#this is an exclusive bc nobody else could track her down !!! but I did! :’)
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interviewwiththevampireart · 3 months ago
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Portrait of a Young Girl with Red Hair (Jean-Jacques Henner, 1800s)
1.02 “… After the Phantoms of Your Former Self”
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lilietsblog · 7 years ago
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some magic worldbuilding stuff we’ve been talking about
@synesthetic-feline
so let's start with the magic system bc its kind of the basis of everything else so first of all, there's a 'weave' of reality which is like elementary particles in physics except in a different 'dismension' (like sideways from those). It has a certain inherent stability to it, like a living system (sorta like a plant I guess? not an animal, much less anything sentient) it 'feeds' on life, positive emotions, constructive 'vibes' (various degrees of abstraction here, people in the world dont necessarily understand it in detail either) it gets more 'worn' from death, strong 'vibes' of despair, fear, hatred like, on a small scale, some negative emotions actually help it thrive, but when they overpower the positives bad shit happens
more specifically about Bad Shit, there's a 'neighbouring' hell-like dismension with demons. the philosophical implications of this do not exist nope it was just something i thought was cool for the plot. The demons feed on negative emotions, misery and death of people - all the same things that the weave gets damaged by. They arent happy in their home dismension, and really want to get some destroy on in the human one.
Human mages can 'move apart' the weave, creating openings demons can pass through (this is not the only thing they can do ofc this is just one example). Demons make deals with them, etc, etc. Demons' magic power varies a lot, and the summoners had better know what exactly they are going for, because there are lots and los of ways this can go wrong.
At one point in the story the protagonist discovers that there are actually demons just living undercover in the human world, not doing anything malicious, just low key feeding on the negative emotions they can pick up from others. Well, obviously some of them also do bad shit deliberately to make others suffer, but the smarter ones realize its not good for their long-term perspectives, and they don't really have to.
Anyway, if there's a lot of bad stuff happening - wars, particularly civil; epidemics; badly handled natural disasters; etc, basically just a lot of misery - the weave can wear thin, and demons can invade the human world, and have to be beaten back
This is relevant to start with because that's how the dynasty in the country the story is in started - the first ruler was someone who was in some way personally credited with defeating the demons (powerful mage and military commander I think). They got a nifty magic trinket - a crown - that gave them a certain power over the land, both symbolizing and providing protection for it. However, over the centuries the crown got corrupted pretty badly, along with the dynasty itself, that went from genuinely good people who happened to be rulers to... yeah.
Magic in this setting is an ability all people have inherent access to, to a greater or lesser degree. Talented folks can try to figure out magic on their own, but overall self-taught ppl can't compare to mages who actually receive a formal education. The standard system is master+student, but in various cultures different variations have sprung up. The main character comes from an entirely different overseas country where she was a daughter of a wealthy merchant who wanted to study magic, so her parents found her a teacher - a strong and learned mage who didn't mind taking on a student, especially when he was getting paid for it. Eventually he went overseas to join the rebellion, and master/student ties in magic tend to end up being close enough that she just followed him without question.
In this country the system was a 'tower' of mages, where they more or less got forcibly locked up and then pampered. Kids who showed talent for magic were scouted, torn away from their families and put into the tower, where they then got no freedom of movement but a lot of freedom of research and of course had all their needs provided for, as long as they carried out what orders their master (the king) decided to give. "No freedom of movement" of course only applied with the asterisk of "unless ordered by the king", with the asterisk being hella broad and allowing them to take on various official, semi-official and unofficial jobs. The king relied heavily on loyal mages as enforcers, which turned the local populace against them and reinforced their loyalty out of desperation. A bad mix of top-down horrible orders you couldn't refuse to carry out, and no consequences for lashing out at anyone who wasn't a government official, led to a lot of atrocities committed in the name of the king that he even didn't necessarily personally order.
Magic works basically by manipulating the 'weave', and requires energy. Some magic energy is generated by the mage themselves, the more they train this ability the more they get; some magic energy 'floats freely' generated by natural sources like life and emotions, and can be 'drawn in' by mages who know how to do that (all formally trained mages know how to do that, the question is duration and area, as ambient magic DOES become depleted). Some magic energy gathers into material stuff like ore or plants or water, which can then be gathered and used. Magic can be done purely with a thought, but the more complex the action you're trying to do, the harder it is to get it right, and words and gestures help a lot with 'fixing' it, like using a ruler while drawing. Objects can be enchanted, which isn't principally different from just generating a one-time effect, and depending on how they are made and what they are for can be single use, rechargeable, automatically recharge from ambient magic or owner, draw from owner's magic directly (bad design but hey people sometimes suck), or just have a permanent effect that doesn't 'use up' magic energy in any outside-visible way. Rituals, especially those involving pre-made magic objects, allow game-changing complexity and scale of spells. A mage who foresees trouble can, given enough time, fortify their personal laboratory/house/tower/keep absolutely out of proportion with their personal power. It's not impossible to break through / unravel such fortifications, but breaking through would require so ridiculously much force, looking for design flaws, inaccuracies and loopholes is a much more productive way of trying to hack it. That, or just trying to lure the mage outside - human factor is the weak point of any security system.
Whenever a magic action is performed, it 'leaks' some energy 'colored' by the effect it was made to do. The more harmless example would be a library that was daily illuminated by 'candle' spells for centuries eventually having faint ambient light even when no-one's there. The less harmless example can be more or less accurately compared with nuclear fallout. The amount of energy leaked depends on the degree of control an individual mage (or a group of mages; it's entirely possible to collaborate when doing magic, much like it's possible to collaborate on any other activity) has over what they're doing. Maybe comparable with how much paint gets on your hands, face, clothes and everything when you're painting. The bigger the spell, the harder it is to make it airtight; on the other hand, the smaller the spell, the less motivation there is to try hard to make it 'tight'. This can depend on an individual mage's style or skill, or on outside circumstances - an unexpected factor can make the process more messy than intended.
The social system of the land was more or less classic feudalism, eventually transitioning into absolute monarchy, as the mage-rulers took more and more power in their hands. Nobles stopped trying to give their children magic education, as it would just mean them getting whisked away to the tower (unless this was the intended result, which was also a thing that happened) (it was a whole Thing with some people, particularly poorer peasants, trying to develop magic so they can attract attention and get taken to the tower, and others desperately hiding their abilities/pursuits to avoid it) (obviously the mage searchers took bribes, though had to be careful to not get caught). Surrounding lands have some forms of feudalism too for the most part, though there's a lot of diversity there (I haven't worked out a lot of that). Neither native nor foreign nobility was particularly happy with how the king treated them; really, nobody was happy about anything he did, with rare exceptions mostly just confirming the rule.
It's hard to say when rebellion first started mounting; it's fair to say the king produced the rebellion himself by cranking down harder and harder on those who dared oppose him even a little bit. Overreactions and power trips of mages who wanted to feel superior to objectively freer people resulted in villages, towns and whole regions being wiped from the face of the earth, survivors banding together into either various rebellious movements or just bandit gangs. Rise of banditry led to more unrest, unrest led to prosecution, and so the wheel turned. Eventually, the very big majority of rebellious movements managed to unite under a single banner, with a group of charismatic leaders who were more or less agreed upon as the new rulers when the rebellion wins. Nobody really had the concept of democracy, the idea was changing dynasties.
Changing dynasties in this case was actually a more complicated thing than just toppling a government, because of the whole magic thing. As the country was a whole and single concept in the minds of the people, so the magic bent to actually make it so, and tie it to the crown/rulers. It's kind of complicated, because it's not purely 'whatever people think is true goes', but it is influenced heavily by people's 'mindscape' and also a dozen other factors that nobody keeps track of except particularly dedicated mage researchers... who in this country could be find exclusively in the tower. Rebel mages kind of had more immediate&important things to worry about, and even when someone thought about it, the thought was dismissed with 'let's take it one step at a time; it can't possibly get worse than it is right now' (see: nuclear fallout)
In the last phase of the war, the army + guard mostly switched over to the rebels' side, the problem being the king had long stopped relying on them. It was him and his mages vs everyone else, more or less, with civilian population just submitting to whoever was present.
The Big Final Confrontation was a big battle between the rebellion forces and the king. All people who were meant to evenatually rule the country were there, leading the troops, this being the only possible way people would actually follow them into what was very likely to be a suicide charge. On the other hand, a big layer of students / aides / next in commands was left out of the battle entirely as backup. This proved a wise decision as the battle did in fact end with a suicide attack - the king managed to set up a spell that would destroy the entire rebellion army, and the best the rebellion mages could do was disrupt it so it would detonate, destroying the king himself and his not-very-big-in-size army, AND a huge chunk of rebellion forces that were closer to them, including the mages themselves.
This left the victorious army basically without leadership, and the factually-kids left behind had to quickly figure out what to do. The reason the protagonist ended up in charge was just because she was the one to start telling disoriented others what to do now. She was just an apprentice mage, she didn't really expect to be looked to as a ruler, but she took on the responsibility more or less by accident and had to stick with it.
So, she was left with a ravaged country still actively in the process of destroying itself (remember, banditry, and non-aligned rebellion movements)... and the king's treasury, which she took a look at and went 'holy shit what'. And then she took a look at financial books and went 'holy shit what' a second time.
There was enough money to literally rebuild the whole country... the question was how to organize it (popular rebellions: not the most disciplined of forces) and how to not end up being a tyrant herself.
The plan she came up was was to organize a big big harvest festival in all more or less big population centers all over the country and invite a lot of foreign traders with a lot of goods to it - as much as she estimated would be needed to, in fact, rebuild the country. (The calculations on that were not done instantly and not on her own obviously). The festival would start with a census, where each person, including kids, would give their name, have their 'unique magic imprint' taken, and be given a pretty large sum of money. This would double as a pardon for any past banditry, assuming they did not get caught doing the same thing again. There are a lot of logistical difficulties with it, starting with 'what about people who can't come' proceeding to 'how many mages do we need to do this' and so on and so forth. Well, the revolution happened in the beginning of April, and she has until mid-September (the traditional harvest festival time) to coordinate the whole thing. And figure out what to do with cleanup of land and so so so many other problems (I spent many hours figuring out those problems I don't remember all of it now and I wouldn't be able to write all of them out anyway) (the long term plan is to do this same thing, festival, census and all, every year, because the crown's income is ridiculous and the structures ensuring it still more or less work, the king wasn't /that/ stupid)
One thing she decided on from the very beginning was take the tower as her own. She did keep them under a sort of 'house arrest' from the beginning, but they were not persecuted in any way. Obviously the populace would have problems with it and want to bring them to justice for what they did, but also if she let them do what they wanted they'd just burn down the whole tower and there were /kids/ there, not to mention mages are never not a significant asset. Given access to the king's personal stuff she wouldn't have problems controlling them, and she did need them. This was its own Whole Big Storyline about how she handled it, with individual approach and a lot of showmanship and focusing on giving people the impression that they were heard and believed rather than actual justice.
(There was also its own Whole Big Storyline with her burning out from trying to personally do everything just so she'd be legitimized in people's eyes)
Also she didn't want to take the crown from the beginning, despite everyone thinking she should, if only to make the situation clear and stable in the eyes of foreign powers. Then some facts came to light, and the sum of it was: the complete and absolute shit happening in the country for the last several years weakened the weave, and there's an impending demon invasion. Theoretically it's not yet too late, and if she manages to keep the peace and make everyone happy and make a lot of good vibes happen, the weave might yet hold... but she definitely shouldn't even touch the crown, as it has a lot of Bad Vibes in it by now, and as it was originally an artifact of the land's /protection/ from demons, 'activating' it again via a coronation ceremony would only make things that much worse for the country, not to mention it'd be pretty bad for the ruler personally. On the other hand, if she beats back a demonic invasion, either by force or by peace, she'll pretty much earn her own right to rule the land regardless of the old crown. Hell, she's /already/ earning it by doing everything she does.
So as far as specific questions go:
1) how did he rize to power? he inherited the throne, I think there was a bit of infighting over the crown among relatives and that had its own separate plot with a 'legitimate heir' popping up, but in the end he won out in the family intrigues
2) what prevented the revolt of hiz kingdom, thoze opprezzed to the point of zuicidal urgez gathering in one place? nothing. they did it. repeatedly and consistently. eventually it worked
3) what finally brought him down? see above: a big fucking climactic battle with his own spell detonating on him in the end
4) why didnt thiz happen before it happened? because he was a powerful ruler with a powerful base of mages who had to support his rule or greet an angry mob. It was a combination of random luck, slowly developing the organization over the years, and deterioration of the king's own support structure (there were renegade tower mages in the rebellion too, to give one example) that eventually overcame that
5) what waz the extent of hiz magic ability? that's a Really Good Question. He inherited a fuckton of ready-made magical power in magical items, including the palace itself (the defense spell system being one aspect of what it did), but he was also powerful enough personally to exploit it to its fullest potential. In the end it came down less to his personal 'power' (the amount of energy he could put in a single spell cast from his mind with no external aid) and more to his cunning, sheer nerdery (there was... a lot of creative demonology behind the scenes, and a huge part of demonology is just extensive research of every aspect of what you're going to try beforehand) and full grasp of resources he had at his disposal. Whether he would or would not win an all-out no-external-aid magic duel with the protagonist, or any other rebellion mage, is literally irrelevant. Nobody was fighting fair.
6) where did the kingdom get food? this is another Very Good Question. The country was fucking d e s t r o y e d. A lot of kingdom... simply didn't, and this is one of the problems the protagonist has to contend with. It's worth noting: - the strong foreign support the rebellion was getting, including some food supplies. Nobody wanted the fucker in charge of that world's equivalent of majority of oil wells; - the simple hedge magic a lot of villagers could do to augment their farming. This had to be kept secret from the government, but then, those mages wouldn't know what to look for, for the most part, as this kind of magic, cooperating with the land rather than forcing your will on it, was an entirely different branch than what was studied in the tower. Sure, some who came from there themselves would know, but they also knew this would mean going after literally everyone, and that particular kind of magic was no threat to anything, it was literally just particularly potent harmony with nature; - the economy of the crown getting rich on selling off magic items was built on exploiting the big magic sources, but in this country there were also a lot of tiny ones, that - see above - permitted the land to be a lot more productive than it should have been. Before the nuclear fallout shit, there was no such thing as a 'lean year' in this country, and hunger was basically unheard-of. This entire thing was a purely political problem. (so, yes, overall the answer is 'farming in villages')
7) what level of zcarcity and poverty waz there? See above: no want for food at least, until civil war started destroying everything. However, the state basically hogged all the magic resources that weren't small enough to escape their notice, so magic items were only marginally more common than in other countries. This wasn't always this way, the situation developed gradually as this specific dynasty deteriorated over the last several generations;
8) waz it a police ztate? "police" sounds to me like a much more modern concept, idk what 'police state' would mean Way Back When. But mages were being sent all over the country 'inspecting' and harshly punishing anything wrong, more and more so, so sort of?
9) waz there brainwazhing? if zo, what are the repercuzzionz that your protagonizt haz to face? not really, no. The king relied on brute force to get across his point. The closest is the tower, but mages there had an overall pretty good idea of the situation they were in, though their coping methods were often not the best;
10) how doez the kingdom deal with hygine? how doez that differ between economic clazzez? iz magic involved, and if zo, how zo? how doez that change with the protag? I'm personally a bit of a filthy pig so congratulations you hit on a question I have never thought of before. I'd have to say that in other countries, the ones where magic is available to anyone with money to pay for access, yes, magic piping and plumbing and deodorants and everything are definitely a thing for rich people, and the protagonist probably grew up seeing this as the norm. On the other hand, in this country, and others where magic is more restricted, 'magic hygiene' would come in the form of rare curiosity items. That is, among the common folk - mage laboratories, particularly old and well-equipped ones like the tower, have magic everything, including teleportation circles instead of elevators. Otherwise it's usual historical stuff... which I have no idea what it would specifically be for that climate and perios ahaha *hides*
11) do you have a ztory to tell on a zmaller and grander zcale then the ztory of economiez, that which iznt life itzelf but a facsimile carried out by it'z people? I'm not sure how to parse this question but most of the meat of the story is the protag figuring out her personal relationship with powre, so, IDK??? There are also other characters I like, like one of the aforementioned demons and a 'mundane prophet' (its a scientific term in-universe) maid and her tower mage war criminal brother and the young mage kid and the guy with a connection to the goddess of luck who ends up being her mentor though he isn't even that much of a mage and the ex-tower mage who ended up being in charge of the tower now that the rebellion won and I D K if this answers your question at all
12) what'z the landzcapez? THIS IS A VERY GOOD IDEA I NEED TO GIVE MORE THOUGHT TO. "Exactly like Ukraine" is a bad lazy answer, given the land is sort of alive and shaped a lot by its natural magic >_> but climate-wise, yeah, mostly like Ukraine. There are forests and plains and hills, mostly, with the southeastern border being mostly uninhabited mountains. There is a sea to east/northeast, with the mountains cutting off most of the coastline from the rest of the country. The capital is to the south. I don't know I'm getting vertigo trying to translate the vague mental image I have in my head into actual geographical directions )=
13) what kind of dancing are there? feztivalz? immigration? muzic? Another thing I never thought of... I'm sorry I'm so uninterested in the specifics of some of these that I can just answer 'regular folk dancing with regular folk music'. I literally have no idea how to tell folk music of my own country from folk music of any other European country and the only reason I know our folk dancing is because gopak is a meme. You don't want me trying to figure out these things anyway >_< Immigration was a thing back before the Bad Times, the country was fairly ethnically diverse and still is I guess, in bigger cities skin color variations are barely more memorable than hair color, and in the rural areas closer to the borders too. Festivals are A Thing that was part of the plotline I was figuring out, with the whole nature magic thing. Definitely a harvest festival, of course.
14) what waz there before he took over? how did hiz rule effect all of theze? Overall, the biggest effect is that people are poorer, and more focused on immediate survival. Nobody wants to stick out, nobody knows when a mage will decide that a festival is not respectful enough to the king and level a village. The bigger cities and the most backwater nobody-even-knows-they-exist villages are the two opposites that managed to keep more of the culture - cities were more integrated with the mages' 'policing' even before the Bad Times and so had less to adjust, and the most backwater villages avoided the worst of it. Tiny towns and big villages, those of it that survived, basically stopped any kinds of public celebrations at all. The protag organizing a big harvest festival will not interfere with anyone's pre-existing plans, there. (That she's foreign is a non-factor here, it's not like she's going to be personally micromanaging it, there's lots of people to delegate this particular part to)
15) doez magic work through the human body? more like through the human mind, but body is if not -the- source of energy, at leasts a very important one
16) iz it languaged bazed? no, any verbal formulas are purely to help spellcasters focus. Although given the whole 'magic affected by human concepts' thing, certain phrasings that are only ever used in magic (antiquated words, dead languages) might take on some power of their own. Basically the language basis is: if the spellcaster knows what they're saying and what they're intending to do by it, it works. If they are trying to blindly repeat a spell in a language they don't know without any idea how it works... maybe don't?
17) what'z the power zource? It can be basically summed up as Life. Life is not caused by magic, instead magic is caused by life. Dead worlds like our moon have no magic at all, other than the kind tied to what people think of these places
18) iz it through zpiritz? It can be! Many different kinds of entities that can be called 'spirits' exist. However, this is not the kind that is 'mainstream' in the tower, nor the kind the protagonist focused on when learning. They would know a little about it, like the basic fact it exists and the common principles that apply to it as well as to other kinds of magic, but overall are profoundly ignorant on this matter
19) through permiating magical energy? magic both uses up and generates ambient magic energy, yeah
20) iz it through perzonal power of zoulz? among other things, yes. If, say, two mages with vastly different abilities swapped bodies, the resulting magical abilities of both of them would be a weird fusion of what each of them separately was good at
21) iz it through perzonal power of zoulz? gods exist! like, pagan gods. none other than the goddess of luck came up so far though
22) unholy power? demons have magical power of their own, that is distinctly different in quality from that humans use, and does not interact with the weave much. It is both stronger and weaker, depending how you look at it. A demon could not learn human magic, and humans can not access demonic powers either, but various pacts are possible that allow cooperation or even merging of powers. Straight up work for hire is the most common form though
23) can it be obtained by zacrifice? how would you define zacrifice? ability to use magic, in itself, no; magical energy, yes, in many different ways. For example, it can be granted by a divine entity that likes having sacrifices made to it; more direct 'natural' transformations are possible, like draining life from something living (though this is horribly inefficient and can be compared to burning down the house to keep warm in winter); or for example, blood holds power and blood magic is A Thing
24) doez an offering of pain count? in this specific setting, this is counterproductive to human magic but makes one possible currency when dealing with demons (who feed on pain)
25) what kind of recreational drugz are there? this question sounds weirdly specific to me, and yet is wholly legitimate. Alcohol probably exists, though I'm not sure if I'd even referenced it once in the story proper; I could easily cut it out and make the recreatinal drug scene much weirder if I wanted to. Overall, I would say recreational drugs aren't widespread in this particular country (though for wealthy people there are no doubt all kinds of imports)
26) where do they come from? how doez pharmiceauticalz work? how doez magic come into play with all of thiz? I absolutely love that you asked this question, because I had not considered this before and yet it falls Within My Sphere Of Interest. First of all, there's alchemy: mixing ingredients and magic spells, producing a very weird and diverse variety of effects, though usually not very strong compared to what casting a spell on a 'solid' object can do. (An enchanted branch can be a thousand times more powerful than an enchanted potion, but an enchanted potion can have a weirdly precise effect that a branch would need to be worked at by generations of masters to achieve) Second of all, there's magic in nature: some plants can heal just because they have healing magic stored in them, regardless of what kind of plant they are (though watching out for poison shit is still, y'know, prudent). And third, there's regular folk knowledge of plants and what they do, extending into apothecaries in cities and private doctors tending the rich. There was no any kind of religion-based persecution of, say, wise women who know how to heal people with herbs (at least not in this country), so this remains a respected skillset transfered from parent to child. There are people (more often, yes, women) who specialize with it, but most people who grow up in the country would know what to brew against cough, what to put on a wound to prevent infection, and a couple of more complex family recipes.
27) how widezpread iz the availability of magic? See above: varies by country. A lot depends on how much 'natural' magic is in a specific place; rest assured this country is not the only magic-rich one in the world (though the only one with quite as many big concentrated sources). A lot depends on politics and availability of formal learning. There is the top-down direction of magic spreading, with wisened mages teaching their students arcane mysteries, and there's the grassroots direction, that includes anything from charlatans with annoyingly real disappearing coin tricks to thieves who manage to figure out how to blend with shadows to soldiers whose weapons seem to be blessed by gods of war to farmers who know how to get on the good side of the land. 'Mundane prophet' is its own category: people who get visions, prophetic dreams and other kinds of comes-out-of-nowhere knowledge without ever trying or even wanting to have it. They are, however, generally a sign of the weave weakening and the demonic invastion being imminent )=
28) can it be uzed pazzively or accidentally? On one hand, I want to say no, but on the other hand, with this system of magic I don't really feel like saying no to anything. In some magic traditions and in some environmental conditions (A LOT depends on natural and ambient magic), it probably can. Maybe you can define "I don't know anything about magic but I'm trying really hard to achieve this result I want and it weirdly seems to be working" as "accidentally" (OK, now that I'm thinking about ambient magic and particularly ambient lingering side effects: a person can 'activate' them with their thoughts if they are particularly strong/concentrated somewhere. This wouldn't technically be the person doing the magic, but then again, if they did it knowingly on purpose it might as well be)
29) are people born with it? People are born with a degree of affinity for interacting with the weave, but just as much depends on natural+ambient magic where they were growing up. A kid in a mage family, in a house where some magic is always happening, would have a stronger magical affinity than this same kid growing up in different circumstances and never encountering magic at all. What affinity influences is basically how easy it is for a person to use magic; however, there are lots of different ways to use magic (see: spirits, for example), and people's affinities can take on very different shapes. Partly this is actually cultural, influenced by a sort of collective subconscious: mages from different countries might find entirely different things easier or harder, with overlappng variations between individuals
30) do zome people not have accezz to magic, and if zo, how many and why? First of all, there are places with very little to no 'natural' magic. While ambient magic will exist anywhere there's anything living, lack of natural magic means lack of people instinctively interacting with it, doing the grassroots sort of casual magic. For children who grow up in this kind of land in a remote area that doesn't have formally educated mages, it's entirely possible to never encounter any kind of magic at all. Second of all, there are simply people who don't have access to formal education. Interacting with natural magic is very limited in terms of what you can do - mostly just what nature wants you to do - and people who can only do that and don't have the passion to stubbornly hone this ability until they can access their own energy as well might as well be cut off from magic. Most people belong to this category. Third, it's not impossible for a person to be born with zero magical affinity at all. Natural+ambient magic and inborn affinity are multiplied, not added, so someone who's a zero could never learn any magic at all. It's very rare, though, and if born to a family with a magic tradition could be regarded as a sort of disability. This person could still do certain kinds of demonology and interaction with spirits and divine magic though; gods don't care about magic affinity in picking who they interact with and gift with power. Those things are obscure in the country the story is taking place in, but in some cultures, or even specific places, it might well be a default thing for any person to learn when growing up, making their 'zero' affinity even less relevant than it is for people with simply no access to magic learning at all.
31) how doez magic effect the flora and fauna of your zetting?? VARIOUSLY. Normal farming looks mostly the same, but deep forests, mountains and swamps can look veeeery differently than in our world :> (This applies mostly to places with a lot of natural magic, of course; and in an entirely different way, to places with strong ambient effects. You maybe want to stay away from those latter ones)
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