#this post was brought to you by the fact that i was extracting fonts from mkv files and went
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we really could've had it all once industry started to officially license and release anime and manga in the west. we could've made the sequel to .ass files, or made professional standard quality software to improve the editing experience for their frankly janky-ass markup and formatting. we could've had tools to make burning styled subs to videos easier, or better yet we could've made rendering and styling subtitles more of a thing in html/css/js for browsers to maintain the flexibility of softsubbing.
but mostly, i'm thinking abt how cool it would've been for the norm in overseas anime releases to have the licensing company commission graphic designers to make custom fonts to match the subtitle styles to the texts and vibes in the anime itself.
#this post was brought to you by the fact that i was extracting fonts from mkv files and went#'ah yes. ghandi sans. again.' bc that is like THE default subtitle font for anime these days lmao#and tbh i kind of get it it's a neat font well-made and it can be good to standardize these sorts of things#some part of me just wishes that different groups had their own signature default styles#like i just find that tiny bit of individuality charming#also i'm pretty sure some groups just attach a bunch of system fonts that they DON'T EVEN USE IN THEIR RELEASES to every file by default#and i'm just like. 'BUT WHY???????????' LIKE YOU'RE JUST BLOATING YOUR FILE SIZE AT THIS POINT...#花話
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My thoughts on Deltarune, what it is, and what it means for the UnderRune world
Alright so this is the condensed version of a much wordier theory I was working on. For all intents and purposes, this is part four of Goner Theory, just.. Under a different name, I guess? I’ll probably think of one later. Also, even after trimming, this post is still quite long. You have been warned.
Anyway, there are a couple of recurring things that are within Deltarune just under the surface that are very interesting and make me more excited for the continuation than I already was! Without further ado, let’s dive right in.
So when I first played Deltarune, I was slightly disappointed with just how absent Gaster was considering the fact that he more or less promoted the demo through Twitter.
But after some digging, I was so very, very far from wrong. First of all, his motif is everywhere in the music. This includes, but is not necessarily limited to:
ANOTHER HIM (this one is very clear, probably the most obvious one)
Scarlet Forest (a little tricky to hear, but definitely there around 1:28)
The Circus (@0:14, the piano backing)
THE WORLD REVOLVING (Honestly like… Everywhere. It’s the backing for practically the entire song.)
THE HOLY (this one is probably the biggest stretch. Right around 0:30, the bells sound like his motif to me - but this could just be the same note pattern.)
Friendship (In the background, starting around 1:44)
(I think of particular interest here is Gaster’s ties to Jevil, but that’s a whole different topic for another post)
As was evidenced by Undertale, Toby very much uses leitmotif to his advantage. If a particular motif is clearly heard in a song, it is not on accident or out of laziness. I think this, combined with how often the “Don’t forget, I’m with you in the dark” motif is heard elsewhere in the soundtrack, poses a clear message - Gaster is here, and is always here, just in the background.
Other evidence of him includes:
When you use your cellphone in the Dark World, it plays the same sound as ENTRY NUMBER 17.
The weird door in the South part of Hometown is this same sound, but slowed waaaaay down (I think about 700%?)
The track name “ANOTHER HIM” is a clear reference to the track “HIM” from Undertale, otherwise known as Gaster’s Theme.
The messages hidden in the Deltarune website, written in Wingdings and saved as “him.png”.
Undertale and Deltarune both use a numeric code to identify who is speaking when a textbox is displayed on screen. The type code for the narration in the very beginning, when you’re creating your Vessel, is 666, which is also the typecode for when Gaster speaks in Undertale.
As previously mentioned, he was the one “connecting” to us via Twitter to download the Survey Program.
Anything having to do with the intro sequence as well as the game over screens is named in all caps in the code. Of special note is the sequence where you’re creating your Vessel where objects are named “GONERMAKER”.
In short, Gaster is very much present. It’s just not quite as clear cut as in Undertale, in terms of the code and events that can happen in the game. So that’s part one.
Part two - Gaster and the Skelebros are Darkners. People have already gone over this in other posts with Sans and I’m very much inclined to agree (I would link some here, but with the Tumblr Purge still in effect I’d like to play it safe). To sum it up:
Darkners don’t turn to dust, they bleed. This is evidenced by some different bits of dialogue (”Buckets of blood!”, “Everybody bleeds, right?”). Sans, if you remember, bleeds when you finally slash him in a genocide run of Undertale.
Darkners can dodge in battle, much like Sans.
Darkners have to be tired out to end the battle, same as Sans.
The fast travel doors within the Dark World are the same as Sans’ bedroom door, complete with weird light. This combined with Sans’ use of “shortcuts” to teleport to different locations in Undertale is a pretty solid connection.
Darkners (especially Lancer and Rouxls) display the same blatant disregard for the laws of physics that Sans and Papyrus do.
So there’s part two. With those two things in mind, I propose my theory on what, exactly, Deltarune is:
The world of Deltarune is a pocket universe created and maintained by a machine of Gaster’s creation. And the machine holding it all together?
This thing.
The True Lab was previously Gaster’s domain - this much is straight up canon (it is the actual royal lab, and Gaster was previously the royal scientist). I’ve theorized in the past that Gaster was also put to the task of understanding and harnessing the power of the human SOUL, and I still stand by that. And if you look in the center of that machine, that looks an awful lot like the red SOUL.
So here’s my theorized timeline:
Gaster, within the Alpha/Delta Timeline, is appointed as Royal Scientist within the kingdom of the Darkners. He is set upon the task of investigating the power within human SOULs for one reason or another (I think likely either because humans are outside of the Darkner/Lightner society or because they have SAVE/LOAD powers)
While investigating, with the help of some assistants, Gaster uncovers the timeline fuckery that is caused by a human SOUL with enough power. This becomes the object of his obsession.
Gaster manages to obtain a red SOUL and keep it preserved so that it won’t break.
He could have gotten this SOUL one of two ways, I think. Either:
He extracted it from a human.
He fabricated it by amassing enough Determination in one place.
I’m not sure which of these two it is, or if it’s something else entirely, but those are my guesses. Either way, he gets a SOUL with the gift of Determination.
Gaster, after thorough study, creates The Machine, unlocking the potential within the SOUL for his own use. He gains access to SAVE/LOAD/RESET powers as well as the incredible magical energy contained within. This will later become the heart of the CORE.
Gaster creates a SAVE within The Machine, a universal “backup” of the surrounding area. The ultimate fallback in case of disaster.
Gaster continues to study and experiment, eventually making a fatal mistake which culminates in the events described in Goner Theory 1-3. Because of the way he is destroyed, he is unable to reload his SAVE.
Gaster is caught within The Void, a place completely outside of time and space. This is where he still resides, scattered across all of the many timelines between the two universes.
The Machine is kept intact, and with it, a pocket universe created by Gaster’s SAVE. The world of Deltarune is all contained in that machine, powered by the lone human SOUL trapped within.
The magic within The Machine proliferates through the Underground, freeing little bits and pieces of the trapped universe. This is what allows the different Goner encounters to happen - the Goners are shadows of the beings trapped within the pocket universe.
This is where I’d like to note that this timeline is by no means complete and/or set in stone. I am quite certain on the major elements of it (the Deltarune pocket universe, the Machine holding it, etc.) but the details could flex as more information becomes clear.
So now that we have finally established all of this... What is the Deltarune demo?
If you remember, from the Deltarune site before the 24 hour mark was up, it was Gaster talking directly to us.
The site now is even in a different font and speaking style, further supporting this.
That combined with the fact that the program is actually called “SURVEY PROGRAM”, Gaster’s inquisitive nature, and the fact that he directly asked for our responses, I think that the demo is a point of contact.
It is a further opportunity for research, to see what others do when interacting with the universe he has bottled up. Moreover, it’s a point of contact with him previous to his accident.
And how is he doing this?
It’s through the Machine, and the red SOUL within. The SOUL and its home are an interface of sorts, and likely Gaster’s prized creation. This is further supported by how the save screen looks previous to beating the game:
It also comes with its own set of messages when copying and erasing the files:
"IT CONFORMED TO THE REFLECTION.
"WHAT AN INTERESTING BEHAVIOR.
"PREPARATIONS ARE COMPLETE."
"IT WAS AS IF IT WAS NEVER THERE AT ALL."
"IT RETAINED ITS ORIGINAL SHAPE.”
"THEN IT WAS SPARED."
"VERY INTERESTING."
"THE DIVISION IS COMPLETE."
"IT IS IMMUNE TO ITS OWN IMAGE."
"IT IS BARREN AND CANNOT BE COPIED."
"BUT THERE WAS NOTHING LEFT TO COPY."
"BUT IT WAS ALREADY GONE."
"BUT THERE WAS NOTHING LEFT TO ERASE."
This game is an experiment. And in fact is an experiment we already know about.
That’s right. Deltarune, and our playing of it, is the experiment detailed in ENTRY NUMBER 17. Gaster’s final experiment before his accident.
And now, one last thing.
I have firmly believed for quite some time that the real Chara, the child who fell and lived with the Dreemurrs, is NOT the same as the Chara who confronts you at the end of a Genocide run.
The Chara who died to save the Monsters is gone, and has been for quite some time. I believe they are the narrator of Frisk’s adventures through the underground with the exception of the Genocide run.
The Chara we see in the genocide run is not angry nor vengeful, as you might expect from the Chara who sacrificed themselves to save Monsterkind. The Chara we see in the Genocide run is someone entirely different - The demon that comes when you call its name. A soulless, empty husk filled with nothing but distant curiosity for cause and effect, whose emotions are only brought forth through displays of incredible violence and awakened from a sleep between worlds by your actions alone.
...Sounds kinda familiar, doesn’t it?
I think by entering the realm of Deltarune, we inadvertently erased what appears to be the only human inhabitant, replacing their soul with ours. This left us not with Kris, but Kris’ body with an artificial SOUL. Kris, and their SOUL, is nowhere to be found. And looking at the code, I think we can even see where they’ve gone:
And once the vessel gets a will of its own, and rejects us, what are we left with...?
...I think Deltarune is setting us up for consequences. Sometimes, your actions don’t matter. The act of us participating in this experiment, of being in this world in the first place, has irrevocably brought about disaster.
We have inadvertently participated in the experiment that brought Gaster and his home world to disaster.
And we may well be helpless to stop it.
#mine#deltarune#deltarune theory#undertale#*falls over* holy fuck#it's finally done#i'm sure i fucked up some stuff here and there#it is 1:30 am and i am dying a little#this is about as coherent as my thoughts are gonna get lol#let me know what you think!
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EXPERIMENTS & PROCESSES
Initially, I started experimenting with a range of processes to gauge a better understanding of the strengths and weaknesses of certain mediums in the context of my theme. This mostly involved experimenting with ink and its effect on different surfaces. I used cartridge paper, fabric, canvas board and wood; experimenting by dropping ink from different distances to see what effect it would make. On the wood and canvas board I found that the ink naturally spread out a lot and so decided to blend different colours together to form a murky effect. I also used sandpaper to distress and take away some of the ink; an act of creating trace and alluring to fragmented memory. To take this further, I spent time experimenting with a range of materials to see how I could create this effect in a more effective manner. I therefore tried layering glue on top of the dried ink and then sanding it as it began to dry so as to reveal certain parts of the original stained wood (see artwork labelled 1). I also tried creating a cracked paint effect by painting over the top of a glue layer (see work labelled 2) however this was not particularly successful; perhaps due to the type of paint I used being quite thin.
At this stage of making, I was very much gauging my understanding of conceptualising my subject matter, whilst trying to let loose enough to begin allowing my own emotions and experiences to drive the work. It was initially quite difficult to allow myself the freedom of doing this due to an overriding need to feel somewhat in control of my practice. However, I found that by allowing myself to explore one medium in a range of ways with no direct end result in mind, this helped me to feel more comfortable.
Mark making:
After this initially testing period, I began delving into the more personal aspect of the work. This involved mark making from extracts of photographs of the interior of the last house I lived in with my mum before she left (please see post dated 09/01/2020 for a detailed description of my process in this regard). This led me to start experimenting with making drawings of these marks through a range of mediums. I started off by creating little drawings referencing the marks and their meanings by the means of text (please see *drawn, stitched, ... in my sketchbook). However I found that the text wasn’t really necessary when used in conjunction with the marks due to their significance alone. I realised that I could my poetry to influence understanding in this respect.
During my group crit with Sarah, Carola, Emily and Ben it was mentioned that I should try engraving as a means of creating objects from the marks in their own right, almost as an ode and act of permitting permanence to the memories in question. I started thinking about the ways in which I could achieve this and considered a range of mediums. I thought about using plaster blocks/clay and engraving into those, as well as etching; however it felt as though my thought processes were much more drawn to the act of using drawing to achieve this notion. I therefore started experimenting with drawing on cartridge paper with a needle. I began by simply using the sewing machine normally but found that it gave me less control over the shapes I intended to make. I therefore started manually making the individual holes using the balance wheel. I found that this was much more effective as it allowed me to think carefully about making each hole in order to make the final mark. The act of turning the wheel just enough to pierce the paper and apply more or less pressure also made the act of making feel much more fragile; emulating the sensitive nature of what the marks represent.
The conceptual underpinning of this process is the fact that once the paper has been pierced, it cannot be undone. Unlike stitching onto fabric, it can be unpicked with little trace of the stitch remaining. However, the act of marking the paper with these marks in such a way emulates the permanence of the traces of time and place they represent.
With sewing machine pedal.
Manually adjusting balancing wheel on sewing machine.
Poetry:
Poetry and reflective creative writing has been fundamental to my practice for this project from the very beginning. It sparked initial ideas for the work I made for my summer project and has continued to aid my ideas since. Throughout the project I have been recording my poems in journal, as well as writing them using my typewriter.
I started by simply writing up my poems and then using the most relevant ones to extract sections/lines/words in order to create a more fragmented approach. I also experimented with these extracts by repeating them as an act promoting the importance of them through the act of reiteration. Examples of the process can be seen below and in my sketchbook:
After a lot of experimentation with my poetry texts, I found that the pieces of the extracts of the poems which stated a single word or line were the most suitable for my practice because they provided just a trace of their meaning; clearly coinciding with the constant reference to trace.
During my experimentation with extracting text I also tried writing using stitch on cartridge paper (example below) (using the same process as set out above in regard to mark making). However I found this to be less successful insofar as it limiting me to only being able to write in larger font, which wasn’t fluid with the emphasis to keep my text small in the rest of my work.
Blind drawings / drawing from memory:
A really important exploratory process during my evolving practice for this project has been the act of blind drawing and drawing from memory. A massive turning point for me has been the need to let go of perfectionism and expectations surrounding the final result of a piece, so the act of blind drawing has been so helpful in this regard. I got the idea for this process during my early contextual research when I came across Claude Heath’s blind drawings. Not only does drawing without looking force you to think more carefully about the act of drawing itself, it forces you to visualise the subject in a much clearer and detailed manner in order to transfer it to the paper. This proved very suitable when I experimented with drawing experiences and pertinent objects from memory in relation to the subject matter. For example, I used the blind drawing technique to draw items that my mum left behind when she left that are prominently fixed within my memory. I also used it as a basis for drawing certain detailed memories that I have from childhood, adding further detail to them afterwards.
This act of reflection through art practice has been so transformative for me insofar as coming to terms with certain memories and experiences through the means of using drawing to validate their realness. It is for this reason that I have chosen to include them in my final installation.
Engraving:
A further experimental medium that I have explored during this project is engraving/scratching onto coated card as a form of drawing. I started off by trying out the act of repeating the marks/forms that I have already been experimenting with. The act of repetition has been a constant experimental form throughout this project. My initial proposal discussed my intentions to explore repetition as a conceptual means of demonstrating how traumatic memories demand to be felt over and over. The process of engraving the marks, similarly to the process of engraving paper using stitch, enforces permanence; creating conceptual objects which encapsulate a snippet of memory, place and time.
As well as mark making using this technique, I also made some drawings and text pieces; incorporating aspects from my poems and blind drawings. I am happy with how these experiments have turned out as an alternative way to draw, however I do not feel that they will be suitable for installation as they are a little more direct in their representation. My intentions for my installation is to bring together a collection of traces of memory which are not overly telling of their meaning until they are brought together.
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『*. Semiotic Analysis *.』
In today’s blog post we are going to be entering the world of semiotics and all that it entails. Before proceeding, with any piece of art there is meaning that can be recognized, depicted and interpreted in unique ways. These indicators of meaning can be expressed through “signs” and more likely than not, all images possess some sort of sign - no matter how obvious or obscure it may be. These “signs” enrich & deepen our understanding of the images being presented and unlock the theme/ meaning of them, to do so, the concept of semiotics is used.
Moving forward, regarding the picture that I chose, I feel that it reads more analogical. My reasoning for stating this is because I feel that the image holds a much deeper meaning than what meets the eye. With a closer observation of the image, our eyes are instantly drawn to the emotionless, uninspired woman whose face is fabricated of newspaper articles. Once reading the text displayed on the newspapers, I feel that this image is trying to convey a visual representation of how we can fall into the trap of unconsciously masking ourselves with the things that we read, in this case, the perceptions/ truths in newspapers, hence why this digital art collage is titled, ‘The Woman with The Newspaper’. Adding on to this statement, I also feel that this image is depicting a societal ideal, of obtaining/ creating the “perfect household” which doesn’t showcase the reality of an actual family but merely paints a façade of how a unit should be.
There are two primary “signs” that I hone into when viewing this image; the first being the larger, bolded text situated on the upper left-hand portion of the woman’s face and the actual face of the lady, more specifically, her eyes and the exhaustion and dullness that translate from it. Further elaborating on the first key sign of the text which reads, “Not so Swinging Sixties: proof that sex and money doesn’t make us happy”, pieced together the meaning slightly more. Upon reading that statement, I instantly associated the image to the time frame of the 60s and the way of living during that era. The ‘Swinging Sixties’, was a period where majority of families would dedicate much time to watching television and reading newspapers. There was quite a bit of external influence subconsciously and even, consciously shaping these families and reinforcing certain “norms” or “ideals” in their society/ homely environment. With regards to the meanings that I drew, families of that time absorbed these articles with a strong sense of agreement. Being that it was a vital part of where they received their information, I would expect it to, in a way, form their viewpoints on certain issues or outlooks. It’s as if their ideologies and opinions are created by what is being said in newspapers, subsiding their ability to form their own authentic perspective without the tampering of outside chit-chatter.
The secondary sign that I find significant in this image is the woman’s eyes. It’s as if her eyes are being weighed down by something, perhaps by a realized truth of reality. Nevertheless, when viewing them, you can sense the presence of fatigue and dullness. In correlation with the alternative meaning that’s grasped from this image which is of a pre-defined expectation/ illustration that’s casted of how a family unit should be, with respect to the time period, I felt that during the Sixties many families had idolized the concept of having that “quintessential” family and strived in creating that. Regardless of obtaining financial success/ stability and acquiring a love-filled partnership, there’s still a sadness... an emptiness. This may be an unfortunate awakening of how things aren’t always how the media describes/ portrays them to be or on the contrary, how by possessing all these qualities to this ideal life, that there’s still this unhappiness/ void within. Further looking into this, this can be linked with our previous meaning and that a conditioned/ pre-determined mindset of what should derive joy, ultimately limits the individual to feeling that there are only certain things created from life that can fulfill this sensation.
Utilizing Saussure’s method and returning to the first “sign” that we mentioned, the “signifier” is the bold newspaper text and its “signified” is how these articles can massively influence the family members who are reading it and are relying on external, informative outlets to define/ built their reality. The overall message is that people can fabricate their identity and have their perspectives primarily constructed based from different media sources, in this case, newspaper articles.
The objective significance that’s being represented is a statement regarding that era and how “sex” and “money” aren’t always factors in bringing joy into peoples’ lives. Another note to make of this is the large font size and boldness of the text, we can connect this to the harsh, abrupt awareness of pre-constructed expectations of life being opposed to what they originally were associated with; a fulfilling relationship + an abundance of funds = a positive life.
When viewing this image with a more subjective perspective, we can say that there’s a sadness, “let down” of this pre-conceived notion of what goes into making a happy household. When viewing the woman, like I had said earlier, it’s almost as if she’s created by newspapers, making it seem that her guiding system or source for validation comes from what she’s reading. Essentially, perceiving life with the ideals and standards of others who dictate what is massively consumed by the public - theirs’ a reliance on other people’s words rather than her own.
Delving into the secondary “sign”, which is that of the madame’s eyes, the “signifier” is her tiresome eyes and its “signified” is this mundaneness, almost spiritless approach to life where we let external media sources control our outlooks more than we realize. Adding to this, by investing time in reading these articles without questioning the validity/ accuracy of it makes us become a victim to this tailored reality/ truth.
The objective is this “unknown”, mysterious, unclear recipe of what truly is the foundation to a satisfying, fulfilling, joyful life. We can support this thought with the immense darkness that’s casted across the crease of her eyes. Objectively looking at this, we can clearly depict a more lethargic, defeated expression linked to something... an absence of some kind.
In relation to its subjective context, we can extract from this “sign”, how her eyelids are halfway shut, demonstrating that’s she’s been in this “dormant” stage where she has placed her happiness in what she has been reading and seeing with regards to exterior outlets and is now awakening to an unmatched, dishonest reality. With more of a subjective perspective, we can add, as well, that despite the droopiness/ deadness of her eyes, there is a sense of beauty found within her eyelashes. It’s as if they’re distracting this raw, authentic, and at times unattractive reality/ view of the world (her eyes) with a slightly more appealing, pleasant one (her eyelashes) which can create a false perception of reality.
To conclude, I feel that this digital art collage conveys a very powerful, important message that needs to be digested and made aware to as many as possible. Although, this image ties itself to the world of the Sixties, this still is a relevant message for our present world where we need to be mindful of the content that we’re processing and absorbing daily. We live in a society where they’re tons of truths and a plethora of information and it should be essential to be selective with what we put our time and minds into. Gratefully, we live in a world where knowledge is in the power of our fingertips and we have the capability of truly discovering what is legitimate and what ultimately, feeds our lives with authentic, true happiness. Referring to the era of the image, although the Sixties was a time where the television was making great strides in expanding and becoming an item found in many households alongside the importance of newspapers, these were two main sources to inquiring knowledge - there was a limitation with information and more of an unquestioned uniformity with how individuals/ families were supposed to live their lives. This collage can intertwine itself with the 1975 video titled, ‘The Semiotics of the Kitchen’ where Martha Rosler is making a powerful statement of how woman is confined to this pre-expected standard and role in their household and society altogether. This brilliant, simplistic video brought to light the association of the woman being linked to “a system of food production”② and that of “a system of harnessed subjectivity”②, conforming her to a limited reality and to an undeniable exposure of a definite role of her reality. It subsides the woman’s personal ambitions, dreams and goals as society is forming their reality/ expectations of them for them, they place an imaginary constraint on the woman herself as she is guided through life believing that there are only certain places where she truly belongs. Overall, I believe this image is a reminder – a reminder at how far we have come as a civilization, as a society, as humans. Although, there is still the need for improvement on aspects of our world, it does not deny the fact that there is progress that is being made and how we are living in a reality where indeed, we do consume massive amounts of information on the daily. We have awakened to the understanding of letting that knowledge affect our reality, I feel that we aren’t bound by what the world wants us to be but more so, letting our authentic selves continue to fill this world with more unapologetic, beautiful ways of life.
Works Cited
1. Hampe, Gabi. “Faces and Mixed Media.” digital art by Gabi Hampe, international copyright https://www.gabihampe.de/english-2/faces-and-mixed-media/ . (Location where image was found)
2. Iabel, Gallery. “Martha Rosler Semiotics of the Kitchen 1975.” MoMA, Gallery Iabel, 2019 The Museum of Modern Art, 15 September 2010-14 March 2011, https://www.moma.org/collection/works/88937
• Date Submitted: Sunday, October 13th, 2019 @ 12:55 AM
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