#things that are “normal guy” features r facial hair freckles etc- “animal/monster” is claws banded eyes body horror stuff etc
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aiugh I accidently deleted a draft of a long winded explanation of the most efficient benry design categorization methods . umm. maybe it was a blessing that it was deleted 🙏
#I'm still thinking about it tho..... basically. you'd want to rate a design on its proximity to canon#gradient/two axis style#“normal guy” features opposite to “animal or monster" ones#then “realistic” opposite to “simple” to account for style#canon in the middle with official art slightly more realistic & inhuman but nearby#things that are “normal guy” features r facial hair freckles etc- “animal/monster” is claws banded eyes body horror stuff etc#fatness & non-white features r also considered “normal guy” bc they're usually used to bring him closer to the viewer#while inhuman skin tones & extreme gauntness r “animal/monster” bc it's usually supposed to be unnerving#On the far side of realism is sexualized designs and on the far side of simple is Shapes. in the middle is canon lowpoly#& that accounts for a Lot of designs !! any design can be categorized by its proximity to canon & humanity as well as its style !!#But it doesnt account for the creativity :((((#OK I'M DONE THINKING ABOUT IT. why am I wasting my time on this😭😭#nonsense
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