#thoughts about double so i ended up deciding rhat grouping them by point would be best
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clownsalot · 1 year ago
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ok so anyway double first impressions and observations!! idk if ill be repeating any points other people have already brought up since im typing this without having looked through the milgram tag. and this probably won't be all that organized despite my attempt of neatening it up but ah well. i tried grouping my observations by point at least, but they're not in an order that follows the sequence of the mv.
also id like to preface this that firstly a) i don't have any personal experience with DID whether it be in myself or with people i know so please be patient with me if i say something wrong and b) for now please assume im going with the 2koto theory? not because i dont believe in the trikoto theory but because i haven't really dug that deep into it and so id be bad at spotting evidence of it myself
also im mostly going off of what i see visually in the mv since i haven't gotten to analyzing the lyrics yet
for now im referring to host mikoto and alter mikoto as bokuto and orekoto respectively.
the rest of the post under the cut!!
1. magazine/print(?) texture
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the first thing i took note of was the magazine/print(?)(there's definitely a better term for this because just saying 'paper' doesn't fit. someone please help) texture that shows up when the mv kind of fragments. there's a lot of text that shows up like printed letters on a newspaper/print(?) that floats around.
how i find this interesting is actually in contra:st to the magazine texture on cat and the magazine/scrapbook format of this is how to be in love with you:
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whereas kazui and mahiru center more on the clean perfect 'advertising' feel of magazines, mikoto's texturing in double feels more like the kind of crinkled old magazines you rip and mess up for collages in primary school.
it's kind of interesting, actually: with kazui and mahiru, it's their portrayals of the idealized romanticized forms of love and romance they're being sold. so with mikoto, is it the shreds of the idealized 9-5 grind he's been sold? since it seems to be implied in double and also one of the shots in undercover that mikoto is pushing himself too far for the sake of his work, and it's well known that the work grind in japan is crushingly brutal and overtime is not only expected but actively encouraged (i may be reaching with this one though? i dunno man).
2. the eye imagery
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the next thing i noticed was that double has a lot of eye imagery. it's really interesting because it's like it's carrying over the feeling of surveillance from MeMe by replacing the camera povs that feel like spying on mikoto with more straightforward eyes on him.
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what else is interesting to me though is the way the eyes watching mikoto in double contrast with the eyes watching fuuta in backdraft. as far as i can tell mikoto and fuuta are the only ones in milgram with eye imagery? but there's a difference in that while fuuta's eyes are disturbing partly because of the fact that they're semirealistic, mikoto's in contrast are a lot more abstracted in comparison. i wonder what exactly the eyes in double are supposed ro represent, since fuuta's are meant to represent judgement. given the stylistic differences between them im really curious as to what the similarities and differences would be between how they both view being watched? i can't come up with anything concrete at the moment though.
3. across the train carriage
i think throughout double there's a kind of shot composition/framing that shows up a few times, and it's that orekoto and bokuto seem to be across the train carriage from each other.
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in the first image, it looks like bokuto is being reflected in the window behind orekoto, meaning he'd have to be sitting across from him in the train carriage. in the second, an identical pair of hands are overlapping orekoto's image, and since i doubt there'd be a mirror cutting right through the middle of the carriage in front of the doors, it'd have to mean that they're mirroring each other's actions from across the train carriage.
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(you'll have to forgive me for it being in still images, i wish i could get it in motion but i am. not a gif maker. it's at roughly 2:16 though for anyone who needs it)
it also shows up in this scene which i like a lot!!! where the camera starts from a mikoto leaning haggardly against the train door looking at something behind the camera, who im assuming to be bokuto, before it pans up towards the ceiling and down again to the mikoto holding onto the bloody bat, who im assuming to be orekoto.
the Across the Train Carriage framing is really really really cool in and of itself and i love it!! but that panning shot has me rolling it's so good and i love it so much. the way it pans back down to orekoto so he's upside down makes it so disorienting and difficult to process especially with the scribbly effects over it. this could be reflective of how bokuto feels about this whole thing himself, but i donthave much of an analysis for this point, i just wanted to point it out because i think the directing of it is really really really damn cool
4. phone call home
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yea i don't have an analysis for this part either, i also just find this sequence of events really really cool. just—the calmness of the phone call over the flashes of orekoto violently 'taking care of' the things troubling them!!!! it's the juxtaposition of the mikoto who calmly tells his mom that everything is alright and he's fine vs the mikoto that takes care of things for him that allows that kind of calmness to exist in the first place. it tickles my brain
although there is the thing of: if people are right that the mv visually distinguishes between bokuto and orekoto through the presence of eyebags, it is a little odd that the mikoto on the phone also has eyebags, implying that the him on the phone is also not bokuto. and i don't know what that's supposed to signify, but it's a little interesting to think about.
5. glitching Next Station screens
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it's interesting to note that as the mv progresses the screens that show the train route and what the next station is get glitchier and glitchier. do any of the train station names correspond with actual train stations on the japanese train system? do they mean something else? im really curious, but my japanese isn't great and consists of only the 2 duolingo units i did like years ago, so could anyone please give me a hand with translating or point me to someone who has already translated it?
the constant appearances of trains in both MeMe and double is really interesting to me and i wonder what exactly it could be representing or what the significance of it is, especially since mikoto apparently bikes to work and doesn't commute on public transport
anyways, that's about it for all the things i took note of upon watching double the first two times, and i haven't done any especially deep analysis or anything. i haven't touched on all the mannequins either, mostly because im not reslly sure what they're supposed to represent and so don't really have much to say about them.
also hanae natsuki delivers a banger vocal performance once again!! ive never heard him miss in any of the roles ive seen him in, but he once again knocks it out of the park with mikoto. i haven't listened to mikoto's t2 voice drama neoplasma yet, but im sure hanae natsuki did amazing work on that once again, so im really excited to give it a listen!!
as for now though, i think ill have to look at everyone else's analyses of double to understand mikoto better, since even though i love him as a character and i like doing analysis im not as great at theorizing
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