#tired of every fucking thing being Bat-Boy centric
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Gotham War spoilers yet again confirm to me that Zdarsky does not give a shit about the women in Bruce's life other than Selina.
#there's some good Dick writing at least#but i'm just tired#tired of every fucking thing being Bat-Boy centric#the girls deserve an event of their own after this I stg#selina can fuck off as much as i like her#cassandra cain#stephanie brown#barbara gordon#kate kane#helena bertinelli#selina kyle#batgirl#batgirls#catwoman#huntress#dick grayson#jason todd#tim drake#damian wayne#bruce wayne#batman#dc comics#gotham war#chip zdarsky#comic spoilers
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Room 73- Chapter 3/8
The ghost is spoken to, but we also see more character trauma. (at least Virgil and Logan are having an okay time)
Pairings: Implied Thomas/OC, implied sibling-y c!Terrence and c!Valerie, sibling-y Analogical, Creativitwins and Moceit, platonic DLAMPR (soon to have a T in it!), and Romantic husbands Remile! (Also married parents but they don’t have names yet)
Read on AO3!
Word count: 2217
Warnings: References to shifty parenting, unhealthy relationships with food, depression, and of course, the general angst that comes with being yanno... dead for about a century with implications of period-typical sexism and the fallout that death has on your loved ones. Stay safe!
Other notes: Hi! I know this is sooner than usual (and also a bit shorter than usual) but I really wanted to get this out early, because there's two other things I'm working on! A c!Thomas-centric number+1 with friends and side interactions, and a Cartoon Therapy oneshot collection (with only cartoon therapy characters! no sides!) that has found family, Dot and Larry VS the internet, and everyone punting mitchell in the face because he deserves it. You can vote for which one you'd like to see posted FIRST on here!
Now, sorry for that wall of text- here’s the chapter!
——————————————————————————–
Thomas didn’t have anything even remotely resembling a clue as to how he just did that. He hasn’t been able to so much as move for decades, now. Almost a century!
(The only reason he still knows the time is because classrooms date the boards. Everett is 96, Val 95, Terrence 87. )
But somehow, somehow these highschool kids around Thomas’s (? do ghost years count?) age managed to hear him hiss, and now he can talk to them.
In the words of that one kid here in the fifties who was usually half seas over, “ fucking shit!”
The one with the glasses (Logan? Or was it Nico? Naw, Logan.) is still tapping on the funny small glowing box. A phone, or something. (It looks too small to be a telephone, and it has no wires, but the future is pretty crazy!) and the other one, Janus is looking at the space that he inhabits like it’s on fire. Whatever else is happening today is happening, but the corner that Thomas lives in is definitely not on fire, that’s for sure.
Janus begins to step forward a bit, towards Thomas (!!!), and attempts to touch him. His hand goes through, like most things do (bar the occasional stray acid droplet, but they don’t burn anymore) and he pulls it back slowly.
Logan clears his throat, looking up from his ‘phone’ and at Thomas.
“Hello.” he says cautiously, not daring to hope. But Thomas can’t get the words out anymore, it’s like the single work took too much out of him to say it back. So he tries hissing in the morse code that Daddy taught him and (and he taught Val, because she’s amazing, woman or not) hoping, hoping they’d figure it out.
.... .. (hi)
Janus looks confused, but Logan lights up immediately, tapping frantically on his ‘phone’, until it shows something with morse code translations written on it.
“Could you possibly repeat that?” asks Logan, and he’s beaming, and that face is now one of the nicest faces he’s seen since he died. So Thomas tries again. It saps a little energy out of him, but not enough to really be an issue. Not like talking.
“Hello there, uh… do you have a name?”
- .... --- -- .- ... (Thomas)
“Thomas. That’s a nice name. Is it alright if we ask what year you ar- were from?” That question was unexpected, but one Thomas was willing to answer.
.---- ----. ..--- --... (1927)
“Nineteen twenty-seven”. Huh. Wasn’t this part of town a boy’s military school at some point back then?” asks Logan, and Thomas hisses again to signify the yes. He was a student there, under Pop’s behest, while Val stayed home to get ready for being married, even though she was all of eight years old and barely old enough to start her midwife training with basic first aid.
He wonders if she ever got to join the Red Cross like she’d dreamed to do. He hopes so.
Logan’s still asking questions, but Thomas is getting tired again, and the extra clarity letting him reminisce about his family is not helping at all. He makes a series of somewhat weaker clicks, trying to convey he’s tired, and Janus seems to pick up on it, patting Logan on the shoulder and motioning at the door for them to leave, citing a ‘Virgil and Patton’ (brothers?) as a reason to go soon, anyways. Logan huffs a bit, though clearly as a jest, and they say their goodbyes, probaby, based on their hand movements, but by now, Thomas has faded enough to lose a bit of track.
…
“Hey, Val.”
'___'
“Yeah, this is a gravestone. Didn’t expect you to reply. Well, I was always the talkative one before,a dn I can do it again.”
'___'
“So uh, Hey! It’s me again, Terrence, coming with the daisies as usual. I can’t believe that it’s me doing this, ya doof. It was supposed to be you, Val.”
'___'
“Yeah, I guess I should go back soon. Everett’s cold isn’t getting better, nor worse. I wonder what you’d do.”
'___'
“Yes, love you too. I hope you, Barry and Linda are doing alright up there. We’ll… probably see you soon anyways.”
'___'
“Hey- tell Thomas we said hello, and that we still miss him. All the time. Eighty years should be long enough, but it really isn’t, is it?”
(Tommy isn’t here.) …
“Okay, so you’re saying that the ghost, a literal ass ghost--”
“Language!” chirped Patton. It was starting to become routine. “Sorry Pat but okay, so a ghost talked to you over morse code??!!” Exclaimed Virgil, his tone getting more and more excited by the syllable.
“Yes, I literally just said that Virgil.” huffs Logan, pressing his knuckles to his temple. He loves his twin, but times like this really test his (already dwindling) patience with shenanigans.
“Okay, so what did he tell you??” asks Virgil, looking almost starry-eyes with the sheer level of excitement. It’s been a while since Virgil was this excited about something.
Logan clears his throat and taps Janus’s shoulder, taking him away from something he was talking about with Patton, which was involving hushed voices of some sort. Janus extracts the notebook from one of the many, many button-up pockets in his cloak (Patton is good at economical design, whie Janus handles the drama), after scrambling around for a few seconds trying to locate first the book, then the page, handing it to him very quickly before jumping right back into his conversation with Patton. Logan is mildly perturbed by this action, but tries to ‘roll with it’, as Roman would say if he took the bus.
“His name is Thomas, or at least we’re relatively sure that he’s a he, and he died in nineteen-twenty-seven. He was a student here back when the plot of land that is now Haley-Dove lower and upper secondary was a boy’s military school. He began to exhaust himself around here, so we dropped the questions.” Virgil nods, perusing the notes, scribbly as they are that Logan’s made as if they were a short story written by an author he really respects, like Leigh Bardugo, possibly. It makes Logan oddly happy to think about it that way. Virgil’s eyes keep widening over the course of his reading, to levels that are almost comical. Janus and Patton’s conversation has gotten a bit louder, but not enough to hear, still. At the moment, he can’t really bring himself to care. In the end, the bus stops before Virgil can finish reading, so Logan gives him the navy-covered notebook to keep for now and return for dinner, with the instruction to add in his own commentary and ideas on a different page.
Patton and Janus leave the bus last out of everyone, looking rather perturbed and avoiding each other’s gaze, though they’re still clutching each other’s hands tightly. Logan will likely ask what happened on Monday. For now, Amma is at the bus stop, waving at them. She’s the only Indian woman on the stop, so, decently easy to see. Amma picks up Logan’s bag, even though he’s insisted for years that he’s “adjusted accordingly for years, and does not require any assistance!”. Amma usually just retaliates that he shouldn’t need to get used to something with a rather strange expression, but he’s digressing now.
(She started saying it after middle school, and everything that happened there.)
“Hi!” she exclaims, while taking Logan’s bag. Virgil just has his laptop bag and notebook, with his headphones around his neck. They both smile the same.
“Hey, Amma. How’re you doing?” Practiced. Synced. It works every time, as Amma’s grin gets even wider, causing Virgil to start stimming with his ring and Logan to start flapping his own hands.
“Sooo- how’s your day? I see Logan’s notebook with you, V!”
“It’s for a…” Virgil looks at Logan, quietly betraying the fact that he has no clue what to say. Logan indicates to the lizard along the cobblestone path, and his twin’s expression changes into dawning comprehension, as he quickly finishes his sentence.
“It’s for a report on Lizards, Amma, that I’m doing with Remus. You know, Roman’s brother?” she nods, and then smirks.
“Oh, you mean the boy you have a cruuuuuusssshhhh on?” she teases, and Virgil goes red immediately, batting her hand away from his hair, where she was ruffling it.
Wait- how did Virgil have a crush on Roman? They had been friends for all of two weeks, and did not display any crush-like symptoms such as reddening of face, gushing about the crush for hours or purposely trying to get into more situations with the crush, or even doing simple things like taking an obnoxiously long time on singular texts. To his relief, Virgil shakes his head.
“No, it’s not a crush. He’s a good friend, but no.” he says, a bit more seriously, but not dismissively. To Logan, because Logan can hear those things, he says “Not yet.” Logan does not bring it up yet, because it feels like Virgil might need some process time for that, and besides, they share a room. Logan can grill him later, when Virgil is willing to be teased lightly. Or well, he hopes he’s light enough.
…
Mom and Dad are fighting again.
It’s not like the walls are soundproof, no matter what they seem to think. The argument is pretty typical. Small issue begins with civil conversation, becomes slight aggression as two very different people are unable to see eye to eye, and then someone in the middle of a bout of particularly aggressive mood makes an attack on personality, and then it’s all ‘fuck off’’s and crying.
Yeah. it’s a thing. But Remus and Roman know what to do- it’s the fight law. Headphones on, loud playlist on, door shut and internet in full use to avoid the fact that their parents are incapable of shutting the fuck up. This is fine.
Actually no, that’s what Roman says, but Remus knows it isn’t. Roman’s just too scared of conflict by now to bring it up. And who’s fault might that be, huh? (okay, so maybe Remus is a bit resentful.)
Whatever. It’s not like they’ll stop if he and Roman tell them. They’ve tried before.
The problem is that they’re good people. And parents. They definitely try to be the best parents possible. But Remus (unlike Roman) has never had the illusion that his parents are gods, only to have that slowly broken down over time to see his parents as people. They’ve always been people to him- people who try their hardest, but also fall flat in other areas, areas that also happen to be important.
But he should probably make his way to the kitchen to make some fruit salad. Roman probably isn’t going to eat anything else tonight, with how he seems to be doing. Otherwise, those stomach acids are going to gargle and gurgle till they consume his stomach whole! (it doesn’t feel fun to imagine that, so he stops)
(he’s so angry that those idiots thought it was a fucking joke. It’s something he and Virgil agree on, for sure.)
And if Remus tears the granola packet wrapper a little too harshly? Well, it’s not like anyone’s going to hear it at this rate.
…
Patton and Janus aren’t talking to each other, which is probably the one thing he never expected from them.
But they aren’t, and it’s becoming more concerning by the hour. They’re still hanging out together, currently working on one of their sewing projects- embroidering a hoodie in protection sigils as a paid commission for the witch’s girl, and they seem okay in each other’s presence, but they aren’t talking to each other. Just making overly meaningful eye contact, and looking away as quickly as they met eyes.
Patton in particular seems to be pretty upset, as a marked difference from his usual demeanor. He’s pricking his fingers left and right, something that never usually happens, choosing to hand stitch rather than go ahead with the sewing machine that he got for christmas, which was being used by Janus for the moment. In fact, Emile was about to get him some bandaids when he overheard them speak to each other for the first time since they got back.
“Pat, you can’t keep it in forever. You can't. It’ll kill you.”
Patton isn’t replying.
“It almost killed me, Pat please, please just… say something.” Patton does say something after that, but Emile can’t hear it, and he doesn’t feel like it’s something he’s meant to hear anyway. Janus lightens up after that, and Patton starts talking again, monosyllabically and softly, but Janus seems so relieved, that that must be a good thing.
Emile goes, heart heavy, and decides to speak with Remy about the best ways to show that they’re there for Janus and Patton. They’ve only been living with him for a few months, but they feel like their kids, and Emile (and definitely Remy- he’s the ultimate parent-friend) wants the best for them, and for them to be happy. They didn’t deserve the lot they got.
Hopefully, he and Remy can prove that yes, some things are
#sanders sides#sanders sides fanfiction#ts logan#ts remus#character thomas#ts emile#ct emile#tw foster care#tw food#tw eating disorders#tw grief#tw sexism#tw implied bullying#vee's writing#series: room 73#do NOT repost i will come and stab you#or just send tumblr after you
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Yakuza 0
I’m not going to mince words. I fucking love the Yakuza series. With the exception of Yakuza 3, I have played every game in the series that had made its way to the west (yes, even Dead Souls, I like zombie games, shut up). People like to rag on Sega, saying they’re a shit company because their recent Sonic games are a parade of crap, a sentiment that does have some merit. This is the series I hold up as an example that Sega still has it. I was talking about Yakuza with a good friend of mine, and even though she hasn’t played any of the games, even she recognizes that it’s one of the biggest labors of love in gaming.
(note to self: gotta get TL a Yakuza game sometime in the very near future)
It is thus, with a great deal of joy, that I can say Yakuza 0 is perhaps the best game in the series to date, an exemplar of everything that makes the Yakuza series great.
(A bit of warning beforehand: there may be some minor spoilers for the Yakuza series ahead. I’ll avoid the major spoilers, but nonetheless, proceed with caution.)
The game takes place in late 1988, near the end of a period of Japanese history known as the “Bubble Economy”. After World War II, Japan’s economy was in shambles, but with a bit of help from the US, the Japanese economy made the mother of all economic rebounds and went on to become the second largest industry in the world, overtaking others in engineering and consumer products.
With this economic boom came money. Tons of money. Volumes of money. Japanese citizens had cash to burn as the economic bubble grew to epic proportions. Sadly, the good times would not last: the bubble burst in the 1990′s, and Japan has suffered from a recession that it continues to struggle with to this day.
It is in this time of prosperity that Yakuza 0 begins. Being a prequel, this represents an excellent point for new fans to jump in, as no knowledge of the previous games is necessary (though it enhances the experience, natch).
Yakuza 0 is a tale of two cities, and two gangsters. The first, coming out of the Kamurocho district in Tokyo, is series protagonist Kazuma Kiryu, a fresh-faced 20-year-old underling in the Dojima Family, one of the most influential (and infamous) factions in the criminal syndicate known as the Tojo Clan. One cold December night, Kiryu finishes shaking down some poor schmuck in debt to a loan shark, then meets up with his best friend and blood brother Akira Nishikiyama for a night out on the town, drinking and singing karaoke before hitting up a cozy little ramen shop.
The fun times come to an abrupt halt when a news bulletin breaks: there’s been a murder in Kamurocho! What makes this different from the other gang-related violence in the city is the fact that the deceased was the same person Kiryu shook down mere hours earlier! Worse still, the body was found on an empty lot in the center of a redevelopment project that the Tojo Clan has been eyeing for quite a while: a dead body and police investigation keeps them from getting their hands on it, and that makes the leadership in the Tojo Clan very cranky.
Not helping matters is a conspiracy among the top brass in the Tojo Clan to usurp the position of the clan’s captain, held by Kiryu’s sponsor and father-figure Shintaro Kazama. If Kiryu was responsible for the murder, it would reflect poorly on Kazama. As a result, the clan’s lieutenants are gunning to have Kiryu take the fall for the murder he did not commit. It’s a race against time as Kiryu tries desperately to clear his name and keep himself and Kazama out of the Tojo Clan’s crosshairs.
Meanwhile, in Sotenbori, Osaka, we have Goro Majima, a 24-year-old gangster from back before he went off the deep end and became a nutjob. He’s living the dream, managing a successful cabaret and raking in dough like a baker in a neon-lit bakery. It is not his dream that he is living, however, for Sotenbori is actually little more than a gilded cage to Majima.
A few years prior, Majima conspired with his sworn brother Taiga Saejima to take down the leaders of one of the Tojo Clan’s rivals. A Tojo Clan higher-up didn’t take this well, and detained Majima while Saejima took the fall and was sentenced to death row. For his trouble, Majima lost his left eye, was exiled from the Tojo and given over to Osaka’s Omi Alliance, where he was tortured for a year before being released on a heavily-supervised work release program, managing the afformentioned cabaret to make enough money to essentially buy his way back into the Tojo.
Eventually, however, a shortcut presents itself: Majima’s handler is willing to put a good word in for him if he is willing to carry out a little bit of wetwork, an assassination. One life in exchange for a ticket back into the Tojo Clan? How hard can it be?
When he realizes his target is actually a defenseless blind woman, though, he hesitates. Does he have it in him to take her life? Is he prepared to face the consequences for not carrying through with the assassination? Can he find some way out of this quandary with his life, and his sanity?
The stories of the Yakuza series have never been anything less than solid. I can’t really talk about it without spoiling it, but it will tug at your heartstrings and keep you on the edge of your seat.
The visuals of Yakuza 0 are a treat, as well: the cities of Kamurocho and Sotenbori look amazing on the PS4, both of them neon-lit playgrounds with a gritty, dingy feel to them. While the graphics may not always be perfect (some textures are a bit blurry and many NPC models look a bit jagged and antiquated), they are never painful to look at. The sound department is no slouch either, with music that is a joy to listen to and voice acting that is always on point.
Of course, a game that looks and sounds good would not be worth a damn if it wasn’t fun to play. Thankfully, Yakuza 0 exemplifies fun.
Kamurocho and Sotenbori are brimming with things to do and sidequests to complete. These substories, distinct from the game’s main plot, are always a treat to engage in, featuring bizarre stories and characters that contrast with the campaign’s hard-hitting crime drama. To name a few examples:
-Kiryu meets a yanki band (a mix of punk rock and ‘50s greaser fashion) who are much too mild-mannered, and must teach them how to be hardcore to impress their fans.
-Kiryu gets swept up pretending to be a TV producer after the real producer was chased off by an overbearing director.
-Kiryu volunteers to help a young boy buy a dirty magazine from a vending machine.
-Majima volunteers to play a pretend boyfriend for a young woman who is tired of her father trying to arrange her marriage.
-Majima must infiltrate a Scientology-inspired cult to rescue a woman’s brainwashed daughter.
-Majima has to help a high school student retrieve his pants from a bully, who turns out to be Yakuza 2′s Ryuji Goda back when he was in grade school.
There are dozens more, but all of them are fun to partake in.
Those sidequests, as well as simply walking the mean streets, may lead to getting into a brawl with some unsavory characters, and combat has thankfully always been one of Yakuza’s strongest points. This remains true in Yakuza 0, which features challenging battles against gangsters and thugs. Each character has three fighting styles they can switch between on the fly: Kiryu has a balanced “Brawler” style, a fast-paced “Rush” boxing style, and a slow but powerful “Beast” style that weaponizes anything not bolted to the ground. Meanwhile, Majima has the deadly “Thug” style, a baseball bat-centric “Slugger” style, and an insane multi-hitting super-stylish “Breaker” style (my personal favorite). Each style has its own strengths and weaknesses, but all of them are practical and fun to use. All of them also have their own unique “Heat” moves that are absolutely brutal, but satisfying to pull of.
In line with the game’s theme of economic prosperity, enemies practically bleed money when you batter them: it’s not unheard of to rake in at least a cool few hundred Gs in per fight. You’re gonna need that cash, too: there is no experience points or levels in Yakuza 0. Instead, you purchase upgrades for your fighting styles, and they get expensive as you make your way through each skill tree, with the highest upgrades costing hundreds of millions of yen, if not billions.
This, of course, means you’ll need to find ways to make money beyond simply beating it out of street punks. One way is by finding and helping citizens being harassed by bad guys. Helping them out gets you high quality items, some of which you can sell at pawn shops for wads of cash. Another is by challenging Mr. Shakedown, a burly buster who wonders the streets shaking down anyone who crosses him. Losing to him means you will lose all of your cash, but if you can beat him, you’ll earn a metric fuckton of money (including any money you lost to him before).
About halfway through the game, you also get a chance to engage in side businesses to further pad your wallet. Kiryu becomes the leader of a real estate agency, and is tasked with purchasing properties and collecting their profits while hiring managers to maximize their profits and security to ensure business goes smoothly. Majima, meanwhile, becomes the manager of a cabaret club, a mainstay of previous Yakuza games, but not as ubiquitous in the 80s as in later in the series chronology. Here, Majima must train hostesses and keep up with customer demands to make a profit. While Majima’s business venture doesn’t have the raw money output as Kiryu’s, it is more engaging and fun. That’s not to say Kiryu’s real estate business is without merit: there is a fair amount of strategy involved in hiring the right people to maximize profits.
All work and no play makes for dull gangsters, though. Thankfully, this is where another large strength of the Yakuza series comes into play: minigames! There is no shortage of ways to burn your money.
There are arcades in Sotenbori and Kamurocho, and they have classic Sega arcade games on display. My inner 12-year-old reveled at the chance to play Space Harrier again since Shenmue, with OutRun also taking more than its fair share of my money. Completing certain sidequests also unlocks Super Hang-On and Fantasy Zone, so there is variety as far as retro gaming goes.
But that’s just the tip of the iceberg. One new attraction for Kiryu is the telephone club, a unique dating service in Japan. The game plays out similar to an arcade shooter, where Kiryu must hold the girl’s attention by aiming at and hitting the proper phrases to increase her affection and ultimately ask her out. It’s a lot harder than it sounds: the correct phrases are often hard to hit, and until you get some practice, you’ll often end up accidentally asking girls about their baby ferrets rather than their best features.
Another unique outfit in Kamurocho is an underground women’s wrestling ring, where you can bet money on the outcome of fights between buxom battlers. The battles play out like rock-paper-scissors, and are high-risk high-reward.
There are also disco clubs, which feature a rhythm/puzzle game where you have to move an avatar on a dance floor before moving them over spaces with a face button on it. Again, not as easy as it sounds, but still very fun, and the music is a treat to listen to.
Finally, among the new attractions is “Pocket Circuit”, a slot car racing tournament wherein you can customize your own little race car and race for prizes and fame. There are tons of parts to use, some purchased from stores, others found in the world.
Aside from those, there are many other mainstays of the series that return and are still fun to play: karaoke, gambling, underground fighting tournaments, fishing, darts, pool, and so on. You will never be lacking in ways to amuse yourself.
My love of the Yakuza series, and Yakuza 0 in particular, cannot be overstated. I recommend this game to everyone, series veterans and newcomers alike, action game fans, Japanese game fans, and anyone who enjoys good stories, good gameplay, and fun in general.
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whatever points u havent done yet, if it's fandom then gntm
heeey nice, thank u bio-chan :*
under the cut because this is gonna be long, i know you want only gntm but i took the liberty to add my dr opinions bc i won’t prob have this opportunity to voice them out prompted (not rly) in the future
a - ships that you currently like a lot. (they don’t have to be otps because not everyone has otps.) friendships, pairings, threesomes, etc. are allowed.
the otp atm is obviously komahina, it’s incomparable for me, i’ve been in rare otp fandoms for years so it’s like being enveloped by a fresh sea breeze when i got into it, it’s the most popular ship in dr, has the most fan content where the good ones outweighs the bad ones, and their relationship was fulfilling, it’s also the closest otp of mine that has reached canon.
other ones i love a lot right now are:
dr ships: hinata/servant (it’s komahina but i’m so invested in this dynamic in particular and there’s almost no content for it), kamukura/komaeda, kaede/miu, tenko/mikan, kirigiri/sayaka, touko/komaru, sonia/akane, lowkey shinguuji/amami and pekoyama/koizumi
dr friendships i’m invested and want to see more: komaeda/sonia, komaeda/kirigiri, komaeda/any girls tbh let him have platonic relationships with girls, familial komaeda/monaka, amami/kaede, hinata/natsumi, tsumiki/asahina, sakura/asahina, dr1 girls
gintama ships: tae/sacchan, kagura/nobume, takasugi/zura, kyuubei/tsukuyo (guess which ones are your influence)
hnk ships: diamond/bortz, ghost quartz/lapis lazuli, rutile/padparadscha, cairgorm/phos, cinnabar/phos
c - a ship you have never liked and probably never will.
dr: all het ships minus celesgami but i also grew out of it eventually, they’re all mediocre at best and i dislike the popular hetero ones-- namely, naegiri, hinanami, kamunami, kuzupeko, sondam, souda/sonia, akanidai, saimatsu, kaimaki.. also i never saw the appeal of chishimondo and the pairs involving the three. mahiyoko is forced in my opinion and their “moment” which gained them an alternate title “soapies” was distasteful. soudam is simply boring while i dislike hinadam out of spite. nobody asked but my most hated ships are komaegi, komamiki, hinaegi, kamuegi, and komahinaegi (stay those out of my sight)
gintama: shinsengumi centric ships, joui centric ships minus sakagin and takazura (i entertained the idea of the former but never beyond platonic), gintoki/every girls minus tae, sakamutsu, hijimitsu, tsukisachi, mutsumata, bantaka, takahiji, konzura, the gross pedophilic ones, okikagu, kamusoyo, sabunobu, ginshin, etc
d - a pairing you wish you liked but just can’t.
i don’t really have pairings i “wish” i liked because i know what i love and what i don’t tho the hnk one is an exception, i think i have the need to say that,, but i guess i feel envious with the content victuuri is getting i wished i i liked it so i have a lot of merch to buy whenever i go to cons but nah... im happy with my own otp
e - have you added anything cracky/hilarious to your fandom? if so, what?
i don’t even know if they’re considered hilarious, probably annoying which are a lot in my twitter, this one is my fav wholesome headcanon though
this one is my first dr post which somehow has the most notes i have ever gotten
i don’t think i have one in gntm
f - what’s the longest you’ve ever been in a fandom?
i’m not active in atla but it’s basically my first fandom and i still love and enjoy the fandom content so yeeep
g - have you ever had an otp? if so, do you remember your first one? who was in it?
embarrassing but toph/aang
h - what is your favorite source text for fandom stuff (e.g., tv shows, movies, books, anime, western animation, etc.)?
anime but most of the time it’s just a way for me to get into a fandom and i usually like the source material (manga, games, etc) more
m - name a character that you’d like to have for a friend.
anego
n - name three things you wish you saw more or in your main fandom (or a fandom of choice).
gintama: tae fighting and an arc of her own, gags with nobume or takasugi, in general less of that blue pubes and more about girls without their respective dudes’ influences which suck because the girls are amazing yet the arcs they’re centered in still revolves around dudes i am so tired
dr: more focus on asahina :/, kirizono and kaemiu content pleaaase, and komaeda making friends other than his boyfriend???
o - choose a song at random. which ship or character does it remind you of?
I got Lucky Stars by Lana Del Rey, yeeep, komahina
p - invent a random au for any fandom (we always need more ideas).
i’ve always wanted spies/mafia au with best gintam girls, guns and aesthetic black or white clothing or military clothing whatev keeps me going
q - a fandom you’ve abandoned and why.
sports anime fandom, i used to be in multiple sports anime fandom but after getting into gintama i dropped all of them and lost interest,, give me sports anime girls you coward... other than basketball or volleyball idk moe catastrophe or the most “feminist” game of the century that is keijo
r - which friendship/platonic relationship is your favorite in fandom?
sasaki/nobume, kagura/tae, and gint*ki/tama in gintama
komaeda/monaka in dr
s - show us an example of your personal headcanon (prompts optional but encouraged)
my default headcanon is all my fav girls are lesbians
after sasaki’s death, rather than going with the shinsengumi or military in general i want nobume to stay with the yorozuya
nobume becomes a transfer student in 3Z and wears a black sailor uniform with long skirts, sports a nailed bat, and an honor student. sasaki adopted her from young age and is the most doting father ever during the festivals and always cheering for her, “yes that’s my elite daughter, nobume-san” i teared up. kagura, on the other hand, had a growth spurt in the middle of their third year so she looks like her yorozuya movie design with her glasses up and taller than nobume.
i have a hc how komaeda/hinata/kamukura would look like as girls too
komaeda: has a long messy hair, wears the same clothing as the regular one (pants and not those sexy short shorts with thigh highs and garter belt, regular komaeda would wear that though ;) ), petite and still 180 cm
hinata: same hair, around 165 cm, regular bust size and has strong arms that can carry her tall gf, pretty packed, wears skirts with suspenders
kamukura: same features as hinata but her long hair is tied in a low ponytail, then same clothing
t - do you have any hard and fast headcanons that you will die defending?
kagura never had interests with boys and when she grows up that’s where she realizes she’s a big lesbian and in love with nobutasu ;;
komaeda feels EXTREME distaste towards memes and puns, he doesn’t like them at all, he leans in a poetic side when he speaks, make him a pretentious john green character than a meme fuck (remember when he said if the sunflower is the symbol of hope then he’s the ground where the roots cling on?? and also one of his few hated gifts is a ring with a bad pun??)
w - a trope which you are virtually certain to hate in any fandom.
girls who only serve as a plot device especially a manpain, bonus point if she’s pining on the said dude but ends up being sacrificed for the dude
MC dude whose dick wants to be sucked by almost everyone, it’s tiring and gross
pedophilic themes
moe slash fantasy slash harem slash romantic comedy slash ecchi
pretentious characters with god complex
y - what are your secondhand fandoms (i.e., fandoms you aren’t in personally but are tangentially familiar with because your friends/people on your dash are in them)?
v*ltron unfortunately
saiyuuki a bit bc of you and emilia
fire emblem/persona (i played some games but never finished it so i mostly don’t feel too attached with them)
some other video games
kpop
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