#this is def 70% analysis
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So like a year ago, I made a post asking why Dorian confessed to murdering Basil in the 1891 edition of the book, but not the 1890. For the last few months, while working on tlg and the comic, I’ve on and off again worked on a small animatic for the ending of TPODG. Because of this I’ve had to reread the ending conversation with Henry again and again. And a thought occurred to me:
Is Dorian’s ‘desire to be good’ actually an attempt to stop being objectified?
Dorian’s ‘desire to be good’ is obviously horseshit, even to himself, but why does he do it? "To feel something new" is a lazy explanation especially when the book literally says that “[h]e felt a wild longing for the unstained purity of his boyhood”. He doesn’t want something new, he wants what he had before. But it’s not the innocence of his youth, nor something material he desires—it’s the way people treated him before Henry and Basil.
The thing that always stood out to me was this exchange (occuring after Dorian’s confession):
“There is someone at White’s who wants immensely to know you—young Lord Poole, Bournemouth’s eldest son. He has already copied your neckties, and has begged me to introduce him to you. He is quite delightful and rather reminds me of you.”
“I hope not,” said Dorian with a sad look in his eyes.”
While many modern adaptations either forget this line or give a charitable reading, to me it reads as though Dorian realizes he’s replaceable. Even though he has a magic portrait and eternal youth, he still is a dying relic of a changing world. He will never be anything more than the innocent, youthful doll society and Henry treated him as.
His confession, to Henry of all people, was a final plea to be seen as more than the dumb youth, as an innocent angel—he is begging Henry to look at him and see that Dorian Gray is a person. That he feels more than youth, or beauty, or idolatry. That he is capable of great violence and even greater crime, like any other man and through that can be capable of evolving with the time like any other. He doesn't want to live as a passing fancy of perverts and naive young people.
But Henry breaks all of that in one simple line:
“You and I are what we are, and will be what we will be.”
But, Lord Henry was never going to see Dorian as a real person. Because Henry himself isn’t real. ‘Lord Henry’ is a role he plays, one that consumed him far before the first chapter. In many ways, his cynical philosophy is his own defective portrait. He hides any semblance of a person in his role of ‘cynical hedonist’ and denies any change. He too is a dying relic of a changing world.
When Henry denies his attempt to change, Dorian seeks Basil’s portrait of him. I think it's quite telling that even after he murder him, Dorian seeks implicit comfort from the man who had idolized his rose-white purity. Basil was the only relationship that was closest to what he had before. But the sad truth is laid bare:
No one ever saw Dorian Gray as a real person.
He was always a role being played.
And he dies tragically discarded.
#this is only a theory and opinion piece.#it is something I've thought about for a while#I hope I get across what I'm trying to#this is def 70% analysis#30% exhausted brain#dorian gray is a tragedy first and foremost#i discovered this when I read hamlet at the same time as this book#uhhh yeah gimme your thoughts if you want#the picture of dorian gray#tpodg#dorian gray#basil hallward#henry wotton#analysis#essay#unironically essays are so fun when you enjoy the material#choco drops an essay and won't reply for seven fucking days#long post
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Revolver Ocelot for the character ask game?
ze ask game
How I feel about this character
I am def not the person you should come up and ask for like. sincere ocelot analysis he is a shitpost to meee he is the russian cowboy that meows at you and decided that the best way to stop the war economy was to pretend he was being possessed by the ghost of the blond british kid he kind of let get killed. to stop the war economy. metal gear has had advanced prosthetic arms since the mid 70s and here he is in 2009 going like no yea i took this dead guys hand. normal behavior
All the people I ship romantically with this character
iiiiiii dont give a shit about ocelot shipsss or alotta ships for that matterrr but i do think he wants bb carnally. i dont think bb wants him carnally but such is life
My non-romantic OTP for this character
i love my two divorced wives ocelot and kazuhira miller. There couuldve been something interesting with his and zeros partner ship but god do i not. zero is more a concept then he is a character
My unpopular opinion about this character
im always bad at this question... idk maybe my shitpost stance but that isnt really my opinion on his character i appreciate the people who explore him on a deeper level, thats just not me doing it
One thing I wish would happen / had happened with this character in canon.
I WISH HE MEOWED MORE TBH.
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8 shows to get to know me
my bae sufa @heart-ming didn’t tag me but let’s just say they did teehee. i literally mostly watched kdramas before i started bls so this list will admittedly be kdrama centric 🫣 in chronological order (i think):
that 70s show: has this show aged well? no. but there are still so many iconic moments that it holds a special place in my heart. twelve year old me would race home after school to watch re-runs. twelve year old me also thought peak romance was eric and donna dancing to abba’s fernando in the drive way in front of the vista cruiser 😭😭
reply 1988: i never thought reply ‘97 could be topped (esp after the disappointment of ‘94) but reply ‘88 knocked it out of the ball park completely. i loved every single character sm, it rlly felt like home :’) and rip to those who had sls but i’m different 💅🏼 (jk i usually have a chronic case of sls dsjkfnksjd but everything in this drama made sense, esp deok seon and taek). who else was there for soompi forum user @ packmule using colour-theory, dialogue, and frame analysis to guess who the husband was before the show finished airing???? packmule on soompi forums u will always be famous xoxo
my mister: the grip this show had on me should be studied like. i made my first fandom sideblog for this show?????? i wrote my first fanfic for this show??????? dskjfnkdjnsk the scene in which park dong hoon sits in his living room after everything is finished and then bursts out in tears and then the background music cuts off and we just hear him sOBBING in silence...... i will never recover, i fear
2gether: speaking of shows that had a grip on me ksdjfnkdsjnf i gotta be real and add this to the list since y’all who have been following me since this era bore witness to my absolute obsession. i def can objectively say that 2gether is not a good show but tine and watine remain a special place in my heart forever ♡
ofcc & cherry magic: LOL I’M CHEATING AND PUTTING THESE TWO TOGETHER but they’re both about gay salarymen so ¯\_(ツ)_/¯ idk there’s just an underlying sadness to both these fluffy jbls that i fuck with heavy
i told sunset about you: no matter how much beef i have with p’meen, p’boss has done nothing wrong in his life ever and itsay tehohaew remain my babies. y’all alrdy know itsay had me in tears weekly (i still remember watching ep 4 during class time ((covid college core)) and then my prof started saying something after i finished the ep and i BURST into tears and haven’t recovered since tbh)
to my star 1&2: god daseul invented cinema and romance, actually. this show (s2 particularly) had me on twitter spaces talking about jiwoo and seojun’s depth and complexity for 8+ hours 💀 i literally could write an entire thesis on it—have probably, if u combine my tumblr tags and tweets 😭😭😭 tms surpassed my 2gether rewatches (which @phukaoapologist & @pranpat can attest that is A LOT), and will always remain that bitch
the glory: every girliepop has a lil’ bit of blood lust in them. sometimes u need a cute lil’ revenge drama on ur list and a man that would tell you that he’d kill for you xo
tagging!: @nonkul @itoldsunset @phukaoapologist @pranpat @earthpirapat @dirhwangdaseul @ohmybitna @jaehwany @junghaesin @fordallan @deshimango @kinnkittisawasd @freensrcha @jiustian i’ll only tag a few since i bet a lot of ppl have alrdy done this but if u want to and i didn’t tag you consider urself tagged ♡
#tag game#tbh i haven't rewatched my mister in a minute and i'm sure there are shows i enjoyed more but it's solely on the list because of t#the GRIP it had on me like i was insane sdkjfnksjdnf
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Machine Learning for Data Analysis week4
K Mean Clustering
A k-means cluster analysis was conducted to identify underlying subgroups of adolescents based on their similarity of responses on 9 variables that represent characteristics that could have an impact on paranoide personality disorder. Clustering variables included 8 binary variables and 1 quantitative variable
quantitative variable; 'AGE' # 'AGE'
8 binary variables; 'TAB12MDX' #nicotindependence in last 12 Months 'MAJORDEPLIFE' #Major depresion 'MAJORDEPP12' #Major depresion in last 12 Months 'S4AQ4A16' #attempted suicide 'S3BQ1A6' # ever used Cocaine or Crack 'OBCOMDX2'# Obsessiv_compulsive Per.disorde 'SCHIZDX2'# Schizoid per. disorder 'HISTDX2' # histrionic per. disorder
responce variable : 'PARADX2' # Paranoid per. disorder
All clustering variables were standardized to have a mean of 0 and a standard deviation of 1.
Data were randomly split into a training set that included 70% of the observations and a test set that included 30% of the observations .
A series of k-means cluster analyses were conducted on the training data specifying k=1-20 clusters, using Euclidean distance. The variance in the clustering variables that was accounted for by the clusters (r-square) was plotted for each of the 20 cluster solutions in an elbow curve to provide guidance for choosing the number of clusters to interpret. It was for me only a test
The elbow curve was inconclusive, suggesting that the 2, 8 and 12-cluster solutions might be interpreted. The results below are for an interpretation of the 6-cluster solution.
Canonical discriminant analyses was used to reduce the 9 clustering variable down a few variables that accounted for most of the variance in the clustering variables. A scatterplot of the first two canonical variables by cluster (Figure shown below) indicated that the observations in clusters overlap very much with the other clusters.
it s mybe better to do in 3 Clusters
I have changed cluster n in 3 Clusters
The means on the clustering variables showed that, compared to the other clusters, paranoide mean in cluster 2 is higher .
They had a relatively high likelihood histrionic per.disorder and obsessiv_compulsive Per.disorder. and schizoid per.disorder.
in Cluster 2 is suiside, nicotindependence, cocain use level higher then in other clusters
Cluster 0 has the lowest Paranoide level
we have to add number of people in each cluster
Cluster (0) 4866
Cluster (1) 4318
Cluster (2) 385
In order to externally validate the clusters, an Analysis of Variance (ANOVA) was conducting to test for significant differences between the clusters on grade paranoide . A tukey test was used for post hoc comparisons between the clusters. Results indicated significant differences between the clusters on paranoide
. The tukey post hoc comparisons showed significant differences between clusters on paranoide.
paranoide in cluster 2 had the highest paranoide (mean=0.563636 sd=0.496579), and cluster 0 had the lowest paranoide (mean=0.040, sd=0.19).
my code below:
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import numpy as np import matplotlib.pyplot as plt
Definiere die Funktionen
def f1(x): return 2*x + 3
def f2(x): return 3*x + 2
def f3(x): return 4*x + 5
def f4(x): return 5*x + 4
Definiere die Funktion für die Berechnung der neuen Steigung und y-Achsenabschnitt
def adjust_function(f, x_offset): slope = (f(x_offset + 1) - f(x_offset)) / 1 # Berechne die Steigung intercept = f(x_offset) - slope * x_offset # Berechne den y-Achsenabschnitt return lambda x: slope * x + intercept # Neue Funktion mit angepasster Steigung und y-Achsenabschnitt
Wähle den Offset-Punkt
x_offset = 2
Passe die Funktionen an
f1_adjusted = adjust_function(f1, x_offset) f2_adjusted = adjust_function(f2, x_offset) f3_adjusted = adjust_function(f3, x_offset) f4_adjusted = adjust_function(f4, x_offset)
Plotte die Funktionen
x_values = np.linspace(0, 10, 100) plt.plot(x_values, f1_adjusted(x_values), label='f1 adjusted') plt.plot(x_values, f2_adjusted(x_values), label='f2 adjusted') plt.plot(x_values, f3_adjusted(x_values), label='f3 adjusted') plt.plot(x_values, f4_adjusted(x_values), label='f4 adjusted')
plt.xlabel('x') plt.ylabel('f(x)') plt.title('Adjusted linear functions') plt.legend() plt.grid(True) plt.show()
#########
import numpy as np import matplotlib.pyplot as plt
Definiere die Funktionen
def f1(x): return 2*x + 3
def f2(x): return 3*x + 2
def f3(x): if x < 7: return 4x + 5 else: return 2x - 9 # Anpassen der Funktion 3 ab x=7
def f4(x): return 5*x + 4
Definiere die Funktion für die Berechnung der neuen Steigung und y-Achsenabschnitt
def adjust_function(f, x_offset): slope = (f(x_offset + 1) - f(x_offset)) / 1 # Berechne die Steigung intercept = f(x_offset) - slope * x_offset # Berechne den y-Achsenabschnitt return lambda x: slope * x + intercept # Neue Funktion mit angepasster Steigung und y-Achsenabschnitt
Wähle den Offset-Punkt
x_offset = 1
Passe die Funktionen an
f1_adjusted = adjust_function(f1, x_offset) f2_adjusted = adjust_function(f2, x_offset) f3_adjusted = f3 # Funktion 3 wird nicht angepasst, da sie unabhängig sein soll f4_adjusted = adjust_function(f4, x_offset)
Plotte die Funktionen
x_values = np.arange(1, 26) # X-Achse von 1 bis 25 plt.plot(x_values, f1_adjusted(x_values), label='f1 adjusted') plt.plot(x_values, f2_adjusted(x_values), label='f2 adjusted') plt.plot(x_values, f3_adjusted(x_values), label='f3 adjusted') plt.plot(x_values, f4_adjusted(x_values), label='f4 adjusted')
plt.xticks(np.arange(1, 26, 1)) # Setze die Schritte der X-Achse auf 1 plt.xlabel('x') plt.ylabel('f(x)') plt.title('Adjusted linear functions') plt.legend() plt.grid(True) plt.show()
äääääääääää
import numpy as np import matplotlib.pyplot as plt
Definiere die Funktionen
def f1(x): return 2*x + 3
def f2(x): return 3*x + 2
def f3(x): return 4*x + 5
def f4(x): return 5*x + 4
Berechne den Startpunkt für alle Funktionen
x_start = 1 y_start_f1 = f1(x_start) y_start_f2 = f2(x_start) y_start_f3 = f3(x_start) y_start_f4 = f4(x_start)
Definiere die verschobenen Funktionen
def f1_shifted(x): return f1(x) - y_start_f1
def f2_shifted(x): return f2(x) - y_start_f2
def f3_shifted(x): return f3(x) - y_start_f3
def f4_shifted(x): return f4(x) - y_start_f4
Plotte die verschobenen Funktionen
x_values = np.linspace(1, 10, 100) # Annahme eines Bereichs von 1 bis 10 für x plt.plot(x_values, f1_shifted(x_values), label='f1 shifted') plt.plot(x_values, f2_shifted(x_values), label='f2 shifted') plt.plot(x_values, f3_shifted(x_values), label='f3 shifted') plt.plot(x_values, f4_shifted(x_values), label='f4 shifted')
plt.xlabel('x') plt.ylabel('f(x)') plt.title('Shifted linear functions') plt.legend() plt.grid(True) plt.show()
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Coursera- Data Analysis Tools-Week 4- Assignment
My code:
import pandas import numpy import scipy.stats import seaborn import matplotlib.pyplot as plt
data = pandas.read_csv(r'C:\Users\AL58114\Downloads\gapminder.csv', low_memory = False)
data['employrate'] = pandas.to_numeric(data['employrate'],errors = 'coerce') data['urbanrate'] = pandas.to_numeric(data['urbanrate'],errors = 'coerce') data['oilperperson'] = pandas.to_numeric(data['oilperperson'],errors = 'coerce')
data_clean = data.dropna() print(scipy.stats.pearsonr(data_clean['employrate'],data_clean['urbanrate']))
def employerate (row): if row['employrate'] <= 50: return 1 if row['employrate'] <= 70: return 2 if row['employrate'] > 70: return 3
data_clean['employerate'] = data_clean.apply (lambda row: employerate (row),axis = 1)
check = data_clean['employerate'].value_counts(sort=False, dropna = False) print(check)
sub1= data_clean[(data_clean['employerate'] == 1)] sub2= data_clean[(data_clean['employerate'] == 2)] sub3= data_clean[(data_clean['employerate'] == 3)]
print ('association between employerate and urbanrate in the countries') print (scipy.stats.pearsonr(sub1['employrate'], sub1['urbanrate'])) print (' ')
print ('association between employrate and urbanrate for moderate employee rate countries') print (scipy.stats.pearsonr(sub2['employrate'], sub2['urbanrate'])) print (' ')
print ('association between employrate and urbanrate for high employee rate countries') print (scipy.stats.pearsonr(sub3['employrate'], sub3['urbanrate'])) print (' ')
scat1 = seaborn.regplot(x = "employrate", y = "urbanrate", data = sub1) plt.xlabel('employee rate') plt.ylabel('urban rate') plt.title('association between employee rate and urban rate in low employee rate countries') print(scat1)
scat2 = seaborn.regplot(x = "employrate", y = "urbanrate", data = sub1) plt.xlabel('employee rate') plt.ylabel('urban rate') plt.title('association between employee rate and urban rate in moderate employee rate countries') print(scat2)
scat3 = seaborn.regplot(x = "employrate", y = "urbanrate", data = sub1) plt.xlabel('employee rate') plt.ylabel('urban rate') plt.title('association between employee rate and urban rate in high employee rate countries') print(scat3)
Results:
Interpretation or the overall summary:
For every sub range urban rate is negatively associated with employee rate.
There are around 48 countries who has less than 70 employee rate, and around 10 countries which have less than 50 as their employee rate. and there exists only 4 countries which have more then 80% as their employee rate.
There is very significant value of 0.2235 as a co-efficient value and p value is 0.534 for low employee rate countries. It indicates the slightest positive value, where the same is indicating in the scatter plot association between the employee rate and urban rate.
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I def see your point!! Also i agree with transmasc blackstar, in my au he's a trans man :)
(This next part, isnt directly at you btw just you make a good analysis from an anime perspective that i wanna touch on and your post is some context)
Without further ado, the analysis:
My analysis is from the manga which has a longer run time and a diverging story line after the tempest arc on lost island (battle for brew) .
That's about 70% of the anime's runtime, but only 35% of the mangas; which does dramatically increase the impact of the two instances im going to be mentioning. From an anime perspective (personally) it still does leave something to be desired.
What really makes that sad is because of the events with Masamune, it was clearly leading towards that kind of growth for both her *and* Blackstar** and it just- never developed due to the dropping of that plot point by the mangaka**
**Blackstar really does cheer her on in that Masamune fight she had but after that point did not do so anymore.
** The only point in time she does actually refuse to do something is again early in the manga and shows run (during the resurrection of asura (fight to the death at the anniversary celebration arc) as well . Which is less than 50% in for the anime run (47%) and only 19% in for the manga run.
Again really think it could be cute, just the growth from that one episode/chapter was just never *really* touched on again like it should've been . So while its possible she would call him out, its not very built upon so it feels less likely from a manga perspective and a bit rocky from an anime one as it was only actively presented on screen or page for about 5% of the anime run (3 episodes) and 2.5% (3 chapters) of the manga run.
The chemistry that would be needed for both of them to **thrive** just isnt there for me personally in the manga.. mostly due to the dropping of the development from the masamune arc and A fight to the death at the anniversary celebration arc
Blackstar x Tsubaki isnt really my thing (but if you love it you're valid and real)
Like i think its cute, but I think Blackstar is a character that would, at least in a romantic partner, need someone to call him out on his bullshit and match his energy when its called for.
Tsubaki both anime and manga wise has never really done this to my recollection, at least not in an overall meaningful way that changes his behavior in the future.
She usually goes with whatever he's setting his mind to, which is great. But when it comes to when it could potentially lead to his and her detriment she calls this "just our style".
He's shown to support her in tough decisions too, its not one sided support from her end and he's just as loyal to her as she is to him.
Its mostly the blind support that kinda worries me because of the potential for problematic situations arising both in combat and romantic senses and she has not been established as a character that in the future would do anything (again from recollection)
I can see this being a really cute pairing its just not for me...
Note this is not Tsubaki or Blackstar slander i just think they need characters that will match their energy..
Tsubaki and Liz or Blackstar and Kid would be *muah*
#im sorry to put you in the middle of this flurrin ur so cool fr#transmasc blackstar supremacy for real#manga vs anime
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do you have any tips for writing dave or rose?
!!!! i am no expert but!
dave: rambles, asks a lot of questions without waiting for the answer. his raps are truly shit. in terms of actions, i usually think of repressed closeted gay guys who compensate w hypermasculinity + the kind of people that are overly chill bc theyre super emotionally repressed. hes clearly a smart guy but he can't help but bring in a million references in all his jokes, and he remains very casual/flippant about most things (if he got stabbed, he would quip before reacting properly). later in the comic, he becomes more rambley but this is more clearly out of anxiety/habit than to be funny. it depends on which characterization you go with (early or late comic); pesterquest kinda makes him this shy blushing guy who poorly hides behind the cool guy mask, but 2009 dave was a genuine menace/vibe terrorist. like remember him and tavros' first interaction? thats p much what i think of most when i try to write him aggressively. for his rambles, i have ADHD and i have a rambley thought pattern so i just let my thoughts wander, though you might have to force yourself to do it. sometimes theres emotional beats i want to hit so i plan it out, but usually his main dialogue can be broken down into (genuine sentiment) (pop culture reference) (train of thought rambling to hide genuine sentiment) then rinse and repeat. he has a fixation on sex and dick jokes and hes very irreverent. sometimes he can be defensive. honestly the best tip is trying to remember his main character motivations: for me, i think his is being invulnerable. he's all about being the strongest person in the room; that can translate into social capital (cool guy persona/being perceived as cool), physical prowess, or whatever u want it to be. dave is a character that constantly wants to prove to himself and others that he cannot be hurt, even though he's actually kind of a sensitive guy (a pacifist whos forced to fight). his "coolness" (which is actually just being a fucking weirdo? i dont think dirk or dave actually know what being cool means other than apathetic. i def think he was homeschooled) is a mask and a compulsion, so keep that in mind! also, i think its good to have people as contrast to him bc hes so weird/aggressively chill to emphasize the weirdness of his own actions/behavior, cuz that gets lost when hes next to the other strilondes (karkat is a good comedic striaght man). one of the biggest flaws, i think, when people write him is when they make him this shy traumatized guy who can do no wrong. he clearly is capable of hurting people (and has done so!), usually as a result of his antagonistic bluster or violence. his whole character journey is about strength and confidence in a very masculine way, and that means that people can get hurt.
rose: she's literally susan sontag. most of her writing style is very similar to 70s-80s feminist scholarship, when most essays were about freud and phallic imagery. she has mommy issues and a penchant for passive aggression. like dave w irony and coolness, she hides behind big words/intellectualism and freudian psychoanalysis. they both deeply dislike not being in power/having control, though dave's comes from being conditioned into it and rose's is a genuine compulsion from her childhood. she has trouble being vulnerable/relinquishing that control. it should be noted that her psychoanalysis, while i think she's a smart girl, is almost entirely for show bc fruedian analysis is not really regarded as helpful/viable among contemporaries. she is constantly on the defense; she interprets her mom's well-meaning actions as cruelty, and doesn't trust easily/assumes the worst out of other people. when i think of her, i mostly just think: what would a lesbian with mommy/trust issues do? and its usually pretty straight forward from there. she pretends to be calm, but is prone to a lot of impulsivity and petty anger (blowing up eridans computer, blowing up her own planet/house). ironically, she's one of the easier characters for me to write, bc her character schtick is pretty much my academic writing. if you're struggling with dialogue or tone, just read some of sontag's writing LOL. like how in detective pony dirk plagiarizes a lot of derrida, i think rose would do the same with sontag. against interpretation is a good one if you're up for the read! also shes cuttingly sarcastic and smart/sees through things easily, but that can make her a really difficult person to get along with. dont be scared to make the characters unlikeable. cuz all of the HS characters kind of are unlikeable as people, esp if you dont know them well. like, shes the type of bitch to tell you john berger style all the flaws of marvel as a piece of military propaganda when you're just trying to watch chris evans' man boobs. for her, everything is deep/more than it appears on the surface. + her alcoholism is interesting because she hates giving up control, and alcoholism is what enables her to do so. i dont think most people understand inherently that she is a darker character. people do the whole horror terror stuff fine, but i mean that she is prone to cruelty and manipulation because its how she reacts to perceived danger. shes very girl dirk in that sense. people make her hyper-competent and hyper mentally healthy, but in my opinion? dont be afraid to make her a bitch, LOL.
if you get the chance lmk how your writing goes!! ^_^
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Critical Role Quotes and Memorable Moments - Campaign 2 (80/?)
[About the Tomb Takers' alcoholic stew] Yasha: "it's chewy." Lucien: "It's meant for chewing." Yasha: "I'll have another. I'm not driving."
Sam: "No, we all have our own unique set of goals. Some of them we've made progress on. And some are just sort of wandering around hoping that they'll solve themselves." Lucien: "Right." Caduceus: I'm mostly fine. Jester: "I would like to domesticate unicorns"
[Fjord breaking away from the group and casts Fly to engage with the dragon] Fjord: "You guys are in analysis paralysis, this is happening." Marisha: "Lord have mercy." Sam: "Fjord have mercy."
Veth's cataclysm bolt doing turning into an ice bolt against an ice dragon
Matt: "Hard to see you when you're off the map." Liam: "My favored terrain."
DM: "Fjord, you take 72 points of ice damage." Fjord: "72?!" Sam: "Don't you have some kind of resistance?" Fjord: "I only have a ring of FIRE RESISTANCE."
Two halflings hiding behind Fjord Veth: "He's my friend, you go!" Liam: "Fjord is a halfling clown car." [After a successfull check] Matt: "You both manage to stack weirdly..Like I said, it's like the Japanese game show where they have to form up to blocks of Tetris..."
[As people keep misreferring to the dragon's gender] Sam: "Can't we just change it to a boy?" DM: "No, because she's the Nightmare in Ivory and you respect that!"
[As Ashley roles double ones on throwing her sword at the dragon, which has Beau on top of it currently] Matt: "Are you serious?" [...] Alright, Beauregard..." Ashley&Marisha: "Oh no!" Marisha: "I still have Patient Defence!" Travis&Taliesin [cackling] Matt: "Nah I'm not gonna do that. Actually, it's two ones, so I have to do something with that. Roll an attack with disadvantage."
Jester: "Only for you, Fjord! I'm going to cast Heal!" Everyone: [shocked] Jester: "You regain 70 hit points!" Travis: "She loves me!" Matt: "Gelidon is like 'I wish I had someone to care for me like that!'" Sam: "Feels good, doesn't it?" Jester: "Def, whatever. [shrugs]"
[As Beau is swallowed by a creature once again] Beau: "The last thing you hear is me going 'Not again'."
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Pegasus Knight/Dark Flier/Falcon Knight Sylvain (Guide/Analysis)
Growths (Pegasus Knight || Dark Flier || Falcon Knight)
HP: 70% || 75% || 85%
STR: 45% || 45% || 55%
MAG: 30% || 30% || 30%
DEX: 35% || 35% || 35%
SPD: 60% || 60% || 70%
LCK: 35% || 35% || 35%
DEF: 40% || 40% || 40%
RES: 30% || 35% || 30%
CHA: 50% || 50% || 50%
New Obtainable Skills
Darting Blow
Triangle Attack
Transmute
Defiant Avoid
Analysis
In Three Houses, male lance units were severely shafted due to the fact that that they were locked out of the only Lancefaire class that offers a speed boost--and flying on top of that. Their only means of accessing Lancefaire is to take the -10% growth and -2 stat modifiers in speed as Paladins. Female units, on the other hand, get to bask in the ambiance of a +20% growth in speed and up to a +5 modifier (when mounted).
While Paladins aren’t necessarily a bad class and is a very viable endgame class for lance units, Pegasus Knight and Falcon Knight just offer other benefits that Paladin doesn’t.
With the gender-lock removed, Sylvain could finally embrace his otherwise good speed stat, while also finally obtaining access to Lancefaire atop a flying class--further optimizing his performance.
Firstly, as just mentioned, Pegasus Knight helps preserve Sylvain’s speed, while Paladin nerfs it. Rather than a 40% growth with a -1 modifier as a Paladin, he has a 60% growth and a +3 modifier in speed as a Pegasus Knight and 70% growth and a +5 modifier as a Falcon Knight. He also obtains early access to flying, allowing for him to build his flying rank as soon as possible which will help achieving the flying rank threshold for both Wyvern Lord and Falcon Knight much easier.
Not only does Sylvain benefit from the extra speed that the Pegasus Knight line offers, but he also gains Lancefaire on top of that to help maximize his damage. Sylvain WANTS Lancefaire. His relic and the fact that he has Swift Strikes means that lances are his best weapon option.
With both the extra speed and Lancefaire, he has potential to double much more reliably with an extra +10 damage. Even if he cannot double, he can fall back on Swift Strikes, in which he will have significantly more damage combined with Lancefaire. Paladin does however have an extra point in strength in its modifiers compared to Falcon Knight, so he technically will have a slightly higher damage output as a Paladin.
With his budding talent in Reason, Sylvain could potentially become a Dark Flier with ease. Pegasus Knight lacks an Advanced tier class, and Dark Flier could suffice as a fill-in before reaching Falcon Knight. This is a completely optional class, but Dark Flier offers an extra point of movement, skill, and speed compared to Pegasus Knight. His magic is fairly low, so magic shouldn’t be his main means of attacking, but he does have a few good spells up his sleeve and has pretty good potential as a mixed attacker.
Regardless, Sylvain would probably would want to end up as a Falcon Knight in endgame.
Overall, Pegasus Knight is a great class not just for Sylvain, but all the other male lance-oriented units and Swift Strikes users. He really enjoys the extra speed with flying on top of Lancefaire with his relic.
Suggested Builds
Possible Class Paths:
Noble > Pegasus Knight > Falcon Knight
Noble > Pegasus Knight > Wyvern Rider > Falcon Knight
Noble > Pegasus Knight > Dark Flier > Falcon Knight
A side promotion to Brigand is highly recommended for Death Blow
Recommended Skill Build:
Darting Blow
Death Blow
Lance Prowess
Alert Stance+
(Skill of choice)
My Personal Experience
Yeah, Sylvain really deserves to be a Pegasus Knight LOL.
Due to the fact that he doesn’t suffer from strength problems, Sylvain arguably performs better than Ingrid as a Pegasus Knight. This is also due to the fact that he has Swift Strikes, and Ingrid’s lance combat arts are pretty lackluster.
Her higher speed does set her up to be a slightly better dodge tank, but they both start with the same base and she only has a 10% lead in growth. This means on average Sylvain will either be tied with Ingrid in speed or will be trailing just behind her.
He wasn’t my de facto dodge tank of my Azure Moon run--Falcon Knight Felix and Ashe were (which I’ll be making an analysis on soon), but he had better survivability then either of them.
I only used Dark Flier as a stepping stone, so I can’t say much about his performance in the class. The most I can say is that having the extra option to use magic was nice since the Blue Lions’ only natural mage is Annette (not counting Mercedes, who’s geared to be a healer). His magic damage was low, but it was just enough to clear out some of those enemy Fortress Knights.
Overall, this build was such a breath of fresh air and well-deserved for Sylvain. A highly recommended build, and it’s probably his best possible build.
#fire emblem#fire emblem three houses#fe16#sylvain#sylvain fire emblem#pegasus knight#dark flier#falcon knight#guide#analysis
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Sniper Operator, Leraje
Operator Description;
Leraje of the Ursus Tundra... and Hunter/watchdog for Dread's Troop.
Operator Quote;
Dread's third in command. She loves to cause trouble.
Marksman Sniper, DPS, Healing, Enmity
Gender; Female
Place of Birth; Ursus
Birthday; 31.12.01
Race; Feline
Height; 170cm
Combat Experience; 11 Years
Infection Status; Non-infected as confirmed by medical report
Nation; Exalted Arks
Group; Corsair Sniper Deployment
Physical Strength; Excellent
Mobility; Average
Physiological Endurance; Average
Tactical Planning; Excellent
Combat Skill; Excellent
Originium Adaptability; Outstanding
Blocks one enemy
Riic skills;
Rook Piece; Decreases Morale consumption for each Rhodes Island Operator when Placed in a Dormitory- Scales with Dormitory Comfort and Level.
Gangrenous Wounding; Increases Dormitory Morale recovery by 50% for each Sniper Operator in the Factories
Talents;
D6; 70% to Dodge Arts or Physical Damage, and heal 250 health when Damaging Enemies.(can't be healed)
Skills;
Skill 1- Rook's Capture, For Each Enemy in a 8 tile surrounding range, gain Atkspd 4% and Atk 10%
Skill 2- Self Sufficiency, Increases Talents effect by 10%, 90% Atk buff and Heals Self for 9% per second.
E2- lv60;
HP- 2100
ATK- 800
DEF- 300
Arts Resist- 2
Redeploy Time- 200
DP Cost- 19
Block- 1
Attack Interval- 0.4
Profile-
Leraje was from a mountain clan of Felines in Ursus, back in her days, before Working for Morgan with the 32 Knights- she was a marksman beyond all else in talent.
She now works as a part of a guerrilla Sniper mobile task force.
Clinical Analysis-
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there are no other signs of infection. At this time, this operator can be confirmed to be uninfected.
[Cell-Originium Assimilation] 0%
Leraje has taken several precautions to avoid contamination.
[Blood Originium-Crystal Density] 0.12u/L
Operator Leraje rarely comes into contact with Originium.
[Classified Log]
Leraje suffers from many odd injuries that are hard to place, Theorem is, This is Dread's fault.
Archive File 1;
Operator Leraje was a Kazimierz Knight at one point, but, seeing as she hated the lack of real meat, so to say, for the Commercialised nature of what was once the violence she craved... that's what drew her to Morgan as a Leader.
Archive File 2;
Before becoming an Operator, Leraje worked under the Toxicology Sector, Alongside Blue Poison, before she decided to string her Bow once again.
Leraje's Mountain clan is quite fond of researching diseases, and take to the subject quite readily and all enjoy discovering new ways to cure others (or being grievous harm to Enemies.)
Archive File 3;
Leraje's not that bothered with acting the Knightly role that her sister, Agares lives and breathes- Leraje's more fond of Inciting Violence against her Enemies, Just as her Leader. Though, she has personal issues with Reunion, most Notably, a grudge against Frostnova, for killing their mother in a Reunion Rebellion... It's also how Agares got Oripathy.
Archive File 4;
Compromised is the hearing of Leraje. She is not hard of head nor heart, but indeed, Our Most Beloved Leraje is Deaf in her left ear, an Injury that I believe Patriot is to fault. If Aim and Agares hadn't Saved her, I think she would have lost half of her face instead- and for that she is lucky, I guess that feline Luck sets her a better chance than Me- ah, I suppose it is time I let Madam Folinic speak of my companion is it not?
-Operator Dread, Speaking of Leraje's hearing.
Promotion Record;
She's a Lone hunter.
Yet, she Follows this Pack Like Hierarchy with Grace.
Like it is natural to Obey.
... We know very little of the Mountain Clan.
It would do us much good to be Careful.
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MHA Theory: My Hero Academia Takes Place in the 2020s
I know, I know. ‘But look at all the technology! It’s gotta be in the 23rd/24th century!’ I know! Just hear me out.
I wonder about this too and I’m inclined to believe, but there are a few things that made me think otherwise. Funny enough, one of them was this:
I don’t know why I think that this truck is one of the things that made me think about MHA’s timeline. Heck, I think I even see a box tv.
There are some arguments that goes against this theory:
Mt. Lady mentioned 8k resolution televisions, which – while they exist – are incredibly expensive.
Izuku had said that some ‘famous person’ in the past said that if it were not for Quirks, humanity could have interstellar travel now. Not only that, but it was also implied that the appearance of Quirks halted/regressed technological advancements.
The technology. Holograms in small discs that, really, anyone could get. Not to mention the support tech that we’ve seen. And I-Island.
These arguments do hold weight, but I think I had come up with a counterargument to help keep the afloat.
First, let’s have a better look at the arguments.
The 8k Television Thing
The successor of the 4k with a price of over 2,700 in US dollars, though I have seen some costing around 6,100…yeah, no thanks. I don’t remember where it is said (I think it’s in the Bonus Chapter 2) but Mt. Lady had said something about ultra-high def, like 8k. I think the argument is that the 8k is affordable in MHA, but an easy answer to this is that it’s just an assumption.
What the famous person have stated.
In the past, there had been talks about what the future would be like a la Back to the Future or even the Futurama (not the cartoon) pavilion, and they never came into fruition, or at least not all of it. Also, keep in mind when Quirks started to appear. We have yet to be given a definitive number, but there are clues to give an idea.
First, its revealed in the first chapter/episode that Inko Midoriya is a fourth generation Quirk user. So, that would have meant that Izuku is (or would have been) a fifth generation. Generations tend to be, on average, 20 years apart. For at least Inko, Quirks had been in her family for at least 80 years.
Then, there is Dr. Garaki. In Chapter 270, he spoke how he and his Paranormal Singularity theory were mocked about 70 years ago, which resulted him going into hiding and thought to have died. Present Mic (a man scored 4/6 in Intelligence according to the Ultra Analysis Book) said that he would be over 120 years old in current events.
So, Quirks have been around for at least 120 years.
Really, the main thing I need to focus on was when Garaki was mocked for his theory. 70 years ago, people were are trying to find some semblance of peace again after the emergence of Quirks. They are still trying to make laws for the Quirks and put innovation on the back burner.
The technological advancements.
The hologram discs, the support gears, I-Island…MHA contains technology that’s greater than ours and it’s usually the key factor for MHA’s timeline.
So, what’s the counterargument?
Ladies and gentlemen and everyone in between, let me present Pixar’s the Incredibles.
The events of the movie takes place in the 60s, and yet there were a lot of high tech gear. Why and how? Because of super geniuses like Syndrome, Edna Mode, and Evelyn Deaver. When Supers started to appear (which is a bit of a mystery of why), they were possibly closely studied for their unique abilities. So, why not the same with Quirks?
I’m welling to bet that there are Quirks like Nezu’s High-Specs that helped further advancements.
I’ve seen an anime where it’s technology is impressive for it’s time. Project K, or just ‘K’, takes place in 2015 our world, but has very impressive technological feats. It also has an alternate history compared to our own with the discovery of the Dresden Slates.
So, in anime, alternate history includes high tech advancements we could only dream of becoming reality in the current time.
Also, this:
What do you guys think? Do you guys think the year is much closer than we think? If so, and since this in our world, what Quirk would you like to have or what kind of Quirk certain people in the last 100 years would have? Please, let me know!!
#mha#bnha#my hero academia#boku no hero academia#my hero academia theory#mha theory#bnha theory#boku no hero academia theory#theory
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Carnelian analysis
(image source)
This is an analysis on the upcoming 6* Idle Caster, Carnelian. Like with all the other analyses, her kit will be dissected as well as the other aspects. This is also a translation of this analysis here with my own notes added.
Preface
Carnelian is the next Idle Caster, which indicates that, unless skills are activated, she will not attack but gain an immense DEF and RES buff. When they attack, they are True AoE and their range is a diamond around them similarly to Idle Supporters instead of only in front of them. This makes them capable of hitting enemies in tricky places. To see how well this upholds against the other AoE Casters, let’s pick some out, shall we? This is calculated at E2 max level, no potentials and disregarding talents. Not sure if this was from before or after the Caster buff, but I'm assuming before.
As expected from a 6-star, Carnelian’s stats are higher than her fellow Idle Casters. Her ATK is among the same numbers as Dusk and Ifrit, both of who have True AoE capabilities. Carnelian’s DEF and HP when idle are also on par with 6-star Defenders like Hoshiguma and a fully charged Saria. To make up for the quirkiness of Idle Casters, Carnelian’s stats are nothing to sneeze at.
Talents
Carnelian’s first talent when idle is:
Recover 40% Max HP after activating skill; When [Charged], effect is doubled
For people who are EN-only and don’t look at CN, this may require some explanation.
You see, Carnelian is the very first operator who can temporarily bypass the SP Lockout. This means that she can keep building up SP after the original SP bar is full. When she has built up double as much SP, she can release a more powerful version of the same skill and, as you see, her talent is improved.
Whereas her sister Beeswax has a passive regen, Carnelian’s is in burst. When charged, she can essentially recover 80% of her max HP. This can bring her back from the brink of death, no sweat.
The turnover rate of this talent differs depending on what skill you are planning on using. For example, her S1 has the highest uptime and her S3 (while vastly more powerful) the lowest, exacerbated by the Charging mechanic. When you don’t necessarily need a Charged skill but do see that she needs her HP back, then it’s still worth activating, especially when there’s no time for a Medic.
Carnelian’s second talent is:
When SP is above the limit, SP recovery speed +0.6 SP/s
This talent alleviates the Charging mechanic somewhat, and the good news is: it stacks with that of Mostima and with that of Ptilopsis (not all three of them at the same time though, since Ptilopsis and Mostima override eachother). With them on the field, you can gain even more momentum and the skill’s turnover rates will be higher.
It’s very obviously visible, with all three skills.
S1
1. Preface
Her S1 at level 7 is:
ATK +40%, DEF +70% Charged effect: Trait remains active during skill
2. The mechanism of the skill
This skill is a little weird. The fact that the trait remains active sorta kinda defies the point of Idle Casters. At the same time though, this means that Carnelian is actually tankier during her skill than when idle, since she gains an extra DEF buff to boot.
3. Output
To test the output of this skill, we will take these enemies.
They have 1999 HP, 0 RES, and we will test it twice: first with 3 enemies, and then with 6 of them. The first image is with 3 of them, and the other is with 6 enemies.
Carnelian’s S1 is actually exactly the same as Beeswax’ S1’s skill DPS when facing 3 enemies. The performance of the 4-stars Skyfire and Gitano can’t quite keep up except for in Average DPS.
When facing 6 enemies, Carnelian’s S1 oddly starts to fall off. Beeswax’ S1 is officially better than hers in this situation - only Gitano’s S2’s Skill DPS is lower.
Unfortunately, the original analysis did not note at which level these skills are ranked.
3. Survival and practical use
So, we’ve gone over the DPS aspects of this skill. But that’s not the first and foremost orientation of this skill, it seems to be survival. It seems only logical that we will explore this aspect next, and compare it to some other skills with the same inclination.
As I mentioned before, Carnelian’s DEF is actually higher during her skill than when she’s idle due to the DEF buff, which effects are very visible here. It may not boost her ATK as much, but this skill makes sure she remains a solid tank.
This is a skill you want to use when Carnelian functions as tank and/or bait on a ranged tile. With Posessed Throwers or Arts Master drones, Carnelian will fulfill this role. This makes her able to function even in situations you wouldn’t normally place Casters in.
You could say that it is the job of Idle Casters to tank and tank. And as such, this skill is made for it. Nothing more, nothing less.
4. Mastery effects
The multipliers on this skill aren’t great, and the skill scales like 3.6%, 18.9%, 26.9%. It is recommended to keep this skill at level 7.
5. Summary
This skill tries to offer a lot, but ultimately tilts towards defense. While it is certainly better than a generic ATK up skill, it sort of defeats the point of Idle Casters. Her other skills show what she’s made of first and foremost, really standing out instead of using this skill that makes her fall in line.
S2
1. Preface
Now, let’s talk about the first of those. Her second skill at level 7 is:
Highly reduce Attack Interval (-0.8 seconds). Attacks inflict Slow for 0.3 seconds Charged effect: ATK +15%. Slow effect is changed to Bind for 0.4 seconds
2. The mechanism of the skill
This skill offers very powerful crowd-control, and can offer both Slow and Bind depending on when you activate the skill. When Carnelian was released on CN, she had a bug where her Slow lasted 0.2 instead of the promised 0.3. I sincerely hope that this is fixed in CN and this will be fixed eventually in EN as well. This analysis handles a Slow of 0.3 seconds.
3. Output
Using the same enemies as above, we get this:
Top is with 3 enemies, bottom with 6 of them. We can see that with 3 enemies, Carnelian’s output is already higher compared to when she had her S1. It’s actually comparable to that of Mostima. Her charged skill is certainly better than her uncharged one, except for uptime and average DPS (due to the crowd-control). The increased DPS in comparison to the other Idle Casters is likely due to her decreased attack interval.
Since the emphasis of this skill lies on crowd-control, relying on her as solo DPS is not advisable. To lock down a wave of enemies and kill them off together with someone else however, is a good combination.
4. Slow/Bind and practical use
So logically, we will dive into said crowd-control. This is how her uncharged skill (thus with the Slow of 0.3) does against other AoE skills that Slow, and how her charged skill (thus with the Bind of 0.4) does against other skills that Bind.
Carnelian’s Slow is 5% worse than Magallan’s, but has a way higher uptime. In fact, the uncharged S2 has the highest uptime of all in the list.
At first sight, the Bind that Carnelian induces lies very close to Aosta’s S2, weirdly enough. Its Binding coverage and uptime are similar. However, Carnelian’s attack interval is more than two times shorter, and her range is also way larger than Aosta’s, so that she can Bind more enemies than Aosta.
Both the duration of the Slow and the Bind seem small. However, Carnelian can lock down an entire wave of enemies with it with her decreased attack interval. And with her huge DEF pool when idle, you can pop Aak’s S3 right before you pop her S2, which functions extremely well in situations like Pyrite Gorge. Because this is what happens if you decrease Carnelian’s attack interval this much with Aak:
The enemy barely gets to move.
In fact, as long as you can get them both up at the same time, you can maintain a 100% Bind. Neat, huh?
This skill also syncs with the other crowd-control listed, so there’s a lot of leeway you have when looking for combinations, the note about her DPS considered.
5. Mastery effects
The masteries of this skill increase the crowd-control time and the ATK in a varying manner. The DPS scaling with this skill goes like 0%, 4.3%, 39.1%. Only at M2, she gets an extra 5% added to that ATK buff. This makes it so that at M3, you can fully experience the lengths of both the crowd-control and ATK buff.
6. Summary
Carnelian’s S2 focuses on crowd-control and not DPS. However, this also makes her one of the most potent crowd-controllers currently in the game. It’s certainly one of the most fun skills to have and use while also being surprisingly powerful.
S3
1. Preface
Her third skill at level 7 is:
Expand Attack Range. ATK gradually increases to +200% Charged effect: Attacks increase damage taken by the target from Carnelian by 20% (up to 5 stacks), lasting until the skill ends
The range expansion makes her range as large as Saria’s S2, Beeswax’ S1, Mint’s S1…or rather, as large as everything in here.
2. The mechanism of the skill and its output
Remember both the S1 and S2 both having not much in the way of DPS? Because this skill got it, baby. A gradual increase to, at M3, 280% ATK (this updates every second and not per attack), a damage taken debuff on charge…
Still with the same comparisons, top is 3 enemies, bottom is 6 enemies.
The damage taken debuff is certainly doing its work as you can see with the charged skill. Don’t forget the gradual increase though - with 6 enemies, this skill can have a similar average DPS as that of Eyja. The uptime however is decreased due to the charging time, at which it is similar to Dusk’s S2.
3. Practical use
This skill requires Carnelian to stay alive during the entire duration of the skill. Since this skill does not have the charged effect of her S1, she will need a Medic if she’s under fire. There is a lesser need for blockers due to her range expansion but they do help her since the damage taken debuff is exclusive to damage done by her.
Another option you can go for is buff army. Mostima and Eyja specifically buff Casters (Rosmontis does this as well but she needs more brain in that regard since her buff is on a random Caster).
4. Mastery effects
The mastery of this skill does not improve its duration, but raises the buff granted. This causes its scaling being 5.2%, 10.4%, 20.8%. Its damage may not be as high as Eyja’s S3, but its higher uptime makes up for it. One will benefit from fully mastering this skill - did you already notice that her attack rising to 280% dwarfs the 260% ATK buff that Mon3tr gets? It is among the highest buffs that a skill can grant - while Glaucus has more, hers is a one-time effect while Carnelian’s is over a generous duration.
5. Summary
Carnelian’s S3 can fulfill the ‘finisher’ role nicely, arguably more so than the operators Absinthe and Provence, or as the deciding move. She can do both things equally as well. Support is very nice for her, like blockers or a buff army. Or both. Your choice.
Other aspects
1. Base skill
At E2, Carnelian’s base skill is:
When stationed at the Training Station, increase the skill training speed of Caster operators by +60%.
This is better than both Skyfire and Beeswax. Only Tomimi is better, but only when M3’ing and…be honest, who has an E2 Tomimi (if not for the art/waifu reasons)? So yeah, this is a great skill to have when training Casters.
2. Potential
Potentials are never mandatory, but if you would, Carnelian’s third and fourth pot are the best, because the third has an ATK boost and the fourth boosts her survival. She essentially gains 3.7% extra ATK.
Summary
Carnelian is often overlooked due to her being a Caster and her archetype. However, she is one of the most potent sources of crowd-control in the game. This should be worth a thought at least, especially when you have a setup ready. Ironically, Carnelian functions way better with Aak than Hung who was solely made for Aak, and she may be the very first ranged operator able to both withstand his buffing when idle with no outside help, and be extremely destructive right after.
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Hey I just wanted to say I just found your blog in the great pretender tag and I really like your content. I also saw your an mcu fan which I love and I agree with your assessments of Wandavision and Falcon and wintersoldier (as much as I love seb and Anthony) but I will add that I wish there was more awkwardness to Bucky’s character, especially when it came to things like normal human interaction and flirting. Because he was this suave guy in the 40s and then he was a brainwashed assassin for 70 + years and then he came back but had to fight for his existence and the went back to the freezer only to come out and have his main interactions be Steve (a man in a very similar position as him and also on the run), a group of badass warrior guards and a 16 year old genius and her brother who just happens to be king. Those a normal interaction do not make. So it would have been cool to see him try to emulate the suaveness he once had only to come off unbearably awkward.
Sorry for this long ass rant. Just thought I would share.
Ah it’s ok!
One thank you
Two I love your assessment on Bucky.
I have a small feeling since the show was a bit certain around Sam taking up the shield, Bucky was just there on the sides like he was for Steve. But I still love them showing how Bucky was struggling to make peace and only started to make it after his convo with Sam (cause Bucky’s therapist suck, I know how shitty gov therapist are)
I could go on a whole rant about the military stuff...buuuuuuuut I came from a family with lots of people in different arm branches so I’m just a little iffy on touching on it, just cause I’m scared of getting someone in trouble somehow 🤣💧
But I can say there hit it right on how messy the system is. And how vets like Issashi and Bucky are truely treated
Actually nicquemarina on TikTok is a military vet, so if you want to watch a little more on that, you should def check her out and watch her videos. She does some skits over the shows, but also talk about how she related to the characters, and some analysis!
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Doing an analysis of the characters of my RP partners with my characters in terms of compatibility.
John Wick:
With Eve: he'd be loved and find peace. Eve would be happy taking care of him. 100%
With Irina: oh lord. House would be on fire all the time. John would go crazy and Irina would be screeching all the time due to him forcing her to behave like an adult. 20%
With Elizabeth: no, no. Even though they both are killers, Elizabeth and her strange... passions... would never be accepted by John and he'd most likely kill her. 0%
Eilblis:
With Eve: oh no my poor bean. She'd be tortured day after day but maybe he'd break her. So I'd say 50%
With Irina: surprisingly enough, I think she would think she can win over him yet enjoy his reactions when put back in place. What can I say? This girl needs discipline. 70%
With Elizabeth: if he is not selfish to share power... They would def enjoy their sadistic pleasures together 90%
Asa Emory:
With Eve: she'd be fascinated with his citizen persona and most likely end up broken in the collection. Asa would probably enjoy an innocence and fragility to destroy and mold to his will. Therefore 90%
With Irina: this is a strong no. She would end up dead in a second. I don't even believe he'd want to collect her. 0%
With Elizabeth: Complicated. They are both psychos. But they both have different "hobbies". Asa wouldn't enjoy a woman ordering around and his lifestyle is more simple. Elizabeth needs luxury. However, they can both benefit in a work relationship and maybe ocassional sex. 30%
Michael Langdon:
With Eve: she'd be fascinated by the fact that he is the anticrist and although she would try to deny It, his elegant charm and well spoken persona would get her. Michael on the other hand, may not like her right away but he'd notice she unconciously wins his heart. 90%
With Irina: oh Michael would have so much fun disciplining her, making her embarrased and bringing her pink world down. And Irina... Irina would be glad to brag about her boyfriend being the Antichrist. 60%
With Elizabeth: hell yes. They'd both match in lifestyle, appeareance and blood thirst. I even imagine them bathing in blood together and doing a ritualistic orgy with victims. However, Michael may lack of love. 99%
Richard Firewood
With Eve: goodbye Eve. You are def dead. If he spares your life, you'll have a hard time. However, he is a type of man you'd enjoy serving. 50%
With Irina: I feel like this brat would be tamed. Like she wouldn't die only because she is a nice distraction. But if she runs her mouth too much, she'll be dead. Also, she thinks her dad Will own his hotel. 20%
With Elizabeth: these two wolves would fight for dominance but they'd enjoy killing together and dominating their victims together. Elizabeth likes his hotel and considers him a nice candidate for a future husband who maybe she won't try to kill this time. 80%
A special mention to Jesse character who I have shared some conversations as Eve. He'd def enjoy Irina!
Follow these writers:
@horrorslashergirl @thesightstoshowyou @slassher-addict @f0rtis-fortuna-adiuvat @champagne-with-words @michael-langdon-666
My RP Girls: @hisbluemonarch @thetarasovprincess @therubywidow
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Ushiwakamaru Analysis
Chozo are just space tengu. No, I will not explain.
Ushiwakamaru Rider Max HP: 9,028 Max ATK: 7,076 Star Absorption: 204 Star Generation: 9.1% NP Charge ATK: 0.87% NP Charge DEF: 3% Death Rate: 35%
QQAAB Quick = 2 hits, Arts = 2 hits, Buster = 1 hit, Extra = 3 hits Quick: 1.74%, Arts = 1.74%, Extra = 2.61%
Tengu Art of War A Increase party's NP generation rate for 3 turns. (10-20%) 7-5 turn cooldown Tengu Art of War EX Increases own Quick performance for 3 turns. (10-20%)
Charisma C+ Increases party's attack for 3 turns. (8.5%-17%) 7-5 turn cooldown Six Secret Arts of War: Thunder and Gale A Increases party's attack for 3 turns. (10%-20%) Increases own critical damage for 3 turns. (30-50%) Gain critical stars. (10-20)
Quick-Witted Swallow B Grants self Evasion for 1 turn. Increases own critical star generation rate for 1 turn. (50%-100%) 8-6 turn cooldown
Magic Resistance C Increases own debuff resistance by 15%.
Riding A+ Increases own Quick performance by 11%.
Dan-no-ura Hassou Tobi D ST Quick 1 hit Deals damage to one enemy. (1200-2000%) Increases own critical star generation rate for 3 turns. (50-90%, OC) Dan-no-ura Hassou Tobi C Deals damage to one enemy. (1600-2400%)
Primary Role: DPS Secondary Role: DPS Support Situational Role: N/A
Ushiwakamaru is probably one of my favorite Servants in the game, which is fitting considering I grailed her not to long ago to Level 100. But I have to try and keep my favortism under wraps, since we're doing an analysis of her. She just got a buff on JP, so this is a pretty appropriate time to do so. She's not likely to get any more from here, not just on the account of having just got one, but also because she's pretty damn good as it is.
Starting off with her fundamentals, she does okay. She leans into an HP heavy, low ATK spread although her ATK is not TOO low so as to act as a limiter onto her damage. Her NP generation is fairly average on her Arts while disappointing on her Quicks and Extra, although this is pretty typical of launch Servants as a whole. Her star generation is...complicated due to her kit, but while she does have two quick cards and the ability to naturally make a QQQ chain with her NP, her very low hit counts hamper her extremely in creating critical stars. With no other factors, such as class modifiers and Overkill, her AQA chain will generate 29% of her NP gauge, while her AQQ chain will generate 22%, but also generate 11 crit stars. There's definitely been worse on the NP generation department.
Her first skill, Tengu Art of War, is very good. Not only is it a party wide NP generation buff, which is appreciated in many scenarios, but it is also a Quick buff for Ushiwakamaru, which makes her Quick cards not as bad at generating NP. Her AQA chain will generate 35% of her NP after this buff, which is a good bit faster than before. Her second skill, Six Secret Arts of War: Gale and Thunder, is not only a charisma boost to the party, but also provides a solid boost to crit damage and a good star bomb. This not only increased the potential ceiling on her damage, but also solved a notable problem on her kit, that being lackluster crit star generation. The ability to generate 20 stars after a QQQ chain is quite impressive, and will allow Ushi to guarantee crits usually, thanks to her very high base star absorption. Her third skill, Quick-Witted Swallow, is mostly notable for being a hard defensive option in the form of an Evasion buff, but it will also provide a large boost to her critical star generation. Critical star generation sounds like it would be a good solution to her critical star generation problems, but due to the way that the stat works, it ends up not being impactful. A 100% buff to crit star generation means that each hit is quaranteed to produce one star, which makes a bigger difference the more hits you have on your cards. It will allow her AQQ chain to generate 20 stars, making for an additional 9 stars, but it does not make a huge difference in the long, especially since it is a one turn buff on a skill with a much better buff.
Dan-no-Ura is a very simple NP, without much in the way of complicated effects. It will increase her critical star generation after dealing damage by a pretty solid amount, but unfortunately, due to her low hit counts, she can't make much use of it. This being said, it does make her QQQ chain a little better, since it will generate 26 crit stars without either skill up, 28 with her skill 1, and 33 with both her skill 1 and 2. This can be combined with her star bomb the next turn for a guaranteed 50 crit stars, but usually 33 crit stars will be satisfactory given the Rider class star absorption. Her NP as well will also deal about 56,000 damage with her steroids active, meaning that you can't just ignore the damage output this NP can do either.
Support Options As usual with most Quick Servants, Skadi is a great support. She'll boost the raw damage of Ushi's NP and make her Quick crits more powerful. Unfortunately though, Skadi isn't really capable of generating the crit stars Ushi might want in order to consistently crit. Chiron is another good support as well, providing not only extra critical damage and stars, but also increased card performance. Columbus and Carmilla can also provide not only star bombs, but additional damage with their other skills. Bartholomew is also a good support for providing stars, crit damage, and the same buffs as Columbus. Cursed Arm can't provide extra damage, but can provide two 15 star bombs with one skill for additional consistency. Jinako and Himiko can also provide a lot of star regen with additional upsides: Jinako can function as a tank to take hits for Ushi, while Himiko can dramatically boost her crit damage. Finally, of course, Summer BB not only provides stars, but also locks Ushiwakamaru's cards in for a lot of guaranteed damage.
Outside of crit support, she enjoys the standard damage supports, and might also appreciate healing depending on the fight, since she'll want to keep her hard defensive option for enemy NPs.
Command Codes Ushi is pretty simple to use, just load her up with a lot of damage command codes that either boost general damage, NP damage, or critical damage. CCs that provide critical stars can also be useful in helping to make her turns without her crit star bomb more consistent.
Craft Essences Ushi's decent NP generation means that what Craft Essence you use on her is largely going to depend on the team you build around her. If you use supports like Skadi and Waver, she can get away with running pure damage CEs, such as Imaginary Around, the Black Grail, and others. If you're going to run with supports that buff her crit damage and increase her consistency with crit stars, a 50% NP charge CE will likely be good so she can quickly reach her NP. The Princesses' Pilgramage, True Crimson Spear Trainer, and Summer Time Mistress are notable for being focused on the type of effects Ushiwakamaru wants most.
Competition Discussing where Ushiwakamaru falls in terms of competition means comparing her to not only other ST Quick Riders, but also other ST Riders of her rarity. In terms of ST Quick, she's pretty middle of the line: better than Riders such as Red Hare and Anne & Mary, but worse than Maid Alter and definitely Sakata Kintoki. But she's not notably worse than Maid Alter, which is surprising. When compared to other 3-star and lower Riders, she tends to blow them out of the water in terms of offensive capabilities, with the exception of Mandricardo. Mandricardo can't hope to match her crit damage, but he comes packed with an Arts NP that in many comps will refund a lot of his NP gauge: his potential for looping means he might end up doing more damage than Ushiwakamaru regardless. Despite this though, she's a 3-star Rider who punches above her rarity.
Pros: -Decent NP generation allows her to get to her NP fairly quickly, especially with her skills up and crits -Very strong damage dealer for her rarity, having a strong NP and good crit damage -Hard survival skill allows her to tank enemy NPs
Cons: -Pretty low star generation lowers her crit consistency and keeps her ceiling lower than one might expect -Card damage without crits is often low enough to be noticeable -All of her skills have effects that can clash with each other
How is Ushiwakamaru overall? Honestly, for a long time she was a pretty good Servant, having the ability to deal pretty sizable damage and being a good Rider for newer and budget players to raise. Her new buff only solidifies her position, making her hit a lot harder. She's not perfect; she's not quite as consistent as one might like, which leads to her damage being concentrated in a couple of burst turns, but she's won't disappoint in being a main, or even sub DPS.
She's very good. Send tweet.
And for a little bit of fun, check out her damage at Level 70, 1k fous, 10/10/10, with a Level 100 True Crimson Spear Trainer, two 10/10/10 Bartholomew Roberts, and a Level 10 Captain Chaldea Mystic Code against a Caster. Only one of those things is not budget!
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Weapon Refine Review: December 2019
Refines for Arthur, Mathilda, Clive and Mia
Arthur’s Refine
Weapon: Arthur’s Axe (400 SP)
Unique Refine: Conditional In-Combat Buffs when buffed and or inflicted with Penalties
Mt: 16. Rng: 1. If bonus granted from skills (ex. Hone, Rally) is active on unit, grants Atk/Spd/Def/Res +3 during combat. At the start of combat, if there is a penalty active on unit or if unit’s HP < 100%, grants Atk/Spd/Def/Res +5 during combat.
Analysis
Arthur’s always had a rather strange statline as an axe unit. His middling statline across the board has always left him open to multiple playstyles and sets as a unit. His newly acquired axe only seems to amplify this middle ground. So long as Arthur has a buff active on him (via Hone, Fortify, or Rally skills), he will have a constant +3 to his Atk/Spd/Def/Res while in combat. If inflicted with a penalty such as a Chill, Ploy, or Panic, he will receive +5 Atk/Spd/Def/Res while in combat. Both his +5 and +3 in-combat buffs will stack if activated at the same time, leaning the odds in our luckless hero’s favor. While he won’t be able to shake off Panic’s debuff effect, with his Axe’s dual effects will more than make up for this oversight.
Build Example
Arthur’s new axe provides an opportunity for him to shine as an offensive hero like never before. To better serve as an offensive threat we run him with a Spd IV which we help amplify with Fury. Odd Spd Wave and Even Def Wave will ensure that Arthur is always buffed and, as a result, always receives his initial in-combat buff of +3 from his axe. An HP bane will put him at a higher risk of being inflicted with a Panic debuff which, if timed right, will not only grant Arthur an additional +5 to his stats while in combat but will be enough to affect a fight’s flow. In the event his in-combat buffs prove not to be enough we run his default Lancebreaker as a safeguard, allowing him to double lance opponents and not worry about doubles from them. This skill also disables infamous armor fighter skills such as Bold Fighter and Vengeful Fighter.
On odd-numbered turns, Arthur will reach a max of 59/49/41/35 Atk/Spd/Def/Res while in combat.
On even numbered turns, Arthur will reach a max of 59/43/47/35 Atk/Spd/Def/Res while in combat.
Mathilda’s Refine
Weapon: Knightly Lance (400 SP)
Unique Refine: Slaying Lance with Support Buffs
Mt: 16. Rng: 1. Accelerates Special trigger (Cooldown Count -1). If unit is within 2 spaces of support ally, grants Atk/Spd/Def/Res +3 to unit and that ally during combat.
Analysis
Mathlida’s refine makes use of Ally Support, an in-game mechanic where players may pair units together and grant in-combat buffs to both units if working on the same team. If Mathilda and her support ally both reach S-Rank, they will gain an in-combat buff of Atk/Spd/Def/Res+2 if next to each other and Atk/Spd/Def/Res+1 if one space away from each other. This in-combat buff can prove to be the difference between losing or winning a fight. Mathilda’s Lance simply adds on to this effect, granting an additional +3 to her and her ally’s stats while in-combat and within range of each other. As such, it’s a good idea to pair Mathilda with units that can provide buffs for her such as Titania, Seth, or Eirika. Her lance also decreases her special charge by -1, allowing her to run higher cooldown skills such as Glacies or Dragon Fang.
Build Example
Mathilda possesses unusually high Res for a lance cavalry unit which we will be making use of with the following set. With a Res stat of 37 with a boon, we can reliably run ploy skills such as Spd and Atk Ploy to inflict her foes for -5 Atk/Spd if caught in her direction. This also allows her to use Glacies quite potently. When combined with Quick Riposte and Fierce Stance, Glacies will all but nuke her opponents. Her in-combat buffs from her Ally Support will also provide her with some additional firepower and allow her to shrug off a hit or two. One will have to watch out for her low Def; it’s recommended that she be run with an ally that can provide her with both offensive and defensive buffs to further augment her power and, in turn, augment theirs.
With all her skills active, Mathilda will reach a max of 56/37/26/42 Atk/Spd/Def/Res while in combat.
Clive’s Refine
Weapon: Lordly Lance (400 SP)
Unique Refine: Armor Effective Lance with Support Buffs
Mt: 16. Rng: 1. Effective against armored foes. If unit is within 2 spaces of support ally, grants Atk/Spd/Def/Res +3 during combat.
Analysis
Clive, when initially added, failed to provide much for players. Ultimately because of his min-maxed statline and limited skill inheritance options as a cavalry unit he was delegated to the role of simple sword counter. That role is more or less the same with his new lance. It does, however, provide Clive with both in-combat buffs and effectiveness against armor units. Lordly Lance carries the same Ally Support effect that Knightly Lance does. This means that if Clive is next to his support ally, in combat he will receive Atk/Spd/Def/Res +5 from his support and lance combined. His ally will also receive these buffs so it’s not a bad idea to pair him with an ally that can both buff him and benefit from his lance’s buffs themselves.
Build Example
Due to his incredibly min-maxed statline, Clive works best as a defensive wall and direct sword counter. Atk/Def Bond will allow him to make great use of his lance’s in-combat buffs while granting him Atk/Def +5 when adjacent to his support ally at the same time. Since it’s unlikely that he’ll be making the first move the majority of the time, we run Close Def to bulk up his defenses. Atk Smoke will ploy opponents within 2 spaces of his target for -7 Atk after combat allowing him to take on more than one opponent. To seal the deal we run Swordbreaker, allowing Clive to counter his sword wielding opponents.
With all his skills active, Clive reaches a max of 59/30/43/30 Atk/Spd/Def/Res during combat.
Mia’s Refine
Weapon: Resolute Blade (400 SP)
Unique Refine: True Damage based on Speed
Mt: 16. Rng: 1. Grants Atk +3. Deals +10 damage when special triggers. If unit’s Spd > foe’s Spd, deals damage = 70% of difference between stats (Maximum bonus of +7 damage. Combos with Phantom Spd).
Analysis
Mia’s blade gains a much deserved upgrade with the latest set of refines. Already a fast sword unit, her sword amplifies the need for speed granting her a maximum of +7 additional damage if her speed is 10 higher than her opponent. This additional damage will be added to her special if she’s run with an AOE special such as Blazing Wind or Growing Light but not with specials such as Moonbow or Glimmer.
Build Example
Mia’s primary goal is to ensure she is always faster than her opponent. To accomplish this, we’ll be running skills that boost her speed and ultimately rely on speed checks. We keep Flashing Blade so that, once she does fall into Desperation range, she can activate Moonbow almost immediately while in combat. Considering that she deals +10 damage when her special actives thanks to her sword’s default effects, her specials will prove to be quite powerful. Odd Spd Wave is taken to grant Mia +6 Spd on odd numbered turns. Phantom Spd, meanwhile, will grant her +10 Spd if Mia runs a skill that checks her Spd against an opponent’s. Resolute Blade’s unique refine and Flashing Blade fall into this category, granting her this additional speed buff.
With all her skills in effect, Mia will reach a max of 59 Spd while in combat.
#fire emblem heroes#fe heroes#feh#weapon refine review#Weapon Refinery Update#Arthur: Hapless Hero#Mathilda: Legendary Knight#Clive: Idealistic Knight#Mia: Lady of Blades#mod asama
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