#to try to fit those giant chasms that were supposed to be worldbulding and lore
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randomnameless · 4 months ago
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It's crazy how both Adrestia and Almyra have just as much (if not less) worldbuilding and development as the neutral countries in Fates; even moreso when the latter are canonically complete fodder to Nohr and Hoshido, are mostly irrelevant to the actual war, and are just there to give Corrin and their comrades something to do while they travel to Nohr/Hoshido/Valla to put an end to the main war, while the former are meant to be two of the biggest and most important players in the main war and are shown putting up a good fight against the other major countries
Why do you think so many people developed intricate headcanons about Adrestia and Almyra anon -
it's precisely because they are supposed to be "big player" important nations (let's say compared to Albinea) but their games dgaf about them bar some "in Adrestia people love tea" low tier of development lol
All jokes aside,
Some people already said it better than I could, but in general you come up with headcanons to talk about something you really like but has many holes in the canon, that's why you can have a lot of room to come up with whatever you want (or it's easier to avoid the "not canon compliant" hammer since canon is a puff of smoke).
Hell, I took the coliseum + Rhea's Seiros the Warrior's clothes + Word of God saying Adrestia is supposed to be based on Italy with german names to come up with a general "ancient rome" aesthetic for early Adrestia in my own hcs.
Some people really developped an entire lore with languages and patterns and a lot of cultural stuff regarding Almyra - kuddos to them! - because, for a place that is often compared to "Fodlan" by Claude and serves as the basis of his character, well, the Fodlan games are... really scarce about giving us any details regarding Almyra as a country -
(and then Nopes happened - sometimes it's better for canon to remain in a perpetual foggy state than to become what Nopes did to Almyra !)
I like every breadcrumb I can find about Adrestia through the various supports, books and NPCs, but well, you can't make a decent meal out of breadcrumbs.
And Fodlan scattered so many breadcrumbs around that at first glance you expect a banquet... and then only find out that the "promised dinner" is just, well, a handful of breadcrumbs thrown here'n'there on the table.
That's why I'm so upset at the "worldbuilding" lol, it could have been so much (some breadcrumbs are tasty, where's the dish???) but we end up with... a plate of nothing.
Sure FE as a series isn't the best medium to develop and explore different countries/cultures (even if Engage tried to have the cast visit different places and talk to different people, just like Echoes where you can visit villages and talk to people living in said villages!) but FE Fodlan really dropped the bar, and unlike Jugdral, we have no Treasure Book to reveal more about the crumbs we're playing with.
So yeah, I can't really see where the "better writing and worldbuilding than Fates!!!" spiel comes from, and I say this as someone who wasn't particularly fond of FE14 lol
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