#tiny terrible toddler Tariro
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paintsplattere · 7 years ago
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My DM let me get away with having what is essentially an elemental Ditto. This is Tariro, and I’ve been slowly adding to pictures for their varying elemental forms, of which there are 15 -- 16 if you count their Base Form. More info under a Read More, or this’ll go on forever.
So the at the top there is Base Form Tariro, entirely neutral and has no strong leanings towards any one element and subject to change his form depending on what he eats. As he is currently in their infantile state -- they’re like... two weeks old, give or take, in universe -- and ALWAYS hungry causing trouble for my character, their “mother”. With growth, they’ll eventually gain arms. In nearly every form they are capable of mild telekinesis to lift up to 10 lbs, and can float.
 Due to being technically a Summoned Spirit, they eat Presence; the inherent energy in an object, person, or animal. Depending on the thing consumed, they can change into one of his 15 other forms from this state, and as they eat the Presence of an object they essentially can eat ANYTHING. In this Form, they’re very squishy and soft-skinned, with the antennae, tail tip, eyes, and mouth glowing softly at all times. Their bone structure is cartilaginous in nature. 
The first row is comprised of Creation, Fire, Water, and Destruction Forms. Arranged because these elements oppose their counterparts. Elements in the universe of the game not only power spells and enchantments but are inherently tied to their own set of Deities -- with a Spirit of X at the very top -- and are tied to states of Emotion and a mortal can be chosen at their will as the person that most represents the embodiment of that emotion called the Champion of the X.
Creation’s based off flowering plants, with the tail bearing a large bellflower bloom. The element is associated with frivolity and joy, but also tends to reject sorrow and can be considered too light-hearted. This form has thick spores of pollen drifting off the bloom and antennae at all times, which glow faintly. It can be considered the Opposite of Destruction. The Spirit of Creation is Chaileaf, protector of Forests and Life.
Fire’s appearance is based off of lava and lava lamps, and even as a baby Tariro is capable of spitting flames when sufficiently provoked. Which is a little too easy to do as fire as an element is tied to anger and rage alongside passion. In this form, Tariro exudes a scent akin to burning marshmallows and a faint glow all over. It can be considered the Opposite of Water. The Spirit of Fire is currently unknown but is said to hang out near volcanoes.
Water is based off amphibians and is always a little damp and chilly to the touch. Water is friendly and amiable to events that go on around it... but it can be a little fickle. Tariro is picky and persnickety in this form. Their glow in this form is tinted  softer white than in their base form. It can be considered the Opposite to Fire. The Spirit of Water is Undine, Keeper of the Seas and Guardian of the Merfolk.
Destruction is spined and based off of stereotypical depictions of low level enemies in video games. Despite the appearance and name, Destruction is more about release of stress and relaxation! Tariro can sometimes come off as uncaring when in this form, giggling over destroying objects and causing minor mayhem. They have a dim glow from its tail and antennae, but is terribly toxic. It can be considered the Opposite of Creation. The Spirit of Destruction is unknown. 
The second row shows off Wind, Light, Earth, Darkness, and Metal. These ones don’t directly oppose each other, since those haven’t been drawn yet.
Wind’s appearance is inspired from birds of prey, storms, and the decorative streamers on a Suicune. Wind is freedom incarnate, not inclined to be tied down by things like societal conventions or rules. However, as this makes Tariro’s behavior unpredictable and untrustworthy. In this form, the glowing trails of light from Tariro’s streamers can be seen at night. It can be considered the Opposite of Earth. The Spirits of Wind are the Cardinal Directions: North, South, East, and West. Each has a preferred hangout, but not much is known about them.
Light’s based off of fireflies and angels, as well as taking some inspiration from the sun. Tariro is more concerned about fairness and proper understanding of a conflict in this form, as Light is considered the closest to justice as a concept. Those who are guilty of wrongdoing are never forgiven, however, which can be something of a hindrance to future reconciliation. In this form, Tariro’s tail becomes a ball of glowing light alongside the nodes on its ears. Unlike other forms, the eyes have a consistent glow and the irises take on a dark amber tone. It can be considered the Opposite of Darkness. The Spirit of Light is not known, but the chosen Champion of the Light is. 
Earth has inspirations from canyon walls and wet, unmolded clay, studded with turquoise. This form is stubborn and firm in conviction, and Tariro is its most trustworthy when they take on this element. The very tip of the tail crystal glows, as well as the head crystals in this form, and Tariro has a slight habit of merging with the very ground under their feet if not watched closely. It can be considered the Opposite of Wind. The Spirit of Earth is Siddha, Protector of the Rock and Ground. He is dating the Spirit of Crystal -- a lesser deity of Earth -- Paz.
Darkness takes design elements from halloween facepaint, ghost fire, and wispy brushes of cold air. While Tariro is calmest in this form, it can be considered a depressing or misunderstood element by those who do not directly practice Darkness Magic or worship it’s Spirit. Often misconstrued as being the opposite of Creation, Darkness is death and remembrance and passing, the fear of unknown things and fangs in the night. In this form, the glowing balls of flame and “spirit spots” on the tail are the brightest, but the eyes still give a fainter glow. It can be considered the Opposite to Light. The Spirit of Darkness is Lupa, who ferries souls to the beyond after death. 
Metal’s design influences are Transformers and I have no shame. Other design points are the tail lights from old cars and lightbulbs. Metal is unwavering and firm, cold and calculating and analytical. Unfortunately, which such a heavy emphasis on fact and analysis and the truth of the matter, people who ascribe to it can come off as apathetic and unemotional. In this form, Tariro’s glow come from lights on the body. It can be considered the Opposite to Thread. The Spirit of Metal is unknown.
ELEMENTS WITH NO ART YET Ice, Thread, Love, Leadership, Soul, and Spirit.
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