#title (mario golf: toadstool tour)
Explore tagged Tumblr posts
Text
Mario Tennis / Mario Golf // Super Smash Bros. Brawl (2008)
#super smash bros.#super smash bros. brawl#mario#mario sports#mario power tennis#title (mario power tennis)#mario golf: toadstool tour#title (mario golf: toadstool tour)#wii#sora ltd#nintendo#game#instrumental#2008#oktaviaslabyrinth
5 notes
·
View notes
Text
The Super Mario Timeline has officially been updated, with the main update being the addition of Super Mario Bros. Wonder, WarioWare: Move It! and Super Mario RPG (2023).
Along with these come several other changes to titles such as Mario Bros. (Game & Watch), Donkey Kong (1994), Donkey Kong Jr. (Game & Watch) (Modern), Donkey Kong (Game & Watch) (Modern), Famicom Grand Prix II: 3D Hot Rally, Yoshi's Safari, Turtle Bridge (Modern), Yoshi's Cookie, Mario's Cement Factory (Modern), Chef (Modern), Super Mario Kart, Super Mario Bros. 2, Dr. Mario 64, Excitebike: Bun Bun Mario Battle, Wrecking Crew 98, Mario Kart: Super Circuit, Paper Mario, Wario Land 4, WarioWare, Inc.: Mega Microgame$!, Wario World, WarioWare, Inc.: Mega Party Game$!, Super Mario Sunshine, Mario Party-e, Paper Mario: The Thousand Year Door, Octopus (Modern), Donkey Kong 64, Boxing (Modern), Mario Golf: Toadstool Tour, Mario Kart Arcade GP, Mario Kart: Double Dash!!, Mario Pinball Land, Mario vs. Donkey Kong 2: March of the Minis, Dance Dance Revolution: Mario Mix, Super Paper Mario, Mario Super Sluggers, WarioWare: Snapped! and Mario & Luigi: Paper Jam.
And yes, this means that technically, as of now, WarioWare: Move It! is both the first and last game on the timeline.
As always, future games will find their way onto the timeline when I’ve had the opportunity to dedicate some time to properly assessing them. Thank you!
17 notes
·
View notes
Text
A Logoless version of the Mario Golf: Toadstool Tour title screen.
1 note
·
View note
Note
Are you the vibrating dildo in ass human??????????
Wario World[a] is a 3D platform game developed by Treasure and published by Nintendo for the GameCube. The game's plot centers on Wario and his quest to regain his treasure and his castle from Black Jewel, an evil gem.
The game was fairly well received by reviewers, who praised the game's fun gameplay while criticizing its short length. The game has sold over 142,000 copies in Japan and over 256,000 copies in the United States.[3] In 2004, the game was re-released as a Player's Choice title.[4]
Wario World's gameplay centers mainly on combating enemies, although it requires some platform navigation similar to Super Mario 64 and Super Mario Sunshine. The controls are simple, and are only used to jump, run, dash, perform fighting moves, and use the "Hyper Suction" ability to collect nearby coins.[5] The level designs are platform-based with combat elements, and have an overall linear design. The levels contain trapdoors, which lead to special platforming or puzzle-oriented challenges.[6] Throughout the game, small forest sprites known as "Spritelings" give Wario advice if they are rescued from imprisonment.[7]
During combat, Wario can grab enemies and either spin them around, throw them, or piledrive them into the ground.[8] Enemies drop coins when defeated, and tend to regenerate if the area is left and returned to later. The coins are used to purchase items, such as life-restoring garlic, and to return to life.[9] If Wario does not have enough money to return to life, the game is over.[10] A new feature in Wario World are the spherical "glue globes", in which Wario is stuck to if he touches it, allowing the player to reach otherwise inaccessible areas.[11] Along the way, Wario can re-collect his lost treasures, which are hidden in treasure chests, and collect pieces of golden Wario statues, which increases Wario's life meter by one half.[12] In order to advance in the game, the player must collect a certain amount of red diamonds in each level.[13] If the player collects all the treasure in the various levels, minigames from the Game Boy Advance title WarioWare, Inc.: Mega Microgames! are unlocked, and they can be played by using the Nintendo GameCube – Game Boy Advance link cable.[14]
The game begins with Wario enjoying his newly built castle, which is filled with treasures that he has collected from earlier adventures.[15] An evil gem called Black Jewel, hidden amongst Wario's treasure collection, suddenly awakens and takes over Wario's castle. Black Jewel turns Wario's treasure into monsters,[16] and transforms the castle into four worlds called Excitement Central, Spooktastic World, Thrillsville and Sparkle Land, each consisting of two levels and a boss fight. A central area allows access to the different worlds, as well as to the Treasure Square, where the Huge Treasure Box inside of which Black Jewel is hiding can be found.[17] Wario proceeds through the areas controlled by Black Jewel, recovering his treasure and rescuing Spritelings (the creatures had sealed Black Jewel away in the past), then obtains the key to the Huge Treasure Box and engages Black Jewel in a battle. Wario's subsequent victory allows him to regain control of his castle.
During the game's ending, Wario's new castle quality depends on the number of Spritelings rescued. The worst-case scenario sees Wario with nothing but a campsite with his throne in a dark jungle, but if all 40 Spritelings were rescued, Wario is given a palace even grander than his previous one.[18]
Wario World was shown at E3 2002 as a technical demo.[19] At the next E3 in 2003, it was shown with levels of gameplay polish and tweaking, which the previous E3 demo was lacking.[20] On August 22, 2002, at Nintendo's Gamer's Summit, Wario World's North American release date was set to November 11, 2002.[21] The game was later going to be released on May 26, 2003, but was further delayed by one month till June 23.[22]
It was uncertain who was developing Wario World, until April 22, 2003, when Nintendo of America revealed that Treasure was developing the game.[23] After the successful development collaboration Treasure and Nintendo shared with the Nintendo 64title, Sin and Punishment, the two companies wanted to work together again. The R&D1 team wanted to continue their co-development juncture with a 3D installment of the Wario franchise.[24]Wario World's music was composed by Norio Hanzawa and Minako Hamano.[25] Wario was voiced by Charles Martinet, who also voices Mario and Luigi in the Mario series.[25]
Wario World was a commercial success, selling over 142,000 copies in Japan.[3] In 2004, the game was re-released alongside Mario Golf: Toadstool Tour and F-Zero GX as part of the Player's Choice line, a selection of games with high sales sold for a reduced price.[4]
Wario World received fairly positive reviews. The US version of Play magazine gave the game a perfect score, and the reviewer commented that Wario World "pays off every second [he is] holding the controller, and that, to [him], is greatness".[32]Nintendo Power said that the game was "tons of fun".[33]GamePro stated that Wario World "stays addictive by weight of sheer design innovation".[34] The American-based publication Game Informer praised the game for including "droves of awesome boss battles".[35]Matt Casamassina of IGN declared that Wario World had "some great control mechanics and inventive level work".[29]Electronic Gaming Monthly's Greg Ford said, "Wario [World] delivers a great time while it lasts and is well worth checking out. Just don't expect a Mario-quality adventure".[36] Worthplaying gave the game 9 out 10, stating that "Treasure has done itself proud with this title, and Wario himself can lift his head up high. At least in my book, he's got at least one game that's better than Mario's."[37]
Wario World received criticism for its length, with some reviewers stating that the game was shorter than the average console title. Tom Bramwell of Eurogamer compared Wario World to Luigi's Mansion, a game also criticized for its length, and said that the game was like Luigi's Mansion "all over again".[38]GameSpy stated that Wario World "offers little above and beyond the standard 3D platform romp, and what is offered turns out to be very short and repetitive".[28]GameSpot commented that "the final product is too short and simplistic to hold your attention for more than a day".[27]
695 notes
·
View notes
Text
There Once Was a Game Called Ribbit King
I once stumbled across a long-forgotten piece of history from the early 2000's called Ribbit King. Released on the Nintendo Gamecube in 2003 in Japan, and 2004 in the west, Ribbit King received mixed reviews and little attention overall. It was published by Bandai, but the studios that developed it, Infinity and Jamsworks, seem to have faded into obscurity, and I've found little to no information about them.
Anyways, Ribbit King is weird. Admittedly, I've only had the opportunity to play a small amount of it, but it was in a multiplayer session, which seemed to be one of the game's focuses. It was a journey, to be honest. First, you would choose which planet to play on. Apparently the game had a space theme of some kind. Ribbetopia was the default stage, and one of the few we could choose at the time. A vibrant, grassy area with palm trees and water, seems normal enough right? Next, we had to choose our playable characters, which included some eccentric choices such as a weird alien kid with antennae, a panda in a caveman’s loincloth, a sentient picnic basket, and... this guy.
He’s the current reigning Frolf champion, apparently. Oh, yeah, this game is about a sport called Frolf. It’s like golf with frogs. Of course, we got to choose from various specimens of frogs to accompany our characters, as well. Each character had a frog to match it, but you could mix and match if you’d like. After choosing from a long list of bizarre power-up items to give to our characters, we were finally thrown into our first match of Frolf. And almost immediately, the confusion set in.
We took turns hitting our frogs with mallets, causing them to jump very high, imitating a swung golf ball until the frogs hit the ground, after which the frogs would take several consecutive hops forward. Once they hit the ground, it would only become more chaotic, as they interacted with various objects on the courses, which were always of the strange variety. Ribbetopia seemed to be the most simple and ordinary stage, but on some courses your frog would be carried by these guys who would wiggle around in a long path on some parts of the course.
What are “these guys” exactly? We would love to know. Also note the large wooly mammoth in the background, who would attack your frog if it happened to land nearby. All in all, our frogs were able to interact with many things, one of the most recurring of which was airborne flies that the frogs would always jump towards to consume if they were in range. When our frogs landed in water, they would swim until they got to land.
While a course littered with events to interact with might seem like the makings of a game with the potential to be a fun and strategic multiplayer experience. However, in practice Ribbit King is astoundingly chaotic, and we found ourselves at the whims of the game, unable to predict what was going to happen after our frogs hit the ground.
On several occasions, they would be mauled by alien snakes, only to get spat out in a different direction. Every game was impossible to predict. On one match, I got a miraculous hole-in-one where my frog was carried to the end of the course by the objects in the stage. I did not plan this, I did not calculate this. It just kind of happened as we watched on in awe. During another match, one of the players fell asleep, which may speak to how little involvement the players’ actions really have in the game’s outcomes—or perhaps he is just narcoleptic. Most likely, it was a mix of both.
The ultimate end goal of the stage was a giant floating diamond with a large hole underneath. The diamond, strongly resembling a Chaos Emerald from the Sonic the Hedgehog series, perhaps had some sort of story context, but I could not tell you anything about that. However, I can tell you that trying to get out frogs to land in the hole was often rather difficult. While it was a generously sized goal compared to Frolf’s sister sport of golf, the frogs would take large hops after they hit the ground, often leaping over the hole entirely.
Ribbit King seemed to have a variety of quirky stages, but I—regretfully—only had the opportunity to try the three that were unlocked at the start. Other than the aforementioned Ribbetopia, there was Planet Lavatron, the lava-themed stage, and the hazardous, icy gauntlet known as Planet Frosticle.
Planet Frosticle is where things really got dicey for us, as on nearly every hit our frogs would slide across the stage, making it even more difficult to predict just where they would end up. We had already descended to madness in Ribbetopia, but in Planet Frosticle I often found myself bouncing off spider webs weaved above precariously placed holes in the ice, or caught up in giant cyclops twisters. On the ground in Planet Frosticle, there were often these circular boards that resembled that of Skee-Ball, and you would earn some points depending on where your frog landed on the board.
In fact, interacting with literally anything on the course would affect your point total—unlike golf, Frolf is not a simple game of whoever reaches the goal first. The points you earn over the several holes that a single game of Frolf spans can make or break whether you emerge victorious. However, the points earned from reaching the goal in less turns are not an insignificant amount, so it remains the primary objective.
Perhaps the most disappointing part of Ribbit King was when each game finally reached its end. Mind you, not because we were sad it was over, or because we were having too much fun. After the game has reached his conclusion, a screen will flash of the winner’s character celebrating their victory. Then, one of the few voiced lines of audio in the entire game will play.
“The winner is... this character!”
Yes, “this character.” That audio plays no matter who wins. They did not even record separate audio to identify the character that won the match.
Frolf is a game with many intricacies and eccentric characters, and each and every match is truly a spectacle to behold. It’s definitely a unique and impactful experience playing Ribbit King for the first time. Your mileage may vary with each subsequent experience, however.
However, if you are ever willing to try out a very fun title for the Nintendo Gamecube where cute and quirky characters play golf together in colorful settings, I recommend you give Mario Golf: Toadstool Tour a try.
3 notes
·
View notes
Photo
Before you guys come at me for making non-trans woman Birdo icons, please read the description under the cut from the Super Mario Wiki about her gender (warning for some transphobic language, as it’s just copied directly from her article). It is because of this section that I am not 100% sure that she is a canon binary trans woman, but it does seem clear to me that she is transfeminine and potentially nonbinary/genderfluid (her gender may be partially masculine, but is not fully masculine). I also state this in this blog’s rules, and have asked others what to do regarding her gender.
According to the North American instruction manual of Super Mario Bros. 2 (pg. 27):
He thinks he is a girl and he spits eggs from his mouth. He'd rather be called "birdetta"
This statement applies to all translations of the title. Throughout the official guide, Birdo is also consistently referred to as a "he". In Japan, Birdo is portrayed as a male who believes she is a female and prefers to be called by a nickname, "Cathy", rather than her real name "Catherine". As recently as Super Smash Bros. Brawl, Birdo's trophy description describes the character as "gender indeterminate", and uses the pronoun "it" rather than gender-specific pronouns such as "he" or "she", which has sometimes been used in other occurrences.
However, Nintendo of America usually refer to Birdo as female. The feminity of Birdo is implied in Mario Kart 8, where she appears on "Women of Racing Organization" advertisements in N64 Royal Raceway, and in Sunshine Airport, the person in the speaker calls her "Ms. Birdo". This is contradicted clearly in the British English version of Mario Tennis Aces, where the Toad commentators use masculine pronouns to refer to Birdo, as well as in the British English version of Super Mario Party.
The confusion surrounding Birdo's gender has also been addressed in a light-hearted matter, such as when Popple pauses before settling on calling Birdo a "dame" in Mario & Luigi: Superstar Saga, and is also shown in the U.S. manual of Mario Golf: Toadstool Tour, where all the female characters have a pink dot behind them, including Birdo. In Paper Mario: Sticker Star, the first two lyrics of Birdo's serenade alludes to the gender confusion by saying Heart of a woman, heart of a man.... Both can know of love's grace.....
In the game Captain Rainbow, Birdo is heard with a deep, male voice which gets high-pitched when she gets angry or excited. Additionally, in the game's second trailer, Little Mac from Mike Tyson's Punch-Out!! speaks about Birdo, calling her a "young lady," only to take a short break and ponder. His final verdict is "Depending on one's view point, she is a young lady." In the game, Birdo's indeterminate gender also forms the basis for a side quest to find proof that she is a girl (which is found, but censored).
#icon#pride icons#super mario bros#super mario#birdo#birdetta#catherine#cathy#androgyne#demigirl#endogirl#faesari#genderfluid#girlflux#pangenderfae#schrodigirl#trans#transgender#trans woman
12 notes
·
View notes
Text
Princess Daisy Rant: Misconceptions
Hello there! I have been a fan of Princess Daisy from the Super Mario franchise for years, and while I know she is quite underdeveloped due to lack of appearances in most of the main Mario games, I have seen a lot of people spreading false information about her and that’s where I’d want step in. Now don’t get me wrong, wherther you like Daisy or not is completely fine, I’m only correcting the false facts I have seen people spreading all over the Internet.
EDITED: Septemper 8th 2018
“Daisy is just a spin off character.”
Actually no, she debuted in Super Mario Land which is a main game, and recently was in Super Mario Run as a playable character. SMR is also confirmed to be a mainline Mario game, it is said on Nintendo’s official Mario website. Plus in Super Mario Bros. Encyclopedia which was released officially by Nintendo in 2015 to celebrate Mario’s 30th birthday Daisy was listed as one of the main characters.
“Daisy can’t be important to the main games because she didn’t do anything in SML, she only appeared for 10 seconds. There was nothing interesting in her.”
Yes, it was only for about 10 seconds, but she still had an important role, she was the main objective of the game. And she now has also been playable in SMR but that’s besides the point. You are allowed to not like her, but just because you don’t personally find her interesting doesn’t mean she is not objectively important to the main franchise. Importance is not determined by your personal tastes.
“Daisy could have been easily replaced by Peach in SML.”
No she couldn’t. Gunpei Yokoi wanted to make a Mario game with completely new environment and characters. Peach is already the ruler of Mushroom Kingdom, SML was set in Sarasaland, a completely different land, and it needed it’s own ruler, and so Daisy was made. It woudn’t make any sense if the rescuee was Peach in SML.
“Daisy is just a copy of Peach because they’re both princesses / Peach was the original damsel in distress.”
Ok yeah they are both princesses but that doesn’t make Daisy a copy of her. She may have looked a lot like Peach in her early days but there were still some differences in their designs, plus Daisy was described to be a tomboy in the manuals. But even if those didn’t matter, nowadays she definitely doesn’t represent Peach at all, aside from a different kind of dress she now has a different hairstyle, is brash and tomboyish, has flower powers and can double jump, while Peach is more calm and feminine, can float and has heart powers. Not to mention Mario and Luigi are both plumbers but nobody gives Luigi any slack for that. Also what I don’t get is when people claim her just copying Peach because she was the OG damsel in distress, like if the whole concept of DID is exclusive to Peach. People give Peach herself a free pass even though Pauline was a DID before her, also there’s Zelda and Palutena in their own game franchises, heck even Mario had to be rescued in Luigi’s Mansion, but when Daisy does it she’s supposedly just “copying Peach”... I really don’t understand...
“Daisy has no personality.”
The games have definitely portrayed her as a tomboyish, extroverted and competetive. Sure she may not be the most complex character ever made, but she still has a personality, way more than Mario himself if you really think about it. Just because she has a personality you don’t like doesn’t mean she has no personality at all.
“All she can say is ‘Hi I’m Daisy!’”
No, she only says that in 1-2 games. If you find that line or her voice in general annoying that is your problem and I can’t argue with your opinion, but she DOES NOT say “Hi I’m Daisy” all the time, only in Mario Kart Double Dash!! and in one of the Mario & Sonic Olympic games, and even in those she doesn’t say it ALL the time, she does have other lines too. In fact she doesn’t even scream as much as others claim, for example in Mario Golf Toadstool Tour she does speak with her normal voice quite a lot actually. You can’t really blame Daisy for that line anyway, it’s not like she was scripted to say that so many times, she was just programmed to say that line every time she switches places in Double Dash!!, plus a huge amount of her lines in recent games has been recycled from older titles even if they don’t fit the slightest. So again, you can’t really blame Daisy from that.
“Daisy is objectively bad.”
No, if she was objectively bad, everyone would agree on that. She may be underdeveloped sure, but since people find something likable about her, her being bad is not a fact. It’s an opinion. For example, not everyone in the world find her voice annoying or her looks ugly and so on.
“Luigi x Daisy is fanon.”
Actually it was confirmed in a Nintendo Power issue back in 2000 when interviewing Camelot that they had asked Nintendo to give Luigi a partner similar how Peach is to Mario, and they suggested Daisy. Plus in Super Smash Bros. games the Daisy trophies have despriptions explaining how Luigi is smitten with her and her being Luigi’s answer to Mario’s Peach. Now why would they say these things just because they could? They’re not, they’re saying these things because Luigi x Daisy is indeed canon.
“Nobody cares about Daisy.”
That’s not true, she does have quite big of a fanbase. In fact there was a poll in Japan which showed her being the 2nd most popular character in Mario games, only behind Luigi. She is very popular in Japan as well as in other places of the world, particularly France. She may not be that well received in US, but that doesn’t mean she is unpopular everywhere in the world.
Well, I think that’s all, hopefully I could bring these things out in a better light. Thanks for reading! :)
27 notes
·
View notes
Text
First Pickups!
Score! I can’t believe I actually got a couple deals. One through a coworker friend and the other... Through LetGo of all places. LetGo! What!? I never thought LetGo would be a place I would get a hold of anything for a decent price, let alone for something I would be willing to pay. I know I am one of those people that are on the lower end of things when I am looking for stuff. I am not the guy that is going to pay hardly even half of eBay prices for most things. I want the Yard Sale prices. $1 - $2 a game, $10 consoles, $2 controllers, that type of pricing. True get it out of my house prices. Thats why I’m hunting, if I wanted to pay eBay prices, I would simply go on eBay. I have harped on that enough in past posts, on to the finds!
We’ll start with the LetGo find. Unfortunately, this was not Yard Sale pricing, but it really was too good of a deal to pass up. I could still flip this for a profit even if I used eBay.
The guy had a HUGE lot of Gamecube items. It was a big picture of like a 6 foot by 6 foot square on the floor. There were several GameCube systems, a ton of games, probably over 35 easy. Several controllers, and some memory cards. Up in the corner of the picture I see a Game Boy Player. So I check the “More Info”, and it says Game Boy Player - $20. Now ironically enough, I talked about a Game Boy Player last post and how I want one but they are kind of expensive, etc. I’m like well that is typical, this guy knows his prices, he has Double Dash at about $40, he has controllers at $15. The GBP is $20 and if he has the disc, he probably wants $30+ for that alone making the whole deal $50. Then I think, well, his other hardware is reasonable, the consoles are at $35 with a controller and cords, it won’t hurt to just message him. Maybe the Game Boy Player is a set. Long shot. So I message him and tell him I am interested in the Game Boy Player if it has the disc since the player is useless without it. He said it does have it but he’s selling the GBP alone for $20, the set for $30.
Damn! That is still a good price, only $10 for the disc. But you can’t not haggle, right? Haggling is part of the hunt! So I said oh, I would have thought that the $20 was for the set, could you meet in the middle? Would you take $25?
He said yes.
Bam!
There you have it ladies and gentlemen, the first actual game hunting score of this blog, a Game Boy Player with disc for between $40 and $50 under eBay prices.
Quite clean, very good shape, original disc holder and everything. I would have liked to have had the instructions too in case I decide to sell it, but what can you do? It is black, so it matches my GameCube, I can’t really ask for much more than that.
It does work, I have tested it briefly, and so far so good. I will need to snag a couple more Game Boy games though, the only ones I have left in my collection are Marble Madness and Revenge of the Gator. When I was testing it I thought there was some input lag on them but I am not sure. It seemed like there was, but it could just have been the fact I had not played either game I tried in a very long time. So if I can’t get any more games soon through hunting, I may borrow Metroid II from a friend of mine. That needs pretty precise control, so I should be able to tell pretty quick if there is lag.
If there is, I am not sure what I will do, probably go ahead and sell it for more game hunting cash as I will not tolerate input lag on my games. One of the primary reasons why I despise emulation and am after the real hardware and the real games. So more on that when I get a chance to test further.
As for the second pickup, a friend / coworker had a GameCube with a bunch of games. Probably 15 games. Among them, a copy of Mario Kart Double Dash. This is not an amazing deal, and yes I am mostly looking for games in the under $5 range while hunting, but this was a very nice condition copy of MKDD, with Bonus Disc, complete with manual, and it is black box.
This is the quintessential copy I would want for my permanent collection. I couldn’t not buy it. We agreed not to rip each other off, so essentially I wasn’t going to lowball him at like $5, and he wasn’t going to ask me to give him eBay fantasy prices by demanding $50. We checked eBay and saw $35 - $40 copies. Now, knowing eBay charges to list, Paypal charges to accept payments, and of course factoring in shipping, we figured he wouldn't get more than about $25 if he were to put it on eBay. So $25 for a $40 game, not the deal of the century, but I helped him out, he helped me out and we were both happy with it.
As you can see, it is very clean, only has very minor damage to the cover in-sleeve at the very top. About a half of a millimeter was exposed above the plastic and got some wear on it, and curled the upper right corner ever so slightly. No scuffs or discoloration. No creasing, no stickers (I hate stickers), no rings, dents, scratches, nothing. It is virtually flawless.
Manual is in great shape overall, there is room to improve with some slight curling on that upper right corner, but not much, and of course if a better copy comes along I won't hesitate to frankenstein the case/disc/manual/etc to make my copy the best, and sell off the other one. This one is near mint though, so it will be hard to top.
This game itself is fantastic, probably the best Mario Kart available on any console. Granted Mario Kart 8 Deluxe just released not that long ago and I have not played it yet, so I can’t make that statement with absolute conviction, but it is a really strong member of the Mario Kart line. A coworker told me he gets a lot of Mario Kart Double Dash feelings from Mario Kart 8 Deluxe. Like the soul of Double Dash lives on in the game. That is good news because I really like this game. Gameplay is unique to the MK series with two riders, each being able to hold an item. Because of this, and with the way some of the question mark block clusters are laid out, sometimes you can pick up two items as you drive through them by switching to the rider as soon as you pick up the first item. You’ll snag a second as you exit the cluster and have two from just one item group. It has a great drift mechanic. The difficulty is up there in the higher cc classes, so there’s lots of challenge. I just love this game.
So this one is officially in the permanent GameCube collection, which is now, in no particular order:
Mario Kart: Double Dash, Super Monkey Ball, Monopoly Party, Mario Golf: Toadstool Tour. Quite a bit of stickers to deal with, but I’ll pick up some GooGone and hopefully clean those up in the next couple weeks.
$25 spent on the Game Boy Player
$25 spent on Mario Kart Double Dash
So a total of $50 spent on approximately $110 worth of items. Not too bad of a start.
Just to make this post even longer, I’ll let you know that I brought some Wii and Xbox shovel-ware games I had laying around to a video game store recently as well. Just trying to recoup some money as we go through this process. I figured we hadn't gotten to the Wii collection post yet so no reason to show that garbage, and I won’t be covering Xbox so why not just dump them. Titles like Trauma Center Second Opinion, a couple Guitar Hero games, and State of Emergency for the Xbox, just some really terrible games. The video game store gave me $14 cash for those items. I honestly doubt I would have been able to get much more than $20 for them on eBay, and after fees and shipping, meh. Just was not worth the hassle, much easier to just be handed cash.
So the official business:
$83.09 - $25 for Game Boy Player = $58.09
$58.09 - $25 for Mario Kart Double Dash = $33.09
$33.09 + $14 for traded in games = $47.09
$47.09 Game hunting money remaining.
That was an expensive week, while still a really good couple of deals, we are going to have to look for even better ones moving forward, or find some stuff to sell, less than $50 left.
2017.05.09
1 note
·
View note
Text
While you were too busy having a social life, I copied the entire wiki about Waluigi
Waluigi (ワルイージ Waruīji, [ɰa.ɾɯ.iː.ʑi]) (English: /wɑːluˈiːdʒi/) is a character in the Mario franchise. He plays the role of Luigi's arch-rival and accompanies Wario in spin-offs from the main Mario series, often for the sake of causing mischief and problems. He was created by Camelotemployee Fumihide Aoki and is voiced by Charles Martinet, who described Waluigi as someone who has a lot of self-pity and would "cheat to win."
First debuting in the 2000 Nintendo 64 game Mario Tennis to polarizing reception from the media, Waluigi has since attained a cult following,[1]especially helped through his use as an Internet meme.[2]
Contents
1Creation and characteristics
2Appearances
3Reception
4References
5External links
The symbol "
Γ
" on Waluigi's hat and gloves
Waluigi was created during the development of the game Mario Tennis, to serve as the bitter rival to Luigi. He was created by Fumihide Aoki and is voiced by Charles Martinet.[3] His name is a portmanteau of Luigi's name and the Japanese adjective warui (悪い) meaning "bad"; hence, a "bad Luigi".[4]
He is said to be a mischievous, cunning man who dislikes the happiness of other characters.[5] Martinet stated that the cornerstone of Waluigi's personality is one of self-pity, a character who feels that everything goes right for everyone but himself.[6] As displayed in Mario Power Tennis and Mario Hoops 3-on-3, Waluigi features the ability to summon a body of water and swim towards each game's respective ball, which IGN editor Rob Burman described as "baffling".[7]
He is the same age as Luigi,[8] and wears black overalls, a purple long-sleeved shirt, a purple hat with a yellow "Γ" symbol (an inverted L, paralleling Wario's W as an upside-down M), orange shoes, and white gloves with a yellow "Γ" symbol as well. When asked whether Waluigi was a brother to Wario, Martinet stated that while he did not know, he felt that they were just "two nice, evil guys who found each other".[9]
Waluigi's first two appearances were in the Nintendo 64 and Game Boy Color versions of Mario Tennis, establishing himself as Luigi's supposedly long time rival and Wario's doubles partner, whom he would remain partners with for most future instalments, the one exception being Mario Tennis: Power Tour, the only time that he appeared in-game without Wario. Since his introduction, Waluigi has appeared as a playable character in every Mario sports game. Notably in Mario Golf: Toadstool Tour and Mario Power Tennis, he holds up the sign for Camelot Software Planning to signify the game developers in the opening movies.
Alongside Princess Daisy, Waluigi would also join the Mario Party series starting with Mario Party 3, where he owns an island filled with traps and explosives. In the game's story mode, he is faced as the penultimate foe after he defeats Bowser.
Waluigi also appears in the Mario Kart series, first appearing in Mario Kart: Double Dash. He would go on to be featured in all future console installments with the exception of Mario Kart 7, where he was cut due to time constraints despite his stage, Waluigi Pinball, being selectable.[10]
Waluigi's most significant role to date was as the main antagonist of Dance Dance Revolution: Mario Mix, in which he wreaks havoc in the Mushroom Kingdom by pilfering special objects called the Music Keys to hypnotize the world with his dancing, hoping to conquer it and spread chaos.[11] The rest of the keys are held by a Blooper, Wario, and Bowser, respectively.
In the Super Smash Bros. series, starting with Brawl, Waluigi appears non-playable as an Assist Trophy item, while his purple color palette appears as one of Luigi's alternate costumes and in later installments, for Mario and Wario as well. During Waluigi's reveal for Super Smash Bros. for Nintendo 3DS and Wii U, game director Masahiro Sakurai jokingly stated that "just because you try hard doesn't mean you'll make it into the battle."[12] He was also used as an example for K.O.ing assist trophies during the gameplay reveal of Super Smash Bros. Ultimate.[13] This caused an outcry among fans of the character, to the point where it became a meme.
As for minor appearances, Waluigi appears in Super Mario Maker as an unlockable Mystery Mushroom costume for Mario to wear in the Super Mario Bros. style. Although he does not make an appearance in Paper Mario: The Thousand-Year Door, if the player has both the Wario emblem and the Luigi emblem equipped at the same time, Mario will be dressed in the colors of Waluigi. In Super Mario Odyssey, an outfit modeled after Waluigi's own can be purchased in-game and worn by Mario after the player has either scanned the Waluigi amiibo or collected enough Power Moons, the description also mentions his desire for the spotlight. Waluigi makes a very brief appearance in Mario + Rabbids Kingdom Battle as a figurine in the opening, however, a Rabbid version, named Bwaluigi, appears as a boss alongside Wario's Rabbid counterpart; Bwario.
Since his appearance in Mario Tennis, Waluigi has received mixed reception. Gamervision editor Jonathan Cooper wrote an article entitled "Ten Reasons Waluigi Is Awesome," listing such qualities as his developed personality, his role in Super Smash Bros. Brawl, and his role in Mario sports games.[14] In the book "Icons of Horror and the Supernatural: An Encyclopedia of Our Worst Nightmares, Volume 1", author S. T. Joshi cites both Waluigi and Wario as examples of alter egos, also as evidence of how popular it is to feature such character archetypes.[15] IGN editor Matt Casamassina described him as a recognizable mascot to many, but also as a beloved one to Nintendo fans.[16] Hiroyuki Takahashi, a developer for Mario Power Tennis listed him, along with his companion Wario, as his favorite character in Power Tennis, describing them both as detestable heels, adding that he likes characters with more personality.[17] Gamingillustrated.com's writer Greg Johnson, during his article about Mario Kart 8, described Waluigi's return as one of the game's bright-sides. An article in Gameranx.com, entitled "Waluigi: Unwrapping The Enigma," dwells in Waluigi's self-pity and ambiguous origins, describing him as one of the most misunderstood characters in videogames, and more than capable of holding his own game.[18] In addition, Steve Haske, from Unwinnable.com wrote an article called "Defending Waluigi" that discussed Waluigi's partly negative reception, claiming Waluigi to be an even more interesting character than Wario, praising Waluigi for the comic relief he provides and mentioning his absence as a playable character in Super Smash Bros. Brawl as a sad disrespect to his fans.[19] Evilgeeks.com, a website dedicated towards villains, claimed Waluigi to be Nintendo's most evil character, because of his hatred, greed and power, and wrote that Waluigi should have his own game simply so that we could see what he is capable of.[20] In addition to those articles, venturebeat.com's writer Chris Hoadley wrote an article called "The Greatness of Waluigi", describing him as the most cynical Mariofranchise character, and the greatest one of the last decade. Chris wrote about how Waluigi, despite being constantly ridiculed for his lack of importance, has one of the strongest and most developed personalities of the cast.[21]
Waluigi also receives negative reception. GameDaily listed him as one of the characters they wanted to kill but were not able to, describing him as "One of the most unimportant characters in video game history".[22] Kotaku editor Mike Fahey commented that Waluigi was his personal most annoying video game character.[23] GamesRadar described Waluigi as a "lame-o villain" in an otherwise great game, referencing Mario Tennis.[24] Editor Henry Gilbert titled his section "Waluigi: The worst character ever", suggesting that the creation process involved the developers of Mario Tennishaving no one to fill the final character slot, and conceiving him as an "evil Luigi". He describes such an act as "plunging to the bottom of the intellectual barrel". He also calls Waluigi "disgustingly tall and thin" as opposed to Wario, who he calls a "fatass". He later states that the staff of GamesRadar feels that Waluigi is seen as "less than legitimate" by Nintendo, who he feels may not find him good enough to appear in a main Mario or Wario title.[25] IGN editor Lucas M. Thomas discussed him as a possible, yet unlikely, candidate for a "second banana" character to be playable in Super Smash Bros. Brawl, commenting that Waluigi, amongst other sidekick characters, are not well-liked.[26] IGN staff, while praising Bowser as one of the most memorable video game villains, criticized both Waluigi and Wario as being "evil twin knockoffs".[27]
Despite Waluigi's popularity gain as an Internet meme, he has yet to appear outside of Mario spin-offs, most notably being his lack of playability within Super Smash Bros. Ultimate (confirmed when the character was announced as a non-playable Assist Trophy during E3 2018),[28] which was met with negative reception from the gaming press and social media, with websites such as Reddit and Twitter leading the outcry.[29] IGN's Joe Skrebels described his non-playable status within the game as "...a slap in the face for those who want a playable Waluigi."[13]
Nintendo of America president Reggie Fils-Aimé has acknowledged the popularity of Waluigi and the desire to have him playable in Super Smash Bros. Ultimate, citing that series director Masahiro Sakurai "...will be aware of the groundswell of support that appeared for Waluigi. And in the end it’s his decision to make."[30]
Jump up ^ "The Ups And Downs Of Mario Sports Games". Kotaku. 2018-05-17. Retrieved 2018-06-13.
Jump up ^ "How Waluigi went from Mario Tennis character to all-time great meme". The Daily Dot . 2017-07-17. Retrieved 2018-06-13.
Jump up ^ Fahey, Mike. "Mario's Voice Yearns For Waluigi Games". Kotaku.com. Retrieved 25 October 2010.
Jump up ^ "IGN: Waluigi". Stars.ign.com. 2010-03-29. Archived from the original on 2010-06-05. Retrieved 2010-06-12.
Jump up ^ "Mario Tennis 64 Characters: Waluigi" マリオテニス64 キャラクター ワルイージ (in Japanese). Nintendo.co.jp. Retrieved 2014-01-03.
Jump up ^ "Charles Martinet Celebrates 15 Years of Wario with Kombo". Kombo.com. 2008-09-15. Archived from the original on 2010-05-09. Retrieved 2009-10-01.
Jump up ^ Burman, Rob (2007-02-09). "Mario Slam Basketball UK Review – Nintendo DS Review at IGN". Ds.ign.com. Retrieved 2010-06-12.
Jump up ^ Waluigi's trophy description Super Smash Bros. Melee, HAL Laboratory, Nintendo GameCube, 2001
Jump up ^ "Interview: Charles Martinet Celebrates 15 Years of Wario with Kombo". Wii.kombo.com. Archived from the originalon 2010-05-09. Retrieved 2010-06-12.
Jump up ^ "Waluigi is being 'phased out'". Mario Boards. Retrieved 2014-01-02.
Jump up ^ "Dance Dance Revolution: Mario Mix". Retrieved 2014-01-02 – via YouTube.
Jump up ^ "Miiverse – Nintendo". Miiverse.nintendo.net. Archived from the original on 20 August 2016. Retrieved 21 January2018.
^ Jump up to: a b "Super Smash Bros. Ultimate Feels Like a Museum For its Own Franchise". IGN. 2018-06-12. Retrieved 2018-06-13.
Jump up ^ "Video Game Blog – Ten Reasons Waluigi is Awesome – Gamervision – How Gamers See the World". Gamervision. Archived from the original on 2010-07-30. Retrieved 2010-06-12.
Jump up ^ Icons of horror and the supernatural ... Google Books. Retrieved 2010-06-12.
Jump up ^ Casamassina, Matt (2005-10-26). "Dance Dance Revolution Mario Mix – GameCube Review at IGN". Cube.ign.com. Retrieved 2010-06-12.
Jump up ^ "Camelot Talks Mario Power Tennis – GameCube Feature at IGN". Cube.ign.com. Retrieved 2010-06-12.
Jump up ^ "Waluigi: Unwrapping the Enigma". Gameranx. 2012-12-10. Retrieved 2014-01-03.
Jump up ^ Haske, Steve (2012-05-25). "Defending Waluigi". Unwinnable. Retrieved 2014-01-03.
Jump up ^ "Villain Spotlight: Waluigi... The Most Evil Man on the Planet?". Evil Geeks. Retrieved 2014-01-03.
Jump up ^ "Know Your Role: The Greatness of Waluigi". VentureBeat. 2013-11-13. Retrieved 2014-01-03.
Jump up ^ Buffa, Chris. "Characters We Wish We Could Kill (But Can't)". GameDaily. AOL. Archived from the original on 2009-05-08. Retrieved 2014-02-08.
Jump up ^ "The 15 Most Annoying Game Characters". Kotaku.com. 2008-02-19. Retrieved 2010-06-12.
Jump up ^ "The Top 7... Mario spin-offs". GamesRadar. 2007-11-12. Retrieved 2010-06-12.
Jump up ^ "Luigi: A life in the shadows". GamesRadar. 2009-11-18. Retrieved 2010-06-12.[permanent dead link]
Jump up ^ Thomas, Lucas M. (2007-08-23). "Smash It Up! – Second Bananas – Wii Feature at IGN". Wii.ign.com. Retrieved 2010-06-12.
Jump up ^ "Top 10 Tuesday: Most Memorable Villains – DS Feature at IGN". Ds.ign.com. 2006-03-07. Retrieved 2010-06-12.
Jump up ^ "Everyone's in Super Smash Bros. Ultimate ... except Waluigi". Polygon. 2018-06-12. Retrieved 2018-06-13.
Jump up ^ "Waluigi was robbed and humiliated by Nintendo, and his fans are furious". The Washington Post. 2018-06-12. Retrieved 2018-06-13.
Jump up ^ "Reggie says Sakurai "will be aware of the groundswell of support" for playable Waluigi in Smash Bros. Ultimate". Nintendo Everything. 2018-06-27. Retrieved 2018-07-06.
0 notes
Text
mario golf toadstool tour gamecube
http://allcheatscodes.com/mario-golf-toadstool-tour-gamecube/
mario golf toadstool tour gamecube
Mario Golf: Toadstool Tour cheats & more for GameCube (GameCube)
Cheats
Unlockables
Hints
Easter Eggs
Glitches
Guides
Get the updated and latest Mario Golf: Toadstool Tour cheats, unlockables, codes, hints, Easter eggs, glitches, tricks, tips, hacks, downloads, guides, hints, FAQs, walkthroughs, and more for GameCube (GameCube). AllCheatsCodes.com has all the codes you need to win every game you play!
Use the links above or scroll down to see all the GameCube cheats we have available for Mario Golf: Toadstool Tour.
Genre: Sports, Golf Developer: Camelot Publisher: Nintendo ESRB Rating: Everyone Release Date: July 29, 2003
Hints
How To Get Shadow Mario
Complete all of the Attack Ring Courses.
Super Top/Back Spins
To do a Super Topspin, start a manual spin. To do a topspin, press A, then B. On the same note, for a backspin, press B, then A.
Bowser Jr.
To unlock Bowser Jr., you must complete the front nine holes of the birdie challenge. Then you must complete the back nine holes, then all 18.
Boo
To unlock Boo, you must collect 50 best badges in tournament mode.
Star Characters
To get Star Characters beat a character that is holding on to a letter on Character Match to get star characters. Secret Characters are all ready star characters.
See Pikmin
To see Pikmin hit your ball into a flower bed.
Star Tournament
Place first in the Bowser Course tournament to unlock the Starred-Players Tournament.
Yoshi Reference
To hear Yoshi, hit the ball into a flower bed.
Bowser’s Course
Place 1st on Peach’s Castle Grounds in order to get Bowser’s Course.
Instant Replay
As soon as your ball lands press the B button to see a replay.
Get Shadow Mario
To get Shadow Mario , you have to get ALL off the best badges on ALL the courses.
Unlock Boo As A Playable Character
Earn 50 best badges and you will unlock Boo as a playable character
Get Baby Bowser
To get Baby Bowser, you have to complete ALL of the ring mode courses.
Get Petey Piranha
To get Petey Piranha, beat all of the side games on expert mode, except for birdie challenge, duh. To get expert mode side games, you have to beat easy and normal modes side games. If you dont know who Petey Piranha is, he was the big piranha plant on the top of the windmill on the first level of Mario Sunshine.
Intermediate-level Side-games
Successfully complete the beginner level of a side-game to unlock its intermediate level counterpart.
Peach’s Castle Grounds Course
Place first in the Blooper Bay course with any character to unlock the Peach’s Castle Grounds course.
Blooper Bay Course
Place first in the Sands Classic course with any character to unlock the Blooper Bay course.
Sands Classic Course
Successfully complete the Cheep Cheep Tournament course with any character to unlock the Sands Classic course.
Cheep Cheep Tournament Course
Successfully complete the Lakitu Classic course with any character to unlock the Cheep Cheep Tournament course.
Cheats
Bob-omb
Press start+z on home page, then type BOOM-OMBJHUR
Bowser Jr.’s Jumbo Tourney
2GPL67PN
Camp Hyrule Tournament
Press Start + Z at the title screen to display the codes screen. Then, enter 0EKW5G7U as a code. Note: The first character is the number zero.
Mario Open Tournament
Press Start + Z at the title screen to display the codes screen. Then, enter GGAA241H as a code.
Bowser Badlands Tournament
Press Start + Z at the title screen to display the codes screen. Then, enter 9L3L9KHR as a code.
Peach’s Invitational Tournament
Press Start + Z at the title screen to display the codes screen. Then, enter ELBUT3PX as a code.
Taunt
When in multi-player mode, press A, B, Y, X or the C-stick during an opponent’s turn to taunt them. There are four different taunts. Note: Hold the button and use the Analog-stick to vary the taunts.
Hollywood Video Tournament
At the title screen, hold Z and press Start to unlock the “Special Contests” on the main menu. Enter the “Password Tournament” screen and enter “BJGQBULZ” as a password.
Target Tour Tournament
At the title screen, hold Z and press Start to unlock the “Special Contests” on the main menu. Enter the “Password Tournament” screen and enter “CEUFPXJ1” as a password.
Hole In One Contest
At the title screen, hold Z and press Start to unlock the “Special Contests” on the main menu. You will find the hole in one contest in the “Special Contests” menu.
Unlockables
Currently we have no unlockables for Mario Golf: Toadstool Tour yet. If you have any unlockables please feel free to submit. We will include them in the next post update and help the fellow gamers. Remeber to mention game name while submiting new codes.
Easter eggs
Currently we have no easter eggs for Mario Golf: Toadstool Tour yet. If you have any unlockables please feel free to submit. We will include them in the next post update and help the fellow gamers. Remeber to mention game name while submiting new codes.
Glitches
Currently we have no glitches for Mario Golf: Toadstool Tour yet. If you have any unlockables please feel free to submit. We will include them in the next post update and help the fellow gamers. Remeber to mention game name while submiting new codes.
Guides
Currently no guide available.
0 notes
Text
The GameCube Collection
So we are up to the GameCube in what would be the chronology of collection introductions. What I’m trying to do with these collection introductions is get you guys familiar with my collection as it stands before we get any real finds. Like a starting point. With as much of a drought as I’m having while game hunting, this is turning out to be relatively easy. Even with several days between posts.
A little back story on the GameCube. You see, I didn’t have this in my possession even just a few days ago. I had bought it used in something like 2004 or 2005. Yes, I know it launched in 2001. You may have noticed this is a trend with me, I always get things a few years after release, I have never bought a video game console at launch.
Ever.
After getting a Wii in something like 2008, I thought well, I don’t really need the GameCube anymore since the Wii plays GameCube games. So I left the GameCube with my parents. My dad liked Mario Golf games and I had Toadstool Tour, so thought he may like to play it. I think he did play it for a short time, but then packed the GameCube up in the cabinet of my childhood home where all the other video games were always stored. There it sat. For what was probably 7 or 8 years.
I visited for Christmas just this last year. I had recently started getting an itch to play my old consoles again. So I thought I might see what they had left from all those years ago. I checked to see if the cupboard still had anything there. It did. My black DOL-001 sat right where I figured it would be. It was also sitting with my brother’s Platinum DOL-101, which was unexpected. I thought he still had it. Unfortunately, I did not see any games in the cabinet.
The thought crossed my mind to get the GameCube itself while I was there, but wasn't sure if it would fit in my luggage. See, I live 12 hours away, so we usually fly. Road trips are not often, it is not easy to take things home with me if they are much larger than say, an original Game Boy. Space becomes a premium. Especially for items like a game console that I would rather not stuff into checked baggage. At this point in time I was still only just thinking about pulling the Wii out again, I hadn’t yet, it was still packed in its box, but the thought of playing F-Zero GX or Mario Kart Double Dash again was enticing. In the end I decided to grab the memory card, and the two controllers that were in there. Those would fit in my luggage easily. The GameCube itself, despite being fairly compact would have posed a problem. So it got left behind. I could still play the games I had on the Wii. With any luck the memory card would still have some of my old save games.
After returning home, I could not find my collection of GameCube games anywhere. The only one I managed to dig up was Monopoly Party. Why on earth that is the only GameCube game I held on to out of the half dozen or so I did own I have no idea. I did pop it in to be sure the Wii, and the GameCube controllers and memory card were going to function as expected. They did. Excellent. Now, to see about getting back my old game titles.
Some weeks passed and this is where I had really started researching games and accessories for various systems, you know, because I’m a crazy person and want to start collecting for them all again. I had expected to find prices on GameCube games between $5 and $10 for most. Putting the missing collection back together I figured would cost perhaps $50. Boy was I wrong, I discovered everyone was doing the same thing I was doing, the demand was way up, and some games individually were upwards of $50. Super Smash Bros. for example. That game is still played a lot today in tournaments and other gatherings. So I quickly shifted to look for cheaper games on any system, and wound up purchasing the game in my first post, New Super Mario Bros. Wii. Really good game and I’ve played it a bit already.
In my searching, I ran across an item called Game Boy Player for the GameCube. Until just the beginning of this year I had no idea it existed. I said to myself, I want one of those, but would need the GameCube if I were to get one. No problem, I own one! It’s just not here. Plus, having all five of the consoles up to the Wii again would be nice. So considering the main reason I am trying to get it back is to be able to buy a Game Boy Player, I have looked into prices of course. They run north of $60 - $70 with the player and the disc. See a recently sold auction below.
Ouch.
The listing has the GBP and disc. It does not have the correct disc case, or the manual. So, not even complete, and it still sold for nearly $70. So I am not so sure one will ever get added to the collection. At least not for that price. But if I get an opportunity on one, well, the package arrived, so I have the GameCube here. I’ll take any opportunity that arises, for a good price of course. $70? Hell no.
I contacted my dad and said hey can you send me my GameCube? He said you know what? We don’t use any of this stuff any more, I’ll send everything we have to you. It arrived yesterday. So without further delay...
Here is the GameCube. I know these console photos are usually further north in the post, but I had to fill you in on a little of the backstory it took to get it back. At least now the entire first five Nintendo consoles are back together.
It’s not in fantastic shape. Though the shot doesn’t show it, there is some dust in the logos and other recesses that will need to be cleaned. As well as a chip on the lower side of the front right corner, but it was used when I got it and has made some rounds since, so there are of course some dings and scuffs to be expected.
I remember playing Metroid Prime, F-Zero GX, Mario Kart Double Dash, Super Monkey Ball and Mario Golf Toadstool Tour very vividly on this thing. How some of those games were gone I do not know, I have no recollection of selling them, they are either in a very obscure location somewhere in my house, that I have not thought to look yet, or I sold or traded them for Wii stuff. Either way I regret losing them. F-Zero GX is actually the game that triggered me wanting to play these games again. So I blame that franchise for all of this. This Blog, my Twitter account (@oldnintendoner1), my son’s infatuation with Mario, the dent on the back of my car, the oil stain in my driveway, my dog’s gimpy leg, everything.
If we look at the prices of the games I remember having, Mario Kart Double Dash is a fairly valuable game these days, fetching upwards of $45. F-Zero GX seems to go for north of $25 most of the time. Monkey Ball, Toadstool Tour and Metroid Prime are $10 or so each, nothing special there, but added to the other two games, I’m looking at about a one hundred dollar bill to restore my old GameCube collection. Fortunately, two of the items in the package I received were games I remembered having. So not all of them went up in smoke, my parents held on to two of them.
Behold!
I know. Not F-Zero or Double Dash unfortunately. But, still two very fun games that will be going into the permanent collection. Rescued from being lost having been stored at my parent’s house. Very happy to have these back at the insane price of zero dollars. They are in great shape, both of them, and complete. Unfortunately Mario Golf is Player’s Choice. But it can’t be helped. Monkey Ball is Black Box, which is fantastic, I am partial to those. I will always try to get Black Box if I can. The only issues are some stickers. I may have to invest in some goo-gone. I hate stickers. Hate. Stickers. Ugh!
So the GameCube has Monopoly Party, Monkey Ball and Toadstool Tour complete in box behind it so far. With two decent shape controllers and a memory card. It is a good place to start, with a couple games to play in the meantime. Especially since I started with nothing but Monopoly Party. No controllers, no memory cards, no GameCube, nothing.
As for the box my dad sent, that isn’t everything he sent me. There is more in this little bundle than just my old GameCube. My dad sent me every bit of old gaming equipment he had there since I was showing an interest in it. It wasn’t a lot, but it was a nice little package. I’ll do another post here soon with what else was in the box.
Still no pickups or finds, we still have $83.09.
2017.05.02
0 notes