#time flies by way too fast DX
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yamsgarden · 2 years ago
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Evolution of my OCs Frofro, Panina, Bai and Ren
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writingpaperghost · 3 years ago
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There is a Me Who Can Become Strong (Chapter 7)
Chapter 7: The Reason for Some Lies!
Just who is the black Para-DX? Kiriya makes a claim to their identity... but that doesn't seem to be true. Meanwhile, Kiriya retrieves the Giri Giri Chambara Gashat.
AO3:https://archiveofourown.org/works/32857183/chapters/82521562
Right now, Emu has a choice to make, just like every day. He can stay and eat lunch with several other people, or he can retreat to the CR to play games or talk for the rest of his lunch break. Like nearly every day since joining the CR, he chooses to just go there. It is the easiest and best option, especially since he really didn’t want to interact with too many people. There’s a lot on his mind and he’s hoping a level of Giri Giri Chambara might help him feel at least a little better.
Or if nothing else, maybe he’d find something to talk with Poppy about. It’s not like he has a hard time, usually she’s interested in hearing about whatever game he’s playing. But he just… has a lot on his mind. Kiriya’s injuries from the black Para-DX, two days before, Saki’s… everything yesterday. Graphite, the Bugsters. The fact that Graphite is so much stronger than them even now, or how they don’t know what his motivations really are. There’s just too much to be thinking about, which is why he’d like to play something that would distract him and maybe let him get out some frustration.
As he arrives in the CR, Poppy wastes no time in shooting him a worried look, “Emu, have you really already eaten lunch?”
He smiles and nods, “Of course,” No one said that he had to speak exclusively the truth. Even he had secrets to keep. “It’s quieter down here, though. So I’d thought I’d play a bit. Unless there’s something you want to talk about?”
“No, no,” She shakes her head, “You’re just always down here around the same time. And it’s usually the beginning of when you should be having lunch. We wouldn’t want you not eating.”
“I’m fine, really,” He assured, “I’m not going to collapse or anything because I haven’t been eating.”
He pulls out his Gemnboy and begins to play a bit of Giri Giri Chambara. He’s found that it’s usually a pretty good game to play when he’s stressed or worked up about things and just needs to get some frustration out. You get to beat things up, after all, and for Emu, at least, that’s pretty good stress relief. Although really, playing games in general tend to do that.
After a while, he’s forced to pause the game because someone’s loudly knocking on the door to the CR. Poppy switches to Asuna and the two get up to investigate. They’re greeted with Kiriya – who should not be out of bed – and then another patient.
“Ace, Asuna,” Kiriya greets, “Found you a patient.”
Grabbing the Gamer Scope, Emu frowns when it results bring up two strains again. They’re different ones, Giri Giri Chambara and Jet Combat. Hopefully they’d be able to deal with them.
“We’ll take it from here,” Asuna says, helping Emu move the patient.
Emu calls back to Kiriya, “You should still be resting.”
---
Mu had just finished a bit of a boring round of Gekitotsu Robots when he finally remembers something he wants to talk to Kuroto about. “Hey, Kuroto?” He calls, “I think that Lazer knows about you being Gemn.”
Kuroto looks up and frowns, “What makes you say that?”
“Two days ago, when I fought him,” Mu began to explain, “He said something about knowing who Gemn was. Obviously, he couldn’t have known it was me because he doesn’t even know who I am and that was the first day I’d been Gemn. So that means he probably thinks that I was you.”
After taking a moment to rub his forehead, Kuroto finally says, “It doesn’t matter much. He can’t prove it, anyway,” He tries to give Mu a reassuring smile, of sorts, “Don’t worry about it. I doubt he’ll prove to be much trouble.”
“Okay,” Mu blinks, “If you say so.” Then he returns to playing some more Gekitotsu Robots.
---
“Saki,” Haima says, catching her attention as they walk into the CR, “I’d like you to focus on our new patient.”
She looked over up at him, “Mr. Okada?” She frowns a little, “Why me?”
“Well, I think you’ll be better suited than Hojo. No offense to him but…” The director makes a face, “I don’t think this is really something he’ll be very good at.”
Hesitantly, Saki nods, “I suppose you’re right.”
“Of course, that’s a part of my job-“ At that moment, Haima trips. It’s not clear on what, but Saki manages to catch him, though he drops his binder in the doorway.
“Careful, Haima,” She warns, “We don’t want you getting hurt because you pulled an Emu and tripped on your own feet.”
Trying to straighten his shirt, Haima nods, “Of course, thank you Saki.”
From around the corner, unseen to the pair, Kiriya peeks in, seeing how the binder stopped the door from closing. He strolls right on in.
In the patient room, Saki frowns, her Gamer Scope confirming what Emu had told her. Two infections in Mr. Okada, Giri Giri Chambara and Jet Combat. Now that she’d confirmed it, she thought about how to go about removing the Bugster. She wasn’t a big fan of purposely stressing a patient just to get the Bugster to appear. So they’d just have to wait.
Not that they had to wait long. The Bugster soon appeared, taking the form of a double headed serpent. Saki takes out her Driver, but quickly realizes that the patient room isn’t exactly the best place to be having a fight, let alone against a Bugster. Using the Stage Select, she moves them to a different area, more suitable to fighting Bugsters. Now on a rocky sort of beach, she was ready to transform and fight the Bugster.
“Keep back, Emu,” She calls, clicking her Gashat.
Taddle Quest!
Let’s game! Metcha game! Mucha game! What’s your name? I’m a Kamen Rider!
Now transformed and in Level 1, Saki was ready to fight the Bugster. Sword in hand, she’s quickly able to dispatch the Bugster. Then, it split into two of the Bugsters like before, each with a Gashat in its forehead. One had the Giri Giri Chambara Gashat while the other had the Jet Combat Gashat. Those were the last two Gashats they needed to get from the Bugsters.
Unfortunately, with the appearance of the two Bugsters, also came the black Para-DX, in Level 3. Emu pulls out both the Mighty Action X and Gekitotsu Robots Gashat, while near where the Bugsters are, turning around to look at the black Para-DX, DoReMiFa Beat Gashat in hand.
Mighty Action X!
Gekitotsu Robots!
DoReMiFa Beat!
Do-Do-DoReMiFa-So-La-Ti-Do! Ok! DoReMiFa Beat!
Buttobase! Totsugeki! Gekitotsu punch! Gekitotsu Robots!
“You take the Bugster,” Saki calls, aiming her sword in the black Rider’s direction, “I’ll deal with the black Para-DX.”
Emu hesitates for a moment, before nodding, deciding that Gekitotsu Robots’ raw strength would probably be better against the Bugster, rather than the Rider. He nods and turns his attention to the Bugster with the Giri Giri Chambara Gashat in its head, the other being mysteriously no longer present. They’d have to worry about that later.
While Gekitotsu Robots made Emu stronger, it didn’t exactly make him fast. As it turns out, this Giri Giri Chambara Bugster was pretty fast. It wasn’t surprising, given the nature of the game, but it made fighting a little harder. Hard to land hits and even harder to dodge them. This wasn’t going well.
With Saki, she wasn’t fairing much better. She had the power of gimmicky attack on her side, but as it turned out, so did the black Para-DX. He yeets the wheels of Shakariki Sports’ bicycle at Saki. It flies past, distracting Saki and forcing Emu to turn his attention to trying to dodge the wheels.
The black Para-DX grabs the Giri Giri Chambara Bugster, and the two retreat.
---
Taiga pushes himself away from his desk, the wheels of his chair rolling. He’d been monitoring something on his computer screen, but whatever it was had disappeared. “Brat!” He called, “Time for the plan!”
Nico walks into the room, hefting her backpack onto her shoulder, “Okay, then,” She groans, “I need to find a better way to carry this stuff.”
“Just go,”
“I’m going!”
---
“I… don’t think Gekitotsu’s brute force is going to work well against the Giri Giri Chambara,” Emu sighs, “Not that I’m sure that DoReMiFa Beat will work well either. It’s just so fast.”
Saki sighs, rubbing her temple slightly, “And that black Para-DX manage to so easily distract us with the bicycle wheels.”
“And I thought it was weird when Kiriya used wheels as a weapon…”
“Did someone say my name?” Somehow, Kiriya casually strolled in, once again seeming as though he perfectly belonged. Somewhere in his head, Emu felt just the slight bit envious that Kiriya could so easily walk in somewhere where he didn’t belong, and act as though he didbelong. That was a skill that Emu would not claim to have.
Rolling her eyes slightly, Saki says, “How did you get in here?”
“Through the front door,” Kiriya shoves his hands in his pocket, “Anyway, figured you could use my help.”
“Why should we trust you?” Saki asks, “You lied about Graphite being the black Para-DX.”
Looking at the two of them with a serious expression Emu thought looked a little odd on a carefree person like Kiriya, Kiriya answers, “I had a friend die on Zero Day.”
Though Emu hated to be the one to point it out, Kiriya’s argument wasn’t exactly sound, “You said yourself that that too was a lie.”
Saki stands from the table, “I don’t think we can trust you,” She turns and leaves.
Emu doesn’t want to make a judgement quite like that so quickly, but he will admit that Saki has something of a point. Kiriya had lied to them at least twice but… All things considered, Emu wasn’t convinced that was enough to say he was entirely untrustworthy. Something told him that there was more to Kiriya Kujo than what he was letting on. Not that Emu really wanted to look much into it, but they had more important things to worry about.
He wanted to go talk with the patient, who, by looking through the window, he could see was being visited by whom he was pretty sure was his daughter. He makes his way downstairs and enters the room.
“Shiori,” Their patient, Mr. Okada, says to the woman who Emu is pretty sure is his daughter, “Don’t worry about the factory-“
“I want to make sure everything is okay while you’re here,” Shiori responds, “Make sure that everything’s in order.”
“Don’t worry about me,” Mr. Okada insists, “Now stop fussing.”
Emu frowned slightly, before returning to his normal expression, walking over to Mr. Okada and reminding him, “Be careful not to stress yourself too much,” He uses a gentle tone, like what he uses with nervous children. It’s more habit at this point than anything, “Game Disease can potentially be fatal…”Shiori uses this as more reason to insist on helping, not that Emu thought that it was a bad thing, although she might have chose a better way to say it, “See? Don’t worry about anything. I’ll make sure everything’s fine while you’re away, so you can focus on recovering.”
Mr. Okada huffs, “No, you will not,” Then, looking Shoiri straight in the eye adds, “Because I’m firing you from the factory.”
In a huff, Shiori stands up and turns heel, rushing out of the patient room. Emu turns to follow, making it out of the door of the patient room before he’s stopped. By Kiriya. What was he still doing here?
“Ace,” Kiriya starts and there’s something in his tone that Emu isn’t terribly fond of, “Sometimes, telling your patient’s the truth is the wrong thing.” A piece of attempted advice that was rich coming from the man who already had a history of lying, and Emu had known him less than a week. Besides, what would Kiriya know about having patients? He was a medical examiner, and this was not up his alley at all. At least, it shouldn’t be.
He wasn’t going to let Kiriya just tell him something like that. He may not be the most honest at times, but when it came to his patients, Emu believed he should be honest with them. “Well I can’t just lie to them.”
“Doesn’t mean you have to tell them the truth,” Kiriya responds, like Emu doesn’t know a thing or two about not lying but not telling the truth either. “He’s trying to distance himself from her. For her own good, not his.”
“How can you say that-“
It was about then, that Asuna comes bounding down the stairs. She pauses her hurry for a moment to look at the two of them, before saying, “You two, there’s a Bugster.”
The two rush out, able to find the Giri Giri Chambara Bugster that was attempting to attack Shiori. Before either of the two can transform, Saki appears, quickly transforming into her Level 2 with Taddle Quest and slashing at the Bugster. Given the type of game that Giri Giri Chambara is, Emu thinks that she might be a bit better suited. At least she had a sword.
Saki doesn’t get far before the black Ex-Aid appears again, immediately attacking Saki, giving the Bugster an opportunity to escape. Now, the black Rider is making sure Saki is distracted, unable to chase after the Bugster. It’s some stroke of luck that he’s only at Level 2 and not Level 3, otherwise Saki would have a lot harder time fighting him.
“Here’s an idea, Ace,” Kiriya says, pulling out his Gashat and Gamer Driver, “We work together to beat that Bugster. No lies or anything.”
A sane person might question whether to trust someone like Kiriya, who was not terribly honest about things. But Emu is not exactly what one might call a sane person. So thus, he decided, that given the situation and Lazer’s already higher speed than either he or Saki, that risking the possible negative results from such a team up would be worth it to beat the Bugster.
Pulling out his own Gashat, he answers, “Okay, let’s go,”
Mighty Action X!
Bakusou Bikes!
Level up! Mighty jump! Mighty kick! Mighty-Mighty Action X!
Level Up! Bakusou dokusou gekisou bousou! Bakusou Bike!
Kiriya takes his Level 2 form, still annoyingly a motorcycle, and Emu get’s on, the two wasting no more time in chasing the Bugster. Using his weapon’s gun form, Emu attempts to shoot at the Bugster, but finds that it’s still just a bit too hard to aim while on something moving in the unpredictable way that Kiriya did. Finally, though, they get close enough that Emu switches his weapon to axe form. He manages to cut off some of the Bugster’s blades, then they stop moving.
Emu hops off and borrows the Bakusou Bikes Gashat from Kiriya, putting it in his axe.
Bakusou Critical Finish!
Moments later, after slashing at the Bugster, it’s destroyed, the Giri Giri Chambara Gashat falling to the ground.
Game Clear!
“Hey, Ace,” Kiriya calls, his front moving a bit in Emu’s direction. “Mind letting me use that Gashat?”
The speed of Bakusou Bikes and Giri Giri Chambara would mix well, logically. Emu can see the strategy in it, and knowing what the last Gashat is, he’d think it would be better suited to Snipe. He’s also a bit curious what will happen, so he shrugs and activates the Gashat.
Giri Giri Chambara!
Then places it in Lazer’s Gamer Driver, flipping the lever.
Giri-Giri-Giri-Giri Chambara!
In an awkward sequence of events, Kiriya finally makes it from a motorcycle to something that’s at least bipedal. To be fair, he looks much like a normal person, though his armor bright yellow like his Level 2, resembles that of a samurai’s.
“Oh,” Kiriya says, stretching slightly, “That reminds me,” They begin to make there way to where Saki and black Para-DX is.
“What does? And of what?”
“I know who Gemn is,”
“Gemn?” Emu’s not really sure why they were apparently now talking about a gaming company.
“You know, the black Para-DX?” Before now, Emu did not know. Now he did. Which is odd but okay.
“You said you knew who he was before,” Emu reminds him as they finally arrive. He’s about to say something to Saki, who definitely seems worn out but…
“Gemn, that black Para-DX there, is Kuroto Dan.” Which is not the most outlandish statement Kiriya had made. Kuroto Dan was a wanted criminal and had a connection to Game Disease.
Gemn’s response to this statement was, firstly, a movement that might have conveyed shock. Then, he pulls out the Shakariki Sports Gashat, transforming to Level 3. Kiriya grabs his weapon, which appeared to be a pair of sickles, each as bright of yellow and pink as Lazer himself.
Much like when Emu fought Gemn with Gekitotsu Robots, Kiriya seemed to be fairing well against Gemn. Though Gemn attempts to block his attacks with his hammer, Kiriya’s too fast and is quickly landing hits. Then, he combines his sickles, turning them into a bow. He places the Giri Giri Chambara Gashat into it.
Giri Giri Critical Finish!
The attack lands, Gemn not being able to do much to block it. Yet when the smoke clears, the one standing there isn’t Kuroto Dan. No, the man there is a little too short and too brightly colored. He wore a bright pink hoodie, one that Emu thinks is Mighty themed, with long orange sleeves underneath. His hood’s pulled up, aiding the hair over one of his eyes in obscuring his face. The striking part is the eye they can see, slightly. It almost seems as though it glows. He holds the Gamer Driver and Gashats.
With what might have been a smile, though it certainly lookednervous, the man says, “Sorry Lazer, you’re princess is in another castle.”
The man turns around, clearly about to leave and in a hurry. Though his foot catches on something, perhaps a crack in the concrete and he stumbles a bit. He quickly recovers and sprints off, leaving behind a trio of confused Riders.
“That,” Saki begins, sounding certainly annoyed, “Was not Kuroto Dan.” Emu can’t help but silently agree.
“Maybe he was mistaken?” Emu offers weakly, with little effort. No one was a good enough liar to get themselves out of this one. And as much as Emu thought Kiriya was a good enough person… There was just too much to take into account.
“No, I don’t think he was,” She says, “Clearly, he can’t be trusted. That’s twice now that he’s lied about that Rider’s identity. And that friend of his? He died alright, but not from Game Disease. All he wanted from this was the Gashat.” She turns and leaves, leaving Emu and Kiriya standing there.
Finally speaking the words that have been bugging him for so long, Emu asks, “Kiriya, just what type of person are you?” He watches Kiriya closely, though there’s no reaction to be seen, “You lie about Gemn’s identity and about your friend. But why? What do you gain?”
Kiriya laughs, “She’s right, you know. I only wanted the Gashat,” He turns to walk away, “You shouldn’t be so trusting, Ace. I know I, for one, can’t be trusted.”
Emu takes a step forward, wondering if he should try to follow or stop Kiriya. Instead, he says, “I don’t believe that. There’s more going on,” Then, as Kiriya looked back at him, said in a way that wasn’t quite Emu, “I like a good puzzle.”
---
Nico had managed to track down that other Bugster, the Jet Combat one, thanks to Taiga. She had to admit, he could be pretty helpful. Mostly, she just needed the Gashat, though she was pretty sure getting rid of the Bugster first would be the best way of doing that.
Unfortunately, the Bugster got away before she could defeat it or get the Gashat from it. So she’d have to try again and hope for the best. Ugh, this was such a pain to get one game cartridge.
---
When Mu arrives to where he stays with Kuroto and Graphite, the first thing he says to Kuroto is, “I don’t think Brave and Para-DX trust Lazer very much anymore.”
Kuroto looks up from his computer, “Why’s that?” He actually seemed rather curious.
“Well, Lazer claimed that Gemn was you – how he knew that’s what the Rider is called is beyond me – but when he managed to knock me out of the suit – don’t worry, I’m fine, really – it was, well, me.” Mu gestures to himself, moving towards the couch and pulling his hood down. He pulls some hair clips out of his pocket and begins to clip his bangs out of his face, “So they think he’s lied again.”
Looking thoughtful, Kuroto comments, “That could be helpful,”
Graphite groans, “When are we getting on with the plan?” He huffs, looking between Mu and his nest, “Because I’m getting impatient.”
“Snipe needs to get Jet Combat,” Kuroto responds, “Then you can have your turn.”
“And you’ll obviously do great, Graphite,” Mu adds, not noticing the way that Graphite’s gaze flickered between him and the nest. Otherwise, he’d be a little wary of getting pulled in there. He’s managed to avoid it for a while, but one of these days, his luck would run out.
“You should sleep,” Graphite immediately says.
Kuroto nods, “He’s right, you know.”
Though Mu shakes his head, “No,” He says, “Not happening.”
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ohthehypocrisy · 7 years ago
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Glalie for Pokken Tournament DX!
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We’re almost done with these rewrites. I just have Aerodactyl left.
If you remember my old writeup, I pointed out that Glalie is literally just a floating ball and therefore a pokemon inconceivable of being a fighter for Pokken Tournament. Well, if you look at Glalie’s old pokedex entries, it reads that it is able to control ice and make any shape it wants. So that’s what we’re working with here, a little bit of Glacius from Killer Instinct and maybe a bit of Sub-Zero from Mortal Kombat.
Really, at this point, the only limit to putting a pokemon in Pokken is their size, and even then, I think they’re taking some liberties like with Pikachu and Mewtwo (in which case there is almost a 5 feet difference between them). But yeah, here’s Glalie for Pokken Tournament.
Glalie’s stats are a flat 80 across the board, and its movepool conveys a sense of balance between physical, special, and all sorts of status moves. Bite, Ice Fang, Headbutt, Ice Beam, Frost Breath, Dark Pulse, Hail, Double Team, Leer, as well as the common teachable moves available to most pokemon. Naturally, Glalie’s stronger moves are in the special category, such as Blizzard, Freeze-Dry, and Sheer Cold. Even though it’s Mega Evolution turns it into a more offensive attacker, Glalie embodies the Standard fighting style.
Like with Diancie before, Glalie has an important move to point out before its other moves, and that would be Neutral A Ice Shard. Glalie will began charging and forming ice crystals around its body, forming five of them in the span of 5 seconds. Glalie gains most of its damage output through these Ice Shards. Pressing A when Glalie has five Ice Shards makes it shoot one at the opponent. Each Ice Shard flies across the field very quickly and aims at the opponent very precisely, meaning Glalie can snipe with Ice Shard from afar. You can double tap A twice to instantly shoot one shard if you have less then 5 (at max, you’ll fire two ice shards). At full Ice Shards, you can rapidly press the A button five times to fire five Ice Shards back to back. While charging Ice Shard initially, you can press R to cancel the charge and input a direction to dash out of the way (One Ice Shard is generated every 1 second, canceling before the first Ice Shard is made will leave you without one). Stockpiled Ice Shards will float near Glalie in a star pattern. In addition to being a projectile, Glalie can choose to consume these Ice Shards to extend its combos or power up its Pokemon Moves. Any notable examples will be listed below as they go.
In Field Phase, Glalie takes up a moderate amount of space with its size. It’s a little smaller than the average Glalie, but still a threatening size. Glalie has above average movement speed and is able to direct itself in the air when it jumps, granting it great movement options.
In Field Phase, Neutral Y is Ice Beam. Glalie reels back and charges for a bit before firing a fast beam of coldness at the opponent. This move deals a small amount of damage and deals multiple hits. Holding Y while using this move consumes an Ice Shard to extend the duration of this attack, allowing you to hold an opponent down or chase them as Glalie tracks with this attack (even with five Ice Shards, you cannot break a healthy Guard). Glalie will not aim up at opponents in the air, but will still track them if you choose to extend Ice Beam.
Side Y is Spikes. Glalie bounces a little as it tosses four small spikes made of ice forward. These spikes maintain an active hitbox as they’re out and will last until Glalie uses Spikes again or the opponent steps on them.
Forward Y is Icy Wind. Glalie zooms forward as a trail of cold wind swirls around it surrounding Glalie with an active hitbox that deals very small amounts of damage. It then stops and exhales, sending the gale outward at the opponent. During the dash forward, you can press Y to spend an Ice Shard and upgrade the power of this attack (the more you want to power it up, the more you must press the button). One Ice Shard turns this move into Frost Breath, increasing the size of the attack as well as the damage. Three Ice Shards turns this move into Powder Snow, adding small snowballs to the wind and increasing the damage. Five Ice Shards turns this move into Blizzard, increasing the size of the attack and dealing huge damage to the opponent. All versions of this move come out at the same time.
Back Y is Headbutt. Glalie will jump upwards suddenly with force. This move can combo into Ice Fang with A. Pressing Y during this attack will have you shoot into the ground diagonally downward, burying Glalie slightly. Hitting an opponent with this forces a hard knockdown, but no followup is possible and leaves Glalie vulnerable if you miss or the move is blocked.
Jumping Y is Hail. Glalie will conjure a ball of light blue energy between its horns before unleashing ice to fall all around it. Holding Y allows you to power up this move by spending Ice Shards. No Ice Shards casts a small field of tiny ice balls to fall all around you, dealing no hitstun to a grounded opponent (jumping opponents will flinch). One Ice Shard increases the radius and damage slightly and deal hitstun. Two will increase the size of the attack and deal more damage, increasing the size of the hail. Three will double the amount of hail that falls, increasing damage even further. Four turns the hail into large ice chunks and can deal huge damage to enemy guard. Five turns the hail into boulders, making this attack unblockable and deal huge damage. The Ice Shard will be consumed very quickly when charging (one every 0.4 seconds). While wide in range, there’s a blind spot behind Glalie and an opponent can simply walk behind you and followup with an attack, so be careful not to charge this move for too long and leave yourself open.
X and all variations are Rollout. Glalie will bury itself slightly and start spinning in place on its side. This move has a 1 second long startup lag and cannot be cancelled. During the startup lag, you can press X to consume Ice Shards to power up this move. With no Ice Shards, Glalie will skid forward a bit before stopping, allowing you to move, jump or even attack very quickly out of this. With one Ice Shard, Glalie will roll at the opponent as it is covered in icy spikes and leave a trail of ice in the dirt. This move deals multiple hits and will force a Phase Shift. With two Ice Shards, the ice spikes grow even larger and Glalie can break guard and force a Phase Shift on hit. Glalie will only consume up to two Ice shards for this attack. This attack can be Countered and can be forced out of with projectiles. Side X has Glalie curve as it rolls in all variations of Rollout. If Glalie attacks its own Substitute (see below) with this move, it will allow Glalie to break guard even without two Ice Shards (any spent Ice Shards power up this attack still). Back and Forward do not change this move at all and will perform Neutral X when used.
Jumping X is Avalanche. Glalie will fly straight forward as ice forms behind its trail. This ice then falls to the ground in the order it formed. Afterwards, Glalie will drop to the ground with endlag. Holding X allows Glalie to spend an Ice Shard and allows you to continue the attack from where it would finish. The Side X variation has Glalie zoom in a diagonal direction and trail ice with this attack. Following up with a spent Ice Shard, You can zoom forward, backward, or diagonal again. You can only spend one Ice Shard with this move and extend this move once. Hitting an opponent with two Avalanches will force a Phase Shift.
Glalie’s Counter is Payback. Glalie will charge a dark power around it before unleashing a wave of darkness a short distance from its body.
Field Phase Grab is Iron Head. Glalie will form a set of arms made out of ice and clamp the opponent with them. On confirm, Glalie will trap the opponent with its icy grip and then charge  and release a headbutt, shattering the ice and forcing a Phase Shift.
Duel Phase Grab is Bite. Glalie will open its small mouth and lunge a bit to grab the opponent with its teeth. On confirm, Glalie will chew twice before lifting them up into the air with its mouth, twirling as it does so, and then tosses the opponent into the ground and force a Phase Shift.
In Duel Phase, Glalie has the ability to cancel its Y and X moves into Y moves at the cost of an Ice Shard (its Jumping Y and X cannot be cancelled this way). Glalie’s base attacks are already weak, and the damage output will decrease due to combos weakening your attacks, so Glalie will commonly spend Ice Shards to finish a round more than dealing damage.
Neutral Y has Glalie lean forward a bit and stab with an ice horn it forms immediately.
Crouching Y has Glalie form a tall icicle extending from the floor in front of it, capable of reaching a jumping opponent.
High Y has Glalie extend the length of one of its horns with ice, reaching high above the opponent’s head.
Forward Y has Glalie charge forward with a gale of cold air surrounding it, traveling a short distance.
Back Y has Glalie summon an icicle from a few feet away pointing at itself. This icicle reaches very close to Glalie and almost stabs it, but Glalie leans back expectantly as the icicle almost hits it. This attack will send an opponent tumbling toward Glalie.
Jumping Y has Glalie shoot downward as it forms itself into a wide icicle and strikes the earth with it. Jumping Up Y has Glalie perform the same attack, but it double jumps before attacking, striking with extra distance.
Neutral X has Glalie form two blades on either side of it and slashes them at the opponent, from its left side first and breaks the sword before swinging to the right, breaking the other blade as well.
Crouching X has Glalie leap up from its crouch with a long blade horn and slashes upward, capable of sending opponents upward.
High X has Glalie form a crude hammer out of ice and swings it down. An opponent struck by this move will be sent upwards with a hard bounce.
Forward X has Glalie turn sideways and form an icicle out of itself before zooming forward with its body.
Back X has Glalie form a string of icicles on the ground from a few feet in front of it, which then travels to Glalie before stopping. Airborne opponents will be juggled towards Glalie with this move.
Jumping X has Glalie form six icicles around its body and covers its two horns with ice, making itself a spiked ice ball. This attack deals multiple hits and knocks the opponent upward a bit, allowing ground attacks to chain into a combo if you’re fast enough. Neutral Jumping X sends Glalie tumbling forward in a curve before landing. Down Jumping X sends Glalie tumbling straight down. High Jumping X sends Glalie tumbling diagonally upward with a bounce. Forward and Back have no variation and will instead perform Neutral and Down X respectively.
As stated before, Glalie’s Neutral A is Ice Shard, and it’s super important to Glalie as it allows it to power up its moves and increase its combo potential. In Duel Phase it’s especially threatening as it can use it to extend its combos or spam Y to potentially beat out a counter in the small window of vulnerability (on some counters). You must keep track of your Ice Shards to maximize your damage output and to keep yourself safe.
Forward A is Freeze-Dry. Glalie will cover a small area a short distance away from itself in ice, which will then melt. An opponent caught in this area will be frozen for a second, allowing Glalie to followup with whatever move it wants. Glalie can restore its Substitute with this move. It is capable of hitting a jumping opponent, but the size of the hitbox makes this very difficult. This move is functionally identical in both phases.
Back A is Substitute. Glalie will dash backwards and leave an ice sculpture of itself behind. Glalie will automatically spend one Ice Shard to make this Substitute.  If Glalie has no Ice Shard, Glalie will lose 90 HP (which becomes recoverable HP). If a Substitute is already out, Glalie will dash backwards and not make a new one. If Glalie has no Ice Shards and less than 90 HP, it will be left with 1 HP and the Substitute will always break in one hit. This Substitute can take up to 90 HP of damage, although it will instantly break if Glalie attacks it or if the opponent has an Attack Boost.  While out, the Substitute can take projectiles (not lasers) and block an opponents path (an opponent will not be able to stand on the Substitute and will instead land beside it). If Glalie breaks the Substitute, it will send shards of ice in a shotgun pattern forward. This move is functionally identical in both phases.
In Duel Phase only, Down A is Sheer Cold. Glalie will cover itself in thick ice for a brief second before melting it off. This is a counter move and will only activate if the opponent attacks. On a successful counter, Glalie will explode with a flurry of ice and icicles protruding in all directions. If an opponent is caught in this attack (depending on the range or if they used projectiles) they will be stuck frozen solid for two seconds as Glalie frees itself from the ice. Although this move deals modest damage, Glalie can proceed to combo or generate Ice Shards freely.
In Duel Phase only, Up A is Crunch. Glalie will break the ice off of its face and open its mouth widely. Afterwards, Glalie will shake its head and reform the ice, leaving itself vulnerable. This is a grab move, but it has armor, protecting it from attacks. If an opponent jumps into Glalie (whether they were attacking or were being juggled by Glalie’s attacks), it will then clamp down and bite repeatedly before leaping up and slamming them down into the ground, dealing heavy damage. As this move has armor, it must be baited out since Glalie is vulnerable after this move, which makes it tricky to use even if you have Substitute out.
Jumping A is Ice Fang. Glalie will form a set of teeth made out of ice and chomp twice, flying towards the opponent. Pressing A again allows Glalie to repeat this move at the cost of an Ice Shard, but it’s homing ability makes it possible to chain six Ice Fangs together.
Glalie’s Burst Mode is Mega Evolution. In addition to an increase in power (actually much less than typical burst mode boosts), many of Glalie’s moves increase in size. For the sake of brevity, the most notable changes will be listed here. Mega Glalie will start generating Ice Shards automatically every second (attempting to spend an Ice Shard without one will result in an ignored input). Ice Shard’s projectile becomes bigger. Substitute becomes larger. Freeze-Dry becomes wider and reaches slightly more into the air. The size of Mega Glalie’s Duel Phase X attacks become much larger and have more range. It becomes easier to force a Phase Shift in Duel Mode (to balance out the fact that Ice Shard regenerates automatically and can be spent to make an infinite combo).
Glalie’s Burst Attack is SUB-ZERO CRUSHER. On activation, Glalie freezes the earth around it and forges four arms of ice around it. These arms then reach into the air to try and grab the opponent. This attack will fail to hit a grounded opponent. On confirm, more ice hands reach out and grab the opponent, slowly crystallizing them into an icicle. Once frozen over, a giant ice sculpture of Mega Glalie appears in the background and proceeds to bite down on the opponent. All of the ice breaks away after the final hit, returning both fighters to the battlefield.
Glalie’s synergy gauge builds very slowly, requiring lengthy combos to fill. Glalie’s Burst Mode lasts a below average amount of time. Glalie’s Burst Attack deals moderate damage, but has a limit to how low it can get despite combos reducing the damage. That limit is 40 damage at the minimum, meaning a combo chain must lower the opponent’s HP to this amount to guarantee victory.
Glalie’s High Stance allows it to dodge Low Moves. Glalie’s Low Stance allows it to block Low Moves.
Glalie is a combo monster, able to spend its Ice Shards to deal extensive damage through multiple hits. A good Glalie player will always have one on them and will be careful not to fight for too long without one. Because of the length of its attacks, its range is crazy and can keep opponents in the danger zone.  In fact, because it can spam Y attacks with Ice Shard, Counters aren’t guaranteed to work because of the chance they’ll hit during the vulnerable attack animation. This makes Glalie rather scary from all distances, and that’s all thanks to Ice Shard.
Unfortunately, it’s reliance on Ice Shard makes it vulnerable to aggressive rush down. Sure, it has Substitute to put a wall between it and the opponent, but Glalie will only be able to get one more Ice Shard out of it (which it had to spend to make the Substitute unless it was forced to use its HP). Of course, Glalie does have the option of breaking the Sub itself and punish aggressive approach options, but even then, Glalie’s defenses will eventually crumble, especially if the opponent has an assist to boost its attack (of which there are many). Freeze-Dry is a problem, though, as is Sheer Cold, but Glalie is still made out of ice, and that armor will eventually weather away. If you can survive the blizzard, you’ll come out on top.
This has been a writeup for Glalie in Pokken Tournament DX. I actually ended up forgetting the Counter moves, so I’ve gone ahead and edited those in the previous writeups. Of which, they are Torterra, Nihilego, Diancie, Claydol, Registeel, and Aerodactyl (okay, not this one, but it’s still a link to the old version before I rewrite it). I’ve got one more rewrite left, but you can still message me about a pokemon you’d like to see in Pokken. I’m all ears!
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cynical665 · 5 years ago
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Sonic Adventure DX Retrospective
Sonic Adventure was Sega's way of brining their beloved Mascot into the 3rd Dimension. Since 1996 The Nintendo 64 was cleaning the floor of what it is to have great games with Super Mario 64 and Pilotwings 64. Sega was the first ever competitor in the 16-Bit Era against Nintendo with their Sega Genesis and Sonic The Hedgehog. 2D Games were now becoming Obsolete with consoles like the N64. Sega did try to make a 3D Sonic Game that was canceled called Sonic X-Treme. They canceled it because it was becoming more and more difficult to develop and even people like Yuji Naka, Head of Sonic Team, saying that it wouldn't be a good idea. They did try to put Sonic in 3D with the Sega Saturn with Sonic R and Sonic 3D Blast. But those two weren't seen a true 3D Sonic Games, along with that the Sega Saturn died out. But Sega wasn't down yet, with the Release of the Sega Dreamcast on 1999 and it's Launch Title, A True 3D Sonic Game, Sonic Adventure.
Sonic Adventure was seen as the First True 3D Sonic Game. The last Sonic Game was Sonic 3 & Knuckles in which you can play as 3 Characters, Sonic the Hedgehog, Miles 'Tails' Prower, and Knuckles the Echidna. Not only are they also playable here in Sonic Adventure, each with completely different Stories and Gameplay styles, but also 3 Extra Characters: Amy Rose, introduces in the Sega CD Exclusive Ad-on Game Sonic CD, Big the Cat, a Brand New character, and E-102 Gamma, A Robot created by Dr.Eggman within a Series called the E-Series. Everyone has their own different Gameplay style going from Highspeed Action, A Third Person Shooter, A Hot & Cold Gameplay, all the way to Fishing. In the beginning of the Game we can only play as Sonic, but as soon as we finish Sonic's Story we can play as all the Characters. Let's go back and see all the gameplay to see if the game still holds up. I'll be playing the Steam Port of Sonic Adventure, so it'll be Sonic Adventure DX Directors Cut Version. With that out of the way, let's see what the game has to offer, years later.
-Sonic
Sonic hasn't changed much ever since 2D Times. He still has his Highspeed action, maybe too Highspeed. Sometimes bugs and glitches will creep their way into Sonic's Levels due to him just being too fast for the game to handle. Even in the first level Emerald Coast there's a large loop before a segment where whales chase you, where a side of the path pulls you in and you fall through the floor. This is one of the major flaws the game has. Major Bugs are in the game, all of which I've experienced have negatively impacted me. However these Bugs only affected me in Levels like the mentioned Emerald Coast, Red Mountain, and The Final Egg. Obviously it's only those 3 Levels, but I'm not going to put it down because it's only those 3. Sonic's Gameplay, as mentioned, is Highspeed Action filled with Levels that have nice Transactions like in the Classic Games. What I mean by that is like each part of the Level is like an Act in the Old Games. For example, In Speed Highway: Act 1 is on top of Buildings under the Night Sky going from Road to Road, Act 2 is running down a Tall Building being chased by Police Robots, then Act 3 is the Moring of that same city with Traffic more active then ever. Most Levels are like this for Sonic, however not for the rest of the Characters. Others get Exclusive Levels or Experience small portions of other Levels. But why is Sonic running around Beaches, Mountains, Cities, And Final Egg's? Well this time Eggman has awakened a Beast called Chaos. Eggman is trying to get all the 7 Chaos Emeralds to make Chaos Perfect Chaos, and with that he'll take over the world. Pretty Simple Plot for The Story, so simple In fact they could've made a 2D Sonic Game with just Sonic's Story and Level's and it would be a pretty Solid Game. Through out the game we keep on fighting Chaos, in different forms because we keep failing to get the Chaos Emeralds. After Chaos becomes strong enough Eggman goes into his brand new Flying Ship called The Egg Carrier. Once we got on board the Egg Carrier we go through the actual ship with a level called The Sky Deck. Besides the Hilarious entrance into the Sky Deck there's not much wrong about this stage. Though Gravity & Platforming are a bit wonky here and don't normally work to your advantage, and the level will take some Trial and Error to get through. However I only went through this with the Jet Section where the Floor Crumbles down. The Camera just didn't want to move and I couldn't get out. After that we're inside the Ship, then we go outside. What was the point of that? Why did we go back outside? Why couldn't we just go around that same area we went inside the Sky Deck? What was the point of that Entire Level? Whatever, after we go outside Eggman sends out E-102 Gamma. We defeat him, then Amy says that we shouldn't actually kill Gamma. We follow then we fight Chaos again, Then we reach our Final Level, The Final Egg. This level is a perfect Final Level, challenging what you already know and your skills. After a really well designed Final Level we fight Sonic's Final Boss, The Egg Viper. Before this I had so many lives with Sonic, here the Egg Viper is filled with inconveniences. The Homing Attack just refuses to lock onto Eggman, Eggman's Attacks seem to always hit if you aren't constantly running. But finally, we've beaten Sonic's Story.
-Tails
Tails shares the same most of the same stages as Sonic. This brings up one major flaw in Sonic Adventure DX, The Main Trio: Sonic, Tails, & Knuckles Go through the same stages but with slightly different gameplay styles. The gameplay style for Tails is the same thing as Sonic 2, where you just follow Sonic. But instead of just following Sonic, you're racing him: Trying to get to the Goal first. The story itself is the same with Sonic, Stop Eggman. But this time Tails finally learns that Sonic isn't always going to be with him and becomes more brave, something that is definitely missing in modern games. What happened when Tails want a coward, yes He IS 8 Years Old but that doesn't mean anything. He's faced much more then literal Water walking up to him. He's faced Dr. Eggman in Space. This is something about Tails that just disappeared after Sonic Colors, for no real reason. But this is where everything started for Tails, in my eyes. One other thing is Repetition.
 ~Repetition
There's a Game Mode where we go on The Tornado, Tail's Plane, and we fight against the Egg Carrier. Since Sonic AND Tails are in the level, we have to do it twice. This level comes up twice and it's so boring.
Whatever, We race Sonic and at one point we're split apart from him. During that time Sonic defeats Chaos, and out of desperation Eggman fires a Giant Missle at the city. We defeat Eggman, as brave as Tails ever was, and we save the City. And that's the end of Tails' Story
-Knuckles
Knuckles is just chilling on Angel Island and Chaos appears out of the Master Emerald, a bunch of pieces broke flew away. Knuckles has a sort of Hot & Cold Gameplay style, The closer you get to a Master Emerald Piece the Louder the Radar (That's exclusive to Knuckles' Levels) and you do that through the some parts of Sonic's Stages that actually have platforming. This leads to something I really don't like about Sonic Adventure DX.
~Character Development
The Characters, except E-102 Gamma & Tails, Are so Bland! They're actual bricks, they have a personality for one half and they keep it for the rest of the game. Gamma and Tails are the only one who I feel actually evolves while everyone else stays the exact same. Sonic just wants to stop Eggman and doesn't really change, Knuckles is just a Moron and only pays attention to what's in front of him, & Big just wants his Frog back. However Amy grows as a Character slowly over time, while Tails and Gamma sorta just get their Personalities in a Single Thought. After, I think its the first or second stage, Knuckles Finds Eggman and chases after him. And since Eggman doesn't have an Emerald Piece Knuckles sorta just leaves him go, DESPITE Eggman having a Chaos Emerald and even showing Knuckles he has it. Knuckles is so Idiotic that he trusts Eggman when he pulls the Sonic 3 & Knuckles Plot and says Sonic is after the Master Emerald.
So we fight Sonic, then insanely Fight Chaos 4....AGAIN. Uggghhh, and we just fought Chaos 3 before this! Why? Other then this, nothing interesting happens in Knuckles Story. It feels like a Rushed Game Mode, but it doesn't make it Not Fun. It's still alright but it could be improved on.
-Amy
Amy Rose is just walking around Station Square and a Bird flies up to her with a Robot, E-100 Alpha, chasing the bird. Amy runs into a restaurant and the Robot leaves for no reason. After that we try to find that sweet Sonic Booty. We head over to Twinkle Park and play around in there. We get caught by E-100 Alpha and we're inside the end of the story, Well that Escalated Quickly. We get trapped and E-102 Gamma is sent to get the bird from us. Instead of giving it to Gamma, we give Gamma a Speech about how he should be good and stop Eggman instead of helping him. We're sent free, we get off the Egg Carrier, we get back on and we fight the Final Boss for Amy, Zero (E-100 Alpha). It seems like I just breezed by this, and it's not because it's 11:09 PM while I'm writing this, it's because of how short the stories become after Knuckles. Amy is just 3 Levels and then the Boss. Also there are no other bosses, just Alpha. Amy's Story just proves that they wanted the game to be longer, she doesn't even get any exclusive levels, just old ones with a robot chasing you.
~Useless Stories
After Knuckles The stories become obsolete and futile. Amy, Big, and E-102 Gamma (as much as I hate to say it for Gamma) are just there to pan out the time of the game. They, Themselves, have nothing wrong with them, It's their Gameplay Style just stretches the game out due to how Slow, Unfair, Unfinished, and Boring the Levels are. If they were optional to reach the final story I wouldn't care about them and push them aside, but the fact that they are "key" factors in the game's plot and NEED to be finished to reach the End is just asinine.
-Big
Big the Cat has nothing to do with the story, all we do when playing Big is fishing. We need to fish other fishes to weigh enough to even think if catching froggy. There's actually nothing, the closest to the plot is that Froggy ate a Chaos Emerald and we want him back. We also fight Chaos 6. I've never felt more lost and bored in a video game in my life.
-E-102 Gamma
E-102 Gamma is the Prototype Version of The Eggman and Tails' Levels in Sonic Adventure 2. E-102, In My Opinion, is the best Gameplay style for The Level Design. But what's the difference between E-102 and the others? Well, first if all, E-102 is a Third Person Shooter where you mark enemies and shoot them down. One major difference is that now we have a Time Limit, the more things we shoot, target, and combo the more time you get. This opens up opportunities where you can finish a stage Minutes over the Clock or just barely scrap through a boss. But who is E-102 Gamma? E-102 is one of Eggman's Creations, in a Series called the E-Series. There's E-100 Alpha, E-101 Beta, E-102 Gamma, E-103 Delta, E-104 Epsilon, and E-105 Zeta. All of these efforts were put into the complete product shown off in Sonic Hero's called E-123 Omega. It's a disappointment that E-102 Gamma never came back, but I feel like his story explains why he never came back. You see, his story is alot more 'Emotional' then the other stories, well as Emotional as a Sonic Game can be. But enough about that, let's go to the first stage. Strange, we're in the last story and we have a tutorial stage. Here it shows off The Clock Gimmick and how Gamma Controls. After that Eggman pins us against our Older Brother, E-101 Beta. Instead of having a Machine Gun for a hand he has..Cannons? I don't know what to call those. We beat Beta and here it shows how Cruel and Heartless Eggman is, Since we beat Beta, he has no use for him so he was going to just throw him away. Beta stands in front of him like a crying puppy and Eggman say's he'll be allowed, but only for parts. This shows that, since Beta was the first, that the other robots having feelings and free will to disobey Eggman. It's sorta like a little view on what Gamma's story is all about. After that we are on board the Egg Carrier, along with E-103 Delta, E-104 Epsilon, and E-105 Zeta. Eggman tells us to go find Froggy, the Frog Big the Cat has been chasing for so long. We go over to Emerald Coast, get to the Half Point of the Stage, Find Froggy, and Go Back on The Egg Carrier. Delta, Epsilon, and Zeta are arguing over who has the real Froggy and Eggman calls them all useless. Eggman comes across us and sees we have the real Froggy. After that everyone is captured by a beam of light. E-104 Epsilon looks at us, in like a "Oh, don't leave me way" in shows and other media, and disappears. Eggman tells us to go to Amy, captured in cage, We're forced through another door and see E-101 Beta being..repaired? But he lost, isn't he supposed to be dead? Well, it isn't answered. We go through the right room and see amy refusing to give the bird to us, the bird flies towards us and Gamma gets a grip on himself. But why there? The bird was right in front of him, why give upon your objective? Whatever, now we're sent to go an top of the Egg Carrier and fight Sonic. Once we defeat Sonic, Amy stops us and tells us to ditch Eggman to do good things: Like save the birds. Gamma realizes what the others are doing so we go off and try to "Rescue", killing the others, and stop Eggman's Plans. But why does Eggman want the Bird? It's never said why, does he just want them just because? Once we go off, we defeat Delta and Epsilon, so onwards we go back to the Egg Carrier to get E-105 Zeta. He's a lot more different here, instead of just being a Robot he's now an entire Machine, most likely powering the Egg Carrier. This one was Heart-Thrusting for me because no matter what I always came at the last 10 Seconds or Less. But it's pretty easy, just tense. But there it is, we've finished everyone off. Or have we? It's final boss time. Here, we are against the final one of the E-Series. E-101 Beta, but he isn't a Beta now. He's now E-101 mk ll, mk is known as Mark. This boss is pretty Mediocre, but the Music. OOOO The Music it's so good. The boss consists of Dodging mk II, waiting for him to charge right at you, then hitting you. But why can't we just spam shoot him? Well because he takes that bullet and tosses it away, this is the only boss you cannot spam, and 2 Minutes to fight him is a good amount of time. This. Boss. Is. Difficult. One of the few difficult bosses in the game infact, the best one I would say. But once we defeat E-101 mk II, he does what the rest do and blows up. With that, Gamma doesn't have a purpose anymore, so just like his brethren he blows up, all the birds are now free and that ends all the stories of Sonic Adventure DX.
________________________________________________________________
{SPOILERS}
This part of the Retrospective will talk about the final boss of Sonic Adventure DX, You have been warned.
-Super Sonic
The Final Story is about Chaos Betraying Eggman and Destroying the City of Station Square. The Spirit of the Last of the Echidna Tribe, Tikal, appears and tells us that we need the 7 Chaos Emeralds because it turns out that Chaos only used the Negative Energy of the Chaos Emeralds and We can use the Positive Energy. We turn into Super Sonic and Finish Off Perfect Chaos. The Gameplay of this is just going forward corridors of Water, boarded off by Destroyed Buildings. We run into him, dodging projectiles, and keeping our speed along with our rings. We do this with Good Music, Open Your Heart which is alright. It's short, It's sweet, and even if you don't like it's gone very quickly. We defeat Chaos and he goes up into the...Sky? With Tikal, and the City is saved, under Rubble and an Ocean of Water.
Does Sonic Adventure DX still hold up today? God No, not even Half of the Game is Great, it's Mediocre. But I grew up with this game, so for me I don't care how bad this game is I still love it. I'd only recommended this game if you want to pass the time. But to just play it for fun, I'd only play Sonic's, Knuckles, and E-102 Gamma's Story.
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