#this happens with sonic and tails and mainline characters because they have YEARS of whole media + games
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leori-the-unlearned · 5 days ago
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rereading IDW sonic is giving me a better picture of just how skewed tangle’s recent characterization is :(
i know continuity marches on and all but man. tangle is the only one getting THIS bent out of shape all the time and it sucks. she’s the everyman (she really shouldn’t be) and keeps getting mistaken for a different character trope by each new arc’s writers
#like. it’s complicated because unlike other comics i read (mostly webcomics - like gunnerkrigg and pnat)#idw is written a handful at a time and has no singular overarching plot or drive. they HAVE to be a little more episodic#plus they broke into new territory starting out so early installment weirdness and all applies#but they DID hit a good groove with tangle and then they walked it back!!! why??#mostly i want to point out that tangle’s characterization HAS objectively changed whether you like one or the other more#i think it goes along with tangle being portrayed with the most variation between different art styles in IDW next to maybe rough the skunk#like whisper gets to be pretty close to her design whoever’s drawing her but tangle is just all over the place and#it’s at the same time very fun and interesting and i don’t mind it but also#very much works with how tangle’s being written at the time which varies almost just as much#if you say you’re a tangle fan unfortunately you will not be a fan of the same tangle as every tangle fan#this happens with sonic and tails and mainline characters because they have YEARS of whole media + games#done across decades and different writers so it makes sense they’ve got lots of subtle permutations#tangle has been around 6 years now and is already catching up on that across all 6 of those years#we hardly knew her :’c#intentionally not tagging a whole phrase but if this shows up in search anyways due to tumblr-#-please me respectful + i dont mind hearing your opinions or contradictions + i may not change my mind even if u have a good point cause-#-personal preference. ya. if i just like tangle better a certain way thats how i like to see and write her. <3
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beevean · 1 year ago
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What's your opinion on clip from bumblekast from Flynn the "lord and savior of sonic shit"
https://twitter.com/candyypirate/status/1699456415008539130?s=20
https://twitter.com/candyypirate/status/1699462944440889623?s=20
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I don't think the tweets embedded well, so here's the script:
What is up with Shadow's bio on the Fast Friends Forever website? According to the bio, Shadow is fighting to protect the planet, but only for the sake of Maria's memory while having no personal investment on the planet itself. I don't know how important these are to the series or characterization, but wouldn't making this aspect of his character the main reason for his protection of the planet be a regression and a contradiction to his development during Shadow the Hedgehog's final story? I know he still thinks about Maria due to the Sonic Channel stories, but we also know he decided to stand up for humanity himself while Black Doom was manipulating and pelting him with only bad memories. Assuming these bios aren't just oversimplified for marketing reasons, how come he's going back to doing everything for Maria's wish, if he already did all that without those memories, learned to move on from his past and her promise, and was written in 06 to show himself as a hero on his own terms?
F: That is a very good question, it is very valid... and I cannot talk about it right now. That is not a hand wave: there is other stuff that plays into this that I cannot get into just yet. So... hold your horses.
K Is this a... Is this a "#KnowingLook moment", like, maybe not a smile...
F: This is a "#KnowingSmile" combo :)
The implication here is that Shadow will have a major role in a future game? I... I honestly don't even care about keeping up with the FFF bios because the whole thing looks like a very simple show for kids lol. It is a little tiring to chain Shadow to Maria, but him having no investment on the planet itself kinda reminds me of the Sonic Channel story that this person is referencing.
As someone who just likes the games, barely read the first IDW issues and isn't interested in going further, what kind of potential impact on the games can I expect from the inclusion of IDW/Prime as official canon? I dread having elements from the comics/Prime directly coming into the games, thus alienating game-only fans who don't/can't read the comics. Given that comics seem to have much more going on than the games in terms of events, dialogue, character moments due to their structure, including IDW comics as canon make it seem like the canon medium where most stuff happens since Forces, thus a bit alienating to game-only fans. Especially when games nowadays don't release as often as they used to and aren't as "narratively intense" as a comic series, while the IDW comics have been releasing for 5 years and counting.
F: A fair concern, and I think to a degree it's new territory for everybody that's largely untested, because since IDW started we've had one Mainline game - that's really hard to gauge by...
K: And we still don't know when the game takes place in relation to the comics! You might, Ian but we don't, largely as an audience...
F: But I think everyone involved is aware of just that concern. So if Tangle were to show up in Frontiers 2 or whatever (that is not a #KnowingSmile, that's not me dropping a hint, that's just me giving an example), she would still need to be introduced as a new character.
Using Sonic Frontiers as the example by itself, if this was your first game with Sonic, there is a lot of deep character interaction between Sonic, Amy, Knuckles and Tails that, if you haven't played the Sonic series or kept track with 30 years of miscellaneous lore bits, you could potentially be a bit lost. But, so long as you understand the core relationships between them, the greater details aren't necessarily necessary for understanding the game. Like, you understand that Sonic and Knuckles are kind of friendly rivals, you don't necessarily need to know that they first met on Angel Island resolving the Death Egg crisis, you don't have to know that Knuckles discovered his history through a flying pink talking orb, that's irrelevant! It's that they are kinda at odds and, you know, despite that they still look out for each other.
K: And you can cut the tension between them with a butter knife!
F: You know Sonic and Amy have a very, uh, deep relationship, you don't need to understand the roller coaster of Amy's characterization from Adventure onward: you just need to know that they mutually trust and respect each other a great deal.
So, same thing if there's any crossover with the IDW material, then it needs to be presented in a context that is accessible, and that would come from in the Sonic and Tangle example, you know, they would encounter each other, and they would greet each other, there'd be like a little bit of expository dialogue to make you understand that, okay, they're friends, and she's kind of, uh, bouncing off the walls fun, and go from there. We don't necessarily have to reference that, you know, she sacrificed herself to help Sonic in the Metal Virus Plague. Is that relevant to the story that's going on? Probably not. Is it something neat for you to read later on if you want to? Sure! But I honestly do not foresee us directly referencing IDW events in the games, because I don't see that being a continuation.
Like, case in point, as of this recording... the Japanese Market is just now getting the end of Metal Virus. They haven't even been introduced to Belle, or any of Starline's personal arc. If we released a game within the next couple of years that relied on those, they'd be in the dark, never mind the rest of the global community! So, the events of the games do matter to the comics, and the comics will introduce elements that I imagine can cross-pollinate, but they will hopefully be handled in a way that is accessible to the largest audience of Sonic fans.
K: And would you say the same pretty much applies to Prime as well? There's some concern about that. I know you can't talk...
F: Prime is kind of a special case and I can't get into it without spoiling the end of Season 1 so... *disgusted tone* and none of this Season 1, 2, 3 nonsense, it's Season 1, Netflix is just chopping up into pieces.
K: Thanks Netflix for nothing.
I agree with the asker's point but not their reasoning lol
God there is so much going on here. This is why I hate the Bumblekasts lol, Flynn jumps from topic to topic and I have even less attention span than apparently he does.
So Flynn knows where the comics take place in canon, but we don't? Uh. That's a little concerning. Kyle makes it sound like they're going to drop a lore bomb soon...
"deep character interaction" just call them callbacks. That's the only thing that would confuse a newcomer, the sheer amount of pointless callbacks. Without them, you can more or less get their personalities just fine... Tails is the only one whose arc hinges on you knowing that Forces made the fandom explode lol
When he said "she would still need to be introduced as a new character", I thought he meant that Tangle will be a different version of herself in the games. I'm sorry, no, it would be so weird if I played a new Sonic game and Tangle showed up and Sonic was like "hey my good bud Tangle! Long time no see! Still chilling with Whisper?", like ??? whomst the fuck are you?
Nice dig at Amy, by the way :) thank you :) that was totally relevant to the point :)
... I completely forgot that Tangle sacrificed herself for Sonic. lol. lmao. You know she's a great character when you forget about her most heroic moment because IDW reduced her to a cute quirky ADHD babygirl.
Good point about the global marketing. Kudos to Flynn for remembering that the world doesn't begin and end with the US.
Basically his point is that it's possible that the games will reference the comics, but not in a way that will require your average fan to pick up the whole IDW series. Obviously this is just hypothetical at this point, but... I mean, I said it above. Introducing new characters as if they already belong to Sonic's friend circle feels weird to me, I would feel as if I missed something important. And if I want to understand who Tangle is, I'd still have to read IDW to get the idea, and get lost in all that mess.
Sidenote, it irks me that he says stuff like "if we released games". You're not a dev.
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eat-the-richard · 4 years ago
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Sonic’s 30th: What it could be and what it won’t be
Well folks, it's about that time again. Our beloved Sonic thee Hedgehog is turning the big three-oh this year.
I say that time “again” because, y’know, it seems like we just went through this. The last mainline Sonic releases, Sonic Mania and Sonic Forces, were both revealed as part of Sonic’s 25th anniversary. In a sense, that’s all us fans really have to look forward to anymore. Waiting for about five-or-so rotations around the sun to pass until SEGA can slap that big number next to Sonic’s mug to usher out as much celebratory marketing material as they can, all for the chance to get a smidgen of new video games to get our hands on.
This anniversary feels... different, though. Last anniversary SEGA had an absolute winner on their hands in Sonic Mania. There was no way the team behind that one could possibly mess up. And even if Sonic Forces turned out like... that, it at least made sense from SEGA’s perspective to greenlight a game like it during that time. But the five years since those games were announced have done little to assuage my worries about what exactly is planned for this year’s big game.
You see, Sonic has kind of vanished. He’s lost. M.I.A.. Which feels strange. Even during the supposed “dark age” of Sonic, he never really went anywhere. New games were still being produced like clockwork for a whole host of gaming systems. From mainline titles to spinoffs, dedicated Sonic fans had a lot to sink their teeth into back then. Since the release of Forces, all we really have to show for ourselves is a (personally) insignificant expansion to Sonic Mania and a new racing title which, frankly, didn’t set the world on fire when it was released. I suppose there’s a whole host of mobile titles that I didn’t mention but it’s difficult to get excited over yet another Sonic auto-runner. Perhaps most bafflingly, there haven’t even been many ports of older Sonic titles to modern hardware. If the mid-2000s were the dark ages of Sonic, perhaps right now we’re living in the “silent age,” where basically nothing is even happening and the franchise is at an eternal standstill.
The sole exception to this self-titled silent era was the Sonic movie, which I don’t think anyone anticipated being as big of a success as it was. Including the studio behind it. And especially including SEGA. It was utterly baffling to me that, upon the film’s release, there was nothing in the way of a tie-in game. Nothing directly associated with the movie. Nothing separate to release alongside the movie. Nothing. Some have speculated that SEGA was supremely unconfident in the film and it's hard to argue otherwise. It seems that, in a sense, the movie was a success in spite of the company the IP is linked with.
That’s why this anniversary feels more peculiar than the last one. At least Sonic was doing something in the early 2010s. Perhaps nothing groundbreaking, but he was at least around. If it hadn’t been for the movie, how in the world would the series be attracting new fans? This anniversary needs to be big. It needs to be the explosive re-emergence of Sonic to not only please the jaded oldies but the next generation of kids. And… I just don’t anticipate anything of the sort.
To me, Sonic Team has about four directions they could take the 30th anniversary game. Here they are, listed in descending order of likelihood.
4. A new “boost” game. Sonic Team ain’t opening that can of worms again.
3. A new “classic Sonic” game. While Christian Whitehead’s new studio has been deafeningly silent since forming, I believe that we’d have a bit more information about a Sonic Mania sequel by now if that was indeed in development.
2. Something entirely different.
1. Sonic Adventure 3 (or comparable analog).
Now, your reaction to that list may differ depending on your preferences and the year you were born. To me, something evoking nostalgia to the two Sonic Adventures is the safest and most likely choice for SEGA and Sonic Team. Just as classic nostalgia permeated through the 2010s, Adventure nostalgia will trailblaze full force through the 2020s. There are a lot of people whose only exposure to Sonic at all is playing Sonic Adventure 2 Battle on their GameCube. And the only way those people could potentially get funneled back into the series is through a proper Sonic Adventure 3, or at least something like it.
This, of course, says nothing about the overall quality of what this new Adventure title would be. And really, this is my main concern with the 30th anniversary. Can I even trust Sonic Team anymore to put out a good game?
Regardless of style, I’m unconfident to say the least. The staff that worked on the Adventure titles are not at SEGA anymore. The staff that spearheaded the “boost trilogy” of Unleashed, Colors, and Generations are not at SEGA anymore. And modern-day Sonic Team’s idea of something entirely different is, well, unappealing. Sonic Lost World proved that trying to change the core of the series for its own sake leads to a bland and uninspiring experience. And Forces? Oh… Forces.
Really, Forces is the main reason why I’m so disillusioned. Maybe it was that I was excited for the grand return of the boost. Maybe it was that I loved Generations so much that a proper sequel to it couldn’t possibly be bad. Instead of being a sequel to Generations, though, it tries to be everything at once. A game to appeal to the classic fans, the Adventure fans, the boost fans, those whole love complicated narratives, those who love the many characters this series has, and, obviously, the Original Character Artists™. Jack of all trades, master of nothing. A directionless, soulless game that in some instances is seemingly artificially-generated.
If this spectacular 30th anniversary Sonic game is something entirely different, it had to break an astounding amount of new ground. It had to rethink and reshape the series so drastically that, honestly, I don’t think it's very likely. I don’t think Sonic Team has even the slightest clue about what makes their flagship IP so appealing to so many people. If the nostalgia-fueled 2010s are any indication, SEGA only understands what makes Sonic so popular on a superficial level. 
They know we liked the 2D games, so now EVERY game has 2D in it! Oh, they didn’t like that Sonic has green eyes. Well, let’s bring back the CLASSIC version of Sonic. Let’s actually make him his own character who will also appear in every game! 
New zone ideas? LMAO how about we reuse the same set of classic levels over and over! Green Hill? YES! Chemical Plant? Of course! Let’s make an entire game that has both Sonics running around in a bunch of old zones. Wait, didn’t we just do that idea last year for Sonic 4 Episode 1? And aren’t we going to do that idea NEXT year for Sonic 4 Episode 2? WAIT DID SOMEONE SAY CHECKERBOARD PATTERNS IN WINDY HILL ZONE!???!!!! 
Oh wait, Christian Whitehead just pitched to us a brand new 2D Sonic game with classic physics and new levels? We’ll let him do it, but ONLY if it is ANOTHER nostalgia game that reuses old zones! 
Let’s inundate our fans with the same images of their childhood to activate their dopamine receptors! 
I can hardly wait for what this team’s idea of Sonic Adventure nostalgia looks like. Hope you really like City Escape.
Really, while such appeals to nostalgia are welcome the first few times, after a while it starts to get grating. Sonic Team leaning so hard into it during the 2010s reeks to me of desperation. As if the constant callbacks are the only thing the team knows how to do to link new games with the rest of the series. 
In actuality, fans don’t like Sonic because of the classic design or 2D-platforming or Green Hill Zone. They may like those things, but it isn’t why they continue to support the series. Fans love Sonic so fervently because, when he hits on all cylinders, he really hits. His games play in a supremely rewarding way where skill mastery is key. The better you are at Sonic, the better you feel while playing it. The personalities and designs of all of the different characters, from Sonic to Tails to Vector the freakin’ Crocodile, are not only distinct from each other but bleed through into gameplay in the way that they control and in how they are animated. Sonic’s best stories are ones that people can really relate to, dealing with a whole host of themes such as environmentalism, resisting fascism, surpassing expectations, and even the concept of free will among nonhuman entities. Not especially deep, but certainly thought provoking, especially for kids. All tied together with top notch visual and audio design that will stand the test of time. I’d posit that, while people like Sonic for a whole host of reasons, their starting point lies somewhere in the above explanation.
Hopefully, Sonic Team has realized by now that nostalgia will only get them so far. While a Sonic Adventure 3 would turn heads, it wouldn’t push the series forward. While a proper sequel to Sonic Mania would be a critical darling, it would continue to keep Sonic’s feet firmly planted in 1991. Sonic needs to evolve. He needs to change. And it seems like a change is happening. Roger Craig Smith, the voice of Sonic for the last 10 years, is no longer working with the series. The new TV series, Sonic Prime, is set to take place in a “strange new multiverse.” Even the Sonic movie refuses to lean on nostalgia too hard. 
So maybe the future will be set in unfamiliar waters. But if this is the case, I don’t want SEGA to half ass it. I want them to boldly step into that abyss with a vision of Sonic that appeals to the heart of the fandom. Because, even if it's been down recently, that heart is still beating, and after the abuse it's already taken, it’s going to take a hell of a lot to get it to stop. And if SEGA can get this heart pumping to its full extreme as it had in years past, we may have something legendary to look forward to.
They could also just release a bunch of old Sonic games on Switch. I’d like that too.
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neoclassic-sonic · 5 years ago
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What about the rest of the Forgotten Sonic Characters?
With Sonic Mania Plus comes two returning characters, Mighty and Ray! After 20+ years they’ve finally made their comeback ever since their debut in the segasonic arcade game! Even the Hooligans have made a semi-cameo appearance in the form of the Heavy Magician’s illusions in Mirage Saloon Zone! Since Mania is a celebration of every Sonic game ever it was nice to experience these old characters revitalized back to life!
But with the revitalization of old characters, what does that say about the state of the rest of the forgotten sonic characters? Will they ever see the light of day again? Do some have a more chance of appearing again? Or are they doomed to obscurity? Let’s review the list, starting from when they were introduced and their last major appearance! Starting with:
Sonic CD’s Rosy the Rascal (1993) Latest appearance Sonic R (1996)
I’m sure all of us were disappointed when she wasn’t playable in mania plus. But! With her appearance in the christmas special, she may become playable in the next sonic mania game! Or at least a cameo other than an Amy Doll.
Sonic Triple Trouble’s Fang the Sniper (1994), last appearance Sonic Fighters (1996) and you know what? Let’s throw in Bean and Bark (1996), last appearance Fighters Megamix (1996)
“Hey! What’s the big idea! We just saw them in Mania! You even said they were in Mania!” Well that’s where you’re kinda wrong kid. I said semi-cameo. The hooligans did not actually appear in Sonic Mania, at least not in their actual forms. Right, remember those three were just illusions by the magician. While those were references sure, those aren’t actually the hooligans. While their appearance in a next game like mania is less likely (given they were mirage saloon’s gimmick, and they’ve already had their representation) I wouldn’t be surprised if there wasn’t at least one reference to them in the near future.
Next up! Knuckle’s Chaotix’s Chaotix! (1995) with Espio’s last appearance in the Sonic Fighters (1996)
“Uh hey, what gives? The Chaotix crew have already appeared in modern games, they were just in Forces and Vector is in TSR! what are you on?” Well what I’m on, you see reader, is on Iizuka’s bullshit! You see since their first modern appearance on Sonic Heroes, Takashi Iizuka has stated on record that the modern chaotix crew is not the same characters as the ones in the 32x game. You see when development on the chaotix game was shifted from sonic team to another developer, the story hadn’t been written yet. Same with the characters characterization. That’s why you have a sophisticated 16 year old Charmy. Hot headed detective Espio. Pacifist nomad Mighty. God-fearing, music-loving Vector! While some of the character traits were carried over (like charmy being the glue that held the chaotix together, mighty is still a pacifist in mania, vector still has his headphones, while espio’s detective shtick got applied to the whole crew), they were basically new characters. Even though the chaotix game was viewed noncanon for years, with countless references to it in sonic mania, it seems that sega is much more willing to accept the chaotix as it was. It is very likely that this may get retconned (given how bullshit some of Iizuka’s statements on plotline are), they even might actually cameo in the next mania game if ever! 
Tails Skypatrol’s Witchcarters! (1995)
Finally some actual forgotten characters! Bet you didn’t know they exist huh! Well you probably do if you’re reading this list, but i digress. Introducing the witchcarters, Carrotia the Rabbit, Fockewulf the Wolf, Bearenger the Bear and Witchcarter. These characters served as one-off antagonists and henchmen in this spinoff game, where they were left ignored for around 20 years until Archie Sonic’s Eggman’s Dozen arc where they were given redesigns to fit the modern era. They are the less iconic of the two groups of antagonists that Tails has had to fight. But they are very likely to appear in the next mania-like game.
Tails Adventure’s Battle Armada (1995)
Oof another Game Gear title but one that’s more memorable than skypatrol! Along with a metroid-style gameplay, we are introduced to the battle armada! Speedy, his father and Dr. Fukurov are a few of the notable casts introduced here! For around 20 years they were ignored until Archie Sonic (again). They are given a much bigger role compared to the witchcarters! The idea of Speedy as a rival to Tails like metal sonic is to sonic, is such an interesting concept to me! they have a greater chance of appearing in the next mania like game as compared to skypatrol!
Sonic the Fighter’s Honey the Cat! (1996)
Yeahhh, ok let’s be blunt. I love honey the cat. But she probably won’t appear in a game any time soon. Here’s why: She’s basically the mobian version of an already existing character (candy from fighting vipers). She’s a hacked character in the arcade version, removed from the gcn port and an easter egg in the latest port. She was only limited to cameos in the comic before finally debuting properly in the sonic the fighters arc in archie sonic. While Sega has definitely been more lenient with her, unless there’s another fighting game that will come out, honey won’t be appearing any time soon. (and if she does I really hope they use the rest of the fighting vipers cast too, Pane the Boar exists now! and it’s not like anyone’s using the IP! I’d like it if they just,,,, retooled fighting vipers and it’s characters for a sonic fighting game spinoff without sonic characters haha)
Sonic R’s Metal Knuckles and Tails Doll (1996)
Sonic R introduced the counterfeit counterparts to the other 2/3s of team hero. Metal Knuckles and Tails Doll. While I bet they were only created to fill out the roster, we can’t deny that their designs are cool. I don’t want to rule them out because they’re 3d characters since Bean and Bark made 2d appearances in mania, but it’s a mystery on what kind of role they’ll fulfill. Metal Sonic’s first appearance in CD was explicitly clear that he was your rival, someone to beat. These two’s appearances are kinda shoehorned as someone you have to race with but there’s no backstory. Unless there’s racing challenge in the next mania game or these characters are retooled to being a miniboss, they probably won’t appear in a major role in the next mania game, if they ever appear it’d probably be as a background cameo. (which is a shame!)
Sonic Adventure DX and Adventure 2 Battle’s Tikal and Chaos! (1999) latest appearance Tikal-Sonic Runners (2015) Chaos(illusion)-Forces (2017)
Finally we’re out of the classic era and into the adventure era! The adventure era is regarded by a lot as either a. a transitional era between classic to modern sonic, or as a part of the modern sonic era. either way this is where tikal and chaos’s first and playable appearances were made. Now this is a weird case since Chaos came from the Master Emerald and Tikal is a ghost. In their ending you can see them hanging with the chao. Ever since then they’ve been MIA. While I thought they went back into the emerald, it seems that it’s actually questionable what happened to their fate. Will we ever get to see them again? Well this is where things get pretty dicey here on out. These characters don’t have “Classic” immunity, meaning they dont have the possibility to appear in the next mania-like game since they aren’t classic. Unless we have another storyline regarding the echidna colony (unlikely due to penders) then we probably wont see tikal and chaos in a major way any time soon.
Sonic Shuffle’s Void and Lumina (2000)
With character designs looking more akin to NiGHTS into Dreams than a sonic characters, void and lumina are the more different looking characters. Opting for a more fairy look instead. Sonic Shuffle is a board game somewhat akin to mario party. These characters were one-off characters, and i guess that’s it. Unless sega makes another board game using the mainline sonic universe (not storybook sonic) then we won’t see these two again anytime soon.
Sonic Hero/Advance 3/Battle’s Vanilla and Chocola and Emerl/G-merl (2003-2004)
Woof, that’s a lot of characters. So let’s tackle them one by one shall we? Vanilla is Cream’s mother. Kidnapped ala princess peach style in the advance games, she is cream’s driving force to join sonic’s team into taking eggman down. Likewise, Chocola is Cheese’s brother. These two chao are pets of Cream. Chocola is Cream’s driving force to join team Amy into taking down eggman in sonic heroes. Emerl was a robot that died in Sonic Battle and Gemerl is the reconstructed gizoid from emerl’s remains, after the events of advance 3, gemerl lives with cream and vanilla, often portrayed in the comics as the bodyguard for the two. So how likely are they to appear? Well not anytime soon by the looks of it. They only appear if Cream has a heavy role in the story, and with each passing installment cream has been getting lesser roles. I like to think of Cream as the “next sonic”. She has the drive and the heart to become the succeeding hero. I’d love for her to get her own series of games where she is the hero. But unless she gets more roles or she gets her own spinoffs (not likely), these three wont appear anytime soon.
Sonic Riders (2006) latest appearance for storm-Sonic Free Riders (2010) for Jet and Wave-Olympics (2020)
Sonic Riders introduced three babylon rogues. Jet was introduced as Sonic’s rival when it came to races, a title loosely held by metal and shadow (metal was created to be sonic’s rival at everything and shadow was conceptualized as being an antithesis to sonic, jet is the first to be his rival in speed only). Given the nature of these games it’s actually a surprise as to why they didn’t appear in team sonic racing, or in their two previous racing games. Jet and Wave appeared in the olympics 2020 recently but storm has been mia lately. When the next racing game does come out and when they expand their roster we might see the babylon rogues debut in some sweet rides!
Sonic 06′s Elise
Unless it’s in a remake Elise has no chance of returning back due to the whole nature of 06 (and it’s storyline)
Sonic and the Secret Rings and the Black Knight’s Shahra, Merlinus, Caliburn
Not likely given that they are one-off characters in a storybook.
Sonic Rush Adventure’s Eggman Nega and Marine (2007)
I’d really love for Marine to appear again. Eggman Nega appeared in Rivals, he even appears in the olympic games, why can’t marine appear again? Sadly, unless we get a game that involves the sol dimension, these two are out of the question.
Sonic Chronicles’s entire cast (2008)
Haha. no. Most well-known as the first rpg-like game that involves the sonic characters. This game introduces Shade along with other characters. However due to the Penders lawsuit, these characters are now off limits, even to sega. this may also be the reason why we have not seen gemerl again.
Sonic Unleashed’s Lah and Chip (2008)
Chip is the Light Gaia and Lah was made for the special. We probably won’t see these characters again despite having the best writing so far.
Sonic Colors’s Yacker (2010)
Yacker didn’t fare well compared to the rest of his wisp friends. and honestly? I don’t feel too bad. while he may appear if sonic ever does need a flagship representation for the wisps, i doubt he’ll have another big role like in colors.
Sonic Lost World’s Zeti (2013)
Cause let’s face it, only Zavok and Zazz are in the limelight recently. The Zeti are a very polarizing addition to the sonic cast. they don’t have the same rep as the wisps, yet they’re designs are a bit too unique to just be left behind again. What sega’s doing now though is a bit disappointing. Half ass shoe horns into plots. Well at least for TSR, which is a racing game spin-off. We also saw this in forces (along side chaos and shadow of all people). I just hope this isn’t a trend that persists. Either make a proper plot or don’t include the character at all sega. as to when we’ll see them again, that is up to sega. this is a bit of a cloudy are cause sega doesn’t seem to be afraid to use them, but for some reason they arent too confident either.
Sonic Boom’s Sticks.(2014)
Unless There’s another boom game or Sticks is redesigned to modern standards as opposed to boom standards, we’ll probably not see her again. which is disappointing.
Sonic Forces’s Infinite and OC character (2017)
They aren’t really forgotten since it’s only been 2 years. But infinite’s basically been forgotten already! He has no appearances in other games outside forces. Not even in team sonic racing, you’d think he’d be a shoe in, but he isnt! You’d think the make your own avatar would be something that’d be implemented from everygame onward (ngl it was the only good thing about forces) but it’s also isnt seen in tsr. which seems like wasted opportunities!
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