#tl;dr play ball or SOTN or a Sorrow game or something
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Okay. Made it through the last season of Netflix's "Castlevania" interpretation. Thoughts are below the cut.
I've often thought of this series as the exploitation version of "Castlevania," and hiring Malcom McDowell confirms that.
Although, I find it hilarious that both Malcolm McDowell and Patrick Stewart have ended up voicing the same character. I'm sure there's a "Star Trek Generations" joke to be made in there, but I'm not Mike Stoklasa.
Also, I was cracking up a bit when Varney's plot twist happened. Mostly, because it came off a bit Skeletor-esque in vocal performance.
Also, also—laughing that the final boss went the "Castlevania: Lament of Innocence" route despite barely touching on that game's plot.
Animation had its ups and downs with this season. It seemed like there were some frame issues (not enough inbetweening.) I do appreciate how they incorporated more of Alucard's SOTN animations into his fights, however.
Additionally, some of the fight scenes' pacing seemed to have issues, particularly regarding weapon recovery.
The whole bit with St. Germain was off. Like, he's a weird asshole in "Castlevania: Curse of Darkness", but he's more of a weird asshole there in the same way that casually encountering "Doctor Who"'s Doctor would also be strange. Not a straight up villainous boob. Kinda makes sense thematically to have another character who is willing to do horrible shit for their lost loved one, but the series honestly did not do a good job establishing her. Like, did she even have a voice actor? Or a name? All I'm saying is it was much easier for outsiders to get the Lisa revenge thing Dracula had going.
Also, how dare you joke about not being deaf and then have a villainous monologue, TV show.
Greta's a good girl. Well, outside of being an occasional homewrecker. Point is, she's competent and trying her best to save people in a bad situation, and anyone having issues with her is not to be trusted in the same way that you don't trust people who don't like Rochelle from "Left 4 Dead 2."
Look at me. Do not trust people who do not like Rochelle from "Left 4 Dead 2." Yes, her writing could have been better, but she's still a viable character. Let people Thunder Child their ships on the rocks of your better self. Got me?
Also, y'all really need to embrace more polyamory. Or understand the fact that Alucard's not going to love just one person in his life. Dude lives to be at least 600 in the game's timeline. For a dude who loves humans, constricting him to just one who may live to be 100 at best is cruel.
There are some interesting philosophical dialogues going on here, but I can see where some people may lose their patience for them. Considering one of Castlevania's most popular memes is a philosophy debate, you're just gonna have to suck that up. My personal favorites included the topic of acting versus reacting, as well as having agency in one's story.
Striga's battle theme was cool, but otherwise, the music was forgettable. Yes, that is a sin. Punishable by Death? In this series, maybe!
The gore's still over the top. Which, okay, fine. There's a bit of that in game. It's just generally a bit more reserved with it or uses it in crucial boss fights.
RIP doggie.
The Targoviste plot's a bit of a wash, but it doesn't feel as useless as Trevor and Sypha's previous plot predicament. It's just nothing of a surprise, considering how many times the writing has played the "authority figures are useless" and "dark secret surprise" tropes in this series. Like, Greta being reliable is actually more surprising than anything with this plot.
I cannot emphasize enough how boring I found Carmilla's interpretation and plot arc. You guys could have had a giant, naked lesbian riding a skull and spewing magic at people while her cat-eared girlfriend jumped them for extra damage. But no. Vanilla lady with a scarlet sword for you. So long. Farewell. Auf Wiedersehen. Good night.
Gotta say, as much of a deviation from his source character as he is, Isaac really turned out well in this series. He's definitely evidence that you don't always need to stick to source material.
His Abel is fucking sick, dude. Way to go, king.
Also, I was expecting more violence from Hector this season. Oh, well. At least he got a teeny bit of a spine.
Look. I'm not an alchemist by any means. I'm just a bit baffled by this season's emphasis of obtaining a Rebis. Like, any time the game series has talked about the Magnum Opus of Alchemy, it's more been in pursuit of making a Philosopher's Stone (or at the very least, a Crimson Stone, as seen in "Castlevania: Lament of Innocence.") Pulling a Rebis out of the aether is…well. Could have been more interesting than it was. I mean, it was a bit nightmarish, but it really didn't do much.
Sypha's really never getting back to her family, is she?
Love the idea that the cross subweapon is basically a fancy chakram.
GERGOTH. BUDDY. FRIENDO.
Really appreciating the monster variety in these last two seasons. I mean, that's a big selling point of the "Castlevania" games. Not so much vampires standing around and bickering in dick-waving contests.
Breaking out of the bullet points to hit on the big subject of this season—that is, the ending being surprisingly happy.
There's been a lot of shit that's happened over the last few years. Obviously, a pandemic. Konami's run by pricks. Then, there's the situation with the allegations of sexual coercion with Warren Ellis. Additionally, the terrible ending of "Game of Thrones" likely impacted how this season was developed, considering it seemed to be chasing its progression in construction. (I mean, look at Carmilla and Daenerys.) I don't know how many people were happy with the last season of "Castlevania," but from my POV, it double-tapped itself in the foot with the way it pushed simultaneous sex and violence in its last two episodes. My point is, there was little taste for additional darkness, considering everything that has been happening. Society is drained.
A happy ending was what people really wanted. And man, did this pull through, in that regard. But, there's a conversation to be had in if this swerved too far or if it violates some artistic integrity to give people what they want. So, let's have it.
Look. Man. Have you seen a "Castlevania" ending? When you do it right, it's crumbled castles and rainbow-colored skies. If you do it really right, it results in a pretty girl holding the main character's hand. There is happiness in these games. Hope. Forgiveness and redemption. If this is supposed to be any bit an accurate interpretation of these games, it absolutely should end in such a joyful fashion. (Okay, maybe giving Dracula and Lisa a second honeymoon at the end was a bit much, but I get where people would want that.)
Did some items need to be addressed more? Absolutely. Alucard staking people and Hector getting sexually coerced into servitude are some pretty big topics to just wave away. (Oh, shit. That second part is even worse now with what Ellis was allegedly doing, isn't it?) I suppose I'm just glad the series didn't go full Sephiroth with Alucard. And at least Hector finally took some stand in his situation, even if it wasn't the bombastic, hateful revenge I'm used to seeing from this character in other stories.
I think the creators of this series were trying to save this show from the fate of "Game of Thrones." (To some extent, perhaps the "Voltron" re-interpretation as well.) There's so much media out there anymore that if a production team doesn't nail the ending, their creation gets wiped out of the collective consciousness. To that extent, I think the creators were successful in saving their series. Did it do damage to itself in yanking out of its construction and themes? A bit. But, in doing so, it pivoted back to being more like a proper "Castlevania" product. (And of course, by proper, I mean anything ignoring "Lords of Shadows." God, people need to stop chasing other products when developing "Castlevania" stuff and just let the series be as it is.)
I am very curious as to how much of this season was part of an original draft and how much was revised in backlash to everything that has happened. It doesn't seem like Trevor was intended to survive, but to some extent, Sypha had to. (I mean, until she has a kid, anyway. See "Lords of Shadows" series for dickery regarding that.) I'm also wondering if there was more intended for the Carmilla subplot, as much as the series was banging on about her invading locations. I'm not even sure St. Germain was intended to be a villain all along. Getting into a bitchfight with Death? Sure. Doing what he did here? That's a weird arc, dude.
If you come away from my POV with anything, it should be this: GO PLAY THE GAMES.
Do it. Do it, you ghouls. Go to the Steam store and download the "Castlevania Anniversary Collection." Boot up your PS3 or 4 or 18 or whatever and get "Symphony of the Night." Throttle Nintendo's stores until "Aria of Sorrow" or "Dawn of Sorrow" or "Harmony of Dissonance" or whatever rattles out of their moldy pockets. Find a ROM. Find an ISO. Just play a game. Especially, one of the ones made before 2010.
"Castlevania" as a game series isn't about hordes of vampires dick-waving at each other or edgy swearing or being grim and dark. Some of that stuff's there, sure. But, at its core, it's what game developers created when they looked at Universal Monster Movie creations and went "That's cool. Let's fight that!" It's a series about pushing technology in MMC chips to make rich, vibrant music. It's about flourishing artwork and layers of sprites dripping particles and gore onto players. It's sober and goofy and very pro curry.
The thing is, "Castlevania" players have their own unique connection to the series. We're the weirdos you see clapping their hands when a mutilated dinosaur shows up on screen. It's not because the monster alone is cool. It's that we've fought and struggled and bodied that thing through several floors like a goddamn "X-Men: Children of the Atom" stage. It's kicked our asses. We've kicked its ass. We've got a connection to it that you just don't get from passively watching it barf lasers through a computer monitor or TV screen. Like, you know how people go, "Well, the movie wasn't as good as the book?" It's obnoxious, sure. But, those who read the source materials have to go to the effort of constructing their own sets and people to understand what's happening. In a similar fashion, game players build up their own skill set to reach that next rung.
Maybe you don't always get a payout when you invest your resources into something. But, there is a sense of accomplishment, seeing what you can do.
There's a reason this series got an adaptation. I mean, outside of Konami's head executives wanting easy money. "Castlevania" is a fantastic video game series. Has it got a few problems? Oh yeah. Especially after outsourcing and pachislot machines became all the rage. But, there's a reason Simon and Richter Belmont are playable in "Super Smash Bros. Ultimate." There's a reason I spent a significant amount of time playing these games and writing or drawing fanworks for it. These games are wonderful. Beautiful. Difficult, but inspiring. Reasons I will still bang on about them decades years down the road.
When I get exasperated by layers of angst and edge lord content this Netflix series generated, I want you to know why. The roots of this show are good games held captive under poor management. Some people on staff know this. I wish they had more scenario and writing control. But mostly, I don't want to shit on them or their work. (Well, other than perhaps the obvious target.) I just want you to see what I love in these games.
And also to watch Crashervania. Because that's legit.
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