#too much indiana jones not enough life sim
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Played with jungle adventure dlc for the first time and gee golly can you tell its an old dlc. Ik Dine Out is at the top of everyone's list for a dlc refresh like Spa Day got, but listen;; Jungle Adventure is FUN and Selvadorada is FUN, like I genuinely felt immersed in the story I had half hazardly thought up (starting from werewolves -> horse ranch -> jungle adventure??) of a child of Selvadoradian immigrants who's archeologist and now as an adult and specializes in Omiscan history. Like that was so interesting to playthrough, I even have her retired parents vibing as npcs in Selvadorada (moved back after retirement!) and it was such a vibe to run into her mixologist dad serving up drinks at the local cantina !!!
PROBLEM IS there's no real way to be Selvadoradian. Like she's recognized as one now bec her culture skill is maxed, but like there's no bonus trait for being Selvadoradian to connect your Sim to the place like w Island Living having Child of the Ocean/Island traits (tho I believe those should be BONUS traits not personality ones), instead it's just like she's some tourist and even her kids have roots in the local community but they're just. Tourists. Like I know Selvadorada is a vacation world but it's different from granite falls which literally just a modern U.S. campsite mountain, Selvadorada is like a whole ass country based on El Dorado (which is a South American/Spaniard myth).
Ofc if I had it my way, Selvadorada would have as many or almost as many lots as Windenburg for the purpose of giving ample space for vacation spots (tourism is a big part of the economy there) while also having a more local neighborhood with one or two public lots, then an area near the vacationing one that's for the more wild jungle like they have now. Being that it's a tourist destination and yet it has ONE local spot and ONE tourist spot... huh?? And I was so excited for the local museum because I was like HELL YEAH where's the museum director, I bet I can ask for info on Omiscan history and donate my finds to the museum and help rediscover local history! ....But there's not even a museum director??? And you can't donate your finds?? You just take them home and display them like british royalty??? UM? That bothers me immensely......
All in all, the jungle? AMAZING. The old temples and puzzles? AMAZING. The land and aesthetics of Selvadorada? AMAZING. I had a lot of fun!!! But the dlc could use some major polish in all of those things coming to fruition, besides selfishly selling the relics and artifacts of the Omiscans for your own monetary gain or displaying them in your house. And hey, while we're at it, CAN THE PEOPLE OF SELVADORADA NOT JUST BE SET PIECES?????
#lindsay speaks#🔷️ sims#sorry quick sims rant#i didn't feel like shortening my thoughts so there you go stream of consciousness#too much indiana jones not enough life sim
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Not So Berry Part 2?
Finished @lilsimsie’s ‘Not So Berry Challenge’ and looking for something else to keep you occupied? Well i was bored today and decided to write up my own 10 gen challenge for Sims lovers! I tried to go for aspirations I’ve personally not used, also the traits don't particularly match the generation colour but i find it fun having a colour to work with! Please let me know what you think of this and if you try it!
Basic Rules:
1. Each heir must represent the colour given for that generation (i.e hair, make-up, clothes and home items) 2. The colour of your sims spouses don't matter, nor dose the gender unless stated. 3. Cheats can be used, but not excessively.. (you can use freerealestate for your first home or mccc cheats for number of babies) 4. You may live in any world unless it is stated in the rules. 5. Keep lifespan on normal. 6. Every generation must complete both aspiration and career unless stated otherwise. 7. If you do not have all the packs and cannot do some aspirations or caeers etc. then adjust that generation to what you do have! & have fun!
Generation One; Charcoal (start as teen with parents)
You’re a angry teen who’s parents don't understand why you wear thick black makeup and can always been seen in a band tee-shirt or anything with chains. Growing up with two strict military parents (you may cheat both parents high up in the military career) you are always rebelling, sneaking out after curfew to meet with friends or to drink at the local bar. Your parents are always nagging at you, so you have enough and leave for the big city, they think you wont make it on your own, but you’re stubborn enough to grind and grind to prove them wrong.
Traits; Mean, Kleptomaniac, Erratic Aspiration; City Native Career; Baby Sitter (teen) & Odd Jobs only when a young adult/adult/elder (you may keep the Baby Sitter part time job after aging from a teen)
Rules;
1. Master City Native Aspiration. 2. Live in tiny apartment. 3. Never marry & only have one child 4. Master Guitar & Handiness skills plus two other skills of choice. 5. Have neutral relationship with child. 6. Leave home the day you age into a young adult. (or while a teen, but I'm unsure if teens can move out alone?)
Generation Two; Rainbow (all multicoloured clothes/hair/item's etc.)
After growing up in a dark colourless home, you want to be surrounded in as much colour as possible, you wanted it to look as if a rainbow crash landed in your home! You didn’t have a good or bad relationship with either of your parents, and being an only child was lonely, all you’ve ever dreamed of was a big happy family!
Traits; Good, Family Oriented, Childish Aspiration; Big happy Family Career; Professor
Rules;
1. Master Big Happy Family aspiration and Professor career. 2. Max the Research & Debate, Parenting, Bowling & Cooking skills. 3. Have at least 4 children. 4. Marry an adult sim while you're still a young adult. 5. Have a family bowling day out once a week on a day of your choice. 6. All children must share a room.
Generation Three; Hazel
Your home was always crowded, sharing a room with all your siblings you could never hear your own thoughts, so you spend most of your time outside playing, reading, playing the violin or cloud gazing, dreaming of a quite life by the sea.
Traits; Bookworm, Loves Outdoors, Child Of The Ocean Aspiration; Beach Life Career; Diver (teen) / Marine Biologist
Rules;
1. Master Beach Life aspiration & Both Careers. 2. Max Fitness and Violin skills. 3. Must live in Sulani. 4. Have a mermaid best friend. 5. Have a close relationship to all children.
Generation Four; Pearl
As a toddler you loved life on the beach, but once a child you went to school and discovered the Drama Club! You fell in love with acting and spent all your time in front of the mirror practising lines! You had stars in your eyes and nothing would stop you from being famous!
Traits; Self-Obsessed, Materialistic, Ambitious Aspiration; World Famous Actress Career; Actress
Rules;
1. Master World Famous Actress aspiration and Actress career. 2. Max the Acting, Charisma and Wellness Skills. 3. Join Drama Club after your first day at Grade School. 4. Have a butler and a maid. 5. Marry another famous sim. 6. Live in Del Sol Valley. 7. Become a 5 Star celebrity.
Generation Five; Mauve
While having celebrity parents was fun at times, they was always busy and you spent a lot of your time with the staff. After a while you started enjoying the company of animals rather than other sims. You decide that you want to run your own Veterinary business, but don't want it just handed to you like any other rich kid. So you BORROW the money from your parents for a small starter Vet Clinic & pay them back as soon as you start making money. (you can ask for large loans if your charisma is high enough, if not then use money cheats then cheat the money away to “pay it back”)
Traits; Cat Lover, Dog Lover, Cheerful Aspiration; Animal Lover Career; Vet Owner
Rules;
1. Master the Animal Lover aspiration. 2. Adopt stray animals only. 3. Lot traits to be both Cat & Dog Hangout 4. Max the Veterinarian, Pet Training and Knitting Skills. 5. Donate all knitwork to charity. 6. Marry an employee. 7. Vet Clinic must get to at least 4 Stars.
Generation Six; Emerald
Growing up surrounded by cats and dogs meant you was never alone, which in turn was an issue as that's all you wanted at times! As a teen you would love nothing more than to take a cooler to the local lake and spend hours alone, fishing! And if you wasn't doing that you would be out back crafting away!
Traits; Loner, Neat, Maker Aspiration; Angling Ace Career; Fisherman (teen) / Freelance Crafter
Rules;
1. Master Angling Ace aspiration and Fishing career. 2. Max the Fishing, Fabrication and Piano skills. 3. Have twins only. (don’t matter how many sets, but all children must be twins-Good luck!) 4. Fabricate most of own furniture. 5. Be engaged but never marry.
Generation Seven; Tangerine
Being a twin was amazing and you loved your sibling, they’re your best friend! But sometimes you never got all the attention, it was shared.. EVERYTHING was shared! When teens, your twin becomes more into sports. While you are always glued to a phone or computer screen. Constantly taking selfies and updating your social media.. Finally getting the attention you've always craved!
Traits; Hates Children, Self-Assured, Jealous Aspiration; Fabulously Wealthy Career; Internet Personality
Rules;
1. Master Fabulously Wealthy aspiration and Internet Personality career. 2. Marry a rich sim. 3. Constantly upload videos, blogs & drone recordings. 4. Max the Media Production, Singing and DJ Mixing skills. 5. Hire a nanny daily to take care of any children you have.
Generation Eight; Cotton Candy
Your parent lived online for as long as you could remember, you had a good relationship with both your parents but you was always closer to you father. You found beauty in the greenhouse, and was never more relaxed than while you was tending to the garden and bonding with the bees. Your aim is to make your neighbourhood greener than your grandparents hair! You have one BFF as a child, but once teens the friendship turns romantic!
Traits; Greenfiend, Recycle disciple, Vegetarian Aspiration; Freelance Botanist Career; Botanist
Rules;
1. Master Freelance Botanist aspiration and Botanist career. 2. Max the Gardening, Flower Arranging and Herbalism Skills. 3. Have a well maintained garden. 4. Don’t Woohoo until after married. 5. Have an outdoors/Beach wedding to childhood best friend. 6. Live in Evergreen Harbour 7. Make your neighbourhood green.
Generation Nine; Powder Blue
You had a happy free childhood and loved your parents dearly, but growing up you longed for adventure! You would jog everyday dreaming of climbing Mt. Komorebi! After taking a vacation there as a teen you fell in love with the scenery and culture, after that you concentrated on your training to do the big climb!
Traits; Active, Proper, Outgoing Aspiration; Mt. Komorebi Sightseer Career; Extreme Sports Enthusiast
Rules;
1. Master the Mt. Komorebi Sightseer aspiration and Extreme Sports Enthusiast Career. 2. Max the Rock Climbing, Snowboarding OR Skiing and Fitness skills. 3. Successfully climb Mt. Komorebi. 4. Have a ‘No shoes Allowed’ household. 5. Only ever do a ‘Respectful Introduction’ 6. Go jogging every morning.
Generation Ten; Sunflower Yellow
Your parents love for adventure rubbed off on you, they always taught you to follow your dreams, so you do and you set your sights on Archaeology! It was exciting and a different kind of adventure to your parents mounting climbing! You'll be the next Indiana Jones, but how will you fund your full time adventures? Why not write about your amazing adventures too? Surly people will read about that!
Traits; Adventurous, Genius, Romantic Aspiration; Archaeology Scholar Career; NO JOB. (Odd jobs are allowed on occasion)
Rules;
1. Master Archaeology Scholar aspiration. 2. Write & publish books about your adventures. 3. Max the Archaeology, Writing, handiness and Selvadoradian Culture skills. 4. Only ever vacation in Selvadora 5. Marry a Selvadorian native.
I hope you enjoy this challenge as much as the original Not So Berry Challenge! It was so fun to come up with!
#thesims#thesims4#notsoberrychallenge#notsoberry#gameplay#simschallenge#notsoberryparttwo#fun#keepingbusy
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So I played Snowy Escape this week! It’s my cup of tea! I watched LGR’s review (and Plumbella’s too) and yeah, as usual, I agree with both of them. The pack doesn’t give us a lot that’s really new, especially in terms of gameplay, and I really wish there had been even small interactive moments aboard trains and ski lifts. However, I also agree that it’s a really aesthetically beautiful pack. The way tourists who haven’t gone to Japan yet think of Japan might be like Tokyo Shibuya area, or Osaka shopping streets... but uh, Tokyo and Osaka are only two cities in all of Japan, and pretty much the entire rest of the country isn’t like that. The majority of Japan’s tourist attractions are nature- and history-based, after all.
The big question for me was just how touristy “Mt Komorebi” was going to come across. Sims is pretty noticeably America-centric, and Western culture is the norm. They put out Jungle Adventure and it’s like stepping into a 90s action movie. The most progressive thing you can say about the locals in that pack is that, due to being governed by the same rules that apply to all Sims, they don’t come across “different” enough to be straight up othered. The area they live in, of course, is underdeveloped in spite of the “culture” skill, and very much is meant to be an exotic adventure for Indiana Jones.
Komorebi’s not that bad though. I was impressed at first by the amount of detail there seemed to be. I never expected we’d get space heaters and kotatsu and nabe in-game without downloading CC. Taking off your shoes to go inside, using chopsticks, sliding doors (which I’ve wanted more of for SO LONG), are all true to life as well as modern and also just nice to have. There’s some weird bits, like how when sims sit at the kotatsu they don’t sit on their knees, their legs just disappear into the floor... I guess we can assume there’s a hole underneath (which is the case with some kotatsu just not usually the at-home kind). I also would have liked more every day interactions, like doing homework at the kotatsu or watching TV or even taking a nap.
The patterns for yukata/kimono are pretty awful though. The more understated ones I can live with, but anything with a splash of color is a fashion disaster.
The look of the houses in the towns are really nice. The interiors, not so much, but that’s easier to fix than the facade and landscaping for most of us. The non-interactive backgrounds areas really do look like Japan. It’s a pity we can’t explore it at all. (I would have LOVED just one interactive conbini. That’s one Japan staple that it’s simply weird to leave out. They probably figured conbini wouldn’t have anything the vending machines don’t have, but personally I’d rather have conbini than vending machines. Unless they made it rabbit hole, in which case fuck it)
Also liked the snow festival and the lights festival. It’s true there’s not a lot to do at them, other than take pictures, and it was really hard to get good pictures with my sims in them... When I went to snow festivals, you could do things like light candles in little snow cubbies, or have a meal in a kamakura, etc. That would have been nice. Otherwise it’s just look at the pretty sights and make normal snowmen. Same with the lights festival - it’s gorgeous, but... They do have food stalls but the variety is limited. You can get four different kinds of yakisoba and ramen but no okonomiyaki, no ikayaki. There’s no festival games. I’m currently festival-starved due to covid-19 so my hopes were a bit higher. Still... like I said, I enjoyed them. I guess I just like pretty things. And I do spend an inordinate amount of time just taking pictures of my Sims doing things anyway xP
The Youth festival is pretty dull. It seems more like a not!Pokemon festival than anything else. The crepes, however, are great. Also it’s really WEIRD that the koinobori (the carp flags) are out all the time, like a normal decoration, in the city. That’s one culture thing that I think got confused.
So as far as it goes... it’s not as touristy as I expected it to be. I give it props for that. It’s definitely still got a vibe of “non-Japanese foreigner goes for a visit,” as in, I think if a Japanese company made a Sims game with Japanese players in mind, they’d have done a ton things differently. But we got a more robust cultural depiction than we ever have before, so, nice.
The winter sports are fun! I weirdly didn’t get bored even though like LGR says, it is just watching the Sims do the same thing over and over again without any player interaction. That does suck but is also par for the course with Sims 4. Since I play multiple Sims at a time, it’s easy for me to stick one on the bunny slope and just let them ski until they level up while I do something else with another Sim :P (Sims is more fun when you cheat!)
The onsen is a let down. It’s nice, sure. It’s just a spa though. And it’s WEIRD that you can have sex in the onsen while other people are in it, even children, and they are not freaked out, but you can’t skinny dip in front of children. All they get is an uncomfortable moodlet afterwards because now the onsen water is dirty x’D I wonder if that’s an oversight that will get tweaked in the future...
However, onsen is very pretty too. I would have liked a smaller building and better landscaping with two or three hot springs to pick from. Also, there are gendered entrance curtains, but they don’t actually divide Sims by gender and all lead to the same place... I guess it’s good to have for pictures at least. If you want to put in the ladies room and mens room doors you could easily make his and hers as well as a mixed hot spring baths. I think this is one we just have to let the Sim builder greats take on.
So HIKING is awesome! I loved it! It’s relaxing for me. Some might find it dull, but it’s really just so pretty, and for me brings back a lot of memories. Hiking in Japan is pretty much like that (although a lot more mountainous of course). It’s somewhat dependent on your graphics settings - mine aren’t that high so like the bamboo forest vanishes as I cam through it.. can’t get that sense of really being inside it. Also when I came across the cemetery I had my spellcaster try to Necrocall the one grave that has interactions, but it didn’t work, even though the option came up. ?? I was expecting some sort of cool ghost. Oh well.
I’m interested in climbing. I don’t have Fitness Stuff so I never did it before. It’s way more boring than leveling the winter sports though. But I think the mountain climb will be worth it.
There are little kodama and sprites you can come across and interact vaguely with. I’ll accept that as a Ghibli nod. It’s more cute than cultural but it’s also a bit of fun surprise, though I haven’t noticed any real effect beyond a moodlet. (Was told one gave me a present but I couldn’t find it in my inventory so I think it was just the moodlet.)
Also the bugs!! That’s very Japan! And you can buy insect repellent hahaha that’s a level of realism I didn’t ask for but will take
I’ll talk about lifestyles and sentiments too. I don’t need them personally. The sentiments are kind of nice to see, but they’re predictable. You get the same ones if you do certain things. They give you a moodlet when the Sim shows up, which I guess I do like, but... tbh it’s damn inconvenient sometimes. For ex, I played by Tsubasa family to explore Mt Komorebi, and I noticed many conversations were inexplicably becoming “awkward.” The reason was - even though no one was saying or doing anything flirty - Kurogane and Fai were getting in the mood by just looking at each other thanks to sentiments, and Sakura and Syaoran were like -___-; I mean, it’s hilarious, but also annoying!
Lifestyles... eh. So far all my Sims just get the same ones. They all seem to get Adrenaline Seeker just for playing winter sports. Also I find the pop-ups warning me when a Sim’s going to lose their lifestyle annoying, and if a Sim gets a lifestyle I don’t want for them, it’s annoying to watch their mood change for dumb reasons like “didn’t spend enough time outdoors today.” It’s the same concept as traits. It’s kind of nice that you can change them around by doing different things, and since we’re limited to three traits I won’t say no to more (for example, instead of giving a Sim the “Loves the Outdoors” trait, you can try to get the Outdoorsy lifestyle and use the trait slot for something that influences their personality more). But all in all I find my Sims still just act the same as usual and the gameplay is all in pop-ups, so it’s just not exciting for me.
Also had a glitch where Sakura would take off her shoes to go inside but when she went out, she put on a pair of snowboots that I never even equipped her with, and she wore them with every outfit. Editing in CAS didn’t help. A reboot did though.
So pretty much, I definitely think they could have done more with this pack, BUT that’s been the case with literally every pack since the base game. There are no expectations for me anymore, that’s why I really just genuinely like this one. I’m happy they picked North Japan rather than Tokyo or Osaka, I think we got a lot more detail because of that.
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Weekend Top Ten #400
Special Commemorative Top 100 Videogames
400! Blimey! That’s a lot. Four hundred lists. Crikey. This feels like it deserves some kind of, I dunno, special edition. Sorry, Special Edition. But what to do? And how can I somehow tentatively tie it into the number four or even four hundred?
Reader, I can’t. I’ve just sacked it off basically.
But that’s not to say I haven’t tried very hard to make a really, really special list. So special in fact that I’m doing something I’ve only done once or sort-of twice before: a Top 100. Yes, that’s right; despite this being a Top Ten, today I’m squaring the circle and going the Full Ton.
So having done films before, this weekend I’m looking at one of the few other things I feel I can talk about with a degree of authority: videogames. I’ve been a gamer pretty much as long as I can remember. Whilst I was probably reading comics first – especially Transformers – I wasn’t really collecting them, or reading them widely, until I was in my twenties. Games, on the other hand, I got into pretty hard as a young boy and they’ve maintained my interest ever since.
On compiling a list like this, however, I run against the thing I always run against, which is my knowledgebase isn’t really that wide. I had an Amiga growing up, and then graduated to a PC when I was a teen. Before that I played on my cousins’ computers, which were Spectrums and Commodores. Apart from brief trips to friends’ houses, I barely touched games consoles; indeed, I indulged in a lot of pre-teen “console toy” sectarianism, thinking the likes of Sega and Nintendo were enemies to be defeated (whilst, at the same time, being slightly covetous of the hardware). The first console we ever had in our house was my brother’s Nintendo 64; the first one I ever owned was an original Xbox. To this date, I have only owned (or had in the house, at least) the following: Xbox; GameCube; Xbox 360; DS Lite; Wii; Xbox One. I’ve never had any Sony console, being swayed by Halo and Fable when I finally decided to take the plunge into console-land around 2001.
So all this – combined with a sort-of ingrained frustration and the commonplace mechanics of a lot of “classic” console titles, especially stuff like Zelda and Metal Gear – means there will no doubt be big famous names not on this list. It’s not an apology. I’m not an expert or a journalist; I’m just some bloke wasting time on the internet. Added to this is the fact that, even when I was a kid with oodles of free time, there were only so many games my parents could afford – or, beyond that, only so many that I had time for. I remember longingly looking at screenshots in The One Amiga, PC Gamer, or Edge, wishing I could either find the money or time for the likes of Lure of the Temptress, Starcraft, Baldur’s Gate, LA Noire, Morrowind, and more. Most of these I’ve played, but not really very deeply (ditto the likes of Thief, System Shock, and most of the 3D Grand Theft Autos). And that’s before we even get onto the PlayStation games like Uncharted, Shadow of the Colossus, The Last of Us, and Spider-Man!
Anyway, what I’m saying is, this is a very personal list, and it feels incomplete even from my point of view. There’s stuff that I feel is missing, even from my own personal gaming biography. But it is what it is, and its fractured, fragmented nature is probably a good overview of my psyche, and as such it feels appropriate for a large anniversary like my 400th list.
A couple of other, technical points. In compiling a list this large, I’ve argued back-and-forth with myself over placements, but generally I’ve looked at a game, and the games around it, and asked whether it’s better or worse than its neighbours; as such, that’s where the game is stuck. Sometimes this means I’ll look at the list and think, oh, such-and-such looks too high or too low, but it feels right when nestled against its contemporaries. Also, sequels and franchises: I’ve tried to treat each game individually (both Half-Lifes are there, for instance) but with something like, say, Mass Effect, it felt a bit redundant to include the slightly-inferior parts 1 and 3 when they’re all quite similar but Mass Effect 2 is the best. So quite often one title ends up representing a franchise, unless I feel other instalments are terrific enough to stand on their own, or represent something quite different. But that’s not really a hard-and-fast rule anyway. Oh, and formats: generally speaking, they’re on the formats I discovered or most enjoyed the game on, which may throw up some non-standard entries (like SWOS, which even I think of as an Amiga game, but which I really got into years later on PC). Finally, my memory; there are some older games on here that maybe if I played a bit more recently would go up or down. But they feel important to me and my life as a gamer, so that’s where they’re staying. All that being said, I’m very comfortable with the Top Ten, which is appropriate.
TL;DR: it’s my list, it’s very subjective, it’s based partly on memory or nostalgia, it’s emotional, it’s things that I loved and that meant something to me and that still mean something to me, and that’s all there is to it.
So here we go: Top Ten numero 400. Except it’s a Top 100. Make of that what you will.
The Secret of Monkey Island (Amiga, 1991)
Monkey Island 2: LeChuck's Revenge (Amiga, 1992)
Half-Life 2 (PC, 2003)
Deus Ex (PC, 2000)
Civilization VI (PC, 2017)
Star Wars: Knights of the Old Republic (Xbox, 2003)
Halo: Combat Evolved (Xbox, 2001)
Lemmings 2: The Tribes (Amiga, 1993)
Crackdown (Xbox 360, 2007)
Fable II (Xbox 360, 2007)
LEGO Marvel Super Heroes (Xbox One, 2013)
Command and Conquer: Red Alert (PC, 1995)
Star Wars Jedi Knight: Dark Forces II (PC, 1997)
Half-Life (PC, 1998)
Sam & Max Hit the Road (PC, 1995)
Medieval II: Total War (PC, 2003)
Portal (PC, 2003)
Perfect Dark (N64, 2000)
Sensible World of Soccer 95/96 (PC, 1995)
Duke Nukem 3D (PC, 1995)
Mario Kart 8 Deluxe (Switch, 2018)
Mass Effect 2 (Xbox 360, 2008)
Wii Sports (Wii, 2005)
Super Mario Galaxy (Wii, 2007)
Flashback (Amiga, 1993)
Batman: Arkham City (Xbox 360, 2011)
Animal Crossing (GameCube, 2004)
Halo 3 (Xbox 360, 2007)
Forza Horizon 2 (Xbox One, 2014)
BioShock (Xbox 360, 2007)
Drop 7 (iPhone, 2010)
Roller Coaster Tycoon 2 (PC, 2000)
Quake III Arena (PC, 2000)
GoldenEye 007 (N64, 1997)
Doom (PC, 1993)
Plants vs. Zombies (iPhone, 2011)
Age of Empires II (PC, 2001)
LEGO Batman 3: Beyond Gotham (Xbox One, 2015)
James Pond II: RoboCod (Amiga, 1992)
Syndicate (Amiga, 1992)
Blade Runner (PC, 1997)
Grim Fandango (PC, 1998)
Peggle 2 (Xbox One, 2013)
Superhot (Xbox One, 2017)
Quake (PC, 1997)
Gears of War (Xbox 360, 2005)
Viva Pinata (Xbox 360, 2008)
Unreal Tournament (PC, 1999)
Cannon Fodder (Amiga, 1993)
Banjo Kazooie (N64, 1998)
Quake II (PC, 1998)
Another World (Amiga, 1992)
Sonic the Hedgehog 2 (MegaDrive, 1993)
Grand Theft Auto (PC, 1997)
Doom (Xbox One, 2016)
Braid (Xbox 360, 2007)
Limbo (Xbox One, 2014)
Worms World Party (PC, 2001)
The Sims (PC, 2000)
The Legend of Zelda: The Wind Waker (GameCube, 2003)
Pikmin (GameCube, 2002)
Super Skidmarks (Amiga, 1993)
Minecraft (Xbox 360, 2012)
Indiana Jones and the Fate of Atlantis (PC, 1992)
Project Gotham Racing (Xbox, 2001)
Tomb Raider (PC, 1996)
Carcassonne (Xbox 360, 2008)
Black & White (PC, 2001)
Frontier: Elite 2 (Amiga, 1993)
Max Payne 2: The Fall of Max Payne (PC, 2003)
Alien Breed: Tower Assault (Amiga, 1994)
Two Point Hospital (PC, 2018)
Thimbleweed Park (PC, 2017)
Red Dead Redemption (Xbox 360, 2010)
Sim City 2000 (PC, 1993)
Super Mario 64 (N64, 1997)
The Legend of Zelda: The Ocarina of Time (N64, 1998)
Midtown Madness 2 (PC, 2000)
Civilization Revolution (Xbox 360, 2008)
Jaguar XJ220 (Amiga, 1992)
Simon the Sorcerer (Amiga, 1993)
Chuck Rock II: Son of Chuck (Amiga, 1993)
Tony Hawk's Pro Skater 2 (PC, 2000)
Tomb Raider (Xbox One, 2013)
Pokemon FireRed & LeafGreen (GBA, 2004)
Hellblade: Senua's Sacrifice (Xbox One, 2018)
LEGO Star Wars: The Complete Saga (Xbox 360, 2007)
Back to Skool (Spectrum, 1985)
Transport Tycoon Deluxe (PC, 1994)
Zool (Amiga, 1992)
Super Smash Bros. Melee (GameCube, 2001)
Jetpack Joyride (PC, 2013)
Amped: Freestyle Snowboarding (Xbox, 2001)
Spellbound Dizzy (Amiga, 1991)
Putty (Amiga, 1992)
Ghostbusters (Spectrum, 1984)
Void Bastards (Xbox One, 2019)
Transformers (PS2, 2004)
Seymour Goes to Hollywood (Amiga, 1992)
Microsoft Ultimate Word Games (PC, 2017)
There you go. I already disagree with myself.
#top ten#400#top 100 videogames#tell me I'm wrong#sorrynotsorry#games#videogames#amiga#xbox#nintendo#pc
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Best PS4 Games of 2017
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Best PS4 Games of 2017
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2017 has been a monster year for the PS4. We’ve seen a solid number of exclusives for Sony’s black rhombus. There have been some high-profile duds like Drawn to Death from God of War creator David Jaffe and poor curation from Sony’s part that’s allowed for games like Life of Black Tiger and 5-Star 1000 Top Rated to exist on the PS Store. These failings aside, from racing sims to role-playing games, there’s something great for everyone. In no particular order, here are our favourite games on the PS4 and PS4 Pro.
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Yakuza 0 This open-world gangster-themed adventure game is a winner for a number of reasons.There’s a strong, engaging story that’s fantastically paced, a ton of side activities to bother with, and solid core combat. The series as a whole possesses similar elements but in Yakuza 0 it comes together in a fashion that’s exceptionally polished and well-paced. It’s essential for PS4 owners and for the rest, is a perfect reason to get the console.
Price: Rs. 2,299
Yakuza 0 Review
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Persona 5 Persona 5 has you as a student by day, a supernatural Phantom Thief at night. From its presentation to gameplay systems and its many plot twists, there isn’t quite anything like it. It’s must-play role-playing game for fans of the series and newcomers alike. Persona 5 marries traditional dungeon crawling with deep social mechanics. You’ll learn to balance fighting monsters, staying awake and attentive in class, and making a perfect cup of coffee. Don’t let the ‘5’ in its name fool you though, you don’t have to play previous games in the series to understand what’s going on. If you still haven’t bought a PS4, this is one you can play on the PS3 too.
Price: Rs. 3,599
Persona 5 Review
Gran Turismo Sport Racing games are aplenty this generation, but few of them simulate the fine art of learning how to drive as well as Gran Turismo Sport. Stunning visuals accentuate an excellent racing experience, and it’s VR mode makes us wish we could play the game in its entirety with the PS VR. There’s not much more you can ask from a simulation racing game. If you’re a PlayStation 4 owner who’s been waiting for a great racing game, look no further than Gran Turismo Sport.
Price: Rs. 2,599
Gran Turismo Sport Review
Gravity Rush 2 Gravity Rush 2 is an open-world action adventure set in a fantasy world. You’re Kat — a gravity shifter. As you’d expect, this has you turning the world upside down, quite literally. It builds upon the original premise in a host of ways. There’s a larger, more expansive world, a plethora of side-missions to undertake, and a host of allies to aid you in your quest to take down the rich and corrupt instead of the usual trope of saving the world. It stands out with its unique anime stylings, intricate and fresh traversal, and detailed world that’s memorable enough to stick with you long after you’re done.
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Price: Rs. 2,590
Gravity Rush 2 Review
Uncharted: The Lost Legacy Aping Indiana Jones and Tomb Raider, the long-running Uncharted series is now has an entry set in India, with new protagonists — Nadine Ross and Chloe Fraser – as they search for the mythical trident of Ganesh. With near perfect explanations of Hindu Mythology, collectibles aplenty, and an entertaining duo, Uncharted: The Lost Legacy is more enjoyable than past entries in the series. It shows that developer Naughty Dog can carry on the franchise and succeed without long-time protagonist, Nathan Drake.
Price: Rs. 1,929
Uncharted: The Lost Legacy Review
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Horizon Zero Dawn Horizon Zero Dawn is welcome addition to a generation of games that’s seen developers push open-world tropes into many a title, some with barely any reason. The end result is a game that easily surpasses Guerrilla Games’ other works – yes, even Killzone 2. Thanks to a gorgeous setting and world, likeable protagonist, and a slick set of game mechanics, it’s worth a purchase for PS4 owners and role-playing game fans alike.
Price: Rs. 2,799
Horizon Zero Dawn Review
Nier: Automata Crammed with a wealth of wonderfully crafted ideas and existential questions, Nier is much more than your usual role-playing game. When you see the end credits roll for the first time in Nier you’re far from done. Multiple playthroughs don’t just simply change a single scene to give you a slightly different ending as has been the case in other games. Rather, each route you take impacts your perspective on characters and events. It is as enthralling as its predecessor was in this regard, and it extends replayability tenfold, making it great value for money. It’s on the PC as well, but it isn’t as polished or optimised as it is on the PS4, making the PS4 version the one to play.
Price: Rs. 2,700
Nier: Automata Review
2018 seems to carry on where 2017 left off with Detroit: Become Human, Days Gone, and God of War to name a few. What are your favourite PS4 games of 2017? Let us know via the comments.
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OOPS It's Almost February but Here's My GOTY Lists!
Game of the Year: 10. Forza Horizon 3 I typically don't play racing games any more. For me, the genre peaked at Burnout 3: Takedown, and unless we are talking about Mario Kart 64, most racing games don't occupy a big piece of my gaming heart. Then, E3 2015 happened, and I was immediately mesmerized by Forza Horizon 3. I had only played Forza Motorsport 6, and neither of the other Horizon games, but the presentation given for FH3 immediately jumped out at me. I was intrigued by the diverse racing areas in Australia, and then I was hooked when I saw the race against the helicopter. What I saw was some of the insanity I loved about Burnout 3, along with the graphical prowess of more modern racers. Thankfully, FH3 is everything I loved about its E3 presentation: incredible graphics and the diverse landscape of Australian beaches, cities, jungles, and desert lands, driving that is the perfect balance of arcadey-fun and sim-realism, a great sense of speed, and an attitude that doesn't take itself too seriously. It is the first racing game in a long time that I would say is one of my favorite games of the year, and I also believe it is one of the ten best games of the year. Also -- the soundtrack is one of the best soundtracks in any game in a long time, which was another fun surprise about this wonderful game. 9. Doom The original Doom was the first video game I have any memory of in my life. I was hanging out with my dad at the local college activities center, and I remember catching someone play it on a demo-computer that was set up in one of the breezeway areas in the building. I was not yet at the age where I could play video games, but the memory of watching this dude with crazy guns kill crazy monsters has stuck with me. Through the years since, I have kept up with Doom as a series, even though Doom 3 is the only Doom game I have put any significant time into before Doom 2016. From what I can understand, Doom 2016 recaptures the feeling of playing OG Doom back in the day -- over-the-top insane action at a pace that never lets up from the get-go. From the very first seconds of Doom 2016, you are charged with killing everything that gets in your way, often as fast as you can. This is clearly not a new gaming concept, but D16 makes it as much fun as it can be. There are a lot of great shooters out this year, but (of those I played), none come close to matching the intensity and balls-to-the-wall feel of D16. This is your favorite shooter's favorite shooter, and is some of the best Video Game™ fun to be had in 2016 and beyond. 8. Inside Inside is quite a thing. The follow up to Playdead's Limbo (2010), it takes a lot of what made Limbo unique and fun and improves on it. Mechanically, Inside takes the time-tested gameplay of Running To The Right and makes it dangerous and exciting in a way few games do well. You are not quite sure what you are running to (or from?) for most of the game, but the world-building - usually in the background - keeps you interested from start to finish. The puzzles are mostly challenging, but I never got stuck, which helped the game keep a steady momentum throughout. It is a very dark game, both graphically and in subject matter, but Inside uses color in bursts to help punctuate certain moments. I am not super sure what really "happened" in Inside, but the story is ambiguous enough to allow for multiple interpretations, which I like, as well as a hidden ending if you are into that kind of thing. The last section of the game is not one I want to spoil, but is without quarter one of the most insane sections of a game I played all year, and is one of the best watercooler gaming moments in 2016. 7. Overcooked Overcooked is a game I watched a lot of in 2016, and then finally got my hands on in the waning days of the year. I've never had so much fun messing up in a game maybe ever as I do in Overcooked, but I feel equally as satisfied when everything goes off without a hitch. The basic premise of Overcooked is hilarious: the apocalypse happens, and The Beast arrives to destroy everything. The only way to stop the apocalypse from happening is to cook well enough to appease The Beast. Naturally, you fail, and you are sent back in time to work on your skills of "cooking and co-operation" in order to be better when The Beast comes back. The premise alone is worthy of any top-10 list, but the gameplay cements it. There are always two to three too many jobs per player - you'll need to grab ingredients, chop ingredients, use a fryer, cook in a pot or an oven, clean dirty dishes, place clean plates, and turn in completed orders in time, all while avoiding obstacles, moving portions of stages, certain death by lava, or by setting the arena on fire due to literal over-cooking. I say "arena" instead of kitchen, because even though you start in kitchens, the stages progress to pirate ships, moving vehicles, icy platforms, haunted houses, and space stations. You rarely do the same thing twice in Overcooked, and the stages are short enough that each play session is guaranteed to be varied, fast, and furious. The only downside I found is that it does not have online play -- Overcooked is the kind of game where it is certainly best with local play, but I wish I still had the option. That being said, Overcooked is a riot, and some of the best multiplayer of the year. 6. Batman: The Telltale Series Batman: The Animated Series is the first superhero-related property I remember in my life. I would watch this show every day, and I have memories of this classic cartoon before I have memories of most other things in my life. I've been a Batman fan ever since - so any new Batman game is going to certainly have my attention. Telltale's interpretations on The Walking Dead and Fables (via The Wolf Among Us) were interesting and compelling enough that I found myself eagerly awaiting each chapter, and Telltale's Batman is no exception. Traditional elements of the Batman narrative are flipped on their head, making this version of Batman a unique and risky vision of the Batman universe. Character origins are modified, and some characters end up being completely different from other, more standard portrayals, but Telltale pulls off each of these tweaks in a way that I found satisfying. I do wish that Telltale would revamp their engine, as I experienced some pretty wonky graphical glitches, and the frame rate never seems to be too interested in staying smooth, but this was a fun ride through a bold new telling of the Batman story - one that I will be excited to continue in future installments. 5. Stardew Valley Stardew Valley is a game that came out of nowhere earlier this year. Developed by one person, it took the PC gamingsphere by storm. Since I don't play on PC, I had to wait until December to finally play it on PS4 - and I'm glad I did. The game is a farming and relationship sim, mixed with light dungeon crawling and resource gathering. At the start of the game, your character receives a letter from your grandfather with the deed to the family farm. After toiling away at a boring desk job at a big corporation, the character decides to finally move into the family farm and start a new life. The game is split into days, months, and seasons, with a myriad of gameplay options each day. Some days you might spend clearing space in your farm, others you might spend tending to your crops, and others you might spend in the local town, getting to know each townperson. The relationship-development in the game is fairly shallow, but each character has a distinct personality, and it is fun getting to know them. You can go fishing, learn recipes for cooking, or try to reach a new level in the mine. The only combat options in the game are within the mine, but it is never super challenging. This is part of the appeal of Stardew Valley for me -- it is never traditionally "challenging," and is instead quite laid back. I didn't know I needed a game that is built for the player to take it at their own pace. I found myself continually drawn to play through "just one more day," while also feeling super relaxed. Aesthetically, Stardew Valley evokes old 16-bit era games, but with the best lighting I've ever seen in a 2D game. Stardew Valley is the positive game I needed in 2016, and I can't wait to continue my new life as a farmer-fisher-Casanova-dungeon master in the days to come. 4. Dark Souls III Back in 2009, I picked up a little game called Demon's Souls, and it changed my gaming life. I had never been challenged in an action-RPG in quite that fashion, and it had some of the best combat I had ever played in any game. Two Dark Souls games (and a Bloodborne) later, Dark Souls III finally dropped, and it is the Souls game of my dreams. The basic idea of the game is the same - traverse through an extremely dangerous world battling the toughest enemies and the meanest bosses, all the while upgrading your gear and skills to become the strongest warrior in the world. Bloodborne (the Lovecraftian cousin of the Souls series) sped up the game in a major way, and DS3 has injected a bit of that speed into its traditionally slower-paced combat. The co-op mechanic has also simplified from previous games (another lift from Bloodborne), and is how I experienced most of the game. Some of the most satisfying moments in gaming this year for me were battling bosses alongside my friend and having some serious skin-of-our-teeth victories. I am not as on top of the Souls lore as I would like to be, but I did recognize a lot of neat throwbacks to previous games in the series. According to Hidetaka Miyazaki, the director of Dark Souls & DS3, this will be the last game in the series. If this is indeed true, then the series has gone out on a high note with one of the best action-RPGs ever made. 3. Uncharted 4 Some of my favorite movies growing up were the Indiana Jones movies. I always wanted a good video game version of those movies (emphasis on good), and the Uncharted series has been that for me for the last few years. I loved the first Uncharted, and then was blown away by Uncharted 2. Uncharted 3 was still awesome, but it didn't quite live up to the charms of UC2. While I thought the end of 3 was certainly good, I didn't feel like it was as conclusive of an ending as it could have been. I was not surprised when they announced 4, as I felt like they left a little bit of room for more after 3. After announcing that this would indeed be the final Uncharted game, I didn't know how to feel - while there have been hundreds of action-adventure games, this series in particular really hit the beats that the Indiana Jones movies gave me, and I am sad that this series is going away. I'm sure that Naughty Dog felt the pressure to deliver a game worthy of being the final in this spectacular series, and they absolutely nailed it. The Uncharted series has always been on the bleeding edge of graphics technology and art direction, and UC4 is the crown jewel. This is undoubtedly the best looking video game I've ever played, and it's not really all that close. Sprawling island vistas, colorful and crowded towns, and incredibly realistic animations (even for this series) left me consistently in awe of what I was seeing. How good this game looks even this early in the console cycle adds to the impressive visual fidelity, and it deserves any and all awards for graphics this year. Beyond the graphics, the gunplay is the most finely tuned in the series, and the set pieces are the biggest and boldest since Uncharted 2's train sequence. There is a particular sequence involving a jeep, a grappling hook (another mechanic added to this game to great effect), and a motorcycle chase that is equal parts classic Uncharted and modern excellence in game design. The story does a great job of validating the existence of another Uncharted game, as well as including nods to older games in neat ways. The epilogue in particular will stay with me for some time as a long-time fan of the franchise. Nate, Sully, and Elena are all back, and it remains fun to see them in action (or not, as represented by a chapter early in the game). The inclusion of Sam as Nate's brother is something I was initially concerned about, wondering how the game would make me care about a brand new character this late in the overall story, but they did a great job of making him another worthy character in a series filled with fun characters. There is not much I can say negatively about this game -- any other year, UC4 is a shoe-in for my number 1 game of the year. Sitting at number 3 on this list does not mean that this game isn't good - it is truly great, especially for those who have kept up with the series so far. 2. Hitman When I was a kid, my usual answer to "What do you want to be when you grow up" was always "James Bond." As I've grown older I have come to appreciate more and more that I am not James Bond, but I still love it when movies or games make me feel like a super cool secret agent. This year's installment in the Hitman franchise is exactly that - the world's best secret agent simulator! Well...maybe not exactly that but I've not had more fun playing a stealth-action game in years than I have with Hitman. The episodic nature of this game's release meant that each level required some serious heft, and IO Interactive pulled through in a major way in each of the game's sprawling levels. Whether you are in a mansion in Paris during a fashion show, walking around a gorgeous Mediterranean coastal town that hides a cavernous science lab, or a volatile marketplace in Marrakesh, each level is alive with detail, and expertly designed for creative solutions for each mission. Depending on how you want to play, the game can show you exactly where and how to perform some of the sillier ways to accomplish your mission, or you can go through blind, figuring out exactly how you would want to successfully find and take out the targets. Part of the success of Hitman 2016 is that it doesn't take itself too seriously - the AI is good enough to make things difficult if you are sloppy, but not hawkish enough to avoid being exploited. NPC dialogue can be funny as well, and while you certainly can play the game straight and use traditional weapons to carry out the hits, the game offers so many different bonkers ways to take out your targets, it's hard not to play through each mission without cracking a smile at least once. Hitman is also gorgeous - the Sapienza map in particular is stunning, but each map has a distinct aesthetic, each with superb lighting and colors to suit the setting. The music also takes cues from spy movies, giving the situation a curious vibe as you are sneaking around, and escalating if needed to go along with the action on the screen. I wish the load times were faster (playing on an Xbox One), and there are occasional janky glitches (like throwing a battle axe at a target through a wall), but neither of those take away from the immense amount of fun to be had in the gameplay (also, one could argue throwing a battle axe through a wall is actually hilarious and awesome). Where some stealth-action games take themselves too seriously and become save-scumming nightmares, Hitman hits the spot, nailing a goofy sense of fun to a well-worn concept. Bonus points - this game is also so entertaining to watch - I was sold on this game by watching Giant Bomb's video coverage of the game through the year. 1. Overwatch This list was pretty difficult to make this year, and ordering was even more difficult. That being said - there was always a clear number one, and that game is Overwatch. I have joked that this might be my Game of the Every Year, and depending on when you ask me, I may not actually be joking. I was beyond skeptical of this game when it was coming out - I had fallen away from the competitive multiplayer shooter scene somewhere around Halo 3 and Modern Warfare 2. I scoffed at the game not even trying to offer anything for single-player players like me. I knew that I enjoyed the objective-based gameplay of Team Fortress 2 back in the day, but it was never the type of game I was especially drawn towards. But, every game podcast I listened to, every review I read, and just about everyone in games journalism I follow on Twitter could not stop talking about how much fun this game was. So, on a whim, I got the game at GameStop, thinking that I could just trade it in if I didn't like it. I texted one of my friends to let him know I got it, and it turns out he also got it. We played for a couple of hours that first night and right then I knew - I had stumbled backwards into something special. I immediately fell in love with the bright, positive aesthetic, the heroic-sounding music in the main menu, and the enticing possibilities of how different the game could feel depending on which character you use. I was hooked by the pace of each match - not too short and not too long, leaving you perfectly ready for "just one more match." Each character feels great, and I found out quickly that the game was balanced extraordinarily well already out of the gate. That first session lead into more the next day, and the next day, and every day for a week, two weeks, a month...and so on. What started as just my one friend and I playing turned into a steady group of six or seven of us ready to play most days of the week! Part of this is due to the evangelism of my friend and I, bugging our friends to buy the game at an almost daily pace, but an even bigger reason is that Overwatch is accessible while remaining a deep gameplay experience. Multiple characters are perfect for just starting in, whether you have played other multiplayer-FPS games, or whether you are still figuring out how to move with the left stick and turn the camera with the right - there is a character for everybody. The diversity of the cast of characters is also a highlight, as many different races, ethnicities, genders, sexual orientations, and personalities are not something that is typical for video games. Overwatch also does a great job at making the player feel positive reinforcement - there is no K/D list constantly in the face of the player, and post-match screens are always a celebration of what players did well in a match rather than highlighting who did the best and who did the worst. As Blizzard is known to do with their other games, they showed that they are fully capable of supporting Overwatch via regular content updates and gameplay balance patches, which paves the way for the game to continue to be great in the years to come. The promise of free DLC forever is another great way they are sticking it to their competitors, and continued proof that Blizzard cares about the people who play their games. Sure - do I wish that duplicate items in loot boxes gave out more in-game currency? Of course - but that is also literally the only negative thing I can think of to say about this game. I have logged in more hours into this game than any other game I've ever played (except for maybe Mario Kart 64, which I started playing almost twenty years ago), and I continue to add hours every week. This game has made me new friends, and kept me close with old friends, and has been a valuable portion of my week nearly every week since its release. There was never any other option for my number one game of the year this year, and it deserves any and all praise and awards possible from now until the end of time. PS - please please please get on the point. Thanks! Barely Missed the List: -Firewatch - this is a gorgeous game with an understated, sad, and ultimately genuine and human narrative that hooked me from beginning to end. I'm not sure I'll ever revisit it, but it was a compelling look into the consequences of failing to communicate effectively, as well as speaking to how we tend to go to great lengths to avoid tough situations at times. -Gears of War 4 - This is a solid re-entry into the Gears universe, one which I was a huge fan of in Gears 1-3. Gears 4 is definitely more Gears, although it didn't quite have the same magic for me as the first 3. That being said, I'll be ready for Gears 5 - and this one would have made the list in a lot of other years that weren't as jam packed as this year. -Final Fantasy XV - This was tough to omit from the list. I was really enjoying my time with this game until they announced that they were going to add in story scenes to the game at some unspecified time down the road. As someone who wants to experience a game the best way possible the first time through, I have yet to continue the game since they made this announcement. Despite all of that, I'm thrilled that Final Fantasy is back, and I think that the overall presentation and battle system make for a fun game to play. I'll be excited to get back into this game...once they finish it. Haven't Played but Wish I Had: -Hyperlight Drifter -The Last Guardian -Superhot Games I Want to Play More: -Darkest Dungeon - I love the aesthetic of this game, and I can always fall deep into a good rogue-like -FFXV - reasons above -The Witness - this game makes me feel so smart, but can also be so frustrating. -SFV/Guilty Gear - I want to be better at fighting games, and I love how both of these games look. SFV definitely has more players, but GG feels like the better game. Most Disappointing Game -Tom Clancy's The Division - I wanted to love this game. I was so ready for it after the initial E3 presentation. The promise of another game like Destiny where I could group up with friends, take down enemies, and find better loot is something that I can always get behind. But then, I played The Division. The empty open world was boring, the netcode was a struggle, and the constant cheaters in the Dark Zone bounced me off of this game in a way I wasn't ready for. The loot and customization failed to impress me, and the bullet spongy enemies got old real fast. I haven't felt this disappointed in a game in a long time. Runners Up: -Rez: Infinite - this is not a bad game, and I enjoyed my time with it in VR, but based off of what I heard about this game, it should have brought me closer to God. Needless to say I don't believe it was as transcendent as the conversation around the game would lead me to believe, and that's the only reason it is on the Disappointing Games list for me this year. -No Man's Sky - Or, Game that Makes Me Sad of 2016. The promise of this game based off of the (potentially maliciously) misleading marketing of this game is such a huge disservice to what this game actually is. Thankfully, I did hear enough impressions from some who played it at preview events so that I realized a little more that NMS would be closer to a survival game than the end-all-be-all Sci-Fi epic that was advertised, but even that couldn't help me from eventually falling off of this game. I still really love the aesthetic of the game, and it has some great music. The addition of the Foundation update gives me hope that maybe, just maybe, NMS will one day resemble its initial, ambitious vision, but until that day comes, NMS will ultimately remain disappointing. VR Lineup: VR is finally here! So far I have only experienced VR through the PSVR, and I feel hopeful for the potential VR can bring to gaming. Here are my top 5 PSVR experiences of the year: Job Simulator Batman: Arkham VR Here They Lie RIGS Until Dawn: Rush of Blood Best Game for On The Go: Batman: The Telltale Series (iPad) World of Final Fantasy (Vita) Super Mario Run (iPhone) Game of the (Not This) Year -The Witcher 3 - I've continued to progress forward in The Witcher 3, and I still haven't beaten the main game or touched either DLC pack. This game is so full of great content, it is almost overwhelming. Every time I play TW3, I am more and more convinced that this is one of the best games of the generation, and absolutely one of the best open-world games of all time. Runners Up: -Persona 4: Dancing All Night - I haven't been this into a rhythm game since Rock Band 3! It has been fun coming back to the Persona 4 universe, and jamming along to some of the best video game music in years. This is also a great way to continue the excitement for Persona 5, coming out later this year. -Life is Strange - This is a charming adventure game that I picked up on sale for $5, and I haven't regretted the decision. I haven't yet beaten the story, but I appreciate the indie-movie nature of the game's story, cinematography, and music. The time-rewinding mechanic has been used in many other different games, but the usage of this mechanic in Life is Strange takes pressure off of making decisions, allowing me to see more of the story as I go along. Best Looking Game Uncharted 4 Overwatch Ratchet and Clank Best Music Overwatch (shoutout to Numbani theme!) Uncharted 4 Stardew Valley Overcooked Hitman Best Story Batman: The Telltale Series Uncharted 4 Firewatch
#game of the year#forza horizon 3#doom#inside#overcooked#batman#batman: the telltale series#stardew valley#Dark souls 3#Uncharted 4#Hitman#the division#no man's sky#the witcher 3
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