#transitional swimming pool
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infinity-bloom · 1 year ago
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Miami Transitional Pool Mid-sized transitional backyard stone and rectangular infinity hot tub photo
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rromani-in-art · 1 year ago
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Infinity - Transitional Pool
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Inspiration for a mid-sized transitional backyard stone and rectangular infinity hot tub remodel
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helenaperezgarcia · 1 year ago
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Infinity - Transitional Pool Inspiration for a mid-sized transitional backyard stone and rectangular infinity hot tub remodel
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thejoshlange · 2 years ago
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Pool Infinity Inspiration for a mid-sized transitional backyard stone and rectangular infinity hot tub remodel
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antgione · 2 years ago
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Infinity - Transitional Pool
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vulpineninja · 2 years ago
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Water Slide Pool in Indianapolis
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kazuos · 2 years ago
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San Francisco Transitional Porch An example of a large transitional stone back porch design with a fireplace and a roof extension.
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shopmyclothes · 2 years ago
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Oklahoma City Pool
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professorplaid · 2 years ago
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Pool Lap (Dallas)
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Btw if you want an example of actually cute and appropriate handling of a baby hippo in an accredited zoo with trained keepers, there’s always Fiona the Hippo at Cincinnati Zoo!
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She was born premature and had to be hand raised initially
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Fiona felt very safe with her keepers and she would regularly snuggle with them and snooze on their laps. They had to monitor her 24/7 and take feedings in shifts - and it was very uncertain whether she would even survive!
While you might say that it’s hypocritical to support free contact in one situation and not another, this is a situation where free contact was very much okay. They had to support Fiona like this as she was regularly needing medical intervention and needed to be constantly monitored around the clock.
What’s the difference between Fiona and Moo Deng’s situation? Agency and respect. Fiona was never harassed for views or forced into situations she didn’t want to be in.
The content they made with her was showing the process of hand raising a premature baby hippo. Even when they picked her up to put her in her pool she was never madly thrashing to get away.
The goal was always to transition her to be completely hands off and be with her mother Bibi. And her habitat is species appropriate with deep water for swimming in.
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She was able to be reintroduced to her mother and grow up engaging in appropriate social behaviours in an enriching and species appropriate habitat.
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And she’s now 7 years old and still thriving!
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trashyp · 6 months ago
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had a dream where I finally was able to safely transition and I had a boyfriend (which is weird cuz I’m aro ace but it was still. Nice?) and we were snuggling in bed and he didn’t mind that I hadn’t gotten bottom surgery yet and we were so in love and then I heard my mother banging on our front door yelling my deadname. which was my mother in real life knocking on my wall to wake me up.
I’m actually devastated.
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fxrheisenn · 3 months ago
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Andrus Laansalu talked about making Disco Elysium at EKA (Estonian Academy of Arts)
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"Initially, the church wasn't a focal point. There were certain characters that needed to visit this location, and I asked, "Seriously, what do we have in our church?" The others replied, "Nothing at all. Our church is completely bare—just a wheel, really. It's quite basic."
That's when I decided to unleash my creativity in the design. For example, they chose to install a glass structure at the top of the church to create a reflective surface. It was like placing an optical clock up there. Therefore, one of the most crucial aspects of designing the church was ensuring the lighting was just right to create the desired atmosphere."
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"Let me show you an example of Baroque architecture, which is rich in detail. We're also designing the interior of the church based on large cathedrals. However, the foundation you use might not yield the expected results, because the church itself doesn't require such intricate details. Sometimes, it's about simplifying the design."
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"I used Articy for the initial scriptwriting of Disco Elysium. The image only represents a tiny fraction of the text and choice variables involved. This system was also the reason I eventually abandoned the project after a year of outlining the script and shifted my focus to becoming a sound designer. My mind struggled to keep up with the dynamic graphic rules, but fortunately, a more talented writer took over afterward."
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"In terms of sound design, it's essential to develop different layers to bring out the charm of the church as a cohesive space. Although this represents only a small portion of the overall design, each layer actually requires a significant amount of time to compose the whole....... Whenever there's a shift or a change due to the dialogue itself, you need to adjust the background sounds. Each time you modify the details in the dialogue, I have to refine the background audio, ensuring that these elements build upon each other like an intricate layer of work."
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"It's funny how many scenes involve characters getting smacked in the face. My job was to recreate those, so I locked myself in the bathroom with a recorder and hit my forehead until it turned red.
As a sound designer, I really dig those unsettling, drill-like sounds. So, I mixed in creepy lectures, metal scraping, moans, and cries of pain—because I just love that stuff! (laughs)
Players will be moving through all kinds of areas, so it's super important to make the sound transitions feel natural, trying to create a more immersive vibe in certain spaces.
With all the scenes featuring big cranes, you can hear them from far away, and I wanted to capture that eerie ringing in your ears. That's going to be a thing throughout most of the game. I've found ways to really mess with players while they're playing!"
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"I've come across a lot of old objects (like phones and radios) that I needed to perfectly replicate the sounds. I started to become a bit of a hoarder, buying up different models of old phones whenever I found one to add to my collection. The sound effects I can simulate from them are really impressive."
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"Some of the devices don't actually exist in real life—just a mix of architecture and tech. When I need to create sound effects, I first look for something similar that exists in our world, then I try to simulate what the sound and appearance of that thing might have been like a century ago.
Towards the end of the game, there's a character carrying a fuel canister. We needed the sound of the canister, so we dug one up from our garage—it had been sitting there since it was five! I realized this would make the sound perfect. So, it had been there for 50 years, and after 40 years, it finally found its purpose.
In some places, I needed unique sound waves, and recreating them was a real headache until one day I happened to walk by a swimming pool and stumbled upon an old wartime torpedo. You can rotate the torpedo's probe, and it slowly rises up, like a proud zombie head. The sounds it made were exactly what I needed!"
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🙋How did you manage to get funding?
"Well, since we're in Estonia, you just need to know a wealthy person. You don't need five people—just two who can network, hang out together, and convince them to keep investing! (laughs) Back then, we constantly ran out of money and would tell them, 'Oops, looks like we spent it all! Can you invest a bit more?' That's how we made it through!"
🙋How did you all come together to make the game?
"Luck. It usually doesn't happen this way, and that's the key difference. It has to be. If not, you couldn't create a game of this scale - well, I mean in terms of budget. But creatively, Estonia definitely has writers and artists who can pull it off. With such a small population, there are a lot of quirky folks who are good friends. We were really lucky, though - lots of fortunate circumstances came together. It brought the right people together, allowing those talented fools to collaborate with us. They had experience but hadn't tackled projects of this magnitude before. So yeah, luck is pretty important!"
Lecture experience shared by 白兔YIYANG SUN on 小红书, reposted & translated by me with her permission.
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fedik · 1 year ago
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Kahuna Beach Resort and Spa La union
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ghostsinmyramen · 1 year ago
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New Orleans Transitional Pool Inspiration for a sizable transitional backyard renovation involving a specially shaped hot tub
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raannt · 1 year ago
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Miami Transitional Pool Inspiration for a mid-sized transitional backyard stone and rectangular infinity hot tub remodel
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lijoue · 3 months ago
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Better Pool Floats
Hello I have a cute little mod I'm really excited to share with you! It started with a simple little inner tube, but I became so obsessed it turned into a whole pool float overhaul. 
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01 / Custom Animation Overrides
I really love using pool floats, but I always thought the default sitting pose was quite boring and stiff. So I've created new custom animations for the “relax” and “nap” interactions for adults and children. The pose is much more relaxed and natural now. 
I chose not to override every animation, so you can still play the original EA version if you choose “sunbathe”.  Since I didn’t override every animation, there will be some jumpy transitions between the EA pose and the relaxed pose. It’s particularly noticeable if the sim has a drink while relaxing, because there are a lot of different drink animations. There may also be some clipping or small imperfections.
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02 / Improved Locomotion
I didn’t like how quickly the pool float would spin around and drift away, so I adjusted the movement speed to be much slower. Now it gently floats at a more natural pace.
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03 / Custom Tuning Override
This will override the gameplay functionality for all pool floats in the game, including any cc that uses the default object_SitLoungeFloat tuning. I refined a lot of little details to improve the overall gameplay experience. 
"Relax" now restores a bit of energy and fun, and also reduces negative buffs.
New "Relax Nude" interaction
Tired sims won't autonomously go to nap in the pool instead of like, a bed or sofa.
Sims won't always fall asleep after relaxing. Now they'll only fall asleep if they're tired, bored, lazy or drunk. (You can still manually use the nap interaction though.) 
Removed the “scared” buffs and fear triggers. I found it annoying my sims would frequently develop a fear of swimming after relaxing on a pool float. Make it make sense EA!
Other small changes that no one will even notice 
Bonus / Italia Classic Pool Float (Requires Riviera Retreat)
I originally designed this pool float for my upcoming Italia Tartosa World, but I'm sharing it early so you can enjoy it now. Just to be clear, my cc float is not required for the other features of the mod. And the mod features will work with floats from other packs like Island Living as well.
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This mod is in early Access until 14/10/24. I worked really hard on this so I appreciate your patience and support ♡
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Enjoy ♡ 
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