#this is part of why I'm fine with the slight restrictions in roleplay horizontally as it were -- we are exploring Themes with this one folk
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thematic throughlines I am noticing in veilguard so far:
-- even at times when everyone involved is acting with the best of intentions, bad things and consequences still happen. how will you live with it, how will you move on from it? (b/c the alternative isn't pretty)
-- parenthood, leaving a legacy in other people's lives, what do we owe each other -- and what is too much to ask of anyone?
-- the tension between individuals and the organizations and structures they exist in
-- the transcendent power of love and connection to overcome despair (this is a bioware game that one comes free on the bingo card)
-- if there were a bunch of gigantic hands everywhere would that be cool or what? (it would)
#I love lucanis enough that I forgive that his traversal ability has elements of timed platforming mechanics (my Enemy)#and also because sometimes the platforms are hands and undeniably it looks kind of sick#hands reaching out just. everywhere. sure is Doing something to my brain though they're cooking with this#dragon age#dragon age: the veilguard#dragon age: the veilguard spoilers#dragon age spoilers#this is part of why I'm fine with the slight restrictions in roleplay horizontally as it were -- we are exploring Themes with this one folk#we are looking at some specific questions to answer#I like that approach to rpgs more than the sandbox one that's just my personal preference
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