#this isnt about ROBOTS this isnt about ANDROIDS this is about SUPER STRUCTURES
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pigswithwings · 10 months ago
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whatever. huge giant machine that holds you up to it. big old machine that is so warm because of its energy output, big old machine whose fans seem like lungs inhaling and exhaling over you. tall as fuck machine (whose metal plating seems less like casing and more like a building) holding you in its wires. a light that could blind you, dimming itself down to 20%. a low, deep humming.
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tumblunni · 6 years ago
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Random game idea that came to mind: clockwork man simulator
I dunno, i just got the general image in my head of a soft homey aesthetic equivelant of that terrible game about the androids. Itd be more like just a life-living game, like stuff like animal crossing or harvest moon. Just fully exploring the perspective of these creatures and the world that created them, rather than BOOM ACTION SETPIECES or whatever
I only have some scattered ideas for it tho, and not really any idea of a main plot or gameplay gimmick or 3 act structure or like.. Anything to take this from idea to game, lol.
SO ITS MISC IDEAS TIME
* more of an olden timey fantasy style instead of sci fi. Youre still an artificial person created to run errands for humans, but youre more of a combination of clockwork and magic. There's still an element of being made of inanimate object parts but there's also some glowy energy core or something. Possibly would be interesting if it was something unusual to use as a power source? Like i dunno, a bell or an acorn or a teacup or one of those rocks with the hole in it that sometimes wash up on beaches. Or just a glowy orb of Generically Defined Energy Substance, which flows through you like aesthetically pleasing glowy veins
* you're a service clockwork homunculus thingy, bought by a disabled person who needs help around the house. PERHAPS A SWEET OLD GRANDMA! Whatever i decide on (IT'LL PROBABLY BE THE GRANDMA), your owner is a kind person who sees you as part of the family and feels guilty using an android as they believe you are absolutely a real person and wish they could set you free. Unfortunately theyre kinda one of the people who needs androids the most, as they dont have any family who can help them. At the same time though, they are very old and quite resigned to nobody caring about them, plus theyre just a good person who'd put your life over their own. So i feel like the plot would literally start with this person trying to set you free and you are just like "i do npt understand the concept, that is not in my programming". Its become kind of a morning routine now to hear "youre free! Get out, dammit!" and have a brisk argument over breakfast that inevitably always ends with you refusing. Grandma's prpbably got so desperate they're resorting to tactics like trying to trick you into getting on the bus out of town or "if you dont leave im gonna hold my breath and i wont stop til i pass out". All inevitabley failing! So they just try and help you understand your sentience and become more independant, encouraging you to take free time every day and go around the town to enjoy yourself. Which is kinda a concept you dont understand yet, so its just like MISSION RECEIVED: WALK IN CIRCLE AROUND PERIMETER OF TOWN. And its kind of a hit and miss experience because the people in this town have never seen an android before- this magic is usually a thing for rich people and this proposed scheme of disability assistance androids is still in its test run. Some people are suspicious or hateful, but there are others who welcome you to the village and brighten up your day. Not just a world of 100% everyone assholes to make a melodramatic point delivered awfully through racist stereotypes.
* i think a good subplot with this disabled grandma would be to show her regaining her independance too. Like she starts off quite fatalistic and used to nobody caring about her, all this mobility aid stuff is new and she feels like its too complicated and she'll never get it, or its too expensive and she doesnt deserve it, or all the nonsense that ableist society drills into people. But with the support of her new friend and access to more tools to help take her life into her own hands, she starts regaining hope again! Like ironically she felt like her previous carers were all the kinds of awful things people expect these androids to be. Robotic, emotionless monsters who dont care about the person's feelings and comfort, and certainly not independance. She suffered from a lot of the same nightmares that androids do too: being forced into a rigid schedule, limited in her options, deprived of basic rights, being told how she's supposed to feel, etc. But to an android that all seems like an inefficient way to do things! My function is healing and human healing efficiency is decreased in this circumstance! I am incapable of ignoring data due to personal bias! Basically imagine MAGIC BAYMAX ok. Anyway this plot would progress with grandma regaining her smile and eventually itd be a super happy day when she's able to get her new wheelchair that she can wheel to the shops on her own without needing someone to push her. Itd be really sweet from the player's perspective to get used to saying goodbye to her every morning and then suddenly you see her wandering around the shops with everyone else and she can become a part of the vibrant town too. Im thinking give her more complex AI than all the other villagers even, like give her a more complicated set of actions and move routes and stuff like SHE IS EVERYWHERE and she is LOVING IT! Life is back where it belongs: in the hands of the person living it! And it also intensifies the message of android slavery not being necessary or moral or good. Like i mean here this lady benefitted from getting an android but literally all she needed was a friend, a healthcare professional who gave a shit, and affordable access to mobility aids. Humans could have done that if they werent lazy assholes! And this android deserves the right to the same uplifting independenceifying experience they helped this grandma have!!
* random idea: all the events you encounter on each daily walk are actually stored in your inventory as items. Memories of experiences, good or bad, become literally experience for you! They each affect stats in different ways because of what you learned from that moment. Maybe bad experiences give you combat abilities and good ones help with your daily life skills and development of personality? And its possible to crack or even shatter a memory, if new experiences end up clashing with it. Usually its just 'oh i learned the more advanced version of this skill through better understanding of why humans do it', but also traumatic memories damaging good ones, and good ones helping ease traumatic ones. And maybe you could solve puzzles and make friendships through using these memory items? Youre faced with a challenge and have to make the connections in your mind to figure out which past experience is relevant here. And becoming more talented at something would help narrow down the choices you get given? And being unskilled would do screwy stuff with the interface like putting the correct option far away near the bottom or mixing up the names and icons of each memory. (Dunno how i'd program that though!)
* Maybe character customization similar to Medabots? The games were so cool and ahead of their time, you get to collect hundreds of different robot base frames and then mix and match the parts to make your own cool aesthetic! Shame it was only used for fighting though, that could be cool in a more social game too! Like go out wearing different fashions to help befriend different people, but its more fun cos its ROBOT FASHIONS! 'hey grandma do u think fred will like this arm or this arm?' She fusses over you all excitedly cos you showing an interest in fashion is a good sign of developing free will! Though you still get stuck in logic loops of 'you should wear what you like best, honey' 'HUMAN OPINION IS OF HIGHER PRIORITY' ...god i think i just made this character so i can ramble Relateable Social Anxiety Moments BUT ROBOTS
* possible ideas for Memory Events you can find around town! Meeting a cute neighbour cat- a fascinating creature you were not programmed to deal with, as you're a hospital android who isnt even meant to leave one single room for your whole life. You get absolutely entranced by the confusing small carpet with legs, and spend all morning interrogating it on why it wishes to rub its face on you. Why is your motor overheating, tiny carpet? Human master, how do you troubleshoot this noise?
* Another idea! You get 'mission: count the steps on the stairs to town' popping out of nowhere, and at first you ignore it because this is an illogical directive that does not come from a human. But it keeps happening every time you go here!! You try finding new ways to get to town crossing through fields or forests or walking directly into the path of a horsedrawn carriage, but ALAS it seems the only efficient path is those curious curious steps! Only then do you finally realise the mystery command is coming from yourself! You're not used to this strange concept of just..wanting to do something, all by yourself. You talk to your human and she says that's 'natural curiosity', 'personality', 'free will'...things that seem impossible to understand. You ask her to take you back to the shop to get this fault fixed, but she says its good and you should try acting on it. But it'll serve no purpose!! BUT AAARGH I HAVE TO KEEP SEEING THOSE STEPS EVERYDAY!! Eventually you do count them and you find it makes you satisfied for no logical reason. And that was the end of that small crisis, but you'll forever be confused by the whole thing! The next week you're like "what if i organized all the blue things with the blue things" and youre intensely frustrated at yourself. Human grandma says this is a "taste for fashion" but you remind her that you do not have a tongue. (And then she gets you the robo parts catalog and you unlock customization. Yay!)
* Possible idea for a sad subplot! A new human visits the village and he seems very strange, sometimes seeming kind and other times being angry and standoffish. You think its a simple 'jerk with a heart of gold' story but the truth is a lot stranger! It turns out this stranger is actually an important bishop in disguise, and he has multiple androids acting as body doubles to protect him while he's on the road. Theyre supposed to just be empty husks who only know how to imitate, but they clearly have their own personalities! You're tasked with finding all these runaway androids and returning them to their master for a reward, leading to a goofy lil game of hide and seek with twelve of the same guy. But it starts to get a bit sad because they're all convinced theyre the real one, and whenever they stumble into holes in their memory they freak out. When they all see each other gathered together its an absolute despair explosion and theyre forced to face the truth. And you can help them bond together as brothers and develop their own individual identities, even helping them pick out their own new faces from your set of fashion roboparts. Sadly you cant keep them here for long because itd obviously be suspicious to have exactly twelve new people move into the town right when twelve bots went missing. So you get help from one of grandma's friends to send them off in a stagecoach to another town where they can find employment and start their own life disguised as humans. The asshole bishop obviously doesnt react well to his androids vanishing into the night, but he never thinks of blaming you because after all you're only an android and you could never choose to help others out of all that free will you dont have. He just berates you for being so incompetant as to fail his quest to find them, and you get your reward taken back. Oh no~ i am~ very ashamed~ i will go tell my human that my ocular circuits require recalibrating~ (internally: HAHA YEH FUCK U OLD MAN) Grandma is super proud of you!
And thats all i got so far
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