#trait:unlucky
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missirissims · 2 years ago
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3 to 2 Traits Project - Cowplant Survival
Hello again, lovely Simmers! I have an interesting (albeit niche) set of mods for you today.
Within this post, you'll find mods for the following:
A chance for your Sims to survive the Cowplant, based on their traits and energy motive!
Cowplant autonomy adjusted for traits, including an option to allow household members to autonomously grab the cake!
A mod to re-enable a hidden interaction where you can try and save a potential Cowplant victim from being eaten! (See caveats below the cut)
A simple mod that will pan your camera if a Sim is being eaten by the Cowplant!
Details and more below the cut!
Cowplant Survival is a series of mods based around enhancing the Cowplant experience for the Simmers who dare to have one. These mods are also tunable to your preferences, with BCONs provided in Cowplant Survival and Cowplant Autonomy to tweak survival and autonomy chances. Make sure to read the included Readme to find details about tuning.
Cowplant Survival
The main mod in this pack revolves around your Sim managing to fend off the Cowplant, sort of like how they can survive it in the Sims 3 with the right traits. However! it is not a guarantee.
Sims with the Lucky, Brave, Daredevil, Good and Unlucky traits will all get bonuses (or malus, if you're Unlucky) to their chance to survive.
Sims with a high energy motive will also get a bonus to their chance to survive. Conversely, Sims with low energy will actually suffer a malus to their chances.
As a bonus, Sims with the Daredevil trait will also get a nice Fun boost if they manage to beat the Cowplant at their own game!
After a failed attempt to eat a Sim, the Cowplant will cut its losses and pull the cake away for a short bit, allowing you to address the near miss so it won't happen again in the future. Unless it's your intention to actually let Sims get eaten, of course.
Cowplant Autonomy - With Traits!
Traits and motive levels will now factor into whether a Sim will autonomously try to Grab the Cake.
Sims with the Coward or Genius trait will no longer autonomously try to Grab the Cake, regardless of their motives.
Sims will also only try to grab the cake if their hunger motive is very low (-50 by default).
Daredevils, however, don't care about hunger, and will instead try to autonomously Grab the Cake if their fun motive is very low (-50 by default).
WARNING - There are two variants of this mod, Townies Only and EXTREME!
EXTREME enables the option for household members to autonomously Grab the Cake, so use this variant at your own risk. As far as I have tested, it will not eat inactive household members but if you have any problems, please report it to me!
Cowplant - Save Victim
Whilst researching for this mod, I found a hidden interaction that was disabled by default. This interaction allows a second sim to throw a tantrum at the Cowplant if it is in the process of trying to eat a Sim. This mod simply re-enables it. However, I have not changed the interaction itself at all.
The interaction has a short window in which it can work and may not work every time. When I have time and energy later I may tweak this interaction to see if I can get it to function better, but as it is, use this at your own risk. It shouldn't break your game but I cannot guarantee that it works 100%. It likely works best when the Cowplant sniffs a Sim before eating. Sometimes the Cowplant will go straight to eating instead, and this likely doesn't work if that happens.
Cowplant - Camera Control
This mod is a simple change that simply pans the camera to the offending Cowplant if it successfully manages to eat a Sim, so you're at least aware if it eats a random townie and you're not left wondering why your Sim rolled a want to turn someone into a Zombie when they were just there a second ago... (this actually happened).
Conflicts and Requirements
All of these mods were created with Sims 2 Ultimate Collection. It is likely (but not guaranteed) that these mods will conflict with any that change the Cowplant functions. These mods all require University to work. Here are the individual mod requirements:
traitmod_cowplantsurvival.package will conflict with mods that change the following resources:
0x7F9FDDF5:0x1029 Grab Cake - Just Sniff?
0x7F9FDDF5:0x012D Dialog prim string set
0x7F9FDDF5:0x1004 Interaction - Grab Cake
coward-genius-daredevil_cowplantautonomy.package will conflict with mods that change the following resources:
0x7F9FDDF5:0x1042 Grab Cake - Allow Autonomy?
0x7F9FDDF5:0x1002 Tuning - Grab Cake Ads for Non-Family
0x7F9FDDF5:0x1005 Interaction - Grab Cake TEST
0x7F9FDDF5:0x0001 Interactions
cowplant_savevictim.package will conflict with mods that change the following resources:
0x7F9FDDF5:0x1046 Interaction - Save Victim TEST
cowplant_cameracontrol.package will conflict with mods that change the following resources:
0x7F9FDDF5:0x1010 Sub - Save Disable
Cowplant Survival and Cowplant Autonomy require Easy Inventory Check by Hexagonal-Bipyramid, who is also the lovely author of the traits project! These mods (obviously) also requires their traits mod, found here.
Please remember to let me know if you have any problems with this mod, as I have only tested it in my own game!
Hope you enjoy, and happy Simming!
Download Here! - Cowplant Survival and Autonomy
Download Here! - Save Victim Interaction
Download Here! - Cowplant Camera Control
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hexagonal-bipyramid · 5 years ago
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Traits Project (Part 3-22) - TVs Can Fall Off The Wall??
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Wall TVs can now fall during normal gameplay! Each time a Sim turns on the wall TV, there's a 1% chance that it falls. If the Sim has the Unlucky trait, the chance is 5%.
Custom BCON added so you can easily edit the chance.
Required EPs: Nightlife or later
DOWNLOAD | Alternate
@jellymeduza​ made a version where Sims with the Lucky trait won’t make the TV fall. You can find it here!
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hexagonal-bipyramid · 6 years ago
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Traits Project (Part 3-16) - Tinkerers or Butterfingers
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Clumsy Sims have an increased chance to fail when repairing objects.
Handy Sims never fail when repairing objects.
Lucky Sims have a decreased chance to fail when repairing objects.
Unlucky Sims have an increased chance to fail when repairing objects.
Sims who have both the Clumsy and the Unlucky trait better have a high mechanical skill before repairing electrical objects!
Required EPs: Nightlife or later
DOWNLOAD | Alternate
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