#this looks like yet another ea game that was supposed to be an mmo but got changed and thus is complete shit compared
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honestly so far veilguard just looks like an amalgamation of whatever features ea's other games already have instead of a good rpg
#im watching the combat video rn and why is it so ugly#this looks like yet another ea game that was supposed to be an mmo but got changed and thus is complete shit compared#to the earlier games of the franchise#also this im feeling neutral about but interesting seeing their console first type of ui#man if i wasnt feeling so sick rn id get up to play dao#there is nothing interesting here#dragon age critical#ok the combat moves look like they could be fun but it all looks so unpolished#yknow how me:a also had fast combat with pause and meele characters fucking charging to enemies?#that was fun. i feel like this tried to do something similar but failed miserably#also the ui ele.ents are so small and in such weird places#idk maybe they should make a game that looks finished#this is on level with some student projects ive seen. and those are impressive but not for a studio like ea#ah sorry im already premourning how i think this is it for me and the da franchise. as in. i will still love it but i dont think i want to#touch anything new#idk im going to take a nap gn
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Metal Gear Solid Remake Rumors Breathe Life into Konami, Even as eFootball Dies
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In the last decade, Japanese publisher Konami has largely moved away from AAA video game publishing in order to focus its development arm on its much more profitable pachinko machines. It’s been an unfortunate pivot for fans of Konami’s games, to say the least, since the publisher happens to be sitting on some of the most highly-regarded gaming franchises of all-time. Among Konami’s biggest properties are Metal Gear Solid, Silent Hill, and Castlevania, most of which have spent years collecting dust in the publisher’s vaults except for the odd remastered collection or…themed pachinko machine. 2018’s Metal Gear Survive, a massive failure of a cash grab both critically and financially, was the last major AAA game released by Konami not titled Pro Evolution Soccer, which has also been phased out in 2021.
But all that may be about to change according to new reports from Video Game Chronicle and Eurogamer, which claim that Konami is now full steam ahead on “bringing back its biggest brands to the premium games space,” according to VGC. Chief among these new AAA projects is a remake of Metal Gear Solid 3, which is reportedly being handled by Virtuos, the studio largely known for Switch ports of titles like Dark Souls Remastered, The Outer Worlds, and The BioShock Collection, as well as for its support work on Star Wars Jedi: Fallen Order and Uncharted 4. VGC says that Konami is also planning to remaster the original MGS games for modern consoles ahead of the remake, which is reportedly in early development.
Meanwhile, a new Castlevania title described as a “reimagining” of the series is “currently in development internally at Konami in Japan, with support from local external studios,” according to VGC. It would be the first major installment in the 35-year-old series since 2014’s Lords of Shadow 2.
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Then there’s Silent Hill, which has been the subject of much speculation and reporting over the past few months. At least two games in the horror series are said to be in development, including one from Bloober Team, makers of the excellent Layers of Fear titles. The other game is reportedly being outsourced to a Japanese studio, per VGC. It’s long been rumored that Kojima Productions is working on a Silent Hill — rumors that have devolved into conspiracy theories involving “hidden messages” and another mystery horror project called Abandoned that you can read more about here. But the hearsay hasn’t uncovered much truth. (And Hideo Kojima infamously exited Konami on bad terms in 2015, so a renewed partnership seems very unlikely.)
All of this is very good news for long-suffering Konami fans, who’ve had to subsist on smaller offerings like Super Bomberman R, a game that launched with the Nintendo Switch in 2017, and 2019’s Contra: Rogue Corps. But the less said about the latter, the better.
In truth, the only fans who could at the very least feign happiness with Konami were those playing yearly installments of Pro Evolution Soccer, which had been the publisher’s most reliable video game franchise for the past few years. In fact, it’d risen the ranks to become a worthy competitor to the FIFA series, Electronic Arts’ international sales behemoth which largely controls the digital pitch. Those days seem to be over for Konami, though.
This year, the publisher has rebranded Pro Evolution Soccer as eFootball, a free-to-play online title that ditches the premium price tag for more microtransactions. It also does away with the series’ old Fox engine in the hopes of bringing a fresh, next-gen experience to diehard fans. The results have been disastrous.
Just a day after eFootbal 2022′s release, the title has become the most poorly reviewed game on Steam, according to Kotaku. As of this writing, only 9% of the title’s over 12,000 reviews are positive. Major complaints cover everything from the game’s questionable graphics, to incredibly buggy gameplay, to a serious lack of content. Of course, Konami was transparent about the latter when it announced the game’s roadmap earlier this year, describing the launch version of eFootball 2022 as more of a “demo” that would receive additional content in the coming weeks and months.
At the moment, players can only choose from eight soccer clubs for online and local matches. While the choices are slim, this should have been the ideal content with which to showcase the new engine, but uh…
Thanks for kill my fav game @play_eFootball #efootball2022 here is a Video with Ansu Fati running like naruto pic.twitter.com/JQ2KRr2RwC
— Ricardo Bassricky (@BassRicky_) September 30, 2021
Konami you really shouldn't have released this in this state. This is bad… I mean really bad.. Like bad bad bad #eFootball2022 pic.twitter.com/6YYDR8XnmT
— TheTrueBrits🎙️⚽️ (@_TheTrueBrits) September 30, 2021
The player is happy because the referee is dead #eFootball2022 pic.twitter.com/ijtxkhrJ9k
— Walidben (@Walidbe77643234) September 30, 2021
To be fair, FIFA ships with hilarious bugs every single year, but eFootball’s drastic drop in quality from Pro Evolution Soccer is a sight to behold. Perhaps its biggest crime is its rendering of soccer superstar Lionel Messi (bottom left in the tweet below) who also happens to be on the game’s cover. Konami has the exclusive rights to Messi’s likeness, and even 3D scanned his face for eFootball 2022, something EA couldn’t do for FIFA, and yet he doesn’t fare much better than Cristiano Ronaldo’s truly terrifying visage. Is this supposed to be the other Silent Hill game?
This really makes it hard not to love #FIFA22 😔..#eFootball2022 #efootball #pes2022 I love you FIFA22 . pic.twitter.com/I7lEIlC84T
— Epic Player (@EpicPlyer) September 30, 2021
Konami wasted no time trying to get the Steam fire under control, putting out a statement on Twitter, promising updates in the coming weeks to fix the game’s most glaring issues as well as add more content.
“After the release of eFootball 2022, we have received lots of feedback and requests regarding game balance that includes pass speed and defense operation. We would also like to acknowledge that there have been reports of problems users have experienced with cutscenes, facial expressions, movements of players, and the behavior of the ball,” reads the statement. “This work will be continuously updated, quality will be improved, and content will be added consistently. From next week onward, we will prepare for an update in October, while receiving further opinions through questionnaires to our users.”
Important info for #eFootball fans pic.twitter.com/Tp9RFhmXp9
— eFootball (@play_eFootball) October 1, 2021
Of course, issues are par for the course during the launch of a new live service game. Just look Amazon’s new MMO, New World, which is facing many of the same complaints as eFootball, including countless bugs, on top of its own server issues. Like many live service games that have come before — with the exception of massive disasters like BioWare’s Anthem — eFootball will continue to evolve over time. And at least it’s free. The question is whether longtime PES fans will stick around long enough to give this new brand a second chance.
At least Konami may have other projects on the horizon…
The post Metal Gear Solid Remake Rumors Breathe Life into Konami, Even as eFootball Dies appeared first on Den of Geek.
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Microsoft/Xbox e3 press conference notes
started late and their pre-show scroll was...........the worst
oh its john halo
Flipspace engine? is that new?
much more enthusiasm from the xbox fanboys
more charity backclapping
buncha game announcements and exclusives but i still probably wont miss not having an xbox
looks like Ori and the Blind Forest but it says its an exclusive? Ori and the Will of the Wisps. nah it’s gonna be on PC too stop lying (ok well i guess Microsoft owns both of those so)
“from Software” lol Sekiro: Shadows Die Twice
OH NOT TODD HOWARD
did he literally just announce fallout 4
oh no fallout 76 trailer is playing country roads
another game by the people who did Life is Strange haven’t they done a ton? this looks super adorable? Captain Spirit
.....and whatever the hell this is. Crackdown 3
Nier whatever
Metro Exodus. blegh
Kingdom Hearts on Xbox ooh. a 3 trailer
Sea of Thieves? didn’t you announce this last year? youre doing a whole trailer for the dlc?
another battlefield trailer - or is it the same trailer? y’all are a day late anyways
oh look its a boring racing game. Forza Horizon 4. does literally anyone care about racing games? oh now they’re doing a demonstration
now they’re literally bragging about what companies they bought out im so
trailer for We Happy Few, which looks interesting but also.... not my jam
Battlegrounds something or other shooting game
Tales of Vesperia remastered. huh
at this point i realize Microsoft has announced three times as many titles as EA did yesterday, and yet i still don’t care about most of them
Division 2 i guess? that was a weird teaser thing. oh wait here’s the fake gameplay trailer. gosh that was....... way too long
Fast Start this has nothing to do with me
bunch of indie game teasers i think? these look interesting but they’re going by too fast... which is the point
took me a second but this is the new Tomb Raider
new Tony Hawk game? in 2018? oh its not Tony Hawk its just a generic brand skater game
Black Desert, still an mmo though? now on xbox was it not before
Devil May Cry - they put percy in a zombie game. oh apparently this is the fifth one of these? why are there so many games. wait ten years? isnt this IP dead?
Cuphead on xbox, new stuff i guess
foxy LOZ game. Tunic. you get to fight darth vader
everything else is supposed to be world premiere stuff but like. you’ve already done a ton of world premiere stuff so...
Final Fantasy something or other. what are they on now, twenty three? lol oh no its not even final fantasy. its jump super stars (AKA Jump Force)
Dying Light 2. not anywhere near by cup of tea
some superhero game now? Battletoads. what? ok that was actually kind of funny in how it was literally nothiing and was honest about how it was nothing. probably still not gonna care about
this is the fourteen millionth shoot shoot white dude 3d no plot game they’ve shown in the last hour and a half. Just Cause 4
gears of war but funkopop im so exhausted free me from this press conference
theres more gears of war stuff i have an idea what if we. stopped idolizing war. stopped worshipping slaughter maybe huh??
‘our system is the best system’ [system crash joke]
Cyberpunk 2077. everyone in the tags is nutting but i dont even know what this is so cool! more guns and white guys so im sleeping
#e3#microsoft#xboxe3#overall a better conference that ea#but frankly towards the end there is really.... dragged#for anyone not drooling over FPS games (IE me) not much to note#and it was just the same game... over and over...#also i still cant believe they dragged todd howard on stage just to announce fallout 4
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E3 From a Far 2017
So, I feel I should start this off by mentioning that the past couple of days have been a bit distressing. A few days ago, about a week before the start of E3, my grandfather passed away. This has impacted things a fair bit here for me and my family, and this may have impacted my view of things in this period. I felt this was an Important thing to mention as it has impacted things for me over the past few days.
That said I still feel it’s fair to say this has been a somewhat lacklustre E3. There were no real big winners. Nothing to really wow gamers. If I had to guess why, it’s probably because after the negative reaction a number of game releases have gotten over the last year or so, it has prompted a number of publishers to be careful with how they choose to promote and hype their upcoming titles. Just look at EA’s Play conference and the lack of Star Wars games, outside of Battlefront 2. For the past 2 years they’ve had some form of package prepared to show their work on other Star Wars titles, though never really naming much of the titles shown.
This is probably because for a number of years before this EA teased out another game in a similar fashion, Mass Effect: Andromeda. For Mass Effect: Andromeda EA and Bioware began talking a new title almost as soon and Mass Effect 3 was done, occasionally producing little teaser videos talking about and showing some of the supposed work being done, but never exactly naming the game until things got closer to release. This worked to build up hype for the upcoming title, making it all the more disappointing for players when the final game did not meet their expectations. It also didn’t help things that also game was buggy for a number of players.
So, new what we see is EA and other publishers trying to pull back on its own hype machine, so that should game come out and turn out to be a bit less than expects, the impact hopefully is not as damaging. That said I kind of have to wonder what has EA been doing with these other Star Wars games. It has been just a little over 4 years since EA acquired the Star Wars licence after Lucasarts was closed by Disney, and all they seem to have for us are two Battlefront games (one already out and one on the way) and a mobile game. They have the MMO The Old Republic, but they had that before they were fully given the rights to Star Wars, so it doesn’t quite count to me.
EA’s Play was looking to be the worst of the press conferences with little in major game announcements, and a focus more on sports than other games. Not to say sports games are bad, but there isn’t really much to talk about with sports games. I guess we shouldn’t be surprised by that EA would make sports games a major part of their conference considering that they are one of few publishers still doing sports games and the current CEO is a former EA Sports guy. Then came along Bethesda who, after being the new darling of E3 over the past 2 years, decided to do a Nintendo style announcement video, but still rent a theatre only for one person to come out at the start and at the end of their press conference, which ended up being only about 40 minutes long.
If I was to rank the press conferences is would say Microsoft and Sony took out the top positions. Being behind the manufacture of the Xbox and Playstation consoles, they we’re able to take from a wider roster of games than just what they intend to publish. Microsoft may be part of the reason why EA’s Play conference wasn’t as impressive as it could have been as they got to have the exclusive of showing the first gameplay footage of the new Bioware game, Anthem. But it was Microsoft’s reveal of the Xbox One X (formerly Project Scorpio) and yet they kept things focused in their press conference on revealing games rather than on the Xbox One X.
To keep things brief I’ll now only talk about a few games that got my attention.
Life is Strange: Before the Storm
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Life is Strange was a game that I played last year that really got my interest. The followed a girl who gains time shifting powers after seeing her old best friend get killed. The game proved to be an emotional journey as it explored the relationship between its two leads, Max and Chloe. Now we have a expandalone game on the way where this time we play as Chloe in a period set before the event of the original Life is Strange, presumably centring around the relationship between Chloe and Rachel, the missing girl Max and Chloe are looking for in Life is Strange, and former friend of Chloe. This new game looks to be rather interesting, however the game may have a few things going against it.
First off, the game is developed by a different studio. Taking the place of Dontnod Entertainment is Deck Nine Games (Formerly Idol Minds,) a developer who was fairly active in the Playstation 1 and 2 period, but in recent years have been working on mobile games. Before the Storm is set to be the beginning of a new direction for the developer who are planning to do narrative driven games like this from here on. Deck Nine therefore probably has a bit riding on this, but they are not the original developer .
In addition to the loss of the original developers Before the Storm also loses a certain amount of the original Life is Strange voice cast. It’s unclear to what extent things have been affected here, but original Chloe voice actress, Ashly Burch, won’t be involved due to the SAG-AFTRA strike. This seems like something that could be a substantial lose for the game, especially since Ashly Burch has become a fairly substantial voice in the video game industry, having voiced now Cassie Cage in Mortal Kombat X, Nebula in the Telltale Guardians of the Galaxy series, and Aloy in Horizon: Zero Dawn. Ashly Burch apparently has acted as a consultant on the project, but not having her in the voice role of Chloe could still impact this game.
That all said, I’m still looking forward to this title, having been won over by the first game.
Marvel’s Spider-Man
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One of the biggest games series in recent years would have to be the Batman: Arkham series, giving players the ability to take on the role of the caped crusader. But after Arkham Knight develop Rocksteady has said they are not doing anymore Batman games (though they did do the Arkham VR spin-off.) In steps Insomniac Games with this new Spider-Man game to take Batman’s place. Looking at some of the footage for this game it feels very reminiscent of the Batman: Arkham game to me, but changed up for Spider-Man, so the gadgets and such are different, plus everything is set during the day rather than at night (or at least what we have seen is during the day.) So I am very interested in seeing how this one goes.
Skull and Bones
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In Assassin’s Creed 3 Ubisoft came up with a way of playing as a sail ship captain that proved to be so good and popular to fans that they created the next Assassin’s Creed game (Black Flag) around being a deadly pirate/assassin sailing the waters of the Caribbean. After Black Flag though the Assassin’s Creed series returned to its traditional gameplay of being in one open world city, and not being out at sea. Skull and Bones however takes the naval gameplay of Black Flag and spins it off into its own multiplayer based game. Unlike other pirate games like Sea of Thieves, you won’t be forming a crew with your friends, but a fleet, to take on other fleets of players in the PvP or to take on missions against the AI. While I am more of a single player guy and therefore would prefer to see another single player game be made with these mechanics, this does still grab my interest, especially after having played a fair bit of Black Flag this year.
Middle-Earth: Shadow of War
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Shadow of Mordor was another game that released a while back that surprised us with its new gameplay mechanics. The Nemesis system helped to make Shadow of Mordor more dynamic. Rather than having a fixed set of bosses and mini bosses, you have a rotating and evolving roster of captains and war chiefs based on the performance of NPCs in the game world. Generic NPCs in the game even have the chance of becoming captains if they manage to kill you.
It has been while now since Shadow of Mordor’s release, and players have been wanting to get another game with the Nemesis system. There had even been rumours of WB Games Montreal, the guys responsible got the one Batman: Arkham game not developed by Rocksteady, developing a new Batman game or and Batman: Arkham spin off using the Nemesis system, but that game has yet to be revealed if it does exist.
Now Monolith is bring it back the Nemesis system with a sequel to the game that introduced us to it. Giving us a bigger player area (or at least a greater selection of play areas) and throws more into the system to make things more dynamic and challenging. The goal this time around appears to be to gather an army to take over Mordor. Problem with that is that, unless Monolith plans to seriously deviate from the story of Lord of the Rings, we already know somewhat how this will end. But then the main story for a number players probably isn’t that important. What’s probably of more interest is the story they form with the Nemesis system. I hope too that the game has better free play options to better stretch out the gameplay beyond the main story.
Wolfenstein II: The New Colossus
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This was teased last year when we got a fake DOS prompt at the start of Bethesda’s E3 presentation showing a list of Id games covering the Doom series, and modern Wolfenstein series with New Colossus with the Wolfenstein games, but with no date on the game. Not much was shown beyond a basic trailer this, but it was a welcome end to the lacklustre Bethesda presentation. Wolfenstein: The New Order was a welcome return to something more basic and almost classical in its play style. It was this sort of return to classic style gameplay, which has become more of a thing in recent years, particularly with games connected to Id Software. Hopefully, whatever we get turns out to be rather decent.
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15 Superhero Games That Should Never Have Been Canceled
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We’ve been blessed with a surprising number of great superhero video games over the years. From Batman for the NES to The Incredible Hulk: Ultimate Destruction and Marvel’s Spider-Man, developers have often shown superheroes the love it took them years to consistently receive in other mediums.
Yet, I understand why it’s so easy to focus on the superhero games we almost got rather than the ones that we did get. There’s an entire section of gaming’s digital graveyard devoted to canceled superhero games, and it’s filled with projects that could have been contenders or, at the very least, would have given comic book fans everywhere the chance to spend time with characters that still haven’t gotten a proper video game adaptation to this day.
So brace yourself for disappointment as we look at what could have been and 15 of the most notable superhero games that should never have been canceled.
15. X-Women: The Sinister Virus
As the name suggests, X-Women was based on the idea that all the male X-Men team members have been incapacitated by the Genesis Virus. It’s not only an interesting concept that would have put characters like Storm and Jean Grey in the spotlight, but the project was even being developed by Clockwork Tortoise: the studio behind the excellent Sega Genesis version of The Adventures of Batman & Robin. This game seemingly had a lot going for it.
So why was it canceled? Well, according to those who worked on the project in the late ‘90s, X-Women got off to a rough start that it never really recovered from. A combination of technical shortcomings, studio drama, and Sega’s desire to start moving away from the 16-bit era pretty much doomed this game before it ever had a chance to become more than some vague ideas.
14. Spider-Man 4
Well, the name of this game should probably give you a hint as to why it was eventually canceled. It is, after all, hard to make a game based on Sam Raimi’s fourth Spider-Man movie when Sam Raimi’s fourth Spider-Man movie was, itself, eventually canceled.
Interestingly, though, a working version of the Spider-Man 4 prototype was discovered on an old Nintendo Wii devkit in 2019. While it’s obviously not fair to judge a half-finished prototype too harshly, everything we’ve seen of this game suggests it would have been…pretty much just ok. It’s doubtful we missed out on anything better than a pretty good rental when this one was eventually canceled.
13. Marvel Chaos
I’ve actually heard conflicting reports about this game over the years, but most accounts of its development suggest Marvel Chaos was supposed to be a Marvel fighting game modeled after the Def Jam series. Needless to say, that idea had a lot of potential.
That makes it all the more depressing that nearly every report about this game’s development agrees that it was canceled simply because it wasn’t very good. EA decided to cancel this project rather than invest more money in it, which ultimately led to EA Chicago’s closure and the end of EA and Marvel’s partnership (at least for a time).
12. Superman 64 (PS1)
Apologies for the confusing title, but it’s pretty hard to talk about this game without eventually getting around to the fact that it was essentially supposed to be the PS1 port of the infamously bad Superman 64. However, because the PS1 couldn’t quite handle some of the free-roaming mechanics featured in the N64 game, this port was essentially redesigned by developer BlueSky Software to be its own thing.
Do you know what’s really funny? A recently leaked prototype of this canceled game suggests that it actually might have been kind of fun. At the very least, this port’s emphasis on linear combat looks a lot more enjoyable than…whatever Superman 64 was going for. In a world where most Superman games are bad, it’s a shame this one didn’t get the chance to at least be decent.
11. Marvel Universe Online
An MMORPG set in the Marvel universe made by the City of Heroes team? How did this game ever get canceled when it’s seemingly a license to print money that might actually be more valuable today than ever before?
Well, some reports suggest this game simply wasn’t coming along as quickly as some hoped it would, but according to Microsoft, the game was ultimately canceled largely because they looked at how every non-WoW MMO on the market at that time was performing and felt that Marvel Universe Online had a slim chance of making enough money to justify everyone’s investments.
10. The Flash
The rise of the open-world genre has also meant the rise of superhero fans wondering why more game developers just don’t put their favorite characters in an open-world playground. That formula has certainly worked numerous times in the past, and it could have also worked for this Flash game that developer Brash Entertainment worked on starting in the mid-2000s.
While Brash went under in 2008, they took this potentially amazing project with them. Reports about this game’s development, as well as some early test footage, suggest it was an appropriately fast-paced open-world epic that dove deep into the Flash’s lore and even featured a kind of Sunset Overdrive-style navigation system that would have let The Flash pull off elaborate tricks. Someone really needs to mine this project for its best ideas and revive them in some form.
9. The Dark Knight
We’ve talked about this game extensively in the past, but what you really need to know is that there was supposed to be a game based on Christopher Nolan’s Dark Knight film and that game was shaping up to be pretty ambitious for a licensed title intended to debut alongside the film.
Unfortunately, The Dark Knight’s ambition may have gotten the best of it. The game missed its initial release windows and was ultimately determined to be more trouble than it was worth. While I’d still love to play this game, I don’t know if it would have been nearly as brilliant as Rocksteady’s Arkham series.
8. Green Lantern (SNES)
Aside from cameos in DC fighting titles and the so-so Green Lantern: Rise of the Manhunters, the Green Lantern hasn’t exactly gotten a lot of video game love over the years. That makes it that much more of a shame that the Green Lantern almost starred in a SNES action game that was not only almost finished at the time that it was canceled but actually looked pretty good.
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Actually, the game’s cancellation seemingly had nothing to do with the quality of the game itself. Reports suggest that the game was ultimately canceled due to the rise of the Sony PlayStation (and the start of next-gen gaming) as well as conflicts between DC and developer Ocean Software regarding how this game should handle ongoing aspects of the Hal Jordan storyline.
7. 100 Bullets
Well, “comic” is probably more appropriate than “superhero” in this instance, but it’s hard to have this conversation without mentioning the 100 Bullets game we never got to play. Not only was this game based on a hot (at the time) comic property but everything we’ve ever heard about it suggests that it could have been a worthwhile entry into the post-Max Payne era of third-person action titles.
Sadly, the decision to cancel this game ultimately came down to money. Publisher Acclaim Entertainment’s rapidly deteriorating financial situation spelled the end for 100 Bullets and most other projects the company planned to publish at that time. There was brief chatter about a possible revival, but nothing ever came of it.
6. Ghost Rider (PS1)
In the late ‘90s, Neversoft Entertainment (developers of Tony Hawk’s Pro Skater) started working on a Ghost Rider action/adventure game that combined elements of 2D and 3D design. It was basically a Castlevania-style action game from the studio that eventually brought us that amazing PS1 Spider-Man title. The only known footage of this title is pretty rough, but it certainly looked promising.
In fact, this is another one of those instances where the game’s eventual cancellation has nothing to do with how good it was. Ghost Rider was supposed to be published by Crystal Dynamics, but reports indicate that Crystal Dynamics decided to get out of publishing before the game could be completed. Neversoft apparently tried to approach them to work out a new deal, but rumors suggest the company just wasn’t interested in funding a 2D action game at that time.
5. Justice League: Mortal
Remember that Justice League movie George Miller was supposed to direct that was ultimately canceled due to budget concerns? Well, it turns out that developer Double Helix once worked on a loose video game adaptation of/tie-in to that film. It was going to be a third-person action game with a DMC-like combo system that, you guessed it, was canceled around the same time as the George Miller Justice League movie.
What’s really interesting about this one, though, is that elements of this project were eventually spun off into the Green Lantern: Rise of the Manhunters game we mentioned earlier. While that title offers a rough look at what this one could have been, reports suggest Justice League: Mortal was a much larger and more ambitious game.
4. Daredevil
It’s hardly a surprise that Daredevil is arguably the most talked about canceled superhero game of all time. After all, an open-world Daredevil game that properly utilizes the character’s abilities while diving deep into his comic book lore is something a lot of fans would probably still play today.
With this one, though, the story isn’t so much that it was canceled but rather that the project made it as far as it did. Reports about this game’s development suggest that it wasn’t only an overly ambitious technical nightmare, but that the stress of working on this title led to a sharp decline in morale at developer 5000ft Inc’s offices and may have even resulted in a rise in substance abuse issues among the studio’s employees. Marvel eventually decided to pull their support for this one due to a litany of problems and disagreements.
3. Gotham By Gaslight
Yes, there was a time when someone was bold enough to pitch a steampunk Batman action game based on the famous Batman story of the same name. Early footage of the prototype for that concept even suggests that its gameplay would have fallen somewhere between the Arkham titles and Bloodborne.
“Pitch” and “prototype” are ultimately the keywords to keep in mind here, though, as it sounds like Gotham by Gaslight never made it further than those very early stages. This feels like the kind of game that would be easier to find funding for today, but at this point, it sounds like it will forever be a “what could have been” situation.
2. Superman: Blue Steel
Throughout the…dodgy history of Superman video games, most fans of the character have cried out for an open-world Superman title that captures the awesome potential of the character’s abilities without reducing Superman to a wrecking ball. Well, developer Factor 5’s Superman: Blue Steel was supposed to be that game.
In fact, Blue Steel lead designer Salvatrix recently shared new details about the game via Twitter that all confirm reports people had been hearing for years regarding this project’s potential. Unfortunately, she also confirmed that this game’s cancellation ultimately came down to the market crash that hit at the time and how it left the team without the resources and support they needed to complete their vision.
1. Spider-Man Classic
What you really need to know about Spider-Man Classic is that it was supposed to be the follow-up to the largely underrated 2009 game Spider-Man: Web of Shadows. The basic idea is that it would have seen Spider-Man and Wolverine team-up to battle new and old foes as Spider-Man relieved some of his most memorable moments from the comics throughout the years. Yes, it probably would have been amazing.
Spider-Man Classic was unfortunately canceled when developer Shaba Games was shuttered in 2009. While we ultimately ended up getting the incredible Spider-Man: Shattered Dimensions as a result of this cancellation, I chose to believe there’s enough room in this world for both.
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The post 15 Superhero Games That Should Never Have Been Canceled appeared first on Den of Geek.
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