#triadspace
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Been working on a Spelljammer setting, finished sketching out the overview of one of the three stars in this particular Crystal Sphere. Send asks about them if you want :3
Cervinus Wildspace
Past the heady days of world and sphere defining empires, this star hosts the 3 primary life bearing planets of the Sphere. By weight of population and matured biospheres, they tend to have the most influence and economic might. None are fully unified, but they have significant polities that can project power beyond their atmospheres. Trade in organics, food, high quality magical items are all centered around these worlds. The balance of power between the inhabited worlds and their leading nations is sometimes delicate, but tends to keep most serious conflict in the realm of political intrigue and saber rattling, rather than outright war. The major powers each have some modest fleets of military and courier spelljammers for defense and surveying work, with a varying mix of private and mercantile traffic tying them together. While they have a number of outposts and asteroid/lunar settlements, none have much control beyond their orbital volumes.
Stellar Objects:
Cervinus: Typical orange star, Cervinus is the center of this part of Triadspace, around which 10 worlds orbit in steady clockwise rotations.
Elysium: Earth type, Size D, very hot, millions of inhabitants, Tomb World, Altered Humanity (undead)
The Workings that once made this world an eternal summer paradise of endless farms, gardens and noble estates have long since guttered out. What remains now are creeping wastes and deserts, the bones of dead cities swathed in desiccated vegetation clawing at a sweltering sky. Worse yet, the world swarms with undead of all kinds. The cause of such a large scale infestation is unclear, nor is the reason they survive such close proximity to their star. Few scholars have the fortitude to try and uncover the secrets of this world, but there is a persistent trickle of adventuring types who try to brave the harsh surface for a chance at recovering lost wealth, artifacts and other valuables. Spelljamming crews often tell tales warning of getting too close to this planet sized tomb, cautioning that ghost ships still patrol its moribund orbit, flying ancient battle-flags long bleached bone-white.
Anahita: Earth type, Size D, 2 moons, Millions, Ancient Archive, Great Work
Once home to grand research campuses and the collected wisdom of the Sphere, it has long been said that the answer to any question worth asking could be found within the halls of Anahita. The population of this once grand world has dwindled in size and their ability to maintain the knowledge they have inherited. The centuries since the start of the Interregnum have seen the slow retreat of the population to the most important civic centers, leaving abandoned libraries and crumbling halls slowly being reclaimed by the wilds. The magocratic nobility have long since hoarded their fragmented knowledge, leaving critical Workings in disrepair. Some however, seek to reverse this trend, to reclaim lost knowledge and share it freely with the Sphere, and possibly beyond. The Prometheans, as they call themselves, are working to convert a captured asteroid into a spelljamming laboratory, archive and city all in one, some even dreaming of a fleet of such archives sailing the Phlogiston and bringing the light of knowledge to all.
Agathos: Earth type, Size F, 1 moon and a ring of asteroids, Hundreds of Millions, Restrictive Laws, Psionics/Magic Fear
Luddites but for magic. Powerful agrarian culture, breadbasket for the system and they know it.
For centuries the world of Agathos has been lush with the hard earned produce of the land. While very large for an earth class world, the world is not dense and lacks much in the way of tectonic or volcanic activity. Combined with the warm climate, the world is phenomenally agriculturally productive. Relatively few major population centers exist, typically built around a trade nexus, a culturally important site, or a major seat of the nobility. They serve as a major breadbasket for much of the Cervinus system and for the Sphere as a whole.
Cobano: Earth type, Size E, Asteroid belt, colder than normal, Hundreds of Millions, Tyranny, Starforged population
Cobano stands ringed by an asteroid belt, once rich with ores that fueled the expansion and development of the greatest works of the Threefold Empire. Many of the mines have long since been replaced by forges, testing grounds, shipyards, and orbital citadels built using similar techniques used to build traditional dwarven sky-holds. Modern Cobanan nobility holds sway over industrial and trade centers, guild and merchant house having merged with noble family structures over the centuries. The dense population relative to the other Cervinian worlds is in part due to the large population of Starforged automata that serve as the backbone of industrial labor. Strict management of their populations are maintained by the noble class, both to prevent overuse of the expensive materials and magics needed to forge individual units, and to prevent unrest from taking root.
Ilmarinen: Earth type, Size G, water ice ring, Hundreds of thousands, Gold Rush, Refugees
Settlements among the iceteroids, former spacefaring refugee culture formed during the Interregnum that has recently started to put down roots. Rich deposits of [SOMETHING] they have begun to exploit and ship out. Lots of potential for infighting and outsiders muscling in on their new territory.
Alaz, Fire type, Size G, belt, Vacuum (toxic air), none
Not a habitable body, this world is a swirling mix of toxic gases that often combust, putting off quite a bit of heat if one dares to come too close. With no appreciable moons, no easy to exploit resources, and with no land to settle, Alaz does not bring much traffic. The sole exception to this can be found in the lizardfolk of the Cervinus system, who use its tamer and more accessible orbit for their brood-barques. Such flotillas are heavily guarded, though the confluence of lizardfolk clans often leads to trade between the attendant clans and enterprising outsiders, as the heavy patrols serve to discourage otherwise enterprising pirates.
Nammu, Water type, Size C, asteroids in orbit, Millions, Societal Despair, Irradiated world
A small poisoned water world, this planet is home to a slowly dwindling population. It never quite recovered from the decline of the Threefold Empire. The cause of the poisoning of the seas in recent centuries is not certain, but is thought to be magical in nature. The declining population, combined with squabbling and petty wars between noble houses has made for a grim, dying world.
Volos: Earth type, Size F, Spherical, earthen rings, Several Million, Arcane Consulate, Growing Eidolon
Volos is a frozen super-earth world, massive, barren and cold. The world is valuable and settled not on the rocky surface, but in its orbit. The rings around it, likely the remains of a shattered moon, are host to multiple massive asteroids that border on dwarf planets at the largest. The greatest of these, Volos Prime, is host to an Arcane Consulate, and thus attracts much traffic and trade. It serves as a small but independent center of trade and power within the system, and the rings have grown to be populated with many small outposts and settlements that provide services to the consulate, from hollowed out farming or water harvesting asteroids, to mercenary star-forts offering patrol services, to the occasional dwarfhold offering to trade manufactured goods. Merchant convoys (and thus sky-pirates) are a common sight among the rings. Imported or farmed lumber and forged metals feed the shipyards of Volos Prime, making it quite easy, or at least reasonably affordable, to source common spelljammer designs.
Cardea, Air type, Size G, 4 moons Fewer than a million, Storm-Wracked, Floating Islands
Cardea is a distant sparsely populated world. A gas giant that sits quite far from the center of the system, it serves as a valuable stopping point for ships emerging from the Flow. The air is breathable, allowing for refreshing of their air envelopes. A handful of settlements exist on their storm-wracked islands, serving as rest stops and trade posts. Piracy is a concern, and the local militias are often in need of assistance in one form or another.
Chione: Water type, Size F, earthen rings between 1 and 2 million, Quarantined, Secret Masters
Officially not settled, Chione is technically a water world. However, far from the warmth of Cervinus the frozen crust of thick ice prevents easy settlement, though a handful are known to exist built into mountaintops. It is also known that there are a number of settlements that dot the asteroid belt, though no official census exists. It is suspected that these are havens for pirates, criminals and those that wish to disappear from the system at large. Far fetched and often whispered tales speak of some grand conspiracy that uses these supposed outposts to coordinate some task, though what that task may be varies with the teller and the strength of their drink.
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