapons.
Play through until you pass the electro minefield, and save before entering where the Chinese general dude is.
Then go inside with the t51b dudes, and kill or persuade the Chinese general.
General chase appears, talk, then the simulators over, but on the loading screen keep pushing A and pointing down if you put the body earlier down like me.
You may have to try a few times, but, if succeeds, you search the dead body.
Then put all your weapons, ammo and awesome winterized combat armor in the body, then you get out of the pod, which then you search the body for the invincible weapons, and armor.
You heard me – invincible!
Now loot the armory, and go outside, make sure you have a follower, so you can store heavy weapons and armor that he/she will carry!
The Abraham Lincoln Action Figure
When you are at the museum of history go down the hall and turn left until you get to a a wooden door not the giant skull door but. You can not easily find the figure go inside and it will take you in the lower levels of the building be prepared there is 1 glowing one and about 30 feral ghouls kill all them and loot the area then go into a room with book shelves this is the treasure of this area then go inside behind one of the book shelves is a action figure of Abraham Lincoln this is just a easter egg that does not sell for a lot but it makes a unique house decoration. NOTE:this area is always found when doing the head of state quest when you have 2 find the large poster of the memorial.
To Get A Dog Follower
Go to the scrapyard east of paradise falls in the east part of the scrapyard you will find a dog fighting raiders talk to him and he will start to follow you he can find food ammo and guns.
Location Of Agility Bobble Head
Go to minefield and up two grid squares on the map and one to the right and at the top middle of that square will be GREENER PASTURES DISPOSAL SITE go in the building and it will be right there on a desk next to a computer.
Unique Weapon: Zhu-Rong V418 Chinese Pistol (Chinese Pistol)
To obtain this weapon, travel to L. O . B Enterprises. It is found behind a Very Hard locked door (requires 100 lockpick) in the CEO’s office in the case on his desk. The key for the case is inside his desk. It is also possible to reach the case by working your way around the edge of the destroyed top floor until you are on the other side of the locked door.
SWAT Sheild
This is the same as a MEATSACK. But instead of just a shopping cart, bodies can be used as a bullet catcher! Just decapitate the body (to make it lighter), pick it up (the body) and keep it pointed at the enemy. NOTE: this will NOT work on melee opponents or heavy weapons, mini guns excluded. But laser based or bullet based will be absorbed by the dead body in front of you. This is a good tactic against raiders and super mutants. Not lurks or ferals. You can’t fire while doing this so get close and slash and gash is this technique!
Alien Crash Coordinates
On the Word Map, Zoom to where you can easily see the grid. Starting from top left, go to the 3rd grid down (not intersections), then grid 12 to the left. I t should be near the center or top of the grid.
Unique Weapon: Victory Rifle (Sniper Rifle)
To get the Victory Rifle, go to Rockbreaker’s Last Gas in the Abandoned Sniper Shack (where you will find Keller transcript 4) in a locker that requires 100 lockpick skill. If you do not have 100 lockpick skill, it is still possible to obtain it
1. Bring Jericho or Star Paladin Cross or Clover since they will want to shoot Fluffy and Jitters, the radroaches.
2. Have Dogmeat and tell him to find a weapon, he will eventually retrieve it
3. If Talon Company Mercs or Regulators spawn outside the hut to kill the player. Go back into the hut and keep shooting out their weapons.
Fisto!
To get Fisto! You have to have discovered Minefield. The power station North of it is where ya need to be headin’. It’s the bigger building not the tiny one. This was easy for me because I had my GhoulMask from Tenpenny Tower. If you don’t have this, get ready to fight four Glowing Ones and like 20 Ferals. But Fisto! Is on the top floor in the big generator room.
Keller Transcripts Locations
For obtaining the MIRV, you will need all 5 Keller transcripts. Here are the tape’s locations.
Tape 1: Go to the VAPL-58 Power Station then head North following the electric/hydro towers and it’ll be at the base of the last one (third tower). The tape is on the bookcase at the bottom shelf.
Tape 2: Go to Hallowed Moors Cemetery North of Big Town. Going in at the front entrance, the second Keller tape will be on the left on top of the podium.
Tape 3: Go to Grisly Diner and head inside, then go to your right and out the back. The third Keller tape is located on a desk at the back.
Tape 4: Go to Rockbreaker’s Last Gas and turn to the west. You will see the Sniper Shack at the top of a cliff, Enter the shack and the tape will be on the workbench on the left (You will also find the Victory Rifle there in a locker that requires 100 lockpick skill).
Tape 5: Go to Anchorage Memorial and head to the north. Across the river there is a truck on its side and a tent behind it. Inside the tent on the table is the fifth Keller tape.
These tapes are used to open the door in the National Guard Depot in the armory.
Unique Weapon: Experimental MIRV (Fat Man)
To find this, go to the National Guard Depot, go to the armory and there is a terminal. However , it cannot be hacked so you need all 5 Keller transcripts (some reason, I got in there with only using 4 transcripts). When you have all 5, you can enter the room. The MIRV is on a table along with 5 mini-nukes and 1 nuka-cola quantum under the table.
Get Two Followers
OK so first off in order for this to work you need to go to megaton and talk to Jericho and ask him to follow you (you need to have under 1000 caps)he will tell you he can’t and he says comeback when you got the caps. Now leave and go to underworld and get Charon by killing the other clerk. Take Charon to megaton and talk to Jericho again you should get a different dialog option Ex. I got the caps now want to join me. (you must have at least 1000 caps now) and he should reply sure I want to get back out there again. And that’s all there is too it. (NOTE if you leave the main dc ruins to do an expansion you will lose the capabilities to have two followers at once).
Unique Sword
The unique Chinese officers sword is tricky to get, you have to do the Blood Ties quest, when you meet the family, you have to pickpocket Vance, he has a sword cabinet key and he is almost impossible to pickpocket. To do this right save just before picking his pocket then try if you fail re-load and try again. His room is on the top, first door on the left, it has a big nice white bed.
Unique Weapon: Vengeance (Gatling Laser)
To find this, go to deathclaw sanctuary and go southeast of the cave and find a pool of blood and you will simply find it laying there. (note: the deathclaws are powerful so I recommend you have either Lincoln’s Repeater, The Terrible Shotgun, Alien Blaster, or Firelance. Or you can have Fawkes and let him mow down the deathclaws. ).
Giant Teddy Bear
In SatCom Array NN-03d, go to NN-03b-B by underground from NN-03b-A. You will see the section of the room that looks like a laboratory. Right next you can see a passage been blocked by nailed up plank wood. If you take a look inside, there is a giant teddy bear lock up by the barricade. It is possible to take the teddy bear. To obtain it, you need 15 frag mines and a BB gun. Throw the 15 frag mines on the table (if they fall on the floor it will still work) equip your BB gun and shoot the mines, the giant teddy bear will glitch through the wall for you to take it, they can be used as unique decorations for your house. (note: once picked up, keep it til you get to your house and drop it, if you take it again, it be back to a normal size teddy bear).
Unique Weapon: Smuggler’s End (Laser Pistol)
To get this weapon, go to the citadel. And go to Elder Lyon’s room in ring B. Its in the wall safe (requires 100 lockpick skill) and lockpick the safe and you will find the Smuggler’s end (laser pistol) and other stuff. There is no karma loss for lockpicking it.
Overseers Ammo (10mm)
When you get in the room where the overseer is interrogating Amata when you kill the overseer and the police officer search the weapon lockers and lockers there should be police armor, police helmet, and 41 bullets for the 10mm.
How To Obtain Both Ant Sting And Protectron’s Gaze
During the Super Human Gambit quest, get at least any kind of power armor (most likely Telsa armor) and the helmets (telsa helmet). Pickpocket both of them first and place the telsa armor and helmet. Then go out ant go back in and pickpocket them again to obtain both of there costumes, once you get both of there costumes, talk to both of them and give the costume to them and they will give you there weapon (results in bad karma) if you want you an kill both of them to get the costumes back. Note: be sure you have about 8-10 stealth boys (or chinese stealth suit if you have operation anchorage) or good sneak skill and save before attemping to pickpocketing both.
Easy Unique Clothing
This works best if you have 100 sneak. To get a kids unique clothing simply pickpocket them and add a suit of armor to their inventory then enter another area then leave that area go back to that child pickpocket them and get their clothing.
Overcumbered Use A MEATSACK
A meat sack is a dead body that you pick up by pressing down on the right stick while pointed at the body then search it and put stuff inside you will move slower than normal but still faster than if you were overcumbered. NOTE:you can’t take a body through a door to a new area so take every thing out and find a new body on the other side.
Double Eugene’s
To get double Eugene’s you have to do the Reilly’s Rangers quest, make sure Brick dies then loot her body and take her Eugene then complete the rest of the quest and go to the Rangers compound and when Reilly asks what you want for a reword take the Eugene. Then check you inventory and you have two Eugene’s.
Easiest Way To Kill Characters Without Losing Karma
To kill a character without losing karma, all you need is a follower (preferably Fawkes the friendly supermutant because he is nearly invincible). Just shoot the character one time with a weapon that will NOT kill them in one shot. The character will turn on you and attack. Then find a place that is safe and let your follower finish them off. You never lose karma, but you do put your follower in danger of being killed. (doesn’t happen often).
Two More Bobble Heads
Perception- Is in the republic of daves the republic of dave museum on the book shelf.
Big Gun- is in the basement of the cottage next to fort constitine (the fort at the top of the world map) when in the basement there is a door to the fort bunker to the left is a safe and insde the safe is the bobble head.
Three More Bobble Heads
Charisma – Is in Paradise Falls in eulegy’s pad over on the table next to the computer.
Energy Weapons – Is in raven rock find colonel automs room it will be locked and you need a skill of 100 to unlock it. (also in the room is the destruction code for the base).
Melee – Is in a building to the south of girdershadethe building has three sections the first is the building the second is the buildings ruins and the third is the valence or something like that but its in the third section at the top of a metal stair case in a pile of nuka cola and empty whisky bottles.
Acheive Kills Without Losing Karma
Wedge a barrel between you and the person you want to kill and then just walk forward. Repeat as needed. Sometimes it takes more than one time to do.
Tranquility Lane; Abandoned House
In Vault 112 you go in the “Tranquility Lounger” and into Tranquility Lane. You have to activate the Fail Safe by entering the Abandoned House and activating the items in a special order. The order is; Radio, Pitcher, Gnome, Pitcher, Block, Gnome, and the Cola bottle.
Click on the items in this order and a computer will appear. Activate the Fail Safe and go back to the playground and talk to Betty. Exit and you will find Dad.
Unlimited Caps For Bad Karma
Travel to the town of Arefu. Near there is aroaming trader named Crow. Kill Crow and take hiskey. Then Head to Canterbury Commons. Go into themayors house, up the stairs and second door on theright. This room should contain all of thedifferent traders supplies. Find and open CrowsLocker. Inside there should apparel and a pencil. The Pencil weighs nothing and has a value of 1which means an unlimited number can be held. Takethe Pencil out and close the locker. Now open thelocker and again and inside should be anotherpencil. There will always be a pencil inside nomatter how many you take. Keep doing this untilyou get the amount of pencils you want. Now sellthe pencils to any merchant for caps. Repeat theprocess to get unlimited Caps. (NOTE: EACH TIME APENCIL IS TAKEN, YOU LOSE KARMA).
Find The Alein Crash Sight
When you find minefield, head up the hill behind it (try not to use Arkansas if you want a good person you’ll need him for the “Just Buissness” Quest).Up the hill you will find a power station. You can go into the power sub-station, but don’t go into the bigger building – there are so many feral ghouls that its hard to fight them all so get the ghoul mask then go in. But on the world map, if you zoom in enough you will see grid lines. There should be and intersection of lines above the station its not the first intersection but the one after it is where the crash is along with 110-120 shots for the alien blaster which is also at the site.
Locations Of Five Bobble Heads
Strength – It is in the sheriff of megatons house on his desk. Endurance – Is in the DeathClaw sanctuary use the (easier Deathclaw kill hint) to get to it. Repair – In arafu the dude who shoots at you when you first get there it is in his house on his desk. Medical – Right before you take the goat your father is examining you when you are done talking to him look on his desk and there it is. Charisma – Is in Vault 108. It only has 2 areas so it isn’t hard to find. Unload all your stuff before you go down there. There’s a lot of armor and weapon parts. But look out for the clones I recommended using a combat shotgun because they only have lead pipes and knives.
Easy Death Claws Kills
First you need the dart gun V2 or higher. When you spot one or the more likely one hits you from behind do the following: 1. Shoot it once with the dart gun wherever you have the highest chance of hitting it. 2. If you have one, pull out a combat shot gun and let it get as close as you feel comfortable. (Let it get pretty close because it can no longer charge at you (the dart gun will kill it’s legs).Then aim for the head. You should be able to get in 3 shots in vats if it’s not dead from that. Then it should only take one more shot, which you can do normally.
Use Auto-Save
One of the nicest things about this cool game is the auto-save function. But what I really like is the ability to pause then save and load at anytime in the game. For example, right before you use up your last bobby pin to open a “very hard” safe save (if it breaks just reload before you used it) This function saves you from possible gameplay disasters. Just remember to ck which save you are reloading so you don’t lose good stuff.
Get Fawlke The Friendly Super Mutant To Follow You
While in vault 87 you will come to a room and hear something that sounds like a Super mutant talk to you. That will be Fawkle. He is in a medical cell to the left of the door. Use the intercom to the right of his cells window to talk to him. He will ask you to let him out – be as nice as you can be in your responses and use all the intellect options you see. He will tell you that he knows where the G.E.C.K. is and that he will get it out of the room full of radiation for you if you let him out. Ask how to let him out and he will tell you that there is a fire alarm down the hall (To the right of the window) in a maintenance closet. Go to the room but don’t press the alarm if you can hack average computers there is one behind the alarm that opens individual doors to the cells. Hack it and open all but room #2 and #1 (these have bad guys in them – a guy named Sid in 1 and a centipede in room 2) All the others have ammo and a pearl in them and maybe some food. Now go back to Fawlke and talk he will then lead you to the room filled with radiation he will tell you to stay here and be on guard for more super mutants. He will then go get the G.E.C.K. and bring it to you. He won’t follow you just yet. ask him to come anyway when he says no. Leave before you get out you should get ambushed by the enclave (there is nothing you can do about this because it’s a cut seen). You will wake up to being questioned by the enclave. The president will let you go to come and see him but as soon as you step outside the door a guard alerts every one close that you got out you have to fight your way to the president. About half of the way there the president says to stand down and let you pass then a couple seconds latter the guy who was questioning you says to ignore the president is orders use the time between the 2 to make some distance without resistance. When you get to the president, accept the virus so that he will help you get out using robots and turrets placed on the way to the exit. When you get out side you should see Fawlke with a Gatling laser mowing down some enclave. Talk to him ask about his new toy and then ask what he is doing here then ask him to come with you this time he should accept if you did it right. Now you can talk to him and have him carry items that make you over weight and change his fighting style and how close he follows you. You can also fire him but after all that hard work do you really want to!
Return To Vault 101
After you have been playing for a while go to megaton and look for radio signals. If the time is right there should be a vault 101 distress signal. listen to it and you will get a message from Amata through it she will ask you to come back because her father is mad with power. (she changed the vault password to her name) Go there and the first person you meet should be a guard. Don’t cause trouble just be nice and then ask if he can take you to Amata. He will and you get about half way there when he tells you to stay back some old guy will fire at butch then butch will run away ask the guard to take you to Amata again and follow him. He will lead you pretty far then, stop and tell you he can go no farther or he will get attacked go up the stairs and Butch will run at you – don’t shoot him. He will stop and ask you to take him away. Tell him that your here to help the vault. Then talk to Amata she’ll ask you to talk to her dad. Tell her that violence isn’t your thing at the end. Next, go to the overseers office talk to him be polite and use the speech command when ever it pops up. If your speech is high enough he will see the error of his ways and go find Amata and make her overseer she will then ask you to leave until she sorts things out in the vault because there are still people who blame you for what happened. Say you understand and leave. You should get good Karma for it.
Unlimited XP
You can gain infinite XP if your speech skill is high enough. (At least about 30).Go to “Big Town”, located north of Vault 101. If you speak with a girl namedBittercup she should tell you about her dating exploits. After speaking with her,go into the house marked “Common House” and speak to a man named Pappy. Thereshould be a speech skill dialogue option that says “You came here with Bittercup,right?” You will get XP every time you click it. Continue to do this and you canrack up XP in mere seconds.
Unlocking Computers
If you’re hacking a computer and you only have one more chance left exit out by pressing the B button this resets the computer so you get another chance. You can do this as many times as needed.
Survive A Long Fall
If you’re falling from a bridge, or some other high area, just save your game just before you hit the ground and re-load the game from there.
Charon’s Contract
To get charon as your teammate, go to the underworld, and talk to the owner of the ninth circle. Ask him about the dude in the corner and he will say that’s his employee, and ask him about giving you his contract. He’ll tell you 1000 or 2000 caps, or just do a mission, and then he gives you his contract.
Friendly Ferals
To get Feral Ghouls to become friendly and even help you should you fight a creature or another you made hostile, help the ‘friendly’ ghouls in the mission ‘Tenpenny Tower’ and Roy Philips will give a mask that will, while worn, calms Ferals. Note: To get the mask, you MUST gain good Karma, so if you are making an evil person, try to gain a lot of evil before or make it up somehow, also, you should just kill Tenpenny beforehand on his balcony to get his suit, caps, and Sniper Rifle, which will not get you attacked because it was not in the building HOPEFULLY and you need a key for another quest.
A1-23’s Plasma Rifle
To get this special variation of the plasma rifle, do the quest “The Replicated Man” and convince Harkness to go to Zimmer. As a reward he will give you his rifle. It does 52 Damage at full condition and 100 weapons skill.
Finding Dogmeat
Dogmeat is found in Scrapyard. On the world map, Scrapyard is in the top right corner of the square that is two squares directly below Minefield. Follow the clear triangle on your compass if you are having problems finding it. Go into Scrapyard and look/listen for fighting. Your will find Dogmeat fighting a Raider. Once the Raider is dead you can talk to Dogmeat and ask him to join you.
The Replicated Man Quest: Get Both Rewards
When you discover the identification of the android and are deciding to turn him in or warn him, go to the android first. Convince him to go to Zimmer on his own and he will reward you. After that, go to Zimmer in the science lab. Tell him about the android’s identity. He will also reward you. Note: You will still get bad karma
Cheats
Currently we have no cheats or codes for Fallout 3 yet. If you have any unlockables please feel free to submit. We will include them in the next post update and help the fellow gamers. Remeber to mention game name while submiting new codes.
Unlockables
Achievments/Unlockables
Vault 101 Citizenship Award (10) Got the Pip-Boy 3000The G.O.A.T. Whisperer (10) Took the G.O.A.T.Escape! (20) Complete "Escape!"Following in His Footsteps (20) Complete "Following in His Footsteps"Galaxy News Radio (20) Complete "Galaxy News Radio"Scientific Pursuits (20) Complete "Scientific Pursuits"Tranquility Lane (20) Complete "Tranquility Lane"The Waters of Life (20) Complete "The Waters of Life"Picking up the Trail (20) Complete "Picking up the Trail"Rescue from Paradise (20) Complete "Rescue from Paradise"Finding the Garden of Eden (20) Complete "Finding the Garden of Eden"The American Dream (20) Complete "The American Dream"Take it Back! (40) Complete "Take it Back!"Big Trouble in Big Town (20) Complete "Big Trouble in Big Town"The Superhuman Gambit (20) Complete "The Superhuman Gambit"The Wasteland Survival Guide (20) Complete "The Wasteland Survival Guide"Those! (20) Complete "Those!"The Nuka-Cola Challenge (20) Complete "The Nuka-Cola Challenge"Head of State (20) Complete "Head of State"The Replicated Man (20) Complete "The Replicated Man"Blood Ties (20) Complete "Blood Ties"Oasis (20) Complete "Oasis"The Power of the Atom (20) Complete "The Power of the Atom"Tenpenny Tower (20) Complete "Tenpenny Tower"Strictly Business (20) Complete "Strictly Business"You Gotta Shoot 'Em in the Head (20) Complete "You Gotta Shoot 'Em in the Head"Stealing Independence (20) Complete "Stealing Independence"Trouble on the Homefront (20) Complete "Trouble on the Homefront"Agatha's Song (20) Complete "Agatha's Song"Reilly's Rangers (20) Complete "Reilly's Rangers"Reaver (10) Reach Level 8 with Bad KarmaMercenary (10) Reach Level 8 with Neutral KarmaProtector (10) Reach Level 8 with Good KarmaHarbinger of War (20) Reach Level 14 with Bad KarmaPinnacle of Survival (20) Reach Level 14 with Neutral KarmaAmbassador of Peace (20) Reach Level 14 with Good KarmaScourge of Humanity (30) Reach Level 20 with Bad KarmaParadigm of Humanity (30) Reach Level 20 with Neutral KarmaLast, Best Hope of Humanity (30) Reach Level 20 with Good KarmaWeaponsmith (30) Made one of every custom weaponDoesn't Play Well with Others (20) Kill 300 peopleSlayer of Beasts (20) Kill 300 creaturesSilver-Tongued Devil (20) Won 50 Speech ChallengesData Miner (20) Hack 50 terminalsKeys are for Cowards (20) Pick 50 locksOne-Man Scouting Party (20) Discover 100 locationsPsychotic Prankster (10) Place a grenade or mine while pickpocketingThe Bigger They Are� (20) Kill all the Super Mutant BehemothsYes, I Play with Dolls (10) Collect 10 Vault-Tec BobbleheadsVault-Tec C.E.O. (30) Collect 20 Vault-Tec Bobbleheads
Easter eggs
Currently we have no easter eggs for Fallout 3 yet. If you have any unlockables please feel free to submit. We will include them in the next post update and help the fellow gamers. Remeber to mention game name while submiting new codes.
Glitches
Unlimited Smg Ultra Glitch
In order to to do this glitch you have to meet with Sydney and help her get the decloration of independence. Once you do make sure she gets out alive and back to abraham, in rivit city. After that she will be in underworld in the ninth circle bar. NOTE: to get sydneys gun you have to have a holo tape explaining why she was abandoned and what hapened to her father. If you have the tape go speak to sydney and talk about her past then talk about her father. A speak choice appears that says you have a holo tape from her father. She recognizes the voice and give you her ultra smg with ammo. You can repeat as much as your little heart desires. Enjoy :).
Elder Lyons Glitch
This is for the first fallout 3, I don’t know if it works for the expansion packs, but you have to start the ‘Take it Back’ end quest, then when Elder Lyons is on the railing next to the big holder thing that held the robot, shoot him in the head and make sure he falls off the railing. (the other people shouldn’t shoot at you, they only attack you if you attack them) it will say he’s unconscious, and jump down after him, when he wakes up he will glitch out and shoot back up to the railing, it’s funny to do over and over again. :).
Guides
Currently no guide available.
Currently no guide available.
Currently no guide available.
Currently no guide available.
Currently no guide available.
Currently no guide available.
Currently no guide available.
Currently no guide available.
Currently no guide available.
Currently no guide available.
Currently no guide available.
Currently no guide available.
Currently no guide available.
Currently no guide available.
Achievements
Currently we have no achievements or trophies for Fallout 3 yet. If you have any unlockables please feel free to submit. We will include them in the next post update and help the fellow gamers. Remeber to mention game name while submiting new codes.
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