#this came to me while watching a portal 2 playthrough and i physically could not continue watching if i didnt inflict this on someone
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most batim stories:
sammy: You look familiar to me... That face...
henry: :(
batim stories where henry gets turned into a bendy:
sammy: You look familiar to me... That face...
henry, sarcastically: nooo, really? you don't say! you sure about that or do you want to take a closer look? I'm sure it'll come to you eventually!
#bendy and the ink machine#batim henry#batim sammy#batim au#this came to me while watching a portal 2 playthrough and i physically could not continue watching if i didnt inflict this on someone#why was i thinking about bendy and the ink machine while watching portal 2?? wouldnt you like to know weatherboy#anyways i live for snarky sarcastic henry whos just 200% Done with everything#like i love the henrys ((henries?? henri??)) that are just total sweeties with enough determination to outclass frisk from undertale#but listen. look me in the eyes and tell me this man isnt at least 50% done with everything on a good run. look me in the eyes and lie to me#hes trapped in a constant loop with a script he cant control and sometimes doesnt even REMEMBER. hes constantly soaked through with ink.#hes constantly being subjected to a nightmarish hellhole and getting beaten up by everything there. sometimes he gets turned into a cartoon.#and to top it all off old coworkers are all trying to murder him because his ex best friend murdered THEM and they went insane#this man would die for his allies but this does not mean that hes running on anything other than pure spite and stubborn willpower right now#like put him in a normal happy environment and hes probably the type to dance to the radio while doing chores and i bet hes all smiles#but in the studio?? he is on his last nerve and his last nerve woke up this morning and chose violence#thank you for coming to my ted talk im gonna go watch portal 2
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As promised, hereâs a little large compilation sort of thing of little moments and memories from SBFP that you folks have submitted. I really appreciate everything that youâve all submitted, itâs pretty clear that SBFP helped and entertained a whole lot of people - in equal amounts.
Hereâs some SBFP moments:
Grand Wizard Wakka
The Shitstorm VII Woolie haunting plan
âWhat a mysterious game.â
MY HOUSE
âWait, whatâs my objectives?â âYou donât haaave any objectives!â
Qui Gon Chi
âWhah happuh?â âdas whah happuh!â
âNo, shut up though.â
The Baby
âShut the fuck up about Face/Off!â
âBleetzboll...â
The Sadness Trilogy
âKIDS LOVE THE FOCKINâ DEVIL!â
Pat thinking heâs dying because he sat on a chocolate bar
Kenpachi Ramasama
Shit-kids
âWhut deh fuhk? Is he using duh bĂ€t room?â
Mr. Shakedown/Kenny/Quint/Eric Sparrow
TAR-KUS! TAR-KUS! TAR-KUS!
âLove is just chemicals.â
Pat eating candy alone in a closet
Matt throwing the fire axe
âOh no, I makeâda bad game!â
âHey, is that the script?â
âJAAASON!â
âItâs fine.â
The RE2 valve noise
âYeyeyeye!â
Woolieâs atomic purple Gameboy
âEyy, whatâs goinâ on, man? You ready to play?â
And some SBFP memories. Some of these may be a bit emotionally heavy so feel free to skip this part:
the sbfp lp of yakuza 0 got me and my best friend into the yakuza series. we watched it together and we still laugh about matt falling to pieces over "never-before-seen results" - Anon
the best friends have had such an influence on my speech patterns that i've infected people who've never watched them before. half of my friend group says super big [x] and porked up now - Anon
SBFP introduced me to so many games that ended up becoming personal favorites of mine, like Deadly Premonition and the Silent Hill series. Their videos became a way for me to spend time with some of my own best friends as well! -Â captainofthestars
theres one particular moment that will always resonate with me - in their devil may cry lets play, i cant remember if it was 1 or 3, they talk about someone in the comments who mentioned that they had to beat devil may cry with items due to having a physical disability of some kind, i cant remember which. they talked about how it was awesome that he managed to even beat the game like that, and, personally, as someone who struggles with motorskills issues this made me very happy, as a devil may cry fan. theres a lot of other great moments from the tbfp, both funny and genuine that made me happy, but this one in particular stuck with me a lot. -Â krillfingers
I'll never stop making "pull out king" jokes thanks to sbfp -Â venerabledreadnought
I remember the first Shitstorm that made me actually have to get up and sit in a brightly lit room with other people in it, Anatomy. It's become a Halloween tradition to watch it every year since, though watching a whole bunch of Shitstorm also became one. As someone who started watching at their second machinma ep, it's not a lie to say that they made up the entirety of my teenage years. I will miss the channel dearly, but I look forward to the future. -Â duke-nitro
My friends and I have been watching The Zaibatsu for so long that we have accidentally adopted a bunch of their phrases like going âyeahyeahyeahyeahyeahâ or saying someone âgo down.â Also, despite us not knowing each other when we became fans, we all somehow began with their Man vs Wild letâs play and I even made friends with one of them because I quoted something from it at work. Favorite moment probably has to be the entire Omikron playthrough, I canât pick a single moment. It was a beautiful trainwreck start to finish and I still put on the playlist from time to time while Iâm doing other things. I swear I could gently fall asleep to the sounds of Pat screaming about the shooter segments. shogun-ceanataur
Persona 4 and Kenpachi Ramasama were my favourite. I found the name itself hilarious, but how they kept on referring to him as the full name in different little bits and tones never failed to make me laugh. That âSee you later, fuckers!â part from when you see Yosuke was also hilarious. Iâm not sure if that video is the oeigin, but itâs why Iâve integrated that phrase into my everyday life. Goddamn what a fun, memorable episode. - whatthehellisthisevenfor
tbfp got me through being homeless in my car twice. every time that I wanted to give up, to just stop trying, i'd turn on whatever new video they had out and it brightened up my life. my mom, who was with me, came to love them to, she used to wait to hear them to relax. i have so many memories of that time, and i don't fully relax or even eat on long days until I've turned their videos on. my favorite quote is still "mistakes into miracles". its a rly motivating quote imo. -Â c0l0c4k3s
I always loved the Silent Hill 2 LP. I never played it when it came out - all I knew was that it was a horror game, and I hated horror at the time. But when the LP came around, I knew a bit more about the game and I was intrigued. Seeing the game, meeting the characters, hearing Pat disect the story and themes for Matt, I loved it all. I was fascinated, and still am. I will still watch the LP every few months, and I call SH2 one of my favorite games, even though I still havenât played it.Thanks, SBFP, for all the great moments and the great memories. I wish you all well. -Â iamthewanderingbard
The best friends are what got me so invested in the Dark souls games, and what motivated me to get through DS2. Even if I say 'You see what i mean' unironically a lot, and go 'You. Did it.' -Â awkwardmuses
I got into Super Best Friends from a post on the Twin Perfect forum, that linked to the Silent Hill Downpour lp, and never looked back. Their let's plays brought me so much joy back when I wasn't in the best living or health situation, and continue to do so. My favourite let's plays have to be Eternal Darkness and the Shitstorms; I always go back to those when depression hits, or for any reasons. I'll miss them together, but I'll always have those delicious delicious memories. -Â mrjaffesxeldritchtwin
The Best Friends Play are the reason I end so many sentences with "though". I first found them when a friend recommended the Best Sisters Play MLP animations, and I've loved them ever since. I know it's used as a joke, but I really believe they've earned the title of HYPEST GAMEPLAY ON YOUTUBE. I love all of their David Cage playthroughs, and I adore how many plot-points they guess during Beyond: Two Souls. I love how, when they play a game they really love, they show so much knowledge and care. -Â mads-in-zero
It was incredibly amusing and oddly touching that the Zaibatsu created this hate circle of David Cage and his godawful games. Even before Detroitâs release, the best friends AND the fanbase were ready to hate it because as a collective, we just latched onto that one thing to hate/make fun of. And we go all out on it together like some fucked up family, and I love it. -Â missinghmmingbird
I canât help but shrug off every minor inconvenience and major issue in my life with âitâs fineâ thanks to Gun Jumper Liam. Thanks to Matt and Woolie supporting Skullgirls like no one else on the internet, I really got into it and fighting games as a whole. Iâm not good at them, but oh boy do I love them.And if it wasnât for Pat, I donât think Iâd ever have touched a Yakuza or Persona game.These guys affected my life more than any other individual or group on the internet ever really has. -Â dklordg
The first Best Friends video I ever watched was Portal 2. That short LP had me in stitches. I'd never laughed so hard. I've been a huge fan since then. These guys where the ones that introduced me to LPs and made me realize that you can have fun watching other people bumble through games. TheSw1tcher has been one of my favorite channels on YouTube since I began watching. It gave me something to look forward to. I got through high school, and essentially grew up, watching these videos. There are so many catchphrases and memes I will never forget and will always make me smile. I absolutely say stuff like âwhah happun?â and âshit-kidsâ all the time. The Deadly Premonition and Detroit: Become Human playthroughs are wonderful gems in my eyes. Itâs amazing how a group of guys can get so many people to collectively love and bash certain games. Weâre all on the same page, having a blast like a huge group of friends at a slumber party. Matt, Pat, Woolie, Liam, Billy, and everyone who involved themselves with the Super Best Friends are the absolute best. They gave me a chance to relax and laugh along with some familiar voices. Although it's sad they are going their separate ways, I totally respect that fact. They have my love and support. I wish them nothing but success and happiness moving forward. I'll be watching! And a note to my fellow fans: This has been a wild ride. I'm glad I got to enjoy it with you. You are all fantastic people. -Â fablesamongus
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Video Games as Interactive Storytelling
As I previously established, video games are a worthwhile form of storytelling, combining the best aspects of books, movies, and comics. They are unique among mediums, however, for being a truly interactive form of media. They are games, after all, and thus incorporate aspects play and choice.
Environment
Because you, the player, control the character, you experience the world as if you were in it, much more than in any other medium. You explore the environment. You fight the boss, and experience the struggle of battle. You help various NPCs, or non-player characters, with tasks. You make friends and allies, and fight alongside them. Although I never like my favorite characters getting hurt in any medium, when people attack my allies in video games, it's personal.
And that's what video games do: offer an incredibly personal experience. Unlike books, movies and comics, where you have to read from start to finish, video games let you meander and spend time in the setting. In games like Zelda, Okami, or Dark Souls, you can discover secrets that aren't necessarily part of the main plot. These can include hidden areas or side quests. Sometimes these add to your understanding of the story or make the main plot more emotionally impactful. For instance, I actually did all those side quests for people in Okami, so the cutscene during the final boss fight was personal to me. I helped those people; they were lending their strength to me.
You can also gawk at the extra details of the world. One of my favorite examples of this is in Skyrim, where you can read books of short stories or admire intricately carved Nordic architecture, neither of which are important to the story or gameplay, but which make the experience more complete and immersive. I like to wonder at the fact that some person was paid to write those stories and design those carvings; theyâre neat little details that someone at the studio thought were important enough to put into the game.
Even a game as linear and straightforward as the Ace Attorney series allows for a sort of exploration. Though you can only "move" through a series of set-like locations during the investigation stages, you can click on almost every object in order to hear banter between you and your assistant. While this doesn't generally offer much in the way of world or story building (unless the object turns out to be a crucial piece of evidence) it does let us experience more chemistry between the characters, endearing them to us even more.
Choice
Games in which the playerâs choices effect the story obviously offer an interesting experience. Certain games have binary choicesâsend this character to the safety of the cathedral, or to be experimented on in a laboratory!âwhile others have branching trees and dozens or hundreds of possible endings. Many games incorporate a morality system, where the more bad choices one makes make for a darker ending, with the best result being the âGood endingâ and the worst result, the âBad endingâ; many games opt for multiple bittersweet conclusions.
While some such games have fairly blank-slate, player-insert characters as protagonists (that is, they donât have too much personality, because the player can fill that in), others have very specific motivations, while still offering choice. My sister was describing her initial frustration, in Red Dead Redemption 2, that she could only make not-so-good choices in some of the side quests. This makes sense, given that you are playing as an outlaw in a gang, but was still annoying in a game that claimed to give one choices. She was later delighted, though, after something important happens to the character (spoiler: they find out they have tuberculosis, which not only makes them sympathize with one of their former victims of the same condition, but also forces them to come to terms with their decisions, as time is running out), and good options start opening up. The way the game presented choices made sense for that individual character while still giving the player the freedom to reject certain choices if they want. Masterful!
Happenstance
I will say, however, that player choice is not totally unique to games, as Choose Your Own Adventure books were and occasionally still are a thing. Programmers can program in more possible choices than can be contained in a physical book, but the storytelling principal is the same. More interesting, I think, is video gamesâ ability to create random happenstance. What do I mean? Depending on what the player does when, they might stumble onto a part of a game in a different way than other players.
For example, in Legend of Zelda Ocarina of Time, musical themes for each location play during the day, while nighttime has only sound effects. As anyone who has played Ocarina can tell you, the Gerudo Valley theme is some of the coolest, most adventurous music in the franchise, and it starts playing in the canyon, before you arrive at the desert. In order to get to the desert the first time, you jump your horse over a broken bridge, which feels pretty awesome to a first time player. But for me, it was more. I arrived on horseback at the canyon at dawn, rode to the edge as the castanets of the Gerudo Valley theme started playing. Just as I jumped, the sun came over the horizon and the guitar began! I could have sworn there was even a lens flare, but that might have been my imagination reacting to the epicness of what was happening. It was a totally random, unrepeatable event, and Iâll never forget it.
In Okami, I never knew that going through some torii gates led into mystical areas while going around them led to ordinary shrines, because I always went a certain way. Thus, my mind was blown when I discovered, after following a little sparrow girl through a gate, that what had once been a solid wall was actually a pathway. It wasn't until my second play through that I went around the gate of the first shrine, which led to a glowing portal to a celestial world, and discovered nothing but an ordinary statue in a moss-covered cave. I never knew!
In another Zelda example, every player had a different experience of their first Blood Moon in Breath of the Wild. Blood Moons are events that serve to replenish the enemies in the area, but in-game are meant to be the malice of the main enemy infecting the environment and causing monsters to resurrect. They happen at random, and are preceded by the music changing, the light dimming, black wisps issuing out of the ground, and, of course, the full moon turning red. My brother first experienced it while looking at some goats in a pasture outside an inn, while my sister experienced it after climbing up a tower to reach a treasure chest. Never having heard that Blood Moons were a thing, their thoughts, respectively, were, âWhat the HECK is wrong with these goats!?â and âIâm sorry Iâm sorry Iâm sorry! Iâll put it back!â Iâm sure others have their own fun stories of their initial horror at what was happening.
Social Interaction
Cast your mind back to when this whole diatribe of mine began (many weeks ago), when I mentioned a coworker of mine saying that video games donât inspire social interaction. Just the opposite is true, and it always has been.
One of the first, if not the first video games was the two-player game, pong. Though not actually a story game, this led the way for more two player, and then multiplayer games. Kids used to go to each other's houses and play Mario Brothers or Bubble Bobble; now, they interact with friends and strangers across the country in online, multiplayer games. There are even games that have âemotesâ, special moves you can do to communicate with other players without voice chat. Others let you vote for another player as the MVP of each round to show your appreciation. Lest you think itâs all online, Nintendo is keeping in-person multiplay alive and well with games like Mario Kart, Mario Party, and Smash Brothers.
Single player games, too, invite interaction. Pre-internet, people would spread hints and strategy and cheat codes by word of mouth. âHow did we know how to do that move without reading the manual?â my sister asked, recalling some odd special move in an older game. âI think a friend must have told me, and they probably heard it from one of their friends.â Nowadays, internet forums and Letâs Play videos serve the same purpose: a community of gamers helping each other out and spreading information about games.
I myself have talked repeatedly about what my brothers and sister experienced in their playthroughs. Some of this is because some games are too hard for me (like, every game FromSoft will ever make), but a lot of it is just because there was one TV and not enough time for me to start my own game. Iâve never actually played Sekiro or Bloodborne or Last Guardian, but Iâve watched people play all of them from start to finish, so I still have that experience. My brother and I both gasped when we first encountered a Mist Noble and its enchantment in Sekiro (and my advice, âKill it with fire!â worked like a charm). My sister and I squeed over the griffin-dog-thingâs cute antics in Last Guardian. Unlike books, comics, and movies, which are best enjoyed in silence, video games invite conversation during play.
Online streams offer a similar experience. Even here, choice rears its head. Some streamers play it straight, from start-to-finish, with little editorializing. Others derp around doing a lot of nonsense, or add hilarious commentary, often adding their own layer of storytelling to the mix. Viewers of said streams can type comments in real-time, so that the streamer interacts not only with the game but with his viewers, and the entire experience is like one big conversation. Who said video games donât inspire social interaction?
Community
Right about now is when I connect this new form of storytelling to something ancient. Books are the new songs and poems, movies are the new plays, and comics are the new tapestries and hieroglyphics. What, then, are video games? As I said before, they take elements from all of these other mediums: video games are the new bard adding their own lyric to a song, or the actor playing a well-known role a different way, perhaps due to choice or happenstance.
But mostly, video games are the new play, that most primal and primordial of all human storytelling. We play as soon as we can think, and play act as soon as we can walk. Children assign themselves roles and act them out together. Humans are communal creatures, after all, who process narratives by interacting with other humans.
To some extent, all storytelling is like this, as it is one human telling something to another rather than keeping it in their head. Video games, though, bring back the communal aspect of storytelling. Wanting to take part in storiesâwhether as a child going on adventures with friends, or an adult participating in a narrative ceremony, or anyone telling a story around a fire to a group of rapt and responding listenersâis part of being human.
At some point, however, that part of life got chopped off and shunted to the corner, as if adults shouldnât desire narrative play unless they are writers. Thus, video games are put down as childish, or geeky, or not as valid as books. Oddly, they are stereotyped as being something beloved by loners, which ignores the vibrant and vocal gaming community.
Iâm not sure where the animus towards gaming comes from. Why is immersing oneself in an imaginary world while staring at a book is considered high-brow, but doing the same while staring at a screen considered low? I donât know, nor do I want to. What I do know is that some of the most unique, innovative, and emotional, stories Iâve ever seen have been those in video games, and I hope that in the future, more people give them a chance.
And those, dear readers, gamers, viewers, and story lovers of all stripes, are my thoughts on video games.
#video games#videogames#storytelling#interactive storytelling#communal storytelling#gaming#gaming community#gamers#gamer#gamer girl#video games as storytelling#video games as a medium#videogames as art#video games as art#video gaming#videogaming#videogame community#video game community#videogames are valid#video games are valid
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What are your thoughts on the new Layers of Fear game?
Okay, buckle up!
I will try to say my thoughts as well as I can without spoilers - so anything I mention here was shown/discussed prior to game release, whether in trailers, the PAX panels, or in the demo.
If you want the short version, I can summarize it similarly to how Yahtzee did when Portal 2 came out:
Is Layers of Fear 2 good? YesIs it as good as Layers of Fear 1? No
Iâm not a fan of number scores, but to put it in perspective: Layers of Fear 1 is a 9.5/10 to me. Layers 2 is an 8/10. Itâs still really good, but there are a few things that weigh it down from being as good as the first.
For the biggest reason, and this is most peopleâs beef with the game - the goddamn instant deaths thanks to our friend, the Formless Man. I had my doubts about there being an actual monster to run from in the game, and they were absolutely correct. I didnât think having an actual physical danger made much sense, since these games always seem to take place within the protagonistâs mind. Even if there is an explanation for physical danger, you just have to run run run, and if you get too close, youâre dead - and then the checkpoint has to reload over again.
See, if they had programmed the Formless Man to be like the Ghost in the first Layers, where you could âdieâ but your progress wouldnât be hindered, I wouldnât mind it so much. That or something like in Amnesia, where the creature could hit you a few times before you die. Nope, here - itâs get too close and instant death. Some people think that those that hate the Formless Man are opposed to all monsters in any horror games, and thatâs not true - for starters, I want a threat that makes sense. It doesnât quite make sense for it to kill you here. Secondly, having it be instant-death is frustrating as hell. Especially when it happens in certain parts of the game where itâs hard to know where to go or how to avoid him.
Which is a shame, because there is definitely something creepy about him and the whole meaning behind his character.
But itâs this factor that makes replayability tedious, and thatâs a major thing for Layers of Fear. Granted, you can get a general gist of both games with one playthrough, but to really understand the full extent of the story and whatnot, itâs best to play a few times. There are a number of things left up to interpretation in 2 moreso than 1, I will say that much.
Layers 1 was a perfect little package that was as long as it needed to be, showed enough to give you a full picture, and finished before it outstayed its welcome. Layers 2 has a lot packed into it, which is awesome for exploration purposes, but can leave you feeling confused. The length of the game is also padded out. Whereas Layers 1 would take you 2-3 hours, Layers 2 will take you at least 4-5, and for a story that I donât think needed that much extension?
However, I REALLY love the added lore in Layers 2 that connects the two games (though to what extent Iâm still not sure yet). This stuff is really cool and interesting, although a lot of it is kept a little too vague, so itâs hard to make sense of it all (I need more people to play it so we can toss theories around LOL).
One thing I will definitely say Layers 2 wins over Layers 1 with, is the actual fear factor. Layers 2 is FAR scarier than the first. The visuals - especially the black and white parts - the sound design, with the added inclusion of an actual physical threat with the Formless Man, makes this game stressful to play at times. They definitely succeeded in making this one more frightening.
Visuals across both games are still stunning. The OSTs in both are fantastic. The stories are fascinating, and whether 1 or 2 will appeal to you more I suppose depends on your personal experiences.
While Layers 2 didnât live up to my fullest expectations, I still quite enjoy it, and I plan to keep playing and pondering over the unanswered questions it left me.
So in conclusion, should you buy/play/watch it for yourself? Absolutely.
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1,2,7 to 17, 19 to 23, 25 to 70
OKAY SO this got suuuuper long and Iâm gonna answer it under a readmore but thank you so much for asking!
1. First game you played obsessively?
Definitely Minecraft. I got it around 2012 and played it whenever I could, although shortly afterwards I moved on to playing a lot of TF2 with some online friends.
2. A game that has influenced you creatively? Writing, drawing, etc.Â
TF2 and Portal 2 were the first things I ever wrote fanfic for, so Iâd say those two are big and important for sure. More recently, though, Transistor and Pyre have been inspiring me to pursue more art and music.
7. Any games you have multiple copies of?
I have Portal 2 for xbox 360 and PC.
8. Rarest/Most expensive game in your collection?
I had a copy of Link to the Past in great condition, but my ex stole that and my entire SNES so :/
9. Most regrettable purchase?
No Manâs Sky is the obvious answer but I think I have some steam games lying around that I bought and played once, or just never touched. Not sure which ones, though. Usually if Iâm going to spend actual money on something, I try to make sure itâs good first.
10. Ever go to a midnight game release or stand in line for hours?
No, but Iâd like to someday.
11. Have you ever made new friends from playing video games?
Not in the sense of meeting people in an mmo or anything, but Iâve definitely bonded with people Iâve met over a mutual love of games.
12. Ever get picked on for liking games?
Nah, not really. Iâve been picked on more for not having played enough games, honestly.
13. A game youâve never played that everyone else has?
Iâve never played Overwatch or most online competitive games, or any MMOs aside from like 5 hours of gw2.
14. Favorite game music?
Anything Darren Korb, the composer for Supergiant Games, has made. Bastion, Transistor, and Pyre OSTs will always have a special place in my heart. Honorable mention goes to the Portal 2 soundtrack.
15. If it was a requirement to get a game related tattoo, what would you pick?
IâŠâŠ. have a triforce tattooâŠâŠ.. on my left wristâŠâŠâŠâŠâŠ
16. Favorite game to play with your friends IRL?
I tend to like watching people play games rather than doing competitive or couch coop type things, so itâs hard to say. I used to hang out with my friends while we all did playthroughs of the Mass Effect trilogy, though, which was wonderful.
17. Ever lose a friend over a game?
Nah. Had some arguments over the Souls games, though.
19. Favorite handheld console?
3DS, definitely, although I do have some nostalgia for the good olâ GBA.
20. Game that you know like the back of your hand?
Portal 2, although itâs been a few years since Iâve played so I might not be as familiar with it as I once was. Barring that, Stardew Valley.
21. Game that you didnât like or understand as a kid but love now?
I canât think of any, honestly, since I almost never played anything as a kid.
22. Do you wear game related clothing/accessories?
The occasional Zelda t-shirt, and my old Aperture Science tanktop. Iâd wear more if I owned more.
23. The game that youâve logged the most hours into?
TF2, I think? I used to play for hours every evening.
25. Were you ever an arcade game player?
Sadly, no. My mother thought arcades were giant wastes of time and money and would corrupt me and make me stupid.Â
26. Ever form any gaming rivalries?
No, I donât get competitive much.Â
27. Game that makes you rage?
Any kind of roguelike makes me angry just thinking about it. I hate losing progress. Really difficult platformers make me frustrated and angry too.
28. Ever play in a tournament?
Dear god no.
29. What is your gaming set up?
Currently, none. I have a shitty, half-broken laptop.
30. How many consoles do you own?
I own a Switch and a 3DS. I have access to an XBONE though.
31. Does the 3DS and/or Virtual Boy hurt your eyes or give you headaches?
Iâve never tried a Virtual Boy, but leaving the 3D on high on my 3DS is something Iâve only done once due to the nasty headache it gave me.
32. Did you ever play a game based on your favorite show/cartoon/movie/comic?
I donât think so, no.
33. Did you ever have any bootleg games or plug-n-play games?
I had a Sonic handheld game from a happy meal, does that count?
34. Do either of your parents play video games?
My dad does, a lot. Mostly MMOs. I think my mother did too, but mostly Civ, some ancient Egypt themed MMO, and Guild Wars, from what I can recall.
35. Ever work in a game store? Or do you have a favorite game shop?
I worked in a game store for about six months late last year/early this year. Itâs the best job Iâve ever had.
36. Have you ever shed actual blood, sweat or tears over a game?
Oh, tears, absolutely. Plenty of games have made me cry. FFXV, Persona 5, Transistor, Portal 2, the list goes on.
37. Have you played E.T. for the Atari 2600? Do you think thatâs the worst game ever, or do you have another nomination?
I actually have played it! Perks of working at a game store that sells Ataris. I was utterly baffled by it, so I think âworst game ever madeâ is a fair title.
38. A game youâre ashamed to admit that you like?
I really enjoy all the walking simulators/art games Iâve played. I know a lot of people say they arenât real games or whatever but I think most of the ones Iâve played are genuinely enjoyable experiences.
39. A sequel that you would die for them to make?
...Portal 3, but with the same writers+VAs+team in general. I know thatâll never happen now but I need it like I need air.
40. What to you think of virtual reality headsets or motion controls?
Motion controls can be hit or miss. I think they need to be integrated well and very functional to be enjoyable. Like, wii sports and stuff? I loved it. Those tilt puzzles in the shrines in BOTW? Absolutely horrendous. As for VR, I really want to try it someday. I think itâs neat.
41. A genre that you just canât get into?
Roguelikes, Souls-like (where the only purpose of the game is to be as difficult as possible so people who master it can be snobs about it), and any realistic online-only FPS things like Call of Duty are the three main things I will never, ever touch.
42. Maybe it wasnât your first game, but what was the game that started you on your path to nerdiness?
Pokemon Ruby, absolutely.
43. Ever play games when you really should have been concentrating on something else?
All through the second half of high school, tbh.
44. Arcade machine that has consumed the most of your quarters?
Iâve never actually gotten to play arcade games much.
45. How are you at Mario Kart?
Iâm only decent at Mario Kart Wii, because I played it a lot.
46. Do you like relaxing games like Animal Crossing or Harvest Moon?
Absolutely! Animal Crossing New Leaf and City Folk are games I love dearly and have spent a LOT of time on over the years.
47. Do you like competitive games?
Almost never. I only ever played TF2 with friends, and that pretty much extends to any competitive game I might play. Only with friends, and only sometimes.
48. How long does it take your to customize your player character?
So. Long.
49. In games where you can pick your class, do you always tend to go for the same type of character?
Yeah, mages are kind of my thing. I get jumpy when I have to do a bunch of melee so I tend to prefer to stand back a little. I always went full biotic in Mass Effect for that reason.
50. If you were a game designer, what masterpiece would you create?
Thatâs a tough one. Iâve had a few concepts over the years, but none that have really stuck with me.
51. Have you ever played a game for so long that you forgot to eat or sleep?
Yeah, definitely. I lose track of time really easily if Iâm absorbed in something.
52. A game that you begged your parents for as a kid?
All Pokemon games from gen 4+5.
53. Whatâs your opinion on DLC these days?
Any DLC that adds characters or plot necessary for the full enjoyment of the game should be free imo. Skins/weapons/maps/non-essential quests and missions can be behind a paywall. Like, ME3âČs From Ashes DLC should have been free, and I go back and forth between whether it was cool to have Citadel and Omega DLCs behind paywalls, but all the weapons/armor/alternate appearance packs Iâm totally fine with being paid DLC.
54. Do you give in to Steam sales?
Only when I have money.
55. Did you ever make someone you hated in the Sims and did mean stuff to them?
I never played any Sims games.
56. Did you ever play Roller Coaster Tycoon and kill off your guests?
Never played Roller Coaster Tycoon either.
57. Did you ever play a game to 100% or get all of the achievements?
Minish Cap, I think? I tried to 100% Super Mario Galaxy but I couldnât ever quite do it.
58. If you can only play 3 games for the rest of your life, which ones do you pick?
Oh, shit. Uh. Animal Crossing New Leaf, Pokemon Sun (or Moon), and... I canât pick a third one. Probably something with multiplayer.
59. Do you play any cell phone games?
Yeah, but most of them are just little time-wasting puzzle games.
60. Do you know the Konami Code?
Yes!
61. Do you trade in your games or keep them forever?
Iâve never traded in a game but I might if I bought a physical copy of something I didnât like.
62. Ever buy a console specifically to play one game?
Does the Switch count, since till Splatoon 2 came out I only had BOTW on it? Iâve considered getting a PS4 just for P5 and Horizon Zero Dawn.
63. Ever go to a gaming convention or tournament?Â
I went to GenCon a few times when I was really young but I barely remember it, and Iâve tagged along to a handful of Warhammer 40k tournaments with my dad, but that was also like 10 years ago. So no, not really.
64. Ever make a TV or monitor purchase based on what would be best for gaming?
Iâve never bought a TV or monitor myself.
65. Ever have a Game Genie, Game Shark or Action Replay? Did it ever mess up your gameâs save file?
I had an Action Replay for shinies in X and Y.
66. Did you ever have have an old Nokia with Snake on it?
No, my first phone was a Windows phone when I was 14 because my mother hated technology and wanted to control me so a phone was way too much freedom and entirely out of the question :/
67. Do you have a happy gaming-related childhood memory you want to share?
I remember the first time I beat Portal 2, sitting on the floor in front of the TV and crying tears of joy. That was pretty great.
68. Ever save up a ton of tickets in an arcade to get something cool?
I wanted to, but didnât go to arcades enough.
69. In your opinion, best game ever made?Â
Transistor. Canât think of a single bad thing about it, honestly. Persona 5 and Horizon Zero Dawn are near-flawless too.
70. Very first game you ever beat?
The first game I beat was Pokemon Ruby, but idk if that counts since I shared with my brother, and I think my dad had to help us beat the Elite 4 because we were young and didnât grind enough. I took turns with Portal 2, too. Portal 1, maybe?
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