#trapped in room 302 (henry)
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OPEN QUESTION TO ALL OF YOUR DBD ALIGNED CHARACTERS/CHARACTERS WITH VERSES IN DBD. How do you beat off in the fog?? Do you venture away from the campfire? Have a group understanding??
[ Sinday asks ]
Let's start with Vittorio because he has the least solo action. He can only relax in complete solitude, so he tends to either seek out the very outskirts of the forest surrounding the campfire, or seeks out a completely different part of the realm altogether.
Jeff is mostly on his own anyways when the mood hits him, so he just whips it out and gets done with it wherever he is at that moment. Touring with a band for years does that to a man.
Ace is pretty casual about it. He doesn't go very far from the campfire to beat his meat, and sometimes even has sessions with other survivors. He has no shame in that regard.
Henry on the other hand is super uptight about bashing his bishop with other people around. That's why he usually just waits out any sign of life in his nether regions until it's absolutely unbearable. And when he can't ignore it anymore, he finds the darkest, loneliest place in the fog and relieves the built up tension.
For both Akira and Simon it isn't easy to always find a private spot for fapping because they have rather short refractory periods. Being a very horny, very hormonal young man in the fog is hard, and their sessions get interrupted more than they'd both like to admit. While Akira usually barks at anyone who dares to walk in on him jerking off though, Simon is way too awkward about saying anything. Simon is also more likely to try and quickly get off during trials though, so there's that.
#wisdom etched into skin (headcanons)#insatiable desires (nsfw)#the bloodmetrist (akira)#a lonely thing (simon)#trapped in room 302 (henry)#metal head artist (jeff)#survivalist with a poker face (ace)#observer's chosen one (vittorio)#(thanku this was super fun!)
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Henry is physically trapped in Room 302, but Walter is mentally trapped there. He will never stop being the infant abandoned in that living room. He walled himself in. The desperate attempt of an abandoned child to return to the womb.
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actually, there had been an rp i’ve done with an interesting set-up. it was set during the 21 sacraments ending ( the bad+ ending ) where henry ended up as a ghost -- still looking like himself except with the 21/21 carved into his neck -- and still trapped in room 302 with walter
it escalated into what you expected with henry trying to fight walter and since we were going down the horny route, walter tried to feel up henry and when finding out that he was trans, walter just?? flew into a rage and starts to beat at henry. it’s just interesting to me cause i just read up that the guy just...hated society ( with monsters showing his hatred for both men and women ) and when presented with someone that walked in between those genders, he’s so confused that he?? just takes that confusion out on henry and starts to not only beat him, but start to molest him too
it was hot, to say the least ┐(´∀`)┌
#and you gotta remember that walter was practically brainwashed into this religious cult#i assume it has your typical traditional rules about male and female#since it had its origins in burning witches back then#jaunty rambles
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Silent Hill 4: The Room – 2001 Part 1
In this game we follow Henry Townshend. A man who lives in South Ashfield Heights apartments in the City of South Ashfield a place half a day’s drive from Silent Hill.
He starts experiencing strange and nightmarish dreams and one day wakes up to find that he’s chained up from the inside. inside his own apartment Room 302, he cannot escape through either the windows or his front door.
The people standing directly outside Room 302, can’t hear him when he pounds on the door and cries for help. The other residents while noticing Henry's absence simply carry on with their everyday lives. Even with the master key, the superintendent, Frank Sunderland, cannot open Room 302.
Henry's next-door neighbor in Room 303, Eileen Galvin, expresses concerned about Henry's welfare when he observes her through Room 302's peephole and walls. By listening to Eileen, Henry learns that she is passing time in her apartment just before arriving at a friend's party.
After five days trapped, Henry finds a hole that has opened in his bathroom wall.
Arming himself with a steel pipe that broke loose when the wall opened, he proceeds to venture into the Otherworlds.
The Otherworlds are all inhabited by dangerous creatures. He is able to travel between them and his apartment through mysterious holes resembling the Halo of the Sun.
Every time he travels back to his apartment, Henry finds himself waking up on his own bed. In the different Otherworlds, he witnesses the murders of people who are stuck in realms like him while the murders also occur in the Real World. The victims are Cynthia Velasquez, Jasper Gein, Andrew DeSalvo, and Richard Braintree.
As Henry investigates further, he learns about Walter Sullivan, a serial killer that terrorized Ashfield several years ago and left numbers carved into his 10 victims, Walter was eventually arrested and committed suicide soon after.
(UGgfff)
Thirty-four years before the events of Silent Hill 4: The Room, an abusive unhappy couple lived in Room 302 they fled the apartment (it was speculated by Frank Sunderland, the building’s superintendent, that they may have had financial troubles or got themselves into danger) and abandoned the newborn baby Walter in the living room and since the apartment was the first thing the baby saw subconsciously, he saw it as his mother.
He was later discovered by Frank who gave the baby to the nearby St. Jerome's Hospital after a short stay in the hospital, Walter became a ward of the state and was adopted by the Wish House Orphanage in Silent Hill (The orphanage that is run by the Sect of the Holy Mother) It was there that he began to learn the ways of the Order and was given the name Walter Sullivan.
Walter and the other children of the orphanage were heavily disciplined, physically and psychologically abused while in the orphanage by Andrew DeSalvo, raised to mistrust the world outside the orphanage and to read the Order's scriptures
When Walter was six years old, Dahlia Gillespie came to Wish House and told Walter that his mother was ‘asleep’ in Ashfield and that if he did a good job reading the 21 Sacraments for the Descent of the Holy Mother (a ceremony that requires 21 specific sacrifices that the cult believes will create ‘Paradise’) he could meet her. Walter misinterpreted what she said, and this led to the firm belief that his mother was Room 302, not in it.
Every week for years Walter traveled from the orphanage to South Ashfield Heights by taking the subway train or the bus, but someone else was always in Room 302, preventing him from being reunited with his ‘mother’.
The tenants, especially Richard Braintree, began to complain and treat him badly when they saw him hanging around, and Walter began to fear the tenants and saw them as obstacles preventing him from seeing his mother. Walter would write letters to his ‘mother’ and slip them under Room 302's door, asking her why she wasn't able to wake up.
George Rosten, a priest of the Order's Valtiel sect, instructed and raised Walter in the 21 Sacraments and in doing this, let Valtiel into Walter's subconscious, which allowed him to perform the ritual, it would also likely give Walter some supernatural powers and earned him the nickname ‘The Red Devil’.
Walter killed 10 people in different ways taking their hearts out to perform the Ritual of the Holy Assumption, which allowed him to make himself the eleventh victim through suicide by crucifying himself in Room 302's storage room and remain in his own manifested world.
The exact requirements of the ritual aren’t known but when Henry discovers Walter’s corpse in Room 302, he also finds some of the cult's sacred objects like the Obsidian Goblet (an ancient-looking goblet made of pure obsidian with a snake carved into its stem,) and a bottle of White Chrism (thought to be the liquid form of White Claudia or PTV) ten hearts are known to be required though these are found inside the storage room's refrigerator.
The four new victims that Henry encounters in his wanderings are victims 16 through 19. In Walter's Otherworlds, Henry also meets two versions of Walter: an immortal adult and a child manifestation conjured by Walter's reminiscences.
The newest victims in Henry’s timeline bear the same signature numbers carved into their bodies of Walter’s first 10 kills and events suggest that Walter has come back as a ghost.
After exploring Walter's first four Otherworlds, Henry arrives in the fifth Otherworld: an alternate South Ashfield Heights. He sees Walter Sullivan knocking on Eileen's door, and after finding the key that unlocks Eileen's room, Henry witnesses her be assaulted and bleeding to death on her living room floor having been marked the next victim. Eileen thanks Walter's younger self for trying to protect her from his adult self and passes out. Following Eileen's supposed death, Henry wakes up in Room 302 and notices an ambulance on its way to St. Jerome's Hospital.
In his apartment, Henry notices "hauntings" invading from the Otherworld. Henry creates a new hole in his laundry room that leads to St. Jerome's Hospital's Otherworld, where he discovers Eileen, alive, in one of its rooms. Henry and Eileen decide to stay together to and find a way out of Walter's world. Henry takes Eileen to one of the Halo of the Sun markings but finds out he’s the only one who can actually use or see them.
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R E V I V A L - Henry Townshend. Edit 1 !
After the horrible tragedy Henry faces with being “trapped” in his apartment room 302. He finds himself in a shocking twist of events leading to Walter Sullivan, And that is only the beginning. While creating this edit I was inspired by Henry’s ability to adapt to situations and even keep his cool. Even in the most terrifying events he remains leveled and wise. Nevertheless Henry was also the 21st sacrament labeled “The Receiver Of Wisdom” with this being said it makes sense why I had to make this edit. The tittle R E V I V A L was mainly inspired by Henry’s success at defeating Walter and setting him free. while also changing himself in the process. Henry is no longer afraid. No longer a victim. He’s overcome the darkness and has changed into a wiser, stronger and heroic individual, and there you have it! R E V I V A L.
Originally released March 12th, 2019
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Episode 019: An Encounter with Wildcard
The underground is something that constantly changes and leaves itself open to experimentation. For some time now, I've been exploring the more niche parts of it, in particular shadow rap and trap metal, two lively and somehow slept on sub-genres. Joining me is Wildcard, a trap metal artist with a heavy scream and intense, dark lyrics. We were introduced through his manager, so shoutout to Charlie Mureli for that. Be sure to show his most recent EP 'Hysteria' some love. Enjoy!
RH: Welcome man. For those reading, what can you say about yourself?
W: I'm Wildcard, and i'm based out of Georgia. The themes in my music are based off of solitude and being alone, because that's what my life consists of as of right now. Personally, I'm an introvert who doesn't get along socially with most people in real life, so I use music to cope with my emotions.
RH: How long has it been since you've begun making music?
W: Nearly three years. I started taking music seriously in 2016 when I dropped 'TeenageFreakshow'.
RH: Would you say being an introvert has affected how you make music, if at all?
W: I've learned to accept my introvertedness as well as very slowly adjust to it. It's kind of hard to put into words but it comes with its advantages and disadvantages. It's shaped my music to where it is now and I try to use huge amounts of symbolism inspired by the Silent Hill series which I picked up once I dropped out and started this part of my life as being "locked away".
RH: I fuck with the Silent Hill series! Which are your favorite games?
W: That's hard to answer, the first one I completed was Silent Hill 2 and was the best of them all. Symbolism wise, I liked Silent Hill 4 the most. I associate the theme of Henry being "stuck" in his room with my own solitary confinement. It's a very deep and personal thing to me.
RH: what can you say about your most recent project 'Hysteria'?
W: I wanted to put out a Trap Metal tape for a while but didn't know how to engineer the beats at the time. I said fuck it and decided to visit some of my favorite producers and bought beats from them to started making tracks. It's a stand alone project, but I hope to make another volume or addition in the future.
RH: What made you want to put out a Trap Metal project to begin with if I can ask?
W: I wanted to do a more energetic project with a violent aspect to it. A bit of it was fueled by a shitty relationship, so it helped me get shit off my chest. I turnes the depressive side of it of that relationship into anger and I got over it. Maybe not the healthiest way to go about it, but expressing my issues in that sort of music assisted me mentally.
RH: What plans do you have for this year? Anything to look forward to?
W: I have an album dropping very soon this month. I will be dropping this album, "NightmareEmulator" on May 16th. As for further beyond, I have a couple of surprises that hopefully come to fruition afterwards. Gonna focus more on music videos as well.
RH: Before we close up, I have to ask, what have you been most proud of making as an artist?
W: ‘Lucifer’ was a pivotal point for my music but I feel like, in 'TeenageFreekshow III' I really harnessed what I wanted for my sound. A dark, grim amalgamation of songs.
RH: Dope shit man, that'll do it. Got any final words or shoutouts to give?
W: Shoutout to my manager for helping me with stuff. Shoutout to my brothers that I occasionally cultivate music with. Im doin’ this or dyin. 302
Links:
Wildcard
Twitter
Soundcloud
Charlie Mureli
Twitter
Next Episode: WORTHLES$
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alright the product of late night bad decisions
an lp crackfic, as promised, for @ravenswood
i want walter sullivan dead.
“When it came down to it, modern technology was progressive enough to become easy to follow once you grasped a core concept. A movie was a book or play or opera brought to life. A video game was a sort of interactive movie -- one in which the player took control of the main character and was tasked with keeping them alive.
It didn’t seem such a profound concept that Lucille imagined it was worth being paid much to play one, but here they were.
“Lucille ought to like this one,” Thomas had reported (with suspicious cheer) after they’d sent him off to buy what Edith described as ‘literally anything that looks easy’. He’d held up a package with rather disturbing cover art, flashing the label Silent Hill 4: The Room, and that had been that.
Lucille had not, in fact, appreciated it.
“You’re going first,” she told Edith, all but tossing the controller at her as the game booted up.
“Lucille!” Edith reprimanded her, barely managing to snatch it out of the air before it hit the ground. “We’re meant to be watching the opening scene so we know what’s going on.”
The ‘opening scene’, as Edith had generously called it, were a few paragraphs of words fading in and out on the screen. From what Lucille could gather, they described a series of strange dreams the protagonist had been having over the course of five nights.
One other thing... he couldn’t leave Room 302.
“They might have led with that,” Lucille pointed out sullenly.
Edith furrowed her brow at the television. “He’s been trapped in his apartment for five nights? One has to wonder what he’s been doing, in all that time.”
“Something useless, no doubt.” Lucille was already convinced the protagonist wasn’t worth their time, and idly wondered whether they would be permitted to take control of another character if he died.
Well. They would find out soon enough, she expected.
The camera settled on a shot of a gray wall and completely unremarkable door.
Edith and Lucille started at expectantly for a few moments.
Nothing happened.
“Oh --” Edith took up the controller again. “I... suppose we’re supposed to be playing.”
“That was abrupt,” Lucille observed, and so they began.
The second greatest hurdle after mastering the controls (a long and tedious process for both of them, demonstrated in part by Edith’s struggle to figure out how to open the first door and Lucille’s later inability to steer their character out of a corner) was figuring out exactly what the objective of the game was.
“We’ve spent nearly an hour searching this apartment.” Edith was beginning to sound as though part of her soul was draining from her body. “There’s no way to open the front door. We’ve checked everything.”
“Perhaps that’s the point,” Lucille suggested from where she sat, rubbing her temples and nearly nursing a migraine. “It’s called ‘The Room’, Edith. That’s all there is.”
She completely failed to see what any of this had to do with Silent Hill.
“It can’t be,” Edith despaired. “What would be the point of a game that consisted solely of exploring a tiny, locked apartment room?”
What’s the point of anything anymore, Lucille wanted to shoot back at her. Instead, she offered, “I’ve heard these sorts of things rot children's’ brains. Now we know why.”
In response, Edith moved Henry around the room in another fruitless circle.
“Try that door,” Lucille suggested.
“Which -- that one?”
“That -- nevermind, that’s the bedroom.”
“...No, the one across from it is the bedroom.”
They paused, glancing at each other reluctantly.
“They look nearly identical, though,” Edith added a touch more defensively.
The reality remained: an hour and six minutes into their game, and they had completely missed the existence of the apartment’s bathroom.
The hole near the sink inexplicably led them into some kind of subway system. Lucille still didn’t see how Silent Hill played into anything.
The first weapon Henry acquired was a steel pipe, and she (by that point, reluctantly in charge of the controller) immediately tried using it on the first human being they encountered.
( “I thought she was an enemy,” she explained carelessly to a perturbed Edith as the character introduced herself as ‘Cynthia’).
When the first monster did actually show itself - a grotesque, oddly colored dog that inexplicably made cat noises - Henry died almost immediately.
“Efficient,” Edith remarked smugly.
Lucille shot her a look. “It isn’t my fault that these controls are next to unusable.” In any case, at least now they were free. This had been an... interesting experience, to say the least. Enlightening. But Lucille’d had about enough of it, and was more than willing to see Henry’s story come to an end.
And then the game faded back in, at a slightly earlier location, and he was alive again.
Edith blinked. “How -- ?”
“That’s not possible,” Lucille decided flatly.
“Well, evidently --” in place of a rational explanation, Edith gave a helpless sort of shrug. “You have another chance.”
Either Henry was some kind of immortal being, or this was commonplace for video games -- a completely immersion-breaking element that ruined any sense of reality that might have otherwise been grasped.
In Lucille’s opinion, it took most of the fun out of things, as well.
Edith was in control when they encountered their first ghost.
Lucille immediately took the opportunity to snark: “It’s a good thing we have an expert at the wheel.”
Admittedly, Edith wasted no time -- by that point, she’d become passable efficient with the control system (stunted as it was) and proceeded to beat the ghost over its head with the steel pipe until it crumpled to the ground.
“There, you see?” she told Lucille briskly. “They’re not any more difficult than those dogs.”
Henry had taken about four steps when the ghost got back up.
If Edith had disliked spirits prior to playing this, Lucille reflected, this game wasn’t likely to improve her opinion.
Things decidedly began to go down hill once they managed to recruit Eileen.
Lucille, for one, couldn’t fathom how anyone would agree to accompany a neighbor who made a habit of spying on them through a peephole in his room, but she quickly came to realize that this was the least of Eileen’s problems.
“My god,” she complained once she had painstakingly cleared a hallway full of sentient wheelchairs (inexplicable) only to find Eileen still at the other end of it, moving at a light jog. “She’s so slow.”
“She’s injured,” Edith protested exasperatedly.
“She has a broken arm. You moved faster when you had a broken leg.”
Eager to get the ordeal over with (and certain that they were nearing the end, now), Edith held out a hand. “Here. Just let me do it.”
Her efforts, however, proved to be equally as strained -- if anything, Eileen lagged behind Henry this time at an even slower pace, to the point where Edith had to return to the previous room to fetch her.
“Come on, Eileen,” she murmured under her breath, and Lucille had to repress a smile at her own, private little joke.
“Just hand her a weapon,” she suggested in response. “At least then she’ll be able to defend herself. I’m sure it’ll be fine.”
“So let me get this straight,” Edith began slowly.
Lucille held her head in her hands, only half listening, wanting to deny the existence of the unspeakably cursed piece of media in front of them.
“His motivation is that he... thinks the apartment room... is his mother.”
Many grueling hours had passed. Edith looked disconcertingly haunted. Lucille, who’d had many experiences in her life which she could have potentially described as “glimpsing the very depths of hell”, was now certain she had.
“After all this,” she gritted, thinking no amount of money could ever have been enough. “The ending had better be vindicating, at the very least. I want Walter Sullivan dead.”
“Well,” Edith said in a rather strained tone, with no energy left to even pretend to disagree. “I imagine there are only two ways this fight can end.”
Lucille stared Walter’s greasy, badly rendered face down grimly. In truth, after all this time, she still didn’t even entirely understand what he’d been trying to accomplish -- but his tediously murderous antics had inspired an undeniable spark of hatred in her heart.
“It seems simple enough,” Edith went on, making some exhausted effort to sound encouraging. “All we have to do is beat him before Eileen reaches the pit, from the look of things.”
Lucille eyed Eileen’s tattered, bruised, bleeding form and reflected that she couldn’t possibly be capable of moving very quickly, at this point. Particularly considering how slowly she’d moved during the entire goddamn game.
“Simple,” she echoed, unpausing. “Let’s hope so.”
Walter loped towards Henry with his pistol in hand, and Eileen ran for the pit at a speed that could only be described as breakneck.
#THEY GOT THE FUCKING BAD ENDING#OF COURSE#idek what this is but i hope you enjoy it#in which edith and lucille are fucking terrible at video games and they play one of the most difficult ones#fic
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Starter call
Like for a starter, reply with “before” or “during” if you prefer to interact before or during Henry being trapped in Room 302.
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Tag dump
#Ashes on a breeze (ooc)#Scattered pages (drabbles)#The Bloodmetrist (Akira)#A lonely thing (Simon)#Trapped in room 302 (Henry)#Metal head artist (Jeff)#Observer's chosen one (Vittorio)#Survivalist with a poker face (Ace)#Offerings to a merciless god (memes)#Where's smoke there's fire (musings)#Pale faces in dark windows (mun)#Insatiable desires (nsfw)#Wisdom etched into skin (headcanons)#Empty streets and misty nights (aesthetics)#Crimson waters flowing calmly (inspiration)#Time lost it's meaning (queue)#Broken jukebox playing white noise (music)#You promised you would take me there (promo)#Bloody writings on the wall (self-promo)#A mural and a twelve-pack (starters)#Swallowed by the fog (DbD verse)#A bleak history (Before the Fog verse)#IT'S ALIENS!!! (crack)
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📁 one or two for each of your muses, if you don’t mind, of course!
[ File added to your journal ]
While being very unskilled with technological stuff, Akira does have a certain talent when it comes to repairing generators. It might stem from him having a motorcycle before the fog took him. But he will still always pick the chase against the killer when he notices someone's in trouble.
Simon has a hard time realizing that the fog isn't another creation of his own twisted mind like the horrific world he left behind when he was dragged in by the entity. He will zone out when other survivors talk to him at times because he actively has to remind himself that they're not hallucinations.
Henry hates going into trials against the Shape or the Ghost Face. Being stared at makes him so anxious he has trouble functioning. It reminds him of the times Walter would stare at him through the peephole when he was still trapped in his apartment. Nothing quite makes him feel like he's prey like being stared at does.
The thing Jeff misses the most in the fog is his dog. Sometimes he wonders where he ended up at, but the thought alone makes his heart feel heavy, so he will quickly distract himself from it. The thing he misses the second most is beer.
Ace used to be married, but due to his gambling habits his wife divorced him. He still wears his wedding ring to this day.
Every piece of jewelry he wears, Vittorio has either been gifted by other survivors or found during one of his countless explorations of the fog. They are a symbol of the wisdom he has acquired through others. Many of the survivors he wears necklaces and rings from have been consumed by the fog. Those are the ones he holds the closest to his heart
#the bloodmetrist (akira)#a lonely thing (simon)#trapped in room 302 (henry)#metal head artist (jeff)#survivalist with a poker face (ace)#observer's chosen one (vittorio)#wisdom etched into skin (headcanons)#(thanku so much they were really fun to write!)#(all the dbd boys under the cut cuz this post was getting kinda long)
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Henry verses
Pre-Game Henry lives from paycheck to paycheck in his ordinary life in South Ashfield. He has troubles making friends and only goes out for work reasons or grocery shopping. He doesn’t know his neighbors aside from Eileen and the janitor.
Post-Game Henry moved out of his apartment, disturbed by the horrors he has experienced in Walter’s dimension. He tries his best to move on from this nightmare, but it’s a slow process.
Dead by Daylight After crawling through the narrow tunnel out of his apartment, Henry finds himself caught up in the fog. He joins the group of survivors and uses his experience to survive the trials the entity summons him for. He can set up boons to protect areas from the influence of killer hexes, similar to the candles he used to lit to get rid of curses in his apartment or within his partner Eileen.
#Trapped in room 302 (Henry)#Chocolate milk and tv (Henry Pre-Game Verse)#Voices in the walls (Henry Post-Game Verse)#Taken by the Fog (DbD Verse)
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Henry Townshend
(Long post incoming)
General
Name: Henry Townshend
Age: 28
Gender: Cis Male
Origin: South Ashfield Heights (USA)
Profession: photographer
Sexuality: Bisexual, demisexual
Height: 6'1" (185 cm)
Weight: 180 lbs (80 kg)
Personality: shy, socially awkward, rational, level-headed, helpful
Family: Unknown
Other: Henry went to Silent Hill on a vacation one time. This is his only connection to the cursed town.
Bio: Henry’s life has always been pretty uneventful. He grew up as the only child of his ordinary parents, he did decently at school, finished college and became a professional photographer. He never had many friends, usually just surface-level acquaintances, so he usually kept to himself. This is why nobody really noticed him not coming in to work one morning. After having a horrible nightmare, Henry awakens in his apartment and finds the door out barricaded by locks, chains and wires. Not knowing what’s going on, he tries to find a way out of his apartment - while his nightmares slowly come to life.
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