#tho i did struggle not to refer to her as the sheldon cooper of her generation
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homestuckreplay · 6 months ago
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Violin Concerto in the Key of Meteor Strike: Who Is Rose Lalonde?
Character Deep Dive 2 - 6/2/2009
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Homestuck’s narrator formally introduced us to John Egbert right as the comic opened, but our getting to know Rose Lalonde has been slower and more natural. From her earliest conversation with John on p.63, to her becoming a ‘playable character’ of the comic on p.139 when she and John begin playing Sburb, to our switch to following her in person actions on p.214, we already knew a lot about Rose before we had her name and list of interests. She’s just as weird as John but with a spooky gray filter applied, she’s a regular kid who will probably summon a demon, she’s an absolute control freak who’s still kind of a failure at video games, and she is our second Main Character, set up as a contrast to John as well as a friend.
Much like with John, I’ve used Rose’s list of interests to group the information we know about her, and to discuss her relationship with the other characters and with some themes of the comic so far.
Essay below the cut - about 3.6k words.
Quiz here - 13 multiple choice questions.
1. You have a passion for RATHER OBSCURE LITERATURE.
If this was the first thing we learned about Rose, I might see her very differently. I’d definitely take her more seriously. But I saw her destroy the plumbing and put the bunny back in the box, so learning this now comes off very differently.
With John’s ‘passion for REALLY TERRIBLE MOVIES’, we were given posters to illustrate his taste, and based just on critical reception, ‘really terrible’ is a huge oversimplification. So we know that the narration isn't completely objective, and we know from other clues that Rose's interests in psychoanalysis and games are fairly surface level, which makes it an easy leap to ‘Rose reads a lot of HP Lovecraft and thinks of that as way more obscure than it is because she’s 13 and gets book recommendations from forums’.
There are two posters on the left of Rose’s wall that could be book characters - they look like amateur art of regular, non-tentacled people. I wonder if they were birthday presents from one of her friends, whether it’s John or TG sending her original concept art made by the author of a book she likes, or fanart if one of her friends is a visual artist (GG, perhaps?)
John not only loves movies, but imagines himself in their stories (for example, p.223) and the things that happen to him reflect his movies in response. Without any specific titles, it’s hard to say if the same is true for Rose - but if so, it raises questions of genre. John’s story has been lighthearted action-comedy with darker themes below the surface, light fantasy and countdowns leading to an explosion that’s almost comically absurd even while it has our hearts racing. Rose’s story is already darker both in literal color and in tone. Her inventory system is still terrible but she uses it more pragmatically and she’s far more skillful about skulking around her own house. This, the design of her house, and the sudden flashes of lightning illuminating the sky red or revealing a shadowed figure give her story a survival horror feel. If that’s her taste in literature, it would make sense that she’d imagine herself in that type of story.
2. You enjoy creative writing and are SOMEWHAT SECRETIVE ABOUT IT.
Where a normal person might say ‘hey I heard you got the sburb beta’, Rose Lalonde says ‘I understand you have recently come into possession of the beta release of "The Game of the Year", as featured in respectable periodicals such as GameBro Magazine’ (p.63). It’s the first thing we hear from her, so we learn immediately that she likes the sound of her own voice. She’s the only kid in her friend group who uses perfect capitalization and grammar in her messages, and she criticizes game walkthroughs as ‘horrendously written’, suggesting a focus on the technical aspects of writing.
Her creative interest is seen in ‘I think I will write my own walkthrough’ (p.204) where she moves beyond criticism and at least believes she could make something better, and ‘It’s not especially practical. But I think they are elegant’ (p.154) which shows an interest in the style and aesthetics of things. We also get great glimpses of her prose in lines like ‘Its lurid glare has moved on to younger timezones’ (p.174) - I can imagine Rose writing fanciful mood and setting pieces that focus on description over dialog.
In her eccentric verbosity, Rose’s character voice is more similar to the narrator’s than any other character’s is. The narrative text on p.82, for example, feels more comfortable in itself than Rose’s messages do, but it’s not a million miles away. I’ll come back to Rose as a narrator figure in the section on knitting, somehow. 
Rose is not only secretive about her creative writing, she’s secretive in general. On page 164, she tells John not to investigate after she rips out his toilet. She asks him for ‘space’ to fix it and sends him away, and clearly prefers to work unobserved especially when she’s uncertain. She also shuffles her purple package into the closet (p.218) and her writing journals under her bed (p.220) when she feels the narration’s scrutiny. The narrator states ‘You would only resort to such an embarrassing activity while no one was watching’. Rose is clearly ashamed of some of her interests and personality, and hides a lot of herself from observers to make herself seem cooler and more mysterious than she is.
(I have to note that this does not work, at least not where her friends are concerned. Before we hear from Rose directly, we learn about her from TG, who says ‘maybe you can play with TT shes been pestering me all day about it. shes mackin on me so hard all the time i start to feel embarrassed for her’. Definitely not the way she’d want to be introduced to a mass audience).
3. You have a fondness for the BESTIALLY STRANGE AND FICTITIOUS, [...]
The 'bestially strange and fictitious' is what's being referenced in the tentacle of tentacleTherapist, not an innocuous interest in marine life. This is one of her shared interests with John, who apparently liked paranormal lore. It's interesting that these beasts are 'fictitious' according to the narration, but Rose's grimoire is specifically for 'summoning' the zoologically dubious, not just learning about them. This positions Rose as a more active character than John (summoning instead of learning lore) and as someone who has grand designs and fringe beliefs - kind of an Ellie Arroway in Contact figure.
I've talked about Rose and John as scientists based on their chumhandles, versus TG and GG as religious. We now know that Rose lives next door to an impressive sized lab broadcasting from an antenna. Depending on how good their security systems are, she might have explored here, or at least peered through the windows at the strange, unethical science experiments they're surely doing (aka the extremely routine lab work that she's interpreting as mad science). Growing up with scientists as her only neighbors might have inspired this interest and got her started on weird experimentation of her own. As it's unlikely she has formal training beyond middle school, it makes sense she'd be into weird tentacles in jars instead of a more academically accepted field.
I've been wondering how many of Rose's interests are from childhood and how many go further back. The cuddly Cthulhu plush and the very cartoonish monster on her shirt suggest this was a childhood interest, even if the specific monsters she likes have changed over time - some of her more unsettling posters might be recent additions. We don't know enough about her mom's parenting style to guess if she was mostly unsupervised on the internet and able to look at horror from a young age, or if she was held back from something she had an interest in until her mom felt like she was old enough, and how that might have impacted her either way.
4. [...] and sometimes dabble in PSYCHOANALYSIS.
This is the 'therapist' half of Rose's chumhandle, and the easiest interest to guess based on her early appearances. Psychoanalysis, to Rose, appears to be the idea of knowing people better than they know themselves and guessing their underlying motivations and thought processes - therapy through telling people what's going on in their head instead of talking it through with someone. From what we've seen so far, the vibe is 'she's read Freud's Wikipedia page and cares more about putting her basic knowledge into action than reading more theory'.
In Rose's first chatlog on p.63, she accuses John, 'You're wearing one of your disguises now, aren't you? You are typing to me right now while wearing something ridiculous.' She says this right after John mentions going to get the Sburb beta from his dad - 'mom' and 'dad' are activation words to someone with an amateur interest in Freud, and she's immediately putting herself in John's head and making assumptions about his life. (She's right, but probably only because they're already good friends).
On p.160 she tries to pull a similar move, saying 'Is this how your pent-up frustration with your father manifests itself?' and John shuts her down. But in her efforts to analyze other people, she tells on herself more than she wants to - her previous message was 'I am not sensing a lot of regard for the personal property of others' and considering this message comes as she throws John's personal property around his house, leaving his things on the roof and in the backyard, I'm going to call this one projection.
Rose's only direct statement about her mom is on p.174 - 'I'd rather not risk an encounter with my mother. I battled through her cloud of gin and derision once already this evening.' In this same pesterlog she compares her situation to John's, suggesting that she thinks John's situation of 'cake, jesters, unfaltering love and support' isn't really that bad. While she's not wrong, it's a very unproductive thing for a so-called therapist to say, and it shows a lack of self awareness - Rose seems like she would hate being coddled with cake and having a business clown cramping her goth style.
I really think Rose is more of a lab scientist than a therapist, but being able to perfectly understand and predict people is such a helpful skill for someone who is insecure and wants to project an image - if you can understand how someone thinks, you can influence what they think. She definitely wants to control how she's perceived, and likes to have information in general (see: immediately looking up GameFAQs when she couldn't figure out Sburb right away). Psychoanalysis is also used in literary criticism, so it's also possible that she uses this to advance her creative writing, if she's open to any kind of self reflection.
5. You also like to KNIT, [...]
Knitting stands out from Rose's more esoteric and highbrow hobbies. It's not something we've seen her mention, but her sweaters, scarves, socks and hats scattered on her floor look finished, so she has skill and commitment (but lacks a good storage space). I bet she knits while listening to audiobooks. It's a hobby that needs some perfectionism and attention to detail, which seem like traits Rose prizes even if she doesn't possess them (see p.170 where Rose reveals that she placed the Cruxtruder without rotating the room to check if she was in the way of the door).
Rose calls her shot about Sburb's punch card alchemy on p.157, and doesn't confess to reading walkthroughs until p.178. While it's possible she was reading them sooner, it's also possible that she's familiar with punch card knitting, maybe even has a knitting machine somewhere in the house. Knitting is fundamentally the same principle as (punch card) alchemy - taking an abstract image or code laid out on a 2D card, and using it to generate a physical object. The totem lathe and alchemiter could function similarly to a knitting machine, using build grist or cruxite instead of wool, but creating patterns in similar ways.
Following this logic, knitting is a generative hobby, as is creative writing. Rose makes things in a way that John really doesn't (he's clearly never finished coding anything) and has been doing so before playing Sburb. It's interesting to associate her with creation in light of her underlying god complex. Frankenstein is another 'obscure' book Rose has probably read and loved. She is a Dr Frankenstein type of scientist, she is going to knit Fluthlu and bring them to life. The Sburb server player is such a godlike role, and she slides into it so naturally, immediately taking full control and giving orders.
When she's the player character but we haven't seen her yet (p.139-201), she feels like an invisible but omnipresent narrator one layer below the actual narrator, a watchful presence that John can't escape. On p.145 she tries to select John with the Sburb cursor. It doesn't work, but what the hell was she going to do if it did? Drop him outside? I keep coming back to how she seems aware she's being watched by the narrator on p.218 and p.220, in the same way that John knows he's being watched by Rose (but doesn't seem aware of the narrator, despite reacting to their commands). Is it possible, even, that she's (consciously or unconsciously) trying to emulate the narrative voice with her messages in her efforts to take on a similar role?
Her conversation with John on p.204 is fascinating. John tells her there's a meteor heading for his house, and her response is 'I see'. She stays cool and collected and completely unattached throughout the conversation, trying to solve the problem through citing GameFAQs, talking about how much smarter she is than other people, and refusing to compromise on her incessant use of inconveniently elongated words. She fits the stereotype of the Objective Intellectual scientist so well, too concerned with what's possible to care about its fallout, taking notes on John's reactions in her lab notebook while feeling no emotions about the whole thing. It sure is interesting that a video game might be able to cause a meteor strike. Sure would be an intellectual exercise to figure out how to stop that. She is so perfectly above it all.
6. [...] and your room is a BIT OF A MESS.
I never realized John was neat until we had Rose, who definitely isn't. On p.160, she says she's 'tempted' to clean up the mess in John's toilet for him, but everything she does actually makes his bathroom worse. We've actually seen John clean (p.67) and the only out of place things in his room on p.4 are things his dad left there, if we assume that Dad left the hammer and nails for John to hang the painting. All his mess comes from accidental sylladex misuse - he even makes his bed. Rose will simply leave an expensive violin balanced precariously against the wall, drop a pre-punched card on the living room floor instead of placing it on the coffee table, and fail to return John's magic chest to his room even after she's 'got a feel for the controls' (although this last one could be her being silly on purpose). I can't decide if Rose is being an asshole by leaving John's house in a complete state or if she's just Like That and doesn't even notice.
Rose has an inventory system that she knows how to use, so it's easier for someone to be clean if they want to be. Maybe she just doesn't. The rest of Rose's house is empty besides dope ass wizards - on p.230-235 we see that Rose's house is filled with long, expansive corridors, has at least three floors, and is large and modernist with strange towers and extensions and bubbles. If Rose's mom is minimalist and Rose feels like her house is missing something, of course she would expand to fill that space, with her physical possessions as well as her personality.
7. And on occasion, if just the right one strikes your fancy, you like to play VIDEO GAMES with your friends.
John has a poster of the Problem Sleuth heroes on his bedroom wall, as well as a copy of the game, and Rose has a poster of the Problem Sleuth beasts and demons. It would be cute as hell if they played it together. Rose playing a video game has been most of what we've seen of her so far, so I've kind of covered that in other points - I want to talk about the 'with your friends' part, and specifically, how she and John met.
They seem so different, and based on Rose's strong reaction to the intelligence of GameFAQs writers, if she just encountered John on a forum she would not give him the time of day. John definitely isn't stupid, but I think he can come off that way in a first interaction, and I think Rose makes quick judgements about people. John can definitely banter with Rose - my favorite early interaction of theirs is 'TT: Can a disorder also be a complex? EB: in your case, probably!' (p.160) - so all it would take is getting over the initial hurdle of starting a conversation. So I have three theories.
The first is that they did meet on a forum, and John was just so charming in his silliness that Rose eventually warmed on him. Maybe John got stuck on the loading screen of a game and couldn't figure out how to press start and Rose helped him out and John just kept liveblogging his game in the thread. Maybe John asked a question about Slimer from Ghostbusters on a cryptozoology forum and Rose gave him a weirdly anatomically detailed answer that referenced a worrying home use of concentrated sulfuric acid. Maybe Rose posted some of her writing online and John left a glowing comment.
The second is that they met through TG. He seems to have a fair bit in common with both of them - on the surface, more than they do with each other. He could have noticed one of their shared interests and put them in contact, or he could have been trying to fuck with them by setting them up to hate each other and it backfired. Either feels plausible from what we've seen of him so far.
The third is that Rose just used to be different. John has the childlike spirit of the clown and I get the sense that he's always been the same, whimsical on the outside with a malaise hovering within. But Rose is trying to put on such a sophisticated affect, which could be recent. Rose could have been bubbly, accepting and open to talking to anyone a few years ago. She's changed as a person, but stays loyal enough to her friends to brave the evil red storm for them.
Final Thoughts
I find Rose easier to analyze than John - she's not less complex, but her complexities are made more obvious in the text. We also don't get the luxury of sitting with Rose and learning about her organically like we did with John. The meteor countdown is flashing in my mind even when it isn't on screen, and the text needs to take shortcuts, telling us about Rose instead of just showing her. As such, I don't have as many questions hanging as I usually do, but there's still a few.
What's up with both John and Rose being really talented at music, but this not being listed in their interests or directly acknowledged by the narrator? Does the narrator fucking hate music? The narrator of a webcomic which has so far included five original music tracks??
Is Rose consciously aware of the narration? Is it something that just began for her when we saw her, or has that been part of her life before? Is this why her personality is so cultivated, because she feels like she's always being watched?
What exactly is Rose's relationship with her mom? Is her mom a mean alcoholic who mocks Rose's grief over her cat, or is this a story Rose is telling herself about her very average mom?
Is Rose a weird kid who actually has a pretty normal life, like John, or is her life weird for real? Does she live in a massive haunted house or are we getting her exaggerated perspective?
More broadly, what sources of information in Homestuck are reliable? The narration and chatlogs are both biased perspectives, but what about the images? Are we seeing the characters' worlds as they actually are, or are we seeing things as the point of view character perceives them?
I love Rose. She and John have both been really easy to connect to, are extremely likeable, and feel like real people I could run into on the internet. I love how average they seem and how they really have more flaws than strengths - it adds to the realism, and sets them up with a lot of cool options for story arcs. A Rose who's a loser and kind of sucks is so much better to me than a Rose who's actually good at the things she claims to be, and my only hope is that we solve the imminent crisis and see more of her being truly silly.
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